Tishana, Voice of Thunder

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all

Tishana, Voice of Thunder

Legendary Creature — Merfolk Shaman

Tishana, Voice of Thunder's power and toughness are equal to the number of cards in your hand.

You have no maximum hand size.

When Tishana enters the battlefield, draw a card for each creature you control.

Price & Acquistion Set Price Alerts

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Tishana, Voice of Thunder Discussion

Rzepkanut on Missing a Combo Deck!

1 week ago

Well if you are interested in a non-infinite combo deck I suggest trying out my Tishana, Voice of Thunder combo deck. It's very explosive and consistent and well within your specified budget. The version of it I have online here is optimized for 1v1 online play, but just swap the PoK out for a Sol Ring and you should be good. I have had so much fun playing the deck, I just want to share it with everyone so other people discover it too. Its just wholesome family fun. You ramp faster and bigger than most decks, draw a ton of cards, and usually win all at once. It's great.


Tishana Combo: The Card Advantalanche *Budget MTGO

1v1 Commander* Rzepkanut

SCORE: 9 | 7 COMMENTS | 1073 VIEWS | IN 2 FOLDERS


merflock on Wizards n stuff

1 week ago

With 21 lands, you probably won't get to the seven mana for Tishana, Voice of Thunder. Maybe run another lord like Lord of Atlantis or another cheap merfolk.

succeeddamnyou on It takes tooth to make a thing go right.

2 weeks ago

Glen Elendra Archmage nombo's with Pir, Imaginative Rascal not sure if that makes it worth dropping but other counterspells are available, you could maybe get a Cryptic Command for a similar price.

Tishana, Voice of Thunder is also pretty sweet even if you're not going super wide. Primordial Hydra exists, never forget it exists. Reality Shift and Curse of the Swine are other removal options. Any clone effect is good with Toothy. You clone Toothy, sac the one with counters on to the legend rule and draw a bunch of cards, which then puts all those counters onto the clone. You can then do the reverse operation with the real Toothy and sac the clone for even moar hardcorecarddraw.

Also Temple of Mystery

Last_Laugh on

1 month ago

Ok the first thing Im noticing here is 34 non-creature spells. That's an absurdly high count for Animar and you want half that TOPS (I run 12 myself).

There should be 0 mana rocks (sol ring is debatable... I don't run it) and 0 Cultivate type cards here (Crop Rotation is ok if you have Gaea's Cradle tier lands to look up). Your mana fixing comes from mana dorks or creatures that search up lands, so just keep those and drop the rest. Vizier of the Menagerie should replace Chromatic Lantern. Also look into Cloud of Faeries and Peregrine Drake (Palinchron too if you can afford it).

Doubling Season should be Hardened Scales... you can do a LOT with the 4 mana you save and the effect is relevant earlier here.

You also need some draw power. Primordial Sage, Garruk's Packleader, Tishana, Voice of Thunder, and Glimpse of Nature are all good options here.

I could go on still but I'm just posting a link to my list for ideas. Animar, Gaea's Hemorrhoid

Last_Laugh on Temur Animar EDH

1 month ago

The first thing I'm noticing is 30 non creature spells in the deck. With Animar, you want about 15 TOPS (I run 12).

Your Signets, Cultivate etc. should be mana dorks. Anything from Birds of Paradise, Bloom Tender, Somberwald Sage, Shaman of Forgotten Ways, Sylvan Caryatid, or Beastcaller Savant. There's loads more options but this covers some of the best options.

Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron are all disgusting here.

I'd also suggest more card draw. Consider Primordial Sage, Sylvan Library, Tishana, Voice of Thunder, Glimpse of Nature, and maybe Garruk's Packleader.

I'd suggest finding room for Heroic Intervention for boardwipe protection. Ancestral Statue goes infinite with Animar and enough mana or counters on Animar (return Ancestral Statue to your hand over and over with its' own ETB). Cloudstone Curio, Equilibrium, and/or Temur Sabertooth are all great options for abusing ETB's.

I could continue but I'm just posting a link to my list for ideas. Feedback, upvotes, and ideas are appreciated. Animar, Gaea's Hemorrhoid

HARDsofty on Streams of Change

1 month ago

Argy - What do you think of Tishana, Voice of Thunder in the 59? Too expensive a casting cost?

Last_Laugh on

1 month ago

Bloom Tender, Selvala, Heart of the Wilds, Shaman of Forgotten Ways, Somberwald Sage, and Rishkar, Peema Renegade are all great mana dorks here and consider extra land drop cards like Oracle of Mul Daya. Also, if you can afford it... Earthcraft is bonkers.

A few bigger draw options never hurt, Tishana, Voice of Thunder, Sylvan Library, Kozilek, Butcher of Truth, and Glimpse of Nature are the best of what you're missing.

I prefer bodies over most counterspells and you want cards to be good outside of comboing. I'd probably drop both Pestermite and Deceiver Exarch as both are just bad outside of combining. I'd also thin out your non-creature spells and probably drop all 4 'blast' spells like hydroblast for example. Consider Teferi, Mage of Zhalfir for protecting your combo.

Feel free to check out my list for inspiration. It's not dedicated combo but it's still very competitive. Feedback, upvotes, and/or ideas are appreciated. Animar, Angry Hemorrhoid

jordybear2002 on ManaQueen

1 month ago

Hello there! So I would LOVE to help you out! Ok so as you have read the MOST and I mean ABSOLUTE MOST lands you can have is 40 and higher that is just not needed. In slivers or just making slivers form your sliver queen try getting cards like when a creature enters the battlefield and things like that and be careful of cards that so when you cast a creature spell instead of when a creature enters the battlefield. Artifacts - Keep Ashnod's Altar Chromatic Lantern Gilded Lotus Sol Ring Lands - Keep Canopy Vista Command Tower Dark Depths Flagstones of Trokair Gaea's Cradle Nykthos, Shrine to Nyx Pillar of the Paruns Thespian's Stage VesuvaInstants - Enlightened Tutor Vampiric TutorSorceries - Channel the Suns Commune with Nature Demonic Tutor Restore Sylvan Scrying Time of Need Vindicate Creatures - Auriok Champion Courser of Kruphix Essence Warden Hangarback Walker Joiner Adept Linvala, Keeper of Silence Soul's Attendant Soul Warden Urborg ElfEnchantments - Defense of the Heart Exquisite Blood gravepact Land Tax Sanguine Blood Tranquil Grove Ok so those are the cards that I would keep for starters. Cards like Azusa, Lost but Seeking Exploration and Explore will definitely help you out with your land. Plus cards like Authority of the Consuls Thalia, Heretic Cathar and Ghostly Prison help you out early game to get ahead of everybody. Also I know what I said about the whole creatures entering the battlefield and all that but actually Zendikar Resurgent will be a HUGE help for mana and card draw if you got creature which is my assumption. Also Protean Hulk Tishana, Voice of Thunder and Seal of the Guildpact just for extra support. And plus if you want some just plain fun do Sheoldred, Whispering One, Equilibrium, Rhystic Study, and Unexpected Results. Hope this helps!!!!!

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