multimedia Deckling

LVL_666 says... #1

hello again multimedia,

I come again looking for help (at this point I guess you could start charging lol) but I have yet another css question. So I think it was recent, but tappedout added a new column? I think in addition to the featured deck. I want to hide that, since I have the featured deck hidden as well. That empty space is not aesthetically pleasing. I've tried to figure it out on my own, and I believe that both:

div#ad-span.col-sm-9 and div#desktop.bottom-divider have something to do with it. I tried:

div#desktop.bottom-divider /*removes the divider at the top of the page for the featured deck*/
{
	padding-top: 0px;
	padding-bottom: 0px; 
}

div#ad-span.col-sm-9 /*removes the rest of the padding from the divider at the top of the page for featured deck*/
{
	padding: 0px 0px 0px;
}

But that wretched space persists! Any advice you could offer would be greatly appreciated. Thanks again for the invaluable help you've provided thusfar.

December 14, 2017 7:51 p.m.

Suns_Champion says... #2

Hi! Wow!

I want to thank you from the bottom of my heart for the kind words, advice, and upvote! I'm glad you like what I have so far for the description. I always get those up before asking for help on decks because if there's no description it's near impossible to help. Anyway, I wanted to make a Intruder Alarm combo deck and a Zur deck, so putting them together seem perfect! I wanted a really unique deck since my last deck was heavily based on someone else's.

I see your point about streamlining the combos. I've been worrying I was going a little too far in some places(especially with #2) and I agree with your assesment.

Combo #1

Yeah those two creatures, Steward of Solidarity, and Necrotic Ooze(with them in the 'yard) is the main game plan. All others are secondary and may be cut. I know the Steward isn't as good and is near useless alone but I needed some consistency without having to cash out for Demonic Tutor haha

Sun Titan is great. He hits half my deck :)

Standstill seems okay. It looks kinda easy to play around and doesn't help me if my opponent's board presence is greater. Still, I'll consider it.

Yeah, the lack of haste in the colors is killer. Swiftfoot Boots, Lightning Greaves and their tutors, and Hall of the Bandit Lord are all I have atm. The pillowfort strategy how I live the extra turn to win and I'm glad you noticed and appreciated that!

Grand Abolisher, Shielded by Faith, and Teferi, Mage of Zhalfir are all being considered. Great suggestions!

I agree with you about all the extra creatures, but I'll keep Steward of Solidarity for now because of the cheap cost and because Sun Titan can get her back.

Combo #2

Yeah, honestly... someone telling me I'm overcommiting on #2 is exactly what I needed. You're right haha

I'll probably end up shuffling this part around a bit. I like the schoolmaster and I like how he can also combo with Sunstrike Legionnaire. I'll leave them, Hermetic Study, and Psionic Gift, then probably toss the rest.

Vedalken AEthermage is good. I'll pick one up!

Combo #3

Gray Merchant of Asphodel will probably be cut but Hell's Caretaker has a lot of synergy with my recursion package of Karmic Guide, Reveillark, Sun Titan, Fiend Hunter, and Auramancer. He's just generally very good and near infinite with Alarm out. I'll ditch the combo but I think he can slide into another category.

While all that's going on.

I've decided Suture Priest and Soul Warden are out. Altar of the Brood and Hair-Strung Koto will stay for now.

I like Trinket Mage because he's a cheap tutor, but I don't have many other targets for him.

Martyr's Cause is one I have actually! I haven't tested it out yet but we'll see!

After streamlining Combo #1 and Combo #2 here's what they could look like:

Thanks for laying everything out for my like that! Extremely helpful!

I like that way of looking at it. Pillowfort first, combo second. Thanks for that advice!

Again, thanks for laying all the suggestions out like this! It's especially helpful when you've already talked about the deck a ton and now you're giving the suggestions to go off of what you've already said. I'm finding this extremely helpful and will try to do it like this when I help people!

Ethereal Armor is an easy addition. I already have one so I'll throw it in there!

Empyrial Armor will be good when I get my Necropotence!

Once again, loving the summarized lists. It's nice to see what the deck could look like in this way. You are good at what you do friend. You deserve that top helper rank.

I'm glad you recognize some creativity and uniqueness in the deck. I'll gladly take all of your advise into consideration.

I'm going to be updating the deck soon, perhaps this weekend. I'd love it if you'd look at it again once I do... though I know you've definitely spent a lot of time on it haha! Let me know if it'd be okay to tag you or something :)

My sincerest thanks!

December 8, 2017 6:52 p.m.

Suns_Champion says... #3

Hi! I'm trying to get extra eyes on my first combo deck, IntruZur Alarm | Zur EDH, and I'm hoping you can help me out!

