|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Mythic Rare|
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See the Unwritten
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
See the Unwritten Discussion
6 days ago
1 week ago
hkhssweiss, i did a playtest today, deck performed pretty fast for midrange. Didnt draw Hibernation's End even once, however, Lurking Predators proved to be excellent de-flooder, and got to stick around for gamechanging effect. See the Unwritten did not perform according to expectation, graveyarding 6 or 7 cards proved to be too much price to pay. And Frilled Mystic with Mystic Snake hapoened to be dead draws - I ramped up so fast that it was a choice if either playing big creatures or hoping to counter something. Cought up Chord of Calling into El once, but that was it.
3 weeks ago
Selvala, Heart of the Wilds and ferocious keyword cards like See the Unwritten might be worth a look as you're going big. Selvala's Stampede and Oath of Druids are similar cards that cheat big creatures into play.
Rancor is an easy include for trample enabling.
3 weeks ago
$20ish Budget way to make Yisan very fast:
Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder
Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc Flip, Umbral Mantle , Lifecrafter's Bestiary
Total of 26 swaps.
The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.
All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .
How does this sound?
1 month ago
TypicalTimmy has some wisdom...
You can easily choose to build RG dragons, with descendant's path & some mana dorks - and if you go the Descendants' Path route, then the "shitty dragons" like Slumbering Dragon will be pretty viable for you. (and on the top end you can cheat in all kind of nonsense with your Guild Feud)
However if you want to build around this due to the playstyle (and not as a deckbuilding challenge), then i would encourage you to foresake it.
And play UG instead.
It has pretty much the same effect, and it has redundant copies of the effect in multiple modern legal cards.
Reason / Believe being one - that even has enabler attached to it. Of course there is also Impromptu Raid (extra value with cards like Woodfall Primus), or Call of the Wild if you want to keep the creature.
Both effects are enchantments - hence expecting them to survive is reasonable.
You have support cards like Summoning Trap, See the Unwritten, Sifter Wurm and the like that can be upside in certain situations. And of course you must play the mandatory U(g) scry effects like Serum Visions, Mystic Speculation, Nissa, Steward of Elements...etc.
If you add some mana dorks you have a deck.
1 month ago
I'll have to take a look at the deck more in depth, but anytime someone says they want to cheat out creatures in Naya, a few cards come to mind.
Nahiri, the Harbinger obviously for her ultimate.
I'm not sure how well the consistency would work in EDH, but I find a wild amount of success with See the Unwritten in Modern.
Genesis Wave, obviously.
Savage Ventmaw, my #1 favorite Dragon in literally all of Magic :D Seriously, a Dragon who ramps SIX MANA OF TWO COLORS?!? Oof <3
I see you're not running Tribal, but hey you have a decent chunk of your creatures as Angels and Elves, so Descendants' Path may be worth while?
Just spitballing ideas. Maybe something will stick. Otherwise it looks fun :)
1 month ago
@TheRedGoat Thanks for your suggestions and sorry for my bad englado.
The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.
The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)
Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.
I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.
Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.
I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.
2 months ago
I got so focused on creature reanimation that I had no instant speed removal. Merciless Executioner is good but I need something faster. I found Dire Fleet Ravager to be a bit too aggressive. Often it hurts me just as bad.
Plaguecrafter is just a no-brainer from Ravnica
Garruk's Packleader is perfectly good draw, but I like how the gearhulk also fills the yard and deals damage
These last two are just wincons. I found I couldn't close the deal, so now I can deal massive damage as (doubled) tokens enter, or sac a giant beeater to Jarad.
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