Trophy Mage


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Trophy Mage

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.

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Trophy Mage Discussion

miracleHat on The Domination Clique

2 days ago

I was not aware that Trophy Mage existed. While I will include it, its inclusion do not warrant added Basalt Monolith + Rings of Brighthearth, as basaslt was cut for being underpreforming and rings does not do anything outside of the combo. Assuming that you are referring to Sword of Body and Mind, it's not garbage, as blue/green are the most commonly played combo (and the most common in 3 color decks) and having a teferi immune from Beast Within/Song of the Dryads/Rapid Hybridization completely dominates control/specific combo decks.

While I see the logic in having either pike/knot, they will both remain in the deck as they are both very powerful.

Feyamius on Welcome, to Jurassic Park

6 days ago

Yep, Signets are generally considered better in EDH than Cluestones. They only cost two instead of three and you almost never sac them for carddraw, bc it's just one card, it costs two mana to activate and you lose your ramp. It's good only in a situation where artifacts get boardwiped and your cluestone is untapped and you've got the mana open to activate the sac. That's why Commander's Sphere is a much better three drop ramp. In case of emergency, you can sac it no matter what.

I'm only considering cluestones in my mega-budget build with Roon of the Hidden Realm, so that a blinking Trophy Mage can find them all.

AtlasXII on Paradox Engine

1 week ago

Seems like a cool build. You might consider Sunset Pyramid over Shielded Aether Thief. Without many energy producers, it seems really hard to make Thief a reliable draw engine. Not to mention you can run it out with Whir of Invention and sink mana into it even when it runs out of counters. Speaking of answers you can run out with Whir, Sentinel Totem/Crook of Condemnation Treasure Map and Aethersphere Harvester (which you can also fetch with Trophy Mage) are all cool sideboard answers for Graveyard decks, grindy control matchups, and Ramunap Red respectively that fit your theme perfectly.

gorywin on UB Gift Combo (semi-budget)

1 week ago

I think if u go full combo u might just play Strategic Planning and Trophy Mage to ensure u can hit a Gate and win on T5, cutting the midrage part of the deck (the Vizzier and the gearhulks)

Decks_On.Acid on The Domination Clique

1 week ago

Why use Trinket Mage instead of Trophy Mage? Since you use Trinket Mage, why isn't there a seat of synod/Lotus Petal? Trophy Mage tutors for swords/v-shackles/o-stone and might allow you to add basalt+ring infinite colorless mana. Speaking of swords, why sword of body and garbage? If you end up adding runehcanter's pike, remove Logic Knot...

xyr0s on How much card drawing is ...

1 week ago

Traverse the Ulvenwald is a nice card, but you'll have a harder time deliriazing it than you think. I'm only counting 6 lands you can sac, 1 artifact, and whether you get creatures to help with the delirium count is questionable. But actually, it is a cantrip in your deck, in regard to the question of how much card draw is too much.

Gonti, Lord of Luxury... hmmm... 4 mana for a 2/3 creature, with an ability that is only sometimes relevant. Feels great, if you get to steal Tarmogoyfs and Fatal Pushes, not so great when you get to play a Lantern of Insight. Also, you only have 1 land to support your opponents colors, so it wouldn't be very often you could play red or white cards.

Quicksilver Fountain - the dream of a lategame lockout is real! However, this is not how you do it. It also hits your lands, right? So you either have spend a card on smashing it, or it will lock you and your 3-color manabase out eventually... I think you could make a janky deck with this, but then it should be the focus of the deck, not just a throw-in. Also, watch out for playing cards that have no real effect for many turns - in general that is not good. Mimic Vat could be funny. I don't think Trophy Mage to find your 3 cmc artifacts is correct though - neither of them are essential to your winning strategy, and you have a pile of card filtering/drawing/cantripping anyway.

Nissa, Vastwood Seer  Flip could be a funny addition to your deck - just 1. Card draw, an accompanying token-creature, a built in win-con... what's not to like? Maybe exchange some land for another basic forest.

Vettedog677 on Talrand's refusal

2 weeks ago

Swapped out Trophy Mage for Chromatic Lantern. Also swapped out Archmage Ascension for Burnished Hart. I need more ramp and I don't think Archmage Ascension will ever produce anything valuable. Blighted Cataract and all three deserts are swapped out for 4 islands and Tolaria West. Eventually I'll have more utility lands so I want tolaria in there ahead of time.

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