Trophy Mage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Aether Revolt (AER) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Trophy Mage

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.

Price & Acquistion Set Price Alerts

DDU

AER

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Trophy Mage Discussion

crash328 on Muldry

2 days ago

And if you take my advice and run worlds, lantern and sphere, then run Trophy Mage to tutor up any of the three

Lanzo493 on Annihilation

4 days ago

I myself play Animar and this is how games normally go. Either you go for value and go wide, meaning you just brawl it out and win, or you go for combo. Here's the combo lines I run and you may be interested in them too, seeing as how you have several of the pieces already.

Fierce Empath --> Brutalizer Exarch (stack the triggers of Beast Whisperer so that you draw the card you tutor)--> Trophy Mage / Spellseeker . If you have Imperial Recruiter you can just skip straight to Trophy Mage or Spellseeker.

Trophy Mage --> Cloudstone Curio . Cloudstone curio will win games (especially with either Ulamog in play. You get to remove literally everything). If you end up comboing off with cloudstone curio, drawing your deck and generating infinite mana, you'll need some kind of haste enabler. Haste is very special to Animar.

Spellseeker --> Weird Harvest --> Purphoros, God of the Forge + Ancestral Statue . I bet you see why those are the 2 creatures you search for.

Also, you need Primordial Sage and Soul of the Harvest . Together with Beast Whisperer you will have three of those effects in your deck ( Glimpse of Nature bumps it up to 4). You need as much as you can get.

JohnnyCRO on Lazav, Bringer of Apocalypse

5 days ago

Looks good, but then again I wasn't expecting any less of you.

Now, I might be missing something, but there are a few cards I'm not sure about;

  • Radical Idea & Think Twice - these would be solid in a budget storm deck. But unless I'm missing something big, aren't there cantrips that would go better with your overall gameplan?

  • Coldsteel Heart - it's not a bad card, it's probably the best tapped rock. But in 2c, without a rock hoser that demands a critical mass of rocks (PE or Isochron), without obvious color-hungry plays on t4, idk if you need this one. Also it's 2 life with AdNaus, which is worse than 1 or 0.

  • Whispering Madness - is there an obvious use other than wheeling I'm missing? Bc 4 mana for a second copy of Windfall seems meh.

  • Trinket Mage , Dimir Infiltrator , Trophy Mage - these seem quite narrow in here. 3 mana for such limited tutors at sorcerly speed seems like much of a drawback.

Some suggestions;

It's your deck though. So ultimately you know what works or what doesn't work in here better than I do.

crash328 on None

6 days ago

You can run Trophy Mage to get ahold of the altar or any other three drop artifacts

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 week ago

Stax without White, Black, or Red a difficulty when going a creature route that Vannifar implies. Maybe some cards like Sphere of Resistance, Damping Matrix, Trinisphere, Thorn of Amethyst and Null Rod can be run, but that just makes some opponents struggle, an opposing hulk or druid deck will outrace Vannifar with ease at that point, do to the inconsistency of finding these stax pieces without fetchable tutors like Trophy Mageing for Trinisphere... All worse than just fetching a Spellseeker for Summoner's Pact for Protean Hulk or seeking a Flash in many cases.

The commander isn't as good as it seems, it is a slower tutor than Sidisi, Undead Vizier in many cases, as there aren't any amazing lines.

jeffffff on Paradox Scepter-Pod

1 week ago

With Summoner's Pact you can win on the Kuldotha Forgemaster line without Shrieking Drake if you have dorks/rocks that tap for 1GU:

