|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Common|
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Thought Vessel Discussion
10 hours ago
Hey, put together a little short list of cards I think may improve your deck Ojutai's Command , Swan Song , Insidious Will , Mystic Confluence , Supreme Verdict , Wrath of God , Path to Exile , Grasp of Fate , Torrential Gearhulk , Snapcaster Mage , Solemn Simulacrum Thought Vessel , and Azorius Signet .
As far as what cards you could cut, well Hindering Light is far too narrow. Hard to hold up mana long enough for it to come up, and even when it does, the pay off is only alright. Single target bounce effects like Unsummon, Vapor Snag, and Boomerang are also kind of weak in commander. This is because you're usually playing a four player game and thus you want to be generating card advantage. These types of cards just can't do that. So more flexible cards like Mystic Confluence tend to be better.
After that, the list is fairly solid baring some odd includes. Mainly Lodestone Golem and Vryn Wingmare. I understand why they're in the deck since it is kind of the whole theme, but this deck isn't really build to support them. With so few creatures and artifacts they will hurt you just as much. At the very least more mana rocks could be included to help improve this.
1 week ago
Took out Caged Sun and Thought Vessel and replaced with Mana Vault and Grim Monolith to improve ramp and lower CMC. I'm considering adding Mox Diamond and Mox Opal as well. Maybe remove one of my 6 drops in the process.
1 week ago
Hey man, I like the look of the list! I've always wanted to make a Nin deck but didn't know exactly what direction to go with it.
However, I think there's a couple cards that would synergize super well:
The Locust God: I feel like this is the perfect creature for this deck. He lets you produce tokens that will overwhelm the board quick with Nin's draw power not to mention you could always target the locust tokens in a pinch to draw some cards. Also, you can hit the Locust God himself, draw, then recast him later. Not to mention that looting ability is pretty great.
Willbreaker: A super sneaky trick to take over your opponent's creatures with Nin's ability. Simply target their creature for 1 and yoink, it's yours!
Cyclonic Rift: Probably the best sweeper available in blue, its a bit expensive both in regards to CMC and actual money but always worth it.
Solemn Simulacrum: Great ramp and a great target to kill off with your own Nin.
Nezahal, Primal Tide: Great high end finisher. Protects itself and lets your handsize get crazy.
All in all, great deck and I look forward to playing against it! +1 from me. EDIT: I know most of these aren't artifacts and it looks like you've got an artifact theme, so if you feel these don't work well with your deck let me know and I'll gladly look for cards a little more synergistic!
2 weeks ago
Hey hkhssweiss, thanks for the suggestions.
Tithe might make it in. I put in Oreskos Explorer instead since I wanted a similar effect but wanted a body for the early game. If I put in any infinite combos with Sunforger then I'll definitely put Tithe in.
Now Faith's Reward is the exact kind of trick this deck would like to run. I thought it was just creatures but since it's all permanents then it's so much better! I had been debating putting in Comeuppance and I'll probably playtest with both cards.
I've also been thinking about Reverberate since it's very flexible and could double up my big game ending spells.
2 weeks ago
2 weeks ago
I feel like you could use more ramp. Maybe cards like Talisman of Indulgence, Fire Diamond, Charcoal Diamond, Mind Stone, Coldsteel Heart, and Thought Vessel. That should help considering your average converted mana cost.
3 weeks ago
How much is your budget? Because right now, it is definitely on upper end for being a budget deck lol
If ya like, we could probably trim down for some of the $5+ cards for budget replacements. Some cards from this are Cyclonic Rift, Thought Vessel, Worldly Tutor, Rhystic Study, Consecrated Sphinx, and Eternal Witness.
That's like about $80 cheaper if you replace those cards with cheaper alternatives.
3 weeks ago
Hmm... I'd be wary of falling into the trap of trying to cram too many niche effects that seem useful. You can take a look at this deckbuilding framework as a guide to building a decent EDH deck. The idea is to get around 8 packages of cards (each package will have around 8 cards each) that accomplish similar effects. This means that your deck should run smoothly as you are able to reliably access certain effects.
Of course this should be something that gels with your gameplan. So far it seems that your gameplan is to beat down with (relatively) efficient midrange angels. Your commander comes in to insulate your force against wraths, which at the same time leave your opponents defenceless. At the very late-game, you go the nuclear route of destroying everyone's lands. Now, you're going to have to pick only cards that will contribute to this game plan. Godsend isn't really that useful, neither is Spear of Heliod which is more useful as an anthem in token decks.
Now, I will strongly recommend not skimping on three effects: ramp, removal and draw. For ramp you should at least try to get 6 mana rocks that cost 2 mana, this leads to your deck being more explosive. You can try:
- Sol Ring
- Prismatic Lens
- Thought Vessel
- Worn Powerstone
- Magnifying Glass (bonus for draw ability! Beggars can't be choosers since you're in mono white)
For draw you can consider: