|Commander / EDH||Legal|
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|From the Vault: Legends||Mythic Rare|
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- Omnath, Locus of Mana combo with Somberwald Sage and if so can the stored mana be used for spells other then creatures
- Morph & Mana abilities vs The Stack
- To what extent can you espond to Omnath floating mana?
- Does the ability of Sakiko, Mother of Summer increase, in a continuous way, the power and the toughness of Omnath, Locus of Mana?
Omnath, Locus of Mana
Legendary Creature — Elemental
Green mana doesn't empty from your mana pool as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
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Omnath, Locus of Mana Discussion
5 hours ago
DarkestLight9 I've thought about Omnath, Locus of Mana but he isn't exciting when you generate so much non-green mana. And if you play Mycosynth Lattice in this deck you can start a new game after any Vandalblast. Coat of Arms is usually good in tribal decks but elementals are not like goblins, you won't have a lot of them on the board at the same time.
staroceansurfer I know nothing about slivers but I've thought about making a deck with them ... it's a 5 colors tribal deck so that's cool in my book !
7 hours ago
4 days ago
Flytrigreen you're right. Diplomatic Immunity does give zur shroud, but it also doesn't stop his ability to search for enchantments when he attacks and putting the enchantments on him. his ability doesn't target. Aqueous Form is actually really nice ..i'll be looking into that one.
ay.lobo i also have a mono green deck that i play with..Omnath, Locus of Mana , Vorinclex ,Seedborn Muse etc.. im not to concerned on how expensive zur is. im fairly new with combos i can play with zur or win cons. mainly with zur depending on how the game is going i put Phyresis on him and end the game really quick with Daybreak Coronet or Empyrial Armor . i can also Nevermore and a few other cards to take care of nasty generals or anything else that tends to become problems later in the game.
6 days ago
Yeah vlisides4, I had Tooth and Nail in the deck until recently, but since I've lowered the CMC by about a point and embraced the full voltron of this build, there's aren't any crazy creatures to tutor up any more. As demonicgrizzly pointed out, I don't have a Vorinclex, Voice of Hunger or an Ulamog, the Infinite Gyre or such to go get with Tooth and Nail, so it would end up being high mana cost distraction from the aim of the deck, and that is to keep pumping up and attacking with Omnath, Locus of Mana.
That being said, the deck is currently in a state of flux. I've only played one game with it as it sits currently, and while it performed very well, it'll need more fine tuning, I'm sure.
Thanks for the comments, guys.
2 weeks ago
I will try your ramp in a new deck, i'm building a deck around Omnath, Locus of Mana.
2 weeks ago
In general Genesis Wave is a good one for decks running green. If it is going tokens Ant Queen or Mobilization are fun choices. Jazal Goldmane works for stompy decks, and Splitting Slime is just hilarious. Walking Ballista can kill the board if used right with enough mana. Omnath, Locus of Mana is also a fun one. Heroes' Bane is one of the better hydras in edh. Staff of Domination works in literally any deck but I'm guessing that as a selesnya deck it won't be too amazing.
2 weeks ago
A good green mana ramp card, although not with the theme, is Somberwald Sage. You can also add Arbor Elf and/or Utopia Sprawl, which can get out Somberwald Sage on the second turn. You also might consider Omnath, Locus of Mana. With these cards your deck will work much faster and you will definitely see an explosive third or fourth turn.