Mystic Remora

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Masters Edition Common
Ice Age Common

Combos Browse all

Mystic Remora

Enchantment

Cumulative upkeep (1)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).

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Mystic Remora Discussion

BoozyBlastoise on Squidward's Anime Wet Dream

2 days ago

Sweeet. I personally like Rush of Knowledge and Vedalken Orrery with Lorthos. Mystic Remora is a pretty worthwhile oceanic-themed card; it's way more annoying to play against in some metas than Rhystic Study. I like seeing Lorthos getting some love, awesome stuff

carpecanum on Marchesa Manipulator

3 days ago

i'd go down to 33 -34 lands and replace them with card draw since you already have 6 mana rocks. That gives you 40% of your deck thats mana. Mystic Remora is always worth a round or two of play.

happygilmore511 on Black Widow Tribal

3 days ago

ncon I'm glad you like the deck! Marchesa would probably be great at something like that, she's a house in this deck.

Sendaran Thank you for the suggestions! I usually avoid creature enchantments that aren't Rancor simply for the blowout potential, but Pemmin's Aura could be really good here. The Sigil of Sleep does seem really dirty with Vial Smasher the Fierce, and usually something I would try even if it was the only good target in the deck, but this list has become so tight in my mind that I can't justify a whole card only working with one other card. Umbral Mantle was originally cut because of the cost of untapping. I did actually make the decision between Ashnod's Altar and Altar of Dementia before, and Ashnod's won because, as it turns out, Ashnod was a woman. Though I might still add it if it can better replace a different outlet in the deck.I love Dire Undercurrents, and I'll reconsider Waste Not. The plan was to use Gwen as a rattlesnake, and I feel like a waste not on the battlefield would tempt me into making enemies. Thopter Spy Network was just a token maker, I never planner on drawing too many cards off it. Do you know of any good replacements in the colors?Mystic Remora is my baby. I know it's just a more restrictive Rhystic Study but it's much less threatening. The cumulative upkeep hanging over my head pacifies other players into just letting me have a few cards at first.

Sendaran on Black Widow Tribal

3 days ago

For repeatable abilities: Freed from the Real, Crab Umbra, Pemmin's Aura, Aura of Dominion and Umbral Mantle.

Altar of Dementia would be a nice additional sac outlet.

Dire Undercurrents could bring some nice synergy and Waste Not is just pure gold with your commander. In general, you probably need more 1 or 2 mana spells.

Put Sigil of Sleep on Vial Smasher the Fierce if you want to be evil.

Thopter Spy Network feels too inefficient here. You do not have any artifact creatures and not that many artifacts in general, so getting any extra card draw from it seems very unreliable, unless your opponents are playing lots of artifact creatures you can steal. Mystic Remora is also questionable due to cumulative upkeep. Your opponents can just play around it and you'll end up sacrificing it without any gains. It may have some political value in encouraging your opponents to cast creatures you can steal, but that seems underwhelming. I guess it depends on what kind of decks your usual opponents play.

_Kane_ on Talrand, the Blue Meanie

6 days ago

Hey! The ultimate permission deck..... sigh, here we go!

Just a few suggestions:

Baral, Chief of Compliance for Diluvian Primordial

Rewind for Unsummon

Dissolve for Opt

Swan Song for Nullify

Reality Shift for Think Twice Great single target remove similar to red's Chaos Warp

Thought Vessel for Island

Rise from the Tides for Switcheroo Adding a win condition and trading out a janking card. Think about how Switcheroo would actually playout.

Void Shatter for Disperse

Jace, Unraveler of Secrets for Void Snare

Polymorphist's Jest for Temporal Trespass

Nykthos, Shrine to Nyx for Island

Memory Lapse for Unsubstantiate

Consecrated Sphinx for Tidespout Tyrant

Mystic Remora for Windreader Sphinx

Stroke of Genius for Scourge of Fleets

Elixir of Immortality for Select for Inspection

Gravitational Shift for Disdainful Stroke Win con for a conditional counter spell.

Twincast for Disappearing Act

High Tide for Syncopate

Trail of Evidence for Stoic Rebuttal

Halimar Depths for Island

Muddle the Mixture for Polymorphous Rush

Impulse for Anticipate

Ponder for AEtherize you will have plenty of blockers.

Merchant Scroll for Temporal Mastery I think a tutor will benefit you more than any extra turn could.

buildingadeck on Tasigur Control on a Budget

1 week ago

I like Delay more for its versatility, personally. I'm going to play in the c/edh tourney, so I'll keep you posted on it. Early game Jin-Gitaxias, Core Augur (like T2-4) is super back-breaking for opponents. Holy hell. Just got to do it for the first time, and it's disgusting. You basically have your choice at how you'd like to win at that point.

Yeah, I noticed the mana thing, but I feel like you would've had that game anyway? Seemed like you were quite far ahead off the back of that Mystic Remora.

Cgrider2 on Brago, Douche Eternal

1 week ago

Peregrine Drake is in there for the same reason as Palinchron would be, but I'm thinking of taking both out. My current idea is to take out Karmic Guide, Deadeye Navigator, Peregrine Drake, Helm of Obedience, and Rest in Peace in favor of Restoration Angel, Mystic Remora, Lavinia of the Tenth, Leyline of Anticipation, and Swords to Plowshares. The reason being is that I'm going for a more control build as opposed to just flicker nonsense and I don't want to rely on the Helm combo to win.

Lavinia is good at locking out low cost commanders and things like Priest of Titania. Mystic Remora seems like it should have already been in there, but I didn't know it existed. Resto Angel can save Brago from things like Path or Doom Blade, or can be used to get extra ETB triggers. Leyline lets me save on tapping out until the end of my opponents turn, and lets me leave open counter magic while not being punished for holding the mana open assuming I can play something on their EoT. Swords is just good removal.

Karmic Guide just doesn't do enough work for me to justify it. In the same vein, Reveillark just isn't really what I'm looking for I think. If a Rest In Peace is in play, it's essentially a crappy blocker. The other four cards coming out are combo pieces I'm just moving away from. They've won me a few games, and Rest In Peace can be nice against graveyard decks, I consistently find myself wanting to have something else in my hand instead of them. The Drake is an okay choice, but the Sword of Feast and Famine does all the land untapping I need. Deadeye is just a worse version of Eldrazi Displacer to me because it can't be used defensively to tap down threats and it's more expensive.

rockleemyhero on Rafiq of the many- Midrange- Will win the table

1 week ago

Fellow competitive rafiq player here, what up! like the concept of your build, its similar to mine. Mine has more stax, and a bit less interaction.

In terms of cuts, Birthing Pod looks a bit out of place here. You dont have the best chain, although it does double as a nice sac outlet for academy rector. Some of your counterspells look expensive too. I've found that 3 CMC is too much mana to have to leave open. Especially if you are in a competitive meta, where you have to be proactive, yet be able to leave 1 or 2 mana open to interact with the combo decks. I've found Delay to be a bit of a gem. By the time that 3rd turn hits (which is kinda rare anyways), the spell will be casted in an awkward, unintended meaning.

I would heavily consider Eternal Witness and Mystic Remora. Those 2 are heavy weights in my deck. I would also suggest replacing all the ETB tapped lands for untapped lands. Rafiq needs every bit of speed he can get.

Cheers mate, it's always nice to see another competitive rafiq player :D

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