|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Mythic Rare|
Combos Browse all
Decimator of the Provinces
Creature — Eldrazi
Emerge 6 (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Price & Acquistion Set Price Alerts
|Have (19)||clayperce , DrLitebur , Psycheretic , Xikitten123 , gildan_bladeborn , killstars , Nightdragon779 , Myllyes314 , philktoken8998 , mziter501 , jstn.mrrtt , Mortiferus_Rosa , golgarigirl , ZombieFood , Borg0th , jrschnoebelen , GoldGhost012 , voidruby , Big-Foot|
Decimator of the Provinces Discussion
2 weeks ago
Hey friend! Welcome to the wonderful world that is Sidisi EDH!
My gut instinct here by looking at your list (and from your description) is that you're aiming to go wide- you're looking to overwhelm the board with so many zombies that your opponents don't know what to do with themselves. If this is true, then let's look at some ways you can get out as many zombies as possible:
-Mesmeric Orb is my personal favorite. Each permanent untapping is a unique trigger, and will give you a zombie if it's respectively milled card was a creature. This can further be exploited by combining it with Aphetto Alchemist, Seeker of Skybreak, or even good ole' Basalt Monolith along with something like Ulamog, the Infinite Gyre in the deck to instantly (and for little mana investment) get as many zombies as you'd like. However! Infinite combos like this are not for everyone, so we can look at some less abusive options:
-Embalmer's Tools was something I'd initially overlooked in my own build. However, once I gave it a shot I realized it's value, and it's remained a staple to this day. Being a force-tapping ability allows you to insta-tap a newly created zombie to mill yourself one, and potentially hit a creature. My deck hovers around 40% creatures, and this allows it to maintain enough consistency that I find these tools invaluable.
-Parallel Lives is more used in conjecture with other cards, and doesn't pull as much weight by itself given the mana investment, but is still worth the consideration.
-Lastly, I wanted to refer you to consider Dredge options: Life from the Loam can be a straight replacement for Splendid Reclamation due to it's usefulness even when milled, and Stinkweed Imp is a continuous threat to flyers that may swing your way. There are, however, many other options in this category such as Dakmor Salvage and Golgari Grave-Troll that are popular as well.
Due to Sidisi's rules, she cares more about individual INSTANCES of self-mill, not LARGE chunks of self-mill. Once you get your zombie count high enough, you need to start examining how those zombies are going to win you the game. Most of the time, it's through face-damage. Zombie lords to give them a little extra punch help a lot here. I noticed you had a couple staples, but there are some additional options to consider such as Death Baron, Zombie Master, Undead Warchief, and even Metallic Mimic, all of which can give you some some additional threat on the board. While you already have Wonder, I've always enjoyed using Filth in conjuncture with Urborg, Tomb of Yawgmoth to sneak through unexpectedly, and additionally have had some fun with Eldrazi Monument, Akroma's Memorial, Craterhoof Behemoth, and Decimator of the Provinces.
The remainder of the recommendations come in the form of alternative wincons, which are typically applied against those pesky pillow-fort players or those who seem to be matching you token-for-token to the point where you just can't get through. Things like Altar of Dementia can always be used on yourself for general utility or an enemy to devastating effect (it's always fun to watch someone struggle with something like Mystical Tutor when they know you'll just force them to mill it), and other options include things like Gempalm Polluter and Lich Lord of Unx.
Hopefully this has given you some food for thought, and if I was totally wrong on the direction you want this deck to head, please let me know so I can adjust my suggestions to suit your playstyle more!
2 weeks ago
- Kefnet the Mindful
- Solemn Simulacrum
- Soramaro, First to Dream
- Wolfbriar Elemental
- Arcane Denial
- Thran Dynamo
- Mind Unbound
- Cryptolith Rite
- Enter the Infinite
3 weeks ago
StumpyIB Decimator of the Provinces would be my suggestion, +2/+2 and trample for 10 (or some mana and a creature) that's also a 7/7 is not worth it. I would maybe keep it if it had flash as a fancy combat trick. Seed Guardian is another option as your graveyard count wouldn't be as high unless you are playing against mill or board wipe tribal
1 month ago
Like how some people flicker Mulldrifter so it stays in play, you could evoke something, and while its sacrifice ability is on the stack, flash in your EDF. That way, you'd only have to pay a fraction of the cost.
If you're going for a graveyard strategy with Champion of Wits, I'd say unearth is probably the way to go. Unearth a Fatestitcher, and sacrifice that to pay your emerge costs. If you use it to untap the land that paid for unearth, you could get EDF as early as turn 3.
After looking at it, I want to investigate the possibility of affinity (or improvise) with emerge. You can cast Memnite, Frogmite, Myr Enforcer followed by Decimator of the Provinces, and swing for some serious damage pretty early.
2 months ago
I feel like X spells are tempting but good to avoid as well, since hitting them with Rashmi wastes them. Altered Ego is an exception; it's great to cast to trigger Rashmi and great to hit from Rashmi as well.
Rashmi is a really fun commander and I'm glad you're giving her a try.
3 months ago
3 months ago
So this is both a decent start and has a long way to go. While I don't have many specific card cuts to recommend to you, I can point you in a general direction for you to go, as well as a bunch of cards that might help you...
Lands and Mana Sources Show
Some issues I see with the deck Show
- Not enough Evasion. While your creatures might be large, very few of them have trample, flying, unblockable, landwalk, etc. This means that against any deck that makes tokens (Which is a LOT of them), you will have a VERY hard time actually killing them.
- Not enough removal. I know that UG tends to be very light in removal, but it is still VERY important. While you have a couple removal spells, mass removal is still very useful.
- Not enough protection. Similar to your removal spells, you have very few ways to protect your own creatures. Being able to protect your own beefy creatures is important in commander when there are so many opponents and having a large number of cards in your hand paints a large target upon your back.
Evasion Recommendations Show
Removal Recommendations Show
Protection Recommendations Show
Potential Cuts Show
In general, these cards are either too clunky, too expensive (cost wise), have strictly better versions, or don't push your game plan forward.
Hopefully some amount of this will help! You're allready at the deck being only $90 so you're pretty close! Good luck!
3 months ago
I already have Temur Ascendancy, Conduit of Ruin and Decimator of the Provinces in my maybeboard/wantslist. I might get an Elemental Bond as well. I'm also planning on getting more eldrazi, maybe taking off a couple of lands and small creatures.
Thrummingbird seems good, as well as Tezzeret's Gambit. I will propably replace many of the current cards, including Goblin Lackey and Ancient Brontodon. This is an early version hastely gathered to test the mechanics of the deck, so I just gathered this from the cards I already had. I'll soon be making a large purchase to improve.