Dragon Tempest


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Dragon Tempest


Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Dragon Tempest Discussion

Vlasiax on Karrthus, Tyrant of Jund

1 week ago

If you want more flexible fixing and you're not afraid to pay a little life then I'd go with slow fetches, since they can take your ABUR Duals / Shocklands, while Evolving Wilds grabs only basics.

I understand that you want to be as much 'on theme' as possible but some cards are just bad... That's why I use other creatures and as I saw that these are birds, elves, bears, etc. I decided to call them 'Forest Servants' because every being can become a Dragon servant.

While at that - interactions can be viewed as your spells as a mage so you don't need Spit Flame as an excuse for a targeted removal. For me it's as much on theme as Assassin's Trophy and you probably already know which one is better.

And point about growing tokens - they will get huge with Kolaghan, the Storm's Fury and/or Dromoka, the Eternal anyway and main reason we're running cards that produce them is to just hit as hard and as often as possible with Scourge of Valkas or Dragon Tempest so their power is a secondary thing. That's where reanimation from Living Death / Patriarch's Bidding comes in handy.

Kogarashi on Do all the enter the ...

1 week ago

One point of correction: Dragon Tempest will not give any of the now-dragon creatures haste, because none of them have flying (first ability specifies creatures with flying, not Dragons). They do still do X damage, though.

nobu_the_bard on Do all the enter the ...

1 week ago

When multiple triggers you control occur from the same event, you can stack them in the order you want.

Arcane Adaptation isn't a trigger, it is a static ability, so no need to stack that one. Now assuming you have no other creatures...

When you complete casting of Emrakul's Hatcher , you have three enters the battlefield triggers from the Hatcher's entry, which you stack like this (best way I can think of):
TOP-> Genesis Chamber trigger -> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)

First you resolve Genesis Chamber to put a Myr token into play. This adds another trigger to the top of the stack:
TOP-> Dragon Tempest trigger (Myr token) -> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)

Next you resolve Dragon Tempest, which gives the Myr haste and deals 2 damage to something (you control the Myr and the Hatcher). Now the stack looks like:
TOP-> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)

Next you resolve the Hatcher, who puts 3 spawn in play, triggering Dragon Tempest three more times:
TOP-> Dragon Tempest trigger (spawn token-1) -> Dragon Tempest trigger (spawn token-2) -> Dragon Tempest (spawn token-3) -> Dragon Tempest trigger (Hatcher)

As you now have a total of five creatures, each of these four triggers will deal 5 damage. I don't see a way to stack the triggers that would get the Myr to deal 5 damage without giving up the 5 damage triggers from the spawns.

Vaeldrath on Do all the enter the ...

1 week ago

Hey! So, a question about how a few things would interact. Say I have Arcane Adaptation on the battlefield, making all my creatures dragons. I also have Dragon Tempest , making all my creatures dragons, and a Genesis Chamber , creating a Myr whenever a non-token creature enters the battlefield.

So, my question comes from this: If I were to cast an Emrakul's Hatcher , it would create 5 creatures in total. The hatcher, the myr, and the three Eldrazi Spawn. Do those all enter at the same time, so each of those 5 would deal 5 damage off of the Dragon Tempest triggers? Or does the hatcher enter first, dealing only one damage assuming no other creatures, followed by the rest? And if the latter, can I control the entering order triggers between the Spawn and the Myr?

NeonEndymion on The Ur-Dragon

2 weeks ago

No real updates to the list to share, but I did get to jam a fun little Magical Christmasland game yesterday, wherein I used Noxious Revival to chain back to back Patriarch's Bidding turns with Greater Good out, and I lucked into 1. no distruption and 2. every dragon in the deck in the graveyard.

Dragon Tempest was also in play, so with the tokens from Lathliss, Dragon Queen stacking up, the total damage on the stack ended up being 3,042! Good times.

WhichKing on Dragons Everywhere!

2 weeks ago

You can consider adding in a mass reanimation card like Patriarch's Bidding or Living Death as a secondary wincon with Scourge of Valkas / Dragon Tempest . Alternatively, you can put in a Banefire and/or Clan Defiance for an end-game finisher.

