Kiora, Behemoth Beckoner

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Kiora, Behemoth Beckoner

Legendary Planeswalker — Kiora

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.

Browse Alters

Latest as Commander

Kiora, Behemoth Beckoner Discussion

austintayshus on In the End

2 weeks ago

Also, since you are in Jund colors, you are technically not allowed to have Kiora, Behemoth Beckoner in your deck, but if your playgroup is okay with it, that's fine.

bushido_man96 on Tatyova, Land-Matters

2 weeks ago

Poly_raptor, thank you for the suggestions. The more I look at Tishana, Voice of Thunder , the more I think I might need her in here, if not for another "no maximum hand size" effect.

EPICSpider23, thank you for the suggestions, as well. I'll address them bit by bit...

Tideforce Elemental does appear that it would be quite helpful. The more I play, I'll see if I need more of that effect, and it may go in. It's added to the Maybeboard for sure.

Lotus Cobra isn't as expensive as it used to be, so I'll consider it, as well. Its just figuring out what to cut.

The other landfall cards are good cards, but I'm not necessarily looking to gain 300 life, so the lifegainers I'll probably pass on (although they would go very nicely in a more landfall-focused build). Guardian of Tazeem has a solid effect, but not sure if I want to wedge that in there. I've got a decent removal package right now, but I'll keep it in mind. I was aware of Tireless Tracker ; I've got a copy I run in a Titania, Protector of Argoth deck. Also a good consideration. At the time of the initial build, it was more than I wanted to pay for a card I didn't have another copy of. Now that I'm fine-tuning, I'm more likely to spend a bit more on a card here and there. The drawfall cards I'm going to pass on; if I switch out too much stuff, then I lose the original theme of the deck with the Moonfolk and land bouncing effects, which I want to keep.

As for the Planeswalkers; I'm not averse to them, I just don't own many of them, and I try to make my initial builds fairly easy on the budget. Kiora, Behemoth Beckoner has a decent static ability and a useful loyalty ability, but I'm not sure she's quite worth a spot in the deck. The others, I just don't have.

Now, on to other matters: I really enjoy the uncommon Commanders, too, and have built around several of them; Raff Capashen, Ship's Mage , Valduk, Keeper of the Flame , Slimefoot, the Stowaway , and am currently working on a Tiana, Ship's Caretaker build. I'd love to see your Hallar, the Firefletcher build. I like him, and think he's worth a build, but am just curious as to how consistent he is for you, and how you manage the kickers, etc. Looking forward to your reply!

EPICSpider23 on Tatyova, Land-Matters

2 weeks ago

I love the deck, personally I love the uncommon commanders, I've got Hallar, the Firefletcher who is pretty beast as a commander so you have great respect. Now for some suggestions.

Landfall:

Drawfall

Planeswalkers: (Maybe you have something against them which is ok but here's a few)

On top of all that, River Hoopoe is adorable and a good mana sync and Ramunap Excavator is good recovery for your panoramas etc.

I don't know what your budget is like (especially with Gaea's Cradle in there) but there's some suggestions that might make your already awesome deck even better. Happy brewing, hope this helps :)

VexenX on Who needs a Scion, when Ur-the Dragon?!

3 weeks ago

So, below is a list of cards I am considering adding. Thank you Struyk for some ideas! I am not a fan of the Sarkans though. None of them are really good enough to make the deck. Let me know what you think about the list, and what you think I should cut from the deck!

Stefouch on Oathbreaker Estimated Tier List

1 month ago

Hi! I like your idea to sort the oathbreakers by tier.

I have a few questions/remarks:

  • Is Tibalt S-Tier trolling? Or is he really broken?

  • I would suggest to increase the tier of Kiora, Behemoth Beckoner . There are few decklists lying around that seems super strong.

  • And Urza should not be in this list. Silver-bordered cards aren't allowed.

