LVL_666 says... #1

it's your favorite css student asking for help again! lol. After experimenting with a deck, I think I finally have it in a good place...now comes the extra fun part - designing a deck page for it. The deck in question is:


The Song of Phyresis

Commander / EDH LVL_666

SCORE: 14 | 22 COMMENTS | 2064 VIEWS | IN 5 FOLDERS


  1. I want to make an animated .gif of television static with a phyrexian symbol in the middle as part of the static animation. Is there a free alternative to photoshop that you'd recommend that i could use to do make it?

  2. For the deck header or description (the part that uses the

    tag) - I want to have an on mouse hover event that changes text (from phyrexian to english) when the user's mouse hovers over the h1 text. What code would you recommend I use for that?

January 14, 2019 4:47 p.m.

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Said on Temur Midrange...

#1

Hey, I'm also playing Rhythm, and testing Climb and one of the best creatures with either has been Growth-Chamber Guardian . This guy is an amazing creature for any counter strategies especially with Rhythm and Climb because they can put a counter on him. This has much more interaction with Climb because each time a counter is put on Guardian you get to tutor for another Guardian. This makes it so you have more creatures in your hand to play, which both Climb and Rhythm want. Guardian is also very good with Rhythm, for five mana as 4/4 who gets you a card, gets haste from Rhythm, attack and then adapt. Rhythm lets you chain Guardians thanks to his ability to tutor for other copies of himself.

Consider cutting Pelt Collector for Guardian? Collector is a good card for an aggressive strategy, but it kind of falls short in midrange. Collector is less good when playing cards like Incubation Druid who's a 0/2, Ooze who's a five drop 2/2 and Jadelight who ETB as a 2 power three drop. Yes, Collector is good with Spellbreaker (I'm also playing this interaction), Ferox and Climb, but this is a slow interaction.

Good luck with your deck.


January 16, 2019 4:28 a.m.

Said on Hydra deck advice...

#2

Hey, you can link to your deck a couple of ways:

1. [[deck:gyrus-hydra-tribal]]
2. [[gyrus hydra tribal]]
3. [[deck-large:gyrus-hydra-tribal]]


Gyrus Hydra Tribal

Commander / EDH* crash328

SCORE: 3 | 8 COMMENTS | 70 VIEWS


January 15, 2019 6:47 p.m.

Said on Gyrus Hydra Tribal...

#3

Hey, consider a few more cards to make Gyrus's token ability better: Fauna Shaman , Buried Alive , Faithless Looting and Entomb ? All these cards are conveniently in last months Ultimate Masters. I choose these suggestions because they give you control over what creatures you put into your graveyard. Hydras with X in their mana cost are not good with Gyrus's token making ability because X will always be 0 when you make a token. Some of the best Hydras however don't have X in their casting cost: Kalonian Hydra, Hydra Omnivore and Hydra Broodmaster.

Consider Riftsweeper ? Rift has an ETB ability which moves an exiled face-up card (any creature you exile with Gyrus to make a token) and puts that card back into your library. This is where Fauna Shaman helps since she can then tutor for that creature you just put back into your library. Or she can tutor for Rift or Witness. Gyrus, Rift, Witness and Fauna can be an engine to repeatedly throughout the game make a token of a creature and put that creature from exile back into your library.

Consider Greater Good ? When you're playing creatures who can have a lot of power (Hydras) then Greater is fantastic repeatable draw/discard. Greater is also a sac/discard outlet to get a creature into your graveyard which improves Gyrus's token making ability. Consider Tortured Existence ? Existence lets you discard a creature without X in it's cost to them recur any other creature in your graveyard. This is good with X CMC Hydras and utility creatures such as Witness and Seeker; creatures you don't want to exile with Gyrus to repeatably use their ETB abilities. Greater and Existence can be an engine with X CMC Hydras to repeatedly draw a lot of cards and recur the Hydra to cast it again.

I have other suggestions, but I'll stop here.

Good luck with your deck.


January 15, 2019 6:44 p.m.

Hey, nice brew for new Standard, Priest of Forgotten Gods looks like an amazing card.

Consider building the aristocrat strategy around 4x Gutterbones , 4x Priest and afterlife, especially 4x Tithe Taker , but also Ministrant of Obligation ? Priest and Gutterbones have great synergy because when you sac two creatures Priest makes your opponent lose 2 life thus you can use the two mana Priest makes to then recur Gutterbones. Teysa's ability happens when Priest sacs creatures and Priest's sac ability is extremely good, doubling it can be busted.