I've already gotten a ton of great feedback but I still think I need a ton of help haha! Thanks in advance!

-Champ-

December 6, 2017 8:01 p.m.

andrewbrase says... #4

Thanks :)

December 2, 2017 10:20 p.m.

Please login to comment

Said on Emergence Day...

#1

Hey, upvoted!

Heres some suggestions to consider:

  1. Jace's Archivist replaces Spell Swindle.
  2. Thought Vessel replaces Spellbook.
  3. Recurring Insight replaces River's Rebuke.
  4. Shared Animosity replaces Enter the Infinite.
  5. Frantic Search replaces Dream Fracture.
  6. Fellwar Stone replaces Darksteel Ingot.
  7. Mind Stone replaces Izzet Cluestone.

Archivist can be repeatable Windfall each turn on a creature. Vessel is Spellbook's no max hand size effect, but can also be ramp to play Locust God faster. Insight is a crazy draw spell because it has rebound. Shared is busted with Bugs giving them a lot of flying power. It was just reprinted in Explorers of Ixalan it's price down to $9. Search is draw two and then untap three lands letting you potentially play another draw spell the same turn.


December 16, 2017 5:40 a.m.

Hey, first time I've seen an actual silver-bordered card as a viable Commander and not just a gimmick, +1

Consider an infinite blue mana combo: five Islands + High Tide + Peregrine Drake with tutor help from Johnny for Snap and Deadeye Navigator. Use this combo with Johnny to tutor for Blue Sun's Zenith, draw the deck and then play all cards in the deck.

Other cards to consider are:

Good luck with your deck.


December 16, 2017 3:24 a.m.

Said on Grand Arbiter...

#3

Hey, this looks good, 106 cards though. If you're playing this deck competitively I suggest decreasing the avg. CMC to 2.5 or lower. This will also help with the low amount of lands.

How has 32x total lands been playing? I see you're not playing any of Mana Vault, Mana Crypt, Mox Diamond, Chrome Mox, Azorius Signet? These rocks let you get away with playing a low amount of lands without them more land is needed, 36x lands to make up for this. If because of budget reasons then Azorius Signet, Thought Vessel and Fellwar Stone are fine two drop rocks to go along with Mind Stone, Talisman of Progress and Sol Ring. I suggest making two drop or less rocks the priority because Grand Arbiter is a four drop. Getting to consitently play him turn three with one of these rocks is good.

Cards to consider cutting to make 100 cards:

  • Curse of Exhaustion
  • Dovescape
  • Steal Enchantment
  • Swift Silence
  • Frozen AEther
  • Martyr's Bond

Show

Good luck with your deck.


December 15, 2017 4:04 a.m.

Said on Energy Elves...

#4

Hey sliversftw, thanks a lot for the upvote. Work on this deck has pretty much stalled. I sure hope Dominaria next year brings Elves into the limelight.


December 15, 2017 1:58 a.m.

Said on Help me upgrade ......

#5

Hey, consider building deck like this?

My suggestion is Brave the Elements because it can help to push through damage as well as protect Knights from removal if you don't have a Knight Exemplar or two in play. It also has potential as a huge alpha strike with lots of unblockable Knights.

Another Knight to consider is Hero of Bladehold it's expensive price, but could be very good as a top-of-curve must kill finisher.


December 13, 2017 7:56 a.m.

Hey, holy shit call this deck "Lucky Charms". That's a lot of Charms.

Currently only at 98 cards you need to add two more cards. I suggest adding Sylvan Caryatid and Fellwar Stone. Budget two drops that can help to fix colors of mana and ramp.

My other budget suggestions are:

Exotic Orchard is a good budget rainbow land.


December 13, 2017 4:28 a.m.

Hey, that makes a lot of sense you want creatures to use as blockers in the early game before Drakes. Another thing to consider is more mass bounce board wipes. Slivers rely on having an assortment of different Slivers in play each Sliver then gains a lot of different abilities. Bouncing the entire board of creatures breaks this interaction and slows your Sliver opponent down. This gives you more time to get Talrand into play without being pressured.

Bouncing the board of all creatures does hurt the game plan of Drakes because they're tokens, but you can recover from this. There's a few budget four and five drop bounce board wipes:

These bounce board wipes don't care if your opponents' creatures are attacking like AEtherize does. Engulf seems good vs Slivers because Slivers in the early game have 1 or 2 toughness and since you're playing a lot of Islands Engulf can bounce all Slivers at instant speed for four mana. Wash can bounce a bunch of permanents and not hurt you, just don't name blue.

