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Definitely have thought about Reconnaissance, it also has the added ability (AFTER combat damage assignment step) of untapping Kaalia of the Vast + the Angel/Dragon/Demon brought into play that turn. Basically everyone hits hard and has vigilance, and can retreat from attacks if needed. It's a great card would never criticize anyone opting to play it. For myself, I think Flying is enough evasion, plus this is build for multi-player so there's usually a green if I need to protect her. Because her trigger is "when attacks" she's already done the work by the time they can block, so it usually doesn't matter at that point anyway. My focus is on haste enablers, like Dragon Tempest and Lightning Greaves.
November 27, 2017 1:08 p.m.
I like the Staff of Domination and Selvala, Heart of the Wilds combo, it's nice that it makes any color, I know you have White Sun's Zenith for to use the mana, but have you thought about Rhonas the Indomitable can just mass pump the entire army (since Arahbo, Roar of the World can only do each cat once. I was trying to do something with Karametra's Acolyte and Temur Sabertooth but might be something there with Selvala, Heart of the Wilds but I dont play too many huge guys in my build, so I might be giving away more draw.
Ancient Den and Tree of Tales very smart with Puresteel Paladin adding them to my 99. Surprised you don't take advantage of Adorned Pouncer, he has double strike built in, would be really cool with the Voltron feel of the deck.
Is there a combo with Fleetfoot Panther that you have. He's definitely good 3/4 for CMC3, but his return ability could be utilized, i've tried looking for some combos but found nothing that is strong enough.
Sabertooth Nishoba is a little surprising, I get your point the built in trample and pro is good, and 8/8 with the pump, but he's still CMC 6 for a 5/5.
November 22, 2017 11:06 p.m.
You would think Dark Confidant would be an issue, but in most cases he is not.
Metrics vs. 98 other random card draws:
0 CMC = 39%
1 CMC = 11%
2 CMC = 15%
That means 65% of the time he is hitting you for 0,1,2, 39% 0, that's very effective
3 CMC = 8%
4 CMC = 6%
79% of the time he is hitting less than 4 for the draw, only 14% 3 or 4
5 CMC = 7%
6 CMC = 4%
7 CMC = 7%
8 CMC = 2%
9 CMC = 1%
21% of the time he will hit for more than 5 for the draw, but only 3% of the time more than 7
He's a 2/1 blocker that may mitigate more or as much damage as he deals to you overall
He gives a fast (turn 1 often), card advantage to combo on turn 3/4 win, he can't kill you that fast even in a worst case, also meaning he's hit you with Avacyn, Angel of Hope, Razaketh, the Foulblooded (Win), Iona, Shield of Emeria (Probably Win)
10% of the time he will draw you a kill spell, if your in need to remove him
1% of the time he will draw you a Sensei's Divining Top which for you control how much you get hit for (after untap step)
4% of the time he will draw you lifelink to mitigate his damage
1% of the time he will draw you 1/2 damage (Gisela, Blade of Goldnight) mitigation
24% of the draws you can eliminate or mitigate all are part of his damage
In Summary, 65% you pay less than 2 life for the draw, plus 13% (I included only spells >2 CMC from the above noted 24%, totaling 78%!
78% of the time he hits you for 2 life or less, or draws you a way to mitigate the damage he does! Pretty good for and card advantage.
I would run him if you are playing Kaalia of the Vast, you'll see what I mean!
November 22, 2017 6:34 p.m.
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