Artifact Creature — Construct
As Stuffy Doll enters the battlefield, choose a player.
Stuffy Doll is indestructible.
Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.
: Stuffy Doll deals 1 damage to itself.
|Want (2)||Phaeophyta , backpack69|
Printings View all
|Magic 2013 (M13)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Stuffy Doll Discussion
3 days ago
Choose yourself with stuffy. When stuffy takes any damage, you take that damage, which then is given to stuffy, repeat forever, Soul link gives you life every time stuffy deals or takes damage.
1 week ago
I would add deathtouch creatures or more painful choice cards to protect you if players decide to kill you first Wall of Souls, Stuffy Doll, Virtus the Veiled. It's a little expensive but still budget range Choice of Damnations can be a one sided nuke and a toshiro trigger
1 week ago
Hey, nice start on a budget. Chaos can be a tricky theme to build.
The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.
Some cards for ramp to consider adding:
For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:
- Capital Punishment
- Creepy Doll, Stuffy Doll
- Reiver Demon, Indulgent Tormentor
- Demon of Dark Schemes, Lord of the Void
Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.
Some card changes to consider:
- Sin Prodder > Mogg Assassin
- Stormfist Crusader > Murder
- Chaos Wand > Volatile Rig
- Confusion in the Ranks > Risky Move
- Stolen Strategy > Captive Audience
Good luck with your deck.
3 weeks ago
mikeb388 granted burn decks are pretty tough, but that is the exact reason I have the Pariah's Shield + Stuffy Doll combo. Even if it only buys me a couple of turns thats usually all I need. Most burn decks run on a low amount of creatures too, which means fewer blockers to get past.
What does your boros burn deck run? I have been curious to see how this deck would run against RW burn.
1 month ago
It's another indestructible card first off, so it will survive World Slayer. It's ability is slow but effective especially if its the only thing left on the field.
It is also a great blocker. You get to chose which player will take all damage that Stuffy Doll takes when it enters the battlefield. So it will deter that person (in multiplayer especially) from attacking me.
It's really not the main win condition anymore but its a really good card to fall back on and use as a blocker.
1 month ago
Deck seems super sweet. I can’t figure out why Stuffy Doll is included. Could you explain?
1 month ago
Based on my first impression of the deck list:
I am not sure about things like Gargos, Vicious Watcher and Apex Altisaur in the deck...Gargos wants spells that target him and you play 7. Altisaur wants to be delt damage, and if you're wasting your fight triggers on that, it feels kind of bad (especially since you're not playing many). That goes double for Stuffy Doll.
You're not gonna like this, but your hardcore focus on 'can't be countered' effects is a bit much. They're super narrow and not as helpful as you think. Most blue decks even play other colors that those cards will do nothing against, or even play relatively few counterspells in total. That slot is then wasted against a.) all your other opponents and b.) 90% of the blue deck. If you really want that style of effect, instead of Gaea's Herald and Destiny Spinner (who don't save your big non-creature spells from counters), I would run the much more versatile Veil of Summer and Red Elemental Blast/ Pyroblast instead.
1 month ago
This deck really needs Stuffy Doll. Also, considering your wincon is an 8-drop, 20 lands and no ramp isn't enough.