|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Urza's Legacy (ULG)||Common|
Combos Browse all
Cloud of Faeries
Creature — Faerie
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
|Have (9)||SoggyGecko , ibraJG84 , ironax , Benniator , killstars , XxCataclysmiCxX , beatdown36 , NorthernCrow , BlueMageBrandon|
|Want (9)||ASCLEPIUS , ryaniskool , OldSchoolFun , zn.tportlock , Rathe , fadelightningmm , 1337_Nerd , xpsychovampx , DarthMeatloaf|
Cloud of Faeries Discussion
2 weeks ago
Perhaps Deadeye Navigator so you can combo or do some ETB shenanigans
Mulldrifter because I like one mana draw two cards
Conduit of Ruin because YES
Genesis Hydra for basically overpowered cascade
I would take out
Death's Presence because creatures very rarely die and for six mana even getting two activations is not enough value
Bane of Bala Ged is just not enough compared to some other cards
Deadbridge Goliath is not explosive enough
Same with Ulamog's Crusher
1 month ago
Tsabo's Web does tap some of my lands, buts its mainly there as another 2cmc cantrip alongside Wall of Omens and Spreading Seas, its also worth noting i would run Back to Basics if i had one, and web doesnt tap as much of my stuff as Stasis or Winter Orb/Static Orb, and not to mention i can untap the lands affected by web via Cloud of Faeries,Flickerwisp, Felidar Guardian
1 month ago
A couple things:
I don't see any way to just win the game outright besides some random flyers. You probably don't want to be the guy that removes everything your opponents play and only wins by beating down with a Resolute Archangel. Brago can be so oppressive at times your opponents will be practically begging you to pull some infinite combo out your ars and finish them off.
Suggestions for the win con: Strionic Resonator goes infinite with brago and any combination of one or more mana rocks that produce at least 2 mana total. Deadeye Navigator or Eldrazi Displacer + Peregrine Drake = infinite mana and etbs of any creature you control (Cloud of Faeries could be a drake with the right lands/Panharmonicon). And my personal favorite, creatures that make tokens (e.g. Whirler Rogue) and token buffing (e.g. Cathars' Crusade).
Nephalia Drownyard can't go in a UW commander deck because of the symbol and how color identity rules work.
1 month ago
You have about the right amount of lands for a deck with an average mana curve. You have lots of high cost stuff, so your landbase is pretty good. However, the submerged boneyard and unknown shores dont seem to be doing anything, as your deck has only blue cards in it. I would reccomend switching those out for some more islands, or blue lands with abilities, like Faerie Conclave or maybe something like Lonely Sandbar. In the actual deck, you have a lot of decent cards, but no general theme to the deck and no win strategy other than to overwhelm them with creature. You did note that these are the only blue cards you have at your disposal, so im not sure how to change that, but you might want to get some cards that do the same thing for a lower mana cost. for example, instead of advanced hovergard or aven fisher, you might want something like Fog Bank for defense or Cloud of Faeries to replace them. Being able to play these cards two turns sooner than hoverguard and fisher will be better in the long run. Your spells seem pretty good, but a few of them are out of place, and i think you should add in another Rise from the Tides as that is your win condition. Roiling waters seems to be a bit too much mana, i would reccomend switching it for something like AEtherize as a mass boardwipe of their creatures when they attack you for much less mana. Again, as these are the only blue cards at your disposal, you probably wont be able to make these changes.
1 month ago
I agree that Birthing Pod is a bit clunky, but it is also a card that your opponents have to answer quickly. A lot of Animar's utility creatures are at 2 CMC, creatures that tutor are at 3 CMC, and combo cards are at 4 and 5 CMC. If you can cast and activate the Pod on the same turn, you are likely to be advancing your board state in a significant manner. Running Kiki combo means that you can go straight from a 2 CMC creature to Pestermite, untap the Pod, then trade in the Pestermite for either Glen Elendra Archmage or Ancestral Statue all in one turn. The Archmage also gains extra utility in that you can use Pod twice on the same turn to grab Zealous Conscripts (used to untap Pod) and Kiki. If Spellseeker is in the deck, you would also be able to Pod into Spellseeker to grab Glimpse of Nature or a counterspell, and then Pod Spellseeker into Ancestral Statue the next turn to hopefully win.
Pod is still a bit situational though, and if I cut the Conscripts then I think that I would lose about half the reason to run Pod. That's why the both of them are high on my "Possible Cuts" list.
