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Said on Energy Elves...

#1

EchoScorch, thanks for the upvote. This place gives me an outlet to write about Magic which I like to do!

x12721, thanks for the upvote. Your the first person to comment on the nice atmosphere here, makes me feel good, thanks a lot :).


October 21, 2017 6:57 p.m.

You format custom categories with a space after the name of the card before the # sign and no space after the # sign (#CustomCategoryName):

1x Island #Land

1x Brainstorm #Draw

1x Cyclonic Rift #Removal


October 21, 2017 3:25 a.m.

Hey, welcome to TappedOut. Sorry for the late reply, but I wanted to give in depth answer to your question.

If you're dead set on playing Tezzeret then you can use the recent winning U/B Control lists as a base. I think you can use this base to improve your deck. By simply adding Tezzeret and Swindle/Master as a win condition once you have control of the game. Outside of Tezzeret and Master I think you're cutting you're chances to win too much with a lot of cards that are less good then pure control cards or The Scarab God. Mechanized Production, Metallurgic Summonings, Torment of Hailfire and Revel in Riches these are not good constructed playable win conditions; they're too slow requiring too much set-up without enough payoff.

These cards are fine for casual play with friends or FNM, but you're going to be disappointed if playing them entering a bigger more important tournament. I don't like Riches because if you're playing it then you're also playing Treasure Map  Flip and with Map and/or Swindle using treasures to draw cards or play spells is much better than hopefully saving up until you get to 10 treasures to win the game.

I'm going to give you three different versions to consider, hopefully giving you some ideas from each version. First a control version that uses Tezzeret, Swindle/Master and Azcanta. The second version is improvise artifacts with Tezzeret, Swindle/Master, Rebuke, Map and Herald of Anguish. The third version is a mixing of the first two versions, it's Tezzeret control with artifacts.

The second and third versions are most likely what you're looking for because both gets more use out of Tezzeret, but I don't think either is good enough to take to a PPTQ. They're both more fun than the first version, if fun is more important than being competitive. The first version is the more competitive of the three versions. It's definitely not better than straight U/B Control with Scarab God. Different yes, better no.

Whatever deck you bring to the PPTQ it really needs to have a strong matchup vs Temur Energy, have main deck answers to The Scarab God and have a good sideboard plan vs Runamp Red. Temur, Red and U/B Control are most likely going to be the three most played decks at the tournament.


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Good luck at the PPTQ.


October 20, 2017 9:26 a.m.

Hey, a lot of interesting card choices here. I think you should expand on the Jade Guardian with auras theme as it's the strongest here. More Cartouche of Knowledge; 4x Knowledge seems good because it does replace itself, a draw. Consider cutting Rhonas's Monument and Thaumatic Compass  Flip for 2x more Knowledge? I would also increase to 4x Opt because it's the cheapest mana way to help to find and draw Guardian or Knowlegde vice versa, which ever one of the two you don't have in hand. Consider cutting 1x Search for Azcanta  Flip and 1x Vizier of the Menagerie for 2x more Opt? Search and Vizier can't help to find an aura, but Opt can.

Guardian is a four drop it would be nice to be able to consistently play Guardian before turn four which you can do with more ramp. Consider cutting 2x Deeproot Champion for 2x more Druid of the Cowl? Ideally you want a mana dork, Druid, turn two because if you also have Guardian in hand you can then play it turn three. If you can get a Guardian into play turn three you can use the rest of the game to attach auras to it or grow it with other counters as well as protect it turns four and five which is when a board wipe will most likely happen. There's a huge difference between being able to have a turn three Guardian instead of turn four.


October 16, 2017 1:13 a.m.

Said on Budget Ixalan Elves...

#5

Hey, any interesting interaction I've used with Cultivator of Blades is reanimating it with God-Pharaoh's Gift. The drawback of Blades is it doesn't do anything the turn it's played because it needs to attack to pump an army of other attackers. Gift takes away this drawback because when Blades is reanimated it gets haste as well as being a 6/6 with a counter. Giving all other attacking creatures that turn +6/+6 can be game winning especially with a Herald also in play. A reanimated Blades is a 4/4, but it also gets it's fabricate 2 ability since a creature reanimated with Gift also gets any ETB abilities it has.

Consider including a small Gift package of 4x Chart A Course and 2x Gift? You could replace Opt with Chart, cut Glimmer of Genius and 1x Rashmi for 2x Gift. Gift has a mana cost of seven, but this is fine because both Servant, Rishkar and other creatures with counters on them can make mana.


October 14, 2017 10:57 p.m.

Hey, I suggest adding some main deck removal, 4x Unsummon. You have them in the sideboard, but without any main deck removal I feel you're going to lose too many game 1s resulting in being behind in too many matches. Unsummon is fine in Control matchups for game 1 because you can save a Merfolk from Fumigate or Vraska's Contempt or Settle the Wreckage. It's also an answer to Gideon of the Trials when it becomes a creature or The Scarab God buying you some time before it gets crazy.

