|Commander / EDH||Legal|
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|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|Premium Deck Series: Fire and Lightning (PD2)||Rare|
|2011 Core Set (M11)||Rare|
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Copy target instant or sorcery spell. You may choose new targets for the copy.
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1 week ago
So I'm not entirely sure if this card design is amazing, jank, or garbage but here goes.
Creature - Human Wizard
When you cast Pulsecaster Mage, copy target Instant spell you control. You may choose new targets.
So, it's effectively Reverberate on a stick. By giving him Flash, you can sling your Mana Leak to counter a spell, if your opponent stacks on top of it you can Pulsecaster Mage on top of that, copying Mana Leak and targeting their new spell. Alternatively, if your opponent actually pays the and is now tapped out, you can re-target with a copied Mana Leak, forcing it to be countered regardless. Likewise, you can Lightning Bolt their 3/3 creature, and if they buff it with something like Mutagenic Growth, Pulsecaster Mage and copy Lightning Bolt for an additional 3. Also a great way to clear a Planeswalker (6 damage should just about kill any walker in the game or at least make their ultimate less viable as a wincon), or 6 damage straight to face is often enough of a tipping point that you won't recover if you're now top-decking.
BTW, I have him only copying Instants for a reason. I felt giving him the option to copy Sorceries as well cheapens the experience. If you can copy a Sorcery, he should be costing so he's a true Reverberate on a stick, but this pulls from available mana. So the decision was made to make his cost less cumbersome but restrict his copying ability. Flash was added so he can be used on more than just your turn, which drives his power level up higher to that of Snapcaster's.
True, Snapcaster can copy a Sorcery, but with a Flashback cost needing to be paid, you're trading cards. Essentially, Snapcaster allows you to play 2 cards by using only 1 in your hand. You gain card advantage in that regards. Pulsecaster on the other hand requires you to use 2 cards from your hand, but you end up casting 3. Again, card advantage.
I'm actually quite happy with this. I normally don't play control.
I can't really think of a new challenge, mainly because I'm just stressed out as heck with life right now. Also I stayed up all night, having joined a new D&D 5E group. Played for like 5 hours straight.
Since we're doing Jeskai Control and I made Pulsecaster Mage, I'd like to see their third brother. A white version of this / Snapcaster Mage.
I hope that makes sense. I'm going to go back to bed now.
2 weeks ago
In Mizzix, there are a few suggestions I'd make:
All Is Dust becomes a 0 cost board wipe near the game's end.
Spell Burst is a recurrable counterspell with Mizzix's discount.
Sapphire Medallion isn't strong with a commander that naturally discounts, also since it's not a mono-coloured deck.
The sweet spot for Mizzix is hitting 4 Experience Counters. This is where cards like Capsize come back to the hand for free. One main win-con I have in my deck is a Red mana generator like Mana Geyser and recurring a copy over and over with Reiterate, then blasting the opponents with a mega-fireball/comet storm. You could also use that large mana pool to use something like Reality Spasm if you want to create infinite blue mana instead, and mill yourself out with a Laboratory Maniac on the field.
2 weeks ago
I figured it out this time, I swear. :p
Two Desperate Ritual for 4 mana will create 6 mana which can be doubled by Reverberate or Twincast to make 12 mana, allowing you to cast Howl of the Horde, and a fully kicked Fight with Fire and two of its copies to deal 30 damage.
Good deals? Did I redeem myself? Lol.
3 weeks ago
3 weeks ago
I like it! Go big or go home!Why else play Modern over Standard?
Working on something similar in a partial way. Gonna mill a portion of my deck with a single Surgical Extraction in mid game to give me far more reliable draw results of a combo I've been trying to work out in my head.
Just some of the creatures I will be using for the finisher.
Along with sacrificial mana creatures in the early game as alternatives to the instants.
Definitely a work in progress. Keep remaking the deck from scratch as I discover more words.
3 weeks ago
It looks like you built the deck to go as wide as possible. You also have a little too much goad in here as well as when you get down to 1v1 that goad will blow up in your face. Now if you are making this deck to purely steal people's cards, Marchesa, the Black Rose does that infinitely better and has viable removal and interaction options being Grixis.
As For Card purging:
- You have no real decent targets for Reverberate so there is no point in having it. - Bomat Courier is only really good very early game, the odds of having it opening hand are bad, and commander has removal everywhere so if it does hit the field later it will never stick. - Hound of Griselbrand is too expensive for what it does. - Bedlam will more often than not backfire. - Zealous Conscripts is far too expensive. - Urabrask the Hidden enters the battlefield to late to be effective.
- I agree above, Blasphemous Act is handing the game to someone else. if you cast it, you will lose 99% of the time.
- I am a huge fan of Neheb, the Eternal... as a commander. That being said as one of the 99 in a go wide deck, he will throw your curve off badly and will never live long enough for it to bear fruit. If he hits, a semi-intelligent player will kill him immediately, no less smart ones. - Invasion Plans really has the chance to backfire as against decks with larger creatures, it will board-wipe you. - The same with Heat Stroke. There are more than a few decks that can keep up with you, Goblins, Vampires and especially Elves can race you for going wide. Don't play cards that will put you at a disadvantage against them.
I would go more goblin centered, adding in Goblin Warchief, Vanquisher's Banner, Goblin Chainwhirler, Squee, the Immortal, Mogg War Marshal among many others. These are just some things to think about. Good luck.
3 weeks ago
will be the sum. For example, if both Wizard's Lightning and Wizard's Retort are exiled, you'll have to pay to use Elite Arcanist's ability. On resolution you'll copy both cards, and be able to cast either or both (or neither) without paying their mana costs.
Overwhelming Denial + Unstable Footing will cost you , with the option to pay another to deal 5 damage. You will not be able to pay the surge cost, so any abilities check whether surge was paid will not work.
Rebound is an ability that only applies to a spell cast from your hand, as these copies are cast from exile, it does not apply.
I have no idea what you're trying to do with Exquisite Firecraft.
Lightning Bolt + Scatter to the Winds will let you cast Lightning Bolt and counter it with Scatter to the Winds, but you will not be allowed to pay the awaken cost, so you can't animate a land with it.
With Kaho, Minamo Historian, if the ability is copied, you'll end up exiling 6 cards. They won't be distinct, any time you activate the ability you'll choose one of the cards still exiled and cast it. You won't get to cast two unless you copy the activated ability.
I'll get back to you one Mindswipe, my mind is burning out.
When you copy a spell, you keep the mode and target the same. Most things that copy a spell will let you choose new targets after copying, but nothing to my knowledge lets you change modes.
3 weeks ago
For one, Trinket Mage only wants to search out your Basilisk Collar, instead of some ramp-rocks. Also, Sorcerer's Wand could be neat since you could attack, pay to deal damage, then tap to deal damage.
Instead of Banefire check out Fireball, since you can hit more than one target with it, and it's a classic. One of my favorite cards is Polymorphist's Jest; it's totally great to turn a bunch of 6/6 dragons into frogs for a turn.
You might not be looking to combo, but cards like Curiosity won't combo with this particular dracogenius and are still great. Again, since you're looking at control set ups, look into Isochron Scepter to keep up those counter-spells or Reverberates.