Dragon Tempest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Price & Acquistion Set Price Alerts

IMA

C17

DTK

Ebay

Dragon Tempest Discussion

Patdypat on Let there be Light

1 day ago

Hey Zerraphon, nice you liking the idea! Well you want the protection pieces i got in there. I am playing in a meta where removal is not the focus of a lot of decks but there are some nasty things that from time to time fly around. It helps a lot having Avacyn, Angel of Hope and her little sister Deathless Angel around. Same goes for Teferi's Protection which you can also replace, if it is not in your budget, think Boros Charm is a nice addition. The black pieces i got in this deck are mostly supportive and you don't really need black. Most of your draw can be done from blue anyways and recursion is decent in white. Make sure you got Bruna, the Fading Light in there, i replaced her with Phyrexian Reclamation cause it is just cheaper. The only thing you lose from not having black is some decent removal in form of [Utter End] and potentially Merciless Eviction (did put that into my licia deck thats why it is not in this deck). The other way you profit from red. I think you should really put stuff in that gives Haste ( Fires of Yavimaya Dragon Tempest ) and so on. Doublestrike should also be a higher priority if you have red. Think if you build around KT you need to try out how the ramp and draw from the commander plays out. This deck is build around ramping early, thats why there are 13 pieces, but also tuned to not heavily have to rely on your ramp spells. If you get to 4-5 Lands you are mostly good to go and the deck functions. It is a slower mid range control deck and red should probably accelerate this a little bit, cause you can give your creatures haste. I think thats why you probably dont need that much protection spells, cause you can prepare your turns in your hand because of haste. This deck has to protect the board state over several turns, cause of the +1/+1 counter theme that is the shell for the Angel Tribal. I just suggest you to find a shell for your ladies and awesome Angels and go from there. Doublestrike beatdown would be one thing to consider. After that, play test a lot. It takes a lot of time to refine how many cards you need for your strategy and how many you can devote to other stuff. Would also suggest to think about a second win condition that doesn't resolve around combat damage. I took in the Debt to the Deathless that allows me to close out games that otherwise are unwinable. I think you got a lot of stuff in red like Chandra's Ignition and so on. Have fun building! If you have any questions towards which Angels to include (cause i know it is hard to cut them) just ask!

NyxDragon on MJS154

1 week ago

Glad to hear youre enjoying it. With your dragon deck, Hellkite Charger and Savage Ventmaw are 2 dragons that will help out. Adding Bear Umbra and Nature's Will can attribute to those two dragons for an infinite combo. I didnt check, but running Dragon Tempest will give you haste and has a good secondary effect. Dragonmaster Outcast can drop more dragons to trigger the additional effect of Dragon tempest as well.

AvengerOfDorubah on Dragharmonicon

2 weeks ago

Druid's Deliverance is fine and I can used to resist more turns. It doesn't interacts with Panharmonicon but it does with Dragon Tempest.

Maybe I also should sideboard Naturalize. Definitely need more work on it.

Derpsofdoom on The Ur-Dragon Initiative

3 weeks ago

Heyo Vlasiax. I have looked at Sarkhan's Unsealing and I have been curious about it myself. I feel it can do well, especially since the affect is a on cast trigger. At 4 cmc, it isn't to hard to set up, especially if we drop a turn 1 or 2 mana crypt and set up for this card. If we can set it up early, it will see some great value as the game goes on, but if we do draw it late game, this card is pretty much dead. It also does not trigger on etb, so reanimate spells do nothing for this card. Overall, I think it is a good card, but for me personally, I don't really want to run it. I think it is worth trying, but like Dragon Tempest has a similar affect and gives flying creatures haste. Hopefully this helps and I apologize for the late response. Finals took over and then Christmas has been happening and etc. With that being said, Happy Holidays everyone!!!! Hope that your presents are great and if any of them are magic the gathering related, that your pulls are even greater.

multimedia on Kaalia of the vast

3 weeks ago

Hey, very nice budget Commander deck, less than $100, impressive :)

Consider expanding on a reanimation plan as a back-up if Kaalia is stopped? Consider more ways to give Kaalia haste? Haste is pretty helpful because she's a huge target for your opponents. Keeping her alive for an entire cycle of your opponents turns until your next turn is not likely to happen. Greeves and Swiftfoot are great, but in my opinion they aren't enough haste enablers.

Cards within the budget to consider adding:

Other cards to consider:

  • Gamble: reprinted in UMA, it's now $3
  • Sarkhan's Triumph: put a Dragon into your hand
  • Mistveil Plains: reprinted in UMA, it's now $1. This land is busted with Sunforger put the spell you just cast with it back into your library and cast it again with Sunforger.
  • Painful Truths: very good draw spell for three/four/five color decks.

Grand Abolisher is a nonbudget card you should consider adding because he can protect Kaalia or any other creature you cheat into play on your turn.

Good luck with your deck.

Jaypay1994 on Making a Mess with Kess!

4 weeks ago

I'd definitely throw in more haste sources!! it's a great feeling when you can cast Jeleva and then immediately attack with her. i recommend:

also some board wipes would be good just to keep the board clear and kill Jeleva too. that way you can recast her for more spells!

also i would definitely give Stolen Identity a good look, because you basically cast it twice at the same time with her. Cast it with Jeleva's ability, then cipher it on to her. Once she deals damage to an opponent, you can then cast the spell a second time right away. Super cool synergy and a great way to ramp or get some creatures on board.

and then my last suggestion, for now, is Wildfire Eternal. this card is so good and it's a great way to cheat out big spells from your hand. i've actually made copies of him and was able to cast upwards of 4 big spells a turn. Super fun card.

If you're curious, you can look at my list. it is Jeleva and the deck that gets hated out.

multimedia on Vaevictis, Sac Fodder and Overrun

1 month ago

Hey, consider more haste enablers? The drawback of Vaevictis is he doesn't do anything as a six drop the turn you play him unless he has haste. Giving Etali haste is also really good.

Cards to consider adding:

Other cards to consider adding:

Cards to consider cutting:

  • Pathbreaker Ibex
  • Dragonlair Spider
  • Bloodgift Demon
  • Disciple of Bolas
  • Gonti, Lord of Luxury
  • Harvester of Souls
  • Kaervek the Merciless
  • Kiki-Jiki, Mirror Breaker
  • Ravenous Chupacabra
  • Alpha Authority
  • Polluted Bonds
  • Sunbird's Invocation
  • Helm of the Host
  • Exquisite Blood
  • Painful Quandary


SynergyBuild on

1 month ago

Super would recommend Utvara Hellkite, it was reprinted and is super op!

Lathliss, Dragon Queen also is a new dragon that is very synergistic with dragons, Atarka, World Render gives the team double strike, Bladewing the Risen reanimates them and lets you pump all of them if you put in mana, Kolaghan, the Storm's Fury gives you all of them a ton of damage, Savage Ventmaw lets you get out more dragons too!

Scourge of Valkas is a great dragon if you can cast it for triple red, giving you removal and damage for days! Broodmate Dragon is fine, Steel Hellkite is good removal, Thunderbreak Regent is a nice addition too! Hoard-Smelter Dragon, Bogardan Hellkite, Deathbringer Regent, and Tyrant's Familiar are also good removal in dragon form.

Prossh, Skyraider of Kher gives you a field for blockage, Dragon Mage draws you more dragons, and Scourge of Kher Ridges is a board wipe on repeat too.

Consider Fierce Empath, Crux of Fate, Dragon's Hoard, and Dragon Tempest too!

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