Mystic Remora


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Masters Edition Common
Ice Age Common

Combos Browse all

Mystic Remora


Cumulative upkeep (1)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 37%

2.74 TIX $4.13 Foil

Isle of Cards

$0.49 Paper


Mystic Remora Discussion

Mqhartley on Geist of Saint Traft

3 days ago

Hey looks like a great deck, Have you thought about adding Mystic Remora

NoSoyYucateco on Breya, Etherium Shaper

1 week ago

Nim Devourer and Nim Lasher can probably go then. They have synergy, but they definitely seem like weaker links. Read the Runes is also not a fantastic draw card in this deck.

Do you feel like you have enough targets for Skill Borrower? In the whole deck I'm counting fewer than 10 activated abilities it can copy. I'd rather have those cards in my hand to cast than sitting on top of my deck.

Rhystic Study is one of the best draw engines. Mystic Remora also puts in a ton of work for very little investment. Fact or Fiction is great. Consecrated Sphinx is a pricy card, but it wins games.

PookandPie on The Grandfather Paradox

1 week ago

There are a few choices with the deck I find suspect. I'm still tuning my Arcum list (mine is nowhere near as pimped out, and I don't own a Workshop), but I've played mine against high tier decks since Engine's release and have found some pretty decent results. It's very easy to sneak Arcum onto the table when everyone is battling counters over a player's t3 Doomsday or Ad Nauseam, firstly. Secondly, it's that being able to win the same turn as casting Arcum, or at least the turn thereafter, is huge and the only reason I can viably play the deck in my current meta game that is full of Yidris, Jeleva, Karador, Yisan, Tazri, Leovold, Zur, etc..

For that reason, I dropped Mycosynth Lattice, Darksteel Forge, and Nevinyrral's Disk, and haven't looked back since. While Lattice has made for some fun games against Teferi/Derevi before I find it is unnecessary any longer to run this combo (I windmilled slammed a t1 Arcum in a game against Derevi and Karador, and didn't activate him on my second turn. Derevi did eot Enlightened Tutor into Null Rod, drew the Rod, and cast it. I pulled Mycosynth Lattice with his Rod on the stack- leaving the field as him having nothing, Karador had a mana dork (Wood Elves or something), and me having my 2/2 Commander on field. I swung Arcum at Derevi for a couple turns until he conceded, lol, he was desperately trying to think of a way around it).

Engine into Flute into 0 drops into infinite mana (I do Junk Diver and Myr Retriever loops with any 3 mana producing artifact for infinite mana, though Monolith-Rings works too) and Ballista/Staff+LabMan simply works much faster since you can combo out the same turn with significantly less support than Lattice+Forge+Disk requires to combo out the same turn (that combo requires support to work across 2 turns, let alone 1!).

So, just giving you some ideas, because while I love the Lattice combo and it was in my deck for the entire four years I've played Arcum in Commander, my deck has not required that combo to be in the deck to win in a single game since Engine's printing, so I'm simply offering my advice from the other side of the spectrum. Removing 2-3 of those cards would let you run:

Mystic Remora. If you're in a fast meta game that does lots of nonsense early (like mine with early Ad Nauseams, etc.), this card can be highly valuable gas for very little input.

Torpor Orb. One of the better silver bullets in the format. Lots of decks rely on ETBs to generate value, and Orb shuts them off handily. FC Tazri can't win through a protected Orb without a lot of trouble, for example, and Yisan, Tasigur, Brago, etc., have fits when such an artifact is on field. It's quite powerful, IMO.

Grafdigger's Cage is generally pretty useful. Low cost, so it's easy to grab with Reshape or Whir, if needed, and it shuts off Yawgmoth's Will and Past in Flames. Which, if you're in a Storm heavy meta, that's very valuable.

I figure you probably don't use the Lattice combo much since the Engine combo basically assembles anything for you (why lock the game down when you could use Staff and LabMan to win, or Ballista?) and is always faster than going for those other, separate pieces. Also, from my experience, people don't hit Engine/Flute, they hit Arcum because he's the easiest target to stop the ball from rolling in that combo. It's not hard to resolve Ballista or anything when you've drawn your whole library, have every counterspell in your deck in hand, and can cast Moxen, Lotus Petal, etc., to pay for your counters.

Just my $.02, though I probably spent too long in this post because I'm trying to make a comprehensive and convincing argument without sounding coercive like a jackass. my bad, lol.

