|Commander / EDH||Legal|
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|Planechase 2012 Edition||Uncommon|
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
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Bituminous Blast Discussion
1 week ago
I figured I needed more ramp, because lets face it, you can never have too much ramp. So, I removed a few spells that were good, but not overly important towards the deck and added more signets. Now the deck has all 6 signets that are possible for these colors.
2 months ago
The page's background makes it very difficult to read.
Yidris can be pretty interesting and can get crazy. Here is my Yidris storm deck in case there could be useful ideas there.
If you like cascade then here is a list of cascade cards for Yidris: Bloodbraid Elf, Shardless Agent, Maelstrom Wanderer, Bituminous Blast, Etherium-Horn Sorcerer. I see you already have a couple of them.
3 months ago
Interesting deck idea. I didn't consider using Queen Marchesa for just the deathtouch and haste. I do like the Human theme. I've looked over your list and I have some ideas that might help.
First thing that kinda stands out to me is the mana base. Seems a little thin. I think you should bump it up to somewhere between 35 to 38 lands. I think 36 or 37 might be better.
These are the cards I would cut to make room for more lands.
Gallows at Willow Hill, doesn't seem efficient to tap 4 cards to destroy one target. That's 3 less attackers or blockers.
Divine Verdict, Ride Down, and Smite the Monstrous are conditional spot removal. There are better options for spot removal and trading a 1-for-1 card in hand for creature on the battlefield isn't that great in multi-player.
Dropping those would let you add 4 more lands. Now with more land drops, let's look at some of the other weaker cards.
Bituminous Blast is nice spot removal and the cascade can be nice but there could be times where the cascade just gives you something that doesn't help that much. Might be better to have something more consistent.
Disentomb is another 1-for-1 trade where you get 1 card out of the graveyard for 1 card from your hand.
Diabolic Tutor is another 1-for-1 trade where you get 1 card out of the deck for 1 card from your hand.
Death Grasp is an OK card when you only have one opponent. Not good for multi-player games.
Consider the following replacements:
Death Denied instead of Disentomb. Instant speed instead of a socery, X creatures instead of just 1.
Increasing Ambition instead of Diabolic Tutor. One more mana but the flashback makes it worth it.
Exsanguinate instead of Death Grasp so that you hit everyone at the same time instead of only one person.
Additionally, what about adding a Basilisk Collar or Gorgon Flail to the deck. That would allow your Brigid, Hero of Kinsbaile to wipe the board of creatures attacking you.
Toxic Deluge is a tough call. I like it in 60 card decks like Legacy or Modern. Not sure about this deck.
Faith Unbroken, I'm undecided on this one. I see why it's in the deck. But wouldn't a Banisher Priest or Fiend Hunter be a better choice for the exile effect?
As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
4 months ago
I'd definitely run Maelstrom Wanderer in here - Give Ydris double strike, Strionic Resonator one of the triggers, then cast Wanderer, cascade five times? Seems good. Might also be worth trying out Arjun, the Shifting Flame, since he'll keep you wheeling through your deck to find the cards you need as you try to combo off.
Meanwhile, it doesn't look like you've got anything to use on Zada, Hedron Grinder or Mirrorwing Dragon except Chaos Warp and Bituminous Blast. There's no reason to be running these at all. If you're counting on storming off with Aetherflux Reservoir, they don't help you, since you don't cast the new spells. You don't even get extra cascades off Bituminous Blast, since you have to cast the spell to trigger cascade. I'd cut both creatures.
5 months ago
Draft of 4 players, 3 packs each of 15 cards per player.
Played on the CubeTutor 720 Peasant pack.
I guess I could make great stuff with the black sideboard too, but what mainly got my attention were the 5 mana bomb Bituminous Blast and the 4 mana removal Wrecking Ball which both only need 1 swamp and are late enough to give me the time to get one of those 2 swamps I added.
White/Green cards (especially Enlisted Wurm which could be considered a 1st pick 1st pack) in the sideboard are counterdrafted or just end of rounds scrap.
5 months ago
Looking good! I'll give you your first upvote!
I thought I didn't really have any card suggestions for you, but then I noticed that you only have one of the cards which naturally has cascade. Maybe you have good reasons, but getting extra cascades is worth suggesting them: Bloodbraid Elf, Etherium-Horn Sorcerer, Bituminous Blast, and the mighty Maelstrom Wanderer.
I am curious about your thoughts on something. I also have a Yidris deck and I find that casting the lower cost cards first and gradually working my way up the curve works well toward getting the most out of cascade. I'm sure you've experienced how casting a large spell and cascading into something tiny can feel almost like a whiff sometimes. It makes sense that if you've already cast all the tiny spells then only spells closer to the cmc you're casting remain. Perhaps some discussion on these sorts more subtle strategies (if you use any) would be good to include in the primer description.
8 months ago
9 months ago
In MonoB, especially with a lot of pox, you should be running more rocks. Probably somewhere around 12.
If Olivia is going to be your commander, use some cards to take advantage of her. Big scary dudes who benefit from the haste, ideally.