Commander Deck Helper
Thanks for your reply. I don't really know anything about decks styling, apart from the usual spoilers and panels. I have never worked with CSS before.
May 17, 2019 2:40 p.m.
I recently joined the CSS Deckcoder's Page, and I was wondering if you could teach me how to spruce up my deck, Selesnya Standard Midrange?
May 15, 2019 1:38 p.m.
Please login to comment
- Swords to Plowshares > Wanderer's Strike
- Counterspell > Fuel for the Cause
- Dismember > Grim Affliction
- Brainstorm > Steady Progress
There's mana efficient budget staple Commander cards that can replace many of the very cards you think you should keep. Start with staples that are within your budget, include them first, then add "two for ones". Your right two for ones are good, but the card must be worth the mana cost for the two for one to matter. None of the cards you're explaining to me about are worth the mana cost. Over mana costed cards that have proliferate slapped on them as a one time effect are not worth it when you can play many repeatable sources of proliferate and can also get the very same one time effect from much lower cost mana efficient cards.
Dovin has a good ultimate, but that's it. Best not to play Planeswalkers just for their ultimate because it's too likely that you will not get it. Dovin's other abilities are lackluster, not worth playing. In any game you would much rather play four drop Atraxa, Tamiyo, Field Researcher or Ajani Steadfast than Dovin. Dovin is just getting in the way of other much more powerful four drops. Can't count on having Doubling Season every game to ultimate your Planeswalkers especially since you're not playing any mana efficient tutors that can get Season.
Mer-Ek Nightblade and Abzan Battle Priest are more four drops and there's too many four drops here especially since Atraxa is the four drop you want to consistently cast or a Planeswalker. Nightblade and Priest are lackluster four drops compared to the rest of the four drops; they require other cards (creatures to have a counter on them) to be decent and that's not good compared to the other four drops.
True Conviction and Plasm Capture are fine cards, but the manabase here can't support them. Their difficult mana costs are not costs you want to have to worry about in a four color deck. They aren't powerful enough as singletons to want to change your manabase or mana sources to play them.
May 19, 2019 3:23 a.m.
Mazirek, Kraul Death Priest is a much better Commander than Savra.
If you have Mazirek I would make the switch. Five mana for Mazirek shouldn't be a problem since you're playing green which has many ramp options including many creature ramp options who are good to after ramping then sac to Mazirek. You can play Savra in a deck with Mazirek as Commander since Mazirek also cares about sacing creatures, but not just creatures any permanents which can bring a whole other fun strategy. Mazirek has flying and she can grow herself along with the rest of your creatures when you or your opponents sac a permanent this makes her a threat with Commander damage. Savra doesn't have evasion and can't grow; she will not attack unless it's completely safe which is a drawback.
You can always let your Commander go to your graveyard and not back into the Command Zone when it dies. This is a huge help for Golgari since playing black you can play recursion (to hand) or reanimation (to battlefield) spells. These effects get around Commander tax. When your Commander dies you can choose to put it into your graveyard.
When your Commander is in your graveyard and an opponent exiles your graveyard your Commander isn't exiled it goes back to the Command Zone. As long as your Commander is in your graveyard you have free reign to interact with it using cards that interact with your graveyard. However don't put your Commander into your graveyard unless you have cards that can get it back :)
May 18, 2019 6:12 a.m.
Cards that give you one time proliferate effect are ones to consider cutting in favor of better support. In my opinion the only one time proliferate effect spell here that's worth playing is Tezzeret's Gambit ; three mana/2 life to draw two cards and proliferate is good. The rest are not worth playing because you just don't need them or there's better repeatable proliferate options ( Thrummingbird , Evolution Sage ).
You want to make some room for other color fixing; only having Cornucopia and Lantern is not enough. Don't just rely on the manabase when playing four colors especially when needing to cast Atraxa and playing 24 basic lands with no Fetch lands.
