Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) T: Add ◊ to your mana pool. 5, T: Draw a card. Activate this ability only if you have the city's blessing.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mystery Booster (MYS1) Basic land
Rivals of Ixalan (RIX) Basic land

Combos Browse all

Tokens

Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Arch of Orazca Discussion

MagicMarc on Colorless/Blue Artifact Deck Help!

1 week ago

You need to decide what you want the deck to do before you can start cutting cards. Without knowing your build goal, you will not be able to know where to cut.

What do you wan this deck to do? Examples/ideas:

Is this deck mainly aggro? then keep the big monsters and the ramp. Cut the little creatures that are not mana dorks or cost reduction.
Is this deck mid-range good stuff? then cut creatures until you get 14-18, And add interaction cards to stop or negate your opponent's plays.
Is this a combo deck of some kind? For example; Is it built around Icy Manipulator + Voltaic Key for it's control? then get rid of the other stuff that is not part of that game plan.
Or is it going to cheat stuff out with Amulet and bridge? Then get rid of the icys and keys and focus on cheating big fat bombs out early.
Is it a toolbox deck? then cut your bombs and strong cards to 1 copy each and add more tutors to the deck.
These are just a tiny sample of archetypes, I am just showing how you can decide what kind of deck this is. Once you do, a lot of the cuts may become obvious depending on what you want for the deck.


But there are some cuts you should do no matter what goal you have:

-3 Fabricate (You already have 4 tinkers and 2 tezzerets), -1 Black Vise (Without support for it only 1 copy of this is just an annoyance when it shows up in your hand or is in play), -1 Paradox Engine (This is a freaking amazing card but it does not do a lot for this particular deck) , -1 Winter Orb (Like vise, without support it is not that useful with 1 copy), -1 Colossus of Akros (You have better big bombs already), -4 Etched Champion (this is a vanilla 2/2 most of the time and is probably the worst creature in your list), -4 Ornithopter (These are okay with the other cards in your deck but you will ramp into big stuff so fast they are just not too useful), -4 Welding Jar (at the very least cut it down to 2 since it synergizes with Academy Ruins. But Academy Ruins, Tinker, and Tezzeret the Seeker do the same thing kind of as this already. Id cut all of them to the maybeboard and see how it plays).
In a vacuum, none of these cards are bad by themselves. But none of these cards help you reach your goals for the deck. And only having 1 of something has a very low chance of seeing play. So if it does see play, it needs to do big things for you.

For your lands, they are another resource for the deck. So I would suggest filling in your land base with support cards. Stuff like;

+3 Buried Ruin (if you dont want to get more academy ruins), +2 Rogue's Passage (they don't hurt and can let you win off the back of one of your big creatures), +2 Arch of Orazca (really, slots of any land that gives card advantage), +5 more Islands or so, whatever gets you to 20-22 lands. If you dont want any of the other non-island cards, just add islands.

Your deck has very little interaction and I would suggest adding some to the deck. There are hundreds of options but I would look to add stuff that is similar to any of the following cards:

Spine of Ish Sah, Unstable Obelisk, or Meteor Golem. These cards synergize with academy ruins and buried ruin and can be Tinker targets when you need them. Just 1 or 2 copies of cards like these in the deck you can tutor for. Once you bring one of them online, you can keep bringing them back repeatedly to destroy your opponent's game state.

Then you need instant speed answers you can use to respond to what your opponent's do. Interaction is important and you will lose games just because you didnt have a Disenchant in your hand. Add copies of stuff like Scour from Existence, Titan's Presence, Not of This World or even repeatable stuff like Capsize or similar.


tl;dr
I am not saying you have to do any of the things I suggested. But you do need to decide what you want to do with the deck, cut cards, and add land and add interaction to the deck or it may just stay a hot mess like it is now.

bamichinees on The old ways (WIP)

3 weeks ago
  1. Staples:
  2. Maybe:
    • Protection:
      • Sylvan Safekeeper : Creature protection.
      • Veil of Summer : Counterspell protection. Protection against blue and black removal. Most common cards with removal (although meta dependent).
  3. Cut:

Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.

Profet93 on Norin Guerilla Warfare

3 weeks ago

I like how you made the deck goblin tribal and very low to the ground. How exactly do you win though, just hoping you push damage through? Moreover, have you considered adding cards that help mitigate your weakness of dealing with enchantments and card draw.

