Cloud of Faeries

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Urza's Legacy (ULG) Common

Combos Browse all

Cloud of Faeries

Creature — Faerie

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling (, Discard this card: Draw a card.)

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Cloud of Faeries Discussion

hoardofnotions on Un-FLICKING-believable!!!!!!!!!!

1 day ago

I_TappedWrong first of all thanks for taking the time to upvote and comment. I love talking about this deck, it has been performing very well.

I have a question about Turnabout, what would I be using it for? I normally see turnabout as a combo card, but I don't have any of the pieces to combo with. It just seems out of place with what I'm currently doing, but I wanna hear why you thought it'd be good.

Cloud of Faeries is a cheaper cmc card but doesn't make infinite mana when combo'd with deadeye, or ghostly flicker + izzet chronarch. Is there another reason I should be running the card?

Garna, the Bloodflame is a super cool card I can't wait to use, though I'm not sure this is the deck I want it in. What would it be replacing? Phyrexian Delver I think is better the majority of the time.

I really like debating card choices, if you want to explain your thoughts a little more I'm down to talk more about my favorite deck :)

Durkle on G/W Sliver Pauper

2 days ago

Well let me be the first to say: Welcome to the wide world of pauper! Very fun format, it's basically exclusively what I play online these days. Never played GW slivers myself, but I've played against it more than my fair share of times. I definitely have a few ideas on how you could improve this list.

First and foremost, you'll want 3-4 copies of Journey to Nowhere in the main. Pauper is actually one of, if not the most, interactive format. There are still a few uninteractive decks floating around, but most of them have been banned out over the years, starting with Temporal Fissure, Cloudpost, Cloud of Faeries, Peregrine Drake, et cetera. Point is, if you run into a Gurmag Angler or a Myr Enforcer (which are both very common), you'll want a quick and easy way to get rid of it.

Another easy thing to change is replacing Commune with the Gods with Lead the Stampede. You're using commune only to find creatures, which... at that point, you may as well be playing Commune with Nature for one less mana. But no, Lead the Stampede is incredible. It will almost always net you at least 2 creatures, but best-case-scenario draws you 5 creatures for 3 mana.

Should probably play some dual lands for consistency. Shaving 2 of each basic and adding 4 Blossoming Sands should do the trick in and of itself.

Gemhide Sliver is a card that you honestly don't really need. One cool thing about sliver decks is that they're highly customizable, so if you want to play it, then by all means. Tapping your creatures to add mana just isn't something your deck is interested in doing, in general. You want to be attacking with your dudes every turn you can, so at that point I think the Gemhide is better suited as anything else. For example, I think Spinneret Sliver is a good one to consider for the main. Probably not as a 4-of, but flying creatures are very abundant. Specifically, Mulldrifter and Kor Skyfisher are everywhere, plus the occasional Glint Hawk or Vault Skirge. Plus, being a natural 2/2 for 2 mana is nice, as opposed to being a 1/1.

Beyond that stuff though, not sure what else I can offer. I don't know enough about playing the deck to talk about shaving some of the numbers. I will say though, MTGGoldfish is the best pauper decklist resource. Not a big fan of their content honestly, but it's a great site to see decklists. GW Slivers is an archetype you can find in the pauper metagame section, where you can find a bunch of different takes on the list, complete with sideboards.

But yeah. I hope any of that is useful, and good luck with the deck!

Last_Laugh on Animar

1 week ago

Ok the first thing Im noticing here is 34 non-creature spells. That's an absurdly high count for Animar and you want half that TOPS (I run 12 myself).

There should be 0 mana rocks (sol ring is debatable... I don't run it) and 0 Cultivate type cards here (Crop Rotation is ok if you have Gaea's Cradle tier lands to look up). Your mana fixing comes from mana dorks or creatures that search up lands, so just keep those and drop the rest. Vizier of the Menagerie should replace Chromatic Lantern. Also look into Cloud of Faeries and Peregrine Drake (Palinchron too if you can afford it).

Doubling Season should be Hardened Scales... you can do a LOT with the 4 mana you save and the effect is relevant earlier here.

You also need some draw power. Primordial Sage, Garruk's Packleader, Tishana, Voice of Thunder, and Glimpse of Nature are all good options here.

I could go on still but I'm just posting a link to my list for ideas. Animar, Gaea's Hemorrhoid

Last_Laugh on Temur Animar EDH

2 weeks ago

The first thing I'm noticing is 30 non creature spells in the deck. With Animar, you want about 15 TOPS (I run 12).

Your Signets, Cultivate etc. should be mana dorks. Anything from Birds of Paradise, Bloom Tender, Somberwald Sage, Shaman of Forgotten Ways, Sylvan Caryatid, or Beastcaller Savant. There's loads more options but this covers some of the best options.

Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron are all disgusting here.

I'd also suggest more card draw. Consider Primordial Sage, Sylvan Library, Tishana, Voice of Thunder, Glimpse of Nature, and maybe Garruk's Packleader.

I'd suggest finding room for Heroic Intervention for boardwipe protection. Ancestral Statue goes infinite with Animar and enough mana or counters on Animar (return Ancestral Statue to your hand over and over with its' own ETB). Cloudstone Curio, Equilibrium, and/or Temur Sabertooth are all great options for abusing ETB's.

I could continue but I'm just posting a link to my list for ideas. Feedback, upvotes, and ideas are appreciated. Animar, Gaea's Hemorrhoid

Regoober on

2 weeks ago

Nice Start. My version centered around Sage of Hours infinite turns, but this is way more kind-hearted. I recently retired him because he was very two-note (either infect or infinite turns). I also ran Man-o'-War, Shrieking Drake and AEther Adept with Aluren for infinite experience. Another infinite Experience combo was Cloud of Faeries or Peregrine Drake with Deadeye Navigator.

Now that the price has come down a bit Devoted Druid is a nasty little trick. Also, Deranged Hermit is 5 Experience for 5 which can really change a game. Panharmonicon is a neccesity as it makes your commander's etb skill trigger twice (and your ten creatures with etb triggers twice, too!)

Last_Laugh on Animar, Soul of Infinite Combos (Multiplayer)

2 weeks ago

Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron are all great combo enablers here. Clones also further this cause (or any other ETB), I run Phantasmal Image, Phyrexian Metamorph, Clever Impersonator, Stunt Double, and Dack's Duplicate personally.

I'd also suggest Equilibrium as a 2nd Cloudstone Curio option that also lets you bounce your opponents creatures. Temur Sabertooth is another great option, I run all 3.

Gwent on Birds of Prey - Make Them Pray

1 month ago

That's certainly a welcome interpretation, I do think I should make room for the AEthersnipe but unfortunately I'll have to disagree on some of the others. It looks like you're running a lot of creature bounce in your blue base which is likely useful for your meta. In a pure pauper match-up, that may very well be optimized. However I've found that for myself, giving my opponents extra ETB effects and investing mana into merely stalling out a single creature among potentially more creatures coming from two other players does not do the trick. I'd rather invest my blue and white slots elsewhere, perhaps into digging for and protecting the P-drake combo or ramping. I also believe that Thraben Inspector is very good in my build, which i notice is another difference in our U/W setup. Additionally, I like the look of Cloud of Faeries as a redundant P-drake with karoos on board.

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