Dockside Extortionist

Dockside Extortionist

Creature — Goblin Pirate

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Gain one mana of any colour.")

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Set Rarity
Commander 2019 (C19) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
2019-10-04 Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal

Dockside Extortionist Discussion

SynergyBuild on What ledgendaries excited you the ...

1 day ago

RNR_Gaming Okay, time to go over some of my other ideas I haven't fully fleshed out!

Oros, the Avenger Super weird commander that I think has some pretty powerful text. Obviously not super cEDH, but with something like a Basilisk Collar, it feel really busted, go for a (generally) one-sided sweeper, gain 3 life for each one killed xD. Not the most powerful, but really cool card I haven't even seen played in any game of Magic.

Tymna the Weaver/Sidar Kondo of Jamuraa These two have some amount of powerful synergy I think matters a lot. Using a clearly creature based strategy that should be able to get your 3 tymna draws each turn can be used for casual or competitive, and I think you could go for hatebears or not, since any dork and your commanders just gives you so much draw power. After that you could be running anything xD

pheldagrif I think a deck based around this and Intruder Alarm would be really spicy, I don't know if possible, but using that, with an effect like Bloom Tender is infinite mana, tossing in a Suture Priest is a GG, also, bant means you can use effects like Flash Hulk, or if you give infinite creatures out, Reins of Power can win too, swinging for an infinite win. I don't know how to use the rest of the deck though, cool concept imo!

Zacama, Primal Calamity is a sweet combo enabler, using Temur Sabertooth you can go infinite pretty easily, and with the Dockside Extortionist combo in the format too, I don't see why that deck wouldn't still have good backups, especially with Sanctum of Eternity comboing with it too, you could use a mass of creature and land tutors, attempt to have a super controlled combo, but then also have a super high value commander that can crush in stalls, and can stops most other combos when it sticks outside of consult and flash, like Yisan, Kiki lines, etc. all die to it, and so much of staxy hate pieces fall to it too. Just keep your eyes open for cursed totem and I think you'd have a powerful list!

beets on Treasures + Clues!

2 days ago

i used to play Mazirek, Kraul Death Priest in my Ghave, Guru of Spores deck, but i often found it to be a dead draw. mostly it is too high cmc to be worth it imo, and Good-Fortune Unicorn accomplishes the same purpose but for 3 cmc and on our own terms! would recommend recommend removing him for Dockside Extortionist :)

Burnished Hart is inefficient turn 4 ramp. either put a 2 cmc ramp option or try fittimg Brudiclad, Telchor Engineer here. i like the classic Prismatic Lens and Wayfarer's Bauble for my 5-color deck :)

finally i would remove Thraben Inspector. quite an underwhelming card in commander game.

i love this deck idea! i have always wanted to try a mass alt-wincon theme deck, and i like the flavor of this one much!

multimedia on Korvold is a jolly good fae cursed dragon

4 days ago

Hey, looks good, nice Dockside Extortionist :)

Temur Sabertooth can be a combo with Dockside, depending on how many artifacts/enchantments your opponents have. Sabertooth bounces Dockside for unlimited mana and infinite sacs for Korvold which is infinite draw. Draw into Mayhem Devil for a win condition from sacing Treasures. The manabase can use some improvements. Even on a budget there's several lands to consider adding starting with the staple Command Tower.

Other lands to consider adding:

Could cut Swamps and 1x Mountain for these dual lands.

Consider upgrading some of the ramp sources with one drop mana dorks? Mana dorks are good with Korvold, use them for ramp to get him onto the battlefield faster and then be fodder to sac.

Cards to consider cutting:

  • 1x Swamp
  • Burnished Hart
  • Falkenrath Noble
  • Vindictive Vampire
  • Kodama's Reach
  • Deathsprout
  • Mind Stone
  • Butcher of Malakir

Good luck with your deck.

Noobzaurs on Anafenza "Raz-Bear-y" Jam

6 days ago

KayneMarco: Dango sums up my opinion on Kambal, Consul of Allocation and Kunoros, Hound of Athreos perfectly. They either interfere with us as well or just dont do enough in the meta right now.

