Cloud of Faeries

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters Common
Urza's Legacy Common

Combos Browse all

Cloud of Faeries

Creature — Faerie

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling (, Discard this card: Draw a card.)

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Cloud of Faeries Discussion

Shane on Chain Lightning in Paper Pauper

1 week ago

Yes you can.

From the wiki:

As off November 16, 2016, ten cards are banned in Pauper tournaments:

Cloud of Faeries, Cloudpost, Cranial Plating, Empty the Warrens, Frantic Search, Grapeshot, Invigorate, Peregrine Drake, Temporal Fissure, Treasure Cruise

No cards are restricted in Pauper tournaments.

greyninja on Animar, Soul of Ass-Kickery!!

3 weeks ago

Hey I hope you're still working on this! You commented on my deck and it took me a bit to get back as well. I know I +1'd a long ass time ago lol

Since you are going all creatures: you need to find ones that fulfil roles of noncreature spells.

Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Coiling Oracle, maybe Ondu Giant. You have Solemn Simulacrum and Birds of Paradise which are fantastic. There's really expensive ramp too, like Bloom Tender and Lotus Cobra

Phyrexian Ingester, Duplicant, Flametongue Kavu, Inferno Titan... Reclamation Sage, Ainok Survivalist, Manglehorn, Woodfall Primus... Mystic Snake, Draining Whelk...

I could not agree more with hintseeker's first point about drawing cards and utilizing colorless creatures. That's the meat n potatoes of the deck

I like Shaman of the Great Hunt; but not everybody does! It can chug along and turns all your creatures into pseudo-vampires. What's not to like? Thrasios, Triton Hero has a similar draw ability. Rashmi, Eternities Crafter is rad. Prime Speaker Zegana can be huge. Vizier of the Menagerie is a cool new card. Elvish Visionary and Wall of Blossoms just went back into my deck. I don't run Sages of the Anima since I'm running noncreature spells I want to draw, but it would be great in here once you've decided you've played enough lands. Filter them out for multiple creatures per draw. Oracle of Mul Daya is a thing too, and Magus of the Future

To put Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron into perspective; imagine the payoff of untapping all your lands after casting multiple creature spells and just keep going. Now bounce one of them with Shrieking Drake/Dream Stalker/Man-o'-War, cast again, keep going. With enough +1/+1 counters on animar: Temur Sabertooth can bounce them for infinite mana and infinite animar counters (Cloud of Faeries needs lands like Izzet Boilerworks/Gruul Turf/Simic Growth Chamber). Deadeye Navigator can also gain infinite mana via "Flicker" effect. Lastly, Tidespout Tyrant bouncing any two colorless and/or land-untapping creatures you control goes infinite. Whether it's eldrazi or morph doesn't matter. Ancestral Statue alone bounces itself into an infinite animar

Obviously I've given way too many suggestions. Choose what works for you and your budget. Also every playgroup/meta is different.

You have some bangers in here like Maelstrom Wanderer, Craterhoof Behemoth, Phyrexian Metamorph, etc. Anger and Ogre Battledriver are great for an aggro deck like this

Cards I would take out: Ancient Silverback, Enclave Elite, Frontier Guide, Hanweir Lancer, AEther Membrane, Primal Clay, Young Wolf, etc. Instead of running something like Grazing Gladehart; invest in a Purphoros, God of the Forge mwahahaha

Above all, have fun! Cheers!

NV_1980 on Infinite Combo Control

4 weeks ago

Hi,

First off, interesting list. However, I think I'm seeing two mistakes in your infinite combo list:

Have fun!

KongMing on faeries that aren't fair

1 month ago

Cloud of Faeries might be a good option for you. They're a great Turn 2 play that give you a 1/1 Flying body on the field, and let you leave mana open for Remand, Vapor Snag, Doom Blade, Bitterblossom, Spellstutter Sprite, etc. Basically it gives you some great early game acceleration that can help you keep up with creature-heavy decks.

Since almost your entire deck can be played at Instant speed, Faerie Tauntings might be a good way to nick away at multiple opponents. The 3 CMC is kind of steep to play at early game, but you wouldn't want to play it then in a multiplayer game anyways or you would just draw aggro. Still, if there was a deck it could work for, it would be this one.

Enral on Watch How I Mess With You!

2 months ago

These are cards I think might be helpful: Eternal Witness, Temporal Manipulation, Cloudstone Curio, Temur Sabertooth, Peregrine Drake, Palinchron, Cloud of Faeries, clones like Phantasmal Image, Rashmi, Eternities Crafter, Worldly Tutor, Vizier of the Menagerie, and Sylvan Library for a start.

A lot of your bounce theme could become real broken... you should take a look at my yidris for other cards that might help you.

HezTheGod on [List - Multiplayer] EDH Generals by Tier

2 months ago

SaberTech Animar is comfortably tier 1.5 in my opinion. You lay out some of his main combo cards and problem cards well. The only thing about Animar that you seem to have overlooked in the sheer number of ways he can attain a victory.

Combos with Earthcraft, Palinchron, Kiki-Jiki, Mirror Breaker, Cloudstone Curio, Cloud of Faeries and more PLUS numerous tutors in temur to assemble whatever combo the player is going for make Animar very resilient even after being disrupted.

He definitely has some problems with creature hate (the most common kind of hate in cEDH) but can usually play around it. These problems do bump his consistency down from tier 1 lists who are slightly more consistent and/or fast.

Unlife on Ezuri the Unfair

2 months ago

Cloud of Faeries for infinite experience counters with deadeye, plus an evasive body to pump up

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