Field of Ruin


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Related Questions

Field of Ruin


: Add to your mana pool.

, , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library.

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Field of Ruin Discussion

Spotred on Esper Mythseize

1 day ago

htfilm I think these are found arguments, and I do see the reason for why a fourth Push would be beneficial. Not giving away free lands to the faster deck in the format seems good. I believe it's either a meta call or an analytic decision. Eldrazi Tron is my biggest concern, but then again the matchup is so poor that I'm not sure it's worth the third Path. I'm also worried about delve threats when cutting a path however, those are probably going down in popularity due to JtMS.

MrJohnyThanks and glad you think so! I'd love to have Field of Ruin in the deck, but I'm afraid the deck can't handle it. It's so mana intensive and requires double Black, White and Blue which is hard to achieve with colorless lands in the mix. I might try one, replacing either a fastland or filter.

Thing in the Ice  Flip has been a consideration quite often, but the list is so tight that I'm always just looking at trying one copy. At that point 'one copy' isn't really where you want to be with Thing, so I'm ending up ditching the idea every time - for example Geist of Saint Traft would be a better one of.

StaticVoid on Mono-W D&T

2 days ago

fastzero, Hey thanks for the suggestions. I have tried Field of Ruin in the past, more specifically in a RW D&T build, and I've noticed somethings:

  • The 2 mana is rough when you want to actively be casting multiple cards in your turn. Control decks get around this by usually being able to wait until their EOT and see if their opponent is going to do anything before firing it off.

  • There are scenarios where you'll want to blow up a manland, but also have a Leonin Arbiter out while they can pay the tax on that while you can't. This asymmetry really hurts in that regard.

As for Aven Mindcensor, I have ran that in the past, and it's a good card, but I couldn't find a decent spot to slot it into this list.

fastzero on Mono-W D&T

2 days ago

Hey ! I play mono-white hatebears too(just kidding haha). DEATH AND TAXES! And i was wondering about Field of Ruin in Tectonic Edge slot. What about? And put some Aven Mindcensor to get more value. What do u think? =D

Chasmolinker on [Modern] Mr Jundtastic

2 days ago

The basic Mountain seems good with Field of Ruin running around.

Argy on A Pyromancer's Fire is a powerful weapon.

2 days ago

Deck seems solid, so I've not much to suggest.

It might be helpful to take out two Sunscorched Deserts for two Field of Ruin.

They can then be used to destroy Scavenger Grounds in response to someone trying to use one to Exile your Earthshaker Khenra, before you Eternalize it.

Cragon18 on Land war in Asia

2 days ago

I agree with Pieguy396, Sylvan Advocate should be in here. It pumps all your manlands and can be a 4/5 which is a solid attacker/blocker by itself. I am not sure about Sapseep Forest. With the addition of Ramunap Excavator I think you'd be better with a utility land such as Field of Ruin to repeatedly attack your opponents' mana, making it a true 'land war' ;) I think it'd be worth trying Nissa, Vastwood Seer  Flip. Once flipped, I think she is one of the best Nissas from a card advantage standpoint. Given this deck doesn't really play at instant speed, I think Serum Visions would be better than Opt here. Hope the deck runs well and happy brewing!

MrJohny on Esper Mythseize

2 days ago

Plus 1 from me! I've always loved Myth Realized and this seems like the perfect home for it, Have you tested Field of Ruin or Thing in the Ice  Flip?

I feel like ruin can serve the same purpose as Ghost Quarter but its not as hard on your own mana base

To me flipping thing around turn 6/7 would end the game on the spot if you hit myth on turn 1

thegr8jr on Flame-Chained

2 days ago

Argy i chose to run one Field of Ruin instead of one of your 3 Scavenger Grounds and it worked pretty well with me

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