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Later on today I'll leave a comment with my advice about what cards you can consider cutting as well as some additional suggestions of cards to add :)

March 25, 2019 2:08 a.m.

You don't have to use Sage + Clique + sac outlet as a game winning infinite combo :)

Just being able to steal all your opponents creatures from their own graveyards and attack your opponents with those creatures is amusing and powerful. Could this combo be game winning? Sure if you do it in the late game and all your opponents have a lot of creatures in their graveyards, but it's not a sure thing that it will win you the game. It's essentially just a powerful play.

Even if you get to steal only one or two creatures this is still excellent value. At any time you can end the infinite sac loop of Clique by choosing to not sac her. Best case is you would do this when your opponents no longer have any creatures in their graveyards to steal... At any time you can also remake the loop as long as you have Sage + Clique + sac outlet on the battlefield.

River Kelpie is also good with the Clique combo to draw cards, even your whole deck if you want to. To stop drawing stop sacing Clique ;) If your playgroup is against game winning combos then make sure you can break the loop you have created which is thankfully easy to do with Clique.

Goblin Bombardment can instead of targeting a player can target a creature to do the damage this means you don't have to kill your opponents with Bombardment. Bombardment is also a two drop no mana cost sac outlet which is very good. Zulaport can gain you life which is helpful especially because Unspeakable Symbol is an important card. Ashnods will make infinite colorless mana, but you don't have any cards that can take real advantage of this to win the game therefore use the combo to make some mana to help to cast some cards and then end the loop. It doesn't have to be a game ending play.

Flayer of the Hatebound + Sage + Ashnods is infinite draw and damage to all your opponents because Hatebound has undying and Sage can remove the +1/+1 counter from Hatebound to draw a card. Use the two mana generated by Ashnods to pay for Sage's ability. This combo can be infinite, but like Clique you can break the loop by choosing to not sac Hatebound. Like Bombardment Hatebound can also use the damage to target creatures instead of a player which is helpful if you don't want to kill your opponents.

Glen Elendra Archmage is the other Wizard with persist that can be used instead of Clique in the combo, but she's an expensive price card and not as fun as Clique :) Another option to make it so all your creatures are Wizards and have persist is including these two cards: Arcane Adaptation and Cauldron of Souls . Arcane makes all your creatures Wizards, even creatures in your library and Souls can give all your creatures persist until EOT, but it's a another five drop... With Adaptation, Sage becomes amazing as a +1/+1 counter engine since any creature that ETB will get a counter since it's a Wizard.

March 25, 2019 12:54 a.m.

Hey, make your deck here at this site? Edit the topic with a link to your deck and if you would like I will help you with it. For your budget of $100 I suggest a mono blue or two color deck. I wouldn't go three or more colors because the manabase will be bad with such a low budget. Mono blue lets you add quite a few other expensive cards because you don't have to worry as much about getting dual lands for the manabase since it's all Islands.

To start out consider choosing one of these options?

Brago is interesting with any Jace Planeswalker because you can blink Jace to use his loyalty ability again for the turn. You can do this for as many Planeswalkers as you have on the battlefield. This is actually pretty good with budget Jace, Architect of Thought to get two mini Fact or Fiction each turn or Jace Beleren to draw two cards a turn. Add Oath of Teferi and Oath of Gideon for more blink/Planeswalker goodness :) Azorius also has quite a few good/playable budget dual lands to use in the manabase.

March 24, 2019 7:44 p.m.

Hey, you're welcome.

