|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
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- If there is an ability on your field increasing the power of creatures you control, is a new creature entering the battlefield considered to have the increased power upon entry, or does the effect apply after the card enters?
- when are you considered to control a creature?
- What resolves first when casting Genesis Hydra?
- Does Nissa's ult trigger Temur ascendancy's card draw?
- Temur Ascendancy + morph
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
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Temur Ascendancy Discussion
5 days ago
it sounds like your friend just isn't very good at deckbuilding and wants to blame something other than himself. i've won games with a temur dragon build using Sarkhan Unbroken and Temur Ascendancy and a buddy of mine won an FNM with naya burn using Tamanoa and Satyr Firedancer.
3 weeks ago
I'm currently doing something similar with my copy of the pre-con and though I bounce back and forth between Scion and The Ur-Dragon himself, I inevitably lean towards the battle-cruiser style in both builds.
Regarding the mana-base, I've found that focusing primarily on all the "Red" lands works pretty well for me.
This provides numerous opportunities to grab the colors needed to cast all dragons while keeping all the great Fire Breathing dragons relevant.
I also add in all the budget 5 color lands that I can manage - Rupture Spire and Transguild Promenade are great. A lot of people look down on them and refuse to use them but like you, I also don't want to spend a mortgage payment on the land base.
Forbidden Orchard is relevant since your flyers don't particularly care about 1/1 grounded tokens, but still is not as budget friendly as the others I've listed so far. Still, better than a lot of the options out there.
Aside from the mana-base. Haste + Big dragons is great. I skipped Dragonlord Kolaghan for a long time but having finally slotted him into the deck for a test run, he promptly won me a game and I can confirm he's pretty much worth the slot - Being much more budget friendly than Karthas.
Temur Ascendancy is another multi-function haste enabler that's very budget friendly.
Keiga, the Tide Star and the other Kamigawa dragons all just got a reprint and are way better in Ur-Dragon than in Scion.
It's expensive but I'm personally running a Cyclonic Rift. That's an easy one, but there are lots of other great options that synergize with your dragons in the same way Earthquake does. Magmaquake and Molten Disaster are great includes here.
I've won games with Rite of Replication - which is great even in a vacuum since you can target your opponent's creatures. The more Legendary Dragons you run though, the worse it becomes and it's not exactly dirt cheap so your mileage may vary.
3 weeks ago
I'm not sure what more draw power i need:
Exploration would be a great add considering i have 4 sorceries that can search lands. If there's any more draw power that I can add please feel free to share!
1 month ago
All right, I have a couple concerns. Looks at my deck Yidris and his Sky Friends for more stuff.
1) one of the Kindred cycle?
2) literally no noncreature removal.
3) are the gods really necessary?
6) why not Ur as the commander, not his scion?
7) Niv-Mizzet, Dracogenius, Numot, the Devastator, O-Kagachi, Vengeful Kami (though he's pretty cool), Ojutai, Soul of Winter, maybe Orator of Ojutai, and Thundermaw Hellkite are all subpar creatures, at least in this deck (or in general, depending).
8) your deck is very surprising; you aren't very proactive (not very active, in fact) in the early game. Then turn 5-7 you're like surprise! I have the biggest shit on the board. That's one of the things I love most about your deck, and you can capitalize on that by getting haste enablers. Dragonlord Kolaghan is a good one, though it physically hurts me to see a creature's ability go totally unused.
1 month ago
Current Card Draw Engines:Bident of ThassaLifecrafter's BestiaryShamanic RevelationRishkar's ExpertiseZendikar ResurgentTemur AscendancyElemental BondBounty of the LuxaSoul of the HarvestConsecrated SphinxAbzan Beastmaster
1 month ago
1 month ago
I already have Temur Ascendancy, Conduit of Ruin and Decimator of the Provinces in my maybeboard/wantslist. I might get an Elemental Bond as well. I'm also planning on getting more eldrazi, maybe taking off a couple of lands and small creatures.
Thrummingbird seems good, as well as Tezzeret's Gambit. I will propably replace many of the current cards, including Goblin Lackey and Ancient Brontodon. This is an early version hastely gathered to test the mechanics of the deck, so I just gathered this from the cards I already had. I'll soon be making a large purchase to improve.
1 month ago
Took one look at your name and said out loud... 'It's Animar, isn't it.'
Firstly I must suggest Kavu Lair, Temur Ascendancy, and Elemental Bond. Warstorm Surge is sorta optional; some like it, some don't. Riku of Two Reflections is also fun, though there are a million ways to go infinite and I do not approve of infinite. Also suggested is to make most of your cheap creatures for early pumping mana dorks. This allows you, if you're drawing off of most of your creatures, to... say, win the turn after a wrath like my Animar deck. The Eldrazi were a fantastic idea, but you could use a few more. Conduit of Ruin is a great tutor for the rest of your big guys, Decimator of the Provinces is a good finisher (a sentient 2/3 of an overrun). Any of the emerging ones can be cast sac'ing a dork. I could go on, playa.