Consider Ajani, Adversary of Tyrants ? Ajani can reanimate Priest, Taker, other two drop afterlife creatures such as Imperious Oligarch . Being able to reanimate afterlife two drops is nice to more easily use Priest's sac ability. If you get to ultimate Ajani then a constant stream of Cat tokens can be repeatable fuel for Priest. Putting +1/+1 counters on flying Spirit tokens is also good.

Good luck with your deck.


January 12, 2019 6:20 a.m.

Devilish912, thanks a lot for the upvote and props.

patrickloyd, thanks for the upvote, you were the 800th upvote :) I don't play this deck at FMN, variations are for kitchen table or online play.


I'm waiting until the whole set is revealed to do a new update on Ravnica Allegiance (RNA). Which is hopefully tomorrow, lets hope that Wizards doesn't drag RNA spoilers into next week. Having Shock lands: Breeding Pool, Stomping Ground, Temple Garden and Overgrown Tomb all in Standard is going to be amazing for brewing with Elves. Here's some of my thoughts so far...

Just like in M19, in RNA we also got two rare two drop Elves and both these Elves make Grand Warlord Radha even better :) Incubation Druid and Growth-Chamber Guardian's adapt can be mana sinks with mana that's made with Rahda and other attacking Elves. I can trigger adapt at instant speed, during combat letting me attack with either to help to trigger their own adapt. Guardian is the Elf I'm most excited about because he can tutor for other copies of himself. This ability is very good, but he's also just a powerful two drop Elf who can attack as a 4/4 turn three without any other cards. His tutor ability seems great with Radha letting me chain Guardians onto the battlefield.

Incubation seems like quite a good mana Elf. Being able to make any color mana that matches a color that lands I control can make is good. With an Unclaimed Territory in my control she can make any color of mana and Territory is a pretty important land for Elves. This is not however the best thing about Incubation it's that she may be a weak mana Elf, but she can get better later on in the game with adapt. Weak creatures who can be played early game and then scale up and become an actual threat or improve their own abilities mid game are very good.

Four two drop Elves, who will all most likely be part of the base moving forward have their own built-in mana sinks:

  • Guardian
  • Incubation
  • Clancaller
  • Thorn

So far I like the looks of Gruul, Temur or Jund with possible returning to +1/+1 synergies. A strategy with counters needs an engine to give Elves counters and Rhythm of the Wild can do that. Other than the new Elves, Rhythm has the most potential to be added to this deck. Rhythm seems very good with Radha, not because it makes her better, but because it can give Elves haste which means they can generate mana when they attack the turn they're played. Both Guardian and Incubation's bonus ability for when they get a counter can happen whenever any counter is placed on them; I don't have to trigger adapt to get their bonuses. This means that a counter from riot can trigger Guardian when it ETB, giving me a 3/3 Elf who can tutor for another copy of itself. Depending on how much mana I have I can then play another Guardian and do the same thing, effectively chaining Guardians thanks to riot.

Multiple copies of Rhythm in my control can stack. If I have two copies of Rhythm on the battlefield then I can trigger riot two times, giving an Elf a counter and haste. This some what relieves the drawback that Rhythm has, it's a three drop that doesn't do anything the turn it's played. Giving Elves haste can be powerful especially with Steel Leaf Champion, but also with a strategy around Beast Whisperer. One drawback of Whisperer is all the Elves I played for the turn couldn't attack this made them too vulnerable to a board wipe (Clarion, Soot, Nova, etc.) on my opponent's turn. With hasty Elves my opponent needs a Settle. Guardian seems great with Whisperer since it can tutor for another copy of itself giving me more Elf fuel to draw. The combination of main deck Whisperer, Radha and Rhythm has potential.

Rhythm also seems busted with Prime Speaker Vannifar. Making her uncounterable and giving her haste letting me use her Pod ability the turn she's played. Vannifar is a powerful card, but I'm not sure she's what I want with Elves since I think both Radha and Whisperer are better four drops for tribal strategies with Elves. I could however be completely wrong about this, time and brewing will tell.

Another counters engine that may return is Hadana's Climb  Flip. Climb seems very good with the two new adapt two drop Elves especially Guardian. Climb is very good with Guardian because each time a counter is placed on Guardian I can tutor for another copy of itself. Climb can put a counter on Guardian each combat during my turn. Another way to chain Guardians. Climb is also very good because it can be a win condition when it flips into a land. Which can also then be another land that can make any color of mana which helps Incubation.

Galloping Lizrog and End-Raze Forerunners are both new possible finishers with Elves. Lizrog in combination with Rhythm; move all counters from Elves onto Lizrog and give it haste thanks to riot. Forerunners is the new pseudo Craterhoof Behemoth, seems like a good creature to ramp into with Elves.

