Creature — Beast
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
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Garruk's Horde Discussion
1 week ago
i quite like this, ever considered Scaled Behemoth it has hexproof in case any spells come its way. Garruk's Horde is also a fun one that could chain if you have multiple creatures at the top of your library. gets 1+ from me.
1 month ago
Cool idea. Garruk's Horde is another way to cast your top creature, and Call of the Wild lets you cheat out your top card for 2GG. If it's in your budget, Scroll Rack and Sylvan Library are excellent ways to dig and manipulate the top of your library.
1 month ago
Thanks for the tips. A couple cards you recommended is exactly what I am going for. I was seriously tempted to get Oracle of Mul Daya and I still may. The price is what was putting me off of it. As the deck evolves, I may sneak it in down the road. Garruk's Horde may be the cheap alternative I can go with for now.
1 month ago
Mana ramp can be important and you may find it works for you, but I find with Ruric, it's best to obsessively run as many creatures as possible. The trick is to find creatures that can do what you want your nonland cards to do - you have the right idea with the mana dorks and the magus, for instance. I'd try to push it, though, with things like Fierce Empath, Heartwood Storyteller and Krosan Tusker. Arashi, the Sky Asunder and Jiwari, the Earth Aflame are creatures that can be used as removal when needed. Tempting Licid and its brethren can be an aura without Ruric Thar blasting you.
The only noncreature, nonlands cards I'd run are things like Domri Rade or Call of the Wild. Once you have enough of a density of creatures, Garruk's Horde, Vizier of the Menagerie, Oracle of Mul Daya and Courser of Kruphix can provide great card advantage.
1 month ago
I got a Rhonas at prerelease and in a couple of games he was definitely the only reason I won. I'll list a few thoughts for cards that might help and some that you might not need.
Evolutionary Leap - I have a soft spot for this card. It can give you some use out of your small creatures once their ETB has been used. Greater Good does fill a similar role so you may prefer one or the other or both.
Magus of the Library - doesn't feel like a good card. Its draw ability would be nice to have but the condition feels way too specific.
Rancor - a self recurring source of trample is a very useful thing to have.
Rogue's Passage - works as an alternative evasion to trample. Especially good for getting Rhonas in for commander damage if you can't get trample onto him.
Garruk's Horde - works nicely as a big creature and as extra card advantage.
Garruk, Caller of Beasts - works well in a deck that wants to play big creatures.
As a general note, I would suggest looking through your collection or through Gatherer with power >= 4 in mind. That is what turns on Rhonas so having a lot of those big creatures can help with consistently getting him online.
2 months ago
I like a lot of your choices, but I would add Diluvian Primordial, Garruk's Horde, and you will want to consider Vizier of the Menagerie once Amonkhet comes out. Another card to consider is Ancient Ziggurat.
2 months ago
Oh my bad, use something like Call to the Grave for Gisa
Consider making it a combo deck using and abusing the colours you have. Maybe using things like Price of Glory and Ruric Thar, the Unbowed to control the field kinda like a light stax deck. You seem to like control.
2 months ago
OK, so modern is considered a turn 4 format- this means that you are going to have to ramp and ramp hard, with anything more than around 5 cmc almost impossible to play without tricking it in. To that end, Nykthos, Shrine to Nyx/Genesis Wave are the traditional way to pull it off with a haste enabler.- look for genesis wave decks and mono green stompy for the two current archetypes.To start, Brawn and Ravenous Baloth are unfortunately not modern legal, meaning if you're playing modern, you'll need something else.
You are either going to want bigger creatures and tricks like Summoning Trap or Dramatic Entrance to trick things, or a lot more ramp- Mana Bloom Sakura-Tribe Elder and Search for Tomorrow perhaps to transition into bigger spells, and creatures to help you survive those first four turns- Brindle Boar against burn etc. If your aim is to resolve Garruk's Horde, you may want it alongside some topdeck control like Courser of Kruphix to help keep casting cards.
Remember that most people can spend one mana to remove a creature at instant speed with Path to Exile and Despise to strip key cards from your hand, so you will want either creatures that can protect themselves or spells to protect them- Vines of Vastwood, Blossoming Defense, Asceticism/Archetype of Endurance , Dungrove Elder, Heroic Intervention Plated Crusher etc.
The main thing is you are going to have to ensure there is an appropriate mana curve to your deck- you want lots of spells in the 1-2-3 slots, which can then power the 4-5-6 slots to keep you in the game. If thats smooth, your hands will have less 'blank cards' and your deck will be a lot more reliable, which is really important if you're taking 10 damage turn 3.
The most important though, is to build something you find fun, because whats most powerful is rarely the most fun,and thats why we play the game. A deck you've worked on, tested, feels smooth and is enjoyable is probably the most important thing.