|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Common|
|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Common|
Combos Browse all
You have no maximum hand size.
: Gain .
Price & Acquistion Set Price Alerts
Thought Vessel Discussion
3 days ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
4 days ago
1 week ago
also, I would run an Omniscience because then you can basically draw your whole deck off of casting a bunch of instants and sorceries. a bunch of rituals to reach big things quickly could help as well and up the storm count on the critical turn. Tandem Lookout also goes infinite with Niv-Mizzet, Parun and Niv-Mizzet, the Firemind. some more ramp would be missed either. Solemn Simulacrum, Gilded Lotus and Thought Vessel could all help reach a critical mass.
1 week ago
dana.roach Thanks for the suggestion- it's a good one! I'll have to think about it, though, because I do see some drawbacks.. Wayfarer's Bauble can be played on Turn 1, cracked on Turn 2, giving 4-mana on Turn 3, and it doesn't care if the first two lands are colorless utility lands. Also, Wayfarer's Bauble can be cracked at instant speed after holding up counterspell mana during opponents' turns. I do really like the fact that Mitotic Manipulation puts the land in UNTAPPED, which is a huge upside, and even better is the fact that it does NOT say permanent "you control" so it could theoretically hit a lot of stuff, though the most likely besides Snow-Covered Island would be Reliquary Tower, Sol Ring, Thought Vessel, Rhystic Study, and Strip Mine. I think I might need to include both!! This deck has a very low land count, mostly because all the cantrips can dig/filter lands when needed and their main purpose is to simply produce drakes.
1 week ago
Howling Mine is already in the deck
1 week ago
As someone who has recently built an Aurelia, the Warleader voltron-esque deck, there are a lot of lessened which I have learnt which are are applicable here.
As mentioned by others, you need more ramp. Since you're mono-red, fixing isn't as important, so cards like Worn Powerstone, Thought Vessel, Mind Stone are all good. I would also recommend Wayfarer's Bauble and Burnished Hart which help your Extraplanar Lens. I know Hart is a bitt slow, but it's consistent. Myriad Landscape is also good.
I think if you increase your low end ramp count. You can also bring your number of lands to like 37 as well.
2 weeks ago
Formatting screwed me over. See below for card links
2 weeks ago
Hi, Xinofos! Your average converted mana cost could be lower. What are your thoughts on adding more mana rocks, like Izzet Signet, Prismatic Lens, and Thought Vessel? You could possibly remove Dreamstone Hedron and Hedron Archive. I see an affinity subtheme in the deck, so including more low mana cost artifacts, such as Aether Spellbomb and Skullclamp may help more than some of the nonartifact cards you're currently running (e.g. Thoughtcast). Your deck has several "enters the battlefield" abilities, so Panharmonicon is something to consider. What function do you intend for Unwinding Clock? Outside of giving your artifact creatures pseudo-vigilance, I'm not clear on its benefit for the mana cost.