Cloud of Faeries

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Urza's Legacy (ULG) Common

Combos Browse all

Cloud of Faeries

Creature — Faerie

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling (, Discard this card: Draw a card.)

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Cloud of Faeries Discussion

Fatespinner79 on Esper Familiars

1 week ago

Ghostly Flicker requires three mana while Cloud of Faeries uptap only two lands. So you need another card that either reduces the mana for blue spells and a land that produces two mana to make the combo work. So a five card combo.

How can you prevent counterspells?

ToolmasterOfBrainerd on All-in combo or no combo ...

1 month ago

Chronic Banana Syndrome

Right now the deck is built as a synergistic control deck, but with what is supposed to be an accidental combo which I find myself tutoring for every game anyway because I don't have any better way to win.

I feel like I should add more combo-enablers (Cloud of Faeries) and another combo (Isochron Scepter + Dramatic Reversal) and just go all out. It would probably be good, but it might not be very fun for opponents.

Alternatively I could remove the combo altogether and play more midrange value stuff to actually have a way to kill opponents, but then I'd be better with a different commander, and at that point in different colors because bug commanders don't have many options.

How much do you players take offense at combo decks? For context I'll mostly be playing with pretty serious players who only have themselves to blame if they don't have an answer to combo, but nonetheless I don't want to be that guy who no one likes to play with because I play an unfun deck.

Force_of_Willb on ⬇ ⬊ ➡ FP

1 month ago

My suggestions is to add similiar cards for more consistancy:

Cut Fireball down to 1x since you wont want to draw it until you combo off.

remove the hexproof spells to add more card draw in perminent form like Elvish Visionary, Abundant Growth, Ichor Wellspring and/or Carven Caryatid to help you get to your combo pieces better. Once you have initiate mana with the combo you can target the wall and one of these cards to find your wincon fireball.

Run Archaeomancer as Mnemonic Wall 5-8

Displace for copies of ghostly flicker 5-8.

you can try Cloud of Faeries and Izzet Boilerworks+Simic Growth Chamber as a second way to get initiate mana. You would need two of those lands in play to make 4 mana using the 3 to recast Flicker - netting one each cast

Don't know if they are legal in pauper but Frantic Search, Rewind, and Snap for control (maybe sideboard)

I would try it like: 8x - 1 drop mana dorks, 8x - 2 drop draw perminent, 3x Cloud of faeries, 4x Archaemancer, 4x Mnemonic Wall, 4x Penegrine Drake, 4x Displace, 4x Ghostly Flicker, 1x Fireball, 20x Lands - with 4x izzet boilerworks 4x simic growth chamber 4x Halimir depths 8x forest

TheVectornaut on Dead eyes don't blink infnite combo (MEGA BUDGET)

1 month ago

Cloud of Faeries also goes infinite if at least one of the lands you are untapping is one of the Ravnica lands, and considering they are half of your lands, that doesn't seem too rare.

Shane on Chain Lightning in Paper Pauper

2 months ago

Yes you can.

From the wiki:

As off November 16, 2016, ten cards are banned in Pauper tournaments:

Cloud of Faeries, Cloudpost, Cranial Plating, Empty the Warrens, Frantic Search, Grapeshot, Invigorate, Peregrine Drake, Temporal Fissure, Treasure Cruise

No cards are restricted in Pauper tournaments.

greyninja on Animar, Soul of Ass-Kickery!!

2 months ago

Hey I hope you're still working on this! You commented on my deck and it took me a bit to get back as well. I know I +1'd a long ass time ago lol

Since you are going all creatures: you need to find ones that fulfil roles of noncreature spells.

Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Coiling Oracle, maybe Ondu Giant. You have Solemn Simulacrum and Birds of Paradise which are fantastic. There's really expensive ramp too, like Bloom Tender and Lotus Cobra

Phyrexian Ingester, Duplicant, Flametongue Kavu, Inferno Titan... Reclamation Sage, Ainok Survivalist, Manglehorn, Woodfall Primus... Mystic Snake, Draining Whelk...

I could not agree more with hintseeker's first point about drawing cards and utilizing colorless creatures. That's the meat n potatoes of the deck

I like Shaman of the Great Hunt; but not everybody does! It can chug along and turns all your creatures into pseudo-vampires. What's not to like? Thrasios, Triton Hero has a similar draw ability. Rashmi, Eternities Crafter is rad. Prime Speaker Zegana can be huge. Vizier of the Menagerie is a cool new card. Elvish Visionary and Wall of Blossoms just went back into my deck. I don't run Sages of the Anima since I'm running noncreature spells I want to draw, but it would be great in here once you've decided you've played enough lands. Filter them out for multiple creatures per draw. Oracle of Mul Daya is a thing too, and Magus of the Future

To put Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron into perspective; imagine the payoff of untapping all your lands after casting multiple creature spells and just keep going. Now bounce one of them with Shrieking Drake/Dream Stalker/Man-o'-War, cast again, keep going. With enough +1/+1 counters on animar: Temur Sabertooth can bounce them for infinite mana and infinite animar counters (Cloud of Faeries needs lands like Izzet Boilerworks/Gruul Turf/Simic Growth Chamber). Deadeye Navigator can also gain infinite mana via "Flicker" effect. Lastly, Tidespout Tyrant bouncing any two colorless and/or land-untapping creatures you control goes infinite. Whether it's eldrazi or morph doesn't matter. Ancestral Statue alone bounces itself into an infinite animar

Obviously I've given way too many suggestions. Choose what works for you and your budget. Also every playgroup/meta is different.

You have some bangers in here like Maelstrom Wanderer, Craterhoof Behemoth, Phyrexian Metamorph, etc. Anger and Ogre Battledriver are great for an aggro deck like this

Cards I would take out: Ancient Silverback, Enclave Elite, Frontier Guide, Hanweir Lancer, AEther Membrane, Primal Clay, Young Wolf, etc. Instead of running something like Grazing Gladehart; invest in a Purphoros, God of the Forge mwahahaha

Above all, have fun! Cheers!

NV_1980 on Infinite Combo Control

3 months ago

Hi,

First off, interesting list. However, I think I'm seeing two mistakes in your infinite combo list:

Have fun!

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