See the Unwritten

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all

See the Unwritten

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

See the Unwritten Discussion

TypicalTimmy on Can we take a moment ...

2 weeks ago

I know this site isn't really an appropriate one to bring such a topic up in, and I know that speaking to a doctor or therapist is the best option. But I recently came to a revelation about myself that ties into this game. Yes, I know that sounds silly but if you will indulge me I'd like to discuss it.

I've been active on here for a few years now. I first started under another username, MinotaurtheMatador because my favorite tribe was, and still is, Minotaurs. On there, I shot out a lot of decks - mostly complete garbage and mostly not finished. They all pretty much consisted of 12 playsets of loosely correlated cards and basic lands. I did this because I was learning the game and found this site as a great resource. Eventually, as my physical collection grew, I found myself at odds with the actual bulk. Wanting to become better at keeping track, I made the account Catalog9000, in order to literally catalog the cards. This is when I also expressed an interest in buying and reselling cards after being inspired by Alpha Investments on YouTube. He has been a great inspiration for several facets in my life, to be honest, and has motivated me to actually keeping track of things such as my credit score and finances better.

Probably about a year ago, I realized I use Catalog9000 far more than MtM, and I had grown to make several friends / known users on this site. So, I wanted to rebrand it in a more appropriate means; Typical Timmy.

I understand what a "Timmy" is, and that it is often thought of as a childish person who lacks strong emotional standing. They are often depicted as having outbursts, not understanding the game, and being poor players. But a Timmy is also a person who doesn't care much about winning or losing; They just want to play. They get excited over crazy large cards like See the Unwritten , Howl of the Horde , and Endless Ranks of the Dead . All cards I love, mind you. They love to find fringe cards that nobody uses, or cards that are considered "bad" and build unique decks around them. They don't netdeck, because they don't want to play what everyone else is playing.

I look at Wrenn and Six and it utterly confuses me as to how and why it is evaluated at $60. Likewise, I look at Nahiri, the Harbinger and I can't understand why people run her and force white when you can do the exact same combo with Samut, the Tested and get two creatures instead and drop a color. The creature may not have Haste, but it also doesn't leave the battlefield at the end of your turn. As for not having Haste, dude you're in red. Just GIVE it Haste?

Whatever, I digress. I'm a Timmy because I love the game, the flashy cards, the crazy combos, the fringe aspects, and the hilarious interactions.

Have you ever seen a player with over two million life?? I have, because it was me. That's what happens when you run Selesnya Tokens + Cryptolith Rite + Heroes' Bane + Predator's Rapport after you double HB literally 16 times.

But again, this isn't a thread to boast my accomplishments as a player - it's to bring up a question I am wondering if other players have.

I play Magic, primarily because I have depression. I struggle with it and have never really known peace. I am actually 30 years old. I know, I sound like I may be 16 at some times, lol. Nope, I'm 30.

But I don't just struggle with depression. I also struggle with autism. Specifically, two things:

  • 1.) I can understand emotions, and I can feel emotions, but I have an extremely difficult time EXPRESSING emotions. I often meet a brick wall and am not sure how to move forward.

  • 2.) I struggle with "grey areas" a lot. Things that are not black and white scare me. I like concrete answers. Yes or no. Right or wrong. Good or bad. I need definition in my life and absolution. Anything that isn't those makes me feel alone, uneasy and often times scared.

I am self-aware enough to realize that the inability to understand and process emotions, and the trauma I endured as a child in an abusive home lead to my depression. I know my depression stems from my anxiety of being afraid of the world, and I know my fear of the world reinforces my anxiety which shuts me in from it. It's a positive feedback loop of negative barricades that prevents me from moving forward with my life.

I have found being open and honest, even with strangers, helps me cope. I am actually doing quite well for myself right now. I'm a production supervisor and on my way up the career ladder. I love my job and I love helping and teaching others what I know.

But it also scares me that I will let people down. That I will fail. That I will crack under the pressure.

I use to have friends. We would play D&D into the long hours of the night, sometimes into the wee hours of the morning. But that group, and several others, disbanded. Nobody has the time anymore with life, family, kids, and jobs. I understand.

