Trophy Mage

Trophy Mage

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.

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Trade

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Want (2) feyn_do_alduin , skate4lifer

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Aether Revolt (AER) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Trophy Mage Discussion

dansei12 on HELP with budget Ur dragon

1 month ago

Trophy Mage is a great card to tutor fist and chromatic lantern if stuck.

Eerie Ultimatum does a good job of getting ur stuff back.

Tempt with Discovery might be another good cheap alternative to ramp.

Goreclaw, Terror of Qal Sisma is very good value. People often underrate this card and let it live. Usually if you play this on seven lands, you can play another 5 mana dragon afterwards and your commander next turn.

Sarkhan's Unsealing is also pretty nuts in this kind of deck.

I quite used to like Surrak Dragonclaw when I ran a cheaper version of this deck. Makes your things un-counterable and is a trample enabler with flash.

Cheeky Dragons here is my version of a Ur Dragon Build :)

Cheers

Monomanamaniac on The Hydra X

2 months ago

You should be running Elemental Bond and Garruk's Uprising you're almost always paying 3 or more into x so they're great. Vastwood Hydra might be a better creature than some of your choices. Curse of the Swine would be neat as creature removal. Capricopian is an amazing hydra that will bounce around your opponents getting bigger till they run out of mana. If you're not on a budget is suggest Doubling Season and Kalonian Hydra for obvious reasons. Then there's x card draw like Blue Sun's Zenith, Thassa's Intervention, Mind Spring, Pull from Tomorrow, or Stroke of Genius. Honestly I'd suggest any of the intervention cards, they're excellent. Think about replacing one of your non basics with Zagoth Triome and Opulent Palace and maybe Sunken Hollow

So as for cuts. Trophy Mage, Umbral Mantle, Basalt Monolith, Altar of Dementia, I'd suggest ditching some artifact rocks for some green land ramp like Farseek or Rampant Growth, and take out a few of your artifact rocks in general because you're in green and your ramp already is solid. Reclamation Sage, Elixir of Immortality, Vorel of the Hull Clade, Nimbus Swimmer. Now I would like to say that I'm not trying to hate on your deck, I quite like the concept, but I do think you need to hone in on your strategy, play an x card, make a hydra, draw into the next x card, cast that card, make another hydra. It's a great deck and I enjoy the way you built it, just trying to do as you said and help you cut some cards, and at the same time I wanted to point out a couple things you might've missed

0rc on talrand 100 buck's

2 months ago

First off: this is a fantastic budget build. I love the dramatic/scepter combo—how quickly can we assemble it? I know you looked at my $75 budget deck and I hope you were able to gain something from it (thanks for the upvote and comment as well).

Here are my suggestions: Dizzy Spell will transmute for our hate pieces or our Sol Ring, if needed. Trophy Mage will fetch our Worn Powerstone. Alternatively, Drift of Phantasms will transmute for our Worn Powerstone, if needed. However, it is advised to have less creatures in Talrand for obvious reasons, including the following.

It will be crucial that we have rock power as quickly as possible once we have our dramatic/scepter combo pieces. This is why we should run Mass Polymorph and Synthetic Destiny. With Talrand, and a couple of drakes, we could Mass Polymorph into tutors for both all of our combo pieces at once and have them in hand.

This leads to the next area for consideration: protection. In my humble opinion, we are running a somewhat burdensome combo that realistically announces to your opponents “I’m going to win next turn.” (It’s ok, that’s my main beef with my own budget Talrand build as well). Also, once your opponents lose to this deck once, even those $2k cEDH decks seated at your table will lay the hate on you. Solution—You need more decisive and versatile countermagic to deal with the hate. Devious Cover-Up and Supreme Will are both decisive and versatile and serve purposes beyond mere countermagic. Overwhelming Denial is very decisive. Mental Misstep is a mini Force of Will. Abjure is decisive and has synergy with your commander. Void Shatter is harsh and decisive. Disrupt and Force Spike are soft, but you will be glad to have them, especially in a competitive meta. You may want to consider some oddball counters such as Time Stop. It’s too bad Cryptic Command and Mystic Confluence don’t fit the budget (or could they????). That’s maximal versatility.