In my last comment I suggested 27 cards to add. Of those 27 these are the in my opinion the 10 to consider adding first:

  • Lands: Command Tower , Battlefield Forge and Mistveil Plains
  • Sol Ring : expensive price card to consider, but is the most played card in Commander because it's amazing ramp for one mana.
  • Sunforger
  • Godo, Bandit Warlord : search for Host or Sunforger and put it onto the battlefield. As long as Gogo is equipped with Host before your combat step it will create an infinite loop of attack steps of creating Godo tokens attacking with them, a game winning combo. This works because Gogo is a legendary creature thus all tokens that are created by Host have haste. For Host to make a copy of the equipped creature you don't have to attack with that creature it happens at beginning of combat.
  • Sigarda's Aid : cast equipment at instant speed and when the equipment ETB attach it to a creature you control, both these effects are very powerful.
  • Open the Armory : search for Host or Sunforger and put it into your hand.
  • Smothering Tithe : expensive price card to consider, but some the best repeatable ramp for white in Commander.
  • Swords to Plowshares : exile a creature is very good in Commander.
  • Chaos Warp : versatile removal spell since it can target any permanent even your own.
  • Knight of the White Orchid : search for Mistveil and put it onto the battlefield.

Here's the 27 cards to consider cutting:

  • 2x Mountain
  • 1x Plains
  • Boros Guildgate
  • Vivid Crag

For lands I would cut these that ETB tapped and a few basics.

  • Call To Serve
  • Candlelight Vigil
  • Divine Favor
  • Ethereal Armor
  • Knightly Valor
  • Lightning Talons
  • Mirror March
  • Vigil for the Lost

Consider cutting these auras? Ethereal Armor is one of the best auras for voltron, but to use it effectively you want to play a lot of enchantments to take advantage of it. Because of Host and Sunforger equipment in my opinion is much better for voltron with Aureila then auras.

The problem with auras is they don't stick around like equipment does. If the creature who's enchanted dies so does the aura. If the creature who's equipped dies then the equipment doesn't die it just becomes unattached from the creature staying on the battlefield. There's much more support for equipment in Boros colors than auras.

  • Assault Strobe
  • Cleaver Riot
  • Cosmotronic Wave
  • Dynacharge
  • Fury Charm
  • Gleam of Resistance
  • Hold the Line
  • Show of Valor
  • Sure Strike
  • Hammer Dropper
  • Tenement Crasher
  • War-Spike Changeling
  • Guardian of the Gateless
  • Razia, Boros Archangel

I'm not expecting you to make all these cuts right away, but this is a list of the cards for reference. You can essentially cut any of these cards to add any of the cards I've suggested.

Sunforger is a good/fun card, but there's a catch. You have to control a creature and each time you use Sunforger it has to first be attached to a creature. This means that it's five mana to continually use, to equip to a creature and to use it's ability. Don't misunderstand me this is still good as a repeatable tutor for a instant and cast it for free at instant speed, but it can be better. If you can cut the cost or reduce it some having to equip Sunforger each time then it's better.

Other budget support for Sunforger to consider:

  • Brass Squire : good with Aurelia's ability. Tap it to equip Sunforger to Aurelia or another creature. Pay to use Sunforger, attack with Aurelia and then untap all your creatures including Squire. During second combat or later at your second main phase tap Squire to equip Sunforger to a creature, pay to use Sunforger again.
  • Auriok Steelshaper

If you find that you're having the problems with Host/Sunforger or other important cards getting exiled by your opponents then you can consider adding Pull from Eternity . This instant can put an exiled card back into your library. Can use it with Sunforger. If you're finding out that blue is a pain in the ass to play against then add Red Elemental Blast .

Can consider cutting Dreamstone Hedron and Act of Treason for Squire and Steelshaper.

March 24, 2019 4:48 p.m.

Hey, you're welcome.

I think the interaction of Sage with Marchesa is alone enough reason to play Sage. Ordinary this would not be the case, but Marchesa is your Commander. You have easy access to her that means you just have to draw Sage. Vedalken AEthermage can tutor for Sage or any other Wizard such as Puppeteer Clique . Sage's ability as a draw engine is also really good, not to be underestimated especially with Ashnods as a sac outlet.

The interaction of Sage and Puppeteer Clique is quite powerful because Clique is a Wizard and has persist; it's another good reason to add Sage. When Clique ETB after dying it gets a -1/-1 counter, but with Sage this counter is canceled out by a +1/+1 counter. With a sac outlet such as Viscera Seer / Ashnod's Altar / Goblin Bombardment this interaction is an infinite sacrifice loop because Clique never ends up with a -1/-1 counter. As well as stealing all your opponents creatures in graveyards, attacking with them for the turn and then exiling them EOT. Sage + Clique + Viscera Seer is infinite scry as well as an infinite sac loop. Sage + Clique + Ashnod's Altar is an infinite colorless mana combo as well as an infinite sac loop. Sage + Clique + Goblin Bombardment is a game winning combo resulting in infinite damage to each opponent.

If you add Marchesa to the Sage + Clique + Ashnods/Viscera interaction then you permanently steal your opponents creatures from graveyards who get a +1/+1 counter after attacking for the turn. As long as you sac those creatures who have a +1/+1 counter on them before the EOT. They die, but come back onto the battlefield under your control thanks to Marchesa. These creatures changed zones, this creates a new instance of each creature therefore they will not be exiled EOT from Clique. If you add Zulaport Cutthroat then just like Bombardment you make all your opponents lose infinite life and you gain infinite life because of the infinite sac loop.

Trophy Mage can only tutor for an artifact that has a CMC of 3. Only Lantern and Ashnods currently here. You could add other 3 CMC artifact such as Commander's Sphere , etc., but honestly Trophy is still good with only having two possible targets because those two targets are really good cards for your deck. Trophy can just be sac fodder if you don't have an artifact to search for, she already did her job.

I would play the Signets along with the Talismans :) You're right to play Talismans before you play Signets, but Signets are still good mana rocks. Marchesa is a four drop this makes her a prime creature for two or less CMC mana rocks to be able to ramp and play her turn three.

March 24, 2019 12:51 p.m.

Said on Girl Power! ( ......


Hey, Herald of War is good mana cost reduction for Angels. Caged Sun is more ramp. Tithe , Weathered Wayfarer and Gift of Estates are more low mana cost help to make your land drops. Making your land drop every turn is pretty important. If you don't draw Land Tax this can be difficult. Enlightened Tutor can tutor for Tax, Smothering Tithe, Luminarch Ascension , etc. Luminarch Ascension is a powerful card in multiplayer Commander and on theme with Angels. Iona, Shield of Emeria , Angel of Serenity , Linvala, Keeper of Silence , Baneslayer Angel are good Angels to consider adding. Mother of Runes can protect an Angel and Aven Mindcensor is not an Angel, but a staple white card who can make your opponent's tutors less effective. Grasp of Fate is an upgrade for removal since it hits each opponent. Mana Vault is an upgrade for a mana rock.

If you like some of these suggestions then I offer help to make cuts. Good luck with your deck.

March 24, 2019 10:57 a.m.

Hey, Sage of Fables works well with Marchesa, Viscera, Haruspex, Disciple of Bolas , Puppeteer Clique , Sower of Temptation , etc. It also can be a draw engine by removing +1/+1 counters from your creatures.

To help the less than ideal manabase consider Trophy Mage just to tutor for Chromatic Lantern ? Or she can get Ashnod's. Consider Brainstorm , Ponder , Impulse , Read the Bones to help to find lands or other cards? Another way to help the manabase is with more mana rocks Rakdos Signet , Izzet Signet , Dimir Signet , Fellwar Stone .

Lands that won't break the bank to consider adding: Exotic Orchard , Choked Estuary , Foreboding Ruins , Grixis Panorama , Ash Barrens , Dimir Aqueduct , Rakdos Carnarium , Izzet Boilerworks , Reliquary Tower , Smoldering Marsh , Sunken Hollow , Shivan Reef . Most of these lands have good interaction with basic lands since there's a lot of them here and I suggest adding more in place of the lands that ETB (enter the battlefield) tapped such as Urborg Volcano . The Bounce lands (Aqueduct, Carnarium, Boilerworks) work well with basic lands and other lands that can ETB untapped.

Consider this budget manabase:

If you like some of suggestions I offer help to make cuts. By the way there's 2x Skullclamp here ;)

Good luck with your deck.

March 24, 2019 10:07 a.m. Edited.