Ramping into a fast Talrand is a good strategy. There's a few budget mana rocks that can help with this:

I always prefer two drop mana rocks over three drops. Playing a two drop rock turn two here gives you a good shot at playing Tarland turn three which is fast. Other than Sol Ring there's no budget 0 or one drop mana rocks they're all expensive Magic cards.

Sapphire Medallion is a powerful artifact with Talrand and it's the effect you're looking for. I consider it budget, but $5 is a still a lot. Baral, Chief of Compliance is also a very good creature with blue control. He doesn't help ramp for Talrand, but all spells that make a Drake are then reduced by one colorless mana. Getting to draw after countering something with a counterspell is also good.

Runechanter's Pike is another card to consider it gives you an alternative win condition needing only one Drake or even just Talrand. Give the Drake huge power and swing for a lot in the air or give Talrand huge power and swing for a lot of first strike Commander damage.


December 12, 2017 5:06 p.m.

Hey, looks good for a first Commander deck.

Talrand can be a nice budget control Commander, but he needs a lot more instants than I see here. Spells that can help you dig for other cards as well as draw. Take more advantage of Talrand's ability to make creatures and play more cheap mana instants and sorceries instead of so many creatures. Creatures like Mnemonic Wall who you've included and my suggestions of Archaeomancer, Docent of Perfection and Curious Homunculus are the kind of abilities you want with creatures because they also go with the control/ Drake making strategy of Talrand. Creatures such as Slither Blade and Storm Fleet Aerialist look out of place because if controlling you don't want aggressive creatures or creatures that benefit from being aggressive.

You're on the right track with including several good cards: Brainstorm, Mystical Confluence, Mana Leak, Negate, Blue Sun's Zenith, Sol Ring, Thought Vessel, Reliquary Tower, Echoing Truth, etc. There's however a lot of cards that can be replaced for better budget options.

Show

Good luck with your deck.

December 12, 2017 6:52 a.m.

Hey, I like the new updates. In your forum post you said you're playing this in your casual playgroup, don't think adding infinite combos is what you want to add. They're powerful and fun for you, but not for your opponents. Adding parts to combos is fine, but don't add the entire combo. In the deck description I suggest noting you're playing this deck casually looking for budget suggestions for improvement.

Adding sac outlets was a good comment suggestion consider Ayli, Eternal Pilgrim? Royal Assassin also seems interesting, lots of ways to tap opponents' creatures. Sun Titan can reanimate a lot of important cards including Elixer, many enchantments, etc.


December 11, 2017 12:42 a.m.

Said on Kruphix Tron...

#10

Hey, two budget cards that are busted with Kruphix's ability to store mana or Tron are Blue Sun's Zenith and Genesis Wave.

Expedition Map, Crop Rotation and Sylvan Scrying are all budget cards to tutor for the Tron lands.

Alchemist's Refuge lets you cast cards at instant speed with all the stored mana. Command Tower is one of the best lands for Commander.

Budget green staple Commander cards to consider:

Two drops that look good here are: Thrasios, Triton Hero use stored mana or Tron to draw cards. Kiora's Follower is ramp and can untap a Tron land or Doubling Cube.

As far as finishers it's pretty hard for your opponents to beat a fast Jin-Gitaxias, Core Augur.


December 10, 2017 4:25 a.m.

Said on Suns_Champion...

#11

Hey, you're very welcome. When someone directly asks for my help I try to give thorough advice. My advice tends to be toward making a deck more competitive even with budget cards. Many budget cards are in fact competitive, but overlooked. As far as seer power level getting Necropotence should be high on the list. Tutoring for it with Zur is busted.

That's great you also got some inspiration from the way I structured the advice about your deck. Thanks for the kind words I like being a helper here on this site. I'll definitely take a look at your deck again when you're done updating it. Let me know when it's been fully updated so I can have another look :)


December 10, 2017 3:05 a.m.

Hey, looks good you've included pretty much all the base cards here that you want with Merieke. You've decided not to use a blink secondary strategy?

Here's some budget suggestions:

I suggest adding Fabricate more ways to tutor for Elixer or any other artifact like Bracers. The only creatures you can't steal are ones with hexproof or shroud Lighthouse takes these abilities away from your opponent's creatures giving you free reign.

Your strategy is to steal you're opponents' permanents take one from each of them with one spell. Thievery has a high mana cost, but the payoff is worth it. When Zur attacks he can tutor for a lot of good enchantments: Pemmin's, Freed, Umbra, Alarm, Sphere, etc. Getting him and Merieke in play together seems nasty.

