Tishana, Voice of Thunder

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all

Tishana, Voice of Thunder

Legendary Creature — Merfolk Shaman

Tishana, Voice of Thunder's power and toughness are equal to the number of cards in your hand.

You have no maximum hand size.

When Tishana enters the battlefield, draw a card for each creature you control.

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Tishana, Voice of Thunder Discussion

Thomasin4413 on Partners in Mass Token Gen

1 week ago

Tishana, Voice of Thunder would make a good addition to the deck

Legoarf on Animar Morph

1 week ago

Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.

Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.

Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.

Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.

Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.

On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.

multimedia on Kumena, Tyrants of Orazca

3 weeks ago

Hey, this is really well built. Kumena has a real shot at being one of the top Brawl Commanders.

The only cards I think that are less good here are Unsummon and Growing Rites of Itlimoc  Flip. I don't think Unsummon does enough as only a one of. Due to Planeswalkers able to be a Commander in Brawl then any bounce spell you play is better as one that can bounce a Planeswalker. This is a tempo play especially at instant speed that can put you far ahead.

There isn't a good mana sink here for Itlimoc, Cradle of the Sun other than Ghalta, Primal Hunger. Ghalta's a great creature, but seems a out of place. Cradle can only make green mana and you actually have more blue here than green.

Other possible mana sinks for Cradle:

There's two cards in Standard that could have some impact in Brawl: Vizier of Many Faces and Mirage Mirror. These cards can become other cards including other creature Commanders. When you're playing three other opponents this gives you a lot of versatility.

River Heralds' Boon is a good tribal Merfolk spell. Instant pump spell, can give Kumena 6 toughness or put a counter on two different creatures for Herald of Secret Streams, etc.

Have you taken a look yet at the Dominaria spoilers? There's a few cards to consider making room for: Merfolk Trickster, Into the Roil and Hinterland Harbor are three so far.


Brawl is like Commander and on this site for Commander in the deck editor you specify your Commander with a tag. You can also do this for your Commander in Brawl.

1x Kumena, Tyrant of Orazca *CMDR*

In the deck editor putting this CMDR tag after Kumena then makes him the Commander of the deck; separating him from the rest of the decklist.

Good luck with your deck.


kikkervisje on Merfolk-based deck

4 weeks ago

the post says "modern" but i see you use a lot of recent cards, might even be standard legal if you switch it up a little. can't help but wonder why Herald of Secret Streams is in maybeboard. you don't seem to have a lot of +1/+1 counter giving cards, but might i suggest that could work wonders. a herald of secret streams with a bunch of unblockable buffed up merfolk can realy turn the tide. i run multiple Forerunner of the Heralds just to search out herald of secret streams. recent cards have a lot of possibilities for adding +1/+1 counters, both merfolk and out of theme support. slightly more expensive but very effective might be Metallic Mimic and Verdurous Gearhulk. Jade Bearer is a bad one drop since if you play him as a first turn one drop (which you should) he doesn't have a target for his counter. Kumena, Tyrant of Orazca is a little slow in my opinion. he takes too much resources to be effective. Tishana, Voice of Thunder could be an alternative, but she is mostly a finisher and the game usually doesn't last long enough to benefit from that.One With the Wind and Cartouche of Knowledge are great buffs but i'd prefer buffs in the form of counters since you have alot of support for that so River Heralds' Boon might work better. it doesn't give flying, but with herald of secret streams it has the same effect, namely not being blocked. i would cut the ramp and lifegain cards since merfolk has a lot of aggro/tempo potential. ixalan merfolk is what i'm gonna run when i get the last few cards. had a few playtests with it's predecessor before rivals came out. worked rather well and usually only lost when something could boardwipe me.

hope it helps

Mice_Overseer on Merfolk with a twist

1 month ago

Jadelight Ranger and Blossoming Defense are absolute must-haves in any Standard Merfolk deck at the moment. To make room, I'd suggest getting rid of New Horizons, because this is a deck that mainly cares about filling the board, as well as Nissa, Genesis Mage and Flood of Recollection. Tishana, Voice of Thunder and River's Rebuke are both borderline, but if they've been performing for you then that's what matters. Good luck!

Suns_Champion on Animar EDH

1 month ago

Hi! Sweet deck, I mean it!

I really like all the bounce effects! Smart idea! I'm sure you can get a ton of accidental infinite combos in here!

Have you considered more morph and colorless creatures? So you don't have to rely so much on mana you can just cast stuff for free all day. You have some I see :)

You seem lacking in card draw. Temur Ascendancy, Prime Speaker Zegana, Tishana, Voice of Thunder, Sunbird's Invocation, Shapers' Sanctuary, stuff like that.

Etali, Primal Storm might be a really fun one. lots of potential cast triggers!

Hope some of these help! Great start!

ThallionDarkshine on Ezuri, Claw of Progress Combo

1 month ago

Sweet deck! I really like the combo of Shrieking Drake and Earthcraft to get infinite etb triggers.

I think you might be a bit light on draw currently. Especially in lists with this many mana dorks, powerful draw engines are very important. Because of the amount of cheap creatures and self-bounce, I would suggest Lifecrafter's Bestiary and Zendikar Resurgent as draw engines. In addition, one-off effects that draw for each creature you control are very powerful. Shamanic Revelation and Tishana, Voice of Thunder are two very powerful draw spells. Finally, since you mentioned that you really like Faerie Artisans, there's one very powerful draw engine that synergizes incredibly well with it. Greater Good lets you sacrifice useless tokens that were buffed by Ezuri for tons of cards, and with Faerie Artisans lets you sacrifice tokens before they are replaced for cards.

Since you have lots of support for elves, Fauna Shaman feels like a great card to include here. It ups your elf count and gives you a redundant copy of Survival of the Fittest to find Sage of Hours.

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