And regarding Cloudstone Curio; while I agree that it is difficult to tutor for, I don't really see it as a card with much baggage. You don't need morph creatures in the deck for it, because cards like Cloud of Faeries, Peregrine Drake, and Beastcaller Savant can set up infinite loops with it as well. But it is still a card mostly dependent on Animar to achieve infinite combos, so if you are looking for a fast combo that doesn't need Animar as a component then the Curio doesn't help much in that regard.
If you see the Curio as a "sacred cow" in the deck and opt to remove it, you may also have to look at Peregrine Drake as well. Peregrine Drake is fantastic as a type of "ritual" effect in Animar and can net you ridiculous amounts of mana, but it looses a significant part of its win potential without Curio. So if you label the Curio as a Sacred Cow, then I think you'll have to do the same for Peregrine Drake.
1 month ago
@wraya2: Unfortunately Pemmin's Aura is an uncommon. Would be great otherwise
@IMMG54: Thanks for the suggestions. The key creatures definitely are above 3CMC, which makes Unearth kind of weak. Exhume is a neat idea, but I think it would just play out like a ritual on combo turns since I don't think I would cast it earlier if I give my opponents something as well. I thought about adding Pulse of Murasa or Grapple with the Past to increase the number of recursion (especially for lands, since you might want to recur a Karoo to be able to combo off with Cloud of Faeries), but I'm not sure what to take out.
1 month ago
I_TappedWrong first of all thanks for taking the time to upvote and comment. I love talking about this deck, it has been performing very well.
I have a question about Turnabout, what would I be using it for? I normally see turnabout as a combo card, but I don't have any of the pieces to combo with. It just seems out of place with what I'm currently doing, but I wanna hear why you thought it'd be good.
Cloud of Faeries is a cheaper cmc card but doesn't make infinite mana when combo'd with deadeye, or ghostly flicker + izzet chronarch. Is there another reason I should be running the card?
Garna, the Bloodflame is a super cool card I can't wait to use, though I'm not sure this is the deck I want it in. What would it be replacing? Phyrexian Delver I think is better the majority of the time.
I really like debating card choices, if you want to explain your thoughts a little more I'm down to talk more about my favorite deck :)
1 month ago
Well let me be the first to say: Welcome to the wide world of pauper! Very fun format, it's basically exclusively what I play online these days. Never played GW slivers myself, but I've played against it more than my fair share of times. I definitely have a few ideas on how you could improve this list.
First and foremost, you'll want 3-4 copies of Journey to Nowhere in the main. Pauper is actually one of, if not the most, interactive format. There are still a few uninteractive decks floating around, but most of them have been banned out over the years, starting with Temporal Fissure, Cloudpost, Cloud of Faeries, Peregrine Drake, et cetera. Point is, if you run into a Gurmag Angler or a Myr Enforcer (which are both very common), you'll want a quick and easy way to get rid of it.
Another easy thing to change is replacing Commune with the Gods with Lead the Stampede. You're using commune only to find creatures, which... at that point, you may as well be playing Commune with Nature for one less mana. But no, Lead the Stampede is incredible. It will almost always net you at least 2 creatures, but best-case-scenario draws you 5 creatures for 3 mana.
Should probably play some dual lands for consistency. Shaving 2 of each basic and adding 4 Blossoming Sands should do the trick in and of itself.
Gemhide Sliver is a card that you honestly don't really need. One cool thing about sliver decks is that they're highly customizable, so if you want to play it, then by all means. Tapping your creatures to add mana just isn't something your deck is interested in doing, in general. You want to be attacking with your dudes every turn you can, so at that point I think the Gemhide is better suited as anything else. For example, I think Spinneret Sliver is a good one to consider for the main. Probably not as a 4-of, but flying creatures are very abundant. Specifically, Mulldrifter and Kor Skyfisher are everywhere, plus the occasional Glint Hawk or Vault Skirge. Plus, being a natural 2/2 for 2 mana is nice, as opposed to being a 1/1.
Beyond that stuff though, not sure what else I can offer. I don't know enough about playing the deck to talk about shaving some of the numbers. I will say though, MTGGoldfish is the best pauper decklist resource. Not a big fan of their content honestly, but it's a great site to see decklists. GW Slivers is an archetype you can find in the pauper metagame section, where you can find a bunch of different takes on the list, complete with sideboards.
But yeah. I hope any of that is useful, and good luck with the deck!