|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
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Trophy Mage Discussion
4 days ago
The deck looks like fun! Cool idea. Here are some cards that you might be interested in:
Vedalken Shackles - if you can get enough islands consistently this could do some work
2 weeks ago
The reason I suggested to remove other high energy cost cards that werent Electrostatic Pummeler is because statistically speaking, you have a little under a 10% chance to draw either Electrostatic Pummeler or Trophy Mage. Assuming you dont mulligan, the next turn will have an 11% chance for one of them to be the draw and so on as it slightly increases after each draw. Bristling Hydra is a card I understand as its nice secondary creature if you happen to not draw Electrostatic Pummeler, but Scrapper Champion is just a card I dont see being good in most situations. You have to attack to give it its counter, and its starting toughness makes it extremely easy to kill. Glorybringer would be a nice addition.
2 weeks ago
Maybe it's a daring idea but why not try to build a Tromokratis voltron deck? He is bulky and could easily deal 21 commander damage if you equip him with the right gear.
Play a lot of mana-rocks to get him out as early as possible like Lotus Bloom, Thran Dynamo, Caged Sun and Extraplanar Lens. Even Sapphire Medallion and High Tide help this strategy. Tromokratis wants to be blocked but that would be a set back for your gameplan so evasion is your friend. Archetype of Imagination could help your commander hit face for example.
If you go the voltron route I would definitely play these equipments:
- Swiftfoot Boots
- Lightning Greaves
- Eldrazi Conscription
- Argentum Armor
- Ronin Warclub
- Grafted Exoskeleton
Each Mirrodin sword would be an auto include but could maybe be to expensive to buy but I would at least try to fit in Sword of Feast and Famine.
Since you're in blue there are a lot of ways to search for artifacts.
And last of I would play some disruptive spells to ensure you're not overwhelmed by other tempo decks that tend to go wide like:
I love mono colored decks in EDH since they play the toughest game but excel at one main goal. It's hard to make them work against those fancy multi colored decks and it could become a big investment but from one mono-colored EDH player to another, it's worth it! +1
3 weeks ago
This is pretty cool, I like what you've done here.
I'd also personally drop in another Spire of Industry just so that you could make sure you could pop your Bomat Courier if you ever really need it. I play him in another deck I have and getting that free card draw is a freaking miracle sometimes.
Lifecrafter's Bestiary I also agree with, I'd say to go two of them since the combo with Foundry Inspector is ridiculous and would cause you do dump your hand insanely fast if you get him out and you'll need to keep the gas going somehow. I think its a better source of card draw than Chart a Course here by a lot.
1 month ago
As a fellow bant tishana player I really like your deck style, especially Trophy Mage.
I built mine a bit differently but am really intrigued about approach in the sideboard. I may have to try that in my own, thanks for the idea.
Cheers to playing commander in standard!
1 month ago
Yea.. That was how this deck came about. The original combo I found was Trophy Mage out and pull Gate to the Afterlife. Six creatures into the graveyard and search for God-Pharaoh's Gift and hopefully get scarab out afterwards and just start stealing and making 4/4 zombies. I really wanted to make the arcane adaptation work. When I realized I didnt have to go through that whole process. Imo. Santes to go head 2 head with the opponent and then bam all creatures are zombies. But it seems to not be as great of a combo. Better on paper I assume.
1 month ago
Probably the only way to get around Dispossess would be to side out several (or all) of your Pummelers after the first match. If you own a couple Aethersphere Harvester, you can leave the Trophy Mage in the main, or you can side out all 4x Pummelers and both Trophy Mages.
For your sideboard, I don't think Commencement of Festivities is worth the slots. I would include several Bristling Hydra since the hexproof can help counteract some of the removal you mentioned above. You could also look at Dive Down in the sideboard for some additional hexproof effects to save your Pummelers. Spell Pierce can also save you from removal, since we're talking turns 4 or 5 where your opponent likely won't have the extra mana.
Personnally, in my Temur Pummeler build, I found Rogue Refiner to be disappointing. 9 times out of 10 I would rather have a Trophy Mage, because if I want to draw a card, I would always want to draw a Pummeler. I would consider removing the four Refiners and replacing with a couple Bristling Hydra (with the remainder of the playset in the side), and also two more Trophy Mage.