Temur Ascendancy

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Temur Ascendancy

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Temur Ascendancy Discussion

Xenephrim on Dragon 5 Color

2 weeks ago

Blood Sun will help your tri-lands enter the battlefield untapped so you won't have to wait until the next turn to use them. Yes, Blood Sun causes these lands and lands like them to lose the "enters the battlefield tapped" quality.

If you need a cheap mana fixer, Pulse of Llanowar is a good alternative to Prismatic Omen if you can't afford it.

Worldgorger Dragon is an absolute beast just waiting to be abused. Combine it with an enchantment like Flameshadow Conjuring or another creature such as Kiki-Jiki, Mirror Breaker and you can perform an infinite loop of enter the battlefield and leaves the battlefield triggers. Combine this with Dragon Tempest or Scourge of Valkas and you have infinite damage. With Lathliss, Dragon Queen it can produce a ton of tokens (this isn't infinite as the tokens will be exiled with each cycle). Temur Ascendancy will net you massive card draw, and so on. It's so abusable.

Anyway, hope some of my recommendations helped!

Autofigure on Temur Beats

3 weeks ago

Yeah, I put it in since it could be a good game finisher if your guys get buffed enough from combat damage with Shaman of the Great Hunt since its like a no sac fling, but I have never played with it before but it does just seem decent at most.

I just took out a Kronch Wrangler for a Temur Ascendancy since the haste and the card draw is really good from the testing. Goreclaw was also REALLY good in testing so far since i can play most of my dudes for 2 or 1 mana with it. Im also unsure about Woodland Wanderer which was in my original deck back in that standard since i can play it as a 6/6 with Beastcaller Savant or Sylvan Caryatid (Im not sure which to use but i do like the haste and being able to attack if needed). back then Temur Battle Rage was insane and always won games so Im thinking about adding another since it has still done great, and Im thinking about replacing Opt with Anticipate (also what i played in the original deck) since it can dig deeper for answers or dudes.

Bonecrusher Giant is also a beast. especially with goreclaw out. 3 mana for a shock and a 4/3 is really nice. same with goreclaws trample anthem affect with rhonas' deathtouch.

king-saproling on Bringer of Victory

1 month ago

This is really cool! Looks like a solid list to me. Lands like Cinder Glade and Canopy Vista might be useful since they are forests but make a second color. Same with Breeding Pool , Stomping Ground , Overgrown Tomb , and Temple Garden , though they are pricey. These might interest you too: Eladamri's Call , Elvish Piper , Temur Ascendancy , Grozoth , Shared Summons

Skullblade248 on Temur Elemental

1 month ago

15 "Elementals" 8 Tribal Bonuses

I see that you are trying to go competitive, but you missed the point of tribal decks. Instead of using cards that are perfect in your strategy, you are mostly restricted to a creature type so that your bonus providers matter.

With only 15 ways to get an Elemental, and two of those being land, it is highly unlikely that Omnath, Locus of the Roil will ever get more than three damage at best.

Risen Reef doesn't do much for you either. Because Nissa and your walking land don't enter as Elementals or make tokens, they can't trigger it. You might as well have built a weak Temur Landfall deck.

If you truly care about going Tribal, I strongly recommend ditching Rogue Refiner for Cloudkin Seer , Harnessed Lightning for Lightning Strike , Scorching Dragonfire , or Lava Coil (Because you lose Rogue Refiner ), and throw in Omnath, Locus of Rage to replace some Hydroid Krasis es.

Not many people know this, so be glad I'm telling you. If you have Omnath, Locus of Rage and 2-4x of Risen Reef out on the field, then by simply playing a land, you will draw/play your entire deck. You could abuse this by giving Elementals haste with Temur Ascendancy or Scampering Scorcher , or by using Omnath, Locus of the Roil to deal around 16-22 damage with the E.T.B. trigger.

Just some suggestions, but in the world of tribal, you need to maximize your bonuses. The lack of any +1/+1 or +1/+0 bonuses was odd. Not exactly sure what you are going for.