Hey, good start here. My advice is refine a single strategy to go with it. When you're on a budget it's better to narrow down and only play one strategy. As you get more funds you can expand on this, but when you don't have funds stick with one. Keep it simple :)

Helm of the Host is the card you want with Aurelia and you already have it nice. Most of my suggestions will be to strengthen the voltron strategy with equipment. When you have both these cards you want to be able to use them the turn you play them this means you need to be able to equip Aurelia for free, play Host for free, play Aurelia for free or all of the above. Playing Aurelia for free is difficult in Boros colors so lets take that away. However playing Host and equipping it for free is possible and that's a direction to consider.

Budget cards ($4 or less each) to consider adding:

Sunforger is one of the most popular cards for Boros players because it gives you card advantage in colors that lack a lot of it. You will hear "Sunforger Package" this is referring to a number of instants spells that are good to cast for free with Sunforger's ability. A budget Sunforger package to consider:

  • Mistveil Plains: can put a card that's in your graveyard after you cast it for free with Sunforger back into your library and then cast it again. This land lets you loop spells with Sunforger.
  • Knight of the White Orchid : search for Mistveil or a Plains and put it onto the battlefield.
  • Gift of Estates : search for Mistveil and other Plains. Helpful to make land drops.
  • Swords to Plowshares
  • Chaos Warp
  • Crush Contraband
  • Boros Charm
  • Argivian Find: recur an artifact or enchantment.
  • Dawn Charm
  • Oblation
  • Deflecting Palm
  • Wild Ricochet
  • Eerie Interlude : save your creatures from a board wipe get more value from creatures with ETB abilities.
  • Wear / Tear : can combine and use both Wear and Tear when casting it with Sunforger.

This is an example of a simple base Sunforger package; it can be expanded on and made much more complex.

If you like some of these suggestions then I offer help to make cuts and if you have any questions feel free to ask. Good luck with your deck.

March 23, 2019 8:27 p.m. Edited.

Hey, keep it simple? There's really no reason on a budget to go over the top playing four colors. All this is doing is making the manabase really bad; when for the same amount of funds you spent on a four color manabase you could have a much better two color manabase.

If you want to play casual budget aristocrats I suggest playing two color Orzhov Teysa Karlov with Reveillark and Skullclamp . Another option is three color Abzan Ghave, Guru of Spores with Reveillark and Skullclamp if you want to play green with Teysa. Either of these decks can be budget; deck costs can range from a little less than $100-$200 or more. There's many good expensive price upgrades to make later on. Playing only two colors you can use funds that you would otherwise have to use on dual lands if playing a three or four color deck to instead get other powerful cards such as Skullclamp.

Don't really need red for budget aristocrats. For what red gives you is not worth making the manabase that much worse. Sure red has some good cards, but they're not vital to the strategy if playing Teysa. It's not advisable to try to play four colors with a low budget. A playable four color manabase is going to take too much of the total budget to make. Three colors is already going to be difficult to make. Most likely requiring that one of the colors be a splash.

March 23, 2019 6:26 p.m.

Said on Benthic Burgeoning...


Hey, $200 is still budget :) Some Commander decks are thousands of dollars.

For the manabase I think there's too many Islands. You want a lot more green than blue because green cards (land ramp spells) are more important to be able to cast in the early game and they can search for a blue source. Tatyova and the landfall strategy requires a lot of lands; don't be bashful in the amount you play, more the better in my opinion. To be useful cards like Burgeoning, Cobra, the Scouts, Gardener, Ranger and Atlas need a lot of lands. Khalni Garden is not worth what it does because it ETB tapped. Consider cutting it for another Forest?

You have a Breeding Pool which is great, consider Nature's Lore ? This two drop land ramp spell lets you search for and put Pool onto the battlefield. Kodama's Reach is another Cultivate. Consider Sylvan Scrying and Crop Rotation ? These cards aren't land ramp, instead they can tutor for Reliquary Tower or a Fetch land and these are pretty important lands to have on the battlefield with Tatyova.

