Bituminous Blast

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Commander 2016 (C16) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Archenemy (ARC) Uncommon
Alara Reborn (ARB) Uncommon
Promo Set (000) Uncommon

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Related Questions

Bituminous Blast

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bituminous Blast deals 4 damage to target creature.

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Bituminous Blast Discussion

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

1 month ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

Austin_Smith_of_Cards on Ramos, Cascade Engine

1 month ago

Really cool list! Building a very similar list myself, but with Maze's End as an alt-wincon since I don't have any shocklands to spare. Here are my suggestions given my limited playtesting:

Bloom Tender, while a little expensive, is absolutely incredible in 5-color EDH. Taps for 3-5 colors of mana at a time in my experience.

Rashmi, Eternities Crafter technically doesn't give your first spell each turn cascade, but is close enough to make it worth it. At worst, you draw an extra card each turn if you're playing stuff at instant-speed.

How often are you able to cascade? Only five cards in your deck actually have or grant the ability. I'd add a few more spells just to let it happen more often. The ones that work best for me that I'd recommend are Bloodbraid Elf, Bituminous Blast, and Deny Reality.

I'd also stock up on more charms, especially the tricolored ones. With cascade, you never know what you're going to hit, so having lots of flexibility is really helpful. The consistently useful ones I'd say are Abzan Charm, Esper Charm, Naya Charm, and Sultai Charm.

If you've got any recommendations for me, my decklist is here: Taste the Rainbow, M'Fer - Ramos Cascade EDH

Onlytruereject on Yidris, Maelstrom Wielder EDH

2 months ago

Update 2:

I figured I needed more ramp, because lets face it, you can never have too much ramp. So, I removed a few spells that were good, but not overly important towards the deck and added more signets. Now the deck has all 6 signets that are possible for these colors.

Out:

Bituminous Blast

Temporal Extortion

Summoner's Pact

Rain of Gore

In:

Dimir Signet

Izzet Signet

Golgari Signet

Gruul Signet

RicketyEng on Moskstraumen

4 months ago

The page's background makes it very difficult to read.

Yidris can be pretty interesting and can get crazy. Here is my Yidris storm deck in case there could be useful ideas there.

If you like cascade then here is a list of cascade cards for Yidris: Bloodbraid Elf, Shardless Agent, Maelstrom Wanderer, Bituminous Blast, Etherium-Horn Sorcerer. I see you already have a couple of them.

Another stormy interaction I use is Cryptolith Rite + Paradox Engine .

If you like chaotic interactions, Possibility Storm can get pretty crazy. I have also found that Teferi's Puzzle Box works as hand disruption against anyone trying to hold up certain cards.

Waste Not is a great way to get value off of wheeling your opponents. I see it in your description but not in the list. Megrim and Underworld Dreams look like great cards to include!

greatdevourer on Marchesa Voltron/ Mardu Humans

5 months ago

Interesting deck idea. I didn't consider using Queen Marchesa for just the deathtouch and haste. I do like the Human theme. I've looked over your list and I have some ideas that might help.

First thing that kinda stands out to me is the mana base. Seems a little thin. I think you should bump it up to somewhere between 35 to 38 lands. I think 36 or 37 might be better.
These are the cards I would cut to make room for more lands.
Gallows at Willow Hill, doesn't seem efficient to tap 4 cards to destroy one target. That's 3 less attackers or blockers.
Divine Verdict, Ride Down, and Smite the Monstrous are conditional spot removal. There are better options for spot removal and trading a 1-for-1 card in hand for creature on the battlefield isn't that great in multi-player.
Dropping those would let you add 4 more lands. Now with more land drops, let's look at some of the other weaker cards.

Bituminous Blast is nice spot removal and the cascade can be nice but there could be times where the cascade just gives you something that doesn't help that much. Might be better to have something more consistent.
Disentomb is another 1-for-1 trade where you get 1 card out of the graveyard for 1 card from your hand.
Diabolic Tutor is another 1-for-1 trade where you get 1 card out of the deck for 1 card from your hand.
Death Grasp is an OK card when you only have one opponent. Not good for multi-player games.

Consider the following replacements:
Death Denied instead of Disentomb. Instant speed instead of a socery, X creatures instead of just 1.
Increasing Ambition instead of Diabolic Tutor. One more mana but the flashback makes it worth it.
Exsanguinate instead of Death Grasp so that you hit everyone at the same time instead of only one person.
Additionally, what about adding a Basilisk Collar or Gorgon Flail to the deck. That would allow your Brigid, Hero of Kinsbaile to wipe the board of creatures attacking you.

Toxic Deluge is a tough call. I like it in 60 card decks like Legacy or Modern. Not sure about this deck.
Faith Unbroken, I'm undecided on this one. I see why it's in the deck. But wouldn't a Banisher Priest or Fiend Hunter be a better choice for the exile effect?

As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

PhotogenicParasympathetic on I cast this copying this getting to respond to t..

6 months ago

I'd definitely run Maelstrom Wanderer in here - Give Ydris double strike, Strionic Resonator one of the triggers, then cast Wanderer, cascade five times? Seems good. Might also be worth trying out Arjun, the Shifting Flame, since he'll keep you wheeling through your deck to find the cards you need as you try to combo off.

Meanwhile, it doesn't look like you've got anything to use on Zada, Hedron Grinder or Mirrorwing Dragon except Chaos Warp and Bituminous Blast. There's no reason to be running these at all. If you're counting on storming off with Aetherflux Reservoir, they don't help you, since you don't cast the new spells. You don't even get extra cascades off Bituminous Blast, since you have to cast the spell to trigger cascade. I'd cut both creatures.

dArthPollo on Peasant Cube 720 RUb draft

7 months ago

Draft of 4 players, 3 packs each of 15 cards per player.

Played on the CubeTutor 720 Peasant pack.

I guess I could make great stuff with the black sideboard too, but what mainly got my attention were the 5 mana bomb Bituminous Blast and the 4 mana removal Wrecking Ball which both only need 1 swamp and are late enough to give me the time to get one of those 2 swamps I added.

I decided to take the RU turn on the second pack where Gelectrode appeared. I had mainly picked black and blue at this time, and Fireball conviced me on the red.

White/Green cards (especially Enlisted Wurm which could be considered a 1st pick 1st pack) in the sideboard are counterdrafted or just end of rounds scrap.

RicketyEng on YIDRIS 90%: Storm Amalgam [[Primer]]

7 months ago

Looking good! I'll give you your first upvote!

I thought I didn't really have any card suggestions for you, but then I noticed that you only have one of the cards which naturally has cascade. Maybe you have good reasons, but getting extra cascades is worth suggesting them: Bloodbraid Elf, Etherium-Horn Sorcerer, Bituminous Blast, and the mighty Maelstrom Wanderer.

I am curious about your thoughts on something. I also have a Yidris deck and I find that casting the lower cost cards first and gradually working my way up the curve works well toward getting the most out of cascade. I'm sure you've experienced how casting a large spell and cascading into something tiny can feel almost like a whiff sometimes. It makes sense that if you've already cast all the tiny spells then only spells closer to the cmc you're casting remain. Perhaps some discussion on these sorts more subtle strategies (if you use any) would be good to include in the primer description.

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