Umm yeah so didn't used to have text. Now it is required. Sooooo....... bye now.

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Said on Will Copying a ......

#1

Yes

December 10, 2019 10:28 p.m.

Said on Will Copying a ......

#2

Since it is an ability making a copy you will not get a trigger for the ability, but will for making the copy. Using Lightning Bolt as an example again, you will get two total triggers one for casting the Lightning Bolt and one for making the copy. Since the thing making the copy was not an instant or sorcery, you will not get a Ral trigger from the Riku trigger, but you will get one for the copy being created.

December 10, 2019 10:03 p.m.

Said on Will Copying a ......

#3

Depending on how you copy it you will either get 2 or 3 total Ral triggers.

If you use an ability such as -2ing Ral, Storm Conduit and then casting Lightning Bolt you will get 2 triggers. One for casting Lightning Bolt and one for making a copy.

If you copy via an instant or sorcery such as casting Lightning Bolt and then Fork it you will get 3 total triggers. One for casting Lightning Bolt , one for casting Fork , and one for making a copy.

December 10, 2019 9:54 p.m.

The link says the bounty marker is returned to the player who set the bounty.

"If a card or permanent with a bounty changes zones in a way that does not fulfill the contract, then the contract is nullified and returned to its controller."

December 9, 2019 6:53 a.m.

Token creatures will cease to exist after they go to the graveyard.

December 9, 2019 6:24 a.m.

Aaaaand as I was rereading my RoR math I realized I messed up on the counter adder portion. I only added counters once instead of twice (creation and trigger). The math should be 30((3+x)+x). So 150 for one, 210 for two, 270 for three, and 60 additional for each in excess of three.

December 7, 2019 10:58 p.m.

It's fine. I assumed you were low key asking for help with the Rite of Replication math as well as crediting me for helping with the Blade of Selves math. I really appreciate you crediting me for the help with the math. It means a good deal to help someone so profoundly that they give credit in future interactions.

December 7, 2019 10:43 p.m.

Please link all cards in your question using double brackets.

Syr Konrad, the Grim

Token creatures are not creature cards. You will get the trigger for the creature dying and no other triggers.

December 7, 2019 10:39 p.m.

I will help with Rite of Replication math too. (with bonus explanation since that is how I keep track of if I am mathing right).

Corpsejack Menace - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30(2(2(3)))=360 (as Last_Laugh said)

Doubling Season - Rite makes 10 tokens with counters. Them dying creates 110 triggers. 110(2(2(3)))=1320 (as Last_Laugh said)

Doubling Season and Corpsejack Menace - Rite makes 10 tokens with counters. Them dying creates 110 triggers. 110(4(4(3)))=5,280.

Hardened Scales , Winding Constrictor , AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30(3+X)= 120 for one, 150 for two, 180 for three. 30 additional counters for each additional if you have more than three counter adders.

Magical Christmas land of all 5- Rite makes 10 tokens with counters. Them dying creates 110 triggers. 110(4(4(3+3)+3))=11,880 counters in 110 batches of 108. +/- 2,200 for each counter adder more or less (change of 20 per batch).

December 7, 2019 5:12 p.m.

You are correct. When not on the battlefield meld creatures turn back into two seperate cards and have have the characteristics of the front side of those cards. This means that the casting restriction will be on Gisela, the Broken Blade and Bruna, the Fading Light .

December 7, 2019 10:20 a.m.

Said on Powerless...

#11

"I am curious though as to once the loyalty counter is put on would the planeswalkler still get the trigger off of the loyalty before the minus counter ruling takes effect?" You seem to have some misconceptions about how loyalty abilities function based on this question.

Loyalty abilities are activated abilities and adding or removing loyalty counters is a cost. You would simply put one less counter on each time you activate a plus ability. The ability would be put on the stack and resolve as normal afterward.

