Decimator of the Provinces
Creature — Eldrazi
Emerge 6 (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
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Decimator of the Provinces Discussion
8 hours ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
2 days ago
You're right about the Wild Cantor's, now that I think about it they're a relic from when the deck was still three-colored and the mana-fixing might've been relevant.
I'd prefer creatures with either haste or comes-into-play/on-cast effects for the bigguns, or at least evasion. Chaos Imps and Gravetiller Wurm I had lying around and at least they've got the evasion part down. I kinda hoped that I'd churn out enough creatures and get enough value out of them before they bite it for instant-removal to not be too much of an issue, but I might be gravely mistaken on that front.
Plated Crusher's got a lot goin' for it ((Generator Servant could help with haste), but flavor-wise it just doesn't feel appropriate. The little guys are literally burning themselves alive (along some trees) to summon something, so I'd rather the result looked somewhat supernatural or at least creepy and monstrous, like Gravetiller Wurm and Decimator of the Provinces.
Nonetheless, Deus of Calamity seems legit simply because of how much it could cripple opponents if left unchecked, as you said. Since it's cheap to afford I might even grab 4 copies.
Any ideas for additional haste-granting to the bigguns?
Thanks for your feedback!
5 days ago
+1 from the advertise! Looking at your deck, I was thinking maybe use some cards with emerge? Something like Decimator of the Provinces or Mockery of Nature which are big cards that you could also cheat out with Champion of Rhonas! I'd say take out Honored Hydra or Verdurous Gearhulk for this!
2 weeks ago
Rootborn Defenses can save you from a wrath and make another of your best token. Someone already suggested but Anointed Procession really deserves a spot. Gideon, Ally of Zendikar is great since he makes an anthem to pump all your tokens permanently, makes tokens himself, and keeps pressure on with attacks. Enlightened Tutor should def be in here, being able to tutor a Doubling Season is clutch. Speaking of which, Season also makes planeswalkers enter with double loyalty and many can Ultimate the turn they're cast. Ajani, Caller of the Pride and Nissa, Voice of Zendikar help with tokens. If you're calling it a stampede things like Pathbreaker Ibex and Stonehoof Chieftain or Decimator of the Provinces can help. Archangel of Thune powers the team quickly, Heroic Intervention saves the team, Asceticism protects the team and stave off non-targeted removal or combat damage with the regeneration. Lastly, you're land count is very low for the curve and amount of ramp you have, I'd definitely try and find room for like another 5 lands...
Nice build, like where your head's at! +1
3 weeks ago
Those are the exact 4 I was just going to recommend, shagg!
Decimator of the Provinces is great because it gives you a creature your opponents have to deal with immediately.Kozilek, the Great Distortion offers pretty powerful control once hes on the field. The only downside to both of these is you aren't casting them so you dont activate their abilities.
Still all 4 are at least worth a test play or 2.
3 weeks ago
Decimator of the Provinces, Kozilek, the Great Distortion, Scaled Behemoth, Aetherwind Basker (maybe?) off the top of my head. Essentially, think of Champion of Rhonas as a sort or Aetherworks Marvel. Obviously the mechanics are a touch different, but its the same basic idea of putting something with an absurd cmc on the battlefield for free. So your best targets are going to be mostly the same ones that marvel decks run, be they the budget options or the top shelf ones. Just keep in mind you get none of the casting triggers that a lot of these bombs come with, so your options might vary from typical marvel picks slightly. Assuming he's budget enough (he's about 3$ each), I'd run 4 Kozilek, the Great Distortion and go from there. See how it plays out and if you want to include a few more bombs or if you feel you end up holding on to them too often as it is.
You have a fairly aggressive agro deck even without Champion of Rhonas cheating things out for you, so if you can land a threat that they struggle to deal with, you'll either win with that threat or by going wide while they deal with it. Look for hexproof or indestructible creatures with more than 4 toughness specifically so they can't be Unlicensed Disintegrationed or Murdered or Grasp of Darknessed.
3 weeks ago
3 weeks ago
What a heated thread :)
I just got a playset of pummelers that I'm playing around with and I've really gone in a weird direction with it. I like the idea of Cultivator of Blades as a five drop to give you a much stronger mid range option since it pumps your whole board. Focus the pump on him to spread the damage to the field sort of like Zada or Mirrorwing when you go to attack and then blow the energy with Pummeler and you only need one or two activations to explode. It's a weird build for sure that can still do the turn 4 win, but is also consistently lethal on later turns. It takes the deck in a slower and wider direction just to be different. Certainly not pro tour material, but really fun for lgs and home games.
I'm totally just messing around though. I even have a build that utilizes Aetherworks Marvel and has Approach of the Second Sun as a surprise finisher that's built around the Pummeler as it's one of the fastest decks I've seen for gaining energy. Big things it can hit are Aetherwind Basker and Decimator of the Provinces. Wouldn't stand a chance against this, but it totally works lol.
I also am right behind you with Fling, gets the job done without even going to combat if you need it to. Screw the zombie horde.
I'd be curious to play this against my Gremlins. It too can explode lethal on turn 4 but has the added bonus of being able to eat the Pummeler with artifact hate, and the sideboard likes to borrow creatures and attack with them. It totally runs Fling too :)
On a serious note, what do you think about Glorious End? It's really risky, but if you can use it to basically take away your opponents third or fourth turn after they've invested their resources or tapped their creatures it should make the turn 4 or 5 win that much cooler. Probably not 4 since you need to do what you need to do, but if you miss a draw or just need one more attack that'll give it to you. I added it to mine and it's hilariously effective.