You can fit Unsummon main deck by cutting 2x Dive Down, 1x Herald and 1x Kopala. 4x Herald is a lot for a four drop who doesn't do anything the turn it's played unless you have an established army of creatures with counters on them, a lot of ifs. You want to draw other Merfolk before you draw Herald. An opening hand with two Herald is most likely a mulligan.


October 11, 2017 1:15 a.m.

Said on G/U Merfolk Ramp...

#7

Hey, looks good, +1. I think you're smart to go with ramp with Merfolk because I don't think the tribe is powerful enough yet for an aggressive strategy.

Vizier of Tumbling Sands is not a Merfolk, but it's very good with Itlimoc, Cradle of the Sun  Flip both as a three drop creature who can untap the land or as a cycler who can also untap the land. Consider cutting River Sneak for Vizier? Consider also cutting Tempest Caller for a fourth Speaker and a third Rites? I suggest these because both Sneak and Caller are better with aggressive strategies with Merfolk not with ramp.


October 10, 2017 7:59 p.m.

Said on Variux...

#8

Hey, thanks for your interest. At Energy Elves I'm using a custom CSS stylesheet to change the background as well as style everything else on the page. If you're familiar with CSS this is the rule I use:

#sitebody { 
  background-color: #252819;
  background-image: url('https://dl.dropbox.com/s/aarvu1h38mpqfn0/background.jpg?dl=0');
  background-attachment: fixed;
  background-repeat: no-repeat;
}

You can also change the background without having to make a custom CSS.

<img src="https://magic.wizards.com/sites/mtg/files/images/hero/UR20150128_icon_0.jpg" style="position:fixed;top:0px;left:0px;width:100%;height:100%;z-index:-1;" />

If using this method you would post this code at the very top, on top of all other content in the description box in the deck editor. Once you've done that all you need to do is change one bit of the code.

src="https://magic.wizards.com/sites/mtg/files/images/hero/UR20150128_icon_0.jpg"
This line in the code is the image you want to use as the background. Change this http: link to the image you want to use.

Your other question, "How do you get more than one card on one line?" Do you mean three card images lined next to each other which can be seen in an update? To achieve this I'm using HTML center and applying a style="display:inline-block;" to each image.

<center>
<img src="http://mythicspoiler.com/ixa/cards/ruinraider1.jpg" style="display:inline-block;" />
<img src="http://mythicspoiler.com/aer/cards/windingconstrictor.jpg" class="hidden-xs" style="display:inline-block;" />
<img src="http://mythicspoiler.com/aer/cards/rishkarpeemarenegade.jpg" class="hidden-xs" style="display:inline-block;" />
</center>

The CSS property of display:inline-block lets me line up elements. It's floating each element that has the property next to each other. Wrapping all the card images in a center tag then centers the lined up card images.

Hopefully this answers your questions.


October 10, 2017 4:47 a.m.

Said on ACDAMAN...

#9

Hey, I didn't test or look at the code you asked me to look at enough because I've now found you added an extra layer of image that you don't need.

style="background-image: url(http://magic.wizards.com/sites/mtg/files/HOU_Header_preloader_0.jpg);position:fixed;top:0px;left:0px;width:100%;height:100%;z-index:-1;"

You don't need this additional background-image style as it's linking to the Hour of Devastation Bolas image which you don't want with the warrior woman image.

Code for warrior woman background image:

<img src="https://magic.wizards.com/sites/mtg/files/images/hero/UR20150128_icon_0.jpg" style="position:fixed;top:0px;left:0px;width:100%;height:100%;z-index:-1;" />

<link rel="stylesheet" type="text/css" href="https://dl.dropbox.com/s/fqxpobte7n2g7wh/TappedOutProfileCustom.css?dl=0" />

Code for Bolas background image:

<img src="http://magic.wizards.com/sites/mtg/files/HOU_Header_preloader_0.jpg" style="position:fixed;top:0px;left:0px;width:100%;height:100%;z-index:-1;" />

<link rel="stylesheet" type="text/css" href="https://dl.dropbox.com/s/fqxpobte7n2g7wh/TappedOutProfileCustom.css?dl=0" />

These are the only two lines of code you need for the background image. Sorry for the confusion.


October 10, 2017 4:32 a.m.

Hey, consider more instant speed one drop spells that can give you an advantage as well as ways to protect Champion? Without Champion this deck doesn't do much and he's a huge target for removal. Being able to play him turn three and leave up a protection spell is good. Forcing your opponent to have two removal spells to take care of Champion. I suggest Blossoming Defense and Dive Down.

Opt should be here as a way to dig for Champion and it's a one drop spell which can then grow Champion while also drawing a card.

Consider cutting Cathartic Reunion and Open Into Wonder for 4x Opt? Also cutting Invigorated Rampage and Magma Spray for 4x Blossoming Defense.


October 8, 2017 8:47 a.m.

Said on ACDAMAN...

#11

I tested the code here, Mage Storm (Budget). At this page I see the woman warrior background image and the description doesn't have the image in it. Do you see something different?


October 7, 2017 2:05 a.m.

