Dragon Tempest

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Dragon Tempest Discussion

Kazierts on Sarkhan's Swarm

14 hours ago

Probably four copies of Faithless Looting and two copies of Cathartic Reunion .

Even though cycling is important to ditch bricks in your hand, it's also good to have targets that incentivise you to discard, like Bladewing's Thrall .

I know it may look like without being able to cast it that's an uselees card. However, since you're adding discard spells to the deck, it becomes possible to effectively use it. Also, you'd never want to cast it anyway. Four mana por a "vanilla" 3/3 is never a good deal.

Another good discard target would be Anger . By having it in your graveyard all of your creatures automatically have haste, regardless of their types, while also not requiring any mana investiment. Just to provide an example:

Still on the discard topic, there is a card that can also help you cycle through your deck while cheapening the cost of your dragons, and that is Hazoret's Monument . It's more resilient than Dragonspeaker Shaman and reduces the cost of all of red creatures instead of just dragons.

I also suggest replacing Bolt Bend by Draconic Roar since the latter is way more useful and less situational.

A great card for any dragon deck is Thunderbreak Regent as it's cheap and gives amazing protection to your dragons.

cheezhuntingbirds on Sarkhan's Swarm

1 day ago

I don't think I'm going to run Bladewing's Thrall or Dragon Scales because without Cathartic Reunion or Faithless Looting they are useless. It would only take up space most of the game, and since they aren't red cards, they would not be able to be played.

I think Fledgling Dragon could be good because it's a red card so it could be played normally, and since it is also a dragon, it will benefit from all of the cards that focus around dragons, like Dragon Tempest

With Dragon Scales , It only returns to the battlefield when a dragon with converted mana cost 6 or greater enters the battlefield, but there are only 4 cards in the deck that cost that much mana. Even if it were to be discarded it would probably stay in the discard for a while.

With Bladewing's Thrall , I think it could be a good card to run, except for the fact that it is unplayable unless you draw Faithless Looting or Cathartic Reunion . It also only has flying if you control a dragon, so If you don't control a dragon, it won't have flying and will be vulnerable to Mudslide and Flame Sweep .

I will add Faithless Looting and Cathartic Reunion because I agree that cycling will be helpful. How many copies should I run?

Kazierts on Sarkhan's Swarm

1 day ago

If it's a casual deck then there are lots of things you can do. Before I start suggesting things, in the end this is your deck. So even if I say some things could be better according to my opinion, you should only pick those you aggre or that you think we'll make the deck more confortable to play with.

Again, first things first. You still need to trim it down to 65 cards. No decks, except for Battle of Wits ones but those are exceptions, run above than 60 cards. Having extra 5 cards will only make it harder to draw the cards you want.

One of the things I immediately would cut is Zirilan of the Claw . He isn't that budget friendly and rather slow as you have to pay 5 mana, wait one turn and then pay 3 mana to activate its ability.

Another one to cut would be Dragonmaster Outcast . I know he's very appealing to play with, but he's a few problem that will probably let you down some times. First, since you're playing monored you don't have any ramp, you'll need to rely on drawing lands every single turn while also having to draw and play him just to meet the requirements of his effects. Second, he's just a 1/1, so having him survive even a single turn can be really hard as he also doesn't have any form of protectio. Third and last, since you have Flame Sweep you would either restrain yourself from playing it to keep him alive or be forced into a situation that you would need to kill him alongside other creatures to survive.

Cutting one Drakuseth, Maw of Flames and one Verix Bladewing shoukld also be fine. They're ok cards but since they're legendary you'll be able to have more than on the field anyway. Also, casting Verix Bladewing without kicking would just make him basically a vanilla dragon, which wouldn't really impact the board. However, he can be a nice late game option.

Replacing the 3 copies of Sarkhan's Dragonfire and one copy of Dragonspeaker Shaman for something like Cathartic Reunion or Faithless Looting should help with consistency. The effect on the the Dragonfire is "nice" in conjunction with the damage but there are better damage and card advantage spells you can use. Dragonspeaker Shaman also isn't too budget friendly while being kinda easy to remove from the field, which would make the mana you spent useless.

