|Commander / EDH||Legal|
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|Masters Edition (MED)||Common|
|Ice Age (ICE)||Common|
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Cumulative upkeep (1)
Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).
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Mystic Remora Discussion
13 hours ago
Armillary Sphere is great vaule, and ia almost always helpful. Maybe you could add more duals or cycle lands for you manabase? I noticed you wern't using Rhystic Study and Mystic Remora , is there a reason (to slow)? Edicts are a beating, maybe add more creatures. ( Heliod's Pilgrim and Totem-Guide are great always.) I would take out Downpour for either Flood or Rhystic Deluge . Force Spike is probably to soft a counter in PDH, Daze would be better on turn 2, but want's basic Islands. Counterspell may be your best bet. Hope this helps!
P.S. how much GY hate do you run? Relic of Progenitus is always great.
1 day ago
Here might be some budget cards you can consider:
- Deadeye Navigator
- Eldrazi Displacer
- Illusionist's Bracers
- Mystic Remora
- Arcanis the Omnipotent
- Peregrine Drake
You can make a pretty fun deck by abusing the untap triggers or blinking for value!~ Hope that helps!
4 days ago
6 days ago
A really nice deck you've built here, upvote from me :) I like the political Zedruu the most, not only relying on gifting bad stuff away, but using her ability tactical, or simply for cardadvantage by gifting away stuff like Torpor Orb ... While being very different it reminds me a lot of my own Zedruu-deck ( Zedruu, Enlightened Master )
Might i suggest you Solemnity ? Shuts down every simicplayer, or anyone else who's relying on counters... The card also has a great synergy with Glacial Chasm (no upkeep anymore) and Mystic Remora (same thing) you are booth allready running :)
6 days ago
Mage's Guile and Confound could be good ways to protect the 'Tog that synergize with the abilities. Mystic Remora would be another good source of card draw, and Tolarian Winds while not really a source of draw is a quick way to double up on 'Tog abilities.
1 week ago
Added thus far:
Mystic Remora: What else could I put for Draw in Enchantments?
Dovin, Grand Arbiter: Because the Planeswalker Deck Dovin WILL relace this anyway...
Forge of Heroes: I wish there is a Planeswalker Commander in 5 colors... & is usable in Superfriends. Only then will this return.
Mox Amber: Replaced w/ Chrome Mox.
Cascading Cataracts: It's better than that other land that produces all 5 colors at once, but what the heck, I'l cut it.
Vedalken Orrery: At least the Leyline has the benefit of the doubt...
/ Nahiri, the Harbinger: Rummaging, & Spot Removal via Exiling prevents any merit to remove.
/ Daretti, Ingenious Iconoclast: WHY. Why does everyone oppose this guy? He makes tokens, has spot removal, & even can copy other artifacts, be it on the field, or your grave. 3 great abilities already. I'm keeping this.
? Sphinx's Revelation: This is crazy as card dray as it is... I ponder how to bust it.
? Dovin, Architect of the Law: Not even on this site, but he's known for Lifegain + Card draw; as his first ability; & his Ultimate doubles as a quasi-Silence. I really wouldn't cut him for anything. :/
? (Whatever card that protects Non-Basics): W/ so many cards using Nonbasics against them, be it Back to Basics or Ruination, I wonder what to do about this: Terra Eternal for Indestructible Lands? Mind Over Matter for multitap control? Even Turnabout?
I'll continue from here...
1 week ago
If you are going for a standard Stax route uyou can use a Teferi, Temporal Archmage and use it in conjunction with Stasis. Another way since your winning with Approach is also to use a Flash + Academy Rector to go into Omniscience/Enter the Infinite.
Back up condition can also be with Nexus of Fate once you get there. Some additional stax pieces that can help would be Aven Mindcensor, Land Equilibrium, Mystic Remora, Grafdigger's Cage, Mana Web, and Winter Orb.
I would also recommend more mana rocks to have an earlier Arbiter on the battlefield. Hope that helps!
1 week ago
Stick to this template when building edh:
~38 lands- use any dual lands, filter lands, pain lands, fetches, and shocks in your colors, using basics to fill in the rest. Tolarian academy on youtube has a great video on building edh mana bases
5 boardwipes- these should all be below 5 cmc (with a few exceptions like Cyclonic Rift, Decree of Pain and Merciless Eviction. DON'T skimp on these unless you're entire deck is built around creatures (Examples being Edric, Spymaster of Trest, or Seton, Krosan Protector)
~5 unconditional targeted kill spells. They should all be able to hit creatures, but you get bonus points if they can hit other permanents too or if they exile instead of destroy
at least 10 reliable and repeatable draw spells- These are the Rhystic Studys, Mystic Remoras and Phyrexian Arenas of your deck. these are not to be confused with unrepeatable cantrips such as Sign in Blood or Brainstorm. Cantrips should be included if you're looking for consistency, but should count as half of a card in your 10
At least 10 ramp spells- since you're in green, take advantage of Kodama's Reach, Cultivate, Explosive Vegetation, Rampant Growth, Farseek, etc. If you aren't in green, use artifacts like Thran Dynamo, Gilded Lotus, Signets, Sol Ring, talismans and Darksteel Ingot. Just like with draw, you want permanent ramp and not things like Seething Song or Dark Ritual. The cheaper and more abundant your mana rocks in your color, the more competitive your deck will be. Most cEDH decks will run 12-15 mana rocks, using expensive cards like Mana Vault and Mana Crypt. In your case, you're using moxen
The rest of the deck should all work toward a common goal. Find out what your win cons are and the build your deck around them. Derevi is good with blink and combo, so find a strategy and be ruthless with your cuts. I would recommend making infinite mana and taking advantage of that, maybe with Helix Pinnacle, milling people out with Stroke of Genius, Whetwheel or Blue Sun's Zenith.
Hope this helps!