|Commander / EDH||Legal|
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|Magic 2013 (M13)||Rare|
|Time Spiral (TSP)||Rare|
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Artifact Creature — Construct
As Stuffy Doll enters the battlefield, choose a player.
Stuffy Doll is indestructible.
Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.
: Stuffy Doll deals 1 damage to itself.
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Stuffy Doll Discussion
8 hours ago
20 hours ago
Nice deck sir, a interesting twist! +1 from me. I would suggest to cut out Stuffy Doll for it will die to wither before being of much use if Everlasting Torment is around. Maybe Necroskitter for a sweet and large board? Also Black Sun's Zenith for a mechanically related wipes ;). Having wither, Boros Reckoner can also make for good defence. Well, good luck and have fun!
1 week ago
Aetherflux Reservoir too. You can just outright end the game when you are just casting spells infinitely, or just gain around a million life with Zacama and your infinite mana.
Just a joke,but Stuffy Doll may be up for consideration too. Here's why
1.Float infinite with zacama and sabertooth
2.Net infinite damage to doll, kill one opponent
3.Bounce doll to hand, recast to name someone else, then repeat until everyone's dead.
Again,it's just a thought.
1 week ago
So I saw this deck yesterday and it really hit a soft spot for my love of the card Visions of Brutality, I really like the deck that you have created and the concept you went with fighting. I believe fogs (like you have in your maybe board) would be a good way to defend against a pumped up creature if you went enchantment strategy - which is an alternate route you can focus on with enchantress types but then I would splash white as well. So I will make my suggestions within Golgari and pumps since that is the original creation.
By taking out Watcher in the Web for Ulvenwald Tracker then you would really help stress the fighting early in the game. I think Ulvenwald Tracker, Pounce, and Prey Upon are great fight options and you will see a few of those each game if we can get your deck producing the enchantment you want. Hornet Nest is absolutely awesome for generating your Deathtouch creatures on a big hit. I would run 4 of each of the Phyrexian greens instants Mutagenic Growth and Noxious Revival because you can recall your main enchantment you want to use and pump the other creatures or yours depending on what you need to do, but without eating into your early game Mana. Now I know you are currently running green with a splash for visions, so maybe a few more black support cards for making your deck smoother and use the black Mana to keep your opponent from messing with your combo. Inquisition of Kozilek and Thoughtseize would be great here.
This card lends to the idea that you can replace the opponents baddies with something less threatening, but still a target to fight with: Beast Within.
I like the idea of Stuffy Doll in here, although I hate building around him because of his Mana cost.
So aside from researching some better modern land - I would check some of the mtgtop8 stuff and look at what land they use in Golgari for hints - try some of these cards out and remember that no card is perfect and you should be ready to pull something out when it does not provide enough utility. Promise yourself to change one thing about the deck each time with your maybe board. It is not permanent, but learn what each cards does and what it excels at. That is the only way you will know your deck inside and out.
This is a great idea and start to an interesting deck that can be played in the modern environment, it will just take a lot of time cutting and cleaning it up.
2 weeks ago
Got some good games in last night. I really need more enrage since the most enragers I had at a time was 2. The deck is hilarious though. I got Druid's Call on Stuffy Doll and then used Domri Rade to fight a 9/9 and got 9 squirrels and did 9 damage to the chosen opponent. I couldn't stop laughing at that. Later Blasting Station came down for infinite....
I also want to change more activators into Earthquake effects. Preferable repeatable ones. So once Rivals of Ixalan hits I'll include most if not all the new enrage and try and cut the activate down to 10-ish cards. Having Marath, Will of the Wild and Mirari's Wake made activating enrage really easy so I should include other mana doublers too. Marath did some serious work.
2 weeks ago
2 weeks ago
Where to start with Zacama is any and all possible land ramp effects. Personally I'd run mostly the ones that net you more mana per tapping of the lands themselves, and then run land untapping cards.
Also Zacama is a win outright when you play Stuffy Doll. Otherwise you're basically running a "ramp into power" goodstuff deck that could play dinos and have enrage synergies, but I like the other idea better since I can run Panharmonicon and friends to just break MTG.
Seriously, I'll have a mock list up in like 10 min.
2 weeks ago
A bit rough around the edges but it has some good synergies. Personally I'm not a huge fan of braid, is it really doing much to help your deck? Braid only allows you to make mana during your upkeep (after untap/before draw) so after you draw for turn the mana is gone. Its ok for instants and using abilities but wont help you cast sorceries or permanents.
Suggestions: Budget friendly advice :) 11 cards $12-14 total
- With only 30 lands and a Sol Ring you need more ways to get early mana faster.
- Wheel effects are perfect for burn decks like this, use any time you are below 3-4 cards even if you have to give up an excellent card. Most likely your opponents are holding onto 1 they wished to keep as well removing that threat and supplying you with a fresh hand.
- Kazuul is Reds Propaganda card. They attack you, you get more creatures to block/swing back with. Stuffy doll is great to get around opponents who run shroud on themselves and as a indestructible blocker. Anytime the doll takes damage it bypasses shroud and hits them anyways (awesome with Blasphemous Act) .
- Heartless can be dangerous to you, but especially your opponents. Halving everyone's life and then Neheb turns that damage into mana. Fire servant doubles each spells damage you play, Reverberate cheaply copies a spell
Personally I would consider any of these staples for Edh mono-red burn decks,