Thought Vessel

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Duel Decks: Merfolk vs. Goblins (DDT) None
Commander Anthology (CM1) None
Commander 2015 (C15) Common

Combos Browse all

Thought Vessel

Artifact

You have no maximum hand size.

: Gain .

Price & Acquistion Set Price Alerts

CM2

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C15

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Thought Vessel Discussion

CaptSillva on Taxorius Poker

10 hours ago

Hey, put together a little short list of cards I think may improve your deck Ojutai's Command , Swan Song , Insidious Will , Mystic Confluence , Supreme Verdict , Wrath of God , Path to Exile , Grasp of Fate , Torrential Gearhulk , Snapcaster Mage , Solemn Simulacrum Thought Vessel , and Azorius Signet .

As far as what cards you could cut, well Hindering Light is far too narrow. Hard to hold up mana long enough for it to come up, and even when it does, the pay off is only alright. Single target bounce effects like Unsummon, Vapor Snag, and Boomerang are also kind of weak in commander. This is because you're usually playing a four player game and thus you want to be generating card advantage. These types of cards just can't do that. So more flexible cards like Mystic Confluence tend to be better.

After that, the list is fairly solid baring some odd includes. Mainly Lodestone Golem and Vryn Wingmare. I understand why they're in the deck since it is kind of the whole theme, but this deck isn't really build to support them. With so few creatures and artifacts they will hurt you just as much. At the very least more mana rocks could be included to help improve this.

BattleHulk on Endless. Mindless. Mikaeus.

1 week ago

Took out Caged Sun and Thought Vessel and replaced with Mana Vault and Grim Monolith to improve ramp and lower CMC. I'm considering adding Mox Diamond and Mox Opal as well. Maybe remove one of my 6 drops in the process.

TheBoraxKid on Nintal Floss (Nin EDH)

1 week ago

Hey man, I like the look of the list! I've always wanted to make a Nin deck but didn't know exactly what direction to go with it.

However, I think there's a couple cards that would synergize super well:

The Locust God: I feel like this is the perfect creature for this deck. He lets you produce tokens that will overwhelm the board quick with Nin's draw power not to mention you could always target the locust tokens in a pinch to draw some cards. Also, you can hit the Locust God himself, draw, then recast him later. Not to mention that looting ability is pretty great.

Willbreaker: A super sneaky trick to take over your opponent's creatures with Nin's ability. Simply target their creature for 1 and yoink, it's yours!

Cyclonic Rift: Probably the best sweeper available in blue, its a bit expensive both in regards to CMC and actual money but always worth it.

Solemn Simulacrum: Great ramp and a great target to kill off with your own Nin.

Niv-Mizzet, the Firemind and Niv-Mizzet, Parun: Really capitalizes on Nin's draw ability. Also punishes opponents for casting instants/sorceries.

Nezahal, Primal Tide: Great high end finisher. Protects itself and lets your handsize get crazy.

Consecrated Sphinx: and of course this big blue daddy. Suffers from the same thing Cyclonic Rift does being a little spendy money-wise but I think this deck is a perfect home for it.

Also, consider Thought Vessel! Great little bit of ramp, although colorless I feel it serves a similar purpose to Spellbook but will benefit you more.

All in all, great deck and I look forward to playing against it! +1 from me. EDIT: I know most of these aren't artifacts and it looks like you've got an artifact theme, so if you feel these don't work well with your deck let me know and I'll gladly look for cards a little more synergistic!

nerva90 on The Price of Blood

2 weeks ago

Hey hkhssweiss, thanks for the suggestions.

I have thought about Thought Vessel and Tithe before! This deck does everything in big chunks most of the time. So drawing a ton of cards and getting to keep all of them sounds good to me.

I had forgotten about Thought Vessel and I've put it in, instead of Coldsteel Heart. I've found that the mana base is pretty solid so it's not a big loss to cut Coldsteel.

Tithe might make it in. I put in Oreskos Explorer instead since I wanted a similar effect but wanted a body for the early game. If I put in any infinite combos with Sunforger then I'll definitely put Tithe in.

Now Faith's Reward is the exact kind of trick this deck would like to run. I thought it was just creatures but since it's all permanents then it's so much better! I had been debating putting in Comeuppance and I'll probably playtest with both cards.

I've also been thinking about Reverberate since it's very flexible and could double up my big game ending spells.

hkhssweiss on The Price of Blood

2 weeks ago

You thought about running Faith's Reward, Thought Vessel, or Tithe before?

chirz2792 on Rakdos, Endless Torment V4.5

2 weeks ago

I feel like you could use more ramp. Maybe cards like Talisman of Indulgence, Fire Diamond, Charcoal Diamond, Mind Stone, Coldsteel Heart, and Thought Vessel. That should help considering your average converted mana cost.

hkhssweiss on Tasigur's Combo Buddies!!!!

3 weeks ago

FLATSO99

How much is your budget? Because right now, it is definitely on upper end for being a budget deck lol

If ya like, we could probably trim down for some of the $5+ cards for budget replacements. Some cards from this are Cyclonic Rift, Thought Vessel, Worldly Tutor, Rhystic Study, Consecrated Sphinx, and Eternal Witness.

That's like about $80 cheaper if you replace those cards with cheaper alternatives.

WhichKing on Avacyn, Mostly Angels

3 weeks ago

Hmm... I'd be wary of falling into the trap of trying to cram too many niche effects that seem useful. You can take a look at this deckbuilding framework as a guide to building a decent EDH deck. The idea is to get around 8 packages of cards (each package will have around 8 cards each) that accomplish similar effects. This means that your deck should run smoothly as you are able to reliably access certain effects.

Of course this should be something that gels with your gameplan. So far it seems that your gameplan is to beat down with (relatively) efficient midrange angels. Your commander comes in to insulate your force against wraths, which at the same time leave your opponents defenceless. At the very late-game, you go the nuclear route of destroying everyone's lands. Now, you're going to have to pick only cards that will contribute to this game plan. Godsend isn't really that useful, neither is Spear of Heliod which is more useful as an anthem in token decks.

Now, I will strongly recommend not skimping on three effects: ramp, removal and draw. For ramp you should at least try to get 6 mana rocks that cost 2 mana, this leads to your deck being more explosive. You can try:

For draw you can consider:

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