Warstorm Surge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Warstorm Surge

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target (creature, player or planeswalker).

hound829 on Isshin in the Red Zone

1 month ago

Yeah, right now I'm looking for things to trim out in order to add more lands and mana rocks. I think Goblin Bombardment is better than Impact Tremors as it isn't so much always looking to deal more damage to opponents, but could for example, make blocks harder/less profitable (especially if Cathars' Crusade isn't on field), help protect the major pieces that need to attack. And if The Master isn't on field, squeeze more value out of myriad tokens and Mirkwood Bats. Warleader's Call will probably be a maybe and potential replacement for Warstorm Surge to bring down the mana curve.

I've been aware of Reconnaissance but not super sure if I want to go through the effort of getting a copy for $12 just yet. (Pretty much all the other cards on the list with that kind of price tag are ones I already own from grabbing in drafts and such).

Ammonzy on Zacama Drama 1.0 [Zacama, Primal Calamity]

4 months ago

AjaxSlumbering

TBH 99% of the time I go infinite without having Shivan Gorge, people scoop since I basically can blow up any nonland permanent until the end of time while having infinite life. So they rather give up that endure the drawn-out beating. You can add Warstorm Surge or Impact Tremors-type of cards however I found those cards to really not do anything outside of being a win-con and the deck needs a super high number of cards that provide immediate value.

Its one reason Im super happy with LCI because it gives this deck a bunch of strong ETB creatures that can also beat down. Them being dinosaurs just adds to the flavor lol

KBK7101 on Goro-Goro and Satoru - Explosive Entry (v0.3)

5 months ago

Cast Down is one of those cards I always add to black decks and then always end up cutting. Will probably do the same with this one. Warstorm Surge is great and will probably be added. Would love to add Terror of the Peaks but $30+ is a bit much...

Optimator on Goro-Goro and Satoru - Explosive Entry (v0.3)

5 months ago

You've got a really nice, disciplined, low curve. If it were me, I'd switch out Impact Tremors for Warstorm Surge for the extra oomph and the removal option. I suppose if you're getting a lot of small tokens per turn the Tremors damage will really add up, so maybe swap out Cast Down? Five damage from a dragon token entering will kill a lot of things, and the option of sending it to the face might be worth the times where the five damage can't kill a non-legendary--counterbalanced by Cast Down not killing legendarys but perhaps five damage would.

Beebles on [Primer] Mina & Denn's Rampaging Roil | V-MKM

6 months ago

Hey Krayvyn. Nice to see you again. I agree with Profet93 about Lurking Predators. It is more at home in a deck with a high % of creatures. I used to run in in Samut for example, which has about 50% creatures, and now it's in Trelassara, which only has 1/3 creatures but has a lot of top-deck manipulation.

If I really wanted to add it I would probably remove the other 6 CMC do-nothing enchantment Warstorm Surge.

Azoth2099 on Kaalia, help wanted

6 months ago

MarioDargon

For sure, man, glad to help!

Yeah, this latest iteration is a big step forward. I think now would be a great time to discuss potential cuts.

First up, I'd definitely cut both True Conviction & Warstorm Surge under the basis that they can't be cheated out via your Commander, or retrieved from the graveyard once destroyed. Replacing them with things to streamline your strategy like Gamble, Diabolic Intent or Final Parting would be wise imo. Tutors that pair well with Reanimator are great.

Speaking of pairing well with Reanimator, I'd so recommend replacing some of your card draw pieces like Firemane Commando, Mangara, the Diplomat & perhaps even Bloodgift Demon with things that will draw you cards, ramp Treasures & feed your graveyard simultaneously upon resolution like Pirate's Pillage, Seize the Spoils & Big Score. Tectonic Reformation could also draw hella cards here, considering you're running 36 lands!

Personally I would cut both Taurean Mauler & Boros Charm for more Combo utility. Ancient Gold Dragon + Dragon Tempest will kill all of your opponents from 40 life if you roll like...a 12 or higher? I forget the math, but the fact that they're also just great cards for this Commander anyway make them worth considering. Also, I really can't overstate how powerful Ancient Copper Dragon is here, if you roll anything higher than like a 3 it gives a CRAZY advantage. Especially since you're running Revel in Riches & Hellkite Tyrant! You should just proxy it if you can't afford one lol, it's that good.

As far as getting your Commander on the field a bit faster...I'd suggest replacing Sword of the Animist with Chromatic Lantern & maybe adding a Jeweled Amulet as well.

Ferth on Fog Draw EDH

7 months ago

Hard removal is needed for some decks. I wanted to avoid it but things like Sire Of Insanity and Warstorm Surge are too problematic to leave out

limitsoflogic on Dino Crisis 4.9

7 months ago

Nice deck, full of flavour. I think there's a few things you could do to make it pop even more...

First thing that comes to mind is Molten Echoes. Obviously this won't work on your legendaries, but the potential for supercharging your etbs (and especially Gishath trigger mass-etb party) is too sweet to pass up.

Seize the Day would also be a nice addition, potentially game-ending if people are dumb enough to let Gish hang around for a turn.

I would also consider Warstorm Surge despite its high cmc. Again, this could just end the game if you hit the right dinos off Gishath.

In terms of what to cut, I would probably say Gideon's Intervention and Cartouche of Strength are up there, although of course you know your own local meta better than I do. Obviously I'm loath to suggest you cut dinos, since they are the lifeblood of the deck, but if I had to choose the weakest I'd go with Colossal Dreadmaw, Snapping Sailback and Shifting Ceratops

Finally on mana base and ramp, I think you could swap a basic for a Cultivate just to push the tempo a bit, and maybe consider bringing in a couple of tap duals (e.g. Wooded Ridgeline) and stuff that searches for Forests like Nature's Lore and Wood Elves for a bit of mana fixing

Hope that helps!

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