Thought Vessel

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common

Combos Browse all

Thought Vessel

Artifact

You have no maximum hand size.

: Add to your mana pool.

Browse Alters

Price & Acquistion Set Price Alerts

Ebay

Thought Vessel Discussion

PartyJ on Under 20

6 hours ago

These I would cut based on the expenses/efficiency:

ohmless on i like to draw many things

20 hours ago

wouldn't know how well this runs as I generally don't play blue. My brother does though and he likes to always run Teferi, Temporal Archmage for the untap four permanents ability. Blue also offers some ways of untapping your land(nykthos loves these) in Rewind(which you already included), Peregrine Drake, and Great Whale. With mana rocks, you can play a commander bomb in Paradox Engine. it allows storming off your entire hand potentially so I would include somewhere some "wheel" cards where you draw lots of cards like Windfall, Brainstorm, Stroke of Genius, Flux, and Prosperity. Can always get your commander through for damage with Prowler's Helm. Your commander would get incredibly big if you included some stuff to make you have no maximum hand size like Venser's Journal, Reliquary Tower, Spellbook, and Thought Vessel. good start on the deck. +1'ed!

Lunastune on Cleric Army

2 days ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

python2048 on Brago, King of Eternal Value

6 days ago

I play Ephara, God of the Polis as my commander and even though they are kind of different decks, there is a lot of overlap.

A few cards that are under or around $2 that I run and you might get benefit from:

Knight-Captain of Eos

Conjurer's Closet

Wall of Omens

Sunblast Angel

Karmic Guide

Crystal Shard

Trinket Mage (you can add Seat of the Synod, Ancient Den, and maybe even Darksteel Citadel to make it worth more than just getting Sol Ring. I have Everflowing Chalice. In this deck, you may also get use from Pithing Needle. With this package, it's probably just better than Pilgrim's Eye.)

Thalia's Lancers (Important to note, it gets any legendary, not just creatures. I run Inventors' Fair and Nykthos, Shrine to Nyx.)

If you have Archaeomancer, you probably want Mnemonic Wall and Scrivener as well. These cards make Ghostly Flicker much better. So much so that I run also Displace and Illusionist's Stratagem as well in Ephara.

Ixidron could be interesting in this deck, especially if you add more blink effects outside of Brago.

I don't know how much I like creature auras for Brago. He's already a removal magnet (which is one of the reasons I don't play him as my commander) and I feel like you'd end up just getting two for one'd. Whispersilk Cloak might be a good alternative. You could also add stuff like Cloudshift, Momentary Blink, or maybe even Whitemane Lion to help protect Brago from removal or get additional value. Again, I haven't played this deck and don't know your meta, so this may be irrelevant.

You may want to look at making your mana rocks a turn faster so you can curve into Brago on turn three. You could run Talisman of Progress, Fellwar Stone, or Thought Vessel if you're looking to have your rocks all untap with Brago. They aren't as reliable at fixing as say Darksteel Ingot, but the speed could be worth it.

Here's a link to my Ephara deck if you're interested:

Ephara's Blink'n Value

kellen.rice on hand size set to maximum

1 week ago

I think you should add cards like Spellbook, Reliquary Tower, and Thought Vessel.

Triton on Big Mana, Big Draw

1 week ago

warbird I think Dimir House Guard is pretty good, but I kinda like cards that are marginally better outside of Transmute, but more tutors is always better in any deck haha. I'll consider adding it into the deck.

Will make the swap for Rhystic Study if/when I get one.

I haven't had any troubles with hand size, but I'll consider Reliquary Tower and such just in case (I can trade for it and Thought Vessel sometime soon).

Thanks for the suggestions and upvote!

SecondHorizon on Vampires!

1 week ago

Hey :)

I like a lot about the deck and I don't feel like there is a lot of input needed on the creature part - that is pretty straight forward. However... I would like to offer some suggestions for the rest:

  • Terminate, Tragic Slip and Dreadbore are two of the better BR-Removalspells out there and could gcreatly replace some of the other ones.

  • There are no wraths in the deck. I would try to get my hands on a Damnation after the reprint in MM17. If you want to go more budget, you could try Blasphemous Act and definitely In Garruk's Wake. Decree of Pain is also very interesting for the deck. Since you might probably try to avoid killing your own stuff, you could also go more heavily on groud-wraths like Earthquake, Subterranean Tremors or anything in that flavor. Having around 5 wraths in the deck could really make it a lot better.