There's no creature tutors here and that could a problem if you get overwhelmed with land support cards and not something bigger to take advantage. Consider Fierce Empath and Fauna Shaman ? Empath can tutor for a big finisher landfall creature such as Avenger or Rampaging. Fauna can be a repeatable creature tutor by discarding a dork to then tutor for any other creature. She can tutor for a big creature or a support creature like Excavator, Witness, etc. Helpful to have when you can't play a lot of expensive price creature tutors.

Budget cards ($4 or less each) to consider adding:

  • Nature's Lore
  • Kodama's Reach
  • Crop Rotation
  • Fierce Empath
  • Fauna Shaman
  • Nissa, Vital Force : her ultimate can happen fast and it's a source of draw playing lands that your opponents can't stop (emblem).
  • World Breaker : supercharged Acidic Slime who you can recur.
  • Scavenging Ooze : repeatable graveyard hate is very helpful in multiplayer Commander.
  • Mana Breach : good with Tatyova/landfall, disrupts your opponents much more than you.
  • Arcane Denial : sometimes you need a two drop counterspell and Denial is only one blue mana hard counter.
  • Mystic Remora : one of the best sources of repeatable no mana cost draw in multiplayer Commander. It can help to fill your hand with lands to play and all the lands helps to keep it on the battlefield longer.

Cards to consider cutting:

  • Animist's Awakening: already playing Genesis Wave and Wave is a much better card.
  • Broken Bond
  • Khalni Heart Expedition: a fine card, but a one shot effect, there's better repeatable options.
  • Sporemound
  • Tishana, Voice of Thunder: this kind of draw is fine, but you don't really need it.
  • Undergrowth Champion
  • Skyshroud Ranger: can only use her ability at sorcery speed, makes her the least good creature with this effect.
  • Rites of Flourishing: helps your opponents too much especially control players.
  • Urban Evolution
  • Zendikar's Roil
  • Nissa, Steward of Elements: her -6 is powerful, but I think overall Vital Force gives you more.

Good luck with your deck.

March 23, 2019 1:41 p.m. Edited.

Said on Death Online...


Hey, welcome to TappedOut :) Saw your forum topic asking for help. Very nice first deck. I'm here to give advice therefore I'm going to suggest a lot of upgrades. I hope this doesn't upset you as this is by no means a slight on your deck building.

Orzhov is a really hot guild right now for causal Commander because of Teysa Karlov. Tymna is one of the best Orzhov creatures in Commander, but to abuse her ability you want evasive creatures because they have to do combat damage to opponents to draw cards. Consider expanding on the theme of tokens, Spirit tokens (afterlife) and other flying tokens/creatures? Tokens are good with Teysa as well as Ravos since he's an anthem. Teysa gives tokens lifelink which is helpful to regain life after losing it to draw from Tymna.

Budget cards ($4 or less each) to consider adding:

  • Caves of Koilos
  • Tainted Field
  • Reliquary Tower : staple land, no max hand size is helpful when playing and utilizing Tynma as well as Skullclamp.
  • Luminarch Ascension : powerful card in multiplayer Commander since it looks at each opponent's end step. Repeatable source of 4/4 flying tokens is amazing.
  • Doomed Traveler : combines with Skullclamp and Teysa to draw lots of cards.
  • Tithe Taker : same as Traveler as well as makes it harder for your opponents to cast spells or activate abilities during your turn.
  • Aven Mindcensor : staple white creature, tutors are a huge part of Commander this prevents your opponents from using them effectively. Flying helps with Tynma.
  • Reveillark : staple white creature, combos with Karmic Guide and is very good with Teysa. Can reanimate Teysa/Tynma as well as creatures with afterlife. Good with recursion of Ravos.
  • Karmic Guide : staple white creature, combos with Reveillark to reanimate lots of 2 or less power creatures. Good with recursion of Ravos.
  • Spectral Procession
  • Lingering Souls
  • Blind Obedience : helps to clear away some blockers to do combat damage to opponents. Mana rocks are huge part of Commander and this prevents your opponents from using rocks the turn they play them. Extort is nice to gain some life and make opponents lose life.
  • Spirit Bonds : repeatable way to make flying tokens.
  • Edgewalker : Tymna and Ravos are Clerics this reduces their mana costs. Tymna costs only one mana and Ravos three mana. There's also a lot of other Clerics here.
  • Pitiless Plunderer : creates treasures, very good with Teysa and a sac outlet. Works with tokens.
  • Ayli, Eternal Pilgrim : sac outlet and repeatable exile. With Edgewalker she's free to cast.
  • Soul Warden : gain life when creatures ETB (enter the battlefield) even opponents creatures, tokens ETB when they're created.
  • Soul's Attendant : same as Warden.
  • Sun Titan : staple white creature, reanimate any 3 or less permanent when ETB or attacks is great.
  • Swords to Plowshares : staple white removal, exile is very helpful in Commander.
  • Crush Contraband : exiling any two artifacts or enchantments at instant speed for four mana is good.
  • Orzhov Signet : two drop mana rock.

