Dockside Extortionist


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare

Combos Browse all


Dockside Extortionist

Creature — Goblin Pirate

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Gain one mana of any colour.")

Browse Alters

Dockside Extortionist Discussion

Apotheosis616 on [Primer] The Wizarding World of Inalla

1 day ago

jadeflurry: Twinflame requires you to have a creature in play, it also is a dead card card outside of the combo. Ghostly Flicker is blue, which means it can be exiled with Force of Will (which is a really small bonus but needs to be mentioned). It also doesn't require you to have a creature in play. Another great bonus is that it isn't terrible outside of the combo. You can use it to protect important pieces and even get extra value out of some of your cards like Dockside Extortionist and Spellseeker .

Winterblast on Najeela's Hulk Pod Project (cEDH Primer)

2 days ago

a scene from yesterday's match against Zur and Urza

Yesteday I realised that Dockside Extortionist enables a smooth kill in this situation. Zur started with Ancient Tomb into Grim Monolith . Urza slammed down his hand will all the ramp, finished with a Tangle Wire , a turn later Static Orb ...board was heavy with arifacts. I was able to remove tangle wire and orb with Force of Vigor before my t3, so I could untap and play Dockside Extortionist into Kiki-Jiki, Mirror Breaker and Najeela. Copy DE with Kiki for a ton of new treasures.

Urza was cast, tried to follow up with Capture of Jingzhou for a crushing additional turn, which I prevented/copied with Narset's Reversal . Then I realised that I could attack with Kiki, use Najeela to untap and copy DE for infinitely untapping Kiki during the first combat (works at 6+ treasures from DE).

Talking about the match, we found that the new Faeburrow Elder , which is effectively a Bloom Tender with vigilance, would also randomly go infinite with Najeela if there are 5 colours among permanents. Got to check how much a cmc 3 ramp piece fits into this deck though. The random combo potential looks appealing though because it's better than Druids' Repository on its own imo. Even when it doesn't go infinite, making the extra combat only cost 1 or 2 mana each time can be pretty lethal in the mid/late game.

Kiddlinski on ABB's get the booty

2 days ago

Finally another worthy pirate. I found Adaptation taking a lot of heat, unjustly, in my meta. Which, if I'm honest, ended up being a "winmore" card with the likes of Insurrection and Mob Rule . At this point edits and tuning this deck are few and far between.

Last_Laugh on Animar Seedy:H

3 days ago

Shrieking Drake over Man o' War (or in addition).

Wild Cantor and Exploration for more t2 Animar.

Cloud of Faeries and Dockside Extortionist for some early explosive turns (or infinite mana w/ Sabertooth and/or Equilibrium / Cloudstone Curio ).

Primordial Sage over Con Sphinx. Con Sphinx requires you to pass turn to get value... Sage doesn't.

Feel free to check out my list for ideas. Your list has the more competitive cmc but you might find a few pieces you can use. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

jmessy17 on Kaalia's Wrecking Krewe

4 days ago

Leathable, I intentionally run Blood Moon & Magus of the Moon as stax effects to slow my opponents. I run 14 artifact ramp and a Dockside Extortionist so being able to create colored mana is never an issue. This is a cEDH deck so effectively shutting my opponents lands off for 3cmc is extremely powerful. Not a fan of Urborg, Tomb of Yawgmoth because it gives my opponents swamps, potentially mana fixing them which is a no-no. This deck can play through moon effects pretty efficiently.

multimedia on Arcane Signet

6 days ago

$20? More like peak at $6 and then decrease from there.

TCGPlayer is becoming a very unethical company as far as setting prices, price gouging and overall misleading price information. Supply and Demand? Nope, never take what they say at face value. For example Command Tower ELD edition is selling for $7.50, but you can get Tower (the exact same card) for $1.50 from just released C19. There's no reason except to mislead customers to even have ELD edition selling for as much as it is at TCGPlayer.

Signet is a common and confirmed to be in every ELD Brawl precon. If it was only in one precon then yes it would be $20 or more, but it's not, it's in every one. Wizards is pushing Brawl to make a come back meaning they're going to print a lot of the precons. The Signet can also be opened as a common (possibly one of 9 common/uncommon cards) in an overpriced Collector Booster which means printing even more copies of it. One Collector Booster is being included in the ELD Buy-a-Box promo meaning when you get a box you also get a Booster.

At TCGPlayer all the new cards from C19 where preorder for $20 each. Now only one card, Dockside Extortionist is at $20 and some are less than a $1. All the C19 precons at TCGPlayer were inflated $100 or more each in expected value. Now the reality is not one precon is worth $100 with the most value from a precon being $90 because of Extortionist.

You would expect the ELD Brawl precons to have the very same inflated value and they do, but the scary thing is even with the inflated value only two are over $100 in value right now and not by much. The precons are going to drop like a rock in value when they're actually released. In the end I wouldn't be surprised if the only card that keeps any value in a precon is the Shock land and that value will only be $6-$8.

austintayshus on Eternally Cursed | Primer

1 week ago

Someone pointed out the Dockside Extortionist and Temur Sabertooth combo on my Korvold deck, sound spicy?

Klancik on Flash Hulk Kenny

1 week ago

Viscera Seer + Dockside Extortionist +Kenrith, the Returned King's reanimate ability will make infinite mana so long as opponents have a collective total of 5 artifacts or enchantments

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