|Commander / EDH||Legal|
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|Masters Edition (MED)||Common|
|Ice Age (ICE)||Common|
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Cumulative upkeep (1)
Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).
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Mystic Remora Discussion
1 day ago
There have been a lot of really good points made already, but I'm still struggling to see what the end goal is for this deck. I think one of the first things to consider is, Kess is a spellslinger. You need a much higher land count to accommodate this strategy.
In commander, a 38 land deck is approximately the same as a 24 land, 60 card deck. With the inclusion of your lands, about 50% of your deck should be dedicated to producing mana or finding it (mana rocks + ramp spells + lands = 50 cards). The rest of your deck looks like you took two trains (Draconic Domination and Arcane Wizardry), and created a train wreck. Pick a strategy and cut out EVERYTHING that isn't part of that strategy. Are you a Kess deck or are you a pseudo Ur - Dragon deck?
As for recommendations, I highly recommend Search for Azcanta Flip, Thaumatic Compass Flip (ramp + Maze of Ith), and either Rhystic Study or Mystic Remora. One thing to note, you CAN use the suspend costs on cards with Kess, so recasting Wheel of Fate is entirely possible. Since they won't resolve the same turn, the exile clause of Kess' ability won't affect them.
Some general advice, you don't really have enough for the "artifact matters" cards like Unlicensed. With that being said, get rid of them. Find more hard ramp, cards like Traveler's Amulet, over mana rocks. Rocks die to removal, while not many people play land destruction, at least not if they want to keep playing, in the pod. I don't see any sort of graveyard hate, unless I'm overlooking it, which shouldn't be hard to implement (Rakdos Charm is in your colors). Finally, implement some better win cons that play to Kess' strengths. Throwing in some fork effects, threatens, storm effects, i.e. Mind's Desire, and a Banefire to send a message. Heck, my Kess deck runs Paradox Engine, Mystic Speculation, and Brain Freeze, not to mention the Capsize lock. (If you pay buyback, the spell returns to your hand and doesn't get exiled, with Kess! :) )
I hope some of this helps you to find a strategy that works for you, and, more importantly, is fun to play. Good luck and best regards.
2 days ago
I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.
Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.
There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.
5 days ago
Thanks for your comment, GeeksterPlays!
I absolutely think Rhystic Study is a better card, but I feel like it draws much more hate than Mystic Remora. I find players often just accept that I'll draw cards off of Mystic Remora, especially as it will go away by itself in just a few turns, whereas being able to pay just one mana to make my Rhystic Study card go away can be very annoying. I might add Rhystic Study in if this deck gets more competitive, but for now, I'll probably leave it out.
And yes, absolutely Alchemist's Refuge, I completely missed it. Thanks!
5 days ago
I love having an Alchemist's Refuge in play.
6 days ago
1 week ago
RothMcVeCards: I've taken another look at Diviner's Wand and have decided to run it. It'll be an interesting boon, as it'll enable more interaction when I have infinite mana but nothing to do with it. Imprisoned in the Moon has become situational in my meta and will be removed. I am still curious about your take on Mystic Remora vs Rhystic Study.
Jimmy_Chinchila: Of the suggested options, I will mainboard Thought Vessel and will think on Elixir of Immortality for a while. Snapcaster Mage is a bit out of my price range for this deck at the moment, but would do some serious work here and will be added if and when I get one.
1 week ago
hey jerimie.mcbrayer, thanks for the upvote and feedback!
With my tutors, i like to simply divide it into offensive and defensive plays. Sometimes there is a food chain player threatening to go off turn 3 or a storm deck threatening an eot turn 2 ad nauseum, in which case I will search up a defensive piece to slow the tempo of the game down to my pace. This is balanced with knowledge of my opponent's decks and hands, if I believe that someone else will play the control role and use a piece of interaction to stop the early combo, then I will go for a more proactive offensive threat.
My top Creature tutor targets:
My top Enlightened Tutor targets:
My top Mystical Tutor targets:
This one isn't as easy, but I'm starting to lean heavier into grabbing Hunter's Insight in my removal light meta. Late game I'm more likely to grab a Cyclonic Rift and rarely I will get a piece of removal or counterspell. Usually I'll get a counterspell if I think I have the game in the next turn and need to protect my board.
My curve is completely reliant on the board state. In my meta, turn 3 combo wins aren't only common, but expected. So therefore I typically play a stax piece sooner than rafiq. Rafiq acts as a pump spell on a hatebear the turn he comes down, which is a nice way to apply pressure without having to devote slots to providing him haste.
Ironically, Path to Exile is a card I've been reconsidering lately. It's historically been mediocore as it helps your opponent curve out or increase their tempo. It's also pretty bad on opponent's generals, except in an emergency. That being said, the deck goes for the long game and I've seen an abundance of reanimator strategies lately since Protean Hulk got unbanned and tymna+tana blood pod has increased in popularity. I would play Path to Exile here before I play Pongify/Rapid Hybridization/Reality Shift and even Beast Within because timely blockers can often act as a time walk against us (one of the biggest weaknesses of the deck).
I haven't played this staxier version of rafiq in a few weeks, I recently brewed up a version that utilizes time magic and wins with infinite Seasons Past loops to run away with the game. It's very tempo heavy and relies weightily on our friend and MVP Cold-Eyed Selkie. Here it is if you're curious. I'm 2-1 with it so far in competitive pods and may update this list completely if it continues to be successful!