Cards to consider cutting:
- Wanderer's Strike
- Fuel for the Cause
- Grim Affliction
- Steady Progress
- Plasm Capture
- Privileged Position
- True Conviction
- Abzan Battle Priest
- Mer-Ek Nightblade
- Dovin Baan
May 18, 2019 5:10 a.m. Edited.
Hey, lots of good cards here, but I think you're taking the Eldrazi theme too far; so far that it's hindering the rest of your deck.
You don't need 45 creatures who are all Eldrazi. The Eldrazi plan is good with Animar since they're colorless creatures, but before you can consistently play good Eldrazi creatures you need a lot of counters on Animar. This is where mana dorks can shine because they can put a counter on Animar and also be used as ramp for Eldrazi. It's also beneficial to play a few low mana cost support creatures who are excellent when you can bounce them or because they give you repeatable value.
Ancestral Statue is an engine with Animar since it can bounce itself back to your hand and if you have four or more counters on Animar it can be a loop of casting Statue for free and putting a counter on Animar each time, that's good with Eldrazi Titans. Fierce Empath is a very good Eldrazi tutor since most of the best Eldrazi have six CMC or higher. Being able to bounce Empath to then play it again can give you a repeatable Eldrazi tutor.
When casting a lot of creatures then Beast Whisperer is good repeatable draw. Fauna Shaman can be a repeatable creature tutor; discard an Eldrazi Titan who you can't cast yet, shuffle your library and then tutor for any other creature. Eternal Witness is an not Eldrazi, but she's and upgrade for a few cards here and is very good when you can bounce her. Thespian's Stage is another source of colorless mana that can potentially be another Eldrazi Temple .
Eldrazi to consider cutting:
- Eldrazi Devastator
- Wretched Gryff
- Vile Aggregate
- Tide Drifter
- Ruination Guide
- Nettle Drone
- Kozilek's Channeler
- Eldrazi Obligator
- Deepfathom Skulker
- Brood Monitor
- Breaker of Armies
- Vexing Scuttler
- Mockery of Nature
May 17, 2019 8:07 a.m.
Hey, really well made Commander deck, but it's only 94 cards :)
Thalakos Seer is quite good with Ninjutsu, getting value with Yuriko. Ninja of the Deep Hours , Higure, the Still Wind and Ink-Eyes, Servant of Oni are good Ninjas, worth playing with Yuriko. Higure is great with Arcane Adaptation because then it can tutor for any creature in your library since all creatures are considered Ninjas.
All the low mana cost unblockable creatures and flying creatures are good to get a fast Yuriko onto the battlefield. Unblockable: Slither Blade , Triton Shorestalker , Mist-Cloaked Herald , Gudul Lurker , Dimir Infiltrator , Tormented Soul . Flying: Mausoleum Wanderer , Pteramander , Jace's Phantasm . Thada Adel, Acquisitor has a good ability for multiplayer Commander since most opponents decks have artifacts. Fabricate or Trinket Mage are worth playing just to tutor for Top. Good luck with your deck.
May 17, 2019 6:43 a.m. Edited.
Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)
Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.
Budget cards $3 or less each to consider adding:
- Ghitu Encampment
- Zurgo Bellstriker
- Frenzied Goblin
- Prophetic Flamespeaker
- Neheb, Dreadhorde Champion
- Countryside Crusher
- Experimental Frenzy
- Lightning Mauler
- Goblin Cratermaker
- Chaos Warp
- Faithless Looting
- Mind Stone
- Commander's Sphere
Others to consider:
- By Force
- Price of Progress
- Borderland Marauder
- Stoneforge Masterwork
- Earthshaker Khenra
- Ahn-Crop Crasher
- Splatter Thug
Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.
There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.
- Prophetic Flamespeaker
- Experimental Frenzy
- Outpost Siege
- Vance's Blasting Cannons Flip
- Chandra, Fire Artisan
Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.
Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.
At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.
Good luck with your deck.
May 16, 2019 4:29 a.m.
