|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Creature — Bird Shaman
Morph 1GU (You may cast this card face down as a 2/2 creature for 3. Turn it up any time for its morph cost.)
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Icefeather Aven Discussion
1 week ago
I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.
Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.
1 year ago
I think you could do better than the current mana ramp theme you have. I mean Leigh in tapping dudes is ok but most of you have a lot of mana dorks and only 11 instants. So that doesn't drop much for you. And since most of your creatures are single colored he only gives them +1/+1. Also I don't think you should even bother dreaming about playing world spine worm. Slagwurm is a bit hard at 7 let alone 11.
I'd suggest going with a more tempo oriented build.
T3 you drop serious threats or you play minor ones with counter spell backup. Goyf is great but pricy. Cards like Kalonian Tusker or Avatar of the Resolute work as great efficient beaters. You could also go with Icefeather Aven to come in with evasion.
Cards like Simic Charm provide you with lots of versatility.
Since you are a bit slower and probably will have a few mana ramp cards. Things like Sturdy Hatchling are easily protectable beaters.
Sagu Mauler can be a strong resilient late game card but there are probably better options.
The exact cards I mention are mostly rough suggestions. I didn't have time to look up the best cards for every scenario I listed but I think you get the point.
Good luck with your deck.
1 year ago
Great deck. I love morphing and wish that eventually Wizards would put some serious power behind it but I digress. I worry you may not have enough early threats and could get steam rolled. I have some suggestions to give you some potential early tempo and more power as you ramp up to Ixidor, Reality Sculptor:
He doesn't look like much, but he can't be blocked and when megamorphed is a 2/2.
Bounce a creature as you morph and he's a flyer, very versatile.
counter a spell and get a 3/2 flyer as well, very impactful early on or leave her face down until you need to counter a crucial spell.
Not be underestimated, he can be morphed just by revealing a green card and he gives someone trample.
I wouldn't even morph this card, I'd just get it out ASAP, whenever you morph/megamorph a creature, they get two +1/+1 counters, that's huge when you think of the flyers I suggested earlier.
It's a graveyard tutor when morphed as well as a megamorpher and it can't be blocked by anyone with lower power. This would be my strongest suggestion seeing that it's probably hands down the best morph card I can think of in modern next to the somewhat pricey Deathmist Raptor. If you're looking for more morph ideas, check out my modern morphing deck
1 year ago
lagotripha I think mass blink will be appropriate in this decklist. By the time akroma is morphed or a titan is manifested, I will already have some other permanents faced down. I could mass blink, get all my lands/enchantments, send all my instants/sorcery to the graveyard, and get some serious creatures ready to attack on my turn (of course I would play this card at the end of their turn).
The only problem blinking has is that is conflicts with cards with "when turned face up" abilities. Luckily it's only Den Protector (who I would just turn face up for the card retrieval), and Icefeather Aven. I'm not worried about the protector, but the aven will seemed kinda rushed. Part of its flip ability is when I do have a mass of 2/2 face down creatures, and I surprise them by returning a creature they have to their hand.
But with blink, this deck NEEDS to change for it! I'll keep thinking...
1 year ago
demonicgrizzly So I ended up taking both your suggestions with Den Protector and Icefeather Aven and credited you in both the update and the description (if you haven't noticed with your notifications probably exploding with my updates). I fixed land for the splash. Flagstones of Trokair searching for Prairie Stream and Path to Exile on one of my creatures searching for an island (if I need one).
TheRedGoat I credited you in both the update and the description for suggesting the idea of blue making its way in. Sure I'm not using Secret Plans (yet), but you did make me think of making a stretch out to blue.
I still want to keep thanking everyone for the feedback so far. This deck really has changed and grown in the past few days!
