|Commander / EDH||Legal|
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|Khans of Tarkir||Rare|
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- If there is an ability on your field increasing the power of creatures you control, is a new creature entering the battlefield considered to have the increased power upon entry, or does the effect apply after the card enters?
- when are you considered to control a creature?
- What resolves first when casting Genesis Hydra?
- Does Nissa's ult trigger Temur ascendancy's card draw?
- Temur Ascendancy + morph
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
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Temur Ascendancy Discussion
1 week ago
So, Enchantress in EDH outside of white has two main elements normally.
Big Voltronable creatures and draw from enchantments.
For big voltronable creatures, ideally you want hard to remove ones. Lone Revenant, Siege Behemoth, Sagu Mauler, Thrun, the Last Troll, Stormsurge Kraken, Sphinx of the Final Word are all good options for hexproofness. Predator Ooze and Stonehoof Chieftain are good indestructable options.
Next up, there are a lot of better enchantments you can run for value and stuff. A lot of the straight up buff enchantments are just eh at best. Ancestral Mask is generally what you want to be using to buff on something hard to kill. The gods are generally decent and had to remove, as well as being able to become creatures. Temur Ascendancy is a solid enchantment too. Bear Umbra is a buff that untaps lands and protects a creature which is nice. Goes infinite with another enchantment Aggravated Assault. I have a lot more to suggest, such as Sylvan Library but don't know your budget etc and if you want value enchantments too.
Also I would defo play some number of useful lands, ramp spells, generic draw and removal, otherwise all you can do it slam a creature and attack, no other interaction.
2 weeks ago
@flintshadowrider - TBH.. Currently my options for creatures with cmc 3 or less and power 4 or greater are slim pickings xD (creatures that meet conditions for BOTH Temur Ascendancy && Collected Company)
Although in saying that, Lathnu Hellion is still an excellent and powerful card. a 4/4 body with haste is tough to deal with. That hasty body will just beat down my opponent until its dead.
Plus it synergies with with all my key cards, (drawing a card when it enters the bf through Temur Ascendancy, additionally Flameshadow Conjuring will give it an extra turn to live (from the token entering the bf)
You will probably notice all of my creatures have both pros and cons to them, Lathnu's con is its short life span..
@ StankP.I. new amonkhet spoilers are insane!! they showing some decent cards that'll slip right in to my deck =D
Things to Note, this is a midrange beast deck, My strategy is to overwhelm my opponents with stampede of creatures. but also protect them from removal.. lil elvish mystic doesnt stampede, lil dragonmaster does =D
Elvish Mystic - I had this card in my deck back when I had this deck in standard format.. The cons vastly outway pros of early CoCo..
It is only useful in my opening hand, it was a terrible card to draw after turn 2, Plus a terrible card to hit with CoCo. During these phases I need bigger threats.
More importantly, it doesn't trigger Temur Ascendancy
Dragonmaster Outcast - As mentioned above, my card choices are slim pickings, this card is more late game strategy rather than a turn 1 drop, Those 5/5 flying dragons end games. Also it is a good cheap distraction from my other creatures. I rate this card highly and will most likely not remove it unless a better 1 drop comes out.
3 weeks ago
I forget to mention Forgotten Ancient
Also 44 lands is a bit much, you wanna play more ramp cards, cards that give you more mana faster.
And lastly some good-stuff:
1 month ago
Definitely a good play. The swords also help against removal so you don't have to waste mana recasting yidris. Also if you don't have it I recommend Temur Ascendancy. I don't have one yet but it really helps out yidris.
1 month ago
The only thing that I feel the deck really wants is Sarkhan Unbroken, but to do that then you have to go into blue, which you might not want to do just because adding a color for one card is not generally the best thing to do. I also noticed you said "no clan-meddling". Not sure what you meant by that, but if you would like to go into blue for Sarkhan Unbroken, then you could make more use of that splash playing Temur Charm, Temur Ascendancy, or Stubborn Denial. I find that charm is an all-star just because of it's versatility, and if you don't want it because of the clan thing, then Atarka's Command is a good alternative. Stubborn Denial is also a good way to make use of a blue splash, but I wouldn't play more than two because generally you'll hold them in your hand for a while, and having cards in your hand you don't want to play just isn't good. But if you don't want to splash blue then as a Gruul player I totally understand, it's just that Sarkhan is really good. Sorry I wrote you an essay of a comment, but I just really felt Sarkhan would just make this deck totally busted.
1 month ago
I'm not entirely certain, but I think Temur Ascendancy has a bear in it, the red creature on the right looks like one to me at least.
You can find a bigger version of the picture here
1 month ago
Additionally the copy triggers also Temur Ascendancy, so for & , I have 8 attack points on the bf and draw 2 cards
cheers for the upvote
1 month ago
I playtested your deck a few times and the curve is very high, but with little card draw. I see lots of ramp in your deck but no way to get to it. I only once got a creature out before turn 5. Trim a couple fatties for another enchantment like Elemental Bond or some chumps with benefits. Void Stalker is great for early removal and Fertilid can replace one ramp sorcery with a body. Also, Soul of the Harvest cannot be understated in a creature-heavy elemental deck. Nor can the new Rishkar's Expertise , imagine getting to draw 10 cards and cast one for free...oh the value!
Hope these suggestions help!