|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Creature — Bird Shaman
Morph 1GU (You may cast this card face down as a 2/2 creature for 3. Turn it up any time for its morph cost.)
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Icefeather Aven Discussion
1 day ago
So I like the idea. For a few key improvements I suggest the following:
Lower your CMC on ramp spells. For example replace Explosive Vegetation with Nature's Lore and Kodama's reach with Farseek and maybe add Rampant Growth. As described in the Command Zone primer, you want to get Animar out as soon as possible, so low cost ramp means you get to spend it mostly on turns 2-3.
Replace evacuation with Cyclonic Rift. It is universally better.
Instead of Fires of Yavimaya you can use Temur Ascendancy for the slight chance that you hard cast something without morph, in which case you get to draw cards. But this is really up to you
Icefeather Aven is really good cause you can bounce creatures to re-use them or opponents creatures for protection
Den Protector to get stuff from the grave! So good.
Also I think your land count is too high. I'd drop at least 35 personally, cause even if you're drawing cards later in the game, lands are dead in your hand, especially since Animar psuedo-ramps you.
That is it for now and I hope I have been helpful! If you need more ideas you can also check my list in my page, "Its all natural"
3 months ago
As for Secret Plans, When building I only remembered the +0/1, which generally wouldn't be relevant with Lightning Bolt and Lightning Helix running around. The card draw has a lot of potential, but I'm not sure what I'd take out for it. All the cards have a pretty specific intent, even the less impressive ones like Icefeather Aven. There may be some combination where I lower other numbers to two-of's and I sneak in some Secret Plans, but it'd require some testing. I really like the idea though.
Regretfully, I'm generally more of a MtG spectator than player. This deck was only a brew and I haven't played it yet, though I'm happy enough with it that I will probably buy it later and actually get to test it. Thanks for checking out the deck and the advice!
4 months ago
Digging more in to this I would like to have some clarification.
With current ruling 702.36e would prevent turning it face-up. I might have misunderstood that ruling and have second question then.
702.36e Any time you have priority, you may turn a face-down permanent you control with a morph ability face up. This is a special action; it doesnt use the stack (see rule 115). To do this, show all players what the permanents morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldnt have a morph cost if it were face up, it cant be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield dont trigger when its turned face up and dont have any effect, because the permanent has already entered the battlefield.
5 months ago
I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.
Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.
1 year ago
I think you could do better than the current mana ramp theme you have. I mean Leigh in tapping dudes is ok but most of you have a lot of mana dorks and only 11 instants. So that doesn't drop much for you. And since most of your creatures are single colored he only gives them +1/+1. Also I don't think you should even bother dreaming about playing world spine worm. Slagwurm is a bit hard at 7 let alone 11.
I'd suggest going with a more tempo oriented build.
T3 you drop serious threats or you play minor ones with counter spell backup. Goyf is great but pricy. Cards like Kalonian Tusker or Avatar of the Resolute work as great efficient beaters. You could also go with Icefeather Aven to come in with evasion.
Cards like Simic Charm provide you with lots of versatility.
Since you are a bit slower and probably will have a few mana ramp cards. Things like Sturdy Hatchling are easily protectable beaters.
Sagu Mauler can be a strong resilient late game card but there are probably better options.
The exact cards I mention are mostly rough suggestions. I didn't have time to look up the best cards for every scenario I listed but I think you get the point.
Good luck with your deck.
1 year ago
Great deck. I love morphing and wish that eventually Wizards would put some serious power behind it but I digress. I worry you may not have enough early threats and could get steam rolled. I have some suggestions to give you some potential early tempo and more power as you ramp up to Ixidor, Reality Sculptor:
He doesn't look like much, but he can't be blocked and when megamorphed is a 2/2.
Bounce a creature as you morph and he's a flyer, very versatile.
counter a spell and get a 3/2 flyer as well, very impactful early on or leave her face down until you need to counter a crucial spell.
Not be underestimated, he can be morphed just by revealing a green card and he gives someone trample.
I wouldn't even morph this card, I'd just get it out ASAP, whenever you morph/megamorph a creature, they get two +1/+1 counters, that's huge when you think of the flyers I suggested earlier.
It's a graveyard tutor when morphed as well as a megamorpher and it can't be blocked by anyone with lower power. This would be my strongest suggestion seeing that it's probably hands down the best morph card I can think of in modern next to the somewhat pricey Deathmist Raptor. If you're looking for more morph ideas, check out my modern morphing deck
1 year ago
lagotripha I think mass blink will be appropriate in this decklist. By the time akroma is morphed or a titan is manifested, I will already have some other permanents faced down. I could mass blink, get all my lands/enchantments, send all my instants/sorcery to the graveyard, and get some serious creatures ready to attack on my turn (of course I would play this card at the end of their turn).
The only problem blinking has is that is conflicts with cards with "when turned face up" abilities. Luckily it's only Den Protector (who I would just turn face up for the card retrieval), and Icefeather Aven. I'm not worried about the protector, but the aven will seemed kinda rushed. Part of its flip ability is when I do have a mass of 2/2 face down creatures, and I surprise them by returning a creature they have to their hand.
But with blink, this deck NEEDS to change for it! I'll keep thinking...
1 year ago
demonicgrizzly So I ended up taking both your suggestions with Den Protector and Icefeather Aven and credited you in both the update and the description (if you haven't noticed with your notifications probably exploding with my updates). I fixed land for the splash. Flagstones of Trokair searching for Prairie Stream and Path to Exile on one of my creatures searching for an island (if I need one).
TheRedGoat I credited you in both the update and the description for suggesting the idea of blue making its way in. Sure I'm not using Secret Plans (yet), but you did make me think of making a stretch out to blue.
I still want to keep thanking everyone for the feedback so far. This deck really has changed and grown in the past few days!