|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
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Secret Plans Discussion
3 weeks ago
I like Commander's Sphere, I'll probably take out the last signet and swap it in. I don't think I have enough necessary non-basic lands to make Expedition Map worth it, I would just rather the lands go onto the battlefield.
Not sure about Silent Arbiter, I can only really see him being useful if I'm trying to get past a bunch of flying/reach creatures.
I was actually looking around for more board wipes that would complement this deck and Dusk / Dawn fits perfectly.
I used to run Secret Plans when I was first building the deck but I cut it to make room for other cards, It might deserve a second chance though.
Ainok Survivalist looks good, I would just have to find a spot for it.
Hunted Troll has been on my cut list and Leveler seems like a nice replacement (and always nice to have the extra target for Fractured Identity).
Chromeshell Crab is pretty expensive for what he dose. I've played him in some of my previous decks and he has felt weak every time I got him.
Elesh Norn, Grand Cenobite + Ixidron is a nice one sided board wipe/boost effect, however Elesh Norn, Grand Cenobite is the absolute BANE of this deck. If someone were to steal her that just kills you. She just seems too risky to put in for that reason alone.
Thank you all for your suggestions, I'll be playing this deck tomorrow for more testing so I'll be sure to update my thoughts on the cards.
3 weeks ago
I reaaaaally love your deck! Mind games are so fun in multiplayer! +1
2 months ago
seshiro_of_the_orochi i think you would like to take a look at that :p
to be honest i feel like something is off, maybe the fact that the nagas don't have a real synergy between them like the snakes. i tried to go for a heavy Morph subtheme with things like Obscuring Æther, Secret Plans and Qarsi Deceiver but i'm really unsure if this is the way to go...
3 months ago
Those clever girls aren't clever enough for modern. Sry to say, but if the local meta you play in is 30% tier 1 decks, 50 % well-tuned budget and 20% durdley-homebrew, you are going to win very little with this. Counterspells that cost 3 mana has no place in modern. Cards that do nothing, like Secret Plans and Trail of Mystery are a real liability - you have to spend way too much mana before pay-off (enchantment -> play a morphed creature -> flip morph), and a strategically placed Lightning Bolt just makes you waste most of the mana.
Overall, speed is the problem here. Perhaps the flip-morph tricks are powerful enough for modern, but it's hard to keep up, when you can't play morphs until turn 3, and if you do that, you got nothing else that turn (so: Fatal Push... goodbye, little morph).
The atarka deck has Sylvan Caryatids, which really should be exchanged for something else (Birds of Paradise f.ex.). Then you could also add a Kessig Wolf Run - now the parrots are dangerous even if you draw them lategame.
Dragonlord's Servant could be exchanged for Search for Tomorrow: both make you have 1 more mana than you otherwise would from turn 3 (assuming they are in your opening hand), but Search for Tomorrow plays already in turn 1, affects all your spells (not just dragons), is less vulnerable to removal, and can shuffle your deck to make more from the Courser of Kruphix. I'm assuming that one extra land is as good as a cost reduction of 1 mana on all dragon spells, since I don't think you get to play 2 big, fat dragons in a single turn anyway. You could call the Search for Tomorrow "added hunting territories" maybe...
Werewolves is a bit too fair. Yes, yes, there is a bunch of coco in there, but you still easily end up as an aggressive deck that has to pause from playing spells to flip your creatures, or with opponents who drop 2 spells in a single turn, and flips the whole team back. Too many games are over, before you are done with the set-up.
So, with a bit of tweaking, the atarka deck is the better of these 3.
3 months ago
Hey all, i'm trying to find cards that synergize specifically with face-down Morph cards, like Brine Elemental.
So far I have only found two non-creature spells that do a direct effect for face-down critters, like Obscuring AEther and Secret Plans . So far, im trying to keep the colors to Simic , but im considering splashing black possibly. Any card ideas you guys can throw at me would be awesome!
9 months ago
So morph is almost a forgotten theme, as its really only good in Den Protector, Deathmist Raptor, and Stratus Dancer. Every other card is not really that great considering the creatures and their effects just aren't worth the steep mana cost you have to pay to cast then morph them. If you really want to retain a super high density of morph creatures, I guess just include the enchantments that synergize with them, like Secret Plans, and some creatures that synergize with them, like Salt Road Ambushers. To make this work, you're also going to need a lot of mana, which could come from more mana dorks like Elvish Mystic, some artifacts like Hedron Archive, or ramp spells like Explosive Vegetation. Otherwise, you frequently run the risk of not having good plays "on curve", as you'll be waiting until turn 3 to cast a 2/2 morph.Otherwise, I'd say keep the DenRaptor combo as part of a grindy midrange deck that looks to use removal and efficient cards to run the opponent out of resources, while your cards out value theirs. There are plenty of good deck lists rumbling around in Abzan and sultai colors that use DenRaptor alongside kill spells, disruption like counterspells, and other efficient threats like Siege Rhino.