There is no reason to enchant a player with your current wording of the card. The way you have it written you would need to choose a target to get less counters and you have no way to change the target at a later time. This means that it would function exactly the same if you simply made it an "Enchant Planeswalker" aura. You also seem to be super hung up on exiling the card instead of putting it in a graveyard. This is something that usually only happens on cards that could be easily abused if they were allowed to go to the graveyard. Do you think that this card is sufficiently abusable to merrit the extra rules text?

I would be more a fan of changing the replacement effect on the current iteration to a trigger. You could then get around it with some Teferi, Temporal Archmage and The Chain Veil shenanigans, but it would be the same in most scenarios. I would also make it apply to all abilities. If we are wanting a repeatable effect we could do something like:

Powerless

Enchantment

: ~ becomes an Aura with Enchant Planeswalker. Attach it to target Planeswalker. It is no longer an Aura if it is not attached to a Planeswalker.

When a loyalty ability of enchanted Planeswalker is activated remove a loyalty counter from it.

Removing the last sentence of the activated ability could make it so that if the PW it is on ever dies the enchantment would also go to the graveyard. You could also reword the card so that you would be unable move it around if you think moving it is too strong.

December 3, 2019 10:24 p.m.

Said on Powerless...

#12

How is this different than Shock ing a Planeswalker? Like I am confused how this is supposed to work because you can remove 2 counters from a PW by just doing 2 damage to it. Are you just wanting the typing on the card to be an enchantment instead of an instant?

December 2, 2019 5:10 p.m.

There is a round of priority after blockers are declared. So if you have a spell or ability that you can cast/activate to sacrifice the creature you will be able to. The creature they blocked is still considered "blocked" and so will not deal damage to the defending player unless they have trample.

December 1, 2019 7:36 p.m.

Absolutely. Technically for Geier Reach Sanitarium the active player is supposed to choose the card to discard first and somehow denote it without revealing it and then each other player in turn order and then they are discarded simultaneously.

November 30, 2019 7:53 p.m.

Said on How does Teysa ......

#15

Good attempt at linking but you use double brackets, not single. :)

Teysa Karlov

Mycoloth

Teysa does not interact with Mycoloth. The first reason is that Devour is a replacement effect, not a trigger. The second reason is that Devour applies to entering creatures, not creatures dying. If you are using Mycoloth as a sacrifice outlet for other abilities that are triggered and caused by the sacrificed creatures dying, then those triggers will still happen twice.

November 30, 2019 12:26 p.m.

In case it wasn't clear, and since I can't edit:

Most of the time that is going to be you since enchantments are usually only able to be cast on your main phase. However; if you have Vedalken Orrery , Leyline of Anticipation , blink Null Chamber on an opponent's turn, or somehow else make it ETB on an opponent's turn you may not be the active player. In this case the active player, or the next player in turn that is involved in the decisions, makes their choice first and then each other involved player in turn order.

November 29, 2019 10:15 p.m.

Choices are always made in APNAP (active player, nonactive player) order.

101.4. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player’s left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the “Active Player, Nonactive Player (APNAP) order” rule.

November 29, 2019 10:08 p.m.

Please link all cards in your question using double brackets.

Morophon, the Boundless

The First Sliver

Sliver Hivelord

CMC is the total of the mana symbols printed in the upper right corner of the card (or along the left side of the art on future sight frames). When making this calculation counts as 0 everywhere except on the stack, where it counts for the amount you paid into it. Cost reductions, alternate costs, and additional costs do not change the CMC of a card.

November 29, 2019 6:46 a.m.

Said on Found bug that ......

#19

See that is funny, because I occasionally get Spanish for timestamps on how long ago something was posted.

November 26, 2019 5:04 p.m.

I stand by my assessment that the only reason to take ten minutes to search a deck is incompetence. Hell, the only two reasons a turn ever takes more than 5 minutes is incompetence or being a game winning combo turn.

November 25, 2019 2:20 p.m.

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