Cmasa435 on Hammer Smashed Face

2 weeks ago

With you wanting to focus on the Smashy aspect, cards such as Hydra Omnivore (a beast in multiplayer games), It That Betrays, Terastodon, Void Winnower and Pathrazer of Ulamog can act as cheaper ($$ wise) bombs compared to the Eldrazi Titans. Along with those ramp like Cultivate, Explosive Vegetation, and Kodama's Reach let you get your bombs out quicker, mana rocks (signets, Sol Ring, all the goodies) help a lot as well. Card draw like Rhystic Study, Mystic Remora (these piss off people so much they have to be included just for the lols), Primordial Sage and Soul of the Harvest can also do a lot of work as you want to focus on the creature path. Little value guys like Coiling Oracle, Trygon Predator, Fierce Empath, Elvish Visionary can really help, as can the mana dorks (Llanowar Elves and Co) can work well too. Primal Surge can also work WONDERS if you decided to prioritize permanents, vomiting out your entire deck is always fun to do. I'm gonna have to talk to my Surrak buddy to get his opinion, but that's the advice I got thus far.

NoSoyYucateco on I Hide My Looks Behind These Scars

3 weeks ago

If you need more draw, I would suggest swapping a few of your higher-cost counters for draw cards, since they are mostly repeating the same efforts, and having more draw will ensure that you have plenty of counters in hand.

I'm a big fan of Flow of Ideas and Recurring Insight for one-off sorceries that can win you the game if they resolve.

Azami, Lady of Scrolls is great because most of your creatures are wizards (including your commander,) and she can tap herself immediately for a card. Not to mention that Docent of Perfection  Flip nonsense.

Mystic Remora can also put in a ton of work for very little investment.

GimmeTheSucc on Geist's Angelic Harem

3 weeks ago

Very cool, I've had a Geist sitting in my binder from back in Innistrad days. This take is much more interesting than the obvious voltron route and easy on the wallet as well. A few neat angels that you might consider: Angel of Serenity, Exalted Angel (amazing artwork), Reya Dawnbringer, and a little over budget but Iona, Shield of Emeria is a powerhouse. Favorable Winds is a cheap anthem but maybe not all that helpful. Platinum Angel is also a funny little card and slightly under budget. Tormod's Crypt is very good targeted graveyard removal and Grafdigger's Cage is also potent graveyard disruption. Unfortunately theres not many options in the way of ramp however, there is Sword of the Animist which fits perfectly in this deck. Also some good mana fixing: Solemn Simulacrum and Migratory Route (stunning art on this one). Lastly, for card draw I cannot recommend Mystic Remora enough. It's a cheap Rhystic Study and you can play it on turn one, draw cards as opponents take their turns and sacrifice it the next upkeep to avoid paying more mana for it. Very cool deck, thanks for the upload!

nik_r on Pouring like an Avalanche coming down the Mt

3 weeks ago

Definitely reconsider adding the signets, even though they only filter mana, they are more impactful than the 3cmc rocks you are running now. the signets also let you cast your general on turn 2 since it looks like you are going for a Yidris-centric build. I would also consider running the appropriate talismans as they fill a similar role to signets. I found in my earlier builds of Yidris(My deck was just like this one save a few spells) that being flooded out was always a good thing. You may just need to add some more draw spells, such as Ancestral Vision. If that is our of your price range, you could run some enchantment based draw like Rhystic Study or Mystic Remora. Oh, and since you are running Temur Ascendency, try running Deadeye Navigator. He can blink your bigger dudes and draw you cards if Temur Ascendency is out. He also has the upside of creating infinite mana with Peregrine Drake. Furthermore, since you are running so many creatures, why not run Zendikar Resurgent? You will draw for each creature you cast. The deck looks like a lot of fun, and I hope some of my suggestions can help out the consistency of your deck.

Pal00ka on Black and Blue Beats

1 month ago

How's your draw? Bident of Thassa and Coastal Piracy could help since you can make a fairy army and quite a few of your creatures want to deal combat damage.

As mentioned you have guys who want do combat damage, how about Distortion Strike & Artful Dodge to make sure you do? Both of these let you double-dip that advantage.

Rhystic Study, Mystic Remora, Phyrexian Arena, and Necropotence are consistent card draw engines too.

Whip of Erebos for life-gain and utility reanimation in a pinch.

I give all of these suggestions knowing I don't have to face it for a while, haha, but when I do it'll be a fun challenge to overcome!

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