Traveler's Amulet


Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
Theros (THS) Common
Innistrad (ISD) Common

Combos Browse all

Related Questions

Traveler's Amulet


, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.

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Traveler's Amulet Discussion

Nethereon on Kess: Herald of Bolas

1 month ago

There have been a lot of really good points made already, but I'm still struggling to see what the end goal is for this deck. I think one of the first things to consider is, Kess is a spellslinger. You need a much higher land count to accommodate this strategy.

In commander, a 38 land deck is approximately the same as a 24 land, 60 card deck. With the inclusion of your lands, about 50% of your deck should be dedicated to producing mana or finding it (mana rocks + ramp spells + lands = 50 cards). The rest of your deck looks like you took two trains (Draconic Domination and Arcane Wizardry), and created a train wreck. Pick a strategy and cut out EVERYTHING that isn't part of that strategy. Are you a Kess deck or are you a pseudo Ur - Dragon deck?

As for recommendations, I highly recommend Search for Azcanta  Flip, Thaumatic Compass  Flip (ramp + Maze of Ith), and either Rhystic Study or Mystic Remora. One thing to note, you CAN use the suspend costs on cards with Kess, so recasting Wheel of Fate is entirely possible. Since they won't resolve the same turn, the exile clause of Kess' ability won't affect them.

Some general advice, you don't really have enough for the "artifact matters" cards like Unlicensed. With that being said, get rid of them. Find more hard ramp, cards like Traveler's Amulet, over mana rocks. Rocks die to removal, while not many people play land destruction, at least not if they want to keep playing, in the pod. I don't see any sort of graveyard hate, unless I'm overlooking it, which shouldn't be hard to implement (Rakdos Charm is in your colors). Finally, implement some better win cons that play to Kess' strengths. Throwing in some fork effects, threatens, storm effects, i.e. Mind's Desire, and a Banefire to send a message. Heck, my Kess deck runs Paradox Engine, Mystic Speculation, and Brain Freeze, not to mention the Capsize lock. (If you pay buyback, the spell returns to your hand and doesn't get exiled, with Kess! :) )

I hope some of this helps you to find a strategy that works for you, and, more importantly, is fun to play. Good luck and best regards.

Alien_King on Kurt's Hive For Colourful Sliver (Casual EDH)

2 months ago

ThatGuy_OhWhatsHisName At a glance I think your main issue is you are running a very high cost deck with little ramp to support it, you have Manaweft Sliver in there but thats all I can see, I would suggest adding Gemhide Sliver as well, being another Sliver it will synergies well, also consider adding other forms of ramp i.e Sol Ring, Chromatic Lantern, Sheltered Aerie and Abundant Growth.

Summer Bloom is good for dropping more land, and Traveler's Amulet is a cheap way to pull more out of your deck as is Rampant Growth, Terramorphic Expanse and Evolving Wilds.

Having Sliver Overlord as a commander is a good choice as itll let you pull slivers out, a Diabolic Tutor would help pull your other spells.

Best advice I could give is to skim down your deck and focus it, try cutting out a few of the higher drop cards and bring down your avg cmc.

Good luck have fun, and happy Magicing

Vettedog677 on Talrand's refusal

2 months ago

After looking at the deck, I need to drop Trophy Mage. I am not sure what I am going to replace it with. I also noted, that I have a lot of send to the graveyard effects, but I don't have anything that gets it back out, so I need to look at that as well. I also want to add about 4 more methods of ramp and I want to get rid of Traveler's Amulet. I have two creatures that can untap. There are 4 creatures that can tap to deal one damage and with Illusionist's Bracers I can do infinite damage. I can also do infinite mana with Peregrine Drake. I want to get rid of 2 creatures that do damage. Specifically, the Wall of Forgotten Pharaohs. I don't like how that one requires a desert to be in play to get the same effect and there is the enchantment card Hermetic Study too. I may try to get my hands on Polymorph, Mass Polymorph, or Proteus Staff, or something similar to try and cheat my combo pieces into play. Maybe some cards with the transmute ability.

madman_oreo on Mardu pings

2 months ago

I'm wondering if Cogworker's Puzzleknot would be better than servo schematic since you only have 3 cards to sac it for a 2nd servo. Also I built a version of this deck that uses Implement of Combustion and Traveler's Amulet and I'm wondering if that would help with hidden stockpile, since you only have evolving wilds and schematic/munitions as a way to enable revolt without losing a creature in the process.

DayDreamer147 on Budget UG Nissa Ramp

2 months ago

I recommend:

Getting 4x Botanical Sanctum Having dual land when you can is always nice and take out two of each other land.

4x Drover of the Mighty over Druid of the Cowl because if gives you both access to both of your colors. And on the plus it gets bigger when your get your big creatures out.

4x Carnage Tyrant over the 2x Sifter Wurm and 2x Striped Riverwinder. The Tyrant is just a better big guy verses the other two and youll find that the more you have of one type of card the more often youll draw that card.

2x more Beneath the Sands over the 2xTraveler's Amulet because paying 3 to put it on the field while still being a able to play another land for that turn is better than paying 2 mana just to put it into your hand which then you would still only have the ability to play one land that turn.

2x Spell Pierce over the 2x Unsummon because its actually gets rid of spells that might counter your creatures or kill them. And returning a creature to there owners hand only delays the inevitable.

Scrap the 2x Abandoned Sarcophagus because you don't need it if a majority of your spells don't have cycle and gives room for 4x Opt because card advantage is always good.

So I realize everything I just said might seem really confusing especially if your new so don't hesitate to ask questions if you have them.

On the down side a majority of the cards I just recommended dont come out until 29th so you have to wait. Also some are a bit pricey and idk your budget so if want ideas of what there is you can look at to get an idea.

I hope this helps!!!!

cdyrdr on Pia's Recycling Facility! (Budget Combo)

3 months ago

Nice deck! I like it a lot! Looking to build it now that most of my old deck is rotating out of standard in a little over a month. Any thoughts on what to replace the 4 Terrarions with? I'm considering 2 more Implement of Malice and a Key to the City and something else. Also since Hour of Devastation has come out have you considered Traveler's Amulet? It seems like it could be a good fit for this deck and might allow you to pare down the lands a bit.

Lightmage_13 on My Red/White/Blue Cycling Deck

3 months ago

Hi so I don't think that this deck has genuine use for fraying sanity because of the naga you have and I know that they discard but you don't have very many way of getting value anyways from discarding other then your aftermaths which is definitively not enough.your Devoted Crop-Mate has 1 target and should not be in the deck.Not to mention that there is virtually zero consistency and half the cards in the deck do not have a purpose I also recommend dropping the Manalith and the Traveler's Amulet and putting in more land probably duals.You should look into other cycling strategies online and keep what they have in consideration when making a deck you seem very new to the game and I hope my comment can give you some insight.

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