Copy target instant or sorcery spell. You may choose new targets for the copy.
|Want (11)||Enderkr , Cactusman , GARlockSpiral , danielwiseman , JazzCrimes , CJ_Crispy_97 , Frostmourne657 , BeardBroken , RioluRiot , ironmindraph , mmiless|
Printings View all
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|Premium Deck Series: Fire and Lightning (PFL)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
- Fling + Reverberate
- Fireblast + Reverberate
- Howl of the Horde + Reverberate
- Bonus Round + Reverberate
- Izzet Guildmage + Reverberate
- Dualcaster Mage + Reverberate
- Increasing Vengeance + Ral, Storm Conduit + Reverberate
|Commander / EDH||Legal|
Reverberate occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
1 day ago
Hey, good version of Kalamax.
32 lands is low especially when you're trying to get to nine mana for Chord to combo with Kiki. My advice is add more lands or more two drop mana rocks or both. Arcane Signet and Fellwar Stone are mana rock options, they could replace Docent of Perfection Flip and Mizzix of the Izmagnus. This can help to reduce the avg. CMC and improve ramp. Docent is not as good, much slower, than Talrand/Murmuring and your not going to gaining very many experience counters from Mizzix since you have mostly low CMC instant/sorceries. Invigorating Surge, Refuse / Cooperate, Rapid Hybridization and Sublime Epiphany are options to cut to add more lands.
With a budget of $600+ could make some upgrades to the manabase. Lands such as Rupture Spire, Gain lands (Rugged Highlands), Scry lands (Temple of Mystery) are for low budget decks and Fast lands (Spirebluff Canal) will more times than not ETB tapped. I'm not a fan of Fast lands in Commander because as one ofs the consistency of having one in your opening hand or drawing one before turn three is too low.
Kalamax being a four drop also makes Fast lands not good if it's your turn four land drop then it makes it more difficult to cast Kalamax. Fast lands, Gain Lands, Scry lands and other lands that ETB tapped don't go well with Bounce lands (Simic Growth Chamber) together in the same manabase since having to bounce a Fast land sets you back even more for mana. Bounce lands also ETB tapped, but they're better at making mana/color fixing and with Seedborn/Reclamation.
Some lands to consider adding:
- 2x Island
- Exotic Orchard
- Stomping Ground
- Steam Vents
- Shivan Reef
- Yavimaya Coast
- Sulfur Falls
- Hinterland Harbor
- Rootbound Crag
There's several cards in the sideboard that are better than cards in the main deck. Reverberate and Twincast are more two drop Forks that combo with Kalamax and Ral as the win condition. They're better cards than Invigorating Surge and Refuse / Cooperate. Chandra's Ignition is better than Immolating Gyre especially if you add more Forks to the main deck. Ways to give Kalamax infinite power which makes Ignition a win condition. Dig Through Time is better than Thassa's Intervention since you only have to pay for delve once.
I offer more advice, would you like more advice?
Good luck with your deck.
1 day ago
5 days ago
So Kalamax, the Stormsire supposedly goes infinite with Fork cards, like Reverberate and Twincast. When Kalamax is tapped, you play another spell, and then play the fork. Because Kalamax is tapped, you can copy the fork. You then copy the fork targeting fork, and can do this infinitely.
What I don't get, is that Kalamax says you copy the FIRST instant spell. To actually use the fork you had to cast a spell before it, thus the fork wont end up being the first instant, so how can Kalamax copy it still? What am I missing.
1 week ago
- Nekusar, the Mindrazer hes a great commander if you wanted to change format for this deck style is really funny.
- The biggest issue with the deck is running Reliquary Tower and Underworld Dreams in the same deck you really need both effects, but the mana base is very hard to get by with.
- When deciding between these two decks ill say one is more comboy which means itll feel the same each game basically this one is mostly synergy so it'll feel different playing it each time.
- Forced Fruition is 6 mana. Youll probably hit your land drops on time due to card draw but thats still 6 turns (5 at the soonest).
- Fast lands like Sulfur Falls are great but you wanna run 3 max. They dont work well together. If your opener is just a 2-1 split of your fast lands your gonna be behind. (Shocklands are worth it).
- Consider the following: Teferi's Ageless Insight, Ominous Seas, Blasphemous Act, Fate Unraveler, Molten Psyche, Spiteful Visions, Whispering Madness + unblockable creature, Ob Nixilis, the Hate-Twisted, Dictate of Kruphix, Megrim, Dark Deal, Waste Not, (Magus of the Wheel is sadly not legal :( ), Psychosis Crawler, Howling Mine, Liliana's Caress, Temple Bell, Incendiary Command, Prosperity, Dragon Mage, Fell Specter, Kess, Dissident Mage, Sangromancer, Magus of the Jar, Laboratory Maniac, Thassa's Oracle, Nadir Kraken, Consecrated Sphinx, Baleful Strix, Sire Of Insanity, Reverberate, Wheel of Fate, Echo of Eons, Burning Inquiry, Scheming Symmetry, Font of Mythos, Otherworld Atlas, Spellbook, Crawlspace or Ensnaring Bridge, Jace Beleren, Ashiok, Dream Render, Jace, Wielder of Mysteries, Narset, Parter of Veils, Geier Reach Sanitarium.
