Mystic Remora

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Masters Edition Common
Ice Age Common

Combos Browse all

Mystic Remora

Enchantment

Cumulative upkeep (1)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).

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Mystic Remora Discussion

Gammer001 on DELETED

2 days ago

I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.

I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.

I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.

I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.

Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.

Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.

This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.

I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.

I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.

For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.

Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.

Nightdragon779 on Senehem, The Locust God

3 days ago

Teferi's Puzzle Box works quite well here. Since you already have Rhystic Study, why not also add Mystic Remora?

Daedalus19876 on Mono-Blue Artifact Ramp (Multiplayer)

6 days ago

g0regrind: I'd argue that Rhystic Study is a better card than Mystic Remora - it sticks around forever, whereas Mystic Remora's upkeep cost becomes prohibitive after a few turns.

And the "big" artifact finisher is probably Blightsteel Colossus, but he's pretty expensive in terms of $$$.

g0regrind on Mono-Blue Artifact Ramp (Multiplayer)

6 days ago

@ Daedalus19876 Thanks for the advice!

  1. I switched Jushi for Renowned Weaponsmith.

  2. I have 4 Sol Rings in my three other decks, but they always get hate, so I am trying to stay mostly Modern legal in this one.

  3. Drift of PhantasmsCan fetch Sword of Light and Shadow, Treasure Mage or Grand Architect and if not, it is a flying body.

  4. That's why I have Mystic Remora, a slightly better card, since my group often pays the 1 mana of Rhystic Study

  5. Yes, and I found that infinite combos are too cheap a move and diminish the effort of deckbuilding and strategy.

I am currently considering a new card for Duplicant since it only get's the card's power and toughness, but not it's abilities like Flying, Trample etc., nor does it get any +1/+1 tokens etc. Any recommendations for 6+ cmc artifact creatures?

Winterblast on Augustin's $t4ks

1 week ago

Alright XtremeManaFlood, now the list shows how I play the deck at the moment. Fabricate might arrive just in time before my next commander session on wednesday because I've ordered it yesterday. It would replace trinket mage then, unless I cut something else to play both.

I think about cutting Revoke Existence and Mind Stone for Mystic Remora and Windfall or something else on the maybe list or to play fabricate AND trinket mage. By now it's really just fine tuning the deck and some exchanges won't even show in most games. It's mostly stuff like Academy Rector or Tezzeret the Seeker , which show me when something is missing in the deck because when I have the option to put something on the board for free and I can't find a solution for the current situation or set up a kill it means I need to change something.

shaistyone on UUUU (competitive)

1 week ago

Telepathy is a must for me in a control-heavy deck. Perfect information is great for the win percentage in my experience.

Proteus Staff - great rattlesnake card, or you can replace your own creatures

Duplicant - unconditional removal + great w/Deadeye

and overall, more draw tech. You don't want to run out of spells when you need them. (Rhystic Study, Recurring Insight, Mystic Remora, etc)

Rzepkanut on No mana for you

1 week ago

Pendrell Mists and Magus of the Tabernacle shuts off most mana dorks and token strategies. Dissipation Field is a great pillow fort card. World Queller + Drownyard Temple lets you kill the same land every turn...he also combos with Sun Titan. If you ran green sorcery based ramp instead of artifact based then Energy Flux is great. If not then Thran Dynamo could go in too. Mystic Remora is another good one. Mist of Stagnation can lock out someone if combined with gtaveyard hate like Tormod's Crypt. Happy gathering!!

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