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Spells only have their effects if not countered. If Approach of the Second Sun is countered it is put wherever the counterspell would put it. This is usually the graveyard but can be the library, exile, or hand depending on the counterspell. (Hinder, Dissipate, Remand)
May 22, 2017 7:48 a.m.
It isn't once they all resolve, it is a state-based action whenever a player controls more than one legendary permanent with the same name. This means that they will be sacrificed one at a time as they resolve, not all at once after they all resolve.
May 16, 2017 1:27 a.m.
Please link all cards in your question using double brackets.
Unearthed creatures do trigger enter the battlefield triggers.
May 14, 2017 4:41 p.m.
Evolving Wilds does not have to hit the graveyard in order to fetch. The ability works just fine with Rest in Peace or Leyline of the Void out. You do however have to sacrifice it as a cost of activating the ability. This means it will not be on the battlefield to be returned when Kefnet the Mindful's ability resolves.
May 14, 2017 4:11 p.m.
Putting a land into play using a spell or ability does not count as playing a land for turn. As long as an ability does not specify (like Bound by Moonsilver or Birthing Pod) you can activate it any time you could cast an instant. So you could return Drownyard Temple on an opponent's turn.
May 14, 2017 3:56 p.m.
702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out indirectly. An Aura, Equipment, or Fortification that phased out indirectly wont phase in by itself, but instead phases in along with the permanent its attached to.
The auras will not be on the battlefield to move after the creature they are attached to phases out. Equipment also won't fall off since it phases out with the permanent it was attached to. However to answer the spirit of the first two questions; objects do not need to have phasing in order to phase back in on the untap step. All objects that were phased out under the control of the active player as the turn started will phase in.
702.25a Phasing is a static ability that modifies the rules of the untap step. During each players untap step, before the active player untaps his or her permanents, all phased-in permanents with phasing that player controls phase out. Simultaneously, all phased-out permanents that had phased out under that players control phase in.
May 14, 2017 2:10 p.m.
Please link all cards in your question by enclosing them in double brackets.
Ancestral Statue's ability does not target, but yes you can tap it for mana before bouncing itself.
May 10, 2017 8:17 p.m.
Yes, Metallic Mimic enters as the chosen type so it will trigger any etb effects.
May 10, 2017 12:04 p.m.
I say the first, but that isn't an official rules thing, that is just how i say a name lol.
You misstated a few things in your question so I am going to state how Iname as One would function as your commander in reference to his second ability. When Iname dies you can have it go to the command zone instead of into the graveyard. This is a replacement effect and so the second ability would not trigger. If you let Iname go to the graveyard the second ability will trigger. When the ability resolves you get the chance to exile Iname from the graveyard and return a spirit from your graveyard to the battlefield. When you pay this optional cost you again have the option to send him to the command zone as a replacement effect. If you send him to the command zone at this time the cost has still been paid and you will get the effect.
TL:DR Putting your commander in the command zone is a replacement effect, but you can return a spirit and put Iname in the command zone if you replace the exile instead of replacing going to the graveyard.
May 10, 2017 11:38 a.m.
Competitive suggestion for mono-white lifegain boils down to "look up a competitive soul sisters deck and play it".
May 8, 2017 12:04 p.m.
I like Oloro, Ageless Ascetic. My build is budget-ish combo. Outside of the combos and tutors the build is incremental life gain and some just value cards that gain card advantage or efficiently deal with opponents' threats.
Commander / EDH
SCORE: 5 | 11 COMMENTS | 2622 VIEWS | IN 3 FOLDERS
May 8, 2017 9:04 a.m.
May 8, 2017 8:11 a.m.
I just turn on auto-subscribe so that I get a notification when someone comments in the thread. The notifications are in the speech bubble in the upper right hand corner. If at anytime you want to stop receiving notifications then you can hit the "unsubscribe" button underneath the comment box on the thread.
My post in the original thread was simply asking if this was a deck you expected to take to modern tournaments or a casual deck with modern legal cards, since the suggestions would be much different in the two scenarios.
May 8, 2017 7:35 a.m.
"How new are you that you don't know obvious rules" is belittling the person. I'm sorry that you don't seem to understand that or that such phrases do boil down to "lol, dumbass" because you are contributing nothing and just trying to make yourself feel better by saying "look at me. I knew this and am superior to the person that didn't". There was literally no other reason to make the comment that you did since you didn't clear up anything that I hadn't already said.
Also while you may know what is and isn't combat damage the three criteria you posted lead to both false positives and false negatives. This means that what you posted is not correct. Please look at the examples I posted again and realize that if I can, with minimal thought, provide examples of both false positives and false negatives the criteria are not good ones to use.
I am done trying to get you to realize that what you said was both unnecessary and rude. Please in the future try to consider if what you want to say contributes anything to the discussion. If it passes that test please consider if you are saying it in a rude manner and change it so that it is not rude if it is.
May 6, 2017 3:20 p.m.
Another card from the new set that doesn't have a link yet.
The first line of his text states "If Combat Celebrant hasn't been exerted this turn". So you would be able to exert him on each of your turns, but can only do so once a turn.
May 6, 2017 2:46 a.m.
As far as I can tell it is just in a ruling, not erata like stated in the OP. Rulings are commonly used for this sort of thing. Making clarifications in natural language on questions they see arising.
May 6, 2017 2:41 a.m.
"What he was getting at" doesn't matter. What he said is "you can't hold priority to cast a sorcery". That implies that you have to pass priority before you cast the sorcery if your opponent would like to cast an instant which is plain wrong. OFC you can't cast a sorcery if anything else is on the stack. That is "Casting restrictions 101".
May 5, 2017 9:26 p.m.
DevoidMage: False. As Dan8080 said if the stack is empty and it is your main phase (when you could cast a sorcery) you can cast a sorcery aftermath card without having to pass priority first. This is because after each spell and ability resolves the active player receives priority. At this time if it is legal to cast a sorcery they can do so.
May 5, 2017 4:53 p.m.
Your spoiler tag seems like it isn't working as intended.
May 5, 2017 12:34 p.m.
This is the modern forum and that is the only reason I am having a discussion on thinning at all. The low percentage gains in consistency are only worth consideration in a competitive environment. If you are playing these small percentages in a casual deck then I expect the rest of the deck to also have the same consideration taken.
That was also kinda my point on Concentrate, there are better options for less mana but using bad fetches isn't even as good as it is at letting you see more spells.
May 5, 2017 12:21 p.m.
SCORE: 1 | 7 COMMENTS | 982 VIEWS | IN 2 FOLDERS
SCORE: 2 | 2 COMMENTS | 1932 VIEWS | IN 1 FOLDER
SCORE: 19 | 30 COMMENTS | 5092 VIEWS | IN 11 FOLDERS
Commander / EDH
SCORE: 5 | 11 COMMENTS | 2655 VIEWS | IN 3 FOLDERS
SCORE: 11 | 24 COMMENTS | 1679 VIEWS | IN 3 FOLDERS
SCORE 1 | COMMENTS 0 | VIEWS 66
|Playing since||Dragon's Maze|
|Avg. deck rating||6.00|
|Helper Rank||None yet|
|Good Card Suggestions||100|
|Last activity||15 hours|