Kiora, Behemoth Beckoner

Kiora, Behemoth Beckoner

Legendary Planeswalker — Kiora

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.

Browse Alters

Trade

Have (1) gildan_bladeborn
Want (2) WynterSlash , zero820

Printings View all

Set Rarity
Secret Lair (SLD) Uncommon
War of the Spark (WAR) Uncommon

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Kiora, Behemoth Beckoner Discussion

multimedia on The Ur-Dragon CMDR (help needed)

3 days ago

Hey, you're welcome.

Draknoz already said anthem effects, Crucible and Door, that pump Dragons are not really needed because Dragons are already have big power and flying. An exception could be if you add Dragon Broodmother, Mystery Booster version. These types of anthem effects could be cut for draw sources such as Kiora, Behemoth Beckoner since draw would be overall more helpful. Dragonlord Ojutai, Mystery Booster version, can be repeatable Anticipate, card advantage. Being able to choose one from three cards can be nice on a budget and she's also a 4 drop 5/4 Dragon.

If a mana dork can't make more than one color than I don't think on a budget it's good enough to play with five colors. To consistently be able to take advantage of one drop mana dorks you need lots of lands that can ETB untapped to make green mana turn one. This manabase because on a budget doesn't have that. If you ever upgrade the manabase with Shocks, Fetches and some Pains then some one drop mana dorks could be added.

Faeburrow Elder and Paradise Druid are fine budget mana dork options for five colors. Either one could replace Pillar of Origins. Mana Geode is the worst three drop mana rock here and there's quite a few of them. It could be cut for Idyllic Tutor to get Tempest or Ascendancy.

If having trouble with opponent board states of little creatures attacking you then consider some budget damage spells and more lower mana cost Dragons? Earthquake and Rolling Earthquake, Double Masters version, for damage spells and Earthquake doesn't hurt Dragons. Thunderbreak Regent is a three drop 4/4 Dragon, Glorybringer is a four drop 4/4 Dragon who can potentially kill a creature the turn you play it with exert and Kiora has interaction with exert. These Dragons could replace Numot, the Devastator and Mana-Charged Dragon.

Beginner-Budget-Builder on The Ur-Dragon CMDR (help needed)

1 week ago

Hey Draknoz! Thanks for your suggestions!

Card draw is very important! I do have trouble finding slots for it, though. Burst draw is pretty conditional, and if I have a dragon out I will always have another thing of higher priority to play, but I will get Kiora, Behemoth Beckoner, Garruk's Uprising and Elemental Bond, if I can find spots for them. I had Kindred Discovery in the deck (Bought a japanese printing of The Ur-Dragon precon for cheap) but had to take it out because it was being underused for such a high mana cost.

I'd love to hear your thoughts on what to cut!

Draknoz on The Ur-Dragon CMDR (help needed)

1 week ago

Card draw! The most important two things in edh are ramp and card draw. Your ramp looks good but card draw is important! I recommend burst draw like Rishkar's Expertise, Greater Good, or even Selvala's Stampede. (Not really draw but gets you a ton of free dragons) Repeatable draw is also good Garruk's Uprising, Kiora, Behemoth Beckoner, Rhystic Study/Kindred Discovery ($$$), and Elemental Bond.

DeinoStinkus on Strange Tales #1 - War …

1 week ago

Strange Tales #1

Hello everyone. I’m DeinoStinkus, TappedOut’s resident crocodile and ultimate master of jank and underappreciated strategies. This is the article series Strange Tales, where we’ll be exploring everything custom, from the craziest custom cards and user-made formats to wild speculation and analysis of sets.

Today, we will be looking at the wonderful world of War of the Spark. Is it underrated? Yes. Is it brilliantly designed? Yes. Were there issues regarding communication between the story and card design? Unfortunately, the answer is also yes. War of the Spark was a letdown in some respects, but many overlook the fact that it not only contributed massively to Standard archetypes but it also introduced many unique and underestimated cards.

