Temur Ascendancy

Temur Ascendancy

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

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Trade

Have (3) metalmagic , pskinn01 , gildan_bladeborn
Want (3) UnitedWeStand , jeshwa , IzDevil

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Temur Ascendancy occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

RUG (Temur): 2.07%

Temur Ascendancy Discussion

golgarigirl on Dragon Master

2 weeks ago

First of all, looking at it 'on paper', I don't know how this thing works, but it works! Here are my thoughts (whether they amount to anything or not is up to you...)

First, the curve on this is absurd, especially given the mana. Would some more mana production early game be helpful? I noticed the Sarkhan, Fireblood is missing, so it seems maybe not? Still, Faeburrow Elder seems like it might be a busted mana creature for the deck.

I would still look to sub more expensive reanimation for lower CMC reanimation...since then you can activate more other abilities, cast more spells, etc with your mana. Also, more versatile reanimation might be good, considering how often cards like your Sarkhans and your 'gateways' blown up. Perhaps think of replacing things like Fearsome Awakening and Unburial Rites with things like Animate Dead (only 2cmc, can take my things too) and Obzedat's Aid (gets your planeswalkers, artifacts, and enchants back), or even Beacon of Unrest.

Since you're a graveyard-centric deck, some things to salvage your graveyard in case someone decides they need to exile all your dragons might be in order. You have continuous effects like Reito Lantern or Bow of Nylea (bonus points for being cute with Balefire Dragon), or you can do something that serves multiple purpose like Perpetual Timepiece. Cauldron does this somewhat as well. Again, not sure how much of an issue this is.

A few cards I was unimpressed with: Verix Bladewing, Praetor's Council, Sarkhan, Dragonsoul, Darksteel Ingot, Mirror Gallery, Palace Siege, Ephemerate (for this one, I would personally go back to Cloudshift, so Dragonlord Silumgar can permanently steal a creature).

Some ideas: Temur Ascendancy, Assassin's Trophy/ Beast Within/ Generous Gift/ Anguished Unmaking (some very general target removal, hit anything really stupid that's bothering you), Dragonlord Atarka, Dragonlord Ojutai (I think you were working on getting Atarka...)

FunkyMountains on Yasova the Creature Thief

1 month ago

Sweet deck love the idea of keep or kill! Very impressed with the budget too! Jalira, Master Polymorphist seems like too much value for you to pass up and within budget I think. Primal Growth also seems like a good fit. Quest for Pure Flame although not a perfect fit double and sometimes quad dammage is always fun espescialy when your hitting your opponent with their creature who is twice as strong when on your side... seems like a dramatic betrayal. Temur Ascendancy also feels like a must have for this one! Life's Legacy or Momentous Fall also seem like good includes instead of the brainstorm or Temur Runemark .

I'm sure you can get a copy of Mimic Vat for 50 cents and it would be adding insult to injury having your opponents creature come back turn after turn to beat them up.

out of your budget but not too crazy I think Greater Good would be way better than Culling Dais .

theThane on riku of two reflections edh

1 month ago

Now we get to the hard part. What to cut. Let's start with what doesn't mesh with the theme of spell copying; Teferi, Mage of Zhalfir and Glen Elendra Archmage are both better served in a combo/control shell where you need to protect a specific series of cards, the benefit of spell copying is the flexibility and resilience to allow some things to miss because everything becomes a game ender once its been copied a couple of times; Brudiclad, Telchor Engineer and Second Harvest are designed for HEAVY token decks where you're making ALOT of small tokens in concert with a few threatening ones; Animar, Soul of Elements , Fathom Mage , Temur Ascendancy , and Warstorm Surge are all good for a creature focused strategy, but for a SPELL copy deck most of our creatures exist to accelerate our mana ( dorks , Goblin Electromancer , and STE ) or as silver bullets for specific problems ( Terastodon , Acidic Slime , and Bane of Progress ) which tend to be too small of a portion of our deck or too small stat-wise to use these effects to their fullest; Krosan Grip cannot be copied because of split second; Time Stop is so niche you're better off running Counterflux ; Melek, Izzet Paragon is just bad,I love him but he's too inconsistent and without alot of top-deck manipulation ( Sensei's Divining Top , Sylvan Library , Mirri's Guile , Scroll Rack ) you can't reliably get the spells you want to copy; Verdant Confluence is easily the weakest of the confluences in these colors and none of its effects are particularly spectacular even after one or two copies; Starstorm is a very expensive Blasphemous Act with cycling; Brainstorm is the weakest card draw spell you have and never feels good unless it's setting up a Kefnet combo.

