Thought Vessel

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Common
Duel Decks: Merfolk vs. Goblins (DDT) None
Commander Anthology (CM1) None
Commander 2015 (C15) Common

Combos Browse all

Thought Vessel

Artifact

You have no maximum hand size.

: Gain .

Price & Acquistion Set Price Alerts

CM2

CM1

C15

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Recent Decks

Thought Vessel Discussion

Kaleo42 on Drawing Your Last Breath

3 days ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

munky702 on Rob's Zombies

4 days ago

Thought Vessel and Spellbook then to draw those cards and hold on to them?

Asder on Smug Bastard (Niv-Mizzet, Parun)

1 week ago

also, I would run an Omniscience because then you can basically draw your whole deck off of casting a bunch of instants and sorceries. a bunch of rituals to reach big things quickly could help as well and up the storm count on the critical turn. Tandem Lookout also goes infinite with Niv-Mizzet, Parun and Niv-Mizzet, the Firemind. some more ramp would be missed either. Solemn Simulacrum, Gilded Lotus and Thought Vessel could all help reach a critical mass.

JAPuckett85 on Cantrip Drakes

1 week ago

dana.roach Thanks for the suggestion- it's a good one! I'll have to think about it, though, because I do see some drawbacks.. Wayfarer's Bauble can be played on Turn 1, cracked on Turn 2, giving 4-mana on Turn 3, and it doesn't care if the first two lands are colorless utility lands. Also, Wayfarer's Bauble can be cracked at instant speed after holding up counterspell mana during opponents' turns. I do really like the fact that Mitotic Manipulation puts the land in UNTAPPED, which is a huge upside, and even better is the fact that it does NOT say permanent "you control" so it could theoretically hit a lot of stuff, though the most likely besides Snow-Covered Island would be Reliquary Tower, Sol Ring, Thought Vessel, Rhystic Study, and Strip Mine. I think I might need to include both!! This deck has a very low land count, mostly because all the cantrips can dig/filter lands when needed and their main purpose is to simply produce drakes.

IAmTheWraith on The Fat Blue Weirdo

1 week ago

Howling Mine is already in the deck

Spellbook just doesn't do enough to warrant a slot, things like Thought Vessel tap for mana which helps progress my mana

enpc on Akroma is here to smash face and win the arms race

1 week ago

As someone who has recently built an Aurelia, the Warleader voltron-esque deck, there are a lot of lessened which I have learnt which are are applicable here.

As mentioned by others, you need more ramp. Since you're mono-red, fixing isn't as important, so cards like Worn Powerstone, Thought Vessel, Mind Stone are all good. I would also recommend Wayfarer's Bauble and Burnished Hart which help your Extraplanar Lens. I know Hart is a bitt slow, but it's consistent. Myriad Landscape is also good.

For card advantage, I would suggest adding Reforge the Soul and Endless Atlas. Chandra, Flamecaller seems like a good fit too.

I think if you increase your low end ramp count. You can also bring your number of lands to like 37 as well.

xxxavo on Bolas EDH

2 weeks ago

Formatting screwed me over. See below for card links

Out

In

Maybe

4Lark on Saheeli, durdlefact commander!

2 weeks ago

Hi, Xinofos! Your average converted mana cost could be lower. What are your thoughts on adding more mana rocks, like Izzet Signet, Prismatic Lens, and Thought Vessel? You could possibly remove Dreamstone Hedron and Hedron Archive. I see an affinity subtheme in the deck, so including more low mana cost artifacts, such as Aether Spellbomb and Skullclamp may help more than some of the nonartifact cards you're currently running (e.g. Thoughtcast). Your deck has several "enters the battlefield" abilities, so Panharmonicon is something to consider. What function do you intend for Unwinding Clock? Outside of giving your artifact creatures pseudo-vigilance, I'm not clear on its benefit for the mana cost.

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