Warden of the First Tree

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Warden of the First Tree

Creature — Human

: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

philias on Card creation challenge

2 years ago

Abarvza, Bark warden

Legendary Creature: Human

: ~ becomes a human warrior with base power and toughness 3/3

: If ~ is a warrior, they become a human spirit warrior with trample and lifelink

: If ~ is a spirit, put five +1/+1 counters on them

1/1


Is a direct adaptation of Warden of the First Tree


Make a commander that is sometimes a creature and other times something else.

TypicalTimmy on Commander - Rule 0: Looking …

2 years ago

I'm building a Warden of the First Tree Rule: 0 deck and want to focus on methods of adding / changing his subtype so I can bypass the mana costs for his activated abilities. So far I have identified four cards.

I can always use graveyard help to get any of these back if I need to. There's also Fendeep Summoner which could theoretically make him a Warrior, but I'd first need to turn him into a land. Usually doing so will remove his abilities, so that's a no-go. I'd also need to change the subtype into Swamp for this combo to work. Too many moving parts so it's not worth it.


Are there really no other cards that do this? If it's just the three or four, I won't spend the time building the deck. I was hoping there would have been more.


I see that none of his abilities last "until end of turn", so they should all be permanent boons. I was just wondering if there were ways around this. You know, because when he is removed from play, I'd have to then pay a ton of mana back into his abilities over and over again. I was hoping there were ways to basically passively keep his subtype changed / added to, thereby bypassing the costs entirely.

cyeRunner on Who reads this anyway EDIT: Read*

3 years ago

Try Pelt Collector or Experiment One over Warden of the First Tree.
Also I'd +2 Blooming Marsh -2 Woodland Cemetery since your T1 play is either or .

shyrobby13 on Siege Rhino and Friends

4 years ago

I've had medium success with Dromoka's Command in my local meta. Pelt Collector plays a similar role to my Warden of the First Tree . I feel the elf is better at the early game, but the warden isn't a dead draw late in the game. Loxodon Smiter is a fine card, it's just that my local meta plays mostly "fair" magic. There is a couple control decks, but not enough for me to look at it more than Anafenza, the Foremost . What card are you looking at to replace with the smiter?

lagotripha on Is there a creature with …

4 years ago

Most of the time I've been trying to make training grounds work, its either been pure manlands/ Umbral Mantle combo or Eldrazi Displacer , so I just leant on Knight of Autumn . Spike Feeder is an interesting choice if you are running growth chamber, not to mention the combo threat.

For things worth testing, I'd look at River Hoopoe , an Indulgent Aristocrat /kalitas vampires package or Warden of the First Tree

lagotripha on Abzan Life Gain

4 years ago

This list is pretty close to the traditional 'little kid green/white' lists from a long while back, but it will need some tinkering and a clearer gameplan.

There are a bunch of options; Bant Sureblade , Dromoka's Command , Dryad Militant , Emmara, Soul of the Accord , Gaddock Teeg , Huatli's Raptor , Naya Hushblade , Oath of Ajani , Qasali Pridemage , Gnarlwood Dryad , etc.

In particular though, Pelt Collector is another four experiment one, which lets you drop your curve lower to the floor and run Dryad Militant . Qasali Pridemage is an answer to bridge, which is practically mandatory in this meta. Gnarlwood's deathtouch helps answer the wealth of 'huge creature turn two' decks out there.

If you aren't running removal, this means you are always racing your opponent, so you should look at your clocks and try to win as fast as possible- modern is full of both combo and aggro decks structured like this. Traditionally naya for Wild Nacatl Loam Lion and Kird Ape is the thing, but going to three colours on a budget manabase is tricky- especially if you want to go fast.

More midrange strategies with budget mana tends to be more relaiable- Keep your turn 1-2-3 plays in one colour and accelerate into a duel colour 5 drop. Great 5 drops like Thragtusk are cheap. 'Get bigger' creatures like Warden of the First Tree and Hexdrinker are readily available, and cards like Oust or Oblivion Ring fix a lot of problems. Birds of Paradise has gotten expensive over the years- for pristine playsets. Check the damaged lists out there- there are a lot of cheap copies in circulation.

ClockworkSwordfish on Najeela, the blade blossom aggro

4 years ago

Growth-Chamber Guardian is certainly an... unusual choice for a Highlander format. If you want a cheap warrior you can put a little mana into to pump him up later, you might prefer Warden of the First Tree .

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