multimedia Deckling

Killeary says... #1

Hey man could you give me tips on my deck?

Ramos the Voltron Spellslinger

Commander / EDH* Killeary


August 21, 2017 10:46 p.m.

Here you go: Super Friends Commander/EDH Thanks! :)

August 17, 2017 7:55 p.m.

multimedia says... #3

Hey ModernStormPlayer996, pick one your three decks you would like me to look at and give some suggestions for and post a link to it here. I'm not really a Modern format player; I play mostly Standard and Commander.

August 17, 2017 7:03 p.m.

I really need some help on my 3 decks if you want to take a look and maybe give a few suggestions then that would be awesome! I'll also be checking out your decks too and I'll try to comment some suggestions on yours in return.

August 17, 2017 10:29 a.m.

Please login to comment

Hey, you asked for my advice. Consider narrowing down to a couple of strategies and cutting the rest? An important question is, how is the deck going to function if you don't have Ramos in play? Don't count on having his mana at all times. I would start by cutting a lot of the good stuff bombs and additional combats; you don't need these cards. They may be fun, nice to envision casting them with Ramos's mana, but they aren't practical. I would also cut the wheels or consider adding some options which can take advantage of getting cards out of the graveyard.

My suggestions are:

Other than Progenitus my suggestions will decrease the avg. CMC of this deck and allow you to focus on the more important cards rather than playing so many high casting cost cards which will be a hindrance much more than a strength in games where you don't have Ramos in play.

Playing tutors is better than playing so many good stuff bombs. It's better to play only a few good stuff bombs and then use the tutors to tutor for them directly when you want them. Tutors can help at all times in a game. In the early game to get cards that can help to cast Ramos and power him up and then later to find the bombs you want to use Ramo's mana with.

Charms are very good with Ramos, but more importantly they're good when Ramos isn't in play because they give so many options. They're also excellent with cascade.

Prismatic and Joiner are additional Chromatic Lantern effects. This effect is very important for the deck to function without Ramos's mana.

Kess is amazing with tutors and charms being able to cast them a second time from the graveyard.

Good luck with your deck.

August 23, 2017 7:38 a.m.

Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.

My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.

You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.

For a budget $30-$40 manabase I suggest playing:

Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.

I recommend this manabase and adding a ramp package of:

Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.

To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.

Good luck with your deck.

August 18, 2017 10:16 a.m.

Said on multimedia...


Hey ModernStormPlayer996, pick one your three decks you would like me to look at and give some suggestions for and post a link to it here. I'm not really a Modern format player; I play mostly Standard and Commander.

August 17, 2017 7:03 p.m.

Said on List of all ......


These are great resources, thanks for taking the time to do this. If anyone is having problems starting an External CSS Stylesheet from the beginning shoot a question to my user page.

August 17, 2017 1:22 a.m.

Hey, consider more 2 drop creature ramp? Druid of the Cowl or Naga Vitalist along with Avid Reclaimer can help to ramp into Nissa's Encouragement and/or Brambleweft or Nissa herself. Believe it or not Encouragement is the best card in the deck because it can tutor for three different cards and put them all in your hand. If you have more Encouragement add them, I would play it as a 4 of here. More Encouragement will also help if Nissa or Brambleweft is killed because it can tutor for either from the graveyard.

August 14, 2017 8:22 p.m.

Said on Azami, Lady of ......


Hey, looks really good, +1. You should of designed the Commander 2017 Wizard deck :)

Consider adding Jace, Vryn's Prodigy  Flip and spells that let you take an extra turn? Time Warp, Walk the Aeons, Temporal Trespass and Temporal Manipulation. Jace is a Wizard he goes with the Wizard theme and spells that let you take an extra turn are busted with Jace, Telepath Unbound  Flip -3 ability.

My other suggestions are Voidmage Prodigy and Riptide Laboratory.

August 14, 2017 8:02 p.m.

Said on Life is just ......


Creatures with flying and or deathtouch or both and lifelink seem good here because these creatures are much more likely to do combat damage to an opponent thus gaining you life which lets you use Licia's casting cost reduction ability without having to use mana and additional cards to reduce it. My suggestions are Vampire Nighthawk, Baneslayer Angel, Angelic Skirmisher, Victory's Herald some of these give all your creatures lifelink or other abilities.

Some other suggestions in no order:

Good luck with your deck.

August 14, 2017 6:31 a.m.

Thanks for the upvote, Puzzlemayor.