Can add all these cards for about $25. All for less than one Demonic Tutor , haha :)

Cards to consider cutting:

  • Orzhov Guildgate
  • New Benalia
  • Forge of Heroes
  • Basilica Bell-Haunt
  • Ghost Council of Orzhova
  • Loyal Unicorn
  • Necrotic Ooze
  • Regal Bloodlord
  • Skeletal Vampire
  • Syndicate Guildmage
  • Visara the Dreadful
  • Butcher of Malakir
  • Hero of Precinct One
  • Pitiless Pontiff
  • Perpetual Timepiece
  • Blessing of Leeches
  • Open the Graves
  • Consecrate / Consume
  • In Garruk's Wake
  • Pull from Eternity
  • Mortify
  • Sorin, Grim Nemesis

Good luck with your deck.

March 23, 2019 12:15 a.m.

Hey, saw your forum topic asking for help. Nice budget deck :) What is the max budget amount?

Budget cards ($4 or less each) to consider adding:

Cards to consider cutting:

  • 1x Mountain
  • Izzet Guildgate
  • Highland Land
  • Chemister's Insight
  • Dismiss
  • Ionize
  • Dissolve
  • Opportunity
  • Deep Analysis
  • Shock
  • Starstorm
  • Lightning Strike
  • Erratic Cyclops
  • Gelectrode
  • Crackling Drake
  • Enigma Drake
  • Wee Dragonauts
  • Spellheart Chimera
  • Beacon Bolt
  • Concentrate
  • Foresee
  • Corrupted Grafstone
  • Vessel of Endless Rest

If you would like I offer more help. Good luck with your deck.

March 22, 2019 12:53 a.m.

Said on Help with Deep ......


Deep Sea Apocalypse

Commander / EDH Reinor


[[deck-large:Deep Sea Apocalypse]]


[[Deep Sea Apocalypse]]

In the future please link to your deck your asking for help on in the topic :)

March 21, 2019 10:48 p.m.

Hey, I like your deck. I'm also playing casual Teysa, Lady of Death (Budget).

Consider more cards that can get/recur Skullclamp? Any Teysa deck becomes much better when you have Skullclamp on the battlefield. Demonic Tutor , Enlightened Tutor and Stoneforge Mystic are the obvious, but expensive price cards to add. However, if you can't afford these then there's some budget options:

Sun Titan has a lot of utility with creatures/other cards that you want to play with Teysa. Not only can he reanimate Skullclamp, but also Spiritkeeper or other creatures who make tokens when they die which are great with Skullclamp. I think Titan can overall do more than Yosei.

Doomed Traveler is an upgrade for Martyr of Dusk. It's one mana and it makes a flying token when it dies. Reliquary Tower is one of the best lands to have with Skullclamp. Necropotence is powerful draw in black also very good with Tower. If playing Karmic/Lark combos then Carrion Feeder and Mirror Entity are other powerful creatures no mana cost sac outlets. Entity is also good to pump all tokens as well as Teysa attacking for Commander damage. Buried Alive is great to setup Lark/Karmic/Seer/Cutthroat combo.

Good luck with your deck.

March 21, 2019 2:09 p.m. Edited.

Said on My LGS's #1 ......