Last word: by running Fact or Fiction, you are giving your opponents free reign to toss one of your combo pieces in the graveyard. Consider that. Also, is Opt really that great? I’ve been wondering about it in my own build. Also, just to nitpick and clean your title up: it’s “bucks”, not “buck’s” and you’re $5 over your $100 limit :)

I’m going to borrow some from you. Thanks.

Azeworai on Dark Eyes and Careless Hair (Alela EDH)

2 months ago

I definitely understand that. There is a point in each deck's life where you just feel, "Wait, but I like all of these cards," maugre any good argument against it. Here is the opposing side, whereupon I have some arguments against a few cards, leastway to bring forth my opinion.

If you're not going infinite, Altar of the Brood is lacking, sometimes acting as an affliction. It mills the opponents, thusly furthering strategies such as Chainer or the selcouth and sparsely known Muldrotha (Who plays her, am I right?). The deck appears to have naught in terms of combo lines in its current variation, so meseems this is an easy exclusion.

Now, Unwinding Clock is great, but how are you actually abusing with this untapping? The payoffs seem to be Bident of Thassa, Spear of Heliod, Ethersworn Adjudicator, and a few instants, withal not being enough (There's more, yet I am indolent). Taffy can be interesting, though I think another draw engine would be more potent, or add more reward to the deck for the sake of this working.

Thopter Spy Network... Kill it. Murder it with all of the removal. This is a worse Reconnaissance Mission, for it only triggers upon artifact creatures and at most once. Inutile.

You know what's great? Casting a Treasure Mage and "failing to find." There is distinct lack of 6 CMC tutor targets in the deck, thusly making this a worse Belbe's Percher. Red rum. Following their ensample is the esteemed Trophy Mage, which has a seldom few targets, yet is probably worth it, though notable for the guillotine pile.

I am biased, I don't like voltron, I kind of somedeal maybe perhaps don't quite very much enjoy Mace of the Valiant. It is slow, is bereft of any game betime, and requires much time being upon the table. The mace may very well be of use, though I personally would not run it. Must...keep...drawing...CARDS!

That shall be all, folk. Good luck with your cardboard murder conquest!

TheVectornaut on 3 Turn Crasher

2 months ago

Good job making sure your combo has redundancy, although some picks seem better than others. I'd definitely want all 4 Kor Duelist since it synergizes so well with the Hammer. I'd even consider something like Simian Spirit Guide to let you win on turn 2. Triton Shorestalker is totally fine, but something like Invisible Stalker could provide the protection that decks like this often need against removal. I think the weak links are Trophy Mage since it only fetches Squire (which is itself only a backup to Outfitter), and Followed Footsteps as the slowest card in the deck. I didn't even know Colossus Hammer existed, so thanks for bringing it to my attention!

Magic_Faqs on Riku of Two Reflections

2 months ago

Here's a few cards I would include:

Fabricate - This will help get your Aetherworks Marvel into play sooner so you can use your energy counters to cheat out cards.

Trophy Mage - To help get either a mana rock or a card like Lifecrafter's Bestiary or Electrostatic Pummeler.

Sai, Master Thopterist - Works very well with all the artifacts you will be dropping. Plus, he can be used for card draw in a pinch.

TheSurgeon on Bruvac's Millibuster

2 months ago

casual_competitive thanks for the upvote!

Unsure why Mesmeric Orb didn't make the cut. It is, after all, one of my favorite mill cards to use. I may remove the Thrumming Stone mechanic and focus more on the static mill and counterspells. This will give me room for a few more wanted considerations:

Trophy Mage- for tutoring Isochron Scepter or Mesmeric Orb.

And perhaps a couple Jaces I have sitting in my collection unused.

Look for an update soon, and play hard, friends.

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