LordBlackblade says... #1

I just want to say, I'm really enjoying the two different perspectives we are bringing to this discussion on Karlov right now! It's fascinating to see how different people approach building the same commander!

March 26, 2020 3:53 p.m.

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Said on Teysa Orzhov EDH...


Hey, this is a very cheap deck. Are you not able to spend a little more? A $20 upgrade could really help your deck.

Even though have a low budget to work with there's still several upgrades you could make. Some upgrades to consider are to take more advantage of Teysa's ability to give you additional die triggers when a creature dies.

Good budget cards, $1 or less each, to consider adding:

I offer more advice, good luck with your deck.

April 1, 2020 8:45 p.m.

Hey, if you want to play aggro with Edgar then I don't think a 10 mana combo, Exquiste + Bond is what you want. Exquiste + Bond goes with a midrange strategy with life gain, not aggro. 24 cards with 4 CMC or higher is a lot for aggro. With this many you risk having too many of them in your opening hand rather than low CMC Vamps.

For aggro consider cutting many four/five drops to decrease the avg. CMC? Patriarch's Bidding and Coat of Arms are five drops to keep because one helps you recover if aggro doesn't work out and the other pushes your Vamp army over the top. Sanctum Seeker, Purphoros, God of the Forge and Bloodline Keeper  Flip are the four drops worth keeping with aggro. In the place of other high CMC cards add more low CMC Vamps/cards especially one drops.

My advice for aggro with Edgar is take more advantage of eminence and going wide with Vamps and Vamp tokens. Lots more one and two drop Vamps. Edgar is really the only high CMC threat you need with aggro. Instead of playing lots of other high CMC cards play Vamps who can be mana sinks. Knight of the Ebon Legion, Guul Draz Assassin and Mirror Entity is a Vamp and it's a way to use lots of mana if you have it to pump your entire army. Sorin, Imperious Bloodlord and Shared Animosity are good repeatable effects with an aggro/go wide strategy.

I offer more advice, good luck with your deck.

April 1, 2020 4:07 a.m.

Hey, interesting less than $100 version of Estrid. I like the secondary snow permanent strategy with Marit Lage's Slumber :)

Cards within the budget to consider adding:

Waker of the Wilds as a mana sink with creature lands can expand on the lands strategy.

Upgrades to consider:

Good luck with your deck.

April 1, 2020 1:27 a.m.

Said on randym1988...


Hey, I didn't notice until now that you responded because I don't get notifications when you commented to me on your profile. Please respond at my profile that way I get a notification when you comment.

Here's an example, semi-budget Ghired Hatebears Pillowfort using hatebears/pillowfort strategy with Assault infinite attack/populate combos.

The idea is to disrupt your opponents with hatebears which protects you builds the pillowfort. This protection allows you to setup Ghired, attack with Ghired and other hatebears/Rhinos/Angels. It buys you time to attack and assemble an infinite combo, either by attacking or populating.

Another idea is to build around Kiki-Jiki, Mirror Breaker. His ability can copy any nonlegendary creature you control and that copy is a token meaning it can be populated. Kiki has been reprinted in the Mystery Booster set, that version is $5. There's many infinite combos in Naya colors you can do with Kiki and overall it has good synergy with Ghired.

March 30, 2020 5:16 p.m.

Said on Living Death...


Hey, Skullclamp has one of the best dying trigger interactions with Teysa and 1 toughness creatures/tokens and sac outlets. Budget ways to get Skullclamp: Open the Armory and Scheming Symmetry are worth adding just to tutor for Skullclamp, but they can tutor for other cards too. Skullcamp just reprinted in the Mystery Booster set, that version is $3.

To make your deck more competitive you could add a lower mana cost infinite combo. Leonin Relic-Warder + Animate Dead makes a dying loop of Warder. Animate just reprinted in Mystery Booster set, that version is $2. Enchant Warder in your graveyard with Animate to create the loop.

Before you make the loop if you have other cards already on the battlefield that care about creatures dying then you get infinite value from them. Blood Artist or any other aristocrat on the battlefield before you make the loop is a win condition with this combo. Open the Armory can tutor for Animate.

