|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|Premium Deck Series: Fire and Lightning (PFL)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Copy target instant or sorcery spell. You may choose new targets for the copy.
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6 minutes ago
Well, if you're at say 7 life in EDH and someone swings for 12 damage, when you get to the damage step, if it resolves it would be lethal.
I do see your point though, as I worded it poorly. I'm not sure how it would work, either.
So can you cast it when the second copy is on the stack? Or since each individually are not lethal - you must be hit with both for it to kill you, then what happens?
Way to much grey area on my card. I accept that. But in my defense, the challenge did ask for a lot of loops to be jumped through.
Oh well, I tried.
1 day ago
@jj4622 it seems our minds are always going to the same place after new sets! I’ve had Fury Storm sitting in the que on my deck building spreadsheet ever since it was spoiled! I absolutely agree with you - during a Licia/Burnt Offering sequence Fury Storm let’s us go ham salad.
As a side note, I’m considering a few other changes. I recently acquired a revised Wheel of Fortune which is 100% going in. I am also planning to cut Rain of Filth for Sacrifice, as I realize now I definitely want two Burnt Offerings. Also, I’m adding Rugged Prairie because the price came down.
1 week ago
Sideboarding dilutes the combo. It is actually not good to sideboard in this deck. Thanks for the suggestions though. Autumn's Veil or Guttural Response are better than Reverberate for countering the counters in these colors and now you know they exist.
1 week ago
With solid access to black mana and damage doublers already in play, you could look at Insult/Gonti's Machinations and similar 'damage doubling' synergies for combo kills rather than flat burn. Doublecast, Howl of the Horde Increasing Vengeance Pyromancer Ascension Reverberate Furnace of Rath Pyromancer's Swath Quest for Pure Flame The Flame of Keld are all interesting options.
That said, the biggest thing is making sure you have things to side in for those deflecting palms. There are a subset of decks that just don't care about it, and you need to be able to fight them. The second thing is that you need to pack something to deal with leyline, as you litreally can't fight through it except by landing your combo. White has enchantment removal- consider it for sideboard.
1 week ago
Nice deck! +1!
1 week ago
I highly reccomend Grim Lavamancer, as it adds a lot of range to RDW.
Doublecast is a great spell, and when run alongside Howl of the Horde or similar, you can jam a lot of lightning bolts into a single turn. The big problem is that unless you are running a combo list and spending 6-8 mana, it will always deal less damage than Lava Spike. Reverberate has some added utility in copying your opponents spells, but its not exactly reliable. If you go this route, you want Insult.
Sideboard Skullcrack or Flames of the Blood Hand. Four of. You will need them. There are better guides to RDW out there that can lead you through sideboarding, but it basically boils down to the split between lifegain hate, graveyard hate and artifact hate, as well as ways to play around Leyline of Sanctity.
1 week ago
Summary of first round of changes:
The three cards I cut had no plan to truly benefit from them. As mentioned previously, Words of Waste felt bad to draw and I never wanted to activate it in both optimal and sub-optimal conditions. It's not a good card to draw when you're about to die. Portcullis is a semi-stax kind of card, which I originally intended to include based on the optimal situation of playing a turn 3 Xantcha into a turn 4 Portcullis, aiming to keep Xantcha as the primary threat on the table. Ultimately it just isn't impactful enough, and would be a terrible late-game draw. Finally, Bottomless Pit, meant to encourage Xantcha activations, would hurt me just as much as others.
The three cards I included are all reactive. My playgroup packs solid board wipes, so there's a lot of potential value to be gained from Thrilling Encore. One of the highlights of the first game I played with the deck was targeting an opponent's Expropriate with a Reverberate. With Wild Ricochet, being able to redirect an opponent's spell in the mid to late game -- and/or copying its effect -- can serve many different purposes. Finally, Price of Progress is a way to end the game, though I will definitely need to retool my mana base so I'm not killing myself in the process.
2 weeks ago
You've already got a pretty solid concept here, what with the big extra turn spells, and evasion for narset.
The win con is a bit harder to put together on a tighter budget, but if you're ok with being a bit dirty, I'd recommend a Grafted Exoskeleton, for quick and efficient lethal's that get the most out of your limited extra turns. Cards like Open the Armory can help you get important pieces like Steel of the Godhead, or the previously mentioned exoskeleton, to ensure Narset can keep swinging, and hit hard.
Finally, cards like Brainstorm as rare as they are can be a big help to this deck, as you can put any big dumb spells stuck in your hand back into your deck before Narset attacks, to ensure that you can get the most effective use out of them. An Isochron Scepter could be a possible addition if you're really set on abusing tutors like Mystical Tutor, or top-deck manipulation like Brainstorm.
Anyways, that's all I got. Good luck with the deck, and all the best to you in your games.