To take a look at War of the Spark, we must first examine the mechanic known as amass. Amass, found on cards like Dreadhorde Invasion and my favorite, Eternal Skylord, is a mechanic that allows you to emulate the creation of an army. Flavorfully potent and a decent mechanic, although unfortunately it probably won’t be reprinted as it was a very specific ability that fitted War of the Spark very well, but not much else. The most likely plane for amass to return to is Innistrad, but even that seems very improbable. Amass as a mechanic is fairly powerful, especially when compared to mechanics like trample or first strike. It generates a creature or makes it stronger. Its interaction with cards like Doubling Season or The Ozolith is interesting and makes for a neat and fun way to play. Unfortunately, amass did not have any cards that are sufficiently powerful enough for competitive play, except Dreadhorde Invasion in niche decks. Lazotep Plating is decently powerful, but Heroic Intervention beats it in every way, unfortunately. Amass as a mechanic needed better support in my opinion, and cards that helped amass synergies rather than simply having amass would have helped. The Grixis-colored cycle of “Zombie Armies have {insert keyword}” was a good try, but only Eternal Skylord really stands out. Deathtouch is counterintuitive for a massive army to have, trample is kind of decent, but only flying is a powerful enough evasion ability to be worth the mana investment of the creature. Amass isn’t very powerful when combined with blink effects, mostly due to the highest amass X being printed on a creature being 2. Overall, despite amass’s potent effect, it did not make it very far due to a general lack of support. Widespread Brutality was too underpowered, Enter the God-Eternals had it as a side thought, and even Invade the City was simply a big creature. Amass, while an amazing and well-built mechanic, did have shortcomings in the long run.

The return of proliferate, however, was much better in this set. The strangest thing about this is that despite proliferate being a very-well supported mechanic there is not a single rare in War of the Spark that has the word proliferate on it. Roalesk, Apex Hybrid is the only mythic with the ability. While this is strange, there are many synergies that exist within the rare slot to be supported by proliferate, a few examples being Krenko, Tin Street Kingpin and Awakening of Vitu-Ghazi. Proliferate even adds its own power to amass, despite a small discontinuity between their colors (proliferate was in GWU in this set while amass was in UBR) and this synergy is part of the reason why War of the Spark Limited is painfully easy to draft.

Let’s talk power level.

Teferi, Time Raveler, Finale of Devastation, and Liliana, Dreadhorde General stand out as the three most powerful cards from the set. Teferi defined Standard for a long time, giving control decks a (rather annoying) tempo play that allowed them to execute their game strategy without delay. Devastation actually did not hit Standard very hard. Its power level (and by association its price) have been mainly due to Commander players. In Commander, this Finale is better than Green Sun's Zenith in every way except mana cost. It searches graveyards, it doesn’t have the color limitations, and let’s be honest, the “final” cost of the spell essentially says “I win the game”. Dreadhorde General is an incredible enabler for Aristocrats. Her passive is generous, her +1 is fodder for her -4 which is bonkers and breaks parity very easily, and her -9 is a pretty decent ultimate, but not super beneficial for her passive. These three cards have each stayed at around $20 recently. They are the face of War.

However, we must not forget that War of the Spark introduced quite a few cards that people still use today, even if they are not equipped with $20 price tags. They include Nicol Bolas, Dragon-God, an amazing flavor win and a really neat planeswalker, Arboreal Grazer, a cute ramp card that sees play in a lot of Commander and Standard decks, and Kiora, Behemoth Beckoner, a neat Elemental Bond/Kiora's Follower crossover that makes Simic stompy players feel jiggy.

Overall, War of the Spark was a set that was really good. People often take it for granted, and look to sets such as Double Masters or Throne of Eldraine as the best sets of recent times. But War of the Spark not only managed to end an era of Magic: the Gathering lore, it also created some really neat cards in the process, and brought many amazing characters together in a unique way. It’s hard to pull off something like that.