Cards to consider cutting:

  • Tome of the Guildpact
  • Seal of the Guildpact
  • Ethereal Absolution
  • Obzedat, Ghost Council
  • Golden Guardian

There's a lot of high CMC cards here and these are least impactful for their mana costs.

Some budget upgrades to consider:

Good luck with your deck.

March 29, 2020 7:57 p.m.

Said on yarok flicker...


Hey, by adding Shrieking Drake you can infinite combo with Cloud of Faeries + Yarok. With minimum of four lands Shrieking + Cloud is unlimited casts of each of these creatures which equals infinite mana from tapping and untapping your lands. Want at least four lands because Shrieking + Cloud costs three mana with four lands you're increasing at least one mana each iteration from Cloud.

With infinite mana and the ability of bouncing any creature with Shrieking then you can add lots of creatures to this combo that have an ETB to get a lot of value. Adding any of the two drop creatures who draw when it ETB will draw your entire deck and allow you cast all the other creatures/cards in your deck. Coiling Oracle lets you put all non land cards into your hand and all the rest of your lands onto the battlefield.

The combo makes unlimited casts of Shrieking + Cloud + other creatures you bounce which means Aetherflux Reservoir is a win condition. Drawing your entire deck makes Thassa's Oracle a win condition.

Dream Stalker can be a backup for Shrieking as it can also bounce itself back to your hand. Peregrine Drake can be a backup for Cloud.

Good luck with your deck.

March 29, 2020 5:15 p.m.

Said on Deck background...


Hey, the easier way to do this is to find a large background image you like somewhere on the internet, such as Google Images or if you like Magic card artwork then a wallpaper from Wizards site. Use resolution no less than 1920 X 1080 for good results.

After you have found the image on the internet, get the path to the image by right clicking on the image and selecting copy image address. If using a wallpaper then right click on the 1920X1080 link and select copy link address.

<img src="https://media.magic.wizards.com/images/wallpaper/uro-titan-of-natures-wrath_thb_1920x1080_wallpaper.jpg" style="position:fixed;top:0px;left:0px;width:100%;height:100%;z-index:-1;" class="hidden-xs" />
  1. In the above code paste the path to your image in between the quotes of the src=" ". Replace the path that's already there. The example is using a wallpaper of Uro from Wizards site.
  2. Paste this code at the very top of your deck description in the deck editor.

All this code is doing is giving you a new background, nothing else, but you can do this without having to add a custom CSS style sheet. If you want to add other styles and change other part of the deck page then you will have to add a style sheet or custom CSS rules.

March 28, 2020 6:09 p.m. Edited.

Said on Cloud of Faeries...


Hey, your deck is missing it's Commander. If Alela is the Commander of this deck then you can make it official by tagging her with CMDR. In the deck editor put the CMDR tag after Alela, Artful Provocateur text.

1x Alela, Artful Provocateur *F* *CMDR*

What this does is it displays the card image of Alela in the deck list making her the official Commander of your deck.

Bident of Thassa is a good repeatable draw source with Faeries. Faeries have flying meaning that more times than not you will do combat damage to your opponents when you attack. For each Faerie who does combat damage to an opponent you draw a card. This can draw you a lot of cards. Consider cutting Festive Funeral for Bident?

Some upgrades within the budget to consider:

Good luck with your deck.

March 28, 2020 5:19 p.m.

Said on All the Green...


Hey, a $100 Azusa deck is impressive seeing how she is 1/3 of the cost of the entire deck :)

Fierce Empath + Temur Sabertooth is a budget interaction to consider adding. A problem with Azusa is you have tons of lands, can make lots of mana, but you can't use the mana. Empath can help because it can tutor for any 6 CMC or higher creature, putting it into your hand. Sabertooth is a powerful green support as a mana sink since it can bounce your own creatures who have ETB abilities to protect itself and then you get to cast those creatures again to trigger the ETB abilities again. Bounce Empath to then tutor for another creature.

Genesis Hydra is another creature who has good interaction with Sabertooth and benefits from having lots of mana. Hydra can put an enchantment or Planeswalker if you reveal one onto the battlefield which can be powerful for green. For ten mana you can repeat the ETB ability of End-Raze Forerunners with Sabertooth. For nine mana repeat Regal Force's draw. Castle Garenbrig, pay four mana to make six mana to use to cast creatures or activate abilities of creatures. Being able to activate abilities with this mana makes this land very good for green and with Sabertooth.

