Temur Ascendancy

Temur Ascendancy


Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Latest Decks as Commander

Temur Ascendancy Discussion

multimedia on HELP with budget Ur dragon

2 days ago

Hey, for less than $150 you've done well with your version. You clearly know how to build a Commander deck with a low budget.

Cards that are $3 or less each to consider adding:

Scion of the Ur-Dragon is a very good Dragon as a repeatable Dragon tutor and it combos with Teneb, the Harvester + Bladewing the Risen to reanimate the Dragons you tutor for. Consider cutting some of the least good Dragons for a few creature tutors that can search for the better Dragons?

Temur Ascendancy does a lot for a three drop, haste for all creatures you control and repeatable draw when most Dragons ETB including Dragon tokens with 4 or more power. These land suggestions would add five more lands that can ETB untapped meaning they could replace five lands that always ETB tapped. Cascading Cataracts is helpful with Jodah/Fist letting you for five mana of any colors plus tapping Cataracts to cast any card.

Cards to consider cutting:

Even on a budget the Vivid lands are not good unless you have proliferate to put more counters on them and I don't recommend adding proliferate just for the Vivids.

Good luck with your deck.

Starsky2814 on Omnath, A Song of Creation and Chaos

2 days ago

rkjunior, I made a few adjustments and I'm going to roll with 35 lands for now and see how that feels. That was the same amount I ran in Omnath, Locus of the Roil and never really had an issue with it.




MalchiorDevenholm on Omnath, A Song of Creation and Chaos

6 days ago

Finished a game last night with this deck. It got to the last turn and my opponent was tapped out. He still had a full 40 life. I had 6 lands on the board with Scute Swarm, and I drew Scapeshift. I also had Amulet of Vigor and Temur Ascendancy on board. I played Scapeshift, found all the fetch lands, fetched out a couple more fetch lands and dual lands...and by the end of it I had 20 landfall triggers. We didn't count how many Scute Swarm got made. With the remaining 6 untapped lands+Omnath, Locus of Creation, I slammed down Moraug, Fury of Akoum and swung for lethal.

The deck has problems with its few card draw outlets, but left alone, it can combo off pretty hard. I had lots of fun and am now trying to adopt the scutate strategy in standard to play in Commander. Thanks for the deck!

DemonDragonJ on Should I Make these Changes …

1 month ago

enpc, the purpose of this deck is to copy both spells and creature with Riku's abilities, and I am certain that you noticed that nearly every creature in this deck has either an "enters the battlefield" ability or a static ability that is cumulative. If you read the comments that I made, you should notice that I previously had many cards in this deck that did not at all work with Riku's abilities, so exchanging them for creatures that do work with Riku was a wise decision. As for the angel, I also noticed that it will trigger the ability of Temur Ascendancy, whereas the mage will not, so that is yet another point in favor of the angel. I have contemplated replacing Temur Ascendancy with Song of Creation, but the final ability of the song is too dangerous; there is no guarantee that I shall be able to empty my hand before my turn is over, and, thus, avoid being hurt by the ability.

Actually, I just realized that Fable of Wolf and Owl, while an excellent card in its own right, does not work with Riku's abilities, and, therefore, is not a good match for this deck, so it would be better to replace that card with Genesis Ultimatum; what does everyone else say about that?

griffstick on Good cheap staples to pick …

2 months ago

This are the staple cards you need to get.







I hope this helps because it took forever to type out.

multimedia on Dragonstorm Rainbow

3 months ago

Hey, nice version of Ur-Dragon except the Gates.

I don't think the Gates strategy is worth it unless you're playing a main dedicated strategy of getting Gates and getting more out of them then just lands for Maze's End. What the Gates are doing here is making the manabase terribly slow for not enough benefit. Golos is a good card without Gates.

My advice for a budget manabase is replace the Gates with some Tri lands (Savage Lands), Battle lands (Cinder Glade) and the less expensive Check lands (Sulfur Falls). Add Exotic Orchard in place of Maze and add more basic lands. Of course this would be for a budget manabase. If you can spend more than there's many other better manabase configurations to use.