I don't know why your playgroup is afraid of this deck, but I guess more power to you...

mana cost Commander with only two dual lands in the manabase? Ruination is not worth playing if it's making your manabase this problematic. The deck's strategy is relying way too much on Rakdos, you need him on the battlefield. That's going to be difficult with 27 basic lands. At least add Command Tower ?

There's so many big creatures here that consider Sneak Attack and reanimation as a backup plan when Rakdos gets stopped? Sneak is busted with Bightsteel and Eldrazi Titans. Sneak's activation cost also can work well with the land disruption/destruction plan since these strategies affect your lands too.

Good luck with your deck.

March 21, 2019 12:37 p.m. Edited.

Said on Boros Alliance...


Hey, consider Tithe , Knight of the White Orchid and Mistveil Plains ? Tithe and Mistveil are excellent with Sunforger and Knight is nice to put a Shock land or Mistveil onto the battlefield. Tithe especially when playing five colors because it can potentially tutor for two Shock lands or one Shock land and Mistveil.

Consider Mardu as base colors instead of Boros? Because of the expensive deck budget I think playing only Boros is hindering your deck more than helping it; after all you can play all colors because of Najeela. Mardu gives you more black for some nice Warrior interactions ( Mindblade Render , Blood-Chin Rager ), combat interactions ( Tymna the Weaver , Azra Oddsmaker ), tutors ( Demonic Tutor , Diabolic Intent ), tokens ( Bitterblossom ) and to strengthen the Sunforger package ( Anguished Unmaking , Fire Covenant ).

March 21, 2019 11:14 a.m.

Said on Pod Racer...


Hey, if you like Mardu colors you should consider Alesha, Who Smiles at Death as your Commander instead of Zurgo :)

Alesha is more competitive and can overall take more advantage of most of the strengths of the Mardu colors: sacrifice, drain, life gain, haste, ETB abilities, reanimation, hatebears, Sunforger , combos, control, stax, etc.

March 20, 2019 4:12 p.m. Edited.

Said on Help push me ......


Hey, adding black to Goblins is good not just for Wort, but for adding a sacrifice and drain opponent life strategies. Zulaport Cutthroat , Blood Artist , Judith, the Scourge Diva , Goblin Bombardment , Skirk Prospector , Viscera Seer , Goblin Chirurgeon , Diabolic Intent , Siege-Gang Commander , etc. These strategies are also good with Goblin tokens with Krenko, Mob Boss , Goblin Rabblemaster , etc.

March 20, 2019 2:46 p.m.

If you have two copies of Descendants Path on the battlefield under your control you will get two triggers at your upkeep.

Each trigger goes separately on the stack. The first trigger you reveal the top card of your library and then either cast the creature for free or put the card on the bottom of your library. The second trigger is the same, you reveal the next card from the top of your library. You stay in your upkeep until all triggers of Path have resolved. After triggers have resolved then you move on your draw step and continue your turn.

March 20, 2019 1:14 p.m. Edited.

Hey, looks good for your first Commander deck.

Budget cards ($5 or less each) to consider adding:

Cards to consider cutting:

  • Izzet Guildgate
  • Rakdos Guildgate
  • Submerged Boneyard
  • Evolving Wilds
  • Anticipate
  • Depths of Desire
  • Smelt
  • Unsummon
  • Power Sink
  • Pirate's Prize
  • Traitorous Instinct
  • Fevered Visions
  • Navigator's Ruin
  • Street Riot
  • Raiders' Wake
  • Aqueous Form
  • Encrust
  • Claim / Fame
  • Angrath's Marauders
  • Deadeye Plunderers
  • Lightning-Rig Crew
  • Prosperous Pirates

If you would like I offer more advice. Good luck with your deck.

March 20, 2019 12:08 p.m.


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Tribal Clash Cube

multimedia — 2 years ago


Finished Decks 62
Prototype Decks 49
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Playing since Revised Edition
Points 3792
Avg. deck rating 101.82
T/O Rank 16
Helper Rank 5
Favorite formats Standard, Commander / EDH
Good Card Suggestions 1073
Cards Added/Fixed 138
Last activity 6 hours
Joined 4 years