Reverberate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
Premium Deck Series: Fire and Lightning (PFL) Rare
2011 Core Set (M11) Rare

Combos Browse all

Reverberate

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Price & Acquistion Set Price Alerts

M13

M12

PFL

Ebay

Recent Decks

Reverberate Discussion

BMHKain on Soldier of Fortune, Boros' Final Stand

15 hours ago

(125 Cards in the List. 5 left to cut before Checkpoint.)

I already mentioned this, but why should I remove Reito Lantern? I had to remove Gamble because of this. I still would like to know if either Fork/Reverberate are both worth cutting. BTW: Disrupt Decorum is meant to force others into attacking each other. Also, what do you mean by (Mass X-Burn) as a wincon w/ redundancy? I'm actually thinking of putting back all cards before the X-Burn cards in case you're wondering... Finally, what's a good example of such a One Combo-Multiple Paths in your mind? Burn is actually surprisingly useless in cEDH...

BMHKain on Soldier of Fortune, Boros' Final Stand

1 day ago

(135 Cards in the List. 15 left to cut.)

Question, should I cut both Fork/Reverberate & Disrupt Decorum? Just wondering as I'm almost to my goal to 120 earlier than normal...

Shadow_XD on Grenzo ft. DJ Doomsday | Competitive Primer

4 days ago

I do agree with what you said on Cruel Tutor SamsWrath, but on Fork and Reverberate I don't, I consistently find myself being able to get the mana needed considering a few changes to land still heavily favoring black. In my personal play group where the game becomes slow after turn 4 due to everyone playing blue reliant decks if I have not won the game by then or them in turn. I have found value from running it by taking out board wipe since my play groups ALSO play so few creatures. I believe it is more of a play group sort of thing.

hotschmalz on Firesong (13.10.18)

4 days ago

Also find room for Righteous Confluence Fiery Confluence Rune-Tail, Kitsune Ascendant Blaze Commando Radiate Jaya Ballard Braid of Fire Dictate of the Twin Gods Runechanter's Pike Dualcaster Mage Dual Casting Reiterate

SamsWrath on Grenzo ft. DJ Doomsday | Competitive Primer

1 week ago

Snuff Out's cmc is higher than the deck wants to run. It has an excellent alternative cost but, the deck wants to stay away from as many cards over 3cmc as possible because of Ad Nauseam. I tested Cruel Tutor for a while and it's just too slow. For 3cmc putting the searched card on top of the library and paying life feels like a steep cost. I'd rather just pay 4cmc and use a Diabolic Tutor which, isn't making the case for Cruel Tutor look good. With regard to Fork and Reverberate there are a couple issues. If you play a few hundred games with this deck you'll notice that you have 2 regularly occurring mana issues: 1) getting at least 1 red to cast Grenzo, Dungeon Warden and 2) getting 3 black to cast Doomsday. Fork and Reverberate both operate outside the easily obtainable colors/amounts of mana needed to make Fork and Reverberate effective. They are also both somewhat situational because if there's nothing good to copy then you're sitting on a dead card. Personally, when it comes to countering a counter, I would rather stick with Pyroblast, Red Elemental Blast and Burnout. They have a smaller life impact when you Ad Nauseam and they are a LOT easier to cast in a pinch. This deck is very tight on mana--you may not even have that extra red you need to fire off a Fork or Reverberate to copy a counter spell when you need it.

ASalesman on The Chandra Family

3 weeks ago

I have lots of different pieces of advice, choose any or none of my recommendations. These are just my thoughts on the deck.

Love the themes here, but don't be afraid to include red staples. Would take a look at some more dumb red staples like Vandalblast, Ruby Medallion, Lightning Bolt, Reverberate, Reiterate, Guttersnipe, Jaya's Immolating Inferno, Rampaging Ferocidon, Reforge the Soul, Blasphemous Act, Fireball, Blood Moon

Cheap mana rocks/ramp are important to any successful deck. Include staple artifacts like Solemn Simulacrum, Sol Ring, and primal amulet

Though I like the pheonix theme, your planeswalkers scream "play instants/ Sorceries". I would include less Pheonixes and include more board wipes (to protect the walkers) and red cantrips (for single target removal and damage to the face). I would replace a few lands with staple mana rocks. I see what you're doing with caged sun, but I promise you will still find enough mountains even if you get rid of a few. You don't have to entirely scrap the theme, and still add some really good spells. (I personally would've made the deck more non creature based.)

If you'd like to be MORE creature based, you should look at Sarkhan walkers and some dragons instead of Jaya and some pheonixes.

Speaking on mana base: to be a little more competitive I would replace some of your weaker spells with a couple more mana-producing cards. You would like to start any game with 3 mana-producing cards in your hand, and on average you are getting 2.8 which can be low in some cases and mana screw you more often. (Mana screw is always way worse than mana flood in EDH.) Personally I would add two more mana-producing cards, and take out two non-mana-producing cards. Look at Nykthos, Shrine to Nyx and decide whether or not your devotion to red calls for it.

Throwing in things like Rampaging Ferocidon and Blood Moon will counter some decks and give your opponents' more things to worry about. Excellent decks are decks with multiple threats/win cons.

PiratesFlying on Wort, the Raidmother "X Gon' Give It To Ya!"

1 month ago

Pikobyte Thanks for the suggestions! Unfortunatly, as stated, I can't put Tooth and Nail, Purphoros, God of the Forge and Craterhoof Behemoth (that I would also like to put in my Yisan's Party Mix deck. I found Dualcaster Mage to be rather clunky and while it gives you a nice body to block, I tend to use cheaper copy spell (like Reverberate) or recurring one like Increasing Vengeance. I'll eventually get my hand on a copy of Reiterate.

Chancellor of the Forge would indeed be an interesting addition, I'll try to get my hands on a foil copy in the near future to test it!

Kaleo42 on Drawing Your Last Breath

1 month ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

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