Soul of New Phyrexia can make all your permanents indestructible this includes all your lands/enchantments/artifacts/Planeswalker as well as creatures and you can pay for this ability with Garenbrig. Elemental Bond + Garruk, Primal Hunter can be budget repeatable draw and Bond/Garruk has interaction with lots of high powered creatures.

Some budget upgrades to consider:

Cards to consider cutting:

  • Gingerbread Cabin
  • Strength of Cedars
  • Sight of the Scalelords
  • Baloth Woodcrasher
  • Feral Hydra
  • Journeyer's Kite
  • Tower of Fortunes

Good luck with your deck.

March 27, 2020 7:27 p.m.

Said on LordBlackblade...


Hey, me too. The deck has changed a lot since we started giving advice.

Most of my advice that's different then yours is based on making extort better. To be able to cast more cards each turn and have more draw sources to make sure have more cards in hand to cast. I also think K'rrik, Son of Yawgmoth is an underrated card with Karlov and it's very good with extort. Starting out the deck was a budget deck, less than $200, which was the main reason I suggested extort and Krrik since it's a budget way for repeatable life gain for Karlov. As more expensive price combos have been added then you're right extort is less needed.

March 27, 2020 5:26 p.m.

Continuing my advice, streamlining high CMC cards becomes an important step when choosing what cards to cut. Streamlining means you cut unnecessary high CMC cards, four CMC or higher that are not vital for your deck. Some cards that are redundant, there's two or more cards that do the same thing and one/more of them are not as good as others. Tutors help to break high CMC card redundancy because you can use them to get the better high CMC card thus leaving out others. Streamlining starts at the top of the mana curve and then work your way down.

When streamlining, the cards that are not selected doesn't mean these cards are bad, they're less needed in your deck than others. For streamlining your deck I would look to decrease cards from the 4, 5 and 6 CMC spots.

You've recent update is good, other cards to consider cutting:

  • Temple of the False God: will not tap for mana until you have four other lands. That's not good enough when you want to be casting low CMC cards and extort.

  • Armillary Sphere: isn't ramp since it puts the basic lands into your hand not onto the battlefield. Playing a mana rock that is ramp instead of this will help.

  • Life's Finale: has great artwork, but is lackluster for a creature board wipe especially at 6 CMC. Tutoring for and putting creatures into your opponents graveyard will most of the time backfire in Commander since reanimation and recursion are popular.

  • Hedron Archive: can get repeatable draw from other sources and four drop colorless ramp is not what you want with Karlov.

  • Ray of Distortion: not needed because you have Heliod's Intervention and/or Crush Contraband, two better cards for the instant effect of destroying an artifact or enchantment.

  • Mire in Misery: sorcery speed makes this a lackluster removal spell.

  • Burnished Hart: is too slow as ramp since the basic lands you search for ETB tapped. For six total mana you get two basic lands that ETB tapped and don't even get a body because you have to sac Hart to get the lands. Just about any mana rock that ETB untapped is more helpful than Hart.

  • Fountain of Renewal: effect is limited, only happening once at your upkeep and that's all it does. There's more impactful repeatable life gain in your deck.

  • Beacon of Unrest: there's too many five drops here and Beacon is the worst of them. The potential repeatable reanimation is not really worth five mana. It is nice that this spell can reanimate any opponents creature or artifact, but even so for five mana that's not really helping your strategy with Karlov. For five mana you would be better off casting Exquisite or Bond or a tutor to get one of them.

  • Solemn Simulacrum: can be great for midrange strategies, creature dying/reanimation strategies, but it doesn't fit here since it's too high CMC for ramp.

  • Sangromancer: is the least good source of repeatable life gain. It's too situational for a four drop, only triggering when opponent does one or two specific effects.

  • Underworld Connections: requires tapping the enchanted land to draw which means you can't use mana from that land on your turn. There's better repeatable draw sources here.

  • Kaya's Wrath: has too difficult to make colored casting cost.