Thanks for reading my article! Feel free to leave some feedback below or contact me about any ideas you have for future articles, I plan them one in advance. My email is [email protected] if you want to reach me that way. If not, have a good day, be cool and kind to everyone, and GIVE ALL YOUR WORLDLY POSSESSIONS TO Omniscience_is_life, a cool and funny deckbuilder whom I have had a lot of fun times with on the site. See you next time where we will talk about a subject that often generates some controversy in the MTG community: custom cards! See you then!

HorseTribalLord on The Ur-Dragon’s Big Thicc Dragon Friends

4 weeks ago

multimedia thanks for the advice, I do agree my mana base is a bit slow so I am going to grab those five battle lands. I’ll also take the three triomes. And as for tutors, I generally try to stay away from them because I don’t really like them, I for the most part prefer the randomness of top decking. I feel pretty good on card draw as well, there isn’t a lot of removal in my playgroup and I can quite frequently get out my commander pretty quickly which is a pretty good card draw engine, plus I already have some other card draw through Dragon's Hoard, Zendikar Resurgent, Kiora, Behemoth Beckoner, and some of the sarkhans to name a few. But thank you for all the suggestions

Rageinn on When Rashmi crafts a sea creature army...

1 month ago

Definitively need a Kiora planeswalker and one stated in the other comment is Kiora, Behemoth Beckoner (untap engine)

Nezahal, Primal Tide would be great

Thornwood Falls should be cheap dual land with +1life

Thespian's Stage is a land copythat combo with Arixmethes wen its a land (you pay with arix tap thespian to copy it with 0 sleep counters since its already on the battlefield.) You will have to sack you original since you cant have to same legendary.

Cold-Eyed Selkie could replace Elusive Krasis (more flexible mana and great card engine)

Sigiled Starfish replaced by Kiora's Follower. If youre looking not to miss land draw then put a card that can untap one land you got

Thing in the Ice  Flip can unwillingly board clear you since it auto flip and you got no horrors except that card

Sea-Dasher Octopus for its 2mana flash mutate. Good card engine or mutate over non-octopus/leviatan/kraken to protect it from Whelming Wave

Lightning Greaves better then Swiftfoot Boots but you can have both

Sanctum on Kiora's Uprising

2 months ago

Thanks for the feedback!

I've been using Kiora, Behemoth Beckoner for a while but with the release of Garruk's Uprising and Garruk's Harbinger, I saw some great synergy.

Track Down is a really great card as Scry is hard to come by in Green. Plus it has great synergy with Radha, Heart of Keld to place land into a position to play from the top of your deck.

The ideal draw for this deck is a Temple of Abandon with a Ilysian Caryatid and Kiora on turn 3.

Most opponents will drop an attack on Kiora but she has 7 starting Loyalty, so you will still likely get some use out of her.

Turn 4, you should be able to drop a Strength 4 critter, which boosts the Caryatid to 2 mana. That Caryatid plus Kiora, gives you 4 mana. So with an ideal mana curve, you should have 8 mana on turn 4.

Track Down works very well to ensure your on target for your turn 4 uprising.

Klothys is just an excellent card in this deck: it strips out graveyard cards, gives a nice 2 life exchange and between Garruk's Harbinger, Proud Wildbonder and Quartzwood Crasher, you should have no problem ramping up devotion to Klothys, to get her active.

I'm proud of this deck because it's relatively competitive while being fun and bucking the trend.

Omniscience_is_life on Snakes need wheels, they don’t have feet *Primer*

2 months ago

RustyMC just wanna link to the cards you mentioned so it's easier for onlookers like me (who don't know as many cards) to understand;

Comet Storm, Kiora, Behemoth Beckoner, Mana Echoes, Tooth and Nail, Craterhoof Behemoth, Opposition, Orochi Leafcaller, Epic Struggle.

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