Field of Ruin

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Related Questions

Field of Ruin

Land

: Add to your mana pool.

, , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library.

Field of Ruin Discussion

PurelyHim on Everything's Comin' Up Millstone

40 minutes ago

I suggest removing Ghost Quarter and replacing with Field of Ruin to force opponent to search giving you opportunity to trap.

skookes on Retribution Rock

6 days ago

Soo... i have no matchups with Slug or Walker, but after seeing the deck struggle this last go around i am trying to find better role players for what the deck is trying to do. So Tron is not a huge part of the meta and now Bridge from Below is banned i decided to take out Field of Ruin , Scavenging Ooze is just a bit slow, and found myself just not seeing the benefit of running any mana dorks. The deck is really greedy for specific colors of mana and not so much wanting to ramp out threats a turn earlier. The synergy of our 1 and 2 drops is such that we really want to establish a board first anyways. The case for Experiment One is that the regeneration is more important than trample. Having so many othe 1/1's and 0/1's were making it difficult for me to trigger evolve and get the train rolling on counters. I had considered Gluttonous Slug before but just never felt i had the room. But it's ability to be triggered by a 1/1, it's incredibly fat butt, it's ease to become a counter battery for larger creatures like Tarmagoyf and various Eldrazi through Retribution seems like a fit. As far as Hangarback Walker it seems like it really helps enables strengths in other cards. Sacrificing it to make Thopter tokens that i can continue to sacrifice for more value or put +1/+1 counters on to finish just seems to give more flexibility and reach.

Poseidon31 on My first Modern deck

1 week ago

Vines of Vastwood gives some more protection and boosting.

In case of Path to Exile , Assassin's Trophy , Ghost Quarter , Field of Ruin I would run a few Basics, maybe 4 instead of Yavimaya Coast .

Become Immense is a massive Boost, too.

Nature's Claim for Sideboard, because giving life doesnt mess up you infectious plan. So 1 Mana doenst hurt you, but exiling green boosting cards can hurt you a lot.

kamarupa on Myrs

3 weeks ago

A few artifacts perhaps worth considering: Mainboard: Metallic Mimic . Sideboard: Pithing Needle , Ratchet Bomb , Elixir of Immortality . Non-artifacts worth considering: Mainboard: Inventors' Fair , Scavenger Grounds , Buried Ruin , Field of Ruin , Ghost Quarter .

If you decide to splash a color, I'd suggest white for Dispatch . With white, you also get an array of decent broad disruption spells for the sideboard IE: Oblivion Ring , Path to Exile , Journey to Nowhere , Faith's Shield / Gods Willing / Apostle's Blessing , Disenchant , Revoke Existence , Sanctimony , Teyo, the Shieldmage , Leyline of Sanctity , Shalai, Voice of Plenty , Aegis of the Gods , etc, etc, etc.

Other color splash considerations: Green: Ancient Stirrings , Harmonize , Collected Company . Blue: Fabricate , Master of Etherium , Thoughtcast

Davie_Bones on Junda Nissa Control

3 weeks ago

Just tested this version against gates lol. I had 3 Assassin's Trophy and 1 Field of Ruin and destroyed all their lands bedore they conceded.

Flooremoji on Dimill

3 weeks ago

My sugestions are to:

Cut the Non-Ashiok Pwks. They are two slow.

Cut All of your creatures.

Cut Mind Sculpt and Compelling Argument

Cut your Enchantments.

Cut Your Instants.

Cut 1 land.

This gives you 27 free slots.

To fill them up:

Add:

4x Hedron Crab ,

1x Glimpse the Unthinkable ,

4x Visions of Beyond ,

4x Archive Trap ,

2x Crypt Incursion ,

2x Surgical Extraction ,

2x Mission Briefing ,

3x Fatal Push ,

3x Ensnaring Bridge ,

2x Mesmeric Orb .

The lands can be upgraded as follows:

Keep 3 Island s and 2 Swamp s, cut everything else. This gives you 19 lands to work with.

You can add 1x Bloodstained Mire ,

2x Darkslick Shores ,

3x Field of Ruin ,

2x Flooded Strand ,

1x Oboro, Palace in the Clouds ,

4x Polluted Delta ,

2x Shelldock Isle ,

and 2x Watery Grave .

If you want cheaper upgrades, ask me for some budget replacements :)

Another good thing to do to upgrade you decks is to look at similar decks without buget restrictions so you can see what sort of cards the decks play.

ToolmasterOfBrainerd on Dimill

3 weeks ago

How competitive do you want the deck and how much money do you want to spend? The best mill decks don't actually play very many mill spells, instead relying on stalling out the game to buy time, and thus have more cards.

The best mill effects are Archive Trap , Hedron Crab , Manic Scribe , Glimpse the Unthinkable , and Mesmeric Orb . Discard spells are very good. Visions of Beyond and Shelldock Isle are great card advantage sources. Field of Ruin is amazing in its own right, but also turns on Archive Trap . Trapmaker's Snare is extra copies of archive trap.

Don't get too cute with what you try to do. The big creatures are generally pretty bad.

Ensnaring Bridge is one of the best cards you can play in mill, but also the most expensive.

Majikthise on 8 Crab

3 weeks ago

Now there's an interesting tutor, FullmetalWes.

I use Field of Ruin to force my opponent to search, but having a cheap spell to do that that is unconditional as well in interesting.

One problem that this deck would have with Scheming Symmetry is this deck lacks as many card draw resources to get quick access to what I would tutor up. Also this deck relies heavily thinning and shuffling to get to spells which makes the timing of a sorcery like it more sketchy.

This could point more towards using a more draw heavy base with Sphinx's Tutelage as a mill engine instead. Also gives a push more towards cantrip mill like Thought Scour .

It's a lot to think about.

Load more

Field of Ruin occurrence in decks from the last year

Standard:

All decks: 0.3%

Modern:

All decks: 0.62%

Golgari: 2.1%

Commander / EDH:

All decks: 0.04%

Red: 0.14%