Hello, I play lots of edh and love brewing commanders. I have a goal to brew every commander; assuming they can be built around. I like my decks to be as optimal as possible and learning about new cards and interactions is my favorite thing about this game. Mainly, because I like breaking cards. If you'd like me to look over your decks and give you some feedback just send me a message.

jaymc1130 says... #1

Hey there, saw the post about brewing an Emry build, egg style, and figured you might be interested in the list I've been tooling around with or competitive play the last month or so: Emry Forgeworks.

Very much Emry with a focus on low cmc sacrifice artifacts that's astonishingly potent in competitive settings. I've gotten in just shy of 100 games with it (in different build configurations) now and learned quite a bit. Very enjoyable deck to play.

March 30, 2020 4:55 a.m.

SynergyBuild says... #2

Hey! Sorry, I just got caught up and saw your message, hope it isn't too late, can you enable chat?

March 29, 2020 8:05 p.m.

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So, I'm curious as to what commanders you all think are hard to make bad or that you have to intentionally try and water down because they're just a cut above most legendaries. Here's my list

1) urza - this card is hands down the best artificer printed to date and gives you so many avenues to explore. Turns all artifacts into mox sapphires and makes a construct when it enters. Oh, and the icing on top is that it's a mana sync. Basically, good at all point in the game.

2) Animar - even morph builds are viable; it's a cheesy mechanic that's not all that great but animar enhances it to being playable and capable of winning.

3) Yisan - an activated ability that incrementally puts bigger and better creatures onto the battlefield after each activation; consistent and powerful

4) Meren - raise dead every turn that inevitably becomes a reanimate every turn is fantastic.

5) tharsios + any other partner - this card is just ridiculous. Its basically tasigur minus a color but with a better activated ability and a static ability that produces card advantage in the command zone.

March 31, 2020 9:34 p.m.

Dark_Jester89 no. Cedh is too fast for an upgraded evolving Wilds. It's a great card for standard and pioneer but just wouldn't fit here.

March 31, 2020 3:11 a.m.

Lol evra is a glass cannon but I can see it being super fun to win with Silence effects and beating face with a huge avatar

March 29, 2020 6:57 p.m.

Ghosthunter39 I haven't yet but heard his wife was killed during the brothers war and he's been trying to recreate her as a machine or something to that effect. I'll look into later if I'm not feeling too lazy.

whatqwerty not cedh material but definitely a fun build around. Feels pretty cool in two headed giant to buff your partners creatures with him. I have yet to come across any cat aggro decks in my meta but I'd be cool to see that archetype beat some face.

March 29, 2020 6:46 p.m.

jaymc1130 my girlfriend pulled an extended foil emry I've highly considered brewing an eggs build; tactile commanders are a lot of fun to play but I always find myself in inpatient pods so excuting the combo lines quickly becomes paramount to combat discontentment.

dbpunk I've played against a curse version of the vampire that basically made 1 player the target; it was decently engaging to play against. I have yet to play against the sac wizard but assume once it's off the ground it can be very oppressive.

Ghosthunter39 I love the art on feldon and like that he gave red another solid option that's not just aggro or goblins. Wish they'd do something similar with white.

Tomahawk-Bang - I feel he lends himself more to the go wide strategies available to saporlings; curios as to what path you took in your build.

ZendikariWol - definitely some cool options. I would go eggs if I built Gerrard. Granted it's still make the table miserable but would probably be more fun to play.

March 29, 2020 5:38 p.m. Edited.


So, at one point there was a Kormus Bell combo to pair with Elesh Norn, Grand Cenobite however, now it's more so there to combat anti-search effects and to ensure our fetches are never blanks; not that I've ever been in a situation where a game lasts long enough to snag all my lands out of my plains out of my deck BUT if I was I like having this contingency. Did you ask this question on the edh facebook? I could of sworn I saw a screen shot of my deck.

March 29, 2020 3:51 p.m. Edited.

Said on SynergyBuild...


Any partner deck is already strong because you already start with that nifty extra card in the command zone. Definitely would be interesting to see. Though I wonder if it could compete with blood pod. Tana has a relevant creature type, powerful ability that produces sac fodder/board pressure and gives access to that red splash

March 29, 2020 5:04 a.m.

Said on SynergyBuild...


I figured itd be easier to discuss your commander ideas on your page 1 by 1; So, they dont get lost in the comments. Oros definitely is on the more casual side and for it to keep up it'd definitely need a lot of rocks and haste enablers; granted in Mardu it could have a sneaky reanimator line and just be using the dragon as a utility to wipe out pesky dorks/utility creatures.

March 29, 2020 5 a.m.

I hate chaos decks with a burning passion. However, I am a fan of controlled chaos that wins/locks out the game.

I felt the over all power level of the nameless gods landed itself to more innovative building. I've played against the locus god a few times; its definitely a commander that's gotten some spicey new toys in the last few sets.

March 28, 2020 8:52 p.m.

definitely cool to see an interest in a golgari commander that's not the frog or meren (I like these commanders, I just see them too much). I definitely think an Illness in the Ranks with some Hardened Scales could get out of hand real quick. Oh and throw in some aristocrats for good measure.

March 28, 2020 8:49 p.m. Edited.

SynergyBuild you bastards! Just kidding. I liked brewing K'rrik because of that phyrexian aesthetic. Aminatou seems strong but Zur just poops on it consistency wise.

