|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
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Secret Plans Discussion
1 month ago
Assault Suit is also Metal Gear-ish.
1 month ago
+1 frome definitely. Looks fun. Heavy on the morph mechanic. Idk if I've ever seen Mischievous Quanar before! Having a bunch keeps ppl guessing. Day's Undoing is another neat one after you dump your hand
I'd maybe suggest a little more draw card? Secret Plans, Thrasios, Triton Hero, Shaman of the Great Hunt, Kozilek, Butcher of Truth, Consecrated Sphinx, etc. Most are expensive tho. There's tutors but you're not going for combo so eh
Animar is the best; I hope you smash your friends!
3 months ago
Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.
Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.
Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.
Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.
Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.
On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.
4 months ago
You don't really have any one-drops. What about Obscuring AEther?
Add in a few Zoetic Cavern?
7 months ago
As for Secret Plans, When building I only remembered the +0/1, which generally wouldn't be relevant with Lightning Bolt and Lightning Helix running around. The card draw has a lot of potential, but I'm not sure what I'd take out for it. All the cards have a pretty specific intent, even the less impressive ones like Icefeather Aven. There may be some combination where I lower other numbers to two-of's and I sneak in some Secret Plans, but it'd require some testing. I really like the idea though.
Regretfully, I'm generally more of a MtG spectator than player. This deck was only a brew and I haven't played it yet, though I'm happy enough with it that I will probably buy it later and actually get to test it. Thanks for checking out the deck and the advice!
7 months ago
I've always liked the morph mechanic a lot! +1 from me
9 months ago
I like Commander's Sphere, I'll probably take out the last signet and swap it in. I don't think I have enough necessary non-basic lands to make Expedition Map worth it, I would just rather the lands go onto the battlefield.
Not sure about Silent Arbiter, I can only really see him being useful if I'm trying to get past a bunch of flying/reach creatures.
I was actually looking around for more board wipes that would complement this deck and Dusk / Dawn fits perfectly.
I used to run Secret Plans when I was first building the deck but I cut it to make room for other cards, It might deserve a second chance though.
Ainok Survivalist looks good, I would just have to find a spot for it.
Hunted Troll has been on my cut list and Leveler seems like a nice replacement (and always nice to have the extra target for Fractured Identity).
Chromeshell Crab is pretty expensive for what he dose. I've played him in some of my previous decks and he has felt weak every time I got him.
Elesh Norn, Grand Cenobite + Ixidron is a nice one sided board wipe/boost effect, however Elesh Norn, Grand Cenobite is the absolute BANE of this deck. If someone were to steal her that just kills you. She just seems too risky to put in for that reason alone.
Thank you all for your suggestions, I'll be playing this deck tomorrow for more testing so I'll be sure to update my thoughts on the cards.