Harvest Season

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Harvest Season

Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.

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Harvest Season Discussion

kamarupa on Throne of Thorns

1 day ago

Thanks a bunch, Kyln! As it stands now, there isn't any spell in this deck that can stop a Terminus. However, I would say that, in general, it's best to wait to cast Life and Limb or Sylvan Awakening until all the combo parts are in hand. In the case of Terminus, casting a Sylvan Awakening with a Throne of the God-Pharaoh down will deal opponents a decent chunk of damage. In the same turn, a Harvest Season will double the lands, but those lands won't be creatures. Since Terminus is a sorcery, an opponent planning on using it against this deck will have to wait until after the Throne deals them damage and after my lands have been doubled. If they do cast Terminus on their next turn, they'll only get half the lands, which would then allow me to cast a Life and Limb on the next turn, provided I have one in hand.

If I were concerned with fending off Terminus, I'd probably add something like Judge's Familiar, Mana Tithe or Restoration Angel to the sideboard. I can't recall any mass flicker spells off hand, but that would be a great way to thwart Terminus, provided it was White or Green. Obviously, I could splash blue for a Negate or something.

jdreilly95 on Sneks and Bugs

2 weeks ago

Black sun's zenith is a staple worth owning, but there are tons of cheaper boardwipes that work 90% as well. Crux of Fate, Hex, Deadly Tempest.

Harvest Season will usually be worse than Kodama's unless you run significantly more 1 and 2 drops. I think you could use more ramp cards in general. One with Nature will do some goddamn work in your deck and is a one-drop.

Infect could be nice. People will assume you're running it anyway. Triumph of the Hordes is a good $ option. Otherwise Tainted Strike or Grafted Exoskeleton. You're going wide, so Golari anthem effects could be good 1x Overwhelming Stampede, Pathbreaker Ibex. Beastmaster does it really well and I see you already run it. Is an awesome card to drop when you already have 7 creatures out.

You have a lot of ways to get damage to creatures and players. You might want to add in some equipment like Quietus Spike or Scytheclaw to take advantage of that.

Counting your car draw spells: Generous Patron, Deathreap Ritual, Skullclamp. These are all great because they will likely give recurrent value, but I would triple this overall count.

Reclaim, Regrowth, and especially Creeping Renaissance are some of the best cards you could run. Your creatures will be boardwiped. Being able to grab 100% of your creatures from the graveyard to your hand stwice is amazing.

As far as removal goes, Bane of Progress fits the counters theme while also providing a lot of removal that won't really touch you. Manglehorn is a low CMC body that has removal built in.

lagotripha on Land Wave

3 weeks ago

I've considered this plan- a bunch of Caravan Vigil/Edge of Autumn/Search for Tomorrow and Harvest Season, but the battle in making the lands consistantly combo is tricky- oonas is good, Whispers of the Muse is good, Underworld Connections is good. The lack of haste on cards like Rude Awakening really hurts though- as untapping all your newfound lands sucks if they don't have haste.

Coward_Token on [PreCon] Selesnya United - Emmara Convoke

3 weeks ago

Harvest Season probably fits in here, in the same vein as Throne of the God-Pharaoh

Skjoldschoennemann on Old Men from the Forests

4 weeks ago

Hi McToters, Thanks very much for your suggestions.

Though Natural Affinity is a really cool card, i can't really see how it synergises with the rest of the deck. It also requires me to have more lands than my opponent, which only happens if I get a Harvest Season or genesis wave.

Regarding Lure and Seton's Desire (though I almost want to put Seton's Desire in because of flavor), I think that Overwhelming Stampede and Triumph of the Hordes is just better, and they require less creatures to win the game.

I can see the point in running X-spells, but besides Green Sun's Zenith which is a little expensive, i couldn't find any that I think would be worth playing.

Craterhoof Behemoth is one of the greatest finishers in all of commander, but I really want to keep this deck somewhat affordable.(I honestly thought that it was in the maybeboard).

And again, thank you for taking the time to write a comment :)

kamarupa on Complete Manifesto

1 month ago

Perhaps Throne of the God-Pharaoh could double down with your Impact Tremors. It combos nicely with Harvest Season, which could help you mana fix as well as deck-thin. I don't see these as amazing suggestions, but within the realm of possibly useful, especially as 1-offs.

thegreatwizard on Extra Kobold Flavor!

1 month ago

Nice deck! You might consider some haste-enablers such as Anger, Bloodsworn Steward, Xenagos, God of Revels, Fervor, Concordant Crossroads, Mass Hysteria, Lightning Greaves, or Fires of Yavimaya to get huge amounts of burst damage with Prossh and OTK opponents out of nowhere. Also with the amount of tokens you generate, cards that have synergy with armies of tokens (e.g. Parallel Lives, Doubling Season, Overwhelming Stampede, Triumph of the Hordes, Harvest Season, and Second Harvest) could be very effective, especially if you area able to curve out with Parallel Lives or Doubling Season into Prossh the next turn. Also, cards that can turn your many tokens into mana could have a lot of potential as well. You've already included Cryptolith Rite and Growing Rites of Itlimoc , but the addition of Ashnod's Altar, Thermopod, Pawn of Ulamog Cards like Green Sun's Zenith, Chord of Calling, Heroic Intervention, Damnation, Crux of Fate, Sylvan Library, Vampiric Tutor and Demonic Tutor could provide the the deck with additional consistency, utility, and power. If you wnt to add another mana-doubling card, Mana Reflection would fill that role. It looks as if you have a bit of a 'sacrifice stuff' subtheme as well, so more cards to add for that could be Barter in Blood, Birthing Pod, Blood Divination Attrition, Awakening Zone, Bloodspore Thrinax, Disciple of Bolas, Eliminate the Competition, Mazirek, Kraul Death Priest, Sidisi, Undead Vizier, Sadistic Hypnotist, Goblin Bombardment, and Razaketh, the Foulblooded. Other considerations might be Sprouting Thrinax, Goblin Sharpshooter, Atarka, World Render, Grave Titan, Oracle of Mul Daya, Dragonlair Spider, Stalking Vengeance, Tempt with Vengeance, Xenagos, the Reveler, Poison-Tip Archer, Avenger of Zendikar, Fecundity, and Pitiless Plunderer. Those are just a few suggestions, and good luck with the deck!

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