I've looked at a few of those lists; I actually built sisay pre paradox ban to get my girlfriend more into cedh and well by the time she tried to sit down and learn the lines it was banned; converted it into twiddle storm but it doesnt feel nearly as consistent or powerful. Arcum was fun. I had him built but urza just out classes him in every way so I transitioned to that. I've seen one with a bow line, 7 mana nissa, and saffi and it just looked underwhelming. Maybe if some more cards come out that tip the scales a bit I'd re look into those commanders but for the time being I feel their current iterations cannot be optimized enough to keep up with flash builds/partners/ or urza.

I do like me some food chain; I use to play it in maelstrom wanderer and it was a blast. Haven't tried any competive lists for it but have some brewed; just too lazy to put any together.

I've brewed up a uro but haven't put it together or tested it. It feels like one of those "why don't I just play x instead". It's powerful but there are better food chain options thanks to the power creep that happened in modern horizons.

March 28, 2020 8:45 p.m.

So, there's a lot of brewers on this site but in curious. Which commander made you excited to brew? One of the most exciting things; at least for me is pushing new and sometimes under valued legends to their limit. However, due to how big this game is getting I've felt that commanders are figured out more quickly than back when I started. K'rrik was definitely one that excited me but I found the community list from the cedh discord had already figured it out some time before me :( it was a tad disheartening.

March 28, 2020 8:13 p.m.

Said on Ikoria Teaser...


Uh commander product doesn't impact any other formats but legacy, Commander and vintage. Unless that's changing with this set, the commander product is the product to amp things up in.

March 24, 2020 8:55 p.m.

Said on Ikoria Teaser...


I mean I still think it'll be swords. The commander product allows for them to up tick the power of new cards because they wont affect standard or modern.

March 24, 2020 5:16 p.m.

It's actually fantastic. Play with the card and you'll see. On the surface it appears to be an overly costed green sun's Zenith but...it also acts as a reanimate grabbing back an important combo piece from the graveyard and is a good mana sync in heavy green based decks like yisan and selvala. Lastly, it's a haste enabler for green.

March 22, 2020 3:37 p.m.

Said on Ikoria Teaser...


Probably the swords. How else are you going to fight monsters?

March 19, 2020 9:45 p.m. Edited.

So, there are more variables to commander and cedh than just the commanders themselves. There's the other decks at the table, theres the players' individual skill and experience and the card choices in the 99. Now, urza and partner decks are very hard to make bad; most already do everything cedh wants to be doing. Providing advantage or a nice hefty utility but so many times I've seen people insert pet cards or just make poor threat assessment and lose from a winning position. I sniped so many games with an edric deck because Cursed Totem or Null Rod was always jammed t1 or 2. (yes edric is relatively competitive but somewhat forgotten, just like momir)

March 17, 2020 8:59 p.m.

Guess I should of given more recommendations; so you're right the mantle is dead without priest. However, there are a few cards that offer a bit of redundancy making it much more worthwhile.

Karametra's Acolyte

Elvish Archdruid

Marwyn, the Nurturer *with 4+ power

Wirewood Channeler

Viridian Joiner *after 1 activation

Bloom Tender *this one is still way out of budget but definitely works

Additionally, if you end up adding more of an elf package Leyline of Abundance is some epic tech that I've greatly enjoyed.

I was unaware that Dramatic Scepter had gone up that much it use to be like 5 dollars; I saw the 710-780 price tag on the deck and thought that it would be fine; but if it's not within the limitations that's understandable.

So, without the scepter the ceiling for Dramatic Reversal becomes much lower; now that there's no inevitable combo. However, I wouldn't say its actively bad. Decks like selvala and urza use cards like this in a pinch as a ritual; (not saying this is optimal but it's an applocation) though netting a positive requires you to already be relatively established on board but getting off a few extra tasigur activations in a turn could warrant some play testing at least.

Typically, Seasons Past is played in conjunction with cards like Wilderness Reclamation and Seedborn Muse to be able to interact on the following turns after recurring all the value. they're relatively budget right now and can definitely help in grinder games.

Lastly, Freed from the Reel is kinda a popular way to net infinite mana in pauper edh with Arbor Elf and Wild Growth on an island. Though almost any land enchantment could be used too for redundancy like Utopia Sprawl.

March 15, 2020 8:42 p.m.

I'm actually a fan of the Dramatic Reversal+Isochron Scepter package that was in the other deck; having a different line to win with cards that are good on their own is huge in cedh. I wouldn't cut it. Oh and Priest of Titania and Umbral Mantle have always been great in a deck with 6-8 elves so I'll recommend that again. Seasons Past also over performs but that's already an established cedh deck.

March 15, 2020 5:42 p.m.

Said on None...


Additionally, I'd swap out some of the cards like the bat for Priest of Titania and Umbral Mantle they went down a bit after being reprinted in mystery boosters and are an excellent way to generate infinite green mana/give you infinite tasigur activations if you have them and 1 black

March 15, 2020 3:49 p.m.


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Finished Decks 56
Prototype Decks 55
Drafts 0
Points 1400
Avg. deck rating 4.76
T/O Rank 41
Helper Rank 17
Good Card Suggestions 294
Cards Added/Fixed 10
Last activity 4 days
Joined 2 years