Warstorm Surge


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Rare
Commander 2013 Rare
Planechase 2012 Edition Rare
2012 Core Set Rare

Combos Browse all

Warstorm Surge


Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.

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Warstorm Surge Discussion

DrkNinja on UR-Dargon!

1 day ago

P.S.S. Warstorm Surge is 100% better than Dragon Tempest

DrukenReaps on How does Gratuitous Violence and ...

4 days ago

So I know if I attack a planeswalker Gratuitous Violence does not double the damage on the walker. Warstorm Surge however means I target a player and then may place the damage on one of that player's walkers. So does Gratuitous Violence double the damage when I target the player and carry all that damage over to the walker?

Talonisnthavingit on Help with Inalla ETB

5 days ago

Sorry about treasure mage, I probably should've went to bed instead of been searching for magic cards at 3 in the morning, but oh well.

I'm guessing by "Sells" you mean spells, but I rarely play grixis so I can't recommend much. Vandalblast can be pretty good since it can wipe the opponents fields of artifacts, or it's a destroy artifact for one mana, so it's basically cyclonic rifts artifact hating brother. Otherwise I don't have much.

Docent of Perfection  Flip is pretty decent for what it is normally (a 5/4 flier for 5), but I understand that it's not ideal to have a card work with less than 10% of your deck, but it can be pretty powerful if you do get it transformed. As for Dualcaster Mage, you'd probably only copy an opponents spell, but some spells in your deck like fabricate can be pretty good to copy.

Sower of Temptation can work three ways in your deck. With sundial of the infinite, you can hold onto the second sower and the two creatures that go with it (Since you can just skip the end step instead). A second way you can use sower is with sac outlets, which your deck runs 6 or 7 of. You can sacrifice the second creature you gained control of, getting rid of their creature instead of keeping it. This isn't as ideal as keeping it under your control, but it's better then them getting it back. The third way is to use it during a turn where you want to deal major damage. For five mana, you can get two huge blockers out of the way, and keep one after the turn is done. This is a situational type card, so it may not work out for your deck, but I thought it was worth mentioning at least.

Also, have you thought of cards like Flameshadow Conjuring? It's basically Inalla, but an enchantment. Creating three copies of something for the turn is pretty nice, and with sundial of the infinite you can have them for a while. another nice card could be Warstorm Surge, since your copying so many creatures.

VesuvanDoppelbanger on Bad Luck Brion

6 days ago

Fling in a deck, as a creature, in Magic in general, has always been a sweet spot for me. I love it.

Here are some seasoning suggestions to spice that baby up.

Ogre Battledriver - I'm aware Ball Lightning-type creatures don't need haste, but that +2 adds up quick.

Homura, Human Ascendant - Fling it, now everything is bigger and has evasion.

Ronin Warclub - Here you go Mr. Raging Elemental of Fiery Fury, have a club. Every time.

Grafted Wargear - Even better. Equipment without Equip costs feels like cheating.

Steelshaper's Gift - You're already running enough Equipment to justify it, plus these 2 I just mentioned.

Pandemonium - Risky, but better costed than Warstorm Surge.

Gift of Estates - Hitting those lands drops is very meaningful in colors that don't ramp.

Treasonous Ogre - Highly effective at fueling power plays. You're gaining tons of life anyway, right?

Gamble is on-point for the bad luck theme.

I see that Lifeline is already in your MaybeBoard. That effect is bonkers with sac-creatures.

All in all, a beautiful deck with power and personality. Bravo.

Kyton.Black on Naya Landfall

1 week ago

What about Titania, Protector of Argoth combos nicely with the scape. And lets not forget the Warstorm Surge the elemental etb strike damage.

Austin_Smith_of_Cards on A Michael Bay Film, Omnath: Age of Explosions! v2

1 week ago

Whelp, the new Traverse the Outlands looks pretty dumb. I think this deck especially could make good use of it.

Depending on your ramp, the upside of Where Ancients Tread costing 1 less versus the flexibility of Warstorm Surge could be negligible. However, your engine is built off of Omnath's angry elementals, so I don't see why not. Or just run both for consistency.

No Terramorphic Expanse or Evolving Wilds? I know they aren't as great as any of the fetchlands, but still. Every extra landfall trigger is another 5/5 beatstick. I think you could afford to cut a couple basics for them. Blighted Woodland is similar to Myriad Landscape, but it doesn't enter tapped, and costs twice as much to ramp. I'd still run it.

Sakura-Tribe Elder should never be underrated in EDH, and especially should be in a deck that gets value off of lands etb. Chump block, then sac for a Rampant Growth, or if your opponents forget about it with Omnath in play, flash out a 5/5 blocker. Always good.

Rampaging Baloths is your backup token spammer, or just a way to get even more value off your land drops. Maybe Omnath got Nevermore'd or Commander taxed too high. You can keep your engine going without worry.

I find your lack of a Rishkar's Expertise disturbing. Don't forget you can play one of the cards that you've drawn into for free.

VexenX on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

Sorry I have been away guys! I have been reading the comments everyday, but my computer at work wont let me reply. I have to wait tell I get home to write back, and sometimes I get really busy with family stuff. I REALLY like reading all of the comments though!

DasTree: This deck is built for multiplayer, seeing how easy it deals with large amounts of players. In 1v1 this deck can be considered a bit slow because of the increased aggro these decks generally require. This deck destroys most deck in the mid to late game, and has an unbelievable ability to go from 0-100 mph in a single turn! That being said, every deck has a weakness, and this one can be flies sometimes. However, Om_rath will just blow them up when it really needs too.

Frank_Glascock: I have won MANY games from Akroma's Memorial, and the more I think about it the less I want to remove it. The fact that Eldrazi Monument is missing haste makes it HUGE step behind Memorial, so if I am cutting one, it would be it. I don't remember ever winning off of it like Memorial, and if you are playing it for the protection, the Steely Resolve is MUCH better for this deck. (Boardwipe me all day, you will just die because of it, lol).

Thank you ALL for commenting about Traverse the Outlands! I can see why it is such a controversy, the high cmc will make it hard to fit in, and it either gives you 0 lands or 5 (there really is no in between in this deck, lets be honest). Lets us take a step back and review these two situations:

1) We don't want to see it in MOST opening hands, but with a couple other ramps spells (or Mana Crypt) this just wins you the game! A dead card from turn 1-5 in most games is nothing to ignore, but remember that we are adding Sylvan Scrying and Crop Rotation, which dramatically improves our early game.

2) Casting this with Om_rath in play is just BONKERS!!! At the very base, it gives you five lands and five 5/5s. With anything else in play (like Warstorm Surge) you just swing the game over to you for 5 mana! Very few cards with this cmc have this great of an impact in this deck.

For this reason, I nominate Doubling Season to be cut. Although it is good, it is often slow, rarely ever profit of the counters it gives you, so Parallel Lives is just better. What are your thoughts Om_rath army! Have at it!!!

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