|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Common|
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
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Demonic Dread Discussion
2 weeks ago
If you're that worried about Blood Moon, why not drop 1-2 Demonic Dread and play 1-2 Kari Zev's Expertise? It has all the same needed conditions as Demonic Dread (creature on board to target), and can be played easily after a Blood Moon sticks. I know it's been used in the Jund lists that main board Blood Moon to great effect. The only downside is having to have a Living End in hand to cast for the full effect, and even though all Living End players hope and pray that it doesn't happen to them, it's going to happen due to variance, and having something that can use that usually terrible drawback of a card is good in a large tournament like this.
2 months ago
A consideration is tutors:
There's straight up tutors like Green Sun's Zenith (green creature only, but repeatable and can look for Dryad Arbor turn one), Traverse the Ulvenwald, Burning Wish/Death Wish/Living Wish (from your sideboard) and I'm sure some non-banned black tutors.
There's the mana sink Duskwatch Recruiter that digs through your library.
Satyr Wayfinder picks out particular lands and fills the graveyard.
3 months ago
I have already updated the sideboard in person, just not on here and I agree Faerie Macabre is the better choice. I'll update this list soon to better reflect that. Forbidden Orchard has actually proved to be 100% insane in testing as it guarantees that I can always have a target for Demonic Dread. As for the Gemstone Mines, yes they aren't super consistent but I'm very hesitant to replace them with City of Brass because of how weak I am to burn anyways. I've played about 20 games with this list so far and I've only been screwed by Gemstone Mine once. If there's a better rainbow land that gets printed it'll be the first to go, but as is, the consistency it gives has helped more than its hurt so far.
3 months ago
3 months ago
your right, counter spell is probably better than mana drain although it costs 2 blue. If you reach the point that you have to hard cast Maelstrom then you have probably lost. Maelstrom is in the deck so that you can swing on turn 2 rather than turn three with all of your big creatures if the cascade just disappeared I would still have it in the deck because of it giving my creatures haste. as for Gemstone Mine, i have my lands configured in the way that is most likely to win me the game on turn 2. I need 10 lands that come in taped on turn 1 but can tap for 2 mana on turn 2 and I need 10 lands to tap for a mana of any color on turn 2 if I want to cast Demonic Dread or Violent Outburst. it's really a matter of preference to which lands do these things because there are many lands that tap for a mana of any color it doesn't really matter what lands you use. in order to make the turn 2 win as cosistant as possible this land base is the best for the deck. (although you could use more budget lands like Crumbling Vestige if you wanted to save money but make the deck slightly worse.) thank you for your input once again n0bunga
4 months ago
If reviving creatures is what you're looking for, the best decks that currently employ the strategy are Dredge and Living End. Dredge uses the namesake mechanic on cards like Stinkweed Imp to build up a huge graveyard, then beats down with cards like Bloodghast, Narcomoeba, and Prized Amalgam. Living End uses creatures with cycling (like Desert Cerodon and Horror of the Broken Lands) to churn through its deck, then uses cascade spells like Demonic Dread and Violent Outburst to cast Living End for free and revive them all in one go. Would either of these interest you?
5 months ago
6 months ago
In my experience Demonic Dread is too situational as a four of as you can only cast it with a creature in play so it also gets worse once a restore balance goes off, hence it's just a one of to shore up the cascade. Also Ardent Plea is the better option of the three available at 3CMC since it'll stay around for added exalted value, blue's a splash but a pretty integral one to be honest plus we'd have to use a blue producing border post anyway to keep the numbers up so may as well utilise it.
Pulse isn't perfect but it does kill anything so do personally value it over another wrath, had looked at Anguished Unmaking so may be something i test out again but felt the life loss was a bit too much for spot removal and not wide enough over the pulse to merit the instant speed. When playing against aggro i've found the life gain invaluable plus the maple sac outlets the finks, hunt master and even batter skull give us are great to force gargadon out quicker, game two the firespout works nicely without exiling my finks.
Never underestimate the value of a main deck blood moon especially game one and when you can drop it turn two off a sprite guide, just the look on your opponents face is worth it lol