|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
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Trail of Mystery
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
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Trail of Mystery Discussion
5 months ago
Hey, thanks for upvoting my deck Everflowing Harmony!
So, I can see you have a prototype here, and I really don't know what are your focus. I could say from the start that is turning things face-up because of the Mastery of the Unseen or should it be the gaining life? And I can see that you have that big creatures theme somewhere either.
My first advice is trying to improve the focus of your strategy. If you want to focus the Manifest and Morph techs, than I would say you should think of cards that benefits from it like Trail of Mystery to fix your mana issue; Horde Ambusher if you want to bring some action to your early game; one Ashcloud Phoenix on the place of your Thunderbreak Regent as they both have high cost, but the dragon doesn't interact with your tech, the phoenix has more sinery and keep coming back; Deathmist Raptor seen kinda core to the tech to me.
7 months ago
Those clever girls aren't clever enough for modern. Sry to say, but if the local meta you play in is 30% tier 1 decks, 50 % well-tuned budget and 20% durdley-homebrew, you are going to win very little with this. Counterspells that cost 3 mana has no place in modern. Cards that do nothing, like Secret Plans and Trail of Mystery are a real liability - you have to spend way too much mana before pay-off (enchantment -> play a morphed creature -> flip morph), and a strategically placed Lightning Bolt just makes you waste most of the mana.
Overall, speed is the problem here. Perhaps the flip-morph tricks are powerful enough for modern, but it's hard to keep up, when you can't play morphs until turn 3, and if you do that, you got nothing else that turn (so: Fatal Push... goodbye, little morph).
The atarka deck has Sylvan Caryatids, which really should be exchanged for something else (Birds of Paradise f.ex.). Then you could also add a Kessig Wolf Run - now the parrots are dangerous even if you draw them lategame.
Dragonlord's Servant could be exchanged for Search for Tomorrow: both make you have 1 more mana than you otherwise would from turn 3 (assuming they are in your opening hand), but Search for Tomorrow plays already in turn 1, affects all your spells (not just dragons), is less vulnerable to removal, and can shuffle your deck to make more from the Courser of Kruphix. I'm assuming that one extra land is as good as a cost reduction of 1 mana on all dragon spells, since I don't think you get to play 2 big, fat dragons in a single turn anyway. You could call the Search for Tomorrow "added hunting territories" maybe...
Werewolves is a bit too fair. Yes, yes, there is a bunch of coco in there, but you still easily end up as an aggressive deck that has to pause from playing spells to flip your creatures, or with opponents who drop 2 spells in a single turn, and flips the whole team back. Too many games are over, before you are done with the set-up.
So, with a bit of tweaking, the atarka deck is the better of these 3.
7 months ago
TMBRLZ dude Trail of Mystery and Cloudform are exactly what im looking for. My decks creature base already looks kind of similar to yours, which is cool because that tells me im on the right track. I didnt even think of Megamorph tho. My deck is modern so i should have some more options as well.
1 year ago
Hey there, cool deck!
You should also check out the manifest mechanic. Blue has plenty of scry and reordering the top cards of your library effects that can help you cheat out permanents (you can even Cloudshift a planeswalker/enchantment/artifact that's been manifested, and it'll return face-up. There's also several effects from the Tarkir block that say things like "face-down creatures you control get +1/+1" or whatever. Trail of Mystery, Temur War Shaman, etc.
In general, I think you might be spreading yourself a bit too thin with cards like Venser, Shaper Savant, 4 Knight of the White Orchid, and Reveillark...also, flickering doesn't let you use abilities that trigger only when a card is turned face up, like Stratus Dancer.
Good luck, and good brewing!
1 year ago
Teferi, Mage of Zhalfir seems like a non-bo with morphs, as it gives it to the front face side. Other than that, looks like a cool deck. Definitely saw some cards I need to add into Morphzuri, notably Ruins of Oran-Rief & Temple of the False God. Mine is more all in morph than yours, but a few cards I strongly recommend:
Jeskai Infiltrator: he comes in, triggers Ezuri, you swing him at someone who will let him get in for two, then you manifest him and your top card, getting two more Ezuri triggers and possibly 2 Trail of Mystery triggers.Kheru Spellsnatcher: Not exactly a hard lock with Vesuvan Shapeshifter, but damn near close. Ainok Survivalist: almost an exact copy of Nantuko Vigilante. I run both. you should run this one because it comes with a +1 counter automatically if you only want 1.
1 year ago
Daniboydas I accept and welcome their hatred! Have fun with it!
If you're looking to increase the hatred, consider adding Torpor Orb. Most of our cards don't care about ETBs because they all trigger on unmorph. It's a non-bo with Ezuri, Claw of Progress and Trail of Mystery (which is why I decided to cut it) but it makes so many creature based decks sad. Let me know how your testing goes!
2 years ago
Okay so we have to go over a lot that's wrong with this deck. First off, you're not running any Storm Crow or Trail of Mystery which is a very bad idea. You're also running 8 Mountain? Why? That card is only good in limited. You should probably think of getting a playset of Forest, although they're rather expensive. You'll also want to go up to 5 Abbot of Keral Keep because they're half decent. I also might scrap the name and call it "Wooga Wooga Wooga Welcome to My Decka". That might help because it will give people more insight into what the deck is about. "U/R - Aggro Standard" is too vague. All-in-all, if you make those changes, you'll probably lose at FNM. Happy to help! :)