Stuffy Doll


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Time Spiral (TSP) Rare

Combos Browse all

Stuffy Doll

Artifact Creature — Construct

As Stuffy Doll enters the battlefield, choose a player.

Stuffy Doll is indestructible.

Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

Price & Acquistion Set Price Alerts




Latest as Commander

Stuffy Doll Discussion

Maino on Cruel Sun

13 hours ago

Coalhauler Swine and Stuffy Doll are already included in the deck, while Boros Reckoner I think is too fragile to include on its own, without at least a small package of protection cards. Coalhauler Swine is almost as fragile but it has much more potential.

As for Painter's Servant I didn't know it was banned, therefore I've taken it down from the maybeboard (which is a bit messy anyway). Thank you for pointing that out!

cdkime on How is trample damage distributed ...

1 week ago

You are correct. In fact, there are very fringe reasons why an attacker might not want trample damage to carry over. One example I can think of: in a multiplayer game, Player A has a strong pillowfort (i.e. set of cards preventing them from being attacked) and 20 life. Player B has a Stuffy Doll linked to Player A. Player C has a 20/20 and is the attacking player. Player C can assign all the damage to Player B's Stuffy Doll , taking out Player A.

Or perhaps it is the case they have some sort of mirror effect, where you take damage when you deal damage to them, but you still want to attack and clear some of their creatures. Or it could be the case you presented--in order to have damage trample over, you have to assign lethal to all blocking creatures--here, it is better to assign everything to Vigor, even if it means foregoing some damage to the opponent's life total.

Or, perhaps Banding is in play. Banding allows the defending player to assign the attacking creatures blocked by the creature with banding's combat damage. so, if Player A's 1/1 with Banding blocks Player B's 20/20 with Trample, Player A can assign those 20 points of damage to the 1/1, such that none Trample over--Banding is a hard counter to Trample. (Promise not to nerd out over Banding broken).

Anyway, in general players will always have damage trample over, but it's worth knowing that is not a mandatory effect, just for those super rare situations where it is worth using.

TheRedGoat on Relentless Rakdos | Judith EDH

2 weeks ago

You might have a slight misconception with Garna and showstopper, Garna doesn't put them back on the field, and showstopper doesn't hit opponents directly, only their creatures.

To that end, Twilight's Call, Patriarch's Bidding, and Wake the Dead (don't ask me how I missed them myself) are 3 other amazing sources of mass recursion in black you could use. However, if you're willing to play it out, you could still use Garna and similar "back to hand" style mass recursion by abusing Pawn of Ulamog and Phyrexian Altar (or also see Pitiless Plunderer and Thermopod). Assuming just a basic 7 rats in hand, you can cast the first one, sack it to the altar for black and the eldrazi spawn token that is created at the same time provides the colorless (if needed) to cast the next rat line. Thus dumping every single one from hand back into the yard for (hopefully) massive damage and if nothing else a high storm count (if you wanna abuse that for anything). Bonus round: use the latter two I mentioned to keep casting Squee, the Immortal

As far as Showstopper goes, I think I'll be dropping it myself unless I decide to slot in a Stuffy Doll or something similar. The best use for it is when an opponent tries to decide when you kill your own board state, so you would use it to take out their board as well. Except in commander they are probably doing so via a board wipe of their own so it might be a moot point. Idk. I'll have to do some testing.

Lastly, kudos for finding yet another line of play for Judith. Since your rats will be boosting their own power most of the time, you may not need to use Ogre Battledriver for the power boost or the haste, and may want to play around Anger or slot in another form of evasion for your team.

wrinklykiller on OH LORD JESUS IT'S A FIRE! | Neheb EDH

2 weeks ago

I did get to try it out, but not as much as I'd like. Busy, busy, busy... The few games I have had have been hit or miss. While people don't expect the punishment neheb can deal out, once they know, you (and him) become targets. I've been able to crush the table a few times, make a draw here and there, and lost a few. I've also changed quite a few things from other neheb player's suggestions.

Stuffy Doll to hate a specific player, Combustible Gearhulk big guy with draw or damage, Fire Servant more ouch, Thermo-Alchemist Not sure what to think yet, seems decent, Insult quick doubling damage and some prevention prevention, Magebane Armor makes neheb a bigger tank and avoids your own hate-everything spells, Doubling Cube redonk. I had 100+ mana with it out, Caged Sun eh, chopping block. Kinda helpful but also expensive. Flamekin Village and Hanweir Battlements haste in a pinch, since I can't afford the crazy haste land from kamigawa, Smoldering Crater and some other cyclers for helpful draws later on in the game.

I ended up not using godo or the other card, since I came to the same conclusions you did with them. I also dropped aggravated assault after I hit a table with infinite neheb turns and felt yucky afterwards, haha. All in all, it's been very fun, and I'm still eager for lots more testing when the time of year where everyone isn't busy rolls around again. I also made your firesong and sunspeaker deck but have had zero plays with real people yet, so there's something to look forward to as well. Thanks for responding and I hope to see some update love for these decks in the future with new sets. /wall of text

SausageDictator on Green Eldrazi Tron

3 weeks ago

I feel like you don't really need Stuffy Doll because there's not a lot of ways to deal damage to it other than your opponents attacking you with large creatures, and even if your opponents do it can only block one of them. I suggest removing this card and adding Silent Arbiter instead, since it makes your opponents less likely to smash your face and doesn't affect you much, since you can win with one creature (Emrakul, the Aeons Torn, Ulamog, the Ceaseless Hunger). otherwise, great idea! +1

garrukhunter98 on Saskia the Unyielding Suicide -- Budget EDH

3 weeks ago

Fun Fact: If you name yourself with Stuffy Doll and enchant it with Pariah or equip it with Pariah's Shield, the game ends in a draw due to rule 719.4.

Rule 719.4 says "If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)"

Tyrillius on Gwafa's Prison

4 weeks ago

You should try addding Conjurer's Closet so that you can bounce Azor, the Lawbringer for his ETB effect and Stuffy Doll to change targets. Not to mention any other ETB's you might have.

Load more