Cumulative upkeep (1)
Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).
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Mystic Remora Discussion
14 hours ago
All righty, comment take two.
First off, have you ever seen a Vendilion Clique duel commander deck? The whole deck is based around really cheap removal/counters and the whole win condition of the deck is V-Clique + Runechanter's Pike. While your commander doesn't have natural evasion, you could look into runnign a few fliers/evasive creatrues that get you value (e.g. Augury Owl) and then run pike with things like Fabricate, Reshape, etc and just going to town. it means yo uhave a solid win condition that doesn't eat up too many slots. Plus having artifact tutors is never a bad thing.
For card advantage, Mystic Remora is a really solid card. It either buys you a few turns or gives you awesome value. While you probably only pay the upkeep cost 2-3 times, that's basically 2-3 turns your opponent won't want to play non-creature spells.
Also, when it comes to LD, you have a few options. Back to Basics is amazing against multicoloured decks, however it is expensive money wise. You do have cards like Quicksilver Fountain and Spreading Seas that you can use to abause people's mana base and a lot of blue creatures have islandwalk, eg Thada Adel, Acquisitor who is amazing.
Hopefully this will give you a few ideas.
2 days ago
WerewolvesLover- thanks for your advice :) Gearhulk is a cool card in standard but in competetive commander and especially in my meta it's way to slow :) however I would reccomend it for less cut-thorat builds of Rashmi.
As for Pongify vs Shift. The shift is tutorable with Muddle the Mixture and, what's even more important it counters "on the top" tutors like vampiric, mystical, enlightened, personal or imperial seal :). I did run shift, pongify and rapid hybrydization, but then I switched to more counterspells. I guess it's a meta choice, though.
I'm very familiar with the combo you're describing (helm/sculptor + sensei + FS/magus) and I've tested it for some time. However I do prefer the consistency TnN and Palinchron provides and I don't really need a back-up plan (there are multiple ways to go infinite with mana). The combo you're describing also dies to Praetor's Grasp to Laboratory Maniac cause we can't win with the deck in hand and no lab maniac to play :).
I've played Gilded Drake (as you can see in the updates section), but I've recently added Delay in this slot, once again - it's a meta choice.
Peej - I don't relly like Rhystic Study in non-stax builds. Opponents are usually smart enough to pay extra mana so it's kinda Sphere of Resistance which I do not need. Mystic Remora on the other hand is really awesome and super powerful card in competetive commander, but there is one problem with it - it's such a nonbo with extra turns. While taking additional turns is a major tactic I can't let myself use any of the cumulative upkeep cards :(.
2 days ago
I have been summoned.
Thanks for all the nice things you said about me on my wall!
First, let's talk lands. I'm guessing there's a budget based on the lack of ABUR dual lands, so I'll try to keep my suggestions cheat. Luckily this will mostly focus on cuts rather than additions. You're currently running a lot of lands that are actually worse than basics overall. arcane lighthouse, Bojuka Bog, Boseiju, Who Shelters All, Creeping Tar Pit, Ghost Quarter, Lavaclaw Reaches, Myriad Landscape, Spinerock Knoll, and Vivid Creek would all be better as basic lands, preferably islands. For (relatively) cheap additions, I'd recommend picking up a Flooded Strand, Wooded Foothills, Urborg, Tomb of Yawgmoth, Mana Confluence, City of Brass, and Ancient Tomb.
If you do end up deciding to increase your island count significantly, I would highly recommend putting in a High Tide package consisting of Tide, Frantic Search, and possibly Snap. Tide is one the best reasons to play Blue, especially in UBx builds like Grixis, which can fully capitalize on it. If you
I would also recommend adding more early-game fuel. You're missing all three of the Signets, Talisman of Indulgence, Fellwar Stone, Lotus Petal, Grim Monolith, and a lot of the great cantrips like Ponder, Brainstorm, and Preordain. Ad Nauseam, Cabal Ritual, Mystic Remora, Necropotence, Gamble, Gitaxian Probe, Windfall, Chain of Vapor, and several powerful low-cost counterspells like Pyroblast are also notably amiss. For Nekusar-specific suggestions, I see a lot of lists running Reforge the Soul, Winds of Change, and Geth's Grimoire.
For cuts to make room for some of these suggestions, I recommend the following:
Gilded Lotus, Elder Mastery, life's Finale, Mind Over Matter, Time Stop, Necromantic Selection, Decree of Pain, Ugin, the Spirit Dragon, Ulamog, the Infinite Gyre, Illusionist's Gambit, Leyline of Anticipation, Nevinyrral's Disk, No Mercy, Thran Dynamo, Burnished Hart, Darksteel Ingot, Black Sun's Zenith, otherworld atlas, and Smelt. All of these cards cost too much mana, don't impact the game in a significant way, are almost strictly worse than another card, or some combination of the three.
Hope I was able to help!
5 days ago
Looks fun, you have a solid land count and some cheap rocks so the deck should run well. Got a couple suggestions for improvements:
cut obelisk of grixis for a better mana rock like Commander's Sphere
cut mogis, [c]shock[/c]ing opponents doesn't really do anything. You could try Call to the Grave, just be careful about playing it alongside a non-zombie creature like sheoldred
cut it that betrays: it's great, but 12 mana is absurd and your deck doesn't cheat it into play
You could also use some more basic, efficient EDH stuff like card draw (Painful Truths, Night's Whisper, cheap counterspells (Swan Song), artifact hate and graveyard hate (Rakdos Charm, Nihil Spellbomb)
1 week ago
1 week ago
Tutors and similar effects are great at improving consistency however tutors can be hard in budget, I would 100% recommend Rhystic Study and/or Mystic Remora in order to draw a large amount of cards which can easily fix some of the inconsistency.