Tenshi41 on Stolen Ideas

1 month ago

After looking at the deck, I do not think that I have enough instant/sorcery that I want to copy with Dualcaster Mage . I normally do not want to pay / and to copy a spell 4 times, think it’s a bit overkill. Thanks for the suggestions though. <3

Updated List

NeonEndymion on The Ur-Dragon

3 months ago

Well, I've found that post- Paradox Engine 's ban, a lot of cEDH and/or "high power" players in the area have re-evaluated what they want to get out of the format, or in the cases of a few Sisay/Arcum decks, quit the format entirely, so games have slowed down a bit. Which of course has allowed me to focus more on Good Boi dragons vs speed/curve/go-wide considerations. It's also just a bit more fun to swing with some of these Good Bois than vanilla tokens, but it has made it just a little harder to get the old draw/value engine online. You?

And yes, I did cut Dragonlord Kolaghan again, as Temur Ascendancy remains a primary tutor target and there are at least 2x other haste enablers in the list. I never liked drawing her naturally and never tutored for her, so out she went.

As to Backdraft Hellkite , I'm definitely finding a slot for it. Right now I'm looking at perhaps cutting Dragon Broodmother or Scourge of the Throne for it. What will you cut to slot it in? Dragon Broodmother is a good card, of course, but even with "perfect" mana, her pip requirements have been really hard to satisfy.

Semi-related: As my local meta has slowed down a bit, graveyard value engines have become a problem, as have go-wide token strategies, so I've found a slot for Rakdos Charm for the times when Deathrite Shaman can't effectively be the Yard Police on his own (he's better for 1v1 policing, anyway). The flexibility there has been very good vs, say, Tormod's Crypt , and with Backdraft Hellkite , it's only going to get better.

imSandstorm on Hateful Gruul-Aid Man, Who Rocks and Roils

3 months ago

Thanks for the reply, man. That pop off sounds insane!! Hadana's Climb  Flip is pretty bonkers. I think this deck has all the tutors it needs tbh. In place of the +1/+1 counter cards is where I've included Heroic Intervention and countermagic. I also run Temur Ascendancy over Rhythm of the Wild currently though so I can just kill someone off a scapeshift/splendid reclamation with Field of the Dead + Vesuva + Thespian's Stage or Zendikar's Roil . If I find myself in a countermagic heavy meta again though, I'm definitely putting Rhythm back in.

multimedia on Ur Dragon Face Punch

4 months ago

Hey, nice version of causal The Ur-Dragon.

I know you don't want suggestions for the manabase, but 34 lands is low amount for Dragons. With an avg. CMC of 4.1 and only a few mana rocks and land ramp spells it's going to be difficult to consistently play cards from your hand especially Dragons even with Ur-Dragon's mana cost reduction. My advice is to consider 38 lands? For now just add more basic lands, 3x Snow Mountain and 1x Snow Forest? Also consider adding more low mana cost mana sources that are within the budget here:

Consider more tutors to get a Dragon especially Utvara Hellkite :

Temur Ascendancy has powerful effects with Dragons. Drakuseth, Maw of Flames is pretty ridiculous with haste. Vaevictis Asmadi, the Dire is underrated in multiplayer Commander and is also good with haste. Vizier of the Menagerie has a helpful ability when playing lots of creatures, five colors and it's good with Fist of Suns .


Demons and Angels are fun too, but I don't think you need or want them here. Cards to consider cutting:

  • Embodiment of Agonies
  • Rienne, Angel of Rebirth
  • Golos, Tireless Pilgrim
  • Ryusei, the Falling Star
  • Archetype of Endurance
  • Force of Despair
  • Crucible of Fire
  • Sword of Sinew and Steel
  • Blackblade Reforged
  • Altar of Dementia
  • Jaya's Immolating Inferno
  • All Suns' Dawn

I offer more advice including why I suggest to cut these cards and other manabase options. Good luck with your deck.

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Temur Ascendancy occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

RUG (Temur): 2.07%