TheBloopKing on Pauper EDH suggestion

1 month ago

When War of the Spark started releasing uncommon planeswalkers. Our play group noticed the power level of them weren't significantly high with the exception of Davriel, Rogue Shadowmage .

We decided that using these uncommon planeswalkers was okay to use as your pauper commanders and banned Davriel instantly due to him having way too much support. Note our playgroup plays with 30 life, and 18 commander damage to bring relevance to Voltron, Go-Wide, and aggro styled decks.

So far I have made Jaya, Venerated Firemage red deck wins, Kiora, Behemoth Beckoner stomp, Nahiri, Storm of Stone equipment, and Vraska, Swarm's Eminence deathtouch. All of them are beatable, but good. Jaya is the one that can beat Phalanx Leader semi-consistently, but can also be beaten by control and other aggro matchups.

What does the rest of the community think of adding uncommon planeswalkers to the Pauper EDH format?

dingusdingo on 1 Tap 2 Win U/G Commander Edition [cEDH]

1 month ago

Hi shwanerz88

Thanks for the suggestions, but unfortunately none of them are good enough to make the cut!

Kiora, Behemoth Beckoner is only drawing a card on 4 different creatures entering, Woodland Bellower Great Oak Guardian Terastodon , and any of those entering the battlefield means we're secure in our combo to victory, so a card isn't going to do much for us. The untap effect is nice, but paying 3 CMC for an untap we will use one time is too expensive for the deck. We also don't get synergy with Disciple of the Ring , which our instant/sorcery untaps do.

Umbral Mantle suffers from a similar situation. The idea of getting multiple untaps off one permanent is very appealing on our combo turn, but the price is simply too high. It costs 3 CMC to play, and 3 CMC for every untap after the inintial investment. Paying 6 CMC total for the first untap is simply unacceptable, even if we are able to split it into two smaller chunks on two different turns. Also doesn't combo with Disciple. Getting two or more untaps from it sounds very nice, but at the cost of 9 mana for 2 untaps we don't want to pay that price.

Fblthp, the Lost is a neat idea, but we really don't need card draw. It might have some usefulness in a future "draw your deck line" with hulk via Body Double Gigantoplasm Phantasmal Image and others, but I haven't been able to find an infinite Vannifar loop that makes it worthwhile to include all those slots in the deck. New printings in the future may make this a possibility, but it has to be better than the secondary hulk line in terms of slots and usefulness. Currently, Pili-Pala and Grand Architect are dead draws and also make us run Walking Ballista (we could cut down to only 5 different 0 drop creatures and be fine), so whatever replaces those 3 has to either be fewer slots or have higher usefulness outside combo in an actual game.

Craterhoof Behemoth looks better on paper than it is. We have to deal 120 damage (3 players x 40 life) in a swing, which means we have to have 10 other creatures without summoning sickness for Behemoth to be worthwhile (11 creatures total we can assume all 1/1's which get +10/+10, so 10 creatures x 11 power = 121 damage with some leeway as Craterhoof is a 5/5 and other creatures have higher than 1 power.) We don't have any lines that give our creatures haste, so we have to have 9 creatures that aren't Vannifar ready to swing on our combo turn. Avenger of Zendikar could possibly work, but we'd have to pass a turn before transmuting it away to make creatures combat ready. Grand Architect + Pili-Pala + Walking Ballista doesn't require a combat step, it will 100% always kill no matter if players gain life, and is an alternate wincon that fits through our Hulk package. Behemoth just doesn't make the cut.

Struyk on Who needs a Scion, when Ur-the Dragon?!

1 month ago

This deck needs some of th e new cards:

Kiora, Behemoth Beckoner - 1 mana ramp, 1 vigilance and lot's of card draw
Sarkhan, Dragonsoul
Sarkhan, Fireblood
Sarkhan the Masterless
Primevals' Glorious Rebirth - almost all dragons are legendary
Colossal Majesty - cards for days
Rhythm of the Wild - against those pesky count
Chromium, the Mutable
Goreclaw, Terror of Qal Sisma

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