Harvest Season

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Rare

Combos Browse all

Harvest Season

Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.

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Harvest Season Discussion

devastated-heart on Why Would I Only Want One Commander?

1 week ago

Hey there! I know it's been a while since I last commented, but I was looking through it again and I was thinking that maybe you could take out a few things for more Ramp spells? Like Rampant Growth, Cultivate, Harvest Season, Kodama's Reach, Explosive Vegetation, Nissa's Expedition, or Verdant Confluence. I find that Confluence works well no matter where it goes; and getting a turn to use both Expedition and Harvest Season tends to end up searching for upwards of six lands for . The rest are just cards I feel belong in every green deck to some extent. If you're feeling bold, you could even throw in a copy of Hour of Promise.

"Hard Ramp" gets Lands out of the deck so you aren't constantly drawing them and pulls you ahead of your opponents in the mana game. I'm not saying you have to find a place for all of these cards, but a decent number of them should be in the deck somewhere.

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

2 weeks ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

multimedia on Nissa Elves

2 weeks ago

I'm also a big fan of Nissa and I really like the Nissa theme you have here, it's creative and unique. +1

Consider using Nissa, Vastwood Seer  Flip as your Commander instead of Nath? Not really sure why Nath is your Commander when you aren't playing any other black cards or lands that can make black mana.

Changing to Nissa as your Commander would be better for the Nissa theme you have here, Planeswalkers and cards with Nissa in the name. Nissa as a Commander is great, in fact she's one of the better green Commanders in the Commander format. My suggestions are to use Nissa as Commander and focus on ramp, mana ramp with Elves and land ramp with Elves and spells. I suggest this because a lot of the Nissa Planeswalkers and Nissa named spells have high mana costs you'll need more than Elves to make enough mana to play these cards.

Unfortunately, due to the Commander color identify rules you can't play Nissa, Steward of Elements because it has a blue mana symbol in it's casting cost. You can only use cards of the same color who your Commander is.

Two of the better cards with Nissa in the name are Nissa's Pilgrimage and Nissa's Revelation I recommend adding both especially Pilgrimage.

If choosing to use Nissa as your Commander than here's some cards that have great synergy with her:

  1. Skyshroud Claim
  2. Nature's Lore
  3. Harvest Season

  4. Farhaven Elf
  5. Rampaging Baloths
  6. Tireless Tracker
  7. Courser of Kruphix

  8. Exploration
  9. Burgeoning
  10. Gaea's Touch

These cards I've suggested all care about lands because using Nissa as a Commander is about getting lands into play because you need seven lands to flip her into Sage Animist. Not sure if budget matters to you, but all my suggestions are budget other than Exploration and Tracker.

Good luck with your deck.

Nathan_Hill on Rite of Evolution

3 weeks ago

Seems to me that having only basic Forest with Harvest Season in the deck doesn't make sense. If you find yourself in a situation where you need the triple black to cast Razaketh, the Foulblooded and you have a Harvest Season in hand you are still stuck since you can't fetch basic Swamp.

Chandrian on Saskia the maniac

3 weeks ago

I also have a deck with Saskia at the helm (You can find it on my profile page, not gonna link it here). I think you can play her in very different ways while keeping a strong and fun deck. For example I tried to go with just a multicolor theme.

If you want her abilities to shine then I see multiple roads:

  • swarm the field with tokens, in this case you will need some better / more consistent token producers and some payoffs. For example, Luminarch Ascension (a bit expensive, but the best token producer out there in my opinion) or Ant Queen are very good at making tokens. The precon already has some good token producers and payoffs with Mycoloth and Brutal Hordechief. I would then play stuff like Zulaport Cutthroat and Blood Artist as well as Harvest Season. Maybe include a planeswalker that can make some tokens or buff them (or get other uses out of them).

  • the other option (for taking maximum advantage of Saskia) would be playing some sort of goodstuff evasive deck (trample, flying, unblockable, menace) and combine this with damage doublers like Gratuitous Violence, Furnace of Rath, Quest for Pure Flame and payoffs for hitting players (like the person above me mentionned). With this plan you can probably take out at least one player with commander damage.

What I think is the most important if you want to improve the deck is pick a clear strategy and stick to it. When having access to 4 colours, the most difficult thing is not to find good cards, it's to limit yourself to 100 cards. For that reason if you're honest about what cards you think work/do not work with your plan you'll have it easier cutting.

Good luck, I'm curious what you'll come up with!

Skaloper on Lands Standard HOU

4 weeks ago

Like your idea, Splendid Reclamation + landfall and Bloodbriar sounds pretty op lol. Maybe play more landfall creatures to kill them in one turn? Also not sure its any good here but Harvest Season is at least worth considering right?

DrukenReaps on Wrath of Nature - Infinite Combo Edition

1 month ago

All I can really say is wow, this looks scary. I found some things that may be of interest: Panharmonicon, Wave of Vitriol, Harvest Season, Budoka Gardener, Malignus, Phytotitan, Bane of Progress.

For removals I'd say you could probably remove some of the things which grab only one land. I think cards like Sakura-Tribe Elder and Farseek while nice are likely underpreformers in your deck. Most decks I'd recommend them but you already have so many cards which grab multiple lands and things like Sakura-Tribe Scout which will put multiple lands into play given the chance.

Adam.Cortland on GW Cat Tokens

1 month ago

Yeah i was using Survivors' Encampment because it, kinda of, synergizes with Harvest Season and i wanted to get regal caracal as early as possible, but it did not work out that well. I do have some Fortified Villages laying around that i will start using it. And i changed the Harvest Seasons for a land and 2 Cast Out :D

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