Hey, I think if you already have all the Shock lands that they can replace the Tri lands.
Play all six Shock lands especially Forest ones, the three Check lands and include cards that can tutor for Shock lands while also being helpful ramp. Fetches of course are best, but if don't have them then Farseek, Lore, Wood Elves , Skyshroud Claim . Birds of Paradise , Incubation Druid and Paradise Druid won't break the bank and they're good for color fixing and early game ramp. Incubation is good with proliferate and with Rainbow lands. Crystalline Crawler is four mana, but it can make colored mana the turn you play it which is very good. Can also be a constant source of any color of mana with proliferate.
Crop Rotation and Sylvan Scrying are helpful to tutor for any one land. Opal Palace and Guildmages' Forum are good lands with Atraxa since either can put a counter on her letting her then proliferate herself. It's worth playing five mana to cast Atraxa with one of these lands.
Grim Backwoods isn't a good land even with token strategies. Five mana, four and tap Backwoods as well as sac a creature to draw one card is not a good investment, not worth it. Any land that can't originally make colored mana better be great if you're playing it in a four color manabase. Out of those three options you mentioned, Gavony Township is the only one to consider because of it's interaction with proliferate.
As far as proliferation goes Evolution Sage and Flux Channeler are high end since they're three drops who can be repeatable proliferate for no mana cost. With Atraxa and one of these proliferating twice a turn for no mana cost seems very good especially with Doubling Season and if you can get a counter on Atraxa.
May 15, 2019 11:51 p.m.
Hey, nice first Commander deck, lots of good cards here :)
My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.
I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:
- Underground River
- Watery Grave
- Tainted Isle
- Morphic Pool
- Darkwater Catacombs
- Unclaimed Territory : can help to cast Kefnet.
- Ash Barrens
- Esper Panorama
- Fetid Pools
Other ways to help to get blue mana are by adding some mana rocks:
Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.
Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.
May 15, 2019 9:04 p.m.
Hey Hex, sure I will help you out with the CSS for your deck page :)
Before we begin, tell me a little about what you already know about styling a deck page? Are you brand new to CSS or have you used it before?
May 15, 2019 7:38 p.m.
Hey, nice budget deck. Budget cards to consider adding that can be repeatable sources of life gain or be value when you gain life are helpful especially if they trigger when your opponents play cards:
- Soul Warden
- Soul's Attendant
- Dawn of Hope
- Vizkopa Guildmage
- Pristine Talisman
- Kambal, Consul of Allocation
- Suture Priest
- Crested Sunmare : triggers at the beginning of each end step (yours and opponents end steps) if you gained life that turn.
Cards to consider cutting are some that only give you a one time effect or they're not worth the mana cost:
- Reviving Dose
- Intervention Pact
- Altar's Reap
- Vizkopa Confessor
- Seal of Cleansing
- Consume the Meek
- Slaughter the Strong
You mentioned switching to Kambal as Commander. I think this is a good idea; Kambal is underrated in multiplayer Commander. He effects any opponent when one them casts a noncreature spell that's powerful when you have three opponents. Even if you don't switch I would play Kambal in any Orzhov deck you make. Obzedat can be a singleton in Kambal, but I don't know if you even need him because his mana cost is difficult when playing 28 basic lands and not much color fixing such as Chromatic Lantern .
All my card suggestions can work just as well in a deck with Kambal as Commander. With Kambal as Commander you could combine life gain/budget stax/hate bears. Obviously these strategy will change your deck a lot, but it's worth testing. Budget cards to consider:
May 15, 2019 6:22 a.m.
May 15, 2019 2:27 a.m.
Hey, keeping your overall deck heavy black is good, the right direction, because of the low budget white and red are better as splashes mostly just for Edgar. You have about $50 to spend before you reach $100. All my card suggestions will cost half that. For the manabase consider a few more budget dual lands?