So when I turned to Magic, it was because I could build a deck of fantasy cards that do amazing things and bring them to work or my LGS and play and have fun. Get me out of the house and interact with others.

But as time moves on, I find that this one simple pleasure now causes me anxiety.

The cost of the decks, the time of deck building, scouring the internet for the right set pieces, being told how shit my ideas are - despite them working in real life...

Then I go to my LGS, and I find nothing but highly competitive players who aren't playing to have fun, they are playing to win. You are not their friend, you are their enemy. The first chance you get to play a card, they destroy it. Your games last 3 - 4 rounds.

I've scooped so many times because by T3 I have already taken 12 or 16 damage and they have another 11 sitting on the battlefield and I have one creature. It's gotten so bad that I don't even bother showing up anymore.

Unless I spend thousands of dollars on netdecks, I can't even play. So... I don't.

Now one of the few facets in my life that actually brought me joy brings me tears and depression. I sit here trying to build a deck that can stand a chance, and it spikes my anxiety to the point I give up.

And this made me realize something...

Players use to play to have fun. Now players play to win. People don't care about enjoyment anymore. People don't want to sit down for an afternoon, crack some packs, play a few games and laugh the nights away.

They want to beat you down, insult you, drag your name through the mud, and tell you to "get good".

Yet these same people acquire their "skill" by spending a few hundred dollars on a deck they saw online.

All of these formats expect a Turn 3 win. It's like... If you don't want me to play the game with you, why am I even wasting my time sitting here? If all you wanted to do is get the gratification of being able to say HAHAHA LOOK AT THIS LOSER I WON I BEAT HIM SO BADLY HAHAHA then how about I just not even shuffle and you can have your little celebratory ego stroking by yourself?

I see it everywhere; Not just in my LGS. My roommate is like this, too. An incredibly toxic player who will shit on everything he can the first chance he gets, even if he actually loses quite often. I see this online, on Arena, and everywhere.

I feel like Magic, as a community, has become so aggressive that you can not simply sit down and play anymore for fun, and that breaks my heart. :(

Due to my depression, my struggle with emotions, and my fear of entering something I don't know it is very difficult for me to make friends. Currently, I have one friend and he's not the best kind of person in the world, let's just put it like that.

Do you remember the shooting in Sweden at the Mosques? Yeah. He still makes jokes about it.

He's the only friend I've got, and honestly I only speak with him because he speaks with me... I just ignore his blatant racism and sexism because I'm lonely.

I try to go out and do other things, but it seems like the world is in isolation. Perhaps I am? I'm not really sure. I feel like I am in a box, viewing the world turn and rage onward, observing it through a window and there is nothing I can do about it. I often feel trapped within my own life with no way out. And that, unfortunately, causes me to consider...

Suicide.

I have no friends that really matter, no loved ones, no passions, no hobbies, no interests... half of my family is dead while the other half is currently dying of an incurable degenerative disease.

The older I get, the more I realize how little I have. The older I get, the more I realize none of this actually matters. And the older I get, the more I realize I'm just tired of the constant battle.

It's not that I want to die, it's that I want to escape.

You can't escape your own life...

...but you can escape life, itself.

I just needed to get that off my chest. Whether this thread is deleted, have comments turned off, moved elsewhere I don't care.

Ban me, revoke my account, whatever.

I just needed to say it. Get it off my chest and lift the weight off of my soul.

Although, I truly do feel this community is going in a darker direction and I am not sure how much longer I want to be apart of it. This website is great and has a ton of wonderful resource, and most of the users on this site are fantastic people.

But overall, as a whole, the mentality of this game's community has been growing darker, more hostile, and frankly just outright insulting. As more and more players expect to win by T3 or sooner, the game becomes more and more toxic with regards to you can no longer just sit down and play and have fun.

Agree, disagree, have no opinion - I don't really care. It needed to be said, and most people already hate me so I figured I'll be the bad guy and say it.

Thanks for reading.

Jack-Frost on The Spawn

1 month ago

My recommendations:

New Commander: Ramos, Dragon Engine or Morophon, the Boundless

Either of these would fit the theme of your deck better and would assist you in casting and running the deck.

Cut:
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.

