Trail of Mystery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Trail of Mystery

Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Spirits on

1 year ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

doodkyle on If i play the top …

1 year ago

Board state: I have The Reality Chip attached to a creature, and I have The Great Henge and Trail of Mystery on the battlefield.

Question: If I cast Icefeather Aven from the top of my library face down and it resolves, can I look at the top card of my library before I decide which order my triggers will resolve?

BlackSirius on Surrak and his Mighty Morphin Mana Ravers

4 years ago

First and foremost: awesome effing deck name! Second I think you might be able to switch out Weaver of Currents for Gyre Engineer . A Guardian Project can do you some good here IMO. You could invest in a Chromatic Lantern to replace one of your lockets. From a glance I didn't see too much ramp, so might I suggest Harvest Season , Cultivate , and Farseek . Overwhelming Stampede for some added power. Kadena's Silencer for commanders with annoying abilities. Ainok Survivalist for artifact amd enchantment removal. Nantuko Vigilante does the same as Ainok. To get more value out of your mighty morphers I would add Trail of Mystery so you always have a land in your hand, and Ixidron to flip everyones cards including yours, but thats a good thing as you probably know. Almost all of these cards come in the Kadena, Slinking Sorcerer 2019 commander deck called "Faceless Menace". A really cool card that comes in the esh deck is called Strionic Resonator which would do great in a deck like this. Morph to me seems really cool but unless you come up with some unconventional way of making it seem original and good at the same time can be challenging. I noticed this with infect awhile back. But anyways hope I helped just a little bit. Happy gaming my friend.

Joe_Ken_ on Faceless Menace FINAL PIMP EDITION ®

4 years ago

Trail of Mystery is a really budget card that pretty much will let all of your morph costs tutor a basic land for you as well.

Unblinking Bleb will help with some top deck manipulation whenever you morph one of your creatures.

Mischievous Quanar Is interesting for its ability to copy spells, which can come in handy if your opponent plays something difficult.

Primordial Mist is something that will get you more bodies and potentially let you get some more morph creatures on the board.

Whisperwood Elemental is another card that will let you manifest some extra bodies onto the board which can be good for some additional morphs.

lastly Muraganda Petroglyphs is something that really helps the deck if you just don't have the mana to morph your creatures since then they will at least be 4/4 bodies instead of 2/2 ones and odds are it shouldn't help your opponents since no one really plays vanilla creatures in edh.

DemMeowsephs on Kadena's morphing menagerie

4 years ago

Nice deck, only if I were you I would add Trail of Mystery

LeeRoy_Jenkiins on Kadena, Sneaky Snek

4 years ago

Trail of Mystery is not Mana ramp, but rather Mana fixing since it does not advance your Mana pool and only puts a basic land into your hand. So, the card searchs your library for a land of the particular color you are looking for (typically to be played on your next turn).

Although Trail of Mystery does put land(s) into your, it is not a reliable source of lands since it also requires a face-down card to ETB. So in theory, you can be stuck on two lands on turn three with Trail of Mystery on board and unable to cast your face-down card to play a land for your turn.

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