Decimator of the Provinces

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Eldritch Moon Mythic Rare

Combos Browse all

Decimator of the Provinces

Creature — Eldrazi

Emerge 6 (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.

Trample, Haste

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Decimator of the Provinces Discussion

MoonTurtle7 on Which of these 3 Golgari ...

1 week ago

Skullbriar is a Voltron style build that is much more effective in a 1v1 scenario.

Savra is a little harder depending on what way you build the deck, tho it will be sac+creature focused. but she has no obvious goal which is good and bad in it's own right.

The same is said for mazirek, tho he boosts your creatures and has has a clear goal. if you use things like Butcher of Malakir/dictate of erebos with Fleshbag Marauder or Merciless Executioner you start gaining real value a making a relatively strong army fast. throw in a From Beyond maybe some Corpsejack Menace with some creatures that come in with a friend. the deck is very possible on a budget. then you swap the underpreformers for strong stuff later.

Also because it's something I don't see much of Decimator of the Provinces is a cheaper alternative to Craterhoof. Good for the time being and the emerge helps make your creatures a little stronger as it comes in. Round 75$ is a pretty easy thing to do with mazirek if you ask me. Just gotta be willing to do some digging and getting creative.

Panzerforge on heavennicole

3 weeks ago

I'm reviewing your card list! It seemed easier to do it here, where I can take full advantage of all the CSS/HTML tags and such. I'll do this in installments, so without further silliness, I will begin!


Cultivator's Caravan

This is a good card, and great in Commander, after you've already included a Darksteel Ingot, since it's double usage as both a standard fixer ( for an artifact with ": add one mana of any color to your mana pool.") and a handy 5/5 vehicle to smash people with. However, in your Standard Mono-Black deck, you don't need mana of any color but black, and if you're going to have a 3 drop vehicle in your deck, there are far more scary ones to include than the Cultivator's Caravan.
Final rating: /


Grasp of Darkness

A powerful card, for sure. It has a mana cost you can easily afford, and it hits nearly every major threat in the current meta. You can kill a Felidar Guardian before it becomes a threat, smash The Heart of Kiran right after it's been crewed, and even kill one of my poor Wretched Gryff before it explodes into a giant pig. That being said, it's also an expensive card, and it rotates out as soon as Amonkhet comes out, making it difficult to want to spend the $16 for a playset of them.
Final rating: /


Harsh Scrutiny

A great sideboard card for you. Perfect for grabbing that early game Winding Constrictor, or a Felidar Guardian, or, if you're feeling spiteful, even their poor, cute, giant Decimator of the Provinces. This is cheap, and sideboards in well without altering your mana curve.
Final rating: /


Herald of Anguish

These guys are well feared, but not the easiest thing to cast, and vulnerable to Lightning Axe, and Caught in the Brights. You already have one in your deck, and running a second one could mess up your curve a lot. In my opinion you're better off having one as a nasty surprise for your opponent than you would be using them as a win-con.
Final rating: /


Hope of Ghirapur

A good 1-drop for your deck to sideboard in instead of Augmenting Automaton. As a sideboard card they fill a double-role, with being an okay little flying blocker to stall vehicles that you can bring back from your graveyard and keep casting to block with, or against "burn" style decks, you can sacrifice them and stop your opponent from hitting you with Alms of the Vein, Incendiary Flow, and other such nastiness. A very good addition.
Final rating: /


Lost Legacy

Another great one for your sideboard, in particular against decks that are heavy on enchantments, or combo decks that really, really need their Felidar Guardian and Panharmonicon in order to get an auto-win. It has a slightly high mana cost, but the effect in round 2 is devastating to the right deck.
Final rating: /


This is only the first 6 cards! I'll keep working on your list!

djnewellmit on AER Aether Elves

1 month ago

Hey multimedia, I started leaving this message on your deck's wall but will just put a snipped there instead since most of my comments end up relating to my deck.

I've been playtesting several of the changes you mentioned and a couple others, and I'm afraid the deck is losing the elf tribal strategy; at this point it's Sultai Snake + Converge. I had hoped to take the deck to SCG Indy tomorrow, but other priorities have gotten in the way. Will post an updated deck list later this week as my playtesting solidifies some choices.

The best change I've found this week: Nature's Way has worked very well in my deck recently. It is not instant speed removal, but it makes for excellent creature removal with the bonus of the vigilance and trample for my creature, letting me slap down one of their creatures, typically with a Skyrider Elf, attack them with the Rider, and leave the elf up for defense on their turn. It also works great with Aethersphere Harvester since the damage dealt by Nature's Way also counts towards lifelink. I think you have the Narnam Renegade filling the similar role in your deck.