Of course these are just my beginning thoughts of how RNA might change this deck. The cards and strategies that have stood out so far. When I get to take a full look at the entire set, begin brewing, them most likely other strategies and cards will stand out.


January 10, 2019 7:11 p.m.

Hey, you're welcome.

It's worth mentioning that with Sneak Attack you can put Demons onto the battlefield from your hand at instant speed for one each. This is very good with Liliana's Contract :)

January 8, 2019 10 p.m.

Hey, nice budget deck. You and your friend have good card sense. Here's a some budget upgrades to consider:

Have you heard of the Magic term wheel? A wheel is an effect that makes all players discard their hands and draw new cards. Wheels are very good with The Locust God because a single card can let you draw a lot cards which means you create a lot 1/1 Insects with one card. Skullclamp, Labman, Crawler and Tremors are win conditions with Insects and draw.

Cards to consider cutting:

  • Cerebral Vortex
  • Cunning Strike
  • Hypothesizzle
  • Runeboggle
  • Turn / Burn
  • Refuse / Cooperate
  • Radical Idea
  • Spectral Searchlight
  • Traveler's Amulet
  • Beacon Bolt
  • Direct Current
  • Divination
  • Stitch in Time
  • Gelectrode
  • Fog Bank

Good luck with your deck.


January 8, 2019 6:41 p.m.

Hey, nice start lots of good cards here, +1

Cards to consider adding:

Cards to consider cutting:

  • 2x Mountain
  • 2x Swamp
  • Blightning
  • Tibalt, the Fiend-Blooded
  • Grimoire of the Dead
  • Wild Ricochet
  • Spirit of the Night: least good Demon here.
  • Songs of the Damned
  • Reverberate
  • Macabre Waltz
  • Zombify
  • Dark Suspicions
January 8, 2019 5:20 p.m.

Said on Tasigur Reanimator...

#9

Hey, saw your forum topic asking for help. The six cards to consider cutting:

  • Radical Idea: there's a lot of better draw spells in Sultai colors than this.
  • Whip of Erebos: not enough creatures to take advantage of the lifelink and it exiles the creatures it reanimates.
  • Deadly Tempest: six mana.
  • Hex: six mana.
  • Ever After: with only 10 creatures rarely will you get to reanimate two creatures. Reanimating only one creature for six mana is not worth it.
  • Ritual of Soot

Card upgrades that won't break the bank to consider:

Good luck with your deck.

January 8, 2019 3:40 p.m.

Dread and Wail are on theme, but so is Waste Not and Dark Deal :) Even though Dread and Wail are on theme they are honestly not very good cards. Wail only makes one player discard one card for two mana; that's not worth a card as a one time play in multiplayer Commander. Dread is a Specter, but it's a four mana 2/2 who doesn't have flying and doesn't makes your opponent discard when it attacks or does combat damage (not sure why it's even a Specter). There are a lot of other four drop Specters here, they're all better than Dread.

I wouldn't cut Lazav as he can become a dead Specter in your graveyard. Bad Moon is a fine cut, in fact I don't think you need any of the anthem effects. They are nice to give a boost to ground creatures, but Specters are flying therefore they really don't need the power boost. Mercurial Pretender is five mana making it one of the more mana expensive clones for what you get, it's a good cut.

January 8, 2019 1:07 a.m.

Said on Decks for new ......

#11

Hey, I suggest sticking to the basics of Magic with mono-colored decks that go by the normal color pie. If they are new players then keep it simple for their first decks.

Some examples are:

  1. Mono-green ramp midrange.
  2. Mono-red aggro with burn.
  3. Mono-white tokens with anthems.
  4. Mono-black midrange creatures with discard.
  5. Mono-blue fliers with counterspells.
  6. Colorless aggro artifacts.
January 8, 2019 12:37 a.m.

Hey, you're welcome.

Possible adds > cuts:

  1. Fellwar Stone > Pillar of Origins
  2. Waste Not > Specter's Wail
  3. Dark Deal > Dread Specter
  4. Command Tower > Izzet Guildgate
  5. Crumbling Necropolis > Cinder Barrens
  6. Tainted Peak > Rakdos Guildgate
  7. Tainted Isle > Dimir Guildgate
January 8, 2019 12:19 a.m.

Hey, to expand on what others have commented on about the manabase here's some budget playable lands to consider adding. All my suggestions will be $4 or less (most are $2 or less).

Other cards for the discard theme to consider adding:

Budget staples in Grixis colors to consider adding:

I offer more help. If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


January 7, 2019 11:42 p.m.

