Traveler's Amulet

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Theros Common
Innistrad Common

Combos Browse all

Related Questions

Traveler's Amulet

Artifact

1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.

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Traveler's Amulet Discussion

Oloro_Magic on Seraph's Tokens

3 days ago

Okay, so first things first you should look to focus the deck more, having a ton of one-of creatures makes the deck inconsistent. Rise of Eagles and Triplicate Spirits are just too expensive to be good, Spectral Procession, or if you splash black which works better with tokens anyway Lingering Souls, do the same thing for cheaper. With blue however Temmet, Vizier of Naktamun and Aven Wind Guide are two cards from Amonkhet that are worth a look.

Hanweir Militia Captain  Flip and Crusader of Odric are cheaper Seraphs that come down quickly. Drop the enchantments and focus on team boosting with stuff like Honor of the Pure. The green in this deck can come out completely it isn't necessary.

Your buff cards like Mortal's Ardor take up spots that can be devoted to removal such as Cast Out, ideally you want Path to Exile but Cast Out is more budget friendly. Also Traveler's Amulet is pretty useless here as in tokens you ideally are not playing any expensive creatures.

Squadron Hawk is another card that could be interesting in your deck.

zephramtripp on Budget Progenitus EDH

3 days ago

For cheap mana fixing (<$1):

Calciform Pools
Dreadship Reef
Cascading Cataracts
Fungal Reaches
Molten Slagheap
Saltcrusted Steppe
Opal Palace
Commander's Sphere
Exotic Orchard
Fellwar Stone
Gift of Paradise
Grand Coliseum
Pyramid of the Pantheon
Weirding Wood
Bant Panorama
Esper Panorama
Grixis Panorama
Jund Panorama
Naya Panorama
Fertilid
Explosive Vegetation

Cuts I'd suggest:

Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble

I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.

AllhydeNoJekyll on Melek the Weird

1 month ago

Hey there! I think there are some ramp cards you should consider that are below the one-dollar mark. Try replacing Pilgrim's Eye and Traveler's Amulet with cards like Commander's Sphere, Darksteel Ingot, etc. This and cared draw are most essential, which blue has a bounty of the latter like Treasure Cruise, Opportunity, and Foresee. Also, there are some cards that are not quite doing enough for what you want in an EDH deck. Consider cutting cards like Magma Jet, Hungry Flames, Izzet Chronarch, Anarchist, etc. and replacing them with other cards that you would want to double with all your copiers such as one great example you have in there, Fireball. For example, Comet Storm would be awesome with this deck style. For removal, consider cards like Reality Shift, Rapid Hybridization, Curse of the Swine, or even Red Sun's Zenith. For retrieval, instead of Feldon's Cane or Elixir of Immortality, consider maybe Spelltwine, Call to Mind, and Pull from the Deep. Rise from the Tides seems like an auto-include as well. Hope this improves your consistency! :)

AllhydeNoJekyll on Brian

2 months ago

Consider removing Warstorm Surge, Wing Shards, Traveler's Amulet, Wanderer's Twig, Flameshadow Conjuring, Emeria Shepherd, Taurean Mauler, Sunscorch Regent, Serene Steward, and Faith's Reward. There are better options for the same price, or don't really have a lot to do with the deck. Instead, maybe put in more ramp and card draw.

acht_deck_manager on Evasive Ephara Draw

3 months ago

Future Upgrade Thoughts:

I could probably look in to removing Traveler's Amulet at some point. In most of my games so far I'm not finding myself missing land drops. Not a terrible early game play, but a waste of a card later on for sure in this deck

Halphinian on Creatures? I think not

5 months ago

Hello

First of all, a commander deck must have exactly 100 cards (including your commander), and you have 106

I suggest you remove some lands, as that takes up almost 50% of your deck

Now, if I were to build a Mazirek deck, I would definitely go with a heavy token strategy, as tokens are relatively easy to produce (especially in Golgari), expendable, and given enough time and resources, can easily win you the game.

So, with that in mind, I suggest you remove these:

-1 Sedge Scorpion, Typhoid Rats, Tormented Soul, Pharika's Chosen, Blisterpod, Black Cat, Elderscale Wurm, Nylea, God of the Hunt, Ghoultree, Gray Merchant of Asphodel, Dark Betrayal, Traveler's Amulet, Kheru Dreadmaw, Hunter's Ambush, Commencement of Festivities, Pulse of Murasa, Nykthos, Shrine to Nyx, Bonds of Mortality, Karametra's Acolyte, Baloth Null

And possibly replace some of them with some of these:

Mycoloth, Ashnod's Altar, Grave Pact, Viscera Seer, Avenger of Zendikar, Yahenni, Undying Partisan, Animation Module, Hardened Scales, Mind Slash, Orochi Hatchery, It That Betrays, Creakwood Liege, Vulturous Zombie, Catacomb Sifter, Endrek Sahr, Master Breeder, Falkenrath Noble, Blood Artist, Necrogenesis, Deathreap Ritual, Attrition, Perilous Forays, Korozda Guildmage, Reaper of the Wilds, Sakura-Tribe Elder, Abhorrent Overlord, Grim Haruspex, Yavimaya Elder, Golgari Germination

That's all I can think of off of the top of my head

landofMordor on Slow Deck... Any help?

6 months ago

Hey there, friend! I totally get your pain; my first EDH deck was a Gisela deck, and the more I played it the more I realized that it only takes one Doom Blade to stop your entire deck, since Gisela is so expensive to cast. However, in my experience, once Gisela sticks (or if she has haste), it's pretty much game over for at least one opponent. So there's hope!

The way I improved my deck was by adding ramp and protection for Gisela. Check out my deck at One-Punch Woman ($45 Budget) if you want to see the whole thing, but cards that have really worked wonders for me are things like Hedron Archive, Ogre Battledriver, Iron Myr (no really try it), Oreskos Explorer, Kor Cartographer, Traveler's Amulet. Those cards help accelerate the pace of the deck and let you cast your commander earlier, which is crucial to victory when you have such a high-impact commander as Gisela. To protect my value creatures, I used cards like Gods Willing, Lapse of Certainty, Emerge Unscathed, so that I could cast Gisela with just one or two mana open and be able to make sure she stuck.

I also second all of forgetremembering's excellent comment.

As far as taking cards out, I would diagnose your deck's slowness due to the glut of 5-8 mana high-impact spells and the lack of 2-3 mana high-impact creatures. Here's what I mean: during turns 6-8, you can expect to cast 2 high-impact creatures, one of which is presumably your commander. That leaves 2 high-impact plays from your hand -- but you have so many 6-8 drops that you'll have a hand full of them by that time. You can't expect to usefully cast all of Inferno Titan, Victory's Herald, Hostility, and Gisela in one game -- those big guys will make you a target before you're all set up.

You can remedy this by adding in some high-impact small creatures. The above comment has some great suggestions (Tajic), but cards that have really worked for me are things like Imposing Sovereign, Grand Abolisher, Frontline Medic, Anax and Cymede, etc. With lower-cost creatures you'll be able to have a full board to abuse Gisela's ability right when she hits the field.

Hope this helps! Great deck so far, and good luck brewing!

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