Some upgrades to consider:

Scheming Symmetry and Open the Armory are excellent cards to add for streamlining, they can do a lot here for their budget prices and low CMC. Scheming can tutor for any card and has great interaction with Bolas's Citadel since it puts the card you tutor for on top of your library. Yes, you choose an opponent and they also get to tutor for a card, but that is a cost you pay for having to use an alternative budget one drop unconditional tutor. Armory gets one of the best cards with Karlov, Shadowspear. Seriously, this card does everything you want to make Karlov a threat.

Mask of Memory is an underrated source of budget repeatable draw. It goes well with the voltron strategy of attacking with Karlov and equip 1 to draw two cards is nice. Equipment is good with Karlov and by adding Mask of Memory then Open the Armory can tutor for one of four different effects that can be repeatable with equipped Karlov: Shadowspear/Basilisk Collar for lifelink, Mask of Memory for draw, Sword of the Animist for ramp, Lightning Greaves/Swiftfoot Boots for protection.

If adding Serra Ascendant and Walking Ballista then I wouldn't cut Ranger of Eos since it can tutor for both of them and that's a powerful play for a four drop. If not adding Ascendant or Ballista then Ranger could be cut. Divine Reckoning can be a powerful board wipe with Karlov because it doesn't kill him and it can clear the battlefield of an opponent with many blockers. Yes, each opponent gets to keep their best creature, but most likely Karlov will be bigger than all the other creatures on the battlefield.

March 26, 2020 3:42 p.m. Edited.

Said on Korvold is a ......


Hey, looks good, nice Dockside Extortionist :)

Temur Sabertooth can be a combo with Dockside, depending on how many artifacts/enchantments your opponents have. Sabertooth bounces Dockside for unlimited mana and infinite sacs for Korvold which is infinite draw. Draw into Mayhem Devil for a win condition from sacing Treasures. The manabase can use some improvements. Even on a budget there's several lands to consider adding starting with the staple Command Tower.

Other lands to consider adding:

Could cut Swamps and 1x Mountain for these dual lands.

Consider upgrading some of the ramp sources with one drop mana dorks? Mana dorks are good with Korvold, use them for ramp to get him onto the battlefield faster and then be fodder to sac.

Cards to consider cutting:

  • 1x Swamp
  • Burnished Hart
  • Falkenrath Noble
  • Vindictive Vampire
  • Kodama's Reach
  • Deathsprout
  • Mind Stone
  • Butcher of Malakir

Good luck with your deck.

March 25, 2020 11:53 p.m.

Hey, you're welcome. I like the changes you've made, but you left out Command Tower. Tower > Guildgate :)

It's good you're thinking about the ratios you want to have for each parts to balance your deck. An approach, which you're doing well, is to play lots of low CMC cards to boost Karlov, get more out of extort, but I think you can expand on these further. Take more advantage of extort since you have to pay at least one extra white/black mana to trigger it, meaning that spells cost at least one more mana to cast. This is important to keep in mind and you can make extort better simply by the cards you choose to have in your deck. For example because of extort 2 CMC mana rocks are going to be better options then 3 or higher CMC rocks, Pristine Talisman is the exception.

With this kind of strategy I prefer more repeatable draw sources and tutors than ramp because draw sources get more cards into my hand which I want with low CMC cards. Ramp helps less with low CMC cards. This doesn't mean I don't play ramp; at least six mana rocks/other sources. I want some ramp/color fixing from rocks/other sources to help the manabase.

If you're keeping the Exquisite + Bond combo then you will want more ramp because that combo is mana expensive. Being able to ramp into Citadel, Krrik, Pontiff, Aetherflux or Sorin M. can be a game changer especially Citadel and Aetherflux. However, consistently this will not happen, but having the option can help game play. Sword of the Animist is nice, the kind of ramp you want, because it goes with the voltron strategy with Karlov making it repeatable. In my opinion draw helps more than ramp in this version of Karlov.

I will continue my advice in another comment, including upgrades to consider making.

March 24, 2020 3:41 p.m.

Hey, currently your deck doesn't have an official Commander. In the deck editor after 1x Karlov of the Ghost Council text put the CMDR tag.

