Creature — Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
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Trophy Mage Discussion
11 hours ago
I built Brago way back when he first came out and have seen him go from fun bounce house to cutthroat stax. It's super interesting when a commander has a ton of range like that.
I think if you're looking for fun you need to set it up so you still have powerful effects, just not ones that are super oppressive. Make your ETBs be in the mid to high CMC range, and have them be powerful effects that don't make the game suck for the other players. All of the following are super good without being oppressive; Angel of Serenity, Trophy Mage, Lavinia of the Tenth, Stonehorn Dignitary, Nevermaker, Spine of Ish Sah, Act of Authority, Sun Titan, Luminate Primordial, Resolute Archangel, Recruiter of the Guard, Knight-Captain of Eos, Grasp of Fate, Exclusion Ritual, Reality Acid, and Parallax Wave (personal favorite).
Be sure to include Brago tech like Panharmonicon, Ancestral Knowledge, and Strionic Resonator (if you want it); good mana rocks to make sure you can get your big ETBs and get the most out of each main phase, Gilded Lotus, Thran Dynamo, Sol Ring, Mana Vault, Basalt Monolith, Talisman of Progress, and Trinket Mage (into Sol Ring/Seat of the Synod/Ancient Den/Darksteel Citadel); along with some solid draw to make sure you don't run out of steam, Wall of Omens, Sea Gate Oracle, Ichor Wellspring, Tsabo's Web, Mystic Remora, Rhystic Study, and Jace Beleren (only use the -1).
1 day ago
I figured it was just too slow and durdly. That said, I haven't tested it.
Thanks for the feedback!
2 days ago
I've never heard of Helix until now, but this looks pretty neat. What do you think about Trophy Mage?
6 days ago
6 days ago
I like the idea here, I'm tinkering and think it might work best as a Nahiri's Wrath control setup. Lotus Bloom is a fantastic card, but it does leave you with one less card in hand for 2 turns, so that should be taken into account. Telling Time could be Peer Through Depths as you're gonna be trying to cope with dead cards anyway, so topdeck control is likely less valuable than digging for an answer T2-3.
I feel like a Trophy Mage toolbox setup to search out spellweaver helix and mimic vat will be optimal, as it also gives access to Ensnaring Bridge. Damping Matrix/Imi Statue and Trinisphere, or a Fist of Suns/Inspiring Statuary combo. The only issue is the amount of affinity hate around, which would screw with reliability.
Sin Prodder and Nahiri's Wrath feel functional, but I don't know how well they'll actually fit into things- sorcery speed isn't really what you want for non-discard control. A little bit of me wants to cascade into Wheel of Fate then for ultimate BM, discard and card draw, but it feels cheap and gimicky.
The problem I've always had with the huge-huge spells style is that they spend most of the game as a blank card, so it tends to 'gum up' a deck's draws and hands unless you have a way of running less of them. Running just searing wind and instant search like Mystical Teachings might work, but then its just a different wincon on a mystical teachings deck.
All told, interesting idea- not sure quite how to pull it off, short of the weird mill variant I made. Good luck and happy brewing.
1 week ago
1 week ago
1 week ago
zombiewarfare Ive just started playtesting with Stormchaser Mage and Fevered Visions so I think I'll drop to Consulate Turrets for those, but thank you for the suggestion. I might go for Trophy Mage if I decide against Stormchaser Mage