About how the Iron Man format is a "rich get richer" situation, honestly I fully agree, and personally want to abuse that. After testing a lot last night, the comment I wrote was the best attempt at getting a 100% winrate by use of the arguably best upgrade path.
Honestly I didn't read into the until I you mentioned that it was abuseable, so I wanted to see how well I could have abused it, and I think I proved you correct, so thanks for the idea!
August 14, 2020 11:29 a.m.
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That is why I tried to point you toward looking at lists. The deck itself is well rounded and has things to take care of them trying to remove Confinement. King Durdle is the version that I have played, and it routinely has a softlock turn 3 that lasts until I can win. The deck winning after 3-4 turns of lock may contribute to this and it is sounding like you want more 10+ turns of lock, so it may not be ideal. But I hope it can offer inspiration.
There are other versions of Enchantress available, MTGGoldfish has a modern Maze's Endchantress that you could combine with the legacy one if you wanted a more Ghostly Prison style lock. There are also many Stax decks that just keep people from playing at all instead of just building yourself a pillow fort so that they can not touch you. Landstill is another of these "delaying tactics" style decks though I am unfamiliar with how it works beyond playing Standstill and man-lands.
I am just trying to point you toward decks that may give you inspiration. Many of these style of decks are vast interconnected interactions and it is easier to look at the decks and take what you like than to try and fully explain the deck in a post.
August 14, 2020 9:02 a.m.
August 14, 2020 8 a.m.
To be helpful since I was supremely not in my first post.
August 14, 2020 7:43 a.m.
(Sorry, not really. Don't do that, it is mean. It is weird that cats have such an adverse reaction to them though.)
August 14, 2020 7:37 a.m.
Color identity only matters in EDH deck construction or if an effect specifically references "color identity". In all other cases color is used, color is any colored mana in the casting cost plus any color indicators (Dryad Arbor) or characteristic defining abilities (Transguild Courier) that define a cards color. Color can also be modified by static effects from permanents such as on Painter's Servant or Mycosynth Lattice.
August 14, 2020 7:32 a.m.
As long as the Beastmaster Ascension has 7 or more counters on it, your populated hydras would survive as 5/5s. If the Ascension ever leaves play or has less than 7 counters on it, they would die due to having 0 toughness.
August 14, 2020 7:21 a.m.
Wow, the second part of that second sentence was not proofread well, and with me not being upgraded I have no option to edit. That post should have read-
Seems like too much of a "rich get richer" scenario to me. The only way to get new cards is via winning in this format, but the people who will need the upgrades the most will be the ones not winning. I think that an allowance to buy-in inverse to performance would make a more interesting format.
August 13, 2020 9:57 p.m.
Seems like too much of a "rich get richer" scenario to me. The only way to get new cards is via winning in this format, but the people who will need the upgrades the most will not the ones not winning. I think that an allowance to buy-in inverse to performance would make a more interesting format.
August 13, 2020 9:55 p.m.
The requirement on legendary sorceries is only a casting requirement. Once the spell is cast it doesn't matter if your legendary permanent continues to be on the battlefield.
August 13, 2020 4:17 p.m.
CMC is the total of the mana symbols printed in the top right of a card (or along the left side of the art on Future Sight borders). Additional costs like entwine or alternate costs like overload do not change a card's CMC.
August 13, 2020 6:35 a.m.
Damage doublers and Earthquake effects is the traditional go to for Gisela.
August 11, 2020 11:06 a.m.
Most of the time threads are just allowed to die on here. A moderator closing a thread is reserved for threads threatening to become toxic or that are already toxic.
August 11, 2020 7:39 a.m.
Grip of Chaos, Possibility Storm, and Zada, Hedron Grinder will all trigger from the same event when you target Zada. No matter how you stack the triggers you will always get the copies from Zada's ability.
August 10, 2020 6:25 p.m.
I have used REB as removal plenty of times in UR Painter. Granted, I use it as a counterspell much more often. When all permanents are blue, it is great removal though.
August 9, 2020 9:58 p.m.
The creature would no longer be a legal target and the ability would fizzle.
August 9, 2020 6:56 a.m.
Yes, you dealt 12 damage to him. When assigning damage you must assign lethal damage to each creature in the damage assignment order before you can deal damage to the next creature or trample damage. Deathtouch makes any amount of damage lethal. A second combat damage step is created any time a creature with first strike or double strike is involved in combat. There is no difference if all, some, or none of the damage from the first combat damage step was blocked.
510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures according to the damage assignment order announced for it. This may allow the blocked creature to divide its combat damage. However, it can’t assign combat damage to a creature that’s blocking it unless, when combat damage assignments are complete, each creature that precedes that blocking creature in its order is assigned lethal damage. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. An amount of damage that’s greater than a creature’s lethal damage may be assigned to it.
510.4. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
702.19c If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned, all its damage is assigned to the player or planeswalker it’s attacking.
August 9, 2020 6:51 a.m.
I humbly submit LoadingReadyRun. Their third channel, LRRMTG, will hit the high points of the news, though if you want to stay on the bleeding edge it definitely isn't the place to do that. Most of the channel is actually gameplay, but they do have a couple of weekly podcasts.
August 8, 2020 10:08 p.m.
Tokens hit the graveyard and then cease to exist. They don't go to exile from the graveyard. The relevant rule is CR 111.7.
111.7. A token that’s in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
August 8, 2020 9:59 p.m.
Ugly, but hyperlinking may help? I don't know. It is the same info as the versions of the comp rules on the mothership. Just more accessible.
August 7, 2020 10:20 p.m.
Commander / EDH*
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