- I hope thats helpful. There's a lot of similar affects so theres a lot of routes to go.
3 weeks ago
Hey, on a budget something that the precon lacks are ways to tap Kalamax. Attacking is the best way to tap Kalamax, but if you can't attack then you want to be able to tap Kalamax other ways.
- Springleaf Drum
- Holdout Settlement
- Survivors' Encampment
- Cultivator's Caravan: crew can tap Kalamax.
These cards can make mana that gives them other uses then just tapping Kalamax. Settlement/Encampment are nice because they're lands, they don't use valuable spots in the deck and Crop Rotation can search for one of them.
You've already added Reverberate for a Fork effect which is great, but the other piece of the combo is Ral, Storm Conduit which is the win condition when you make the copy Reverberate loop with Kalamax. Even without the Fork combo, Ral is a good card because he too can be a repeatable source to copy an instant or even a sorcery you cast. Expansion / Explosion, Increasing Vengeance and Insidious Will are other budget instant Forks.
Your own sorceries are very good with Fork effects and tapped Kalamax. This combination lets you resolve three copies of a sorcery (original and two copies of it). If you have three opponents then Gravitic Punch can be a win condition with a Fork and an infinite power Kalamax. The jumpstart lets you cast it again if that is needed. Reclaim and Regrowth are helpful to recur cards especially a Fork or draw spell, but they can also recur a creature.
Return of the Wildspeaker modes are good with Kalamax. The first one can draw a lot of cards with a high power Kalamax and the second can give all nonHuman creatures +6/+6. This second mode can be a potential win condition with cards that can create tokens such as Talrand, Murmuring, Xyris, Young Pyromancer and Saheeli, Sublime Artificer.
Capsize can be powerful with Kalamax. For five mana cast it with buyback, bounce any two permanents and then return it to your hand.
Good luck with your deck.
1 month ago
Hey! I actually rebuilt that deck as Que Riku 2: The Rikuning. The plan was to retire it by taking its power level over the top and making it more of a storm deck that I wouldn't want to play as frequently. Which kind of worked, but it became its own thing that is really fun to play. I don't think my decklist here is 100% up to date, but it's close.
The fun thing with Riku is that he can be adapted to just about any metagame. I like the idea of using him as a clone deck that focuses on copying other players' threats, so it fits into any table (so lots of things like Clever Impersonator and Stunt Double). That said, it still needs its own win cons, and I think ETB win cons like Avenger of Zendikar and Purphoros, God of the Forge are very consistent with Riku.
I worry about Swarm Intelligence and similarly high-costed enchantments, because they don't do much on their own. I think it is better to pack the deck with plenty of things like Twincast, Reverberate, Narset's Reversal, Refuse / Cooperate, etc... Because these cost less, work on other players' spells, and only need to be saved for the best targets, leaving you open to make other plays in the meantime.
That said, I am pretty excited about Double Vision because it costs less and can more easily be benefited from the same turn it comes out. I haven't play tested it yet, and I think it might be a bit hard to get it to stick, but it has great potential.
At any rate, I think it is safe to shy away from Fog effects, since there are so many decks that don't try to win with combat damage.
I hope this helps. Your decklist looks great! I will keep an eye on it.
1 month ago
One combo that you don't have included here is Chandra's Ignition with any copy spell, such as Reverberate. On your turn, cast Chandra's Ignition targeting tapped Kalamax (a sorcery, so Kalamax doesn't try to copy it), but before it resolves, cast your Reverberate targeting Chandra's Ignition, then Kalamax does his copy shenanigans, making arbitrary numbers of Reverberate copies and making Kalamax arbitrarily large. Then when Chandra's Ignition finally goes off, it's a one-shot to all enemies without needing combat. Sort of a more mana-expensive version of Berserk+Reverberate that doesn't need you to swing in.
1 month ago
They play creatures, I steal them and swing them back, should be fun, right?
Nope, mana screw hits hard. He's ramping and ramping and filling his board, and I've managed to drop a Goblin Bombardment. I eventually hit a Treacherous Urge for his Kozilek, Butcher of Truth, but I'm not doing well.
He's ramped enough now to throw down Storm Herd.
Hey, I get to do something. Reverberate.
Now we both got an army of 1/1 fly pegasus but he's got the advatage still. Hmmm...
Oh, right. I've got Goblin Bombardment.
I manage to win the game by throwing all my pegasus at his face.