  • There is almost no ramp and even though your curve is rather low I think you can't skip Solemn Simulacrum, Rakdos Signet, Rakdos Keyrune and MindStone or things like Thought Vessel

  • I would cut some of the expensive cards with only minor impact in your specific list like Chancellor of the Dross and the Sorin-Cards - even though they are super flavorful :)

  • Lastly I think your mana is over-fixed and comes into play tapped to often. Things like the gain-lands as well as the fast-land are actually not that good in commander if you are just two-colour. I would recommend sticking with the ones that come into play untapped always. Once you are in only two colours there is not shortage of them. There is the BR-Odysse-Filterland (Forgot the name), The Painland and also any other fetchland that finds either Mountain or Swamp. The only tapped lands I really would run is the Ravnice-Bounce-Land and the temple. Also maybe cut Mortuary Mire for Bojuka Bog.

That would be my suggestions :)

Bababad on He's better than everyone, Kruphix.

1 week ago

Alright, back to work, so back to lurk.

If you really want to keep your PWs untouched I would say the following are the weakest cards in deck and why:

Overbeing of Myth: I've used this guy in every variant of Kruphix since my alpha build but it always ends up disappointing me. Either he doesn't remain the beater I want or he gets hated out when I really need the draw, a solid 5 cmc creature that doesn't always creature and is super weak when you need his secondary (when you have under 4 cards in hand he is pitiful). You can abuse him with copy effects, but even with them I have found far too much hate for this particular creature in my meta at least. I've had far more luck with Mind's Eye, drawing 3+ cards in a rotation in multiplayer with more evasion than OoM. You may wish to cut this for any number of lower cmc control spells or lowbie control creatures (Spellskite, Vendilion Clique, or even Scavenging Ooze would serve as better creatures for you)

Kydele, Chosen of Kruphix This seems like the pet project card in the deck, yes she synergizes with kruphix and nets you mana, but I have found colorless mana (especially situationally available) to be of scant viability in here. You have a higher cmc top end in this deck, but I can easily play 10 drops on turn 5 so attempting to make this card work seems like working against yourself. If you play this on t4 (without any other ramp) she nets you at least one colorless by turn 5, conversely if you play something like Sakura-Tribe Elder, he nets you 3 colored mana without hoops by turn 5. If you insist on a multi mana ramp creature, I know you'd get more worth out of Somberwald Sage or Selvala, Heart of the Wilds due to the colored mana because they come down earlier and you don't really have to work around them, they just pump you or get removed. Even SS's creature only clause still nets you other mana because you don't have to tap colored lands to play those creatures, you can leave em ready for a response or to put into your pool for next turn. If you can live without this ramp, its another good card to cut for more control package.

Kozilek, the Great Distortion This seems like the weakest of your curve toppers for the cost, therefore a great way to cut cmc a tad and make room. I have yet to play/play against this particular card so I will leave it up to your judgment.

Mystic Genesis I gotta admit, this is one of my favorite counterspells in game flavorwise and it was in my deck for years. My only issue with it in here is that your counter and control tech is rather low, so a 5 cmc counter being one of your few solid counters leaves you a bit wanting early game. I would 100% replace this with Arcane Denial, AD fixes so many hands early game, while robbing an opponent of early game douchery (countering a Thran Dynamo, Sylvan Library, or a lowbie commander changes the tides).

Paradoxical Outcome interesting card for sure, did not consider it for commander at all, appreciate you giving me a card to mull over. However, this card would work better in a low cmc toolbox variant andsince your focus is on big booties and PWs you might get more worth out of Temur Sabertooth, Blue Sun's Zenith, or more early control/creature tech.

Leyline of Anticipation or Teferi, Mage of Zhalfir could be cut for room, in your case it seems like leyline nets you more accessibility with your walkers, though playing PWs on an opponent's turn isn't super helpful unless you are abusing Gilder Bairn or something. Cutting either gives you more control room, personally I would say for Arachnogenesis or Constant Mists

Venser's Journal has the propensity to gain you life and is a backup for infinite hand size, but seems like a card that sits in hand more than anything. Thought Vessel would serve you better for the infinite hand size because it comes down far earlier (sometimes it allows for me to not have to play kruphix turn 5 to keep my hand, which nets me tempo), it ramps you, and can be tutored with Muddle the Mixture. Lifegain tends to be where this kind of deck is left lacking, so I can understand why you would include it, though I would probably recommend Horizon Chimera over it because it can chump for your walkers and actually does something for you instead of strict situational lifegain. I cannot tell you how many times this particular card sat in my hand before I decided to cut it for good.

I think these changes would help your deck flow better and better support your biggos and PWs, though to fully support your PWs I think you would need to go to more of a stax variant in the end.

Load more