Omnath, Locus of Mana

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Legends (V11) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Omnath, Locus of Mana

Legendary Creature — Elemental

Green mana doesn't empty from your mana pool as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.

Price & Acquistion Set Price Alerts

V11

WWK

Ebay

Recent Decks

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Omnath, Locus of Mana Discussion

SunBurned on I Sexually Identify as a Nine Headed Hydra

2 days ago

Mostly for the reload potential in the command zone, but the ramping by making a mana dork most turns is pretty desireable as well.

The other options I considered were Omnath, Locus of Mana, Yisan, the Wanderer Bard, and Selvala, Heart of the Wilds. Omnath allows you to play out fatties earlier but I don't like the lack of card draw and the turns where you do nothing but float mana. Yisan is very good but I personally feel like it'd make most games too similar to each other. Selvala works very well at the helm of this deck and I was thinking of trying swapping Frey out for her once I have the deck sorted, but for now, the more reliable card draw and non-creature removal of Freyalise wins out in my opinion.

Logics on Giants Throw Trees... or Mountains...

3 days ago

@Austin_Smith_of_Cards - Thanks for the suggestions. I'll let you know why or why not I play certain cards. I'll start with the ones that I am not going to add in.

Storm Cauldron - One of my friends plays this card, and it is absolutely miserable to play against. One of my least favourite things to do in commander is attack someone's lands, so this card is a card that I choose not to play based solely on that. I understand it's power in the deck, but it's not a card for me.

Omnath, Locus of Mana - I understand that this card is a secondary win-con, and maybe someday it will find it's way in to the deck, but for now I want a hard focus on my commander, which informed a lot of decisions around it.

Krosan Grip - My build has focused on a lot of catch all removal already, and among my playgroup the split second isn't insanely relevant, so I chose to use Chaos Warp and Beast Within in that slot.

Cards that I'm considering:

Seek the Horizon - Currently this isn't in my deck because I have a multitude of wheel effects to fill a similar role, but which can also draw me into spells. I do like your point about it helping to cast my commander though, and might play with it and see if I can fit it in.

Illusionist's Bracers - Again I understand the power level of this card, and honestly I'm not quite sure why I cut it given my goals with building the deck. It falls into the same camp as Gratuitous Violence, and has just fallen out of the list. Likely I will find room for both those cards though.

Cards I want to add:

Harmonize - Because I love drawing cards. I have more powerful effects for similar mana costs, but redundancy never hurts.

Oracle of Mul Daya - I don't have this card on the list solely because of the cost and the fact that I don't own one. I will probably acquire one and slot it in though.

Thanks again for the suggestions, I appreciate the upvote too :)

CickNason on Competitive Captain Sisay

4 days ago

Selvala, Heart of the Wilds and Omnath, Locus of Mana have some interesting interactions

Akroma's Memorial has some powerful effects and is also legendary

Instill Energy is less heard of but it allows you to activate Sisay twice and allows other mana dorks or Selvala to activate more than once for free.

ScSabella on U/G Unleash the Kraken

6 days ago

the main combo in this deck is rad af. it's original and potentially devastating. I think the deck's weakness is that it lacks some good 1 drops to stall till the endgame. meanwhile, I think it's doing too much sometimes - Omnath, Locus of Mana and Prophet of Kruphix seem extraneous to me.

I'd take those four cards out and add four Judge's Familiar. it's a really solid one drop that give you a counterspell option and protection against fliers.

hope that helps!

Monomanamaniac on Omnath, Locus of Armageddon v1.8

1 week ago

I actually really like r/g edh, it's actually pretty fun. You should consider the original omnath Omnath, Locus of Mana. Also loving the mana fetch, you could speed it up with Courser of Kruphix. And for tokens of run Doubling Season and Parallel Lives. Additionally you could consider Burning-Tree Shaman, Mina and Denn, Wildborn, Oracle of Mul Daya, Rampaging Baloths, Atarka's Command, Gruul Charm, Signal the Clans, Clan Defiance, Ground Assault, Exploding Borders, Fires of Yavimaya, Xenagos, God of Revels. The list goes on. I might suggest you take a look at the gatherer, it has every card ever printed and an intelligent means to search for them

EscapeMC on Wtf Eldrazi, Where'd You Come From?

3 weeks ago

Kyln, what would I exchange out though? I find the deck is a bit inconsistent, and I do think Omnath, Locus of Mana could help, but what to swap? (As well, it would add another win con)

Kyln on Wtf Eldrazi, Where'd You Come From?

3 weeks ago

you might want to add Omnath, Locus of Mana to save mana from earlier turns. Looks great +1

Kyln on The Druid Paradox *Competitive*

4 weeks ago

Omnath, Locus of Mana would get huge, and saves the mana.

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