NeonEndymion on The Ur-Dragon

3 weeks ago

- Mystical Tutor is part of the plan to pull down the overall CMC, essentially becoming a second copy of Patriarch's Bidding if need be. This is only because my current list flexes around two primary win-cons, at least in its current iteration: The Savage Ventmaw + Aggravated Assault combo, along with the Greater Good into a giant Patriarch's Bidding play, ideally with Dragon Tempest out or Scourge of Valkas in the bin. As such the interaction suite is now entirely down to 1-2CMC, including more counter backups for the turn I'm trying to go off, and the tutor suite has increased. The reasoning for this was that I was hitting a lot of games where the ramp/setup was flowing smoothly, but I wasn't hitting the right payoffs in the right order, and wasn't able to close games through combat. We'll see how it goes, as this is the only active list I'm tweaking at the moment, and I'm not sure if/when I'll leave it as locked.

-I also cut Glorybringer , maybe just from a feel-bad loss where having used its exert ability earlier, around turn 4, prevented me from being able to swing for lethal later in a tight, racing game. Taking that turn off with it has really hurt as the overall Dragon body count has dropped a bit. I'm also finding that Toxic Deluge can help clean up faster decks pretty reliably. Some of that's in tension with the increased mana dork suite, but thankfully this deck has huge ramp/flood protection in that you can always be aiming just to cast your commander. It's a given, though, that some draws just won't pan out very well, and that's part of the downside of playing a strategy and commander with inherent restrictions limiting how optimized it can become for competitive play.

-I had tested Sensei's Divining Top , but without any combo payoffs for it here, it felt a little too slow for a midrange deck that's mana hungry at pretty much any point of the game. So far I've preferred raw card draw, and am usually leaning on Sylvan Library as a primary tutor target anyway. I could see it doing well in corner cases where we'd need to tutor and draw immediately to force a win or prevent a loss, so I may test it further and then decide if it gets a slot. Where are you on the card, and what would you drop in order to find a spot for it?

- Ashiok, Dream Render is something I'm only worried about if, due to War of the Spark's strong passive walker abilities for stax strategies in particular, a lot of lower powered metas (again, my list is something that I primarily want to run alongside other 75% to high power decks, but wouldn't necessarily bring to an optimized/max power table) start leaning into. Narset, Parter of Veils also hoses raw card draw, so I'm not sure that mid-range/slow combo can plan around those strategies except by trying to be as fast as they can (and also by targeting down the stax player/s). We do have the advantage that not a lot of lists lean on fliers or on larger fliers, so we can always just try to punch Ashioks and Narsets in the face with Dragons until they are no longer problems?

Spirits on Kaalia of the Cruel

3 weeks ago


Kiki-Jiki, Mirror Breaker + Karmic Guide | Infinite Damage + Infinite haste angels.

This one also needs Goblin Bombardment for the Infinite Damage (or a Sac-Outlet for the Infinite Haste Angels like a Viscera Seer or Butcher of the Horde ).

  1. Kiki-Jiki, Mirror Breaker copying Karmic Guide

  2. With Ability on the stack (unresolved), Goblin Bombardment sacrifice Kiki-Jiki, Mirror Breaker to Deal 1 damage

  3. Allow both Abilities ( Goblin Bombardment + Kiki-Jiki, Mirror Breaker ) to resolve off the stack

  4. The ETB for Karmic Guide (Copy who has Haste, thanks Kiki-Jiki, Mirror Breaker ) returns Kiki-Jiki, Mirror Breaker to the Battlefield, since he has Haste built-in, go back to 1. Infinite Damage from the Goblin Bombardment and creates Infinite Karmic Guide copies, all with Haste that can attack (as long as your pre-combat main phase).

I think maybe your thinking Kiki-Jiki, Mirror Breaker + Restoration Angel who makes Infinite Haste angels, no need for a Goblin Bombardment in that case.

