Stuffy Doll

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Time Spiral (TSP) Rare

Combos Browse all

Stuffy Doll

Artifact Creature — Construct

As Stuffy Doll enters the battlefield, choose a player.

Stuffy Doll is indestructible.

Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

Price & Acquistion Set Price Alerts

M13

TSP

Ebay

Recent Decks

Stuffy Doll Discussion

Loonmoon18 on Muldrotha, the Gravetide

2 days ago

No problem! The planeswalker was just a sugguestion if you go for milling because then for any creature that's weak can be taken out like Stuffy Doll, but more importantly look at your minions with 1 toughness. A lot have an effect for when they come into play. So you can use Liliana, Death Wielder to give it a counter to kill it, then you can bring it back again to use it's effect over again. May not be the best since they are weak too. Perhaps Archetype of Finality? But if I were you I would for sure look into cards that are low cost, high damage, and haste with some trample perhaps? because you can just pop them in, they do a ton of damage, and then you can just recall it back. for draw/mill Harmonize is a pretty neat card. You can also go to . There you can search certain colors, abilities, card text, and much more! I use it all the time. Arguel's Blood Fast  Flip is easy for early drawing too, idc about flipping it. And for milling, look up some cards that say reveal the top of your deck until you find a certain kind of card, put the rest into the graveyard?

gdm1989 on Victory or Seppuku

1 week ago

I used Sadistic Sacrament in my toshiro deck and many times It's always successful I suggest trying that out Wall of Souls, Stuffy Doll, and Phyrexian Obliterator are also good for defense

gdm1989 on It's like murder except legal (MonoB Control EDH)

1 week ago

Yawgmoth's Vile Offering, Dark Bargain, Cast Down seem like decent cards to run in this deck also for defense I recommend Phyrexian Obliterator, Wall of Souls, and Stuffy Doll

Kyrinoz on Hidetsugu, Traitor to All

2 weeks ago

Suggestions for updates.

Pyretic Ritual or Desperate Ritual + Isochron Scepter + Paradox Engine = Infinite Red mana + Infinite Untap triggers for everything except lands.

Urborg, Tomb of Yawgmoth + Kormus Bell + Scouring Sands or Savage Alliance =

Deals 1 damage to each creature your opponents control & destroy all of their lands (provided they are still 1/1 swamps. Naturally either Scouring Sands or Savage Alliance can be replaced with a each creature spell if you've got alternative ways of getting mana, at the cost of your own lands. Few will expect this or see it coming in a red deck and it's EDH legal.)

Krenko, Mob Boss + Mana Echoes + Umbral Mantle = Infinite Tokens + Purphoros, God of the Forge = Infinite Damage

Stuffy Doll + Pariah's Shield = Redirect all damage dealt to you, to Stuffy Doll, which redirects to target opponent.

Ensnaring Bridge + Bottled Cloister = Opponents can't attack you when it's not your turn, + Darksteel Forge protects the artifacts from destroy effects.

Glacial Chasm + Eon Hub = Prevents all damage dealt to you / players no longer have upkeeps (so you're not having to pay life to the Chasm)

cdkime on Mechanics that never really worked

2 weeks ago

I mean, we should probably talk about that big ol' elephant in the room: Banding.

Banding is one of those abilities that should work. There are plenty of absurdly powerful combos you could assemble--I've always thought a combination of Breaker of Armies, Stuffy Doll, and Cooperation would be rather fun. On defense, a creature with banding can completely block a creature with trample, which is absurdly good, particularly given the numerous ways of giving creatures indestructible.

Now, it's pretty clear that I love the concept of banding, but there are several reasons why I do not think it worked.

  1. Banding requires tremendous support to excel on offense, but is from an era of Magic where cards tended to be less complex. There really are not any creatures that both have banding and a way to abuse it.