1 year ago
den protector is sick with deathmist raptor in the yard. morph the den protector, pull a card from the yard, return all deathmists to the battlefield? it's a great trick.
as far as the 3 mana for morphing, it acts as an "alternative cost" to cast the card face down. according to the rules, when you cast a morph you place the card face down on the stack, and then pay the alternative cost. but the CMC of the morphed card is still zero. it's not technically zero, it is actually zero. so a chalice with no counters on it will in fact counter the morph. i had this discussion with a judge. a friend of mine used to play a bunch of morph cards and tried to argue with me that the CMC of the morph was 3. so i called the local game store and talked to the judge that works there.
very minor detail, and like i said you will probably not run into a chalice of the void. we went into a little more detail than i intended to by the original comment.
since you are running birds of paradise, Icefeather Aven is a pain in the ass for your opponents. it was one of the cards my buddy played that just infuriated me.
1 year ago
Do you have the 20 enemy-colored cards from KTK/FRF? In each set of 4 there is 1 common, 2 uncommons, 1 rare (common is from FRF, rest from KTK).
Hope I could help show you some more cycles.
1 year ago
I would recommend swapping those Selkie Hedge-Mages in for a few things; you'll find them more useful once you get your Murkfiend Lieges out. They, along with the Simic Guildmage and Plaxcaster Frogling, all greatly benefit from Murkfiend Liege's abilities. Mainboarding them could even help lower your overall mana curve - given the appropriate switches. NOTE: I probabably shouldn't mention this, because I'm trying in essence to suggest lowering your mana curve, but just for the record: a playset of Murkfiend Lieges is awesome; I would know because I have a playset for my "Simic Spymasters" deck (http://tappedout.net/mtg-decks/simic-spymasters-elusive-invasion-edition/#c2635251).
You might want to also consider adding some Radiant Fountains to go with your Simic Growth Chambers. For a deck that hits really hard in the midgame - but takes a few turns building up to get there - you might find the additional life gain useful.
Things that increase your lifespan so that you can start using Cytoplast Manipulator's tap ability by turn 5, are definitely worth at least considering; and this includes both the Radiant Fountains and the Selkie Hedge-Mages. Between the two lands and one mage you can gain up to 7 life - that's with one Radiant Fountain comboed with a Simic Growth Chamber for 4 lifegain and Selkie Hedge-Mage @ 3 lifegain per mage.
I understand why you have the Simic Guildmage in here (for the : counter exchange activated ability); but between the two playsets of graft creatures (Plaxcaster Frogling & Cytoplast Manipulator) and the playset of Forgotten Ancient, - all of whom are great and staples for this deck by the way - is Simic Guildmage really necessary? The former three are better in my humble opinion because it's abilities cost much needed mana whereas the other three creatures' abilities are triggered.
I just think there are better options for low mana Simic creatures out there. I honestly feel like you would be better off with Shambleshark and/or perhaps even Icefeather Aven over Simic Guildmage. Shambleshark would of course be the #1 choice because of its counter generation from Evolve, but Icefeather Aven is a close runner up because it can become a 4/4 flyer when Murkfiend Liege is in play. Furthermore, if you want anonymity between morph options and if you want to simultaneously lower your everall converted mana cost, you could even opt to add a couple of Gudul Lurkers to go with the Icefeather Avens. These are probably attackers that this deck honestly may not need, given that you can steal opponent's creatures with Cytoplast Manipulator's tap ability; but nevertheless, they're worth considering to lower your average converted mana cost and simultaneously provide some early/mid game threats.
Finally, I would replace Predatory Urge with some other form of removal that doesn't potentially get the your creatures killed. If you want to go with a green option then maybe try Epic Confrontation, if you'd prefer blue then I would recommend something that would pair well with your Glen Elendra Archmage, specifically: Exclude. Both of these options would lower your average converted mana cost; however, if you want to continue the part of your strategy that enables you to control other creatures, then Abduction and Control Magic are worth considering in its stead as well.
Anyway, that's my 2 cents. I know it's a lot to chew on, but I hope this advice helps. I'd be interested to see you think. If you're free and would like to tell me your opinion, then I'd be pleased to hear it.
Again, well done on the deck strategy.Cheers!-Dan