1x Karlov of the Ghost Council *CMDR*

Doing this shows Karlov card in the deck list and officially makes Karlov the Commander of your deck. I also suggest turning off the competitive meter. Which can be done in the deck editor by unchecking show competitive meter. The meter is not an accurate gage of how competitive your deck is. It's currently at 22% competitive which if it was accurate is not good, but it being false low is a distraction right now for your deck building. The lands in the manabase are a big reason for the low % of competitive.

I like your version of Karlov and you've decided to go the extort direction which is unique, good choice.

The first thing I do when building budget decks is allocate enough of the budget for good lands in the manabase. Sometimes this requires using more of the budget than I would like, but I figure I need good lands to actually consistently cast cards. For $25 you can make big upgrades to the manabase. Dual lands that can ETB untapped are wanted with Karlov because he's a two drop and you want to be able to consistently curve white one drop into white/black Karlov which will be difficult without more good dual lands.

Consider a few more low CMC creatures who have interaction with Karlov?

I see Exquisite Blood and if you're wanting to add an expensive price card for a combo then Walking Ballista with Heliod, Sun-Crowned is a combo with cards that are individually better. In my opinion Exquisite is not worth $32 and Ballista can have many more scenarios where it's good outside of the combo. Ballista can also be more easily recurred with Phyrexian Reclamation which is in the Mystery Booster set, that version is $1. Good source of repeatable value using life for some resiliency.

Reclamation can help to keep Karlov out of the Command Zone since you can recur him and cast him from your hand instead of the Zone. Ayli, Eternal Pilgrim + Karlov is good with Reclamation and life gain being able to recur the creature, Karlov, you sac. Karlov can exile creatures with his ability, but Ayli as long as you have 50 life can exile a nonland permanent which as a repeatable ability is powerful in multiplayer Commander.

Another expensive price combo option is Necropotence which is a combo with Bolas's Citadel. Necro can exile lands on the top of your library to allow you to keep casting cards with Citadel. Necro is a great way to use life for value and is one of the best sources of repeatable pseudo draw in Commander. It's definitely worth $17, it's good with Krrik's Phyrexian mana ability and Aetherflux. For $32 instead of Exquisite you could get Necro and dual lands or Serra Ascendant. Ascendant is a one drop 6/6 flying/lifelink creature in 40 starting life Commander.

Ruin Raider and Dark Tutelage are cards to consider adding since they're repeatable draw sources for no mana cost and give you value using life. Swords to Plowshares and Generous Gift are budget removal spell upgrades.

I haven't given any suggestions of cards to consider cutting. I can in another comment if you would like?

Good luck with your deck.

March 23, 2020 3:58 a.m.

Hey, you're welcome. I'll take a look at your deck and leave a comment or two :)

If you have or can afford to get Demonic Tutor then adding it will help your deck. Demonic is in the Mystery Booster set, that version is $24 from TCGPlayer. However, if budget is a concern it's not a vital card because there's other options for tutors. $24 could be used for many other cards especially lands. Godless Shrine, Silent Clearing, Caves of Koilos, Fetid Heath, Isolated Chapel together is $25 and there's less options for good lands.

March 23, 2020 12:26 a.m.

Hey, Skullclamp has one of the best dying interactions with Teysa. Drawing four cards when the equipped creature dies. This is good with 1/1 tokens. Skullclamp has been reprinted, it's in the Mystery Booster set, that version is $3. Open the Armory can tutor for Skullclamp or Animate Dead.

Karmic Guide + Reveillark can reanimate themselves with a sac outlet this makes a dying loop. With a dying loop you can generate lots of value with any cards that care about creatures dying or cards that give you value when it dies. To make the dying loop always sac Guide first and then Lark so Lark can reanimate Guide when it dies and Guide can reanimate Lark when it ETB. Lark has interaction with Teysa if it leaves the battlefield as a result of it dying then you can reanimate four creatures with power 2 or less.

Karmic Guide + Reveillark + Altar of Dementia. Self-mill yourself with Altar of Dementia until you mill an aristocrat (Blood Artist) who Lark can reanimate who then becomes the win condition. Final Parting can tutor for Dementia putting it into your hand and either Guide or Lark putting it into your graveyard.