- Unclaimed Territory
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Tainted Field
- Foreboding Ruins
- Smoldering Marsh
- Tainted Peak
Can cut basic Mountains and Plains for these dual lands.
Most of my Vampire suggestions are one and two drop Vamps because I think you need more of them since they give you board presence faster because of eminence. The 10 budget Vampires to consider including:
- Shadow Alley Denizen
- Vampire Cutthroat
- Viscera Seer
- Pulse Tracker
- Yahenni, Undying Partisan
- Kalastria Highborn
- Gifted Aetherborn
- Vampire Hexmage
- Vampire Lacerator
- Bloodthrone Vampire
Adding all these additional cards will cost about $24. This leaves another $20+ for a few higher end cards with Edgar such as Bloodline Keeper Flip, Drana, Liberator of Malakir and Shared Animosity . Good luck with your deck.
May 15, 2019 2:02 a.m. Edited.
Hey, Caves of Koilos , Concealed Courtyard and Shambling Vent are more budget dual lands. Esper Panorama can search for a basic Plains or Swamp. Reliquary Tower is very good when drawing a lot of cards. Consider adding more cards that can search for Skullclamp? Games where you have Skullclamp are going to be much better than not therefore having more ways to get Skullclamp directly into your hand is pretty beneficial. For budget consider Open the Armory , Diabolic Tutor and Relic Seeker ?
Requiem Angel , Viscera Seer , Reveillark , Archon of Justice are all budget upgrades for cards here. Requiem is a 5/5 flier can be a finisher and in combination with another token producer, a sac outlet and Teysa can make a lot of Spirits. When Reveillark leaves the battlefield as a result of it dying it triggers Teysa getting to reanimate 4 creatures with power 2 or less which is good with afterlife creatures. Justice is a 4/4 flier who when it dies can exile any permanent; exile two permanents if it triggers Teysa.
Cards to consider cutting:
- 2x Plains
- 2x Swamp
- Orzhov Guildgate
- Butcher of Malakir: don't need her since you have Dictate of Erebos .
- Martyred Rusalka
- Plagued Rusalka
- Pious Evangel
- Xathrid Necromancer
- Harvester of Souls
- Final Payment
May 15, 2019 1:19 a.m.
Hey, I think the Tri lands are better than the Storage lands. Even though they come into play tapped, after that being able to make one of three different colors of mana is very helpful with a four color manabase. Mirrodin's Core and Tendo Ice Bridge are budget and they ETB untapped. Either can tap for colorless with/without a counter or with a counter they can tap for any one color of mana. These are like Storage lands, but are Rainbow lands that can also take some advantage of proliferate/Doubling Season.
Budget lands to consider adding:
These lands can replace basic lands since 24 basic lands is a lot for a four color manabase. I also recommend adding Fellwar Stone , Farseek and Nature's Lore . Potential early game plays that can help four colors and Farseek/Lore interact with Shock lands. Adding an Overgrown Tomb and Murmuring Bosk would help with these spells. Good luck with your deck.
May 14, 2019 11:14 p.m.
Hey, nice version, but I think there's too many five drops, six drops and seven drops here. 16 five drops are making the avg. CMC of your deck higher than 4.
4.2 avg. CMC is too high especially when playing a three drop Commander. You can narrow down the five drops and keep the best ones: Mulldrifter, Peregrine Drake, Liliana Vess, Devastation Tide, Oath of Teferi and cut the rest. The same can be done for the six drops keep: Duplicant, Terminus, cut the rest. The seven and higher drops keep: Razaketh, the Foulblooded and that's it.
Vela the Night-Clad is a six drop, but if you combine her with Felidar Guardian and Aminatu then it's a combo to make all your opponents lose all life since both Aminatu and Guardian are continually leaving the battlefield which triggers Vela infinite times. Consider including both Vela and Guardian as your main win condition with Aminatu?
