Creature (66)

Commander (1)


PSA: This is part of a deck building challenge my playgroup did. The deck was only allowed 1 non creature spell if you wanted, otherwise all creatures and lands

Welcome to Animar's Wildlife Sanctuary

                        Ferocious Beasts and Exotic Creatures Galore

The great and mighty elemental wildlife expert, Animar, Soul of Elements , bids you a fair welcome to his humble establishment of amazing and exotic wildlife. This deck features a neat twist, whereas there is only creatures and lands in the deck. None of that hocus pocus or fancy techonological advancments that other establishments employ. This is nature at its finest.... or freakiest, you can decide for yourself. This build was inspired by my friend's [Karador Deck](http://tappedout.net/mtg-decks/heavy-corpses/) that also only runs creatures and lands.

This deck is designed to take full advantage of Animar's cost reduction for creatures, so I can cast the big beefcakes for practically nothing and take over the board, while simutaneously building up Animar's power to be able to swing for lethal commander damage. So lets take a look at the crew that man the zoo and all the amazing and wild attractions shall we?

With all these special creatures, you got to have special Pens and grounds to hold them in.
The humanoid creatures of the Wildlife Sanctuary help keep everything running smoothly, training the animals and exotics, maintaing the grounds, and keeping everyone else in line.
In order to maintain a wildlife sanctuary, you have to have wildlife. Many different species make up the vast ecosystem at Animar's Wildlife Sanctuary, you will not be disappointed with the attractions here.
  • Archetype of Endurance - Provides ample protection for all of my creatures.
  • Arixmethes, Slumbering Isle - This giant is amazing because of the fact that it enters the battlefield as a land. So if Animar has at least 2 counters, then this pats for itself by bring able to immediately tap for mana. Throw in the fact it's a 12/12 when it becomes a creature and it's a value train.
  • Birds of Paradise - Great mana dork to help get the game rolling.
  • Consecrated Sphinx - One of the best creatures for providing card advantage in the game.
  • Craterhoof Behemoth - Amazing creature for buffing all of my creatures and is a wincon. Abusable with Deadeye Navigator .
  • Goreclaw, Terror or Qal Sisma - More cost reduction for my big creatures, and the addtional ability to buff and give trample is amazing.
  • Grothama, All-Devouring - Potential for huge card advantage, but the real reason for running this bad boy is because when paired with Vigor , my creatures will get ridiculously huge really fast.
  • Hydroid Krasis - Great utility and a potential powerhouse. Paired with Animar's cost reduction, it can get really big for little mana.

  • Kalonian Hydra - I run quite a few ways to get +1/+1 combos, so this guy will be a great fit. Also just comboing with Animar will make him an allstar.
  • Murkfiend Liege - Buffs a huge chunk of my creatures and untaps them every turn, allowing me to continue to use mana dorks to flash in more creatures and have blockers.
  • Mystic Snake - Allows me to have a counterspell, abusable with Deadeye Navigator .
  • Nezahal, Primal Tide - Gets rid of maximum hand size and punishes opponents for casting noncreature spells by giving me card advantage.
  • Nikya of the Old Ways - Nets me a huge amount of mana, and since I don't run any noncreature cards, the downside of this card is nonexistent.
  • Ohran Frostfang - Provides a great amount of card advantage and deathtouch is always a good thing.
  • Pathbreaker Ibex - The G.O.A.T. I love this card, great way to buff all my attackers and with so many big creatures, it will always be a big buff.
  • Peregrine Drake - Untapping lands is always good, especially when I can combo it with Deadeye Navigator for infinite mana.
  • Spearbreaker Behemoth - Great cheap way to at least protect Animar and some of my bigger creatures from removal.
  • Sylvan Carytatid - Cheap mana dork with a decent sized backside for potential blocking.
  • Urabrask the Hidden - Provides haste and slows down my opponents creatures.
Every animal refuge has to have a place for exotics creatures from far away planes. And Animar's Wildlife Sanctuary is no exception. We have spirits, elementals, even the mighty Eldrazi on display for all.
  • Acidic Slime - Great removal tool with deathtouch.
  • Ancestral Statue - Goes infinite with Animar.
  • Artisan of Kozilek - Big body. Gets me a creature from the graveyard and has annihilator.
  • Bane of Progress - Ultimate removal creature, doesn't hurt me in the slightest and can completely destroy an opponents board state.
  • Conduit of Ruin - Tutors for a one of my other Eldrazi and helps reduce cost if I need it.
  • Deadeye Navigator - The ultimate combo card for this deck, pairs well with most of my creatures to provide extreme offense/defense, removal, or counterspells.
  • Draining Whelk - Great counterspell that buffs itself.
  • It That Betrays - Annihilator and lets me steal my opponents nonland permanents.
  • Kozilek, Butcher of Truth - Card advantage. Annihilator. He also allows me to shuffle my graveyard into my library.
  • Kozilek, the Great Distortion - Card advantage and can provide extra counterspells.
  • Maelstrom Wanderer - Provides haste and that double cascade is insane.
  • Nullstone Gargoyle - Helps lock opponents up when trying to interfere with me, while simultaneously slowing down their own gameplan tremendously.
  • Painter's Servant - This makes Animar unblockable, and immune to all damage and targeted removal.
  • Platinum Angel - Keeps me from losing and other from winning, colorless and easy to cast.
  • Scavenging Ooze - Thus brings some much needed graveyard hate with potentially big gains.
  • Seedborn Muse - Always a powerhouse for defense. Gives pseudo vigilance and makes it where I have mana to cast more creatures on other peoples turns.
  • Soul of New Phyrexia - Anti board wipe with a decent body.
  • Soul of the Harvest - Provides ample card advantage.
  • Tidespout Tyrant - Great for bouncing threats or opponents resources, or bouncing my own creatures for big gains or awesome shenanigans. Pairs really well with Ancestral Statue for total board control.
  • Ulamog, the Infinite Gyre - Removal, annihilator, and allows me to shuffle my graveyard back into my library.
  • Vigor - Great for both defense and offense, allowing me to attack or block without worrying about my creatures dying from combat damage. Also Pairs incredibly well with Grothama, All-Devouring for huge gains.
  • Void Winnower - Anything to stop my opponents from casting spells is always an asset, but potentially taking out a huge amount of blockers at the same time is just amazing.
  • World Breaker - Targeted exile removal, and the ability to get itself out of the graveyard.

Thank you for visiting Animar's Wildlife Sanctuary

We hope you enjoyed your experience here. Please feel free to give any feedback about your journey, especially if there's any amazing or exotic animals we could add to to the attractions.

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Top Ranked
Date added 2 years
Last updated 3 days
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 5.22
Jetons None Copy Clone
Folders Uncategorized, EDH, Inspiration, decks i like, Uncategorized, Cool Commander Decks, Commander, Animar Inspo, EDH, Not My Decks, See all 11
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Revision 38 See all

3 days ago)

+1 Craterhoof Behemoth main
-1 Craterhoof Behemoth main