|Commander / EDH||Legal|
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|Ixalan (XLN)||Mythic Rare|
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Tishana, Voice of Thunder
Legendary Creature — Merfolk Shaman
Tishana, Voice of Thunder's power and toughness are equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.
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Tishana, Voice of Thunder Discussion
1 week ago
Awesome deck man, +1. I recently got back into Magic, and Vannifar also stood out to me as one of the main cards I wanted to brew around, so I've built 2 different BUG archetypes with her as a key cog. Since you've been brewing with Vannifar for a while I'd be interested to hear any ideas you might have.
The first (Neoristocrats) is quite a bit different from your deck, as it's mostly Black & uses a low curve with Aristocrats-style fodder creatures like Gutterbones & Orzhov Enforcer in order to generate value while pod-ing with Vannifar & Neoform or locking down the opponent's board with Priest of Forgotten Gods .
The second (Yarok's Toolbox) is much more similar to your deck, as it's mostly a Green ramp toolbox build. As the name suggests, it's more heavily focused on ETB triggers, but it's largely the same concept with a lot of the same cards, & also has some combo-style finishes. I really like what you're doing with the infinite turns combo tho, so I might have to think about working that in. Right now I'm using Gruesome Scourger +Yarok & End-Raze Forerunners as my big insta-win bombs.
Anyways, if I could give some tips for your deck, in general I have always found that "building around a card" works much more consistently if there are another 4-8 cards that can also synergize well with the cards that are designed to work with the featured card; there is only a ~40% chance that you will see a given 4-of in your opening hand, versus ~65% if you have 8 cards for a similar role. If you think about it in terms of a 3-game series, that's almost one extra game on average per series that you'll have what you need.
IMHO this is doubly true for Vannifar since she has to survive a turn on the battlefield to be used & is vulnerable to removal, so any strategy involving her needs some backup plans. For a Green ramp deck like this, I think the best pairing is Finale of Devastation , giving you much better odds of being able to utilize your toolbox when you need it, and making an immediate one-time impact in contrast to Vannifar's slower but repeatable ability. It also would give you the ability to get Vannifar or a non-CMC-friendly combo piece if you want to set up the infinite turns win.
Best of luck with the deck!
3 weeks ago
Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.
Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).
Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.
Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.
Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.
Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.
Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.
The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.
So, to summarize everything up:
1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart
1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.
If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.
There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.
Anyway, this was a long, loooong comment, but I hope it helps you out, man.
1 month ago
EPICSpider23, thank you for the suggestions, as well. I'll address them bit by bit...
Tideforce Elemental does appear that it would be quite helpful. The more I play, I'll see if I need more of that effect, and it may go in. It's added to the Maybeboard for sure.
Lotus Cobra isn't as expensive as it used to be, so I'll consider it, as well. Its just figuring out what to cut.
The other landfall cards are good cards, but I'm not necessarily looking to gain 300 life, so the lifegainers I'll probably pass on (although they would go very nicely in a more landfall-focused build). Guardian of Tazeem has a solid effect, but not sure if I want to wedge that in there. I've got a decent removal package right now, but I'll keep it in mind. I was aware of Tireless Tracker ; I've got a copy I run in a Titania, Protector of Argoth deck. Also a good consideration. At the time of the initial build, it was more than I wanted to pay for a card I didn't have another copy of. Now that I'm fine-tuning, I'm more likely to spend a bit more on a card here and there. The drawfall cards I'm going to pass on; if I switch out too much stuff, then I lose the original theme of the deck with the Moonfolk and land bouncing effects, which I want to keep.
As for the Planeswalkers; I'm not averse to them, I just don't own many of them, and I try to make my initial builds fairly easy on the budget. Kiora, Behemoth Beckoner has a decent static ability and a useful loyalty ability, but I'm not sure she's quite worth a spot in the deck. The others, I just don't have.
Now, on to other matters: I really enjoy the uncommon Commanders, too, and have built around several of them; Raff Capashen, Ship's Mage , Valduk, Keeper of the Flame , Slimefoot, the Stowaway , and am currently working on a Tiana, Ship's Caretaker build. I'd love to see your Hallar, the Firefletcher build. I like him, and think he's worth a build, but am just curious as to how consistent he is for you, and how you manage the kickers, etc. Looking forward to your reply!
1 month ago
Chasm Skulker & Toothy, Imaginary Friend both work well with Tatyova, as they just get bigger and bigger because you’re bound to be getting multiple land triggers per turn, from my experience piloting my deck people are a lot less likely to board wipe when they’ve got a 32/32 chasm skulker to deal with too!
Just ideas that have worked well for me :)
1 month ago
I have several suggestions for you. First, you need to take conventional deck building and toss it out the window lol... Animar doesn't get built like a regular deck.
For example, you are running 22 non-creature spells and in Animar you want about 15 tops. Any non-creature that can be replaced with a similar effect on a body needs to happen.
1 month ago
Thanks for the comments, jordybear2002. I'd love to run Craterhoof, but I don't have one, and am reluctant to pay $30 for one. Tishana, Voice of Thunder does look interesting; I'd have to figure out where to cut, though. I'm a bit reluctant to run too many tutors, as I usually like to let the deck play out for a while.
1 month ago
Wow! This deck is awesome! I never thought of returning lands to your hand for more value! The moonfolk synergy is insane! I would suggest Tooth and Nail for creature value and getting your win-cons out early. Soul of the Harvest for more card draw. And then Tishana, Voice of Thunder for more card draw and big creatures. I would also suggest two more cards. Craterhoof Behemoth ends games REALLY fast! Genesis Wave is SOOOO over powered and get's you your win-cons out super early. Happy deck building and may the card draw ever be in your favor.
1 month ago
As the above poster stated, they are functionally different. To give an example I personally run into...
I can Imperial Recruiter to search for a 0/0 like Stunt Double at any time but searching a * like Tishana, Voice of Thunder requires me to be at 2 cards or less in hand because the * applies to all zones.
Tishana, Voice of Thunder occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%