|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|Premium Deck Series: Fire and Lightning (PFL)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Copy target instant or sorcery spell. You may choose new targets for the copy.
Price & Acquistion Set Price Alerts
1 week ago
Neheb, the Eternal is for the infinite combats Aurelia, the Warleader in conjunction with Aggravated Assault. After you deal 6 damage due to Aurelia's double combat phase, you can go into infinite combats and infinite red mana.
Read Ward of Bones, you are denying them of resources. For , that is easily accessible in colorless mana or burst rituals, a T1 or T2 Ward of Bones stops people cold.
Possible cards that can be cut:
- Chromatic Lantern
- Defense Grid
- Scroll Rack
- Staff of Domination
- Neheb, the Eternal
- Sanctum Prelate
- Angel's Grace
Cards that needs to be cut:
- Elixir of Immortality
- Icy Manipulator
- Rings of Brighthearth
- Strionic Resonator
- Vedalken Orrery
- Aegis of the Gods
- Feldon of the Third Path
- Gorilla Shaman
- Crush Contraband
- Dawn Charm
- Ashes of the Abhorrent
- Austere Command
- Cathartic Reunion
- Faithless Looting
- Tormenting Voice
For land base, you should keep it to 32 or 33. All 7 fetches, Dual Land, Shockland, Command Tower, Reflecting Pool, Mana Confluence, City of Brass, Exotic Orchard, Battlefield Forge, Cavern of Souls, Rugged Prairie, Ancient Tomb, Gemstone Caverns, Clifftop Retreat, Strip Mine, Buried Ruin, Command Beacon, Flagstones of Trokair. Emeria can be cut.
1 week ago
The life loss due to Fraying Omnipotence occurs during the spell's resolution. When each copy of the spell resolves, you will do the steps in order, meaning you will lose half your life (rounded up), then discard half the cards in your hand (rounded up), then sacrifice half your creatures (rounded up).
Each copy of the spell is a separate item on the stack. When you cast Fraying Omnipotence and then, say, Reverberate it, the copy will go on the top of the stack and resolve first. You will lose 10 life, due to having 20. Once the copy is completely resolved, you can activate Vampire Neonate in response if you like, before the original Fraying Omnipotence resolves. You'll go to 11 life. When the second Fraying Omnipotence resolves, you'll lose 6 life (half of 11 is 5.5, rounded up to 6). If you don't activate Vampire Neonate, then you'll still be at 10, and will lose half of that (5).
1 week ago
It should also be noted that the only "triggers" on the card are directly related to Suspend itself. Triggered abilities have "when," "whenever," or "at" in their text. Suspend contains two (removing a time counter "at the beginning of your upkeep" and casting the spell "when the last time counter is removed"). The actual spell itself has none.
That being said, as mentioned, when the copies of Arc Blade resolve, they are exiled, at which point they cease to exist because they are copies, the same way token creatures cease to exist when exiled. Only the original physical-card copy will be suspended.
On the next turn that Arc Blade comes out of suspend, it's cast again, so you would get at least another copy from Pyromancer Ascension unless that's been removed since then, and you could Reverberate it again if you had another, but you're not going to get exponentially increasing numbers of Arc Blade copies.
2 weeks ago
Will the copies have second ability trigger when the copy of the spells resolves?
Will i create more copies of Arc Blade in my succeeding turns?
2 weeks ago
2 weeks ago
Spell copy is amazing! No Reverberate though?
2 weeks ago
Storm is not my forte I really cant help you with this deck. All I can do is name cards for what you are asking and it sounds like you are looking for spells that can copy spells. Bonus Round, Cloven Casting, Cooperate, Doublecast, Dual Casting, Dualcaster Mage, Echo Mage, Fork, Fury Storm, Howl of the Horde, Increasing Vengeance, Insidious Will, Meletis Charlatan, Radiate, Reverberate, Rowan Kenrith, Sigil Tracer, Spellweaver Volute, Swarm Intelligence, The Mirari Conjecture, Thousand-Year Storm, Twincast, Wild Ricochet, Will Kenrith,
3 weeks ago
I have a pet peeve to share with you all. It comes up often when talking about magic, especially which strangers on discord for example. The thing I'm talking about is the verbal arms race that happens with everyone throwing out counters to each other's plans, which creates a roadblock in the conversation.
Here's the scenario:
Person A brings up the topic of RW land destruction. Land destructive cards are brought up, support cards, tutors, etc. Person A then says their win-con is Teferi's Protection in response to their own Armageddon.
Person B says they'll just Counterspell one of them, either to save all the lands or to stop the protection leaving them all landless.
Person A replies that since they're in red also, they will copy the counter using Reverberate or the like.
Person B says they still has mana untapped, and they'll play Time Stop also!
Can you see how far off track we've gotten already?
Person B, as a knowledgeable blue player, says they'd counter those early game, no questions asked.
Person A, trying to move on, says they might not always get the opportunity.
Person B: "Not if I tuck a counter spell under Isochron Scepter, then I'll always be able to!"
Moral of the story: please don't do this. It kills what would have been a productive conversation about a deck idea and turns it into a counter this-counter that dialogue that could potentially never end.
We all know stuff can be countered. Magic is a infinitely complex game with multiple ways to answer any strategy or answer any answers. We know. We don't need to have this conversation.
What if Person A just... wants to make a cool deck? Wants to get ideas from other players? What if they're new to the game and you just dashed they're hopes and dreams with "I'll just counter it lol" ?
Does anyone else see this and find it annoying and rude?