|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Common|
Combos Browse all
You have no maximum hand size.
: Gain .
|Have (2)||, Forkbeard|
|Want (16)||FateDecider , brifo , Ellana , Stoics , fireschnot777 , saffye , CBBA , SibilantScribe , agricola , IrishVenger , Vlad_The_Inhaler , ManoDude , zilikken , Mordamen , jnics23 , ATTILAtheHUNGRY|
Thought Vessel Discussion
2 days ago
My first thought was that you clearly know how to build a deck, and my second was that some of the choices are a bit subpar, which is to be expected when filling 99-slots, rather than the 10ish cards you'd select for a 60-card deck. I would lose low-impact cards like Spellbook, The Royal Scions, and Sentinel Tower. Thought Vessel , Dack Fayden , and a 36th land are the first 3 swaps I would make. If you're building on a budget versus friends who have the budget for better manabases, take advantage of that with Blood Moon , Ruination , and Back to Basics . If not, then I would use Niv-Mizzet, Parun as the commander and shore up the manabase. Also, no Ophidian Eye and Curiosity ? Finally, take a look at the EDHREC page for Niv. It's really the best tool for building EDH decks. I'd also check out Saffron Olive's 3 Biggest Commmander Deck Building Mistakes.
2 days ago
Really I like so much this deck :) Here I have some suggestions:
Probably K'rrik, Son of Yawgmoth can work here to do a little bit of ramp and also lose life.
Vilis, Broker of Blood becomes a silly card-draw engine in this deck. I mean, in some scenarios you can draw your entire deck, or at least between 30-35 cards! (If you add this I recommend you to add some cards that give you no maximum hand size, the best options for this deck are Reliquary Tower and Thought Vessel )
Hex Parasite is another card to lose all the life that you can (because X can be 0), but also can help you to kill planeswalkers.
5 days ago
Maybe using cards like Sidisi, Undead Vizier so you can tutor cards and sac stuff you need in the grave, Scheming Symmetry , Phyrexian Delver , Bolas's Citadel , Buried Alive to tutor your wincons to the gy (like Necrotic Ooze Mikaeus, the Unhallowed and Triskelion and you win in the spot), Animate Dead , Dark Petition , Carrion Feeder , Gravecrawler , Living Death / Rise of the Dark Realms (that last one is kinda expensive) I'd suggest those as black cards. Using Sol Ring is more useful than Worn Powerstone , Expedition Map to tutor any land to hand, Tormod's Crypt bc gy hate is useful, Gilded Lotus 3 mana by 5 isn't bad, Thought Vessel , Aetherflux Reservoir wincon tho. The mana base kinda concerns me by the amount of basic swamps, you could use something like Cabal Stronghold , Reliquary Tower , Terramorphic Expanse , Evolving Wilds even if it's a mono color deck, being able to shuffle and get lands out of the deck will be useful, less dead draws. Sword of the Animist is always useful if you don't have ramp.
2 weeks ago
Tzefick: I'm kind of confused here, what are you trying to say? Which cards are you talking about?
And yes, youv'e listed a bunch of cards that already exist and provide some level of pseudo ramp or provide card advantage. So again, I'm confused. What is the point you're trying to make here?
Some cards like Sun Titan can bring back fetchlands sure, however that is a nice side function of the card. But trying to build a card which specifically brings back lands not only seems very green and not white, but also means that players need to have a bunch of fetchlands in their deck, thuis making it unusable for the majority of casual players whose budget doesn't facilitate the cards.
And if you make it cheap enough, legcay D&T would love that since they can abuse the crap out of Wasteland .
again, white is not good at card advantage or ramp, but that is by design. But it can suppliment this by running artifacts which is what it does. That's the point of artifacts - they are good at filling in gaps, albeit at a higher cost.
So when you combine this whit hte little ramp that white has, you actually have a playable amount available:
Sol Ring , Mana Vault , Mana Crypt , Grim Monolith , Arcane Signet , Thought Vessel , Mind Stone , Fellwar Stone , Marble Diamond , Coldsteel Heart , Wayfarer's Bauble , Knight of the White Orchid , Mox Diamond , Chrome Mox , Lotus Petal , Pearl Medallion and that's without going above 2 mana. No, some of these are not the best ramp, but that's how it works.
And white has decent tutoring whern it comes to equipment. I don't see why they need a bunch more unconditional draw power.