Hey, I suggest adding red for Lightning Strike, Shock and Vance's Blasting Cannons. These budget cards give you reach, you're going to want some reach here and mono black doesn't give enough. It's too easy to shall out and not be able to get the last bit of damage in to win the game.

Consider replacing Dire Fleet Hoarder with Scrapheap Scrounger? Scrounger is now budget and really a staple with aggressive black strategies because it's a 3 power two drop who's resilient, using dead aggro creatures from board wipes or removal to bring it back into play at instant speed.

Duress, Gifted Aetherborn and Doomfall is a good sideboard plan as these three cards cover a large amount of matchups.


October 7, 2017 1:54 a.m.

Said on ACDAMAN...

#13

Using Google Chrome and the code you asked me to look at I get the desired result you're looking for without doing any modifications to the code. The background image of the deck stays as the background image and it doesn't appear at the bottom of the description.

<img src="https://magic.wizards.com/sites/mtg/files/images/hero/UR20150128_icon_0.jpg" style="position:fixed;top:0px;left:0px;width:100%;height:100%;z-index:-1" style="background-image: url(http://magic.wizards.com/sites/mtg/files/HOU_Header_preloader_0.jpg);position:fixed;top:0px;left:0px;width:100%;height:100%;z-index:-1;"/>

<link rel="stylesheet" type="text/css" href="https://dl.dropbox.com/s/fqxpobte7n2g7wh/TappedOutProfileCustom.css?dl=0" />

An [[Alesha, Who Smiles at Death]] reanimator deck. The first installment of my graveyard toolbox deck series!

Looking to refine it with some of the newest cards from Ixalan along with other low power cards! Also need some cards that will help this deck play a longer game without people just ignoring me.

Thanks for viewing!

<br/>

Copy this code and replace everything in the description box with it.


October 7, 2017 12:54 a.m.

Said on ACDAMAN...

#14

I'm happy to help you with your background image problem, but what deck are you having the problem with?

I'm using Google Chrome and when viewing Maelstrom Wants a Huggy Wuggy I see the background image just fine and it doesn't go away. At your "Pleeeease Can I Play Now?" deck I don't see a background image, the only image I see is Hour of Devastation Bolas in the description area. Are you wanting the Bolas image to be the background image of the deck instead of in the description?


October 7, 2017 12:26 a.m.

Said on LVL_666...

#15

Hey, the animated image you're using for the accordion at Moskstraumen is really great design. I bet it took you some time and effort to line up all the panels, nice work.

You asked me for some help with it, but I don't understand the question. What's the image doing that you don't want it to do? I'm viewing it in Google Chrome and the accordion and background image are behaving correctly like they should.

I see 13 panels that make up the accordion and the top four minus the second panel are functioning correctly. The rest I can't click on to open because there's no panel title or panel content.

Your CSS for the accordion image is correct.

#custom .panel-heading:after {
    background-size: 100% 1050px;  
}

The original size of the background-image is 1000px therefore to fit the entire image into the accordion you need to use this size or more for this rule. The 100% is using 100% of the original image's size. You can change this percent to something else like 70% which will shrink the background image a lot, but because the of 1050px the accordion will still be this size. If you shrink the image with a different percent you'll also need to decrease the 1050px to reflect this. Changing the percentage other than 100% of the background-size is one way to use larger images for smaller accordions. If you're wanting to fit the background image for the accordion into only the top four panels for instance then you need to change the background-size percentage and px size.

The 1050px is choosing the final size of the accordion based on the background image. If you have a smaller background image then you would use a smaller background size. This is the only rule that has a size for the background image you want to use for the entire #custom accordion.

#custom .panel-default:first-child .panel-heading:after { background-position: 100% -0px; }
#custom .panel-default:nth-child(2) .panel-heading:after { background-position: 100% -85px; }

These rules are using the background-size property of #custom .panel-heading:after with size of 1050px, but moving the position of the background image with the background-position property. As you know, each rule for a panel moves the background image a little bit to create the effect of the all the panels lining up to make a design, but these rules aren't changing the size of the image at all only changing the position of the background image.


October 7, 2017 12:09 a.m.

Said on Ixalan Fish...

#16

Hey again, consider a 20x land 4x Opt strategy? Sequencing your Merfolk plays seems really important here; Opt can help with this as well as help to find lands. Opt gives you another possible turn one play other than Speaker. It can help to find a possible turn two Mimic or Sneak. Getting counters on your Merfolk is now the strategy with Herald therefore using Opt to dig or some other way to dig for Herald as well as Mystic, Rishkar or Gearhulk is helpful. You can include 4x Opt by cutting 1x Island, 2x Deeproot Waters and 1x Spell Pierce.

Waters seems much better as a sideboard card rather than main deck. Three drops of Mystic and Rishkar are better here for your overall strategy. Waters is good at recovering from a board wipe, if one gets past you're counterspells; being able to rebuild a Merfolk army the turn after a wipe with Waters and one or two other Merfolk. Making it good in Control matchups, but not so good in other matchups.


October 4, 2017 8:39 a.m.

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