Stuffy Doll

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2013 Rare
Time Spiral Rare

Combos Browse all

Stuffy Doll

Artifact Creature — Construct

As Stuffy Doll enters the battlefield, choose a player.

Stuffy Doll is indestructible.

Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

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Stuffy Doll Discussion

Name on Dariens Soldier Army

22 hours ago

There's a very tight, efficient feel to the deck that I quite like. Just some super quick thoughts. Land Tax is objectively better than Surveyor's Scope and is around 12$ atm. You want your deck to have a nice pretty curve and a cmc closer to 2 than 4. You might like Slate of Ancestry or Skullclamp for draw and maybe? things like Stuffy Doll or Acorn Catapult for token gen. There are also other ideas like stax damage, say Ankh of Mishra or Dingus Staff. Stuffy Doll also works well with Pariah or the higher mana cost but reusable Pariah's Shield. Blasting Station makes a good wincon if you can make large amounts of tokens. Ancient Tomb should prolly be in there as early ramp and nice self damage. This deck might eventually work in cEDH if you moved in the direction of stax with things like Smokestack.

Daedalus19876 on Laughing As The Kingdom Burns | Neheb, the Eternal

2 days ago

I posted your list into an EDH Facebook group (don't worry, I didn't take credit), and they rightfully made the case for Stuffy Doll. Might even add Pariah's Shield for maximum jank.

The7thBobba on Snow Bees

1 week ago

Absolutely lovely :) if you haven't already considered them: Spitemare and Stuffy Doll can double for the reckoner :) stay frosty!

Schar17 on My first deck (Artifact)

2 weeks ago

Hi, welcome to magic!

I guess I'm going to have to be the anoying guy that tells you this. You shouldn't make a more than 60-card deck unless you REALLY know what you are doing. The only thing that this does for you is reducing the chances of getting your combos on. Everybody goes through the phase of wanting too many combo possibilities in their deck and ends up doing this.

You shouldn't put one copy of many cards unless, again, you REALLY know what you are doing. This reduces the chances of getting what you want when you want, and although it looks like you are adding flexibility to your deck, you are reducing it's consistency.

I understand your gameplans here, but you don't need this variety and size to make it work!

Another thing, Platinum Angel sounds great, and is great! But you really need to have your deck figured out to deal with it. It's very common for an opponent reduce you to 0 life and remove it in some way that you aren't expecting, and you just opened a comfortable window for him to go all in on you without consequences. Remember that you CAN'T WIN the game with his ability, no matter what the win condition is.

These huge mana costs cards like Draco usually are just used if you have some strategy for getting it on early. Its ability will just reduce it's cost by 4, because you deck only have 2 basic land types. The enemy will probably finish you off before that, even your deck being all about control (which it can do better then it currently does).

The last thing I can easily see is that the cards that are meant to "hold the opponent" as you said are far too mana heavy. Stuffy Doll, using the example that you gave, is a 5-cost, thats huge! Your opponent will have his game set by then (and I didn't understand well how this card would protect you). Other of one of the control cards you have, Certain Death is a 6-cost for a simple spot removal! It could be swaped for Murder for example, that isn't yet the best card for the situation but it's much better then Certain Death. If it's the life gain that you want, you could go for Essence Extraction, that can remove must of the creatures and is a 3-cost (still not the best choice, but another example).

Well, that's what I have for now. Hope I helped in someway and that the text wasn't too long. I wish the best to you, and hope that you become a great magic player! Sorry for the grammar errors, english is not my native language.

AkaAkuma on Pressure Fortress

2 weeks ago

Chandra's Ignition often works as a better Duneblast and is a potential finisher with Repercussion (or in my deck with Malignus and i guess Stuffy Doll or Boros Reckoner do their part). This card has probably won me most of my games, yes.

As with the monolith, yes I guess you could call it a ritual. We probably won't untap it anymore, but then again we normally wouldnt play a 11 mana Gisela either. But Gisela is a risk-full commander and with high-risks comes high reward.

But in all honesty, in my playgroup cheap exile effects are not so common. I more have to deal with allot of sacrificing effects and expensive mass removal. I want to dent opponents as much as possible early on to finish them with spells or commander damage.

Zeldark on Marchesa Rattlesnakes

3 weeks ago

A Pariah's Shield can redirect damage away from you, and in turn you would keep the monarchy. Equip it to Teysa, Envoy of Ghosts or your Solemn Simulacrum or any of your tokens and combat damage is redirected to something creatures can't kill or something you don't mind dying. You could also throw in and equip it to a Stuffy Doll and ALL damage dealt to you gets redirected to an opponent.

You may want to consider adding Darksteel Plate. A deathtouch/indestructible commander is brutal.

The Viridian Longbow gives any of your deathtouch creatures removal.

And one of my favorites, Warstorm Surge means that Marchesa's assassins can deathtouch ping any creature (or player). Any and all of your creatures entering the battlefield... it adds up fast.

belugawhaleonthefloor on Extremely Fast Infinite Damage Combo

3 weeks ago

Yeah what I meant was you can end your turn and immediately tap Stuffy Doll at the beginning of your opponents upkeep b4 they can really kill it or anything

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