Spire Garden enters the battlefield tapped unless you have two or more opponents.
: Gain or .
|Want (4)||silver374 , NMJohn , abby315 , JSTN64|
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|Commander / EDH||Legal|
Spire Garden occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RG (Gruul): 1.04%
Spire Garden Discussion
1 week ago
Sweet deck! Maybe consider cutting some of the slower lands for some of the following
- Temple of Mystery
- Game Trail
- Copperline Gorge
- Wooded Foothills
- Fire-Lit Thicket
- Grove of the Burnwillows
- Spire Garden
- City of Brass
- Mana Confluence
- Prismatic Vista
- Exotic Orchard
- Reflecting Pool
- Strip Mine
- Forbidden Orchard
- Gemstone Mine
- Fabled Passage
I can guarantee that your deck will perform SOOOO much better with these in the deck, rather than just using slower, tap lands. If you have any further questions about lands and mana base feel free to ask them on my wall, I'd love to help! And if this does help be sure to check out (and upvote if you like) some of my decks, I spent a lot of time on them! Anyways, I do hope this helps, good luck on your deck, and have a great day!
3 months ago
So back to your manabase - excellent. I think that for the price point you're working with this is excellent. But, there's always room for improvement. Obviously, if you can afford it going for a complete set of fetches is worth it but since budget is an issue, I would consider the addition of Prismatic Vista. Also I would go after the land cycle from Battlebond, specifically: Spire Garden, Luxury Suite, Morphic Pool, Sea of Clouds, and Bountiful Promenade. They're all essentially budget original dual lands, and since EDH is a multiplayer format it will be a rare occasion when these lands ever come into play tapped.
Now, what to cut? to make room for the Prismatic Vista I'd cut Terramorphic Expanse. Easy swap there. as for the aforementioned 5 lands i'd cut the tri-lands (Arcane Sanctum, Crumbling Necropolis, etc.) . They're strictly worse in that they will always come in tapped. Sure, you're losing a 3rd color you could potentially tap for...but the pro outweighs the con.
4 months ago
thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.
Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.
For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista
Honestly, I would do this, replacing all Duals with:
5 months ago
Your lands could use some improvement too: Stomping Ground , Wooded Foothills , Command Tower , Reliquary Tower , Temple of the False God , Cinder Glade , Game Trail , Fire-Lit Thicket , Karplusan Forest , Temple of Abandon , Rootbound Crag , Kessig Wolf Run , Nykthos, Shrine to Nyx , Spire Garden , and Copperline Gorge are all easy additions
7 months ago
7 months ago
7 months ago
8 months ago
- Hissing Quagmire : Enters tapped, I've never used the creature ability, and I can't search it by land name. Big sad.
- Lavaclaw Reaches : (See above)
- Raging Ravine : (See above)
- Treetop Village : (See above)
- Subterranean Tremors : I've really only ever cast this for the artifact removal, @ X=4. My creatures can't handle that much damage, so it is generally a board wipe I don't like, and I would prefer not to lose my artifacts (AKA Crucible of Worlds, which kicks ass in this deck). Therefore, I am replacing this with Vandalblast .
+ 2x Forest
+ Sakura-Tribe Elder : Honestly I don't know what I was thinking not having this in the deck in the first place.