Temur War Shaman

Temur War Shaman

Creature — Human Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Browse Alters View at Gatherer

Trade

Have (1) DoctorDax
Want (0)

Printings View all

Set Rarity
Fate Reforged (FRF) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Temur War Shaman Discussion

Abzkaban on You Just Activated My Trap Card!

2 months ago

cPute

Thanks!

It has functioned pretty well so far. Most of the control and removal package is in the morph creatures rather than instants or sorceries, so it can seem pretty bare at first glance. I have been considering Temur War Shaman to synergize with Deathmist Raptor, but I don’t know if he’s worth the slot for the possible repeatable creature removal since he doesn’t really help the rest of the deck.

BMHKain on

7 months ago

Cut. Now the Grace Period begins. Assuming what is stated to be true, these would be the final cuts still in the running:

Sultai Charm (I guess the Modes are alright?)

Diabolic Tutor (A second Mastermind's Acquisition ? Hmmm...)

Ghastly Conscription (Maybe this isn't as bad as I thought...)

Villainous Wealth (How was I able to ignore this?)

Cloudform (I guess this is like Gift of Doom ? But suckier?)

Obscuring AEther (Another Morph Mana Support that can even Manifest Itself. Dang...)

Secret Plans (Yeah, give the Morphs, Megamorphs, & Manifests +0/+1 & flip them Face-Up for Card Advantage? BAM!)

1x Wilderness Reclamation (I dunno, I still like Seedborn Muse …)

Zendikar Resurgent (Doubling the Mana Supply, but casting too many "Morphs"? Get a Words of Wind ready for Hell.)

Broodhatch Nantuko (I guess it's good when you have Ezuri, Claw of Progress giving you all those counters? Might be good this way; I don't want just one bug...)

Cabal Executioner (I, mean, we have effects that negate sacing enemy permanents now. Can't we have Destroy Target Creature"? Oh, wait, we have two in these colors, but "Destroy Target nonblack Creature" & Destroying one that's Power 3 of lower is lame. But how good is this guy?)

Dragon's Eye Savants (Morph's answer to Gitaxian Probe , but you pay no life to use it; just reveal a Blue Card.)

Eternal Witness (Wait, how the bloody hell is this lass here?!)

Qarsi Deceiver (A mana Dork for Morph Effects, but one said I should have enough anyway.)

Root Elemental (Playing a card for free is awesome; especially something REALLY good...)

Silent Specter (There are no Morph effects to forcibly make an opponent discard their whole hand. Might as well make due with a flier I guess...)

Temur War Shaman (Manifesting the Top Card? At least the Fight Mechanic is Optional...)

Thought Harvester (NANI?! An Eldrazi Mutilates my Upside Down Stuff?! I just hope I can mill everyone before I mill myself...)

Whisperwood Elemental (Manifesting at each of your End Steps is great. even Saccing them, even if you sac this guy just to have others die, at least we're getting more Manifestoes.)

Cloud Key (Sure, choosing Creatures would be prime here, but what about Enchantments? Artifacts? Instants? Sorceries? They're options as well.)

Cloudstone Curio (This is required to mill the crap of your opponents. But we've enough Draw Engines to the point where Words of Wind is mandatory; at least Thought Harvester doesn't care about card draw stuff though...)

1x Crystal Shard (Strictly WORSE than the Curio as it has a price, & only affects creatures.)

1x Dimir Signet (Is it worth adding in the Signets as well as the Talismans? I'll leave that to you all to decide...)

1x Golgari Signet (See Dimir Signet.)

1x Helm of Awakening (This is the only "Spells cost less to cast" card I could find, but it also benefits the opposition.)

Lightning Greaves (Maybe I should don these awesome greaves again. You agree?)

Scroll of Fate (What more do you want? A free Manifest, & you will always know it's a creature or not, WHY DID I CUT THIS?!)

1x Simic Signet (See Dimir Signet.)

Which deserve the final replacing's? I'm leaving this to you...

& I apologize for all this text; I just wanted to show what I do recommend, & otherwise.

BMHKain on Help wanted for Kadena Morph/Manifest... ...

7 months ago

Apologies for the previous dupli-comment. The server was a bit off at the time...

Well, as an update to the deck: at least we can say Volrath, the Shapestealer is out, & Ezuri 2.0 will be staying for a very long while...

Also, being able to BOUNCE Mantfests to your hand w/ Temur Sabertooth , Words of Wind , even Scroll of Fate allows you a choice for Manifestation. While killing the ones you DON'T own via Thieving Amalgam is like a perfect vengeance; even cards like Qarsi Deceiver , Temur War Shaman , Whisperwood Elemental , even Ghastly Conscription , Ethereal Ambush , & even Write into Being .

Also adding Cloudform , We have an amount of 115 cards in so far; or 114 if nobody wants me adding such a card. From there, we have 2 things left; the 3rd Question about what helps Creatures; Morphs/Megamorphs/Manifest all apply to these Bylaws. & since all start as Faceless 2/2 Colorless Face-Down Token Creatures, the question now is: In Colors, what would be good for both , cards, & those w/ eith 2 Power and/or 2 Toughness, or lower even?

From there it's the first, & last question: What to Cut?!

I'll proceed in removing some of these things; they've been established anyway. :)

So, what cards that can support basically any Morphs/Megamorphs/Manifests (Colorless 2/2 Face Down Tokens.) can help big here?

I'm done for now; I'll just remove some things as they're accomplished...

Exxie97 on Morphing Mind Games

1 year ago

@RazortoothMtg

I just realized I didn't answer your question very well. If you don't run the mask I'd cut:
Brave the Sands Just not worth the card slot without the mask.
Cryptolith Rite Unless you want it for the mana fixing/ramp.
Fabricate Basically just a tutor for the mask.
Tezzeret the Seeker Same as above with some extra utility.

As for replacements I found one off manifest cards to actually be quite good (like Temur War Shaman). I've had a lot of fun with Parallel Thoughts, helps to not mess with the top of the deck and has actually saved me from losing due to milling allowing me to steal back the win! Soothsaying is also just a really solid card, help and interacts with so many parts of the deck.

Unless you are hellbent on getting rid of the mask I would ask people you play with if it's fine if you use a proxy of it. Everyone I have played with is ok with me using a proxy of a super old janky card. But of course that choice is up to you.

Szai on Will Temur War Shaman effect ...

2 years ago

If I have a manifested Temur War Shaman in play and choose to turn it face-up, will its own effect trigger?

Neotrup on Is it possible to flip ...

3 years ago

To add to that, if you had a Temur War Shaman on the battlefield you could use the split second trick to make a Deathmist Raptor fight a creature without being able to respond with a spell, the real problem is just doing it with combat damage. Additionally, if you just keep your opponent from being able to cast spells at instant speed, such as with Teferi, Mage of Zhalfir or Basandra, Battle Seraph you could even use combat damage.

Load more