Creature — Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
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Trophy Mage Discussion
5 hours ago
Exist2Cease Thank you for your very constructive comments and for actually understanding what the deck does as opposed to some other commentators! (archived)
I really like the idea of Copy Enchantment, I was actually not aware of that card. Will try it for sure.
I personally have seen good results with both Brain Maggot and Hypnotic Siren, I can be very handy to have a 1 mana enchantment to bounce a Reality Acid on turn 4 after playing Cloudstone Curio on turn 3. I actually use the creature stealing effect quite often on turn 5 after playing a Semblance Anvil.
I'm torn on replacing the Maggot, the upside of Brain Maggot is that it is an enchantment and a creature, the higher the enchantment count the more consistently we can get a bounce engine going. That has to be factored in when choosing cards. For example let's say we are down to topdecks and have a Cloudstone Curio something we wish to bounce, which is a pretty common scenario. We just need to draw another enchantment to get restarted. On the other hand IOK and Thoughtseize are great 1-drops, but the way I see it they are way worse topdecks in this deck.
Also keep in mind that Enchantment creatures are the best cards to exile under Anvil, reducing their count is a consistency loss for the cost reduction plan.
Dimir Machinations is an interesting suggestion, it's true that being able to search for any 3 drop is very attractive.
Trophy Mage has a couple nice things going for it though. It's an extra body to chump block with, but more importantly it cost's one mana after playing Semblance Anvil(exiling an enchantment creature), and also it can be bounced back to your hand with Cloudstone Curio, so it can fetch the cloudstone, then bounce and fetch something else. I also like having a decent creature count in this deck for chumping and attacking and equipping swords. Those are the reasons I went with it.
So to sum up, you want to add some raw power in terms of card choice, but the costs for that is a reduction in enchantment and creature count. That is a consistency loss, on the other hand the machinations is a consistency increase in terms of finding 3-drops. It should work but I'm not convinced it's better.
I will try your suggestions out though and see how it stands up to the current version, with the exception of Thoughtseize (for budget reasons.)
17 hours ago
1 day ago
2 days ago
Mistveil Plains + Squadron Hawk is simply too good to miss out on, it gives infinite squad hawks, thus infinite blockers, or just insurance against discard that does not target, like from lilana (+1).
You should really decide what do you want to do with the deck on equipment front, as Trophy Mage is very powerful (and should be present in 4 copies), but there is no point in running Batterskull alongside her a single copy.
I would check out other good 3cmc artifacts, like Sword of the Animist, Godsend, Grafted Wargear(?), Quietus Spike, Whispersilk Cloak... etc.
In my humble opinion you should not play planeswalkers, just for the sake of having planeswalkers, but each to his own i guess.
On creature front i would probably consider Spell Queller, as that is one of if not the best card in these colors, while in theory it could also fit in this deck, as it already includes a lot of counterspell, the more the merrier!
3 days ago
Infiltration Lens is hugely synergistic when Tromo swings in.
Darksteel Plate makes being blocked by tons of stuff negligible.
Strata Scythe is a go to in mono colored Voltron.
Rhystic Deluge seems crazy good for this deck. It effectively says "tap all your opponents mana"
Freed from the Real is basically vigilance.
A few more ways to get vigilance would help.
1 week ago
I like the idea a lot. The only suggestion cards I would add are Winding Constrictor if you splash black because of cards Attune with Aether, Aether Hub and Nissa, Voice of Zendikar for even more counters/chump block. Possibly reduce/remove Servant of the Conduit and Trophy Mage. Also, let me know if you would consider vehicles, Aethersphere Harvester for lifelink and flying.
2 weeks ago
Geralf_Cecani Thrasios is an oulet for infinite mana combos and costs only 2 to cast, which is great to have available at all times. I haven't seen anyone play this commander but it's surely great for a lot of combo decks...and in blue/green there are a huge lot of infinite mana combos, for example Grim Monolith/Power Artifact or Staff of Domination with something like Priest of Titania or (even colorless) Metalworker, Rings of Brighthearth and Basalt Monolith which are both tutorable with Trophy Mage...all the stupid tricks with Peregrine Drake and Palinchron...there's really a lot in these colours to abuse Thrasios.
Also, Silas Renn, Seeker Adept is probably one of the best partner commanders besides Bruse Tarl, Boorish Herder (I personally like the combination of both in my aggro stax Workshop Party). You can even mess with Lion's Eye Diamond, Goblin Welder, Daretti, Scrap Savant and stuff like Su-Chi, Dack Fayden to make absolutely broken plays. Of course this requires a higher budget, because the artifact power alone is usually not cheap.
2 weeks ago
@wyatt0781 I'm not running Ensnaring Bridge, so unfortunately, I'm not running any CMC 3 artifact cards (if I'm reading Trophy Mage correctly.)