Mystic Remora

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Ice Age (ICE) Common

Combos Browse all

Mystic Remora

Enchantment

Cumulative upkeep (1)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).

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Mystic Remora Discussion

MagicPhilosophyMan on Ishai and Tymna's Doomsday

3 days ago

Gush can be hard to cast because of it's a 3 mana base deck. Rhystic Study and Mystic Remora can be a good idea, I will try to put them in the deck

SlavicGhaespar on Oona's Toll (A Group Mill)

4 days ago

This seems pretty sweet. I recommend running Oblivion Sower so you can get more lands when you exile cards with Ulamog. Also, some card draw would be nice, Mystic Remora, Rhystic Study are great for that. Also, few more lands could come in handy. Eater of the Dead works great with Phenax.

SlavicGhaespar on Ishai and Tymna's Doomsday

4 days ago

And no Gush? Seems like you made this unnecessarily complicated Doomsday. Maybe adding Rhystic Study and Mystic Remora would accelerate your game a bit.

multimedia on Suns_Champion

5 days ago

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


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Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.


multimedia on Is it Better to include ...

1 week ago

Hey, I suggest using Hanna for an enchantment pillowfort strategy backed up with Sun Titan with the usual staple Azorius control cards. I suggest enchantments because there's better artifact matter Commanders namely Breya.

You can build a budget (each card less than $6) enchantment defense with Enchanted Evening, Sphere of Safety, Karmic Justice and Mystic Remora including creature denying attack enchantments Ghostly Prison and Propaganda. Aura of Silence and Solemnity can shut down other stuff for your opponents.

Sun Titan is very good because he can reanimate a lot of important enchantments including Detention Sphere and Oblivion Ring. Titan and Hanna can do a good job of keeping enchantments in your control and in your hand.

Sigil of the Empty Throne can be a win condition with enchantments you get back with Hanna since you'll have to cast them again. Mesa Enchantress can be a draw engine for the same reason.


TheFanatic on Thrasios & Tymna EDH

1 week ago

Wrath of God and Austere Command would provide nice additional board control. Planar Collapse is slower, but it's cheap and you can recur it.

Llanowar Reborn doesn't seem like it does anything here. You might just want a basic instead. If you're running Cultivate and Kodama's Reach, you should have at least 1 Island, even if it's just a splash color.

Oblivion Ring is probably good enough as another Zur target. It's nice that it deals with everything.

If you want to get a bit lower to the ground, Nature's Lore, Exploration, and Farseek would be great ramp spells. Maybe even Nature's Claim. Herald of the Pantheon performs a similar function.

Courser of Kruphix seems like good value.

Demonic Tutor and Vampiric Tutor are good if you're into that kind of thing.

Training Grounds + Copy Enchantment could let you draw your deck with Thrasios, but I'm not sure what you'd do with it.

Luminarch Ascension gives you an actual way to win the game.

You could run Enchanted Evening + Calming Verse if you want to instant win. Aura Thief works too.

Mystic Remora is pretty broken card draw in the early game.

Auramancer and Eternal Witness aren't very good with Rest in Peace, but they're worth considering if you're running Hanna.

Rule of Law stops a lot of combos that you'd otherwise have a hard time dealing with.

Also, your land count might be a little low considering how little ramp you run. You might want to jump up to 36ish.

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