|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||None|
|Hour of Devastation (HOU)||Common|
Combos Browse all
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (13)||Fiolek , ironax , _raeofsunlight , Falte , Atroxreaper , sombrevivo , Yawkcorb , LegendDeer , TThors , Vasbear1 , Candyman949 , PTsmitty , CampbellStev|
Traveler's Amulet Discussion
1 week ago
Playtesting this I have some suggestions for it if interested. Your wincon is a 6 drop-Which means you either need to stall out your opponents plans through the late game, or get there faster than your opponent.
Your land pool has 7 tapped lands and 2 tapped artifacts. Playing 2 colors, fetid pools is ideal for cycling. Which is best in a more controlling deck. Go to 4 Drowned Catacomb here and add a Swamp. Evolving wilds are also a tapped land good for mana fixing and triggering revolt in the late game for a key fatal push. With treasures and only 2 colors, you dont need them and they slow down your plays. I am not sold on Renegade Map and Traveler's Amulet here either, but with all the other tap lands slowing things down I cant get a good enough read to make suggestions one way or another. I would mai lay suggest going to 23-24 lands and using those spaces for better board presence.
4 tTezzeret the Schemer is 1 to many. You dont want a 4 drop on your opening hand unless it is a perfect draw. This is a mid game play and the space again can be used by something to effect board pressence.
Through my own testing, Hornswoggle was to expensive and caused a lot of problems. The treasure is nice but having Essence Scatter in hand means turn 2 disruption on faster decks. Also, provided your sanctuaries dont stay on the field, you can use more mana on turn for your spells.
Inspiring Statuary has to pull a lot of weight in this deck as it sits. You have a lot of cards that arent ideal for competitive play that if you have improvise, are doable. Pirate's Prize is one of these, 4 drop sorcery means it takes up a turn almost completely without sanctuary. Perhaps drop 2 and add in an instant speed. Hieroglyphic Illumination will provide a cycling option if you are in a game where you just cant swing its cost. Lastly, Bontu's Last Reckoning side board this card. Its great against very few decks. Decks with creatures bigger than 3 toughness, without recursion. So pretty much every top deck right now will work around it quicker than you can recover from tapping down a turn. Yahenni's Expertise is ideal for most games and is great for the main board as a 2-4 Of.Other than that, you have 4x 3-drops and 4x 6-drops for creatures.
Then you have 2x 3-drop and 1x 5 drop for counters.
You need to be one or their other until you get the deck rolling.
Aggro and midrange are all the rage right now.
1 week ago
1 week ago
Yes a deck where Sunglasses of Urza might work.
When I build a deck from the ground up I like to start with my mana base and mana rocks, that way you can see just how many of the fun cards you can put in.
Around 36 to 38 lands with some budget mana fixing/duals Evolving Wilds Terramorphic Expanse Boros Guildgate you could even use Naya Panorama. Then a budget utility land is Scavenger Grounds to fight graveyard strategies.
I think if you get the boring but important stuff out of the way first the building will be really smooth.
Lastly boros isn't great for card draw so consider Staff of Nin
3 weeks ago
precociousapprentice Most of the combinations are 3+ combos in this deck although there is a lot of cross synergy. I have been delightfully surprised by how often this deck wins and who it wins against. It does not fare well against cEDH though...
I completely agree about the mana base. Although Traveler's Amulet and Wanderer's Twig rarely slow me down. I definitely find them superior to tap lands as I get solid land drops and color fixing. I have been gradually upgrading the mana bases if my decks and this one is next in queue. I rarely find that i don't have the mana to play my spells though. I believe the card draw from Marchesa mixed with fetching so many lands helps a little with that.
I think Tainted Strike is one of the cards you might actually like! It is not usually for your own creatures. It is for when an opponent is attacking another opponent turning a non lethal attack into a game changer. Although it does have some other applications. The Boros Reckoner as you meantioned and the similar friends, Mogg Maniac, Spitemare, Stuffy Doll but also Harsh Justice, Mirror Strike, Backlash (which I go back and forth having in the deck) but my absolute favorites are Arcbond, Coalhauler Swine, and Heartless Hidetsugu with a protection/redirection spell out. all of these get increased with the damage doubling effects out.
After reading what you wrote about Aikido, I have been thinking about what I could add to make it more political. Do you have any recommendations? This deck is much more about tricking my opponents into attacking me and dissuasion through them knowing I have tricks. With all of the Damage doubling and especially with Repercussion out the intensity of the game goes through the roof as all attacks if they go wrong can go wrong quickly and in a big way. I do love the adrenaline that this deck brings to the table and how quickly they games can go. In that way our decks are very different I think.
Thank you for the upvote!
3 weeks ago
Also, Traveler's Amulet and Wanderer's Twig seem clunky for a basic land tutor. Seems like a similar but reverse effect could be cycling lands. This would also up your land count. 32 lands, including one that doesn't produce mana and requires you to sacrifice mana to use, especially with a curve as high as yours, seems like you will be looking at a hand full of cards with no mana to play war too often. You are effectively running 30 lands and are trying to patch this with clunky artifacts. Replacing low cost land search with actual lands would go a long way to fixing this. That and lowering your curve to an average CMC of below 3 would help. I suggest a land count of 37-38 unless there is a strong reason to go lower, your ramp is above 10 mana sources that are CMC 2 or less, and your average CMC is closer to 2 than 3. Your deck will be much better by working on the mana base, ramp, and curve.
1 month ago
What ramp is best, what to cut?
1 month ago
I would cut Mine Layer, AEther Sting, Krenko, Mob Boss, Form of the Dragon, Maralen of the Mornsong, Sword of Kaldra, Armillary Sphere, Surveyor's Scope, Butcher of Malakir, Grave Pact, Reassembling Skeleton, Geth's Grimoire, and Traveler's Amulet. Cards I would consider adding are Sol Ring!!, Lightning Greaves, Phyrexian Arena, Coalition Relic, and Painful Quandary.