Hey, other competitive cards to consider:

The avg. CMC here is 3.6, that's high for a competitive deck. Most of my suggestions are lower mana cost cards to help to reduce the avg. CMC. Several cards are increasing the avg CMC that you will only be able to realistically cast with a Dream Halls in play. Several of these cards are ones that I suggest you cut.

Cards to consider cutting:

  • Memory Lapse
  • Grand Arbiter Augustin IV: he allows your opponents to cast mana cards since they no longer cost 0 mana instead they cost 1 mana. He negates Lavinia ability to counter spells that are cast with no mana.
  • Plea for Guidance
  • Emergency Powers
  • Path to Exile: don't want to give your opponent a land.
  • Always Watching
  • Spear of Heliod
  • Mesmeric Orb
  • Enchanted Evening: don't give your opponents an easier way of beating you by making all your permanents enchantments. Not worth it as a possible win condition with Opalescence.
  • Opalescence
  • Eye of the Storm
  • Sphinx-Bone Wand
  • Enter the Infinite
  • Narset Transcendent: Jace, Karn and Ugin are the most powerful Planeswalkers, they are all you need.
  • Teferi, Temporal Archmage
  • Will Kenrith

Good luck with your deck.


January 7, 2019 8:13 p.m.

Said on ARIXMETHES HELP...

#15

Hey, you're not going to find very many examples of Arixmethes enchantment decks because honestly there's much better Commanders for this strategy. You can however get inspiration from other types of enchantress Commander decks and apply those strategies for your Arixmethes deck. What you're looking for is a voltron strategy with enchantresses. Voltron means you load up auras/equipment on your Commander and make it huge, the main source of damage to opponents. Some voltron Commanders in Simic colors to get inspiration from are (Atraxa, Sigarda, Tuvasa, Rafiq and Jenara).

A very good aura when Arixmethes is a creature is Pemmin's Aura.

January 7, 2019 1:17 a.m.

Perhaps, you have to be an upgraded user to make alters of cards on this site? If you aren't upgraded then that would explain why you can't see the add alter button and why the add alter page doesn't show for you. Have you upgraded your account on this site? It's a $5 one time fee.

January 7, 2019 12:08 a.m.

Hey, you don't need the button to add an alter. All the button does is take you to the add alter page of this site.

Add an Alter

This link takes you the add alter page where you have to choose what card you want add an alter for, the specific set (printing) the alter is for and of course the alter card image you want to use.

January 6, 2019 11:51 p.m.

Hey, for a Dimir Commander consider the The Scarab God?

Combine the aristocrat strategy and reanimation? You don't have to play Zombie tribal with Scarab, value creatures are just as good. Get value from creatures when they ETB, when you sac them with sac outlets and when they are reanimated.

Creatures such as: Mulldrifter, Baleful Strix, Hostage Taker, Plaguecrafter, Champion of Wits, Clever Impersonator, Phyrexian Metamorph, etc. Can still include Zombies: Carrion Feeder, Cryptbreaker, Gravecrawler, Sidisi, Undead Vizier, Fleshbag Marauder. Consecrated Sphinx, Jin-Gitaxias, Core Augur and Razaketh, the Foulblooded are great creatures with Buried Alive or Windfall and reanimation. Sheoldred, Whispering One is also a good reanimation target, at reanimating one of your value creatures each turn.

January 6, 2019 1:58 a.m.

Said on Zombie Tribal...

#19

Hey, looks good.

Cards to consider adding:

Cards to consider cutting:

  • Dimir Cluestone
  • Noosegraf Mob
  • Grave Betrayal
  • Recall
  • Increasing Ambition
  • Stitcher Geralf
  • Skinrender
  • 3x Island

Good luck with your deck.


January 5, 2019 11:15 p.m.

Hey, extra combats during your turn is good with Brass. Each combat during your turn you can attack a different opponent. Then at your end step you gain control of a permanent of each of your opponents who you did combat damage to. Arcane Adaptation makes any creature you steal from your opponents with Brass a Pirate, meaning you can then attack next turn with that creature to help to trigger Brass. Consider also adding some cards to give your Pirates constant evasion? With constant evasion they can more easily do combat damage to your opponents.

Cards to consider adding:

Good luck with your deck.


January 5, 2019 7:15 p.m.

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Finished Decks 42
Prototype Decks 30
Drafts 0
Playing since Revised Edition
Points 3545
Avg. deck rating 108.60
T/O Rank 17
Helper Rank 4
Favorite formats Standard, Commander / EDH
Good Card Suggestions 950
Cards Added/Fixed 138
Last activity 17 hours
Joined 4 years