|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Ice Age (ICE)||Common|
Combos Browse all
Cumulative upkeep (1)
Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).
Price & Acquistion Set Price Alerts
Mystic Remora Discussion
6 days ago
WhirlXbow My personal favorites are:
1 week ago
I've wanted to try a stax deck. But there's a muldrotha in my pond so I've put it in the backburner. Maybe the idea will resonate with you!
1 week ago
Rhystic Study is a stupid powerful source of card draw, and its lesser cousin Mystic Remora isn't bad either. Sword of Fire and Ice provides you with a bit of draw power and small removal in addition to adding to your gameplan. Ghostly Prison, Propaganda, Windborn Muse, Norn's Annex, and Sphere of Safety are the classic 'fort' cards if that's what you're looking to do. The Solemnity + Decree of Silence combo could fit nicely in here as well if you feel like being a dick lol
1 week ago
Mirror-Mad Phantasm is your best self mill option by far. It goes great with cards like Living Death and Living End assuming you're ok with some non-creature spells... if not then Primal Surge 100% deserves a spot for being all permanents.
Another card I've had great success with here is Bear Umbra due to the deck being a bit mana hungry and Muldrotha getting hated off the board... totem armor has saved my ass many times. I'd also run Glen Elendra Archmage and Siren Stormtamer for a little counter suite. World Shaper is also really good in self mill (I prefer it over Crucible here). I'd also try running Merciless Executioner in addition to Fleshbag Marauder, this effect is really strong here. Depending on your meta, Mystic Remora and/or Elephant Grass can be bonkers.
As far as cuts go, I'm not a huge fan of your walkers outside of LotV and Kiora, Crashing Wave. I'm also questioning your token producers like Skirsdag High Priest and Cryptbreaker just due to lack of synergy. Evil Twin is kinda meh and I'm having serious doubts over Golgari Thugs death trigger (granted you probably end up re-milling whatever you threw on top anyways). I'd also drop to 36 lands and consider running some off-color fetches.
Feel free to check out my list for ideas. Feedback and/or upvotes are appreciated. Muldrotha's Madhouse - No Infinite
1 week ago
This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.
First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.
There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.
2 weeks ago
I feel like Summoner's Pact is an easy inclusion here. It turns Spellseeker into an extra copy of Hulk and can also search for Derevi in order to go infinite with our Warriors. Would probably cut Brainstorm for it, unless Brainstorm's been doing serious work in the list; you already run Edric, Spymaster of Trest, Mindblade Render, Mystic Remora and Dark Confidant so I can't imagine we're hurting for card draw too badly.
2 weeks ago
AlphaAuthority Thank you so much for taking a moment to look through the deck. Budget doesn't worry me too much, I'd say though, as an example of the power I'm looking for, if you look at Mystic Remora it won't be as useful as Rhystic Study because in a less competitive meta, people often will play a land and pass turn for the first 1-3 turns. I want to have plenty of low mana spells and get out early, pressuring the board and locking them out with choice enchantments. I thought about Decree of Silence + Solemnity but in the end decided that anti-counters would ruin my game too much.
2 weeks ago
Hey, looks good.
Consider adding Estrid, the Masked? Her +2 ability is great with the enchant land enchantments (untap them to make more mana per turn) and her -1 makes an enchantment mask which can pump Tuvasa or protect Tuvasa if you mask her. As long as you have counters on Estrid you can make a mask. This can add up very fast because each mask is itself an enchantment. A mask can go on any permanent this can also help to protect your enchantresses.
Consider Overgrowth? It's one of the powerful enchant land enchantments because it can make three mana when the enchanted land is tapped. You make any color of mana that the land can produce and then because of Overgrowth's ability you also make an additional two green mana. Trace of Abundance is a good card, but unfortunately you can can't play it in this deck. The color identity of your Commander is only Bant (green, white and blue). Trace is red, the hybrid mana symbol makes it a red card, a white card and it's also a green card. Can't play red cards with a Bant Commander.
Consider Mystic Remora? Remora is a very good enchantment in Commander, it's a one drop and it's upkeep cost is easier to pay for you with the enchanted lands. additional mana is a lot of mana your opponent's will have to add if they don't want you to draw card when they a cast a noncreature spell. Your opponents will most likely ignore this thus you're drawing cards simply by letting your opponents play the game.
Good luck with your deck.