Add:
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )

Recommended Land Additions/Swaps:
Cavern of Souls
Reflecting Pool
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Arid Mesa
Bloodstained Mire
Flooded Strand
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Crypt
Breeding Pool
Hallowed Fountain
Overgrown Tomb
Polluted Delta
Steam Vents
Stomping Ground
Watery Grave

Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.

Maybe Cut:
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.

Why?:
Relic of Progenitus - Not worth it. Run Rest in Peace or other such cards instead.

A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.

Chhris on Mayael and Other-wordly Allies

2 months ago

HI!! Yayayay Mayael the Anima decks are the best! and I have to say THAT I LOVE YOUR LIST :) But it needs more Godsire still ++1

So I love seeing the array of ceeatures you have goong on it looks like they bring a secondary ability to the table in most instances too, to make their presence known. love that. Mayael is great at helping you catch up, recover momentum, and stay ahead of your opponents. Make sure you only activate her in the end step before your turn, or in reaction to your opponents actions - its important they have as little time as possible to redpond to the threats youre playing. Craterhoof Behemoth + Avenger of Zendikar is a proven winning combo, and any other eldrazi titans would be a great addition. Chord of Calling and See the Unwritten are other good "cheat" cards out options, because Mayael will often get targeted by your opponents. Also look at Lurking Predators because its incredible, and Sunbird's Invocation and Guild Feud (Which is a very underrated card).

And if you want more inspiration, have a peer at my deck: Chapter 1: The Safari Zone {Primer}

Please let me know if you want anymore help! ;)

RJGiel on Mayael and the big STOMP

2 months ago

Scroll Rack is amazing in Mayael. It allows you to put the fatties in your hand back on top to hit with Mayael.

Selvala's Stampede is also pretty cool while See the Unwritten also works as a Mayael without the need to have her on the field.

p0megranates on Mayael Pubstomp

2 months ago

@NaturalKRUNCH I used to run See the Unwritten but I'm not as much a fan. At 6 mana I'd rather just tap Mayael and spin the wheel there. I like Selvala's Stampede as a unique effect different from Mayael's tap ability because in addition to hitting things from your library like See the Unwritten does, it's one of a few effects in the deck that empties out your hand, and it's really hard to play things in your hand otherwise.

Combustible Gearhulk does draw cards often, but I don't think the deck wants to do that. If you play a fat creature and it doesn't do anything to prevent your opponents from winning immediately, it's not helpful. Remember that when you hit 6 mana, your opponents will be enacting their own gameplan too and you need to out-tempo them, not out-value them (you'll naturally out-value them via Mayael and having fatter duders than they do).

DaddyBorborygmos on GRUUL SMASH

2 months ago

rewwer, The mana curve is definitely higher than usual but I think its a bit skewed since I have Ghalta, Primal Hunger which won't be cast for 12 mana and Worldspine Wurm who is only played through a Natural Order , See the Unwritten , Garruk, Caller of Beasts or a Hideaway land. With all this considered, my mana curve is still higher than average but my deck is really tight right now and I have no idea what I should cut. If you have any suggestions, I would love to hear them.

TypicalTimmy on Losing to Precons and annoying ...

3 months ago

I know Timmy's get a bad rap, but there is a care-free side that I enjoy about it. I'm not here to win a game, I'm here to play a game. Maybe I lose, maybe I win, maybe we tie.

As long as I get to play my deck and be with my friends, I'll have fun.

I love big, stupid, over the top flashy cards like See the Unwritten , I love large tribal decks, I love using colors in ways not normally associated (I have an Azorius Mid-range deck focused on Prowess, for example), and I love making dozens - if not hundreds of tokens.

I'm a Timmy, through-and-through. Really, the only thing I hate is mill. If you don't want me to play the game, then why am I sitting down at the table?

As to your post, OP, it sounds like you are either a Spike or a hardcore Johnny with a Spike complex.

It's just a game bro. Chill. Unless you're playing for money, just sit back and have fun.

Having seen your newest post, have you considered getting into Archenemy? You may like it if you feel you get ganged up on unfairly. Throw some Schemes at them and see how their skill fares out lol.

Entity97 on A Cuberino

3 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Load more

See the Unwritten occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%