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Cloud of Faeries
Creature — Faerie
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
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Cloud of Faeries Discussion
1 week ago
Yes you can.
From the wiki:
As off November 16, 2016, ten cards are banned in Pauper tournaments:
No cards are restricted in Pauper tournaments.
3 weeks ago
Hey I hope you're still working on this! You commented on my deck and it took me a bit to get back as well. I know I +1'd a long ass time ago lol
Since you are going all creatures: you need to find ones that fulfil roles of noncreature spells.
Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Coiling Oracle, maybe Ondu Giant. You have Solemn Simulacrum and Birds of Paradise which are fantastic. There's really expensive ramp too, like Bloom Tender and Lotus Cobra
I could not agree more with hintseeker's first point about drawing cards and utilizing colorless creatures. That's the meat n potatoes of the deck
I like Shaman of the Great Hunt; but not everybody does! It can chug along and turns all your creatures into pseudo-vampires. What's not to like? Thrasios, Triton Hero has a similar draw ability. Rashmi, Eternities Crafter is rad. Prime Speaker Zegana can be huge. Vizier of the Menagerie is a cool new card. Elvish Visionary and Wall of Blossoms just went back into my deck. I don't run Sages of the Anima since I'm running noncreature spells I want to draw, but it would be great in here once you've decided you've played enough lands. Filter them out for multiple creatures per draw. Oracle of Mul Daya is a thing too, and Magus of the Future
To put Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron into perspective; imagine the payoff of untapping all your lands after casting multiple creature spells and just keep going. Now bounce one of them with Shrieking Drake/Dream Stalker/Man-o'-War, cast again, keep going. With enough +1/+1 counters on animar: Temur Sabertooth can bounce them for infinite mana and infinite animar counters (Cloud of Faeries needs lands like Izzet Boilerworks/Gruul Turf/Simic Growth Chamber). Deadeye Navigator can also gain infinite mana via "Flicker" effect. Lastly, Tidespout Tyrant bouncing any two colorless and/or land-untapping creatures you control goes infinite. Whether it's eldrazi or morph doesn't matter. Ancestral Statue alone bounces itself into an infinite animar
Obviously I've given way too many suggestions. Choose what works for you and your budget. Also every playgroup/meta is different.
Cards I would take out: Ancient Silverback, Enclave Elite, Frontier Guide, Hanweir Lancer, AEther Membrane, Primal Clay, Young Wolf, etc. Instead of running something like Grazing Gladehart; invest in a Purphoros, God of the Forge mwahahaha
Above all, have fun! Cheers!
4 weeks ago
First off, interesting list. However, I think I'm seeing two mistakes in your infinite combo list:
Deadeye Navigator + Cloud of Faeries; this is only an infinite mana combo if one of the lands you untap can generate more than one mana; like Azorius Chancery. Otherwise, all this combo does is generate infinite ETB's for something.
Nim Deathmantle + Soldevi Adnate + creature with CMC5+; this is not an infinite combo unless you can find a way to untap Soldevi Adnate each time the sacrificed creature returns to the battlefield. Intruder Alarm could help you in this regard.
1 month ago
Cloud of Faeries might be a good option for you. They're a great Turn 2 play that give you a 1/1 Flying body on the field, and let you leave mana open for Remand, Vapor Snag, Doom Blade, Bitterblossom, Spellstutter Sprite, etc. Basically it gives you some great early game acceleration that can help you keep up with creature-heavy decks.
Since almost your entire deck can be played at Instant speed, Faerie Tauntings might be a good way to nick away at multiple opponents. The 3 CMC is kind of steep to play at early game, but you wouldn't want to play it then in a multiplayer game anyways or you would just draw aggro. Still, if there was a deck it could work for, it would be this one.
2 months ago
These are cards I think might be helpful: Eternal Witness, Temporal Manipulation, Cloudstone Curio, Temur Sabertooth, Peregrine Drake, Palinchron, Cloud of Faeries, clones like Phantasmal Image, Rashmi, Eternities Crafter, Worldly Tutor, Vizier of the Menagerie, and Sylvan Library for a start.
A lot of your bounce theme could become real broken... you should take a look at my yidris for other cards that might help you.
2 months ago
SaberTech Animar is comfortably tier 1.5 in my opinion. You lay out some of his main combo cards and problem cards well. The only thing about Animar that you seem to have overlooked in the sheer number of ways he can attain a victory.
Combos with Earthcraft, Palinchron, Kiki-Jiki, Mirror Breaker, Cloudstone Curio, Cloud of Faeries and more PLUS numerous tutors in temur to assemble whatever combo the player is going for make Animar very resilient even after being disrupted.
He definitely has some problems with creature hate (the most common kind of hate in cEDH) but can usually play around it. These problems do bump his consistency down from tier 1 lists who are slightly more consistent and/or fast.
2 months ago
Cloud of Faeries for infinite experience counters with deadeye, plus an evasive body to pump up
3 months ago