Dango: I dont run Deafening Silence for the same reason i cut Null Rod and Stony Silence. While you technically can play around both of these effects on the combo turn, it adds additional requirements in both number of creatures in play required as sacrifice fodder for tutors and in the mana required to successfully combo (since you need to commit mana to removing your own stax).

chris.r.constans: You are absolutely right about Hushbringer, it's great redundancy for hulk hate in case our commander gets removed but also works well as a hate piece versus Thassa's Oracle consult combos,Dockside Extortionist bounce combos, and of course protection from Gilded Drake. At 2 mana I think its a must include in this meta. Hushwing Gryff however I think is more meta dependent, if you see a lot of ETB based wins in your meta then I would slam it in, but I dont think the generic meta is in a place right now where I would include it in my core list.

somedumbjerk: As you noted Hushbringer doesn't really stop our combo since it can be sac'd to Razaketh, the Foulblooded before it would become a problem, and the same is true for the other hate bears the deck runs that would otherwise prohibit us from being able to combo. As for Living Plane, it is far to slow and unreliable to set up in cEDH metas.

Thanks for the comments everyone! :D

Sorry for taking so long to respond.

Lanzo493 on Grenzo, Goblin Smuggler

6 days ago

Palladium Myr and Crypt Ghast ramp you. So does Workhorse.

If you play your deck in a way where you always use Grenzo at 3 power, you can use card like Chainer, Nightmare Adept and Meteor Golem. Also, there's Lightning Crafter which is apparently really good at infinite combos, but he's also just good in general.

Epitaph Golem is great. You can just go infinite if you have Ashnod's Altar out and something like Beetleback Chief or Dockside Extortionist. Throw in a Heartstone and you can go infinite death and ETB triggers on any goblin you've got.

Firstmiracle on Devourer's Return

1 week ago

Cutpocalypse:

Witch's Oven- Good, but we could go faster!

Bloodsoaked Altar- Way too many hoops to be good? I want to win by casting 6-mana spells.

Gaze of Granite- How often do you want this type of removal? Wouldn't it be better to play Putrefy?

Devils' Playground- This is too expensive to not do anything on it's own. 6-mana makes win.

Blood for Bones- There are better methods of creature type recursion to run this deck on. Try on some of my lovely favorites below.

Whisper, Blood Liturgist- 4-mana, doesn't do anything. If it survives a round, you get revive a dude. I'd rather just revive a dude right now.

Syr Konrad, the Grim- Better for mill-type decks. Would be a keeper if you had an infinite loop though.

Predator Dragon- Can't argue that this isn't one of the better win cards in your deck, but I think this is the type of card that spells doom if you draw it on E.

Poison-Tip Archer- A little redundancy isn't bad, reach and deathtouch are great, too expensive CMC for the deck. You want your stuff like this to be cheap.

Living Hive- You should win if you have 8 mana. This is the type of card you cheat into play by playing a different deck.

Hissing Iguanar-Put that thing back where it came from or so help me. I think we can do better than this.

From Toilet Paper Horde:

Dockside Extortionist- Haven't dropped mine on the table yet, but I've noted several occasions this card would net me 6-12 mana. (especially when Kurt plays).

Phyrexian Reclamation- I think this just belongs here.

Phyrexian Altar- ($18 at this point, we'll check back in a few weeks/months/years).

What to Loot WTSHTF:

Viscera Seer - Think of it as a sac engine and not a 1-drop.

Sakura-Tribe Elder- Is perfect ramp for deck?

Anger- Haste means punch them now, what's not to love?

Rhythm of the Wild- Think of this as enabling a big punch. Tempo!

Krenko, Tin Street Kingpin- Just a good stand alone. Sometimes it just eats removal for your win cons which is hilarious to watch.

Siege-Gang Commander- Like, one of my favorite red cards, fits right on in.

Veil of Summer- Basically prevents you from the classic ?Does it Resolve? dilemma.

