|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Planechase Anthology (PCA)||None|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
|2012 Core Set (M12)||Rare|
Combos Browse all
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
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Warstorm Surge Discussion
2 days ago
Although the impact of the cards often varies on the meta, you could try adding some burn to the deck. Because a lot of tokens enter the battlefield, you could use Warstorm Surge and/or Where Ancients Tread. I've found that Mosswort Bridge can give unexpected wins due to exiling overruns. I see that you run several cards that give you draw, but maybe you could run cards like Mikokoro, Center of the Sea, Arch of Orazca, or Sea Gate Wreckage.
4 days ago
Burn baby burn
1 week ago
@Megalomania First, nothing I said was disrespectful, I never called you an idiot or stupid, just simply disagreed with you. Since this is the internet, you should expect that someone would have a different opinion and disagree with you; if you can't handle someone disagreeing with you, you shouldn't post a comment at all.
Second, any commander player that has been playing for any decent amount of time would agree with me. Mana dorks are the first things to cut in fully optimized decks as they don't compare to turn one Sol Ring, Mana Vault, Mana Crypt, Sensei's Divining Top, or any mox that immediately tap for mana. As far as tutors go most of Omnath's power/combos come from enchantments and artifacts which green has no tutor for, that's why I didn't say he shouldn't use tutors but to be careful with them because only a few creatures are key pieces to the deck.
Third, I agree with the early land ramp spells and the lack of draw power which is why I didn't say anything about them.
Four, instead of instantly getting defensive why not listen to what I said to you and maybe learning from it? I've been playing a VERY long time, and what I said is fact. Unless you're playing elves or some weird infinite mana combo you don't want to see a Birds of Paradise on turn 4+ because you want to be doing something impactful. Card optimization is ALL about getting the most value you can.
@Pabs4444 Orrery is too good lol.
Also just keep in mind Colossal Majesty only triggers on upkeep, where as Elemental Bond is everytime you trigger Omnath. So if anything add Majesty to your drawing, because Bond literally just does so much work.
I was looking at Sarkhan's Unsealing and I'm just not sure it's better than Warstorm Surge because its only on 'cast' and not ETB which once you get your engine going you won't care about casting creatures. It might work for you though because you still have a bunch of elemental creatures.
Also random side note, cut Overrun. IF you win from attacking, chances are you have way too many tokens for anyone to deal with anyways. Plus if you do attack you are totally ok with creatures dying, if you feel the need to run one Triumph of the Hordes
1 week ago
I feel like Call to the Kindred may be more trouble than it's worth. With only 17 wizards in the deck, I feel like it would be fairly unlikely to actually draw cards off of it, and it can be blanked by either creature or enchantment removal. I feel similarly about Cryptic Gateway. While it can be powerful to play a cheap wizard, copy it with Inalla, and then cheat out another wizard from your hand, I feel like most of the time you won't even be getting that much value out of it, since only 2 wizards in your deck are over 5 mana. Sapphire Medallion only has 23 cards that it can actually cost down in the deck, which may or may not be too few. Finally, Warstorm Surge feels like it may be a bit too expensive for what it does, given that most wizards have fairly low power.
Now, on to the things I think you should add. Dualcaster Mage is a very powerful card, and goes infinite together with Ghostly Flicker in this deck. And even if you think that forking spells isn't that great, you could run Archaeomancer instead for a value loop with Ghostly Flicker. I'm not sure if it's quite good enough, but you might want to consider running a Trinket Mage package. It can find ramp with Sol Ring or Everflowing Chalice, draw with Skullclamp, and if you add them, cycling grave hate in Relic of Progenitus or Nihil Spellbomb, or a land tutor in Expedition Map. I feel like having removal that exiles is pretty important in EDH, so maybe try Reality Shift over one of your other kill spells.
1 week ago
Urza's Incubator is a must-have for my dragon deck. it speeds things up so much, if it doesn't get hated off the board.
Karrthus, Tyrant of Jund is just a beast. his price has gone nuts, but he can win games.
Homeward Path is also worth a consideration, as losing your dragons sucks.
Bower Passage wins games. People never see it coming, and even if they do they never take it seriously until they die.
Kindred Discovery is power.
Warstorm Surge is gross once it gets out and you have fuel for it.
1 week ago
These cards are absolutely NESSECARY in any omnath deck and will give you a HUGE advantage in any game.
- World Shaper
- Azusa, Lost but Seeking
- Purphoros, God of the Forge
- Stalking Vengeance
- Doubling Season
- Goblin Bombardment
- Oracle of Mul Daya
- Warstorm Surge
- Crucible of Worlds
- Boundless Realms
- Life from the Loam
- Sylvan Safekeeper
- Zuran Orb
- Ashnod's Altar
These are cards that, I run in my deck because they all are apart of my gameplan to combo out and kill all of the players at the table, and I play in a 6 man pod.
- Angrath's Marauders
- Dragonmaster Outcast
- Avenger of Zendikar
- Greenwarden of Murasa
- Elemental Mastery + Thornbite Staff
- Greater Good
- Cloudstone Curio
- Nissa's Renewal
- Planar Bridge
- Elemental Bond
- Genesis Wave
- Mirage Mirror
And if you want to play test the combo version of the deck, or just do me a solid and upvote the deck, here it is
Commander / EDH
124 VIEWS | IN 1 FOLDER
2 weeks ago
Thanks for the suggestion Ravenrose! Regarding Wild Pair, I will have to check for power/toughness combinations in the deck, though I think there are many. One of my friends already runs a deck with it, so I don't want to be "repetitive" sort of speak. Where Ancients Tread is definitely good, though it could be better to run a Warstorm Surge. I don't know if it's really worth the mana investment over just playing a dragon. Quicksilver Amulet and Dragon Arch are really good, though I already run a deck with those (here it is: Drag from the Future), focused on cheating creatures into play, so I don't feel like adding them. Again Palace Siege seems like spending mana for something I must wait a turn to use, rather than a dragon I can use immediately.
2 weeks ago
Something to note. Primal Surge is a may ability. You only repeat if you choose to put the permanent on the battlefield. You can just surge till you hit a combo/protection then stop to help prevent drawdeath or a Cyclonic Rift blowout. I also find Warstorm Surge a great alt-win for primal surge to combat tax (Sphere of Safety or Collective Restraint) based pillowfort strategies.