Mystic Remora

Mystic Remora

Enchantment

Cumulative upkeep (1)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).

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Printings View all

Set Rarity
Masters Edition (MED) Common
Ice Age (ICE) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mystic Remora occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Blue: 0.54%

WU (Azorius): 1.42%

WUB (Esper): 0.58%

GWU (Bant): 0.62%

BUG (Sultai): 1.07%

UBR (Grixis): 0.62%

Mystic Remora Discussion

Mortlocke on The Queen's Egg

4 days ago

"Question: why no Heartstone or Zirda, the Dawnwaker?"

Zhugo12, thanks for asking that - I've already got an answer pre-baked in my head regarding Heartstone, and that's an easy one to answer - because if you read the card closely, it awards the cost reduction of abilities to all creatures on the board. Let me be clear - in cEDH you do not help your opponents under any circumstances - doing so is akin to either forfeiting or playing kingmaker. Before you even think "Oh, but you can use it with..." No. I'm not going to have a card in this deck that is essentially dead until I get Sliver Queen and Basal Sliver on the board.

As for Zirda...the short answer is that I would essentially have to cripple my deck in order to fit Zirda in as a companion. There's a sizable number of permanents in the deck that do not have activated abilities, namely Mana Echoes, Training Grounds, Mirri's Guile, Mystic Remora, Sentinel Sliver, Sliver Overlord (the list goes on, you get the idea) would have to be removed or substituted for just one card that provides a nominal boon at best. What's amusing is that even the other card that you mentioned Heartstone can't even be included alongside Zirda. Heartstone is a static ability (it's always on), not an activated one (which requires some sort of payment to activate - , pay , etc)

Additionally, Zirda is a filthy non-sliver. Yeah. I said it. I don't like non-slivers in my Sliver Tribal deck. I can't even tutor for it using the Commander's first ability. I'd have to waste a tutor to fetching it as opposed to getting a Mana Dork or an actual Wincon. Zirda doesn't contribute in anyway to the cohesive strategy that Slivers bring - not awarding any special abilities tha

Non-Linear on The Periodic Table WIP

4 days ago

No Heroic Intervention, you're in blue, just play a counterspell in fact have a - Counterspell - Arcane Denial - Swan Song - Dovin's Veto - any of the confluences

Dread is a waste since it won't stay in your library, play Filth instead or Wonder

If your going to play Eerie Ultimatum play more self mill, this will also have better synergy with the commander

You don't draw enough cards either - Bonders' Enclave - Tatyova, Benthic Druid - any of the modern horizons cycling lands - Splendid Reclamation (sortof) - Mystic Remora - Rhystic Study - Omen of the Sea - Brainstorm - Nissa, Vital Force - Elemental Bond

There is no ramp, don't bother with the two CMC sorceries Nature's Lore, Rampant Growth and Harrow you want the extra lands in your hand. - Cultivate - Kodama's Reach

Another wrath is good - Wrath of God - Damnation

You have little interaction - Vandalblast - Krosan Grip - Generous Gift - Reality Shift

And more importantly no win con - Overrun - Overwhelming Stampede - Biomass Mutation - Craterhoof Behemoth - Dragon Throne of Tarkir (since you probably wont swing with commander) - Bolas's Citadel

Joe_Ken_ on What are the most abusive ...

2 weeks ago

I feel like Rhystic Study , Mystic Remora , and Smothering Tithe all fit in the same category of being very good and a little abusable in edh since it is a multiplayer format and you can get so much value off of them if they are left alone for 1-2 turn rotations.

DuTogira on What are the best cards ...

2 weeks ago

1) Mana Crypt. it's a free 2 mana and if your deck can't win before the life loss starts to matter, you have a bigger deckbuilding issue.
2) Toss up between Rhystic Study and Mystic Remora, because they're consistent value engines that require an answer. Cards like Ad Nauseam fall more into the tutor category, and wheels aren't always good.
3) Command Tower wins because it lets you play the game. The ABUR dual lands are a close second because of how consistently they can be fetched, but even they can't hold a candle to Command Tower in a deck with more than 2 colors.
4) Empyrically, the best wincon is currently fish consult because it's the wincon that the highest winrate decks in the meta use. More accurately though, the best wincon is the one that your deck can get off the most consistently.
5) This is a trick question. The best removal is the one that most appropriately handles an immediate threat. This is why blue is so oppressive in commander: it's the only color with consistent access to good counter-spells (a form of removal). Similarly, black and white between them give the best creature/artifact/enchant removal. My answer will be: Esper is the best removal.
6) Cyclonic Rift. Nothing but a counter-spell saves against a rift.

Which one is best? Lands. They let you play the game. If you don't agree with this, build a deck using only lands that enter tapped and another using only lands that enter untapped (they can have all the same other cards). You can feel just how much of a difference land quality makes.

ironmindraph on Alela, Art of Trickery and Manipulation

3 weeks ago

desmondwrite interesting question, I've struggled hard to find a way to draw efficiently. It needs a lot of works and that might be its big weakness. But the low CMC of the curve helps me get through the draw issuesé

Here's my draw options so far: Curator's Ward, Dire Undercurrents, Kindred Discovery, Mystic Remora, Rhystic Study, Baleful Strix, Sai, Master Thopterist, Skullclamp, Smuggler's Copter, Sword of Fire and Ice, Nihil Spellbomb, The Immortal Sun and Treasure Map  Flip. Most of them are gamechangers (sword, dire undercurrent, kindred, etc.)

It is not premium draw options as we know blue can provide but it sinergize pretty well with my faerie/enchantement/artifact tribal as it brings lot of value. The deck overall is a very good performer on multiplayer table and is playable 1vs1.

PyroSwardsman on Muldrotha and the graveyard

3 weeks ago

Needs Ashnods alter, you could run Primal Surge since there are no instants or sorcery spells. Mystic Remora could add some needed draw, Glen Elendra Archmage could be good protection for muldrotha.

scumbling1 on Severe Clock Bomb

3 weeks ago

Great, I have no use for a benign bomb!

Seriously though, I love Wild Research — it’s possibly my favorite Magic card. I’d probably stuff Rhystic Study and Mystic Remora, and maybe even Reparations, into the deck. They’re all tutorable bombs that will support you in building a winning

Sultai_Sir on The Deck that Death Forgot

3 weeks ago

This is my personal paper list, although I'm proxying Mesmeric Orb and Mystic Remora. I like to keep a budget of 50-70 dollars per order, and I order every two-six months to upgrade. In relation to Muldrotha, when he was spoiled, this breifly became a Muldrotha list, but Sidisi seduced me back. I would like to hear your thoughts on Muldrotha, though. Thanks for your help!

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