Dragon Tempest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

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Recent Decks

Dragon Tempest Discussion

Rose on Dominaria's Most Ancient Evil

2 days ago

@griffstick, I actually thought of this but decided on using Dragon Tempest since it did the same thing and gave him haste. It's a good idea nonetheless, thank you!

Xenephrim on Here Be Too Many Dragons

3 days ago

Maybe it's just me, but I've always felt that Scion of the Ur-Dragon made a much better dragon commander than The Ur-Dragon. Four less mana, an ability that doesn't care how many dragons are in play, and shapeshifting. I just don't feel the Eminence matches up as well.

I would recommend two cards however. Worldgorger Dragon and Flameshadow Conjuring. Between these two cards you can get infinite ETB triggers, infinite damage with Scourge of Valkas and Dragon Tempest, and infinite card draw with Temur Ascendancy.

Catalog9000 on Card creation challenge

1 week ago

Icon of Rage

Legendary Artifact

Red Legendary Creatures you control have Haste.

Whenever a Legendary permanent enters the battlefield under your control, Icon of Rage deals X damage to any target where X is the number of Legendary permanents you control.


Basically Dragon Tempest for Legendaries.

I'm bored and would like to see other Icons. Make another Legendary Matters card, designed the way I did. Doesn't have to be an Artifact. I did that because it felt appropriate for red.

cdkime on Stir of Echoes

1 week ago

Let's start with what you should add:

  • Thunderbreak Regent is a fantastic card. It's a 4/4 with evasion for four mana, and has a stellar ability to protect your dragons. I'd recommend three copies of this.

  • Four copies of Birds of Paradise will help you tremendously.

  • Two copies of Glorybringer would make for a powerful finishing card.

  • Dragon Tempest gives your creatures haste and acts as a burn spell to boot.

  • Maybe some removal spells, like Lightning Bolt and Path to Exile. Both are worth running 4 copies of since you're in those colours.

Now, to make room for those cards, here's some cards I would consider cutting:

  • I'm a huge fan of alternate win conditions, but Door to Nothingness is not what you want in this deck. It's a 5 mana card that does nothing the turn it is dropped, and still demands 10 mana. It's something that would be fun in a casual deck, but it requires you fully commit to making it work.

  • I'd cut all the monuments--three mana for a mana rock isn't great, and the activated abilities cost a bunch.

  • You have way too many lands, and all your non-basic lands are incredibly mediocre. You should be running closer to 23-24 lands with a number of ramp cards.

  • O-Kagachi, Vengeful Kami is too difficult to cast for anything other than commander.

  • Hellkite Tyrant is pretty situational. It costs a lot of mana, and is unlikely to win you many games.

  • Ramos, Dragon Engine is a great card for commander, less so in non-singleton formats as they tend to be faster-paced.

  • Siege Dragon - too much mana for too little effect.

  • Numot, the Devastator - by the time you cast this, most players have an excess of lands.

Darkshadow327 on Schemes of the Omnipotent

2 weeks ago

Funny thing is, most of these cards were in here at one point.

I actually did steal an Ulamog when playtesting this deck a few days ago. This guy was playing Eldrazi tribal with Jodah, Archmage Eternal and played an Ulamog. Long story short, I stole it with Dragonlord Silumgar and milled them out.

Dragon Tempest is actually way good in this deck. When casting Bolas while tempest is out an opponent must discard their hand because Nicol Bolas did damage to them. To make matters worse Nicol Bolas has now gained haste.

I like In Garruk's Wake, I can kill all my opponents creatures and planeswalkers, while leaving my own board alone. I believe the cost is well justified.

Thanks for the suggestions! I will definitely take these into consideration.

Vlasiax on Bow before Draconic King!!!

2 weeks ago

jeffbriem,
The Ur-Dragon is less dangerous as a commander so I usually don't need to play archenemy from the beginning. Also I'd like to cast my flying beasts so Eminence comes as a blessing, that's why this deck has many land ramp spells and Quicksilver Amulet to cheat in a Dragon from time to time.
Another point is that Scion is one-shoting enemies but one at the time and is too combo oriented for me. Original Ur can win through explosions of Dragons combined with Dragon Tempest and/or Scourge of Valkas abilities and that's the reason to run Dragons like Dragon Broodmother or Utvara Hellkite - you basically win with army of almighty beasts from sky :D

Spirits on Kaalia, Beyond Heaven and Hell

2 weeks ago

It's a hard Kaalia of the Vast life for us lords2001,

I wish there were more Grand Abolisher's in the world to protect her, but I can't think of even one other. Defense Grid is the closest, but I also rely on Instant speed removal/tutors myself.

Imperial Recruiter can tutor Grand Abolisher but with so many good multi-purpose tutors, it's not worth it, a little too narrow. I really tried Shred Memory because for CMC3 I can transmute Grand Abolisher or Lightning Greaves but found it slowed me down 1 turn. Re-thinking it now because it can pull me Animate Dead or Dark Confidant or Demonic Tutor or Dragon Tempest or Goblin Bombardment or Terminate... and 7 others. Transmute as a sorcery bugged me too. Might be a good solution if your facing a lot of Specific removal when you cast Kaalia of the Vast. I find I can usually sneak a Lightning Greaves swing through on Turn 3/4 usually uninterrupted. Always feels better when I have a Grand Abolisher though for sure.

Avacyn, Angel of Hope, Archangel Avacyn  Flip, Boros Charm, etc. all help with board wipe strategies. In my deck Kaalia, Mirror Breaker EDH I generally work on progressing the plan I have for my deck to combo, so run very little control. ghostfire86 has a vicious land destruction model some examples Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Wasteland, Command Beacon, similar to your board wipe creature/artifact strategy. Land destruction is definitely more common, because it makes dealing with those big 6+ A/D/D much harder to deal with, when you have no mana.

I'm not the biggest fan of Crackling Doom, often the creature I really want to kill isn't always the creature with the highest power. But when your trying to rule the skies in a board-wipe strategy, makes prefect sense to me.

Reconnaissance sounds good in your build, because your primary strategy is Combat Damage to win vs. Combo for me and Land Destruction for ghostfire86.

r2mc on Nekoru Queen

1 month ago

I like the deck idea, but i think there are some small changes i'd add. For dragon synergies Kolaghan, the Storm's Fury goes bonkers with little kittie dragons and Dragon Tempest gives haste and pounds a lot of damage. For ramp I would run the basic Kodama's Reach, Cultivate and Explosive Vegetation since we have access to green. For draw Phyrexian Arena is a staple. And some other good inclusions Heroic Intervention can save your board or single important permanent, Kessig Wolf Run for some utility and extra damage and maybe Berserkers' Onslaught. These are just some suggestion that I would consider

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