|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Urza's Legacy (ULG)||Common|
Combos Browse all
Cloud of Faeries
Creature — Faerie
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
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Cloud of Faeries Discussion
1 week ago
I added Vendilion Clique and a bunch of other value etb creatures. The true power in this deck is the ability to abuse really good etb steal effects Puppeteer Clique, Cloud of Faeries. Next combine with extra turns and high cmc spells you can cast for less. Dig Through Time, Commandeer, Misdirection.
2 weeks ago
Been testing a competitive build of Niv-Mizzet, Parun lately - Here are a few thoughts.
Could be playing more rituals. They cast Niv earlier, combo with Niv, and are good with PiF/Engine.
Personally am still unsure on what the correct build for Niv is - I could easily be wrong on most of these thoughts. The list I'm working on also needs a lot of tuning and a few expensive pieces like Candelabra and Twister.
3 weeks ago
Snap is interesting, I usually associate it with comboing off and doing nutty things with Cloud of Faeries or Mnemonic Wall, but it probably isn't the best in this deck because I really can't make use of the bounceland cycle from Ravnica, like Simic Growth Chamber, since I have to keep my basic count very high.
Unfortunately none of the other cards are legal in Pauper. Format is made up of entirely commons, and even though Frantic Search is a common, it's actually banned lol.
1 month ago
Thanks for the comments on Spirits Wall.
What do you guys use to value your decks? We use Deckstats.net Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found TCGPlayer.com (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.
Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.
Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.
Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.
I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?
Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).
Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.
I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.
Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.
I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.
Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.
Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)
Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.
Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.
Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!
Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.
Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).
I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.
Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.
Good deck idea, like the flicker. +1.
1 month ago
Ancestral Statue is a 1-card combo
Last_Laugh on animar
2 months ago
Cards I'd suggest cutting (25): 1x Broken Bond 1x Cultivate 1x Farseek 1x Gitaxian Probe 1x Grow from the Ashes 1x Hour of Promise 1x Kodama's Reach 1x Seasons Past 1x Skyshroud Claim 1x Windfall 1x Zendikar Resurgent 1x Arcane Denial 1x Blessed Reincarnation 1x Brainstorm 1x Chain of Vapor 1x Mana Leak 1x Mental Misstep 1x Noxious Revival 1x Reality Shift 1x Unwind 1x Amulet of Vigor 1x Chrome Mox 1x Helm of the Host 1x Mox Amber 1x Paradox Engine
2 months ago
+1...This looks fun, not typical of UB pauper decks. Not sure if you know, Cloud of Faeries is banned in pauper...possible replacements to consider: Drake Familiar(good for resetting Unstable Mutation), Elusive Spellfist or Tidehollow Strix.
2 months ago
Remorseful Cleric is another nice card that was printed recently. I would play 0-1 in the main and 1-3 in the side.
This would change how the deck plays, so if you want to stick to the enchantment package I would just recommend trimming an Island Sanctuary. 4 Sanctuary and 3 E Tutor is more than you need for a card that you don't want in multiples.