Warstorm Surge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Planechase Anthology (PCA) None
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Planechase 2012 Edition (PC2) Rare
2012 Core Set (M12) Rare

Combos Browse all

Warstorm Surge

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature, player or planeswalker.

Set Price Alerts


Warstorm Surge Discussion

Moosh528491 on My LGS's #1 hated deck

1 day ago

I run Warstorm Surge in my Rakdos, Lord of Riots EDH deck and it destroys. It can also go infinite with Ancestral Statue if that's what you're looking for, but Ancestral Statue is a bit of a dead draw unless you have Surge out already. Regardless of whether or not you run Statue, I would run Warstorm Surge with all the big nasties you're running.

Mj3913 on GRUUL SMASH NON GRUUL

1 week ago

+1 because I started reading the description and comments in Hulks Voice and it was great. Sadly I couldn't come up with any suggestions to go with it.

On second thought... Perhaps Warstorm Surge and Where Ancients Tread could fit in for some extra removal. Fervor , Fires of Yavimaya , and Rhythm of the Wild are all haste enablers, or if you want to keep it more creature based there's Anger and Surrak, the Hunt Caller . Then you can smash face faster.

And in the spirit of keeping The Hulk angry... Azorius has my vote. Sorry, not sorry.

kasprl on He draws, he wheels but most importantly he kills!

1 week ago

Thanks for your Feedback guys.

@Faded In one of my next Updates i will defnitly try to replace some cards with Echoing Truth and/or Into the Roil . Also Wash Out might be a good replacement for some of other removement spells. Warstorm Surge is already replaced with Ashnod's Altar - totale forgot about it. Arjun and Niv-Mizzet will leave the deck for cards from the Mayeboard in a future update. Up to now (only played ~25games) they did nothing for winning a game.

@BloGames2603 because of cutting expensive creatures in future Mindwrack Liege isnt an option then. Because of cards like Coat of Arms, Favorable Winds and Obelisk of Urd Tetsuko Umezawa, Fugitive isn't an viable option at the moment. If one or two of these cards will leave the deck i will defnitly consider about Tetsuko.

About Toothy, Imaginary Friend Im not sure because he is quite expensive to play and i have not much control about the moment when he dies. Therefore im tending to Chasm Skulker which synergize with cards like Impact Tremors and Goblin Bombardment .

Consecrated Sphinx will definetly find its way in to this deck. But op to now i have only a much cheaber version in Form of Windreader Sphinx . Nezahal, Primal Tide could also be a good replacement - i have to try him.

But why do you think Rhystic Study does not wirk with Propaganda?

KayneMarco on Fling Till Ya Win

2 weeks ago

Have you thought about Stalking Vengeance and Warstorm Surge ?

Faded on He draws, he wheels but most importantly he kills!

2 weeks ago

Fellow Locust God player and I second the bounce cards as a form of removal. If you have a wheel effect ready then bouncing a problematic permanent is a fantastic, otherwise they can remove an obstacle to winning that turn, i.e. an opponents Propaganda . For bounce I run Disperse , Echoing Truth , Into the Roil and Wash Out .

I found that any card 6 cmc or greater was hard to play as I often wanted to cast The Locust God or if he was already on the field I wanted to play my cheap wheels/draw cards, not a single high cmc card. Specifically Windreader Sphinx & Warstorm Surge and to a lesser extent Arjun, the Shifting Flame & Niv-Mizzet, the Firemind .

Solid deck though, we have a lot of the same core elements. Locust God is awesome, he is one of my favorite decks at the moment.

GuthixPriest on Valduk, Keeper of the Flame

1 month ago

Cadois i dont understand how Hostility wouldn't work? wouldnt creature abilitys like Hellrider and Purphoros, God of the Forge trigger Hostility and Warstorm Surge ? as long as even one damage gets dealt Hostility should create an infinite number of 3/1 elemental shamans? or am i missing something?

GuthixPriest on Valduk, Keeper of the Flame

1 month ago

I'm currently working on one of these. you should add a Hostility its basically a win con with Warstorm Surge and i think its under $0.50

I'm also super down with phyrexian perfection and so i have to include Grafted Exoskeleton just because i try to put a little bit of perfect in everything I'll definitely be taking some ideas from here for my deck.

Jaecen on Animar Sec

1 month ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).
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Warstorm Surge occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.32%

RG (Gruul): 1.18%

Rakdos: 0.21%