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Yes, spells and abilities resolve in the order written and as long as the dredge card is in the graveyard when you would draw you may dredge instead.
May 27, 2018 5:28 p.m.
Yes, if you use mana from multiple Wellsprings to cast an instant or sorcery you will copy the spell for each one. So two would copy the spell twice.
May 26, 2018 10:10 p.m.
Braid of Fire adds the mana during the upkeep step and he only has 8 instants. I am curious as to why you think it would help. Am I missing something that gives all of his creatures flash? I see neither Vedalken Orrery not Leyline of Anticipation.
May 26, 2018 9:45 a.m.
Please don't make observations about the difficulty of questions, it makes people feel bad. We want people to have a positive experience in the rules q&a so that they will continue to use it and be able to play magic by the rules and learn. Also your reasoning for it "be(ing) fairly obvious" is wrong. When an object refers to itself by name it means "the object this ability is on". The OP may have known this much but not have been aware of linked abilities as you correctly identified the real reason to be later in your post.
May 25, 2018 10:38 a.m.
I consider "non-bos" to be detrimental interactions, not no interaction. But Two-Headed Giant doesn't interact in any way with Zndrsplt and Okaun since there is no winner of the flip. So if that is what you mean then yes.
May 25, 2018 7:47 a.m.
705.2. To flip a coin for an object that cares whether the coin comes up heads or tails, each affected player flips a coin without making a call. No player wins or loses this kind of flip.
May 24, 2018 6:03 p.m.
Two-Headed Giant doesn't have the ruling, but many cards that are predicated on heads or tails and not winning and losing have the ruling:
"This coin flip has no winner or loser."
I will go check the comprehensive rules and see if there is a rule this ruling is based on.
May 24, 2018 6:01 p.m.
If we get shocks again in return to return to Ravnica it might be worth getting boxes of it. But that is only if the rest of the set looks good.
May 24, 2018 11:19 a.m.
Conspiracy is not high because of drafting there are 6 cards over $10 including two $20 rares. There are also a $2 and $1 uncommon and a $15 foil uncommon. It has the highest EV of any non-masters set printed in the last 5 years, which is driving its price. 2HG is a casual format that isn't just commander, and most commander isn't 2HG so saying battlebond is designed for commander is a bit misleading.
From what we have seen so far I don't think the set as a whole is worth buying boxes of for gambling on the set's ev to rise enough to make a profit. All of the value reprints are at mythic besides seedborn and I don't think the demand is there for it to rise back up. The new cards don't look that great either, so I would speculate on singles if anything if I were you.
May 24, 2018 9:31 a.m.
I don't want to rain on your parade, but since this is in the legacy forums instead of casual you are going to get a little rain. It isn't that nobody has noticed this interaction before. It is that it does too little too late to be of any use in the competitive legacy meta. You can't afford to do stone nothing until turn 4-5 realistically and turn 3 in Magic Christmas Land.
Interesting infinite mana combo in casual though. I like jank and could see me doing this in kitchen table.
May 23, 2018 6:56 p.m.
Getting off of Selesnya since you said one color or the other. Have you considered our lord and savior Xenagos, God of Revels. Simply ramp for a couple of times and then start swinging for half of people's life totals.
May 23, 2018 7:25 a.m.
107.1b Most of the time, the Magic game uses only positive numbers and zero. You can’t choose a negative number, deal negative damage, gain negative life, and so on. However, it’s possible for a game value, such as a creature’s power, to be less than zero. If a calculation or comparison needs to use a negative value, it does so. If a calculation that would determine the result of an effect yields a negative number, zero is used instead, unless that effect doubles or sets to a specific value a player’s life total or a creature’s power and/or toughness.
May 22, 2018 6:42 p.m.
Well bounced and blinked are two different things. If bounced it goes to your hand and unless you can recast it with flash it will not be around for the draws to trigger the counter ability. If you blink it with DEN, Momentary Blink, or the like it will exit and return before the trigger to draw goes on the stack. In this case it will be on the battlefield when the draws happen and the counter adding ability will trigger. In either case it enters as a 1/1 so it can be killed with instant speed damage like Electrickery or many others.
May 20, 2018 5:34 p.m.
Please link all cards by using double brackets around the card name.
No, the earliest that players receive priority in a turn is the upkeep step. By the time a player receives priority all beginning of upkeep triggers will have triggered.
May 20, 2018 5:24 p.m.
As cklise said there is no way to draw the cards when Toothy is exiled to the blink. You will always draw after it re-enters.
May 20, 2018 1:10 p.m.
Metallic Mimic has a replacement effect. There is no time that he is ever on the battlefield and not the chosen creature type. So he will get the counter from Blackguard assuming you chose rogue.
Triggered abilities begin with when or whenever and they will happen after the event they name. Replacement effects contain the words with, as, or instead and replace the given event. In this case entering as an Artifact Creature - Shapeshifter is replaced with entering as an Artifact Creature - Shapeshifter Rogue
May 20, 2018 8:32 a.m.
An easy mnemonic to remember what protection prevents is DEBT. Simply rearrange the order Neotrup said them in and you get:
May 20, 2018 8:19 a.m.
For the sake of clarity; color identity is colored mana symbols in cost and rules text, plus any color indicator. What it doesn't include is reminder text like on Blind Obedience.
Rules text is in a normal typeface in the text box. Such as:
Artifacts and creatures your opponents control enter the battlefield tapped.
Reminder text is italicized in parentheses. Such as:
(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
May 17, 2018 7:04 p.m.
I was waiting a bit to see if you would define a direction you wanted to go so I could provide a little better feedback. Since none was forthcoming I will stick to some general pointers and check back for a couple of days to see if you post anything else.
You seem to be a little mana light. I find 47-50 ramp/rocks/lands to be about right in most commander decks. I like to run 36-39 (a bit on the higher end since you run Burgeoning) lands in casual decks with the lowest cmc rocks and ramp spells your budget will support filling out the rest. All stars I don't see include:
Guild Signets (Dimir Signet etc.)
I don't like counters in multiplayer games unless they are there to protect a combo. 1-for-1ing one of your opponents just puts you both behind on cards.
On the subject of card advantage you are in both blue and black and I don't see any. It is usually a good idea to commit 4-6 slots to card advantage.
While not knowing your intended way to play the deck, it doesn't appear to be mill. For This reason Phenax, God of Deception seems out of place.
This last point is personal preference. I personally don't like 1 shot mana production nor do I find Planeswalkers particularly powerful in commander.
May 15, 2018 12:16 a.m.
Commander / EDH
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