Trail of Mystery


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Khans of Tarkir (KTK) Rare

Combos Browse all

Trail of Mystery


Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Browse Alters

Trail of Mystery Discussion

Joe_Ken_ on Faceless Lock

3 weeks ago

Trail of Mystery is a really budget card that pretty much will let all of your morph costs tutor a basic land for you as well.

Unblinking Bleb will help with some top deck manipulation whenever you morph one of your creatures.

Mischievous Quanar Is interesting for its ability to copy spells, which can come in handy if your opponent plays something difficult.

Primordial Mist is something that will get you more bodies and potentially let you get some more morph creatures on the board.

Whisperwood Elemental is another card that will let you manifest some extra bodies onto the board which can be good for some additional morphs.

lastly Muraganda Petroglyphs is something that really helps the deck if you just don't have the mana to morph your creatures since then they will at least be 4/4 bodies instead of 2/2 ones and odds are it shouldn't help your opponents since no one really plays vanilla creatures in edh.

DemMeowsephs on Kadena's morphing menagerie

1 month ago

Nice deck, only if I were you I would add Trail of Mystery

LeeRoy_Jenkiins on Kadena, Sneaky Snek

1 month ago

Trail of Mystery is not Mana ramp, but rather Mana fixing since it does not advance your Mana pool and only puts a basic land into your hand. So, the card searchs your library for a land of the particular color you are looking for (typically to be played on your next turn).

Although Trail of Mystery does put land(s) into your, it is not a reliable source of lands since it also requires a face-down card to ETB. So in theory, you can be stuck on two lands on turn three with Trail of Mystery on board and unable to cast your face-down card to play a land for your turn.

joselemanouch on It's Animorphin' time!

8 months ago

[email protected]_only Wow thanks, someone did their homework!!!! I’m also pretty fond of this deck I crammed all the morphs I opened in packs when I started playing in the onslaught block.

Obscuring AEther / Dream Chisel : I already get the morph discount from Animar, Soul of Elements rather easily.

Primordial Mist / Whisperwood Elemental / Thousand Winds : I’m trying to keep the mana curve on the low side.

Ixidor, Reality Sculptor aka Akroma, Angel of Wrath ‘s daddy: I don’t really need a lord and I have other ways of flipping morphs over and over again with Weaver of Lies and Master of the Veil .

Secret Plans / Trail of Mystery : Those cards are great I did not know they existed I’ll try to include them.

Jeskai Infiltrator : He will most likely never get to deal combat damage in my playgroup.

[email protected]_only on It's Animorphin' time!

8 months ago

love the deck - Vesuvan Shapeshifter is one of my all-time faves!

odd cards you might consider:

Obscuring AEther and / or Dream Chisel - cost for morph reduction

Primordial Mist and / or Whisperwood Elemental - card "draw", free morph each turn

Secret Plans and / or Aphetto Runecaster - card draw for morphing

Trail of Mystery and / or Salt Road Ambushers - Creature boost for turning face up

Ixidor, Reality Sculptor - alternate morph cost, morph roiding

Voidmage Apprentice and / or Kheru Spellsnatcher - counterspell that doesn't require sacing a creature

Jeskai Infiltrator - free morphing draw when it hits

Thousand Winds - mass bounce

Red_X on Morph componetry

10 months ago

If you want some two color lands, Hinterland Harbor,Botanical Sanctum or Breeding Pool would be better options (I would stick with one of the first two for budget options). Simic Growth Chamber isn't very good because it puts you down mana in the early game, which is when you really want it, whereas the other ones let you use your mana the turn they're played. That being said, you don't really need the dual lands for the deck to work, since you don't really have double mana cost cards (meaning two of the same color in the mana cost), so fixing isn't that big of an issue. Additionally, you want a lot of basic lands to make sure Trail of Mystery works. As for additional artifacts, there's nothing that really strikes me as greatly improving your deck unless you plan to get a sideboard for modern format, which is both a)not what I think you want to do, and b) pretty expensive. As is, this is pretty good. There's no really big changes I would make to the deck. P.S. I forgot that hardened scales is $5 right now because of affinity in modern, and that's over a third of your deck cost. It wouldn't hurt the deck that much to cut those and just replace them with an extra copy of a couple of your creatures.

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