Dragon Tempest

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Price & Acquistion Set Price Alerts

IMA

C17

DTK

Ebay

Recent Decks

Dragon Tempest Discussion

ShasOBorkan on Kaalia

4 days ago

Hi! I just cycled my The Forsaken of the Vast (EDH, Casual Aggro) and saw yours. I am a big fan of Kaalia, and she has been my most-played commander. I think at a skilled-but-casual table where I play she is pretty devastating.

So far I really like your deck! You have a lot of what I consider the Kaalia essentials - and we both agree on running Dragon Tempest which I think is a no-brainer yet I see missing on several deck lists.

For suggestions, I think you have a couple things you could improve right away. The first would be - in my opinion - to cut out the creatures that don't fit the deck schema. Iroas, God of Victory and Mother of Runes are pretty non-essential to the deck and are taking up valuable Demon/Dragon/Angel space. If you are looking for protection try out Deathless Angel in one of those slots instead.

The second suggestion would be to consider running as much additional attack phase cards as you can. You have Hellkite Charger, for consistency I included its enchantment brother Aggravated Assault, and some supplementary Waves of Aggression and Legion's Initiative.

In general, since Kaalia focuses on creatures powerfully, look for ways to move cards away from instant/sorceries and onto creatures if you can. I'd say 28 creatures is a bit low for Kaalia, and you could swap in some creatures for things like card draw and take out the cards that are more static and ineffective to the overall scheme of the deck. Try to find alternative like running a Harvester of Souls instead for where you slotted Underworld Connections.

These are my opinion of course, I think it's a fine start to Kaalia. She is one of my favourite commanders to ever play with and it brings me joy to see someone share in that fun. I spent months editing and refining my Kaalia deck to fit my particular flavour of her. I respect what you're doing a lot and I think you will have a blast building, playing, refining and conquering with our girl Kaalia!

Cheers :)

Likeaboss16 on BR Dragons

1 week ago

hullos thank you very much, I will certainly add Kolaghan, the Storm's Fury. I already have two Dragonlord Kolaghan giving my creatures haste, do you think Dragon Tempest is still worth it?

hullos on BR Dragons

2 weeks ago

you are missing quite a good dragon: Kolaghan, the Storm's Fury he is not only a cheap dragon mana wise but also supper fast. as a side note, you need more lands for a deck with such high costing cards. I would recommend 24-25. another card worth considering is Dragon Tempest maybe even Dragonskull Summit if you do decide to add lands.

colton815 on DragonQuest

2 weeks ago

Patriarch's Bidding is a must in any tribal commander deck. Scion of the Ur-Dragon fuels the graveyard for it, and it will give Dragon Tempest a lot of big triggers. use it to bring back a Dragonlord Kolaghan or a Karrthus, Tyrant of Jund and you have a massive game-ending attack right away.

Odysseus_97 on He puts the Scion in Scionara

3 weeks ago

Kindred Discovery is an absolute beast in any tribal deck. It is worthy to note the double blue yes, but in 5 colours you should have enough ways to produce double blue in some way, and especially with the amount of good dual lands and fetches in that manabase WOW. If it leaves mana open to not be used the giving turn due to lack of playable cards in your hand, it will draw you lots of new cards you might be able to play.

Dragon Broodmother: If you can get your hands on one, it is amazing gaining a dragon every players upkeep. Triggers a lot of damage from cards like Dragon Tempest and Scourge of Valkas.

Bower Passage: Cheap, effective and a nice way to let dragons go through other flying creatures as they are one of the things to stop dragons in combat.

Signets might be a good include as some of the mana rocks, to make the rocks more effective.

Utvara Hellkite Too good not to include ;)

I actually love the name, the reason i came in here ;)

I think some of the smaller one time utilities like Foul-Tongue Invocation are a little to weak, and might be good to swap for more dragons, since 19 dragons seem a little to low for a tribal deck ;) Might want to increase it to around 24-26 :)

Some of the non dragons creatures might be a good idea to cut, like Kaalia of the Vast & Malfegor as the slot might be better served for another dragon.

Lastly, Great job on the mana base, more effective cards to play and this deck will be nuts ;)

Those are my thoughts, hope you can use the advice :)

chadsansing on Claw of Carnage

3 weeks ago

Great commander - Temur is a lot of fun to play.

Genesis Wave might be worth testing here. Other cards that come to mind include Shamanic Revelation, Rite of Replication, either Xenagos, and Garruk, Caller of Beasts. Wild Pair and Tooth and Nail might be cool. Overrun, Overwhelming Stampede, and Triumph of the Hordes (or a Pathbreaker Ibex) might help close games, as well.

I run a similar list over at Surrak & Sarkhan, Best Friends. It's more of a dragon tribal deck. The advantage of going tribal with Surrak is that you get to use additional support cards like Steely Resolve, Kindred Summons, Kindred Discovery, Door of Destinies, and Vanquisher's Banner. You also get tribe-specific support cards like Crucible of Fire and Dragon Tempest.

You might discover a favorite tribe to play within your Surrak shell.

Happy brewing!

xyr0s on Temur Dragons: Khan't Touch This

1 month ago

Here's some suggested changes. But, erhm... dragons just aren't that great a strategy. So this is more of an RG ramp shell, with "add dragon to taste".

Creatures (16)

2x Courser of Kruphix4x Thunderbreak Regent4x Stormbreath Dragon4x Birds of Paradise2x Nissa, Vastwood Seer  Flip

Fewer dragons, and they all have haste. Which means they need less help getting to do damage. birds of paradise added, both as ramp, but also because they have evasion, and can be used with Kessig Wolf Run. Courser of Kruphix is nice - enough toughness to survive being bolted or Anger of the Godsed. Nissa for card advantage. I don't think you should play her until you can flip her right away.

Sorcery (10)4x Serum Visions3x Anger of the Gods3x Pyroclasm4x Search for Tomorrow2x FarseekDon't know why I left Serum Visions in, but it might be better than Rampant Growth - you have to try out what you feel you need the most, more cardselection or more mana. Otherwise: "reset-button added". All you need to do, is hold on until you have 5 or 6 mana... which means surviving early aggro. Which against means getting rid of attackers.

Land (23)

4x Forest2x Frontier Bivouac2x Haven of the Spirit Dragon3x Island5x Mountain2x Temple of Abandon2x Temple of Epiphany2x Temple of Mystery1x Kessig Wolf Run

Added Kessig Wolf Run, since it's a real threat in any ramp deck. All it needs is a Birds of Paradise or dragon token without summoning sickness... In general, consider playing some better lands. A lot of these enter the battlefield tapped, which is a set-back if you try and overtake your opponent - have a look at fastlands, shadowlands, shocklands, and all the other kinds available in modern.

Enchantment (3)

3x Dragon Tempest

Removed Temur Ascendancy, since all dragons in the deck has haste on their own. Cards that do nothing on their own are a real liability, and you had quite a lot of them. Dragon Tempest is a lot cheaper, and can actually end the game at least one turn faster, so that one I nthink you should keep.

Instant (4)

4x Lightning Bolt

I know. Boring and over-used. Also best available option, due to its low casting cost.

Planeswalker (2)

2x Sarkhan Unbroken

Sarkhan might just work. card draw, ramp, and tokens can't be all that bad.

Load more