Creatures I've successfully removed, each which turned a losing boardstate into a win: slapped down a transformed Voldaren Pariah  Flip with a 5/5 Skyrider Elf then hit opponent for 5; Glint-Sleeve Siphoner slapped by a Servant of the Conduit, with the Servant finishing off the opponent's Liliana, the Last Hope; killed a Decimator of the Provinces with a 7/7 Verdurous Gearhulk.

I started with two in the sideboard, but they've been so effective I moved them to the mainboard. Now I side them out for Negate against low-creature decks like control, Aetherworks Marvel, and Saheeli decks.

lagotripha on Saproling Kozilek

1 month ago

Ok, I see a few ways this could turn into a solid teir 2.5 modern deck: a saproling/fungus or eldrazi(Kozilek's Predator/Nest Invader swarm running stuff like Obelisk of Urd,

A Cryptolith Rite/Life and Limb/Utopia Mycon/Psychotrope Thallid/Vitaspore Thallid type 'I play my library through mana/sacrifice combo shenanigains,

A Bloodbriar/Tukatongue Thallid/Rot Shambler/Emrakul's Evangel beatdown/sacrifice/bulk up build with a bunch of token producing critters, sac outlets, and stuff that gets bigger when you sac stuff.

Sakura-Tribe Elder and Utopia Mycon could also assist a ramp style sacrifice deck.

Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.

A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.

Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.

Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.

Splashing black could also allow Distended Mindbender and Nezumi Bone-Reader for hand control.

If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.

idsivak on B/G Eldrazi Aggro

1 month ago

My biggest issue with the deck right now is whether my two drops are optimal. Deathcap Cultivator feels good as a ramp into a turn 3 Bearer of Silence or turn 4 Distended Mindbender if I miss my 3-drop on the curve, and the deathtouch is relevant in boardstalls, but I could be talked out of him. The Metallic Mimic is nice on turn 2 to put the pressure on with the 3 drops and turns on delirium easier when he's in the yard, as I often am stuck without a 4th card type and have to cast my Traverse the Ulvenwald for a land to turn on delirium, but he stinks in the late game; also, since I am trying to curve into emerge creatures, I'm putting +1/+1 counters on creatures and sacrificing them, which feels like wasted value. My top options to replace him are Eldrazi Mimic and Duskwatch Recruiter  Flip, which both have pros and cons. Eldrazi Mimic doesn't really do anything on turn 2 or off the top of the deck, but is better slanted towards aggro, and is a massive threat when Decimator of the Provinces comes out to close out the game, turning into a 9/9 trample. Turning into a 6/4 or 5/5 on turn 4 isn't too shabby either. Definitely better on the play than the draw. The other option is Duskwatch Recruiter  Flip, which is great off the top of the deck in the late game and is useful in the early game. Unfortunately, his tutoring is better in the late game and his cost reduction after flip is better in the early game, which is more likely to occur. I've considered Scrapheap Scrounger, which would be perfect to sacrifice to emerge and then recur, but eight two-drops that can't block seems bad. One more factor to consider is when you want to play them - currently, if I have Deathcap and Mimic, I would prefer to play the Deathcap, which defeats the purpose of the Mimic, whereas I would prefer to hold the Bearer of Silence until I can pay the kicker. Duskwatch would semi-fix that. Suggestions welcome and appreciated!

chirz2792 on

1 month ago

This is a cool deck. The only issue is with Decimator of the Provinces. It's not legal in this deck because of the mana symbol on the card and it doesn't work with feldon anyway because it's a cast trigger not an enter the battlefield trigger. You could try replacing it with the magus in your maybeboard. You could also try Purphoros, God of the Forge, and if you really want to be mean Keldon Firebombers. Anyway +1 from me.

ghoul_Legion on Black,White,Green

1 month ago

You could also trade Decimator of the Provinces for Elder Deep-Fiend so you still have some power to attack.

ghoul_Legion on Black,White,Green

1 month ago

Deck seems decent, but could use so changes.

You don't run alot of creature so Decimator of the Provinces doesn't make much sense. I would trade both for 2 more planeswalker.

Deathcap Cultivator is never going to have deathdoutch. Unless you use him only for the B/G. I would probably keep him for mana ramp and urgency blocks.

When you use 3+ colors, you need to keep in mind that it might be hard to cast double 1 color spells (GG or RR or BB) in mana cost are really hard to make use of.

Fatal Push instead of Grasp of Darkness

Change Chandra, Flamecaller & Nissa, Vital Force for something else.

Prophetic Prism instead of Cultivator's Caravan (because you can't crew it effectively anyway)

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