  2. Wizards had not quite figured out how to cost creatures with abilities when banding was released. 1/1s with banding (Benalish Hero and Timber Wolves) for 1 mana is quite reasonable--this is a card you want to throw in front of a trample user to buy you time. But it will not really help you much on offense. But once you start getting larger creatures like Benalish Infantry, the cost feels wrong--you're paying far too much for an ability that heavily requires other cards.

  3. Often times, banding creatures together makes them worse in combat. There are some combos you can use, but none of those combos work well with the existing set of banding cards.

  4. It's a wordy nightmare. I'm no stranger to complex legalese, and banding still gives me a bit of a headache.

  5. While nothing else really compares to banding's blocking ability, there are far, far better pseudo banding options for offense such as Odric, Master Tactician.

  6. The current selection of banding cards are far, far too slow for Legacy and Vintage, leaving only Commander. There are only two legendary creatures with banding. Ayesha Tanaka is just terrible, with a small body for 4 mana and an extremely situational ability. Soraya the Falconer has a wonderful ability to confer banding... but only to birds--a tribe which does not really have the support necessary to break banding.

BringerOfStorms on Fellowship of the Towering Forest

3 weeks ago

Thanks for the input Ruyen. I actually run that Pariah's Shield + Stuffy Doll trick in my Oloro, Ageless Ascetic artifact/lifegain deck.

~BoS

Catalog9000 on [Help !!] Voodoo Deck Meta

3 weeks ago

As for the wallings deck you mentioned, the only real thing I can think of is Profane Procession  Flip.

I find excessive use out of it. I have it in an Orzhov Vampire deck and it absolutely devastates my opponent's. I typically get out one and start picking off their best creatures, and when it flips to a land I play a second Enchantment to do it even more. If you run Orzhov Basilica, you can return Tomb of the Dusk Rose back to your hand, recasting it as Profane Procession  Flip and starting all over again.

What I'll typically do is tap my 4 lands and Tomb to get the best of the three, than drop Basilica. Return Tomb, permanently lose the other two creatures if I didn't nab them just yet, and pass turn. Then when it comes back to me, I have the same number of land cards but I have +1 additional mana from Basilica, so I can just immediately begin to exile again.

Ramping into it makes it even worse - which is why I'm building an Abzan deck currently just for that.

But in terms of how to handle them specifically in Jund? Terminate / Dreadbore / Rakdos Charm. I'd say Path to Exile Stuffy Doll, but if you're not running white than that's a bit of a problem.

Unless, of course, you playset some Mana Confluence. Paying 1 life to Path to Exile something with Indestructible seems a fair trade-off to me. But you give them a land, so... that one's up to you.

matthewl337 on [Help !!] Voodoo Deck Meta

3 weeks ago

Good Afternoon,

I am working on a deck to be competitive to test out on my friends and also the focus FNM magic nights Voodoo Deck. I want to get into the competitive scene and start to enter local tournaments. I run currently run a Thermo-Thing-Vision deck with much success. I want to play something less straight forward.

Budget is not an issue, but I wanted to start with a cheap base to this deck. I want to use Ishkanah, Grafwidow to stop sign my opponents while setting up win conditions.

I need side board cards to removed artifacts and also enchantments to swap out with my black control cards. My mana base will be updated with with Woodland Cemetery.

I am really trying to push my own deck concept rather than net deck something off line. Grim Flayer is a great card, but i Hate the art, and would rather not field the card as it is very cookie cutter.

Let me know some thoughts and ideas. I would like to talk about deck to counter my local meta (red burn, dragons, wallings (Stuffy Doll + Platinum Emperion + Platinum Angel + Avacyn, Angel of Hope.

We will be hosting a a tournament at my house at the end of the summer. I will need to beat all the decks list above.

no cards are banned, but the only rule is no infinite loops.

My dreams is to get into the the elite magic screen and chase the meta. This is my new passion as competitive online gaming and tournament level paint ball is something I must give up.

My Family i s from New Orleans and want a deck themed around voodoo. I hate stuff doll but would fit my deck and would consider running it.

Thank you.

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