RJGiel on Draconic Domination but I want it to be better

2 months ago

Not sure what your budget is, but here are a few affordable cards that make the deck significantly better :)

LordTea on The Ur Dragon (Dragon Tribal)

3 months ago

Hey, after some playtest of your deck and my personal experience playing Commander I can advice you to use all the fetches and all dual lands you can get, because its otherwise very hard to cast your stuff and not brick your hand. To avoid bricking it might be a good consideration to lean heavier into 3 colors or maybe even too relying on green mostly to ramp and to manafix. This will ensure that your less likely to sit there not able to play stuff and results in more fun. Also an issue to adrees is your curve. You should have at least half of your spells be in the 0-3 cmc range and way less 6 cmc spells. Include more mana dorks to make your gameplan more consistent and less of your 6+ cmc dragons. In most cases you dont need that many anyways.

Suggestions:More Lands(Better Manabase with fetches, dual lands), better manacurve, more manadorks and rampspells, Dragonspeaker Shaman , Dragon's Hoard , Herald's Horn , Temur Ascendancy give all your dragons haste, Kodama's Reach and Skyshroud Claim

Also as for ramp you might like: Nightscape Familiar there are familiars for each colorpair and all are quite cheap.

Gl with your EDH deck and hF!

Xenephrim on Dragon 5 Color

3 months ago

Blood Sun will help your tri-lands enter the battlefield untapped so you won't have to wait until the next turn to use them. Yes, Blood Sun causes these lands and lands like them to lose the "enters the battlefield tapped" quality.

If you need a cheap mana fixer, Pulse of Llanowar is a good alternative to Prismatic Omen if you can't afford it.

Worldgorger Dragon is an absolute beast just waiting to be abused. Combine it with an enchantment like Flameshadow Conjuring or another creature such as Kiki-Jiki, Mirror Breaker and you can perform an infinite loop of enter the battlefield and leaves the battlefield triggers. Combine this with Dragon Tempest or Scourge of Valkas and you have infinite damage. With Lathliss, Dragon Queen it can produce a ton of tokens (this isn't infinite as the tokens will be exiled with each cycle). Temur Ascendancy will net you massive card draw, and so on. It's so abusable.

Anyway, hope some of my recommendations helped!

Autofigure on Temur Beats

3 months ago

Yeah, I put it in since it could be a good game finisher if your guys get buffed enough from combat damage with Shaman of the Great Hunt since its like a no sac fling, but I have never played with it before but it does just seem decent at most.

I just took out a Kronch Wrangler for a Temur Ascendancy since the haste and the card draw is really good from the testing. Goreclaw was also REALLY good in testing so far since i can play most of my dudes for 2 or 1 mana with it. Im also unsure about Woodland Wanderer which was in my original deck back in that standard since i can play it as a 6/6 with Beastcaller Savant or Sylvan Caryatid (Im not sure which to use but i do like the haste and being able to attack if needed). back then Temur Battle Rage was insane and always won games so Im thinking about adding another since it has still done great, and Im thinking about replacing Opt with Anticipate (also what i played in the original deck) since it can dig deeper for answers or dudes.

Bonecrusher Giant is also a beast. especially with goreclaw out. 3 mana for a shock and a 4/3 is really nice. same with goreclaws trample anthem affect with rhonas' deathtouch.

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