Blast Zone - Fits in the landbase easily

Valakut, the Molten Pinnacle- Not sure if you should add because your deck is low to the ground but worth considering

The mass MLD cards don't seem to further your gameplan, what's the purpose? To maybe have a boardstate filled with weenies and cast the MLD? You run crucible but with no real means of tutoring for it, or a consistent draw engine, you're hoping that you cast it and it sticks for a couple turns since your ramp is mostly burst based through rituals and smaller rocks. If you're gonna run crucible, at least add some fetchlands to make it impactful. But it's really not worth it in this build at all. Your playgroup will realize you use MLD and destroy crucible on sight, hold mana open to counter your MLD and more. The deck isn't competitive enough despite it's low CMC to justify it's inclusion IMO. Really curious to hear your thoughts on this.

The free to play cards aren't that impactful, except deflecting swat because even though we will rarely cast it for free, it is still super useful.

Arch of Orazca - Fits in landbase

Endless Atlas - Cheap to buy cast and activate

Humble Defector - Not the best in this build but worth considering

Ignite the Future - Good in here since you have a low curve

Tome of Legends - Best card in Norin, hands down

Mind Stone > Fire Diamond - Doesn't tap for red, but you already have enough red sources and card draw is nice

Sword of the Animist - Repeatable rampant growth

Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1. Might be a little high CMC for you, but the 2 mana it produces can help offset the tempo.

Myriad Landscape - Might be too slow, but worth considering

Purphoros, God of the Forge + Terror of the Peaks + Warstorm Surge - Are these too costly to run? They provide insane value.

plakjekaas on POLL - Top 10 budget …

1 month ago

Myriad Landscape, Blighted Woodland and Krosan Verge are ramp spells on your lands, the last one can even find you duals. Great inclusions in most decks that can run them.

Bonders' Enclave and Arch of Orazca draw cards.

Carddraw and ramp, on your lands! It's the best utility.

SynergyBuild on POLL - Top 10 budget …

1 month ago

Hugh fan of Geier Reach Sanitarium/Mikokoro, Center of the Sea. I'd post them separately but generally they fill the same roll. They both act as budget, but on-a-land equivalents to Temple Bell. That means you can draw in a pinch, and even play politics somewhat, but additionally has another use in many play groups, where you need to stop opponents' from casting the all-to-popular Thassa's Oracle/Demonic Consultation combo.

If they cast the combo, as the trigger is on the stack, you can easily kill the play by just drawing either either land, or even a Temple Bell if you own one to kill them, because Oracle doesn't actually have Laboratory Maniac's text constantly, just for a moment.

While yes, this is a specific situation, and not super common, there are tons of times in colors without much draw that you just need one more dig, or where you need to have each player team up on one opponent, and letting everyone dig will help the 3v1, as you get 3 draws and they get just 1, or at least 3 loots vs 1 loot.

Ever had a time where you had a tutor-to-top effect and needed a draw, like with Doomsday, Enlightened Tutor, Goblin Recruiter, merfolk harbinger, or a card like Noxious Revival or even another utility land like Hall of Heliod's Generosity/Mortuary Mire? These lands let you take that card and start going off with it. Both are also amazing with Notion Thief and Smothering Tithe style effects too!

And all of that is on 2 lands that any deck can run, enter untapped, and just tap for colorless as the downside!

(Btw sidenote Castle Locthwain could easily fill a lot of these roles too, and Arch of Orazca deserves a mention, but these are a little different, for Oracle hate Cephalid Coliseum is also great, and is just a busted card)

SynergyBuild on Balan, one-punch woman

1 month ago

Personally here, I'd get Weathered Wayfarer before Land Tax, but that may just be me. Yes, Wayfarer isn't necessarily as powerful, but tutoring any land, rather than basics is busted, I mean, getting a Buried Ruin or even a later game Arch of Orazca/Emeria, The Sky Ruin could just be the winning play.

It's also a super cheap card after it's reprint, but was about double that before, just a recommendation!

Profet93 on The Chaotic Coward

1 month ago

Have you considered adding some nonbasics to your landbase? Given your lack of mana doublers, I think adding in a few non basics would be helpful

Arch of Orazca

Hanweir Battlements  Flip

Myriad Landscape

Load more