|Commander / EDH||Legal|
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|Planechase 2012 Edition||Rare|
|2012 Core Set||Rare|
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Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
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Warstorm Surge Discussion
3 days ago
There are two slightly different answers here. For Where Ancients Tread, as long as you have 4 floating green mana, it will trigger. You can even spend the mana before the ability resolves and it will still deal the 5 damage.
For Electropotence andWarstorm Surge the damage is calculated on resolution, so even you don't need to float extra mana, you can wait to see if your opponents will counter the creature. When the ability triggers, before anyone else responds, you can float all the green mana you want to increase Omnath's power, so it will hit harder. This is because the damage is determined by the creatures power when the ability resolves (or it's last known power if it left the battlefield already). Oddly, if you spend green mana on Electropotence Omnath will deal less damage, as it's power will go down mid resolution. If it's already left the battlefield though you're free to spend green mana as it's power was already locked in when it left.
4 days ago
i think chosenone124 linked/explained the wrong omnath.
Angry omnath's ability is a triggered ability, which means it is put onto the stack whenever a certain condition is met. You play a land, and it goes on the stack. when it resolves, you create a 5/5 elemental.
However, the enchantments which you mentioned only trigger when omnath's ability RESOLVES. so-1. you play a land with omnath on the battlefield2. omnath's ability goes on the stack3. assuming no one responds, the ability resolves, putting a 5/5 into play4. the enchantment trigger goes on the stack (let's assume it's Warstorm Surge5. if no one responds, the enchantment trigger resolves, dealing 5 damage to target creature or player. If the enchantment is Electropotence, you pay the mana when the trigger resolves, not when it goes on the stack.
hope this helped
4 days ago
Remember to link cards:
Its ability is a continuous effect. That means that it gains power equal to the green mana in your mana pool before any of these abilities decide how/when to trigger.
1 week ago
Didn't see the comments, I was never tagged. I just went back and read them and thought they were kind of funny to be honest. I am guessing none of them played against a good Omnath deck. This is honestly the first time my decks power had been put into question.
Just so there is no confusion for p0megranates, I own the deck exactly as posted. I have even scanned copies of my altered art card to the list. I pride myself very much in this deck, I even got my hands on a foil Gaea's Cradle before the price spiked. If you want to play against it in person, I'll be at the GP Vegas this year.
I don't play artifact ramp because the deck profits from land ramp during every stage of the game. Sure Mana Crypt would be good, but I didn't realize every deck required one to be good.. Lol. Playing mana dorks in Omnath, Locus of Rage is a joke. I don't know why that list is even viable.
I didn't realize a curve of 3.8 was greedy in commander. I am about to remove World Breaker for Nature's Lore here soon. Also, Blasphemous Act kinda messes with my curve avg a bit (it is cmc 1 pretty much all the time). Akroma's Memorial, Stalking Vengeance, and Avenger of Zendikar might be worth removing if you care about cmc avg.
Gates88 Omnath interacts a ton. Just read the card itself. Also, I win way more from cards like Warstorm Surge/Purphoros, God of the Forge and sack outlets then I do with Craterhoof Behemoth and swinging in. I am sure your take on Omnath would work just fine, but it does not mean mine is not viable. This deck is honestly the most consistent edh deck I have seen. Play Land = win... Seems good.
2 weeks ago
How do you feel about Dragonlord Atarka?? She's great for a card that just comes in and wrecks a few weenies, or gets rid of a pesky planeswalker.
As far as other suggestions: Scourge of Kher Ridges is a great board wipe on a 6/6. Skyline Despot is great for drawing an extra card. (and I love bringing monarch into edh). Possibility Storm is an absolutely hilarious card, and ruins decks that need some sort of plan to function well. Thunderbreak Regent is good for protecting the rest of your dragons, just through fear of getting smacked. Hoarding Dragon is good for grabbing all the artifacts you're running. and the last one, Gratuitous Violence combos super well with Warstorm Surge and Crucible of Fire to just turn any one of your dragons into an etb maelstrom of death.
2 weeks ago
This needs a Warstorm Surge
2 weeks ago
I like where this deck is going. I am a huge Gruul fan and I very much enjoy Xenagos, God of Revels as a commander. I would recommend Conduit of Ruin and Brutalizer Exarch to search out for big beaters. Void Winnower, Bane of Bala Ged, Artisan of Kozilek, Pathrazer of Ulamog, and any of the Eldrazi Titans all make for amazing finishers in a 1v1 setting and are also back breaking with the Annihilator ability. Hellkite Charger + Savage Ventmaw can give you a lot of extra combats to beat your opponent with. I like using Ulvenwald Tracker, Steel Hellkite, and Terastodon as ways of removing problem cards that stand in your way. Lurking Predators is an insane card once it get rolling and is one I really enjoy in my Xenagos deck. Warstorm Surge and Berserkers' Onslaught are just silly cards that really bring the hurt. I hope this has been somewhat helpful to you and good luck! :)
3 weeks ago
I was developing a deck for commander after Saskia the Unyielding came out and wondered if these two cards worked the way I intended. I only question it because after looking it up on Youtube and tappedout, I realize that no one else uses it. It only requires Sekki, Seasons' Guide and Warstorm Surge or anything similar. When you cast Sekki, Seasons' Guide you target himself with the damage from Warstorm Surge . You then get 8 spirits and deal the necessary damage wherever you want. Afterwards you sacrifice the spirits to bring Sekki, Seasons' Guide and repeat until your opponent is dead.