Heroic Intervention- Wrath of Who?

Dark Ritual- I would like to cast all of these spells early. All of them.

Krenko's Command- Just fast and easy. Good for fodder, refill, combo, etc.

Dread Return- Three other creatures for the one you need right now (and can cast it from graveyard wtf).

Maelstrom Pulse- Target Sol rings to pass the salt back around.

Vraska, Relic Seeker- Surprisingly effective casting pattern with your commander.

(((((Various Expensive Lands))))) PURCHASE LAND YOU PEASANT! :wink:

Shyachi33 on Reanimate Korvold

1 week ago

Wishclaw Talisman > Scheming Symmetry you should never be helping someone in cedh with a tutor like Scheming. but wishclaw at least lest you pop off on your turn without someone tutoring a counterspell to stop you.

Gamble > Diabolic Tutor diabolic tutor is just bad, 4 mana to tutor something is really bad unless it's letting cheat mana cost somewhere else, like Natural Order

unless you add more discard synergy, i would cut Sire Of Insanity and Protean Hulk you don't have a consistent way to dump them in the gy to cheat their cost. i would even consider cutting Mikaeus too, as it is one of the more expensive ways to activate your persist combo.

and since you're going for the persist combo it looks like: Putrid Goblin is a decent plan B if murderous redcap is off the table. Grumgully, the Generous is probably the better replacement to mikaeus. and with that said, Goblin Recruiter becomes a great line to get your persist combo if Korvold is out. top to bottom: Dockside Extortionist, Vexing Shusher (if you need the protection), grumgully, Skirk Prospector, and putrid goblin or the redcap.

i highly recommend Pyroblast and Red Elemental Blast just for some interactions. it's a good way to shoot rhystic study at the least, but you can protect your fairly fragile persist combo as well. unless you're magically playing in a meta without any blue, which for cEDH standards is absurd.

also some other cheap ways to draw cards is also something i noticed this deck missing, all you really have is library, dark confidant, and Korvold himself. decent add-ons are: Oakhame Adversary, Mindblade Render, Azra Oddsmaker, or Runic Armasaur

if you end up cutting all the top end (cmc 5+) cards out, you can also add in ad nauseum for a very strong draw power.

jakeyuki12 on Melee battles

1 week ago

Okay, let me give you a quick primer. Card draw: Boros colors have a few categories of cards that can provide card advantage. 1) Wheel effects, like Reforge the Soul, Wheel of Fate, Magus of the Wheel, and if you're willing to drop the money for it, Wheel of Fortune. 2) Impulsive draw effects, like Light Up the Stage, Outpost Siege, Vance's Blasting Cannons  Flip, Ignite the Future, many Chandra planeswalkers. 3) Equipment (not technically Boros colors since most are colorless, but Boros is really good at tutoring equipment), like Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, Infiltration Lens. 4) Generic artifacts, like Mind's Eye, The Immortal Sun, Staff of Nin, etc. Ramp: There are plenty of artifacts that can ramp you. Sol Ring is the obvious one of the format, but you can find plenty of artifacts to ramp. White ramps using plains and does so from behind using effects like Knight of the White Orchid and Kor Cartographer. Red ramps all at once and the ramp is typically temporary like a lot of red mana or (lately) treasure tokens. Stuff like Captain Lannery Storm and Dockside Extortionist. Removal: White is the most versatile removal color in the game. The best for creature removal is spells like Path to Exile and Swords to Plowshares. Best for artifacts and enchantments is stuff like Return to Dust and the new Heliod's Intervention. If you want the ability to hit anything, something like Grasp of Fate, Oblivion Ring, or Generous Gift works. White also has great Board-wipes. The best one is probably Austere Command, but new ones like Winds of Abandon (which doubles as single-target creature removal), Cleansing Nova, and Hour of Revelation are also great.

I recommend looking at other Boros decklists on tappedout or using a site like edhrec.com as resources to find possible cards for your deck.

Hopefully this was helpful!

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