Temur Ascendancy and Elemental Bond are very good repeatable draw with Dragons because they also trigger when Dragon tokens are created such as from the Sarkhans, Utvara, Lathliss, Dragonmaster Outcast, Skyline Despot. Wasitora will trigger Bond each time a 3/3 Cat Dragon is created. When creature tokens are created they enter the battlefield (ETB). Ascendancy is another haste enabler. Whenever you put a Dragon onto the battlefield it ETB such as with Ur-Dragon, Teneb, the Harvester, Bladewing, Quicksilver Amulet triggers Ascendancy and Bond to draw.

Dark Ritual, Seething Song and Mana Geyser are three of the better rituals in Magic especially Geyser in multiplayer Commander since it looks at all your opponents tapped lands which can equal a lot of red mana on your turn.

Budget manabase example (38 lands with 26 red sources, 20 green, 16 white, 15 black, 15 blue):

Good luck with your deck.

Narrash on Storming Legends - The Ur-Dragon

3 months ago

BLK-Swordsman ok, as far as I understand, PMs are an upgraded feature, so I'll try to reply here in the most efficient way. I'm going to assume you've bought the 2017 Dragon precon like I did, which is a good start. Scion decks play combo. You put dragons in the graveyard to one-shot your opponent. The Ur-Dragon is spawning dragons, as a result it's a casual deck. First things first would be upgrading the mana base. If your budget allows you to, grab 5 fetches (10 really isn't necessary). I guess the enemy fetches are better but I run the allied for budget reasons. Play the 5 triomes. Even without fetches I'm sure they're good enough but since I run the triomes with fetches I find them spectacular. I used to run 10 shock lands but someone did the math for me and if you play the triomes, 5 allied check lands + 5 enemy shocks are just as good. The only dragon which is also budget that is mandatory is Atarka. Scourge of the Throne is incredible too. You can do pretty much what you want when it comes to the rest. I recommend Lathliss, Utvara Hellkite, Silumgar. Terror of the Peaks is the new M21 dragon and it's huge. Ones I do run for personal affiliation but don't recommend playing are Dromoka, Kolaghan and Ojutai. I think the dragon package is where your personality shines so do what you want with it! I'd recommend having around 25 dragons, not 30+. Ramping is a priority, consider that with The Ur-Dragon ability, dragons start coming at 4CMC, potentially turn 3 with some ramp. Instead of mana rock, prioritize spells between 2 and 4CMC that lets you fetch a specific land type (to grab triomes or shocks). Mirari's Wake is incredible. I'm not a fan of ramp on bodies except for some exceptions like Faeburrow Elder (2 mana at worst),Goreclaw and obviously Morophon which makes our commander 4 mana. For a first version of the deck, Dragonlord's Servant and Dragonspeaker Shaman are good alternatives. Fill the slots with cheap mana rocks, around 2-3CMC, no more (except for Prismatic Geoscope which is incredible with the right mana base). All star artifacts are Herald's Horn, Chromatic Lantern, Dragon's Hoard for obvious reason and The Great Henge, the latter which can enter on turn 4 at the earliest thanks to our beefy dragons. Since they're heavy on CMC, haste-enablers are great. Check out the ones I run, they're all cheap I'm pretty sure, like the two boots (Dragon Tempest is the best card). You mustn't run out of gas so drawing cards is good, especially attached on ramp spells like Kiora. Again, most of my draw spells are cheap and either ramp or grant haste so take those too (like Temur Ascendancy). Rhystic Study is going to be reprinted, better that than Painful Truths for example. Depending on your meta you can choose the number of removals to run. Since we play big spells and rarely have open mana I'd recommend using pseudo-removals with synergy instead of hard removal like Utter End. As in removal on bodies, like Glorybringer, Sarkhan's Unsealing, Silumgar, Atarka. I run very few board wipes but they're one-sided and cheap (Crux of Fate and Earthquake). That should be it. In short, choose your dragon package. Play A LOT of ramp. Fill the rest with haste-enablers and card draws, even better when a card fulfill two roles.

Load more