Consider cutting many of the high CMC cards for lower mana cost cards that interact with Aminatu or give you good value for the mana cost? Budget cards $3 or less each to consider adding:
- Wall of Omens
- Rishadan Cutpurse
- Brago, King Eternal
- Animate Dead
- Telling Time
- Swords to Plowshares
- Reality Acid
- Oath of Jace
- Oath of Liliana
- Dovin's Veto
- Ashiok, Dream Render
- Narset, Parter of Veils
- Return to Dust
- Talisman of Dominance
Budget land $3 or less each upgrades to consider:
May 13, 2019 8:11 p.m. Edited.
Teferi's Puzzle Box is a frustrating card to play against. Combos with Chains of Mephistopheles , another chaotic card, to hand lock all players with zero cards in hand. Necropotence gets you around this lock because you skip your draw step and don't actually draw cards with Necro. Paying life to exile and then put cards into your hand is not drawing them.
May 12, 2019 2:20 a.m.
I actually like the design format of the rare Planeswalkers in WAR. I think it's one of the best things about the set and one of the best overall new concepts since Sagas. It takes the power level of Planeswalkers down a notch which I think is good for Standard. The rare Planeswalkers are all good cards, but they aren't busted and won't warp Standard like the mythic rare Planeswalkers have potential to do.
A static ability and two loyalty abilities is good for Planeswalkers, it brings new and interesting gameplay with them. I also like that minus loyalty ability doesn't have to be an ultimate. I hope this design format is what Wizards uses for future Planeswalkers. Uncommon Planeswalkers are a gimmick and I don't expect we will see them again.
I don't like the design format of the mythic rare Walkers in WAR. I think giving a Planeswalker a static ability and three other loyalty abilities which includes an ultimate is too much. Too powerful, too much possibility for the card to warp Standard and that's what I don't like about Planeswalkers.
May 12, 2019 12:43 a.m.
Consider Knight of the White Orchid replacing Map? You're playing both Foundry and Mistveil, lands that Orchid can search for and ramp. Also consider adding Aven Mindcensor in place of Burnished Hart or Gift of Estates ? I'm not a fan of Hart, it's too slow. In my opinion Orchid and Mindcensor are must haves for any heavy white deck.
May 11, 2019 2:39 a.m.
Yes it works because the exile of the tokens made by Selves is a delayed trigger, it happens at the end of combat. This gives you a window during combat only after Declare Attackers Step, any time there's a stop in combat (Declare Blockers Step) to populate the token with Trostani. Selves will not recognize the copied token from populate of Trostani since it's a new instance of that token. Therefore the token is not exiled after combat.
May 11, 2019 12:03 a.m.
FollowersLVL_666 — Pabs4444 — badschramm — kevingillmor — REALAZOTH1 — SirChris39 — SynergyBuild — KayneMarco — PackRat — iSyrrik — TherosKing444 — OberstHati — kungfupandaroma — wheeler — Chloroform — Eiti3 — Timaar — Stardragon — Bullz973 — snotice — scotchtapedsleeve — willis1234 — Ladies_knight — gavinlee999 — Ranger7 — mack10k — dracula.23rd — Wilysnake — bartlettphoto — Bigeyoo
SCORE: 832 | 664 COMMENTS | 202200 VIEWS | IN 438 FOLDERS
Commander / EDH*
SCORE: 4 | 1 COMMENT | 568 VIEWS | IN 3 FOLDERS
Commander / EDH
SCORE: 37 | 30 COMMENTS | 5541 VIEWS | IN 29 FOLDERS
Commander / EDH
SCORE: 32 | 7 COMMENTS | 3425 VIEWS | IN 17 FOLDERS
Commander / EDH
SCORE: 170 | 120 COMMENTS | 25943 VIEWS | IN 113 FOLDERS
SCORE 10 | COMMENTS 0 | VIEWS 875
|Playing since||Revised Edition|
|Avg. deck rating||103.09|
|Favorite formats||Standard, Commander / EDH|
|Good Card Suggestions||1193|
|Last activity||23 hours|