Cloud of Faeries

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Urza's Legacy (ULG) Common

Combos Browse all

Cloud of Faeries

Creature — Faerie

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling (, Discard this card: Draw a card.)

Cloud of Faeries Discussion

Leptys on Aluren Yarok

1 week ago

@MrDimir:

Gilded Drake is easily one of the best creatures in the deck and in competitive EDH metagames in general. Stealing generals which run away with the game like Gitrog, Zur, Urza, Thrasios and others is just too good to pass up on. Sometimes I even joke about the real general of this deck being anything your opponents are playing as you have all the tutors that fetch Drake, often even directly into play. Drake also is borked with Yarok contrary to popular belief, as you get to do a 3-way switch, stealing one creature and forcing opponents to swap between Drake and one other creature (you also choose each target as you control Drake when it enters play).

@Dragonalex1112:

You can play infinite mana outlet draw spells if you like. This Yarok list just emphasizes on putting most if not all of the required draw outlet cards into ETB-creature form, which can be tutored with the same creature tutors that fetch combo cards like Cloud of Faeries and Shrieking Drake . These ETB creatures also work as decent topdecks and get amplified by Yarok's extra triggers and bounce engines, allowing you to save deckslots by not really needing any X draw spells to go off consistently. One of the main appeals of Yarok lists arguably is precisely the fact that they don't require any "dedicated" outlet cards to win games, save for the occasional Laboratory Maniac or Jace, Wielder of Mysteries which are just too good win cards to not include in many lists ( Demonic Consultation / Tainted Pact + Lab Man win lines are the meta right now in most stalled games where there are many stax pieces out and counterspells ready to fire).

@Proa21:

Lim-Dul's Vault is not included mainly due to personal preference; I like to use its slot to playtest other cards almost as a baseline. You can definitely run it in your deck, and that list would most likely be better for it.

multimedia on Yarok, but I'm Paper

1 week ago

Hey, if you're wanting combos consider adding Flash Hulk? Protean Hulk and Flash are the enablers to setup a winning creature combo.

The advantage of using Hulk combos with Yarok as General is Yarok gives you an extra ETB ability for small creatures who Hulk can tutor for such as Cloud of Faeries and Hulk can tutor for many small creatures including three two drops. With Yarok + four lands + Cloud of Faeries + Shrieking Drake equal infinite mana by tapping and untapping those four lands repeatedly. Adding draw from a creature who ETB lets you draw and cast all the cards in your deck with infinite mana.

The combos are:

Laboratory Maniac can be a win condition with infinite mana and infinite draw because the two drop can draw after Labman is on the battlefield. Aetherflux Reservoir is another win condition because you're repeatedly casting all these cards while being able to draw into Aetherflux. Like Storm, Aetherflux cares about all the cards that you cast during the turn before and after it's on the battlefield. I see Spellseeker and it's an excellent enabler for Hulk combos. With Yarok's trigger Spellseeker can tutor for both Flash and Summoner's Pact which lets you tutor for Hulk for free.

You're already playing several of these cards that can be part of combos, but other cards to consider adding:


Cards to consider cutting:

  • Tishana, Voice of Thunder
  • Panharmonicon
  • Greenwarden of Murasa
  • Noxious Gearhulk
  • Kruphix, God of Horizons

Kalavas on Bant Blink & Flicker

1 week ago

Some minor changes to this deck:

Added Sea of Clouds and Bountiful Promenade and took out a Forest and Evolving Wilds .

Added Spellseeker and Cloud of Faeries and took out Fracturing Gust and Green Sun's Zenith .

I think these changes will help make the deck more resilient and enable earlier combo's.

multimedia on Chulane, Leader of the Hordes

2 weeks ago

Hey, nice budget version of Chulane.

Exotic Orchard , Ash Barrens , Yavimaya Coast , Prairie Stream are other budget lands to consider adding. Mystic Remora is already among the best repeatable draw in multiplayer Commander, but with a huge amount of land drops that Chulane provides then it's even better since can pay it's Cumulative upkeep cost. Neoform is a very good budget creature tutor in Commander that also puts the creature you tutor for onto the battlefield.

If attacking with creatures is something you want to be doing then Champion of Lambholt is good to make your creatures unblockable; she can get a lot of counters quick. I see Protean Hulk and Flash is the combo card with Hulk to cheat it's die trigger. It's called Flash Hulk. With Hulk in your hand cast Flash and choose to put Hulk onto the battlefield. Don't pay it's cost which sacs Hulk triggering it. Cloud of Faeries is a good creature to be part of the creatures you get with Hulk. Cloud's ETB to untap two lands can give you more Chulane triggers.

Cards to consider cutting:

  • 2x Island
  • 1x Forest
  • 1x Plains
  • Serra Avatar
  • Scion of the Wild
  • Sunseed Nurturer
  • Firemind Vessel
  • Tishana, Voice of Thunder

deadcolossus on

4 weeks ago

Yeah the Memnite at worst lands a single hit and draws a card. Sometimes the ground does get gummed up and he feels bad tho more often than not in happy to see it in the opener. Cloud of Faeries is too good tho. Free guys also synergize with Unified Will and Evacuation but like you said they unfortunately miss out on all the elf synergies. Remember my version is staying low budget so i don't have Eladamri.

deadcolossus on

1 month ago

They caught on to telepathy. It was good while it lasted. Anyways... I cut Merfolk Spy and Hypnotic Siren for Memnite and Cloud of Faeries and swapped tele for Familiar's Ruse . Free dudes give a crazy good start and pair nicely with ruse. I had a game where i untapped my elvish guidance land with cloud into an ezuri. Also the free dudes super cantrip with beastmaster.

epsqm on [PDH] Tatyova Combo

1 month ago

Awesome, thanks for the feedback and additional insight~

I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.

Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.

I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.

Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.

I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.

Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.

Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.

Thanks, and awesome deck!

dusk1120 on Yuriko Ninjas

1 month ago

I've made some updates based on GrinningGrebe's suggestions and added Cloud of Faeries and Arcane Adaptation as I feel they should work the best with other already present cards. I did think about Tetsuko Umezawa, Fugitive but didn't think there were enough ninjas that fit his requirement to include him for now.

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Cloud of Faeries occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%