Traveler's Amulet


Format Legality
Pre-release Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Hour of Devastation (HOU) Common
Theros (THS) Common
Innistrad (ISD) Common

Combos Browse all

Related Questions

Traveler's Amulet


, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.

Browse Alters

Price & Acquistion Set Price Alerts





Recent Decks

Traveler's Amulet Discussion

Svedanya on Jhoira Brawl

1 week ago

Hey man, here to give a couple directions you could take with this baby. I've highly anticipated the release of the new jhoira, and here are some of the cards I would add in as some great all around includes.

Some cards here will be explanatory, but others I will defend here.

Icy Manipulator is a great way to tap down tricky flip lands, and other hard to deal with threats. If your aim is multiplayer control, I would add this in.

Renegade Map and other similar one drops act as a great way to cycle our library as well as build towards ascend if we go that route. 1 mana draw is powerful.

Squee, the Immortal 3 mana draw! Essentially an extra card in our hand.

Wildfire Eternal multiplayer brawl version of the dwayne the rock johnson. Get in there kid.

As Foretold Lets make our draws free? As close as we are going to get to consecrated sphinx in brawl.

Whir of Invention fabricate.

Jaya Ballard get those lands out of here. Probably just going to +0 her, but hey, it gets there.

Hazoret's Undying Fury Now this is a hot piece of tail. Resolve this, drop your hand, draw 4? It's the tabasco our "mid-range good stuff- not trying to combo kill you" deck needs.

t3hdarkness on Gravetidings!

1 week ago

I'll admint most of my knowledge on the subject is theoretical at this time since I've really only had the chance to goldfish and play against other decks here in playtest mode so take this with a grain of salt.

If you'd like to see my version, check out Children of Rot and Ruin (Muldrotha Brawl). It focuses more on Paradox Engine and tutoring so it might not be your style.

Muldrotha can recast any permanent so I feel like cheap artifacts and enchantments will be a real boon. At the very least try Traveler's Amulet and Renegade Map. Song of Freyalise and Demonic Vigor are probably well worth the slot in the deck too.

I don't think Josu Vess or Tetzimoc will do much when there are cards with much more immediate effects that are easier to cast. Fatal Push is very limited on targets and the Gearhulks probably need more ways to sacrifice them and more targets for their effects to be worth using.

LittleBlueHero on Captain Shanna's Brawling Team

2 weeks ago

It is my humble opinion that almost any brawl deck can be improved with Helm of the Host. Shanna is no exception. No matter who you equip with it you are getting at creature a turn to pump up your commander. Not to mention equipping it to Shanna makes for a lot of large bodies over a couple turns :)

5 of your creatures have Enter the Battlefield effects that can be abused with it, and Anointer Priest certainly will enjoy more tokens.

You have enough ways to get your land out so my suggestion on what to swap it for would probably be Traveler's Amulet.

Anyway, just a thought. Hope your daughter loves the deck and the game! My son is 2 and a half and I already have him collecting the dinosaur cards :)

ChuckYeagurr on Construct Tribal - Recurison

3 weeks ago

Nice, I am not even familiar with the specifics of the combos (unless they are just enter into play or recursion). I can see the recursion is great with low cost disposable constructs.

4x Renegade Map and 4x Traveler's Amulet seem a bit strange, because - yes they are cheap artifacts that go to the graveyard. You just do not need the mana. What comes to mind is Combustible Gearhulk to trigger Pia's. As finishers haste could be better than graveyard tricks with Glorybringer, Rekindling Phoenix. This could allow you a bit more strength in to mid late game since you got the land drops (yeah I did see 15 lands).

I will be testing on it - thnx.

Shyvana_ on I'll Be Needing This Later..

4 weeks ago

DarkStarStorm, I already am running Pernicious Deed and Meren of Clan Nel Toth because they are nice for the deck, I ran Renegade Map in the prototype version of this deck because of the constant triggers but, it's not good as other grabs because it has to enter tapped unlike Traveler's Amulet. I really wanted to run Sakura-Tribe Elder, but, if I'm going to be grabbing a creature, it's probably going to be something else by the time Muldrotha hits the field. I'll probably drop in Journey to Eternity  Flip at some point since it's been recommended by every person who has seen this deck.

baddkaarma on The Dino Brawl

1 month ago

I think you should absolutely include Traveler's Amulet, also I'm not sure how good Pyramid of the Pantheon would be but I'll be testing it out.

Pal00ka on The Mob

1 month ago

Krenko wants to move fast so here is what I would cut and add:


Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.



Threaten spells let you either steal a fattie or untap Krenko for another activation; Magewright's Stone more untapping.


Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;


Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.


Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).

Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.

Load more