Adding some bigger creatures to use all the mana on is an option, but I prefer to use all the extra mana to activate Ezuri's overrun ability multiple times. Expanding on what Amyas said, since Ezuri is the Commander here I have access to him all the time from the Command Zone. Even when he dies he just goes back to the Command Zone and I can play him again. Having some big win condition creatures can disrupt when I'm trying to set up Elves for Ezuri. That being said, I'm playing three big creatures: Soul of the Harvest, Regal Force and Thunderfoot Baloth, but they're all budget and have great interaction with Elves or Ezuri.

August 13, 2017 11:03 p.m.

Hey, the Avg. CMC of this deck is very high consider adding more artifact ramp to compensate such as Dimir Signet, Rakdos Signet, Izzet Signet, Talisman of Dominance and Talisman of Indulgence.

These are more suggestions in no order:

Consider some more early game plays because you want some ceature set-up before you play Marchesa. Baleful Strix is a very efficient creature for only two mana. It's also great when it gets dethrone. Carrion Feeder is a 1 drop free sac outlet that can give itself counters very good with Marchesa. Bitterblossom can gives you a constant basically free source of creatures to sac and with Oona's Blackguard also in your control can be very bad for your opponents.

If you're sacing creatures then Grim Haruspex and Harvester of Souls can be draw engines with Marchesa. With cards like Feeder, Viscera Seer, etc who are free sac outlets. They're also nice to get some advantage when stealing your opponent's creatures and sacing them. Fleshbag Marauder, Mulldrifter and Sidisi, Undead Vizier are all excellent creatures who can sac themselves giving you value in return.

Sadistic Hypnotist has a very powerful free sac ability. A secondary theme here is stealing your opponent's creatures and sacing them for value Olivia Voldaren is one of the best creatures who can do this. She also puts counters on herself which is great with Marchesa.

Culling Dais and Phyrexian Arena are additional draw. High Market having a land that can also be a sac outlet is good.

Good luck with your deck.

August 13, 2017 4:03 a.m.

Hey, nice description and mini primer, +1.

Not playing any card draw is interesting adding Tireless Tracker and Sylvan Library wouldn't hurt your overall strategy too much. Tracker can be pretty busted with all the extra lands that are entering play. Other suggestions of cards that interact with lands are Lotus Cobra, Nissa, Vastwood Seer  Flip, Oracle of Mul Daya and Crucible of Worlds.

If you're playing this deck competitively on Magic Online then adding some hate cards for blue: Carpet of Flowers, Choke and Hall of Gemstone are strong options.

August 12, 2017 7:48 p.m.

If you're regularly ultimating Freyalise then more power to you, good job, very nice. She's one of the best mass draw option for Elves because she can do many other things not just drawing.

I do recommend Shamanic Revelation it's a good card, but Regal Force is much better because it's a creature. If I could add both I would, I play both, but if I had to choose one or the other I choose Force. Force is who I recommend because it's a budget creature, it can be bounced to be used again with Temur Sabertooth or tutored for with Green Sun's Zenith or flashed into play with Yeva as well as get other benefits for creatures in the deck such as with Fauna Shaman. Since Force is a creature it's much better as draw then a non-creature spell such as Revelation and although it's a little more price ($1.50) than Revelation, it's worth it.

When you add Fauna you'll want to make creatures who have a specialized ability a priority. You're creatures become a toolbox for her. If a creature can do something that a spell can also do the creature takes priority for deck space because it can be tutored for with Fauna.

Like Freyalise, Force also can do something on it's own because it's a 5/5 creature that counts itself when triggered. Revelation and Collective can be powerful, but require other cards in this case Elves to be. You can't cast either of them for value with an empty battlefield where as in the same situation you can cast either Freyalise or Force and get some value. Most of the time you don't have an empty battlefield with Elves, but sometimes you do after a board wipe or just get a bad overall slow draw.

August 12, 2017 6:38 p.m.

Well it's a lot more than a rumor because pictures of the lands were leaked. If you're wanting to be safe then Blooming Marsh, Sheltered Thicket and Canyon Slough are for sure legal in Standard post rotation.

August 12, 2017 6:42 a.m.

Yes, currently they're illegal lands in Standard, but the question here is about post rotation Standard not current. That's why I said hint because all ally colored Check lands will be legal in Standard post rotation, thanks to Ixalan.

August 12, 2017 6:22 a.m.

