Trophy Mage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Aether Revolt (AER) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Trophy Mage

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.

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DDU

AER

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Recent Decks

Trophy Mage Discussion

Pluto__ on Mishra's C-C-C-Combo

6 days ago

Things to Remove for Isochron:

Trophy Mage

Aetherflux Reservoir

Rakdos Signet

Thoughtcast

In order to add:

Dark Ritual

Lim-Dul's Vault

Echoing Truth

Rakdos Charm

(if I have it)

(otherwise:)

Izzet Charm

lukecolle on Zedruu EDH

2 weeks ago

07/01/18:

Fixing mana issues and other changes.

In: Needle Spires, Prairie Stream, Wandering Fumarole, Shinka, the Bloodsoaked Keep, Darksteel Mutation, Trophy Mage, Viashino Heretic

Out: 1x Island, 2x Mountain, 1x Plains, Duergar Hedge-Mage, Angel of Jubilation, Pilgrim's Eye

Shinka, the Bloodsoaked Keep is objectively better than a regular Mountain in most scenarios.

I really like the Duergar Hedge-Mage, but I want to add more nonbasics, so it will become less and less reliable. Viashino Heretic is more practical.

I don't like the 3W required to cast Angel of Jubilation. On the other hand, Darksteel Mutation is cheaper, more broad in function, and completely hoses certain commander-reliant decks.

I always found Pilgrim's Eye to be kind of lame. I'm replacing it a Trophy Mage. It can search for Steel Golem, Burnished Hart, or Sunforger. A threat, a ramp-card, or the most powerful equipment in EDH. (I know this is kind of ironic, because Pilgrim's Eye, if it were to remain in the deck, could be tutored with Trophy Mage. But why would I do that?)

Pabs4444 on Multani, Crucible Shifter

4 weeks ago

I'd highly recommend splashing blue. You get access to Tatyova, Benthic Druid, Trophy Mage (to tutor up crucible), and counter magic. Also, Sylvan Awakening seems good in this deck as well. Card draw is something else this deck could use.

Hjaltrohir on Locust god edh

4 weeks ago

This is looking super good! A few suggestions:

ToffMcSoft on Ancestral Animar

1 month ago

Could never see cutting Curio, it's so easy to get it out - Especial with Trophy Mage

ToffMcSoft on Ancestral Animar

1 month ago

This is exactly why I've moved my build away from aiming at just Statue for the win con. While it's an outstanding single card combo, being able to present yourself with 2 completely separate lines will drastically improve your win %s.

I'm a very big fan of Trophy Mage as it opens up the Cloudstone Curio lines a lot more. If you're curious the deck list - Animar, Soul of Combos - Turn 3 Win

enpc on Blade of the North Star: Najeela EDH

1 month ago

That's fair about Earthcraft - When I was typing it I didn't see that Najeela gave stuff haste. In that case Cryptolith Rite (which you already have) is abundantly better.

Trophy Mage is really good - my only point with Stoneforge Mystic is that you can just put the sword straight into play with her. Also she gets Skullclamp and Helm of the Host (which you don't run but seems really good at churning out tokens with your commander). But por que lo nos dos? (queue Old El Paso Music).

Which leads me to my next point, mexican food. Scratch that, reaching critical mass. The deck seems to have a lot of protection effects and mana doubling effects, however there aren't actually that many warriors in the deck. And the first time Najeela swings, you get 1 token. I think you'd be better off with slightly less protection effects and more ways of getting early warriors into play to get your engine online. Bloodsoaked Champion is a one drop beater that you can recur, Mardu Strike Leader makes a warrior token and lets you dash it the turn after you play Najeela so it can attack. I think increasing your denisty of token generating effects/warrior in general, getting to combo will be easier. You can also help yourself by increasing your tutor count (if that's the direction you're heading).

Also, you already have Rootborn Defenses, but Sundering Growth seems good to. Especially aginst cards like Ghostly Prison which effectively shut down your combo.

I hope this helps, sorry if it's a bit all over the shop.

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