|Commander / EDH||Legal|
Printings View all
Combos Browse all
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (22)||Lindough , Ellyreia , RedMulligan , Atroxreaper , AlertKnave8075 , darthnuchi , mcstang1986 , Themasterpirate , Vasbear1 , , killstars , duff87 , bakeraj4 , , philktoken8998 , damo_rox , meowCat1234 , MattN7498 , vashaclarens , BladeMasta220 , golgarigirl , Relevantworm|
Harvest Season Discussion
9 hours ago
There are not nearly enough draw engines, too many trample enablers. Arlinn Kord Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?
2 days ago
clayperce: Eheheh no, that wasn't the angle I was looking for but thanks anyway. I guess similarly you could utilize the free tapping from the Spinner to enable e.g. Harvest Season without risking your spidies in combat.
MagicalHacker & enpc: Yeah this was more what I had in mind. It's too bad Ajani's Chosen isn't or Ishkanah could have utilize the combo (also, Skybind letting you e.g. temporarily remove blockers in exchange for tapping tokens is pretty neat).
3 days ago
All good thoughts. Cut Yahenni and Necro for the swords and cut Ashnod's Altar for Path of Discovery. Altar was a holdover from an old version of this list that had more stax effects and X spells. I agree that it's not really needed in my current iteration. Yahenni appeals to me because in this deck it will almost always be indestructible and will grow as the game progresses. Also, sac outlets are always good. But still, probably not he best fit.
I'd 100% run Earthcraft if I owned a copy, alas I don't and I don't feel like dropping $35 at the moment. Same reasoning for Shizo. If I had earthcraft I think it'd be easier for me to run Harvest Season.
One ramp effect I am considering is Hour of Promise. I'd add Cabal Coffers for sure if I did that. I just don't like how few swamps this deck runs which makes Coffers basically dead without Urborg. There are enough deserts that I could even get the tokens!
I TOTALLY forgot about Protean Hulk. Crap, now I need to find room for that too.
3 days ago
@SmashAdams, here is my updated list so far.
I followed your lead and added the same cycling lands to beef up Archfiend and, as such, also added Life from the Loam.
I couldn't bring myself to break up the Natural Order package that can get me token pump (Craterhoof Behemoth), card draw (Regal Force), or an instant board presence (Hornet Queen). Testing may show if it's in the deck's best interest to remove this in order to make space for lower CMC spells like Blood Artist and ilk.
You don't feel that Liliana's Influence is too pricey (mana wise) for the effect? I like that it can spread counters and make tokens but if I don't have a way to take advantage of those counters it's a pretty poor excuse for a board wipe. I'm still on the fence here and haven't added it yet.
Yahenni, Undying Partisan is in because I've been dying to play him and I feel like he could be good. I probably should find room for Sword of Feast and Famine and Sword of Fire and Ice though to get maximum value from him. I also feel like the swords would be of great benefit to Hapatra and keep her combat trigger relevant later in the game.
What do I cut for Path of Discovery?The second I get my hands on a Shizo it's going in. That one is a no brainer for sure.
Also, I think Devoted Druid still has a place even without Quillspike. It's fine ramp that can be cashed in for 2 snakes when ramp is not relevant. Also it's a decent creature to stick Journey to Eternity on because I control the death trigger. Also fine Natural Order fodder.
1 week ago
Great looking deck, I built one using these commanders as well called double double with a double strike and multiple combat sub theme.
Some others are Throne of the God-Pharaoh , Aggravated Assault ,Nature's Will , Earthcraft you throw Aggravated Assault with Nature's Will and that'll give you infinite combats another one for Mana fixing is Druids' Repository
1 week ago
Not to be rude, but this list seems a little short on creatures.
Here is a few suggestions pulled from EDHRec:
Gudul Lurker, Jhessian Infiltrator, Siren Stormtamer, Hypnotic Siren, Cloudfin Raptor, Wingcrafter, Spire Tracer, Zephyr Sprite, Hope of Ghirapur, Elvish Mystic, Llanowar Elves, Cloud of Faeries, Cloud of Faeries, Faerie Miscreant, River Hoopoe, Coastal Piracy, Coiling Oracle, Stratus Dancer, River Sneak
2 weeks ago
Hey thanks a bunch for the upvotes, Death927 and Dismal! This is certainly not the fastest of decks, and I'm still working on it, tweaking the numbers of bit and what not, but it is fun and fairly unique. The primary win con is getting a Feed the Pack down after using Harvest Season to load up on lands with a Traproot Kami or Dungrove Elder down. Then use the Feed the Pack to sac the Kami or Elder for a ton of wolves! Alternatively, a Primal Bellow on a Dungrove Elder could be a wincon, and also, Howl of the Night Pack after a Harvest Season.
I played this three times last on Cockatrice in 3 player. It lost the first game to Emrakul (we were playing sub $100 Modern budget, so Emrakul really shouldn't have been allowed, but we're pretty casual). Then it floundered the second game, but the third game it went off like crazy and annihilated both opponents in short order. Today I'm making some tweaks based on how it performed last night and hopefully it will run a little smoother.