Traveler's Amulet

Traveler's Amulet

Artifact

, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Latest Decks as Commander

Traveler's Amulet Discussion

Omniscience_is_life on Faster Commander Games

1 week ago

Hey, great deck you've got here! Especially like the use of Hour of Devastation, such an underused card. One thing: Traveler's Amulet isn't ramp, sorry buddy. Nor is Armillary Sphere. A card has to put extra mana into PLAY for it to count as ramp--and unless you get your Ghirapur Orrery out those cards are actually more like card draw.

Peoni on Aurelia's Budget Battalion

1 month ago

Helm of the Host goes infinite with your commander and Godo, Bandit Warlord. I know your goal is a budget deck but $10 isn't too bad for a centerpiece win condition in the grand scheme of things. I'll try to keep further recommendations budgeted though. :^)

I'd also recommend replacing a lot of your lands that come in tapped. Lands like Command Tower, Temple of the False God, Slayers' Stronghold, Rugged Prairie, and Clifftop Retreat can all come in untapped and are pretty budget options (some more than others). If those are still outside of what you're willing to spend I'd recommend just using basics instead. Generally speaking you just really don't want your lands coming in tapped.

I'd also advise you to add in more mana rocks like Sol Ring, Talisman of Conviction, Everflowing Chalice, Prismatic Lens, and Mind Stone. You also don't want your rocks to be coming in untapped, so I'd suggest you replace Guardian Idol and Star Compass with some of the rocks listed, and you could probably do the same with Traveler's Amulet and Wanderer's Twig.

Your deck is fun and fair as it is. I like it. :^) I just thought I'd try and help fix up your mana base all nice. Hope this helps!

Azeworai on Alela, Tinker Faerie Extraordinaire

2 months ago

Well met, doughty traveler, and hereupon we must joust! You entreated my presence, and thence thou shalt be remunerated. I shall be oppugning your deck most perfidiously, yet you must fend off my awesome advice!

(Okay, I'm done.)

Let's do this.

Well, I have an artifact build of my own, thus I may be leastway some aid. (See Mr. Scarecrow)

In your deck updates you mentioned cutting Mystic Remora, but I find this card to be amazing whenever it is upon the field. Do you know how many decks run all creatures? Only those obsessed with Umori. Four mana is a severe tax, as this oft draws four or five cards or entirely ends the opponents' plans, merely due to them being afeard of you drawing too many cards.

Come on. Only 33 lands?! (Mine has 25.) I'd actually go down a few. Expedition Map can serve as a land-in-disguise, and Traveler's Amulet, as with Wanderer's Twig, each serve more late-game value just by being artifacts.

Go do your homework, young 'un. Should you not be studying for Tolaria West? This tutors for all sorts of trangams. Need defense for a combo? Pact of Negation! Wish to murder everything? Walking Ballista it shall be. It can also find an Inventors' Fair to find an artifact, and may stomp upon those foul graveyard players with a Tormod's Crypt.

So, let me teach you the glory of Academy Ruins, for you see, person, it is probably just better than Buried Ruin. It is repeatable and gets back all of those fun combo pieces if it must.

Dispatch is spicy, Swords is just better. Now, as much as I love spicy cards, I find it difficult to justify them when there is just a better option, in this case one that is unconditional. Dispatch may be active turn one on a good day, two or three on a normal day, but Swords to Plowshares is always ready.

Prepared for some bromidic options? Ichor Wellspring draws a lot, being one of the primary engines in my deck. Krark-Clan Ironworks ends the game upon resolution. Thirst for Knowledge is always solid, stocking the bin and sculpting the hand. If you can get ahold of one, Daddy-o does bloody everything.

Semblance Anvil, I choose you! I use fireblast! Pokémon aside, this casts the entirety of your hand. That cost reduction is no joke.

Now, upon my spicy choices:

I have said afore and I shall say once more, if the deck bears Dimir, you run Unfulfilled Desires. It goes through SO MANY CARDS. It lets you be mana efficient for those bloody turns where you have three just lying about and being indolent, whereat you may filter through three cards instead. This mayn't be card advantage, but it is amazing. Mana-flooded? Lovely! Mana-screwed? Still great! It is better than it reads, and it reads most meritoriously. Oh, and it's cheap, too. My card store had thirteen lazing within their shelves.

Turn Aside is fun, but have you seen the splendid Hindering Light? Of course you have, yet it draws a card, and therefrom I find reason enow to see to its inclusion. Only if you want, but it feels great.

Now, I much enjoy Supreme Will, for it leastwise cycles but may act as a lacking counterspell. Impulse goes in all of my blue decks, for it evermore pulls its weight. Moreover, I am rather fond of Painful Truths, as it draws quite a few cards withal much efficacy.

There are a sparse few things I would foredo.

Spellbook doesn't do anything. If you're drawing enough to be above seven, you should be winning the game instead of maintaining your hand. Call it clemency.

Scheming Symmetry gives the opponent a Pulverize. I am not fond of this card, though the political aspects are enticing.

I'm sure you don't wish to do so, but there are always banal options. Demonic Tutor, Vampiric Tutor, Storm Crow, Vedalken Archmage, stuff of that ilk, but I shan't instill tedium by such suggestions.

May all luck have you!

Discussing payment, you must see my lovely Hazezon. Thank you very much.

JRaynor on Alesha, the Casually Competitive

3 months ago

+1 for Alesha!!!

Solemn Simulacrum just got reprinted and is at an all time low as far as I can tell. Burnished Hart is often better than Solemn, because she can sac herself, so you can set up a regular reanimation with Alesha without a needing to draw a sac outlet.

Trade Traveler's Amulet for Wayfarer's Bauble or one of the above options. The amulet is a fine budget include but practically anything that puts the land onto the battle field direct is going to be a strict upgrade. I just wish they'd commission cool new art for the Bauble as often as they are commissioning cool new art for the Traveler's amulet!

Omniscience_is_life on What are your favorite underused, …

3 months ago

I really like Vizier of Deferment as a way to keep a huge pumped-up creature off your face for a turn, and it can block a second as well. Traveler's Amulet is a good turn-one play in 3+ color decks, in my opinion, just decent very cheap syncing Justice Strike is more often than not 2 mana removal, which is great in Boros/budget decks Cacophodon enables ALL OF the combos. Love that card.

Saiyamax on The Collector’s Cantrips - Storming with Umori

4 months ago

Really Cool! Wayfarer's Bauble, Traveler's Amulet, and Wanderer's Twig are all cheap artifacts that can clear out land draws. Might be useful!

Joe_Ken_ on Tajic, Legion's Edge: One-Sided Board Wipes

6 months ago

Maybe cut Bonfire of the Damned since the miracle ability can be hard to pull off.

Resolute Watchdog isn’t that great for one time indestructible when you could just uses something like Darksteel Plate

I feel like Inferno costs too much mana for what it does.

Shake the Foundations is just not that good for 3 mana. You could use something like Treasure Map  Flip , Mask of Memory , or Outpost Siege for card draw.

Traveler's Amulet could easily be swapped with a card like Wayfarer's Bauble or a mana rock.

Explorer's Scope can probably be cut from the deck.

Mobilization seems unnecessary for what the deck wants to do.

Incite Rebellion relies too much on other players having a big board of creatures when you are trying to burn away the board with a lot of your red spells.

Rolling Temblor just doesn’t seem good either for 3 mana.

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