It may not seem really useful to use cards like Cathartic Reunion or Faithless Looting since you wouldn't benefit much aside from digging through your deck. However, I ahve some things you could add to capitalize on the discard.

  1. Bladewing's Thrall - With spells that make you discard you wouldn't even need to run black mana in your deck, just discard them and as soon as one of your dragons comes into play you would get them all back. Also, Dragon Tempest would give them haste if you have a dragon in play.

  2. Dragon Scales - Depending on the dragons you choose to run, you could discard this and as soon as a dragon comes into play it would get a small buff and vigilance.

  3. Fledgling Dragon - This one wouldn't benefit from being discarded but would from filling the graveyard.

I'd like to see what you think about these before continuing.

VladMarkov on Red Dragon

4 days ago

One thing I can promise is, that I am not saying no to the mana rocks. I am still unconvinced about the urge of having them. The amount of games I was able to play was not that big, I admit, but theese few showed me, that:

  • there are bigger threats at the beginning than me and someone else is focussing all attention. I know, that's the risky strategy, but my goal is to survive to second point, which is...

  • ... staying alive long enough to cast Dragonstorm and search for Utvara Hellkite . If I can do this, while having one or two dragons on board, there is mostly too late for the others (especially with Dragon Tempest ).

Other insights from last weekend of playing are, that actually I didn't draw that much discounting artifacts either, once in a while there was a Nykthos, Shrine to Nyx , sometimes Dragonspeaker Shaman , sometimes Herald's Horn . But not all at the same time. I know - having additionally few rocks in deck, the probabilities would have been greater, but there was only one time, when I had to discard cards on end step - when I started with 3 Mountains and didn't draw any other land for maaaaaany turns. Sure, if I should have rocks, I wouldn't have the problem, but they also could have been stacked somewhere on the bottom.

To sum up - I found some pretty nice strategies lately and I am still strongly considering the mana rocks, but I need more games, to figure out, what other cards are useless enough to replace them with Sol Ring and company :)

And last but not least - how do you suggest a playtest, where and when? :)

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hey uninvited,

Things have been good, deck is performing very well in tournament play considering Kaalia of the Vast being ranked in Tier 4 (high power). Won all three rounds again this weekend.

I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).

Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.

I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.

I still need to go down 1 land, probably Sunbaked Canyon for Mox Diamond whenever I can get my hands on one (saving up store credit at card kingdom selling stuff I don't need still.

Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.

Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.

Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.

T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .

Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.

Diabolic Revelation too much mana. Insidious Dreams is viable, others use it, but for me it's too high CMC again.

Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).

Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.

Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.

Talisman of Conviction is on the potential cutting block, it's great net rock, but no .

I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.

Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.

Cheers.

iammute on I Am Fire, I Am Death

1 week ago

Changeling Berserker combos with Bladewing and Warstorm Surge and Dragon Tempest (as long as you have two other dragons)

  1. Cast Bladewing with Changeling Berserker in the graveyard or cast Changeling Berserker with Bladewing in play.
  2. Put the Warstorm Surge/Dragon Tempest on the stack targeting Changeling Berserker.
  3. Put the Berserker's champion ability on the stack.
  4. Resolve the champion ability removing Bladewing from the game.
  5. Resolve the Surge/Tempest ability killing the Berserker and returning Bladewing to play.
  6. Repeat

Labrodor64 on The Ur-Dragon

2 weeks ago

Lathliss, Dragon Queen , Dragon Tempest , is a must in a dragon tribal deck. Good deck otherwise.

VladMarkov on Red Dragon - my new ...

2 weeks ago

Descent of the Dragons is planned to work in synergy with Warstorm Surge , Impact Tremors or Dragon Tempest . In the endgame I can easily try to finish all my opponents by exchanging all dragons (hopefully more than one at the time being) to 4/4 tokens and deal massive amount of damage. Of course if God of Magic will let me do this :)

Load more