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | infinite combat phases

  1. Adarkar Valkyrie target the Aurelia, the Warleader , resolve

  2. Attack with Aurelia, the Warleader (who has haste), this will Adarkar Valkyrie (and any other creatures)

  3. Goblin Bombardment sacrifice Aurelia, the Warleader to Deal 1 damage (or as discussed above any other sac outlet)

  4. Allow the Adarkar Valkyrie delayed triggered ability (the Aurelia, the Warleader dying) to Resolve, returning the Aurelia, the Warleader to the Battlefield. Remember, this Aurelia, the Warleader has a NEW card ID value, so this will be his first time he attacks THIS turn, and since the Old Aurelia, the Warleader conveniently created an additional combat phase, and the new Aurelia, the Warleader has haste, let's go back to 1. and then loop Infinite Attack Phases for ALL creatures. Doesn't even matter if Aurelia, the Warleader gets blocked and killed, doing your work for you (unless she exiled then that's bad).

Adarkar Valkyrie + Karmic Guide + Lightning Greaves + Goblin Bombardment | Infinite damage

  1. Adarkar Valkyrie (with Equip Lightning Greaves or Dragon Tempest to give it Haste) target the Karmic Guide , resolve

  2. Goblin Bombardment sacrifice Karmic Guide to Deal 1 damage, this puts the Adarkar Valkyrie delayed trigger on the stack as well (Stack looks like: Deal 1 damage, return Karmic Guide to the battlefield)

  3. With both the Abilities on the stack, Goblin Bombardment sacrifice Adarkar Valkyrie to Deal 1 damage, resolve

  4. Resolve the Adarkar Valkyrie delayed trigger, returning the Karmic Guide , put the Karmic Guide ETB on the stack, returning the Adarkar Valkyrie , resolve that

  5. Resolve the first Goblin Bombardment off the stack (now empty), and then give Adarkar Valkyrie haste with Equip Lightning Greaves or Dragon Tempest , then go back to 1. for Infinite Damage

Kiki-Jiki, Mirror Breaker + Reveillark + Goblin Bombardment | Infinite Damage

Special Note: This one is a MIND-BENDER, because the Reveillark is LTB (Not ETB)

  1. Kiki-Jiki, Mirror Breaker copy the Reveillark , resolve

  2. Goblin Bombardment sacrifice Kiki-Jiki, Mirror Breaker to Deal 1 damage, resolve

  3. Goblin Bombardment sacrifice Reveillark to deal 1 damage, put his LTB on the stack returning Kiki-Jiki, Mirror Breaker and any other power 2 or less creature (hopefully a Grand Abolisher ) to the battlefield, resolve the LTB and the Damage to empty the stack

  4. Kiki-Jiki, Mirror Breaker has haste built-in, so go back to 1. NEVER sacrifice the original Reveillark only the copies. Infinite Damage.

Karmic Guide + Reveillark + Goblin Bombardment | Infinite damage

  1. Goblin Bombardment sacrifice Karmic Guide to Deal 1 damage, resolve

  2. Goblin Bombardment sacrifice Reveillark to Deal 1 damage, put his LTB on the stack returning Karmic Guide and any other power 2 or less creature (hopefully a Grand Abolisher ) to the battlefield, resolve the LTB (The damage is still on the stack from 1.)

  3. Put the Karmic Guide ETB on the stack, returning the Reveillark to the battlefield, resolve

  4. Resolve the original Goblin Bombardment damage off the stack to do 1 damage, and then go back to 1.

Another special note:

Animate Dead + Karmic Guide when setting up the Buried Alive >> Kiki-Jiki, Mirror Breaker + Restoration Angel + Karmic Guide is a bit weird too, because Karmic Guide has Protection from , so you have to make sure you put the Animate Dead triggered ability that will kill the Karmic Guide on the stack FIRST, then put the Karmic Guide ETB on the stack SECOND. Resolve the Karmic Guide ETB off the stack, THEN, Kiki-Jiki, Mirror Breaker (built-in haste) IN RESPONSE to the Animate Dead trigger on the stack, to have the Karmic Guide (Copy) return the Restoration Angel . Eventually, when you want to go into Combat Phase (with Infinite Haste Restoration Angel s, you will need to let the Animate Dead resolve off the stack, killing the Original Karmic Guide (but not the copy). But who cares, attack free with the Restoration Angel copies and the Karmic Guide copy.

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Dragon Tempest occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%