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See my other answer to this same question and please do not double post.
March 24, 2017 11:32 p.m.
I'm not sure I understand what you are asking, so if I don't answer the question you are trying to ask please clarify the question so we can help you better.
Narset, Enlightened Master tells you that "you may cast noncreature cards exiled with Narset this turn without paying their mana costs". If you cast something without paying it's mana cost you do not get the option to pay any part of the mana cost, so you will not be able to use the mana from Pyromancer's Goggles to cast it and will therefore not be able to copy it that way.
March 24, 2017 11:31 p.m.
Yeah. In case you are better with lists, what it is saying is that a copy of a permanent
The printed characteristics of the card (power and toughness, name, mana cost, abilities, etc.)
ETB and Flip abilities that set one or more of the above
Face down status (copying a morph gives you a colorless 2/2 with no name, not whatever is on the front of the card.)
Will NOT copy:
Changes made by auras
Any continuous effects
Status (tapped/untapped, phased in/out etc.)
So if you copy a Felidar Cub with Aerial Modification on it you get a 1/4 without flying, If you copy a Felidar Cub with counters on it you get one with no counters, if you copy a tapped Felidar Cub you get an untapped one, if you copy a Felidar Cub with Aether Meltdown on it gives you a 1/4.
March 23, 2017 6:02 p.m.
706.2. When copying an object, the copy acquires the copiable values of the original objects characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The copiable values are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by as . . . enters the battlefield and as . . . is turned face up abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.
March 23, 2017 4:06 p.m.
that is because there is no "t" in Noosegraf Mob. You would get 1 token. The trigger from the second Swords goes on top of it and resolves putting a token in. Then the mob is exiled and when the trigger for the first swords tries to resolve no +1/+1 counter is removed and therefore no token is created.
March 22, 2017 1:06 a.m.
If your question has been answered please choose an answer to remove the question from the unanswered queue.
March 21, 2017 11:16 p.m.
It dies because it will be a 0/1 and then when the ability resolves it becomes a 1/0. The ability has already been activated, so removing it does nothing and it is still the same permanent.
March 21, 2017 11:15 p.m.
Stick with me here through this process and please remember that magic cards can not "look forward" to see the end result of something.
Manifest has you put the top card of your library on the battlefield face down. It specifies "face down" so any card can enter and it enters face down.
You cast Cloudshift and it resolves.
The card is exiled and revealed.
The card attempts to re-enter, Cloudshift doesn't specify so it attempts to re-enter face up.
At no point in this process did anything try to turn a face down instant or sorcery on the battlefield face up. Turning face up is a specific game action that never happened. A face down card was exiled- perfectly acceptable. The card attempted to re-enter and since face down was not specified for this entry it attempts to enter face up. If that card is an instant or sorcery it can not enter. The rule that you are caught up on is referencing three cards that were printed in Onslaught block that allowed you to flip other cards face up. Break Open, Ixidor, Reality Sculptor, and Skirk Alarmist.
March 21, 2017 9:51 p.m.
Show me where on Cloudshift it says "Return that card to the battlefield face down".
March 21, 2017 9:14 p.m.
From the gatherer rulings for Imprisoned in the Moon:
7/13/2016: The permanent will keep any supertypes it previously had. Notably, if Imprisoned in the Moon is enchanting a legendary permanent, that permanent will continue to be legendary.
March 21, 2017 9:11 p.m.
Ok so Clockwurk got what happens when a spell or ability tries to flip a face-down instant or sorcery, and the rules for revealing facedown cards as they go to public zones, but then goes a bit off track assuming that Cloudshifted morphs and manifests will re-enter facedown.
Unless a spell or ability states otherwise permanents enter the battlefield face up. Cloudshift does not say otherwise so any card exiled with it will re-enter face up. Instants and sorceries can not enter the battlefield, so they will stay exiled. Permanents can enter the battlefield and enter the battlefield face up.
110.6b Permanents enter the battlefield untapped, unflipped, face up, and phased in unless a spell or ability says otherwise.
304.4. Instants cant enter the battlefield. If an instant would enter the battlefield, it remains in its previous zone instead.
307.4. Sorceries cant enter the battlefield. If a sorcery would enter the battlefield, it remains in its previous zone instead.
March 21, 2017 9:04 p.m.
March 20, 2017 3:52 p.m.
Type 1 is vintage, not legacy. I am unsure why this thread got moved to the legacy deck help forum by an admin.
March 20, 2017 1:43 p.m.
Please link all cards in your question.
No, he is not on the battlefield when the creatures die and so his ability will not trigger.
March 19, 2017 11:43 p.m.
It gives the buff but how do you plan on "fizziling" it. You don't get to choose if you want to attach the equipment. You HAVE to if you can and you can only activate the ability at sorcery speed, so you can't stack a bunch of activations of it and can't do it during combat to hope to trick someone. Depending on the format there are better ways to do it though. Are you trying to make this a standard deck?
March 17, 2017 9:52 p.m.
There is a major conceptual error you seem to be operating under. The controller of a creature determines in what order that creature deals damage to the creatures blocking it, or if the creature can block multiple others to the creatures it is blocking. This means that while your opponent can triple block if they like, you can assign damage to the Rot Shambler first and kill it. Barring combat tricks your Pheres-Band Raiders will die either way and your opponent it throwing away a creature, and giving you a choice of two creatures to kill, for no benefit.
Rules to show who determines damage assignment order. Remember that the active player is going to be the attacking player:
509.2. Second, for each attacking creature thats become blocked, the active player announces that creatures damage assignment order, which consists of the creatures blocking it in an order of that players choice.
509.3. Third, for each blocking creature, the defending player announces that creatures damage assignment order, which consists of the creatures its blocking in an order of that players choice.
March 17, 2017 7:50 p.m.
You are going to have to do it one iteration at a time until you reach the result you want. You can not take the physical actions of untapping and tapping Azami as long as everyone understands the proposed loop. But to comply with the rules of the game just draw the cards and discard them immediately if they are not one of the you want or Kozilek. If they are one of the seven you want or Kozilek just discard a card from your hand that isn't one of the seven until you get your perfect seven.
March 17, 2017 7:36 p.m.
As all the previous posters have said it is a 4-way tie. I personally would either go with the two payers that had the most life or just calling the Arcbond player the first victor and continuing the game without them to establish a second winner.
I will note that it is actually against the tournament rules to use random methods of determining a winner so many of the ways BlueScope mentioned in their last paragraph of what not to do are strictly against the rules, but I don't feel pre-shock life total is a random method and therefore doesn't fit into the category. I can however see where they are coming from in that many times the first 5-10 points done to each player are determined by just randomly choosing an opponent to attack.
March 16, 2017 11:24 a.m.
It is important to note that Polymorph neither exiles nor allows you to search. It attempts to destroy the creature and then the creatures controller reveals card until they reveal a creature. This is important because indestructible can save the creature, and you don't get t choose the creature you get.
March 15, 2017 10:33 p.m.
I assume you are asking if Teysa, Envoy of Ghosts' protection from creatures will prevent her from being paired for soulbond. Protection only prevents four things easily remembered by the mnemonic DEBT. Protection prevents something from being Damaged, Enchanted/equipped, Blocked, or Targeted by a source it has protection from. Soulbond does not damage, enchant, equip, or block. Since spells and abilities do not target unless they specifically use the word "target, it also doesn't target. So even though the source of the ability is a creature, Teysa's protection does not prevent it.
March 12, 2017 3:33 p.m.
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