Thought Vessel

Legality

Format Legality
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common

Combos Browse all

Thought Vessel

Artifact

You have no maximum hand size.

: Add to your mana pool.

Browse Alters

Price & Acquistion Set Price Alerts

Card Kingdom

$2.99

Ebay

Recent Decks

Load more

Thought Vessel Discussion

xxxavo on Budget Titania EDH

6 hours ago

Summary

When it comes to Commander one thing I've learned is that Ramp is important. The sooner you can play your big spells the better off you'll be, so as a norm it's good to have a good 10 cards dedicated to Ramp. Playing green means you can have the best ramp spells available, and not rely on artifacts like other decks do.

Also, I'd also suggest checking out www.edhrec.com as they give you good information on what other people are running.

Here's the link for the Titania Page

Add

Sorceries

Rampant Growth - 2 Mana Ramp

Into the North - 2 Mana Ramp, will need a snow forest or 2

Nature's Lore - 2 Mana Ramp for forest

Kodama's Reach - Awesome Ramp

Cultivate - Awesome Ramp

Explosive Vegetation - Sweet Ramp

Artifacts

Thought Vessel

Remove

Sorceries

Seek the Horizon - too costly, and doesn't bring them to the battlefield

Edge of Autumn - it's too conditional for it to be good.

Artifacts

Moss Diamond - 2 mana ramp spells based around land are better

Spellbook - Thought Vessel is better

Lands

3 x Forest - I think 38 lands it's a good number to run.

Enral on It's NOT A Tumor

23 hours ago

Hey good start...I would suggest bounce cards like Deadeye Navigator to blink Zegana for large amount of card draw. Also include Thought Vessel to keep all those sweet cards you drew.

Gammer001 on DELETED

3 days ago

I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.

I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.

I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.

I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.

Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.

Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.

This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.

I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.

I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.

For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.

Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.

jonnyalcatraz on Hapatra. First EDH; HELP WANTED

4 days ago

One major thing im seeing is a lack of card draw and ramp. Admittedly not a sexy part of the deck but essential to play the big stuff when you want to.consider Skullclamp and Slate of Ancestry for some added draw. As for ramp the norm Sol Ring Worn Powerstone Thought Vessel.

E_Hunter on The Inside of My Skull Itches

6 days ago

The deck looks great, especially so soon after it was spoiled. My only suggestion is to add Reliquary Tower and Thought Vessel . Possibly even Venser's Journal . Your deck gets a lot of cards

Fresh303 on Kydele and Silas: Eldrazi Sultai Summoners

1 week ago

MegaMatt13, the biggest downside I see with Diminishing Returns is exiling critical cards in your deck. You won't always hurt yourself that much, but there is always the chance you exile away the majority of your remaining win conditions. As a replacement, Frantic Search seems like a pretty good card, actually netting positive mana when Kydele, Chosen of Kruphix is in play and giving you some card selection. A more costly replacement but a great card for the deck would be Time Spiral as it removes the drawback and gives you the land untaps, making it a free spell. Similar to Search, with Kydele in play, this will net lots of mana. If you did use this as a substitute, you cast Spiral, get the Timetwister effect, untap six lands, then tap Kydele and some lands to cast an eldrazi you drew into.

The Spellbook from my point of view, takes up a slot and has very little to offer. The reason cards like Thought Vessel and Reliquary Tower are played and quite good at that is because they serve another purpose and come with an upside. You could really replace this with anything, but it's your deck so play what you enjoy.

AmazingGrace15 on It's NOT A Tumor

1 week ago

Looking good! Great start. I do have some suggestions:

Bident of Thassa or Coastal Piracy for card draw (a Thought Vessel wouldn't hurt either)

Some cards that would be good to buff creatures or for control would be Nylea, God of the Hunt, Thassa, God of the Sea and Bow of Nylea. I think Bow of Nylea would be especially good because not only does it give your creatures deathtouch, it is also extremely versatile. Beastmaster Ascension would also be fun, especially considering it has dropped significantly in price.

Tutors are always a nice thing to have as well (Worldly Tutor and Mystical Tutor), if you'd like.

Strionic Resonator would be great for when your creatures enter the battlefield and you can put more +1 counters on them.

Great deck!

Load more