Etched Champion

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Etched Champion

Artifact Creature — Soldier

Metalcraft — Etched Champion has protection from all color as long as you control three or more artifacts.

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Recent Decks

Etched Champion Discussion

Gracco on Ride The Lightning

1 day ago

consider Keldon Marauders since they are a guaranteed 2 damage on a body that can attack and stick around longer than Spark Elemental. I agree with running Hellspark Elemental since it has unearth and can come back and steal games. Consider some Ramunap Ruins in the mana base. Also the count on Searing Blaze and Searing Blood is a little too high since they can only damage the opponent if they have a creature on board. Consider putting some of them in a sideboard as well as something like Reality Hemorrhage that is colorless and can stop the opposing Kor Firewalker as well as sometimes an Etched Champion. I run a much more expensive Burn list now and Kor Firewalker can still carry a game home for an opponent on its own against me. I carry games versus the opposing Burn deck on the back of the 2 Kor Firewalker in my side all the time. Consider Smash to Smithereens in the sideboard also. Sadly red has no enchantment removal so if you do go competive at all with this consider splashing white for enchanmtment removal against Leyline of Sanctity and other white sideboard options and main deck Boros Charm and Lightning Helix. the tier 1 burn list is only white and red in the main deck so you could easily upgrade without stretching the mana base.

clayperce on Serious Ponza

5 days ago

wylie72,
I've been on 3x Courser of Kruphix for a while now, for a bunch of small reasons...

All that said, with Jund rising (due to Bloodbraid Elf) we're sure to see a bunch more Tarmogoyf soon, and Courser is pretty terrible in that match up, since it gives them an Enchantment and a Creature for Goyf. So a few weeks from now, I could easily see having some mix of Finks and Jadelight Ranger in those slots. And without 3x Courser, I might drop one of the Chandras too ...

I've never been a fan of Huntmaster of the Fells  Flip. I mean, it's a great card (it's a 4-of in my Modern Wolves funsies deck) and I know a lot of folks love it. But it's just never worked for me in Ponza.

I really like Pia and Kiran Nalaar; not running them is just a meta call. I'm on 2x Obstinate Baloth for now (due to Burn and Lili), and Chameleon Colossus and Thrun, the Last Troll are both regulars in those slots. But I could easily see running P&K there ... especially if Affinity becomes a big part of the meta, since Thopters are one of the few tools we have to stop Etched Champion.

Hope that helps!

chadsansing on Etherium Torment

3 weeks ago

There are a ton of fun cards and synergies here - it's like Affinity's big sibling.

My primary concern is speed. I think this would be a super fun deck to play in a playgroup or meta full of brews, but at an FNM, I think you might feel a step behind some other decks.

Imagine if you melded this with an Affinity list and played several 0- and 1-drop artifact creatures like Memnite, Ornithoper, and Signal Pest.

Then add in several Chief Engineer and, say, a few Trinket Mage and Trophy Mage cards.

Then add in Welding Jar and Cranial Plating.

Then add in, maybe, a Platinum Angel, a Platinum Emprion, and any 2-4 1-ofs from your favorite bombs up above (definitely include a Colossus).

You might even have room for some Thoughtcast and removal like Fatal Push.

I'd also rebalance your land-base towards cards that come in un-tapped so you can have a speedy start. Glimmervoid, Mox Opal, and Inkmoth Nexus are all helpful, but also big investments to trade towards or buy.

A possible FNM list (though you could go further toward Affinity if you wanted):

Your sideboard could include more removal or things that protect you like Witchbane Orb or Orbs of Warding.

I'd play a deck like this at FNM to give yourself early blockers that are a threat with Plating until you can cast bigger creatures that might close the game. I'd go for broke casting your big monsters in a more casual setting. You can work towards quicklands, checklands, fetches, and shocks through trades and whatnot to develop the land-base further, but speed is good.