Karmic Guide + Reveillark + Viscera Seer. Is infinite scry from Seer and can reanimate all the two of less power creatures in your graveyard with Lark. If you already have an aristocrat (Zulaport Cutthroat) in your graveyard then this combo can reanimate it and it becomes the win condition.

Buried Alive is a good card to setup Guide + Lark + Seer. Tutor for three cards of a combo and put them into your graveyard. Reanimate Lark + Seer with Victimize. Then sac Lark with Seer, reanimate Guide with Lark, reanimate Lark with Guide to then make a dying loop of Lark + Guide.

Good luck with your deck.

March 22, 2020 6:09 p.m. Edited.

Said on Deck advice needed...


T_Dog345 make your deck at this site? That's what this site is for. Even if it's not a complete deck instead just a list of cards you have or want to play, it gives people a better place to help you.

Right now we can't see what you want (there's no deck list), what format you're playing, what is the budget for your deck, etc.

March 22, 2020 5:17 p.m.

Hey, I agree if you want to play Vamps, have a Vamp army with Sorin then Edgar Markov is the best tribal Vampire Commander. You could play a secondary life gain/drain strategy with Edgar; Cliffhaven Vampire + Righteous Cause.

With Karlov of the Ghost Council you want to play the best cards within the budget that gain you life or use life to give you value which are mostly nonVamp cards. Karlov is the center of attention, you build around him. Edgar is different; you may not even cast Edgar in a game. Instead utilize his eminence ability from the Command Zone; cast Vamps to create Vamp tokens which builds you an army to attack.

Karlov is a win condition, doing Commander damage which is less relying on other creatures to attack. Of course other creatures can attack especially if they have evasion and lifelink. The purpose of creatures with Karlov is to support him in some way.

How I would play Karlov with a $200 budget:

Aetherflux and Collar were just reprinted in the Mystery Booster set; those versions are $4 and $2. The nice thing about extort with Karlov is it gives you a life gain source for important cards that you should play that don't normally gain you life such as mana rocks, enchantments, removal spells, etc. Smothering Tithe + Leonin Elder can be a life gain and counters engine with Karlov.

March 22, 2020 3:47 p.m.

Hey, you're deck seems lackluster to you because opponent mill is a lackluster strategy in multiplayer Commander. Unless you're playing infinite opponent mill combos that you do in a single turn with Altar of Dementia, Altar of the Brood or wheels then opponent mill not a very good strategy when you have many opponents. Self-mill is very powerful since it can lead to quick reanimation, mass reanimation of creatures or assembling combos from your graveyard.

Play to the strengthens of your Commander; if mill is what you want to play then Varina, Lich Queen is an enabler for self-mill not opponent mill. If you want to be different than the other deck then play more white since that deck isn't playing white. Karmic Guide + Reveillark + Altar of Dementia is an infinite combo for self-mill and it can also reanimate all the 2 or less power Zombies/creatures in your graveyard. Self-mill until you find Corpse Knight and he becomes the win condition. With the high budget here add tutors to get Dementia, Sidisi, Undead Vizier, Demonic Tutor, Diabolic Intent, Beseech the Queen, etc.

Living Death goes well with creatures + self-mill being able to reanimate all the creatures in your graveyard for five mana. Varnia gains you life when you self-mill making Command the Dreadhorde an option for a mass reanimation spell. Wonder is powerful with Varnia since she can discard it giving herself, all your Zombies/other creatures, if you control just one Island, flying. Wonder is good with Island dual lands and you have a lot of them as well as ways to search for one of them.

Good luck with your deck.

March 20, 2020 7:30 p.m.

Said on Avacyn and the ......


Hey, consider more cards for the early game to slow down the game for your opponents and buy you more turns to setup for Avacyn?

Once you get Avacyn out then consider more cards that can make her better?

Geode Golem is a creature who can hold equipment well and is a way to cheat cast Avacyn onto the battlefield.

Cards to consider cutting:

  • Day of Judgment
  • Leyline of Sanctity
  • Otherworldly Journey
  • Overwhelming Splendor
  • Whispersilk Cloak
  • Staff of Nin
  • Angelic Arbiter

Good luck with your deck.

March 20, 2020 11:33 a.m.
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