  1. Pod a 1-drop to Scryb Ranger, untap Prime Speaker Vannifar
  2. Pod Scryb Ranger to Trophy Mage fetching Thousand-Year Elixir, cast and untap
  3. Pod Trophy Mage to Fatestitcher, untap
  4. Pod Fatestitcher to Body Double copying Scryb Ranger, untap
  5. Pod Body Double (Scryb Ranger) to Spellseeker for Summoner's Pact
  6. Unearth Fatestitcher, untap Prime Speaker Vannifar
  7. Pod Spellseeker to Phyrexian Metamorph copying Fatestitcher, untap Prime Speaker Vannifar
  8. Pod Fatestitcher to Kuldotha Forgemaster
  9. Activate Kuldotha Forgemaster sacrificing Thousand-Year Elixir, Phyrexian Metamorph, and Kuldotha Forgemaster to get Paradox Engine
  10. Cast Summoner's Pact for Eternal Witness (untap with Paradox Engine)
  11. Cast Eternal Witness for Spellseeker
  12. Cast Spellseeker for Winds of Rebuke
  13. Cast Winds of Rebuke targeting Eternal Witness
  14. Cast Eternal Witness targeting Winds of Rebuke
  15. If anyone still has cards in their library go to step 13 otherwise win the game (or lose if someone is playing a reshuffling eldrazi)

Probably worth cutting Ornithopter for Summoner's Pact

jeffffff on Paradox Scepter-Pod

1 week ago

With Summoner's Pact you can win on the Kuldotha Forgemaster line without Shrieking Drake if you have dorks/rocks that tap for 1GU:

  1. Pod a 1-drop to Scryb Ranger, untap Prime Speaker Vannifar
  2. Pod Scryb Ranger to Trophy Mage fetching Thousand-Year Elixir, cast and untap
  3. Pod Trophy Mage to Fatestitcher, untap
  4. Pod Fatestitcher to Body Double copying Scryb Ranger, untap
  5. Pod Body Double (Scryb Ranger) to Spellseeker for Summoner's Pact
  6. Unearth Fatestitcher, untap Prime Speaker Vannifar
  7. Pod Spellseeker to Phyrexian Metamorph copying Fatestitcher, untap Prime Speaker Vannifar
  8. Pod Fatestitcher to Kuldotha Forgemaster
  9. Activate Kuldotha Forgemaster sacrificing Thousand-Year Elixir, Phyrexian Metamorph, and Kuldotha Forgemaster to get Paradox Engine
  10. Cast Summoner's Pact for Eternal Witness (untap with Paradox Engine)
  11. Cast Eternal Witness for Spellseeker
  12. Cast Spellseeker for Winds of Rebuke
  13. Cast Winds of Rebuke targeting Eternal Witness
  14. Cast Eternal Witness targeting Winds of Rebuke
  15. If anyone still has cards in their library go to step 13 otherwise win the game (or lose if someone is playing a reshuffling eldrazi)

Probably worth cutting Ornithopter for Summoner's Pact

jeffffff on Paradox Scepter-Pod

1 week ago

With Summoner's Pact you can win on the Kuldotha Forgemaster line without Shrieking Drake if you have dorks/rocks that tap for 1GU:

  1. Pod a 1-drop to Scryb Ranger, untap Prime Speaker Vannifar
  2. Pod Scryb Ranger to Trophy Mage fetching Thousand-Year Elixir, cast and untap
  3. Pod Trophy Mage to Fatestitcher, untap
  4. Pod Fatestitcher to Body Double copying Scryb Ranger, untap
  5. Pod Body Double (Scryb Ranger) to Spellseeker for Summoner's Pact
  6. Unearth Fatestitcher, untap Prime Speaker Vannifar
  7. Pod Spellseeker to Phyrexian Metamorph copying Fatestitcher, untap Prime Speaker Vannifar
  8. Pod Fatestitcher to Kuldotha Forgemaster
  9. Activate Kuldotha Forgemaster sacrificing Thousand-Year Elixir, Phyrexian Metamorph, and Kuldotha Forgemaster to get Paradox Engine
  10. Cast Summoner's Pact for Eternal Witness (untap with Paradox Engine)
  11. Cast Eternal Witness for Spellseeker
  12. Cast Spellseeker for Winds of Rebuke
  13. Cast Winds of Rebuke targeting Eternal Witness
  14. Cast Eternal Witness targeting Winds of Rebuke
  15. If anyone still has cards in their library go to step 13 otherwise win the game (or lose if someone is playing a reshuffling eldrazi)

Probably worth cutting Ornithopter for Summoner's Pact

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