Cards to consider cutting for these suggestions:

  • Obelisk of Esper
  • Time Stretch
  • Sunscorch Regent
  • Teysa, Envoy of Ghosts


December 10, 2017 1:04 a.m.

Said on Suns_Champion...

#13

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


Show

Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.


December 8, 2017 6:36 a.m.

Said on Is it Better ......

#14

Hey, I suggest using Hanna for an enchantment pillowfort strategy backed up with Sun Titan with the usual staple Azorius control cards. I suggest enchantments because there's better artifact matter Commanders namely Breya.

You can build a budget (each card less than $6) enchantment defense with Enchanted Evening, Sphere of Safety, Karmic Justice and Mystic Remora including creature denying attack enchantments Ghostly Prison and Propaganda. Aura of Silence and Solemnity can shut down other stuff for your opponents.

Sun Titan is very good because he can reanimate a lot of important enchantments including Detention Sphere and Oblivion Ring. Titan and Hanna can do a good job of keeping enchantments in your control and in your hand.

Sigil of the Empty Throne can be a win condition with enchantments you get back with Hanna since you'll have to cast them again. Mesa Enchantress can be a draw engine for the same reason.


December 6, 2017 8:34 a.m.

Said on Dragon tribal...

#15
December 6, 2017 12:17 a.m.

Said on Shepherd of Blight...

#16

Hey, if you're worried about counterspells consider these options:

City, Dosan and Grid basically shut down counterspells. Seedtime, an extra turn is good. Herald can protect Skullbriar and other creatures from counterspells.


December 5, 2017 10:53 a.m.

Said on Please take a ......

#17

Hey, protecting Kaalia is important, but if you can't stop or delay your opponents' combos before they happen then it won't matter if you can protect her.

Typically, not always, infinite combos are non-interactive among opponents. The player doing the combo is only focusing on their cards and the combo interaction between them. Making the player have to first focus on someone elses cards before they can combo breaks this.

Delaying your opponents from comboing gives you the advantage because once Kaalia gets going she's hard to stop, but giving you time to get going is the hard part.

Kaalia is Mardu colors which gives you access to a lot of combo hate cards and hate bears. Consider this approach to slow down your opponents or stop them completely from infinite comboing?

A problem with playing Kaalia in a competitive Commander environment is the cards you want to play with her don't lead themselves to being competitive because they're high casting cost Angels, Demons, and Dragons. Without getting a Kaalia attack and a cheat in the game won't go long enough to cast most of these creatures. A back-up plan because of this could be reanimation. It's another way to cheat high casting cost creatures into play for a cheap mana cost.

I'll check out your deck now. Good luck.


December 5, 2017 10:05 a.m.

Said on Karlov of the ......

#18

Hey, nice budget deck.

Here's some budget suggestions:

Most of these suggestions are constant life gaining sources that don't require you play other cards to gain life. Talisman is very good because you're not only gaining life, but also making coloress mana. Attendant and Warden gain you life when any creature ETB meaning all players' creatures. They can add counters to Karlov during your opponents' turns.

Some budget Commander staples in Orzhov colors:

Karlov can exile any creature which is great, but Unmaking and End can exile any nonland permanent. They're very versatile and powerful. Mother can protect Karlov from a removal spell or make him unblockable by opponent your attacking colored creatures for a lethal Commander damage strike. Titan has a lot of cards to reanimate in the deck and if he gets to attack he can keep reanimating cards.

Good luck with your deck.


December 5, 2017 6:36 a.m.

Hey, looks good for a first deck.

If you want a less powerful, but still good and most importantly budget Doubling Season effect consider Oath of Gideon.

Tamiyo, Field Researcher and Vraska the Unseen are great budget (less than $6) Walkers for a Superfriends strategy. Tamiyo's ultimate is amazing with other Planeswalkers casting them for free from your hand and Vraska's -3 is great unconditional removal.

Board wipes are very good with a Planeswalker strategy. Day of Judgment is budget consider including it. Other than Sylvan Caryatid I don't think you need other creatures.

For the manabase I suggest going with green and white as the two dominate colors with green as the most dominate. Green because of Oath of Nissa and Caryatid and white because of Deploy the Gatewatch. You can then splash blue and black. I don't think you need to worry about red because the only red Walkers who matter are Bolas and each has a high mana casting cost. Relying on Oath of Nissa and Deploy for Bolas is fine. Play a single source of red in the manabase just in case.

Good luck with your deck.


December 4, 2017 11:06 p.m.

Hey, perhaps give a little more description of the kind of deck you would like to play?

What's your favorite colors or color combinations?

What archetype do you prefer: aggro, midrange, combo, control, tribal?


December 4, 2017 5:18 a.m.

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