I hope some of those suggestions help! There are a lot of Affinity players out there who could give better advice :)

Happy brewing!

UsmanA on White/Blue Artifact Deck UA+

1 month ago

Thatguy14286, I only play casual at the moment, but was looking to do some local modern format games. I just found out those artifact lands are banned in modern 5 minutes before your post :(. I have some dual lands that I will switch out to make it legal, maybe i'll put in some conditional counter spells that cost 1 mana or another low cost spell in place of the Swords to Plowshares. I have 4 copies of Etched Champion, it was in this deck at one point. I'm with you on the Tezzeret the Seeker . He worked well with the banned artifact lands, i'll take him out. I've never been able to hard cast Inkwell Leviathan, but get him out often enough. same with Filigree Angel. I came across this card called Torrential Gearhulk and this can be an alternative to one of them (most likely filigree). The Supreme Verdict's should probably go in my sideboard as opposed to main deck. Although it kills my guys, its sometimes necessary when I play with 4 or more other players. Thanks for the tips, i'll try to trim down on the casting cost of some cards and find substitutes for the banned ones.

Thatguy14286 on White/Blue Artifact Deck UA+

1 month ago

This is not modern legal. I would take out the artifact lands and put in something like Glacial Fortress for the mana base. Then instead of swords to plowshares since it is not legal either, maybe something like Detention Sphere. I would also take out the supreme verdicts since you are trying to keep your artifacts on the field. Put in Etched Champion as a low cost creature, especially since metalcraft will almost always be active. I'm confused as to the purpose of the tezzeret, it's a little slow. I like the filigree angel but only if you have a more reliable way of casting it than the master transmuter. I don't see you being able to hardcast the angel and without the transmuter it's a dead card. Same goes with the leviathan but it can end the game relatively quickly when cast. I like the deck though.

Happymaster19 on Constructed Company [Modern Constructs]

1 month ago

Its important to remember that this is a tribe and not just Affinity. Brigade is a no go. Not a construct. Not an artifact.

Academy Ruins is a good card but simply too slow for an aggro deck.

Etched Champion regrettably is not a construct. Its a good card but if you want a good artifact deck that doesnt focus on tribe, you run Affinity. This is for the fun!

I want Darksteel Citadel but I wanted to focus on making an artifact based deck that can run right through Stony Silence.

ZorrosRage on Constructed Company [Modern Constructs]

1 month ago

Maybe Academy Ruins to get your stuff back if it's destroyed.

Etched Champion one of my favorite artifacts that just wins games.

Random fun card Ezuri's Brigade never used but always thought it would be fun and unexpected

I always like Darksteel Citadel artifact decks to help vs land destruction and sac if you use Arcbound Ravager

clayperce on Ponza.dec (Deckbuilding Primer)

1 month ago

Squirrel_of_War,
At their worst, Pia and Kiran Nalaar are a 4/4 for 4 spread across 3 bodies, which makes them essentially a Red Lingering Souls ... a painfully slow clock, but great for blocking. They get better if they stick long enough to use their activated ability, because the threat of an extra 2 damage really complicates Combat math for our opp. And they get even better still with Tireless Tracker or Huntmaster of the Fells  Flip, since they can throw Clues (and Tracker gets the +1/+1 anyways), plus Huntmaster is happy to flip when we use our Mana to throw Artifacts. Also: Affinity pilots seriously hate the card, since it's one of the few things we have that can slow down Etched Champion.

I'm not sure what you mean by "rather drop a bigger threat" ... 4/4 for 4 is pretty much our going rate in RG, and P&K is right there with Chameleon Colossus, Obstinate Baloth, Thrun, the Last Troll, and Huntmaster of the Fells  Flip.

But I can certainly understand wanting different threats, as others may work better for your playstyle and meta. Same with more Land Destruction (or more Removal, or whatever) ... my intent is not to convince you that you should run P&K, just to explain why lots of folks do! :-)

Draw well!

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