The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creature you control.

: Gain . You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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Set Rarity
Throne of Eldraine (ELD) Mythic Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

The Great Henge Discussion

Cariddis on Kamahl, Fist of Krosa EDH

1 week ago

Austin_Smith_of_Cards nyxbloom seems to me worth the try: it is a very good target for Natural Order and it will be less likely to be removed with respect to Vorinclex, Voice of Hunger . I think I will try it instead of Regal Behemoth . Furthermore, Nylea's Intervention is another card worth trying. For 4 mana it let's you get Gaea's Cradle and Deserted Temple . I still haven't decided yet whether it is better to take out Traverse the Ulvenwald or Worldly Tutor .

FYI, I am currently playing The Great Henge instead of Woodfall Primus and Collector Ouphe instead of Bramble Sovereign . The first swap is due to the fact that woodfall is very heavy on our curve and it doesn't provide much value for that cost. Speaking of the other swap, Bramble is good but it was actually the only flex slot I could think of. The choice was between it or Titania, Protector of Argoth , and the latter provides us more value. Ouphe is a nonbo with our mana rocks and with Birthing Pod , but it is far more troublesome for a lot of other decks so this is why I am currently trying it. I will let you know :)

king-saproling on Omnath, who Mana Breaks for us all.

1 week ago

Hey Kain. There's a lot to unpack here haha.

  • Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).

  • Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.

  • Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.

  • Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.

  • Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.

  • It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).

  • Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.

  • Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.

  • Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.

  • Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.

  • Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.

  • Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .

  • Gilded Goose seems outclassed by Llanowar Elves in most cases. I could see niche uses for the goose, but most decks benefit more from a regular mana dork.

  • Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.

  • Bow of Nylea isn't bad, but there are plenty more impactful cards out there.

Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!

Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.

twoshoestony on Matriarch of Kelfae

2 weeks ago

Have you thought about running The Great Henge ?

Sorin_Markov_1947 on Massacre Henge

2 weeks ago

I think this deck needs more interaction. Thrashing Brontodon is really more of a sideboard card (which is another thing you need), so replace that with something like Cry of the Carnarium , which is pretty anti-meta. I really like Clackbridge Troll here, since it gets you more fodder (but sideboard it out against sacrifice decks) and has synergy with The Great Henge .

Profet93 on Xenagos Dragons

2 weeks ago

DanowarElf

I like all of the changes. Part of me is sad to see wood elves go but it is what it is. I completely agree with aggravated, thats why I took it out of my deck. The entire reason to add The Great Henge is because your commander does assist with the cost. Xenagos makes your creatures have a higher power and thus reducing the colorless requirement for henge.

Berserk should definitely be in there over the 3 mana enchantment. It's way more powerful and much easier to play the same turn. I know it kills your creature but if you can kill a player, it's worth it.

Lastly, keep in mind people can kill your creature in response to the guardian project ETB trigger to make it so that you don't draw.

Im glad to see you enjoyed my suggestions. Xenagos is a powerhouse

DanowarElf on Xenagos Dragons

2 weeks ago

Profet93 - So I made some changes to this deck and I wanted to let you know... I added 1) Dragon's Hoard , 2) Elemental Bond , 3) Guardian Project , 4) Harmonize , 5) Gruul Signet , and 6) Ferocity of the Wilds . I removed 1) Wood Elves , 2) Hunter's Insight , 3) Hunter's Prowess , 4) Nature's Claim , 5) Wild Growth , and 6) Aggravated Assault .

I removed the two biggest blowout draw spells and added some guaranteed, incremental draw that all curve nicely before I start to drop my hasty dragons. With the added draw, I got rid of the least effective art/ench removal spell. I also looked into more trample options because flyers are now more prevalent in my meta. I found the cheap Ferocity of the Wilds, which also gives a slight pump so it’s not dead redundancy, curves nicely, and doesn’t die with board wipes. I’m temporarily pulling Aggravated Assault because I found it drew so much hate and didn’t end up winning as many games as I wanted. Most of the time I’d rather not turn the game into archenemy and just drop something with more synergy. Plus, I tended to hold Assault in my hand until I could reliably hit 8 mana in one turn and with such a high curve already devotion dragons, it seemed too clunky. I’m avoiding Lifecrafter's Bestiary because of the extra G to hold up with each dragon, and I’m liking the free draws for now. I’ll keep The Great Henge in mind as well, but with my commander not being a reliable assistant with that cost, casting this after a dragon seems awkward. We’ll see.

So far these changes are working well! Thanks again for your suggestions :D

Profet93 on GRUUL SMASH || Xenagos EDH

3 weeks ago
  1. Yavimaya Hollow - Protection
  2. Voracious Hydra - Beater + Removal
  3. Life's Legacy - Draw
  4. Momentous Fall - Draw in response to removal
  5. Lifeblood Hydra - Beater + lifegain + draw
  6. Harmonize - Draw
  7. The Great Henge - Draw + lifegain + buff
  8. Berserk - Very powerful, even moreso with selvala
  9. Bolt Bend - My new favorite card for Xenagos. You cast draw spell targetting beater, they try to remove it, you cast this for and redirect it to them. Other 2 uses are countering counterspells and redirecting some extra turn spells.

TheSimikBOat on The Knights Who Say Meow

3 weeks ago

I think that you can cut The Great Henge because you don't have any creature with high power. Midnight Reaper can be the Korvold of your deck, drawing cards everytime that you sacrifice the cat. Also is great against sweepers.

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