Jund may be viable because the post rotation manabase can be good. Here's a hint: get 4x Dragonskull Summit and 4x Rootbound Crag. The ally colored Check lands are in my opinion going to have a big impact on the most viable decks post rotation and Jund can use two of them; a Mountain can activate both of them.

To begin post rotation being in red is a sure bet because Chandra has the potential to be the new Gideon, Ally of Zendikar an oppressive Planewalker. She's very good with Glorybringer which also gets a huge boost even more than now in Standard because the cards that keep it most in check Grasp of Darkness, Archangel Avacyn  Flip and Ishkanah, Grafwidow all rotate. Harnessed Lightning is also still here and it's excellent creature removal.

Black will continue to be good because of Fatal Push and Winding Constrictor, but the lose of Grasp is huge. Some of the best two drops for Jund are rotating, Grim Flayer and Sylvan Advocate. Who takes there place is a guess, but Constrictor makes the most sense because of 3 toughness and it's proven to be good already. It's versatile, can mix two strategies together energy and +1/+1 counters. Gifted Aetherborn also has real potential, as it's good right now, but it's also double black much harder on the manabase. Energy 2 drops are the real winners, Servant of the Conduit, Glint-Sleeve Siphoner and Constrictor are all powerful 2 drops for Jund.

Looking at all the current strategies that Jund can use energy is currently the most powerful with +1/+1 counters a runner up. For the time being I think you're much better off in energy with Jund than anything else.

August 12, 2017 2:32 a.m.

Said on Swamp, Pass - ......


Hi, Meren of Clan Nel Toth seems like a good Commander for a Delirium strategy because you can get back creatures that go there. There's a Commander 2015 premade deck called "PLUNDER THE GRAVES" which uses her as a Commander. Go here to see the Plunder decklist, scroll down the page. The deck is very good, a great starting point for someone who's new to playing Commander. That's how I started playing Commander; I got the Commander 2014 "GUIDED BY NATURE" Elf premade deck and made upgrades to it. You could do the same by adding a Delirium strategy to Plunder.

Ishkanah, Grafwidow is at a very low price right now and it will get lower once it rotates out of Standard at the end of Sept. 2017. It's another Commander option and is the only Commander who has Delirium. If you're a fan of spiders, "shutter..." check it out. I don't necessarily think the Commander you use needs to have Delirium though since there's only one, haha who does. The Commander you choose should interact with your graveyard in some way; either putting cards in the grave or taking them out.

Go here for a narrowed down card search for a possible Commander who uses the graveyard.

Grapple with the Past is a good budget common option to help to fill the graveyard for Delirium and get back something in return, I recommend adding some.

You're on the right track with adding cycling cards, but consider adding more? Desert of the Indomitable and Desert of the Glorified are budget cycling lands and Dissenter's Deliverance is a budget cycling instant.

In Commander you can play any amount of basic lands as you want, but basic lands are the only card which can be in multiples in a deck. All other cards are 1 ofs. Commander decks use a total of 100 cards this includes your Commander. Go here to learn more about Commander.

Good luck with your deck.

August 11, 2017 7:58 p.m.

Hi, Nature comes with Skullclamp add that back in place of Implement of Ferocity. Clamp can be busted with the tokens Freyalise's can continually create. Drawing two cards from one mana. Clamp is just a really good artifact with Elves in general. Nature also comes with Swiftfoot Boots add it back in place of something. Even though you can't use it to protect your Commander, she isn't a creature, you can use it to protect (hexproof) another Elf as well as give an Elf haste which is good with many Elves.

Some other budget cards including other Elves that I've found to be good with the Elves are:

These can have much more impact and replace cards of the same casting cost here. Cards like Primal Command, Lead the Stampede and Sylvan Messenger are important because of the budget. There's going to be a lack of good creature tutor cards because most are not budget options, they're price is too expensive. These cards can help to find a potential lot of Elves or creatures and put them into your hand.

More draw spells are another way to overcome the lack of creature tutors. Shamanic Revelation is another as well as better Collective Unconscious and Harmonize is just a good draw spell for budget green.

Sword of the Paruns is the budget infinite mana combo artifact for Elves. It in combination with Elvish Archdruid or Priest of Titania and other Elves in your control can be used to make infinite green mana which can then be used to play a lot of spells or activate Ezuri, Renegade Leader's overrun ability a lot of times.

The four one mana, budget mana Elves are Llanowar Elves, Elvish Mystic, Fyndhorn Elves and Arbor Elf. You're playing two of them I suggest adding the other two.