So, let's put this back on you for a second since you're the one who believes there's an issue. Assuming you would need say 10 different white ramp/draw cards to offset the cards already available. Try coming up with the 10 cards that aren't just functional reprints (think Nature's Lore vs Three Visits ) and that wont break other formats, but are still fair for both casual and competitive commander as well as the other eternal formats.
2 weeks ago
Cut kefnet for Thought Vessel . Kefnet's cost, and ability to return a land are too overcosted. You already have the merfolk and the moonfolk that serve that purpose that provides you some value outside of returning the land. Thought vessel allows for an earlier Tatyova and redundancy of reliquary tower.
2 weeks ago
The big thing I see missing from this list is mana rocks. In a non-cEDH environment, you want about 45-50 of your cards to produce mana. I like to start with 37-38 lands and 7-8 rocks, then adjust based on what's in the deck. You'll want to max out on 2-mana rocks, since this deck wants to stick its commander early to hold up mana starting on turn 4, which is typically the turn where casual commander games get rolling. I'd start with Arcane Signet , Azorius Signet , Coldsteel Heart (makes snow mana!), Marble Diamond , Sky Diamond , and Talisman of Progress , then, if there's room, look at a couple of colorless utility rocks like MindStone or Thought Vessel . On the high end, I think any deck running Manifold Key should really consider Gilded Lotus .
I'd also run Arcum's Astrolabe , since you're running snow mana and it will give you both early fixing and historic triggers. Speaking of snow, if there was ever a deck for Heidar, Rimewind Master , this is it. You could also sub out Lawmage's Binding for On Thin Ice . Also, Marit Lage's Slumber is perfect for this deck, since it's snow and legendary themed. The final snow card I'd look at is Sunstone . Constant Mists is miserable to face down, and this is the snow equivalent.
Also, you're already running 6 2-mana instants, so I'd go for the Isochron Scepter + Dramatic Reversal package. Scepter is historic, plays nice with the instants you already have, and it's an easy way to include the "this game must end" win con that every deck should have tucked in somewhere to prevent 20-turn games of misery. Muddle the Mixture is the last card I'd finish out that package with, in addition to any other cool 2-mana instants you have in reserve. The other option for winning the game would be Chain Veil combo, but that is not something you want to put in the hands of a newer player.
As for lands, I would take out Evolving Wilds and Terramorphic Expanse. They're pretty bad in a 2-color deck that can get by on its mana rocks for fixing, and shuffling a 99-card deck is pure misery. If you want easy fixing that can be a snow permanent, Vesuva and Thespian's Stage are where it's at, and they're a great way to take advantage of a Cabal Coffers / Urborg, Tomb of Yawgmoth player.
Finally, I'd go poke around on the advanced search option on Scryfall. They've got everything from budget to color identity criteria, so it works well for EDH decks. Also check out the EDHREC page for Raff. Hope that helps!
2 weeks ago
Suppose you choose Azorius. Prismot is now considered both white and blue for all purposes of requiring color identity, such as if an opponent has a Sword of Truth and Justice in their Voltron deck. Yes you are forced into choosing two colors, but no you are not forced into playing two colors. You can make a mono-colored Prismot deck, or even a colorless Prismot deck if you so choose, though you will be severely hindering yourself if you do.
Because of this, and because of the wording on the third ability, Prismot will get +1/+1 for being white and an additional +1/+1 for being blue, making him effectively a 5/6 with flying and vigilance.
He obviously can not reduce his own mana cost as this is not an ongoing effect while in the Command Zone. However, he will then reduce all white and all blue spells by . This means spells such as Fall of the Gavel now cost less.
To assist in offsetting this vast scale of potential, Prismot's mana cost was changed from to . Because you now require three instances of to cast him, he is harder to get out - though not impossible. A Sol Ring and Thought Vessel does the trick. It's just one extra layer to make the card dynamic and justified.
So, Tappedout users: What deck would YOU build with Prismot?! :D
2 weeks ago
If I may I'd suggest a couple of cards for a broken combo: Nexus of Fate / Beacon of Tomorrows and Thought Vessel (you can go even with Reliquary Tower but I find it powerful). I explain it here Betrayal for the Almighty [Primer] by Jhoira you can check for more ideas
Thought Vessel occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
WU (Azorius): 1.35%
UR (Izzet): 1.17%
GU (Simic): 0.57%
UBR (Grixis): 0.54%
WUB (Esper): 0.5%