I also recommend that you add 4-5x more Forests to the manabase, giving you 34-35x lands. The avg. CMC (converted mana cost) is 3.6 this is high for only using 30x lands.

Good luck with your deck.

August 11, 2017 5:16 a.m.

Said on mein commander...


Hey, consider expanding on the theme of creatures who can sacrifice themselves; they don't require other cards to sac them. These creatures also have an ability after they're sacrificed. My suggestions are Sakura-Tribe Elder, Fleshbag Marauder, Merciless Executioner and Caustic Caterpillar.

My other suggestions are Fauna Shaman as a discard outlet who's also a creature tutor. Evolutionary Leap as a sac outlet that can also help to find creatures. Disciple of Bolas as way to get a creature in the grave while also drawing cards and gaining life.

Good luck with your deck.

August 9, 2017 7:33 p.m.

Looks good, +1

Consider more draw and creature tutors? Elves are can take major advantage of powerful draw spells that let you draw cards equal to the number of creatures you control. Shamanic Revelation, Collective Unconscious, Regal Force and Slate of Ancestry. Freyalise's ultimate also does this, but currently you're relying on ultimating her to draw which is realistically not going to happen. Out of these draw options consider Revelation and Force? Skullclamp can be amazing with tokens that Freyalise can continually create; for one mana you can draw two cards. Clamp is just a great card with Elves in general.

I don't understand the need for all the Fog effects. An Elfball strategy gets started fast putting more creatures into play then your opponents. Fogs are meant for use in slower decks to starve off aggro from killing them you shouldn't really have this problem.

Oracle of Mul Daya is a great Elf, but consider getting Fauna Shaman first? You want creature tutors and green has many options most are however not budget. Fauna is an Elf who can be great to help to assemble the Elfball since she can tutor for any creature for the cost of discarding another creature.

Good luck with your deck.

August 9, 2017 7:16 a.m.

Said on Nissa Super Ramp...


Why no one mana, mana Elves? Being able to play Nissa or a three mana land ramp spell, you have many of them, turn two seems very good putting you far ahead. Consider cutting Undergrowth Champion, Scute Mob and Forgotten Ancient for Llanowar Elves, Elvish Mystic and Fyndhorn Elves?

Since this deck is not budget I suggest Exploration as it's one of the best cards to play when using Nissa as a Commander. Consider cutting Lignify for it. Rishkar's Expertise is an amazing draw spell when playing large creatures. Consider cutting Sandwurm Convergence or Verdant Confluence for it.

Fauna Shaman or Survival of the Fittest are very good when you using a large toolbox of creatures with different abilities. Obviously Survival is way more expensive as well as the better of the two, but Fauna is also insanely good. Consider cutting Fog for it.

When doing a lot of land ramp Tireless Tracker can be a great draw engine. Consider cutting Managorger Hydra for Tracker. Blighted Woodland and Myriad Landscape are good lands with Nissa because they can be tapped for colorless and then later on be used to land ramp, two Forests each. Consider cutting 2x Forest for them. Temple of the False God has more application as ramp than Shrine of the Forsaken Gods because Shrine only works as ramp with the two Eldrazi where as Temple works with everything including the Eldrazi as long as you have five lands in play which is easy with Nissa.

The Great Aurora can be broken fun with Nissa. It's essentially a reset that you can benefit from because you get to put as many lands that you draw right into play which is much better with your Commander than others. Due to the amount of lands you'll have in play that are shuffled back compared to your opponents you'll draw a lot more cards than them. Consider cutting Sandwurm Convergence or Verdant Confluence for it.

Good luck with your deck.

August 9, 2017 6:22 a.m.


Energy Elves

Standard multimedia

SCORE: 439 | 451 COMMENTS | 106963 VIEWS | IN 286 FOLDERS

Budget Energy Elves

Standard* multimedia


Ezuri's Fury (Budget)

Commander / EDH* multimedia


Goddess of Etherium (Budget)

Commander / EDH multimedia

SCORE: 112 | 113 COMMENTS | 19130 VIEWS | IN 89 FOLDERS


cube chart

Tribal Clash Cube

multimedia — 1 year ago


Finished Decks 16
Prototype Decks 13
Drafts 0
Points 1540
Avg. deck rating 118.80
T/O Rank 109
Helper Rank 17
Good Card Suggestions 111
Cards Added/Fixed 74
Last activity 11 hours
Joined 2 years