|Commander / EDH||Legal|
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|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|Premium Deck Series: Fire and Lightning (PFL)||Rare|
|2011 Core Set (M11)||Rare|
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Copy target instant or sorcery spell. You may choose new targets for the copy.
|Have (3)||gosora , PTsmitty ,|
|Want (5)||YodaUSeekYoda , russellroberts1 , Wulff , TheWildGiraffe7 , Chrizz|
11 hours ago
Wow, thanks for the huge reply. Let me work through this-
Treasure Nabber : so, I did in fact get this idea from an older version of your decklist and I've ran with it ever since. Essentially my deck has turned into IB/artifact tomfoolery as an alternate wincon. I have won quite a few games with the Mycosynth Lattice , Nabber, Blood Moon combo, because my playgroup is heavily non-basic dependent and nothing feels better than saccing my new-found artifact mountains I just stole. Goblin Trashmaster has also came in really clutch with the Lattice and so has Goblin Welder . Hellkite Tyrant also fits into this theme but I haven't had a chance to use it yet, it's my most recent addition to the deck. And of course Daretti, Scrap Savant ties it all nicely together, I've had her emblem out a few times, which is pretty much game winning with a Lattice on board. With all of that said, the Artifact theme in this deck is highly up for debate right now in my mind and people I've asked. I'm very much on the fence about keeping the Lattice and Nabber in myself, and if they go then Hellkite most definitely goes. Also Lattice+ Vandalblast has pulled me out of many lost games and turned them into resounding victories (I also used to run Shattering Spree ).
Goblin Goliath : He is not being used. I have been on the fence about putting him in for a while now. I don't really know what to remove, and he is a lot of mana to utilize if I want to use him (he'd be a fat removal target for my meta, so I'd have to use him ASAP). I definitely want him in though, he's a strong contender.
Vicious Shadows : this is also a new addition. Boggart Shenanigans is great but I've never really made it work too well outside of like, two wins that I can recall. Shadows is expensive, but with Gauntlet of Power , Nykthos, Shrine to Nyx (which I can reliably grab with an Expedition Map , that cost is almost negligible, for a lot more disgusting effect. But like I said, new addition, I don't know if it is worth a crap or not yet. With the cost in mind, I do plan on running an Extraplanar Lens when I upgrade to Snow lands, alongside the Gauntlet and a Shrine to Nyx, high mana costs with very few lands aren't usually much of an issue. But if Shadows falls flat a few times I am definitely putting Shenanigans back in I think. The potential is just too high for both cards.
Raid Bombardment : So I used to run this one. I like it in theory a lot, and I want to find a spot to put it back in, I just haven't seen it with great results usually. Granted, that was with different playgroup then now, where typically me swinging with goblins means they die in vain, whereas I was much more likely to win with a Goblin Bombardment , which is my baby, and I have used with Shenanigans as well to win games.
Glacial Crevasses : it's been on my radar for a long time. It is 100% the next upgrade for my deck, I was just hesitant to spend so much on snow lands for a long time, since I am still not sold on how many I need exactly. Frankly I think I made a mistake holding off on this particular upgrade for so long (like I mentioned, I've been following this decklist for over a year now after I built my first iteration of IB).
Reverberate / Fork / Wild Ricochet : I love the idea, I really do, but I ran them in my deck for a long time and have hardly used them to any meaningful effect. Ricochet is never going back in, but Reverberate and Fork I want to keep/put in, I just noticed they were usually dead in hand. They're near the top of the list of card I'll put back in, it's just finding space for them. I've never drawn into a game winning combo with them unfortunately, but the theory behind keeping them is solid.
Reforge the Soul : I used to run it, then took it out because I just didn't utilize it enough. Memory Jar is one of my more recent upgrades and I am a big fan. I just put Reforge back in because of Vicious Shadows . Time will tell if I keep either, since Slate of Ancestry also usually ended up falling flat for me.
Ancient Tomb : is also scheduled for the next round of upgrades, thanks for the suggestion! Valakut, the Molten Pinnacle does work, and I think I will also be ordering a Bloodstained Mire with it as well.
Chandra, Fire Artisan : Love her, would highly recommend. Cards effects like Commune with Lava are awesome, and have usually always performed well in this deck. Added to that is the fact that I don't have to spend mana for that option past the first turn to cast her, and she is also another target that distracts from myself, and if I can ult her (I haven't been able to yet) then it's just icing on the cake.
Expedition Map : Yeah frankly I think this is kind of a bad pick too, thinking about it now. It's mainly just in there for Nykthos, since Nykthos is a little more critical now that my average curve has gone up a tad bit. Another mana rock would probably suit me better and more consistently. I know you mentioned a Mana Vault , but what else do you think? I am thinking Basalt Monolith , Gilded Lotus , or a Thran Dynamo . Leaning heavily towards the Monolith and Gilded Lotus. Granted, they're more expensive to get out than Vault, but the 4 cost associated with Vault kind of puts me off of it, idk.
Ghirapur Orrery : I think you have this mixed up with Vedalken Orrery . Ghirapur is super value for me, letting me sac two lands, then play those two lands with Crucible of Worlds , and I'm also frequently out of cards in hand. I'd be willing to remove it for a similar effect though, if I knew one that existed.
Curse of Opulence : I like it, great suggestion.
Rings of Brighthearth : I've wanted this card for ages and kept putting it off because of price, and now it's even more expensive. RIP. I do want to add it asap. Not sure what I would do with Sculpting Steel
Spine of Ish Sah : I want to change this but I can't justify it. It just combos with Welder too well. But Scour from Existence has been on my mind for a long time now solely for the exiling. Haphazard Bombardment seems awesome tbh, that might get picked up by me eventually.
Sundial of the Infinite : My meta runs a lot of board wipes, but tbh thinking about it, they don't often cast them on my turn, so this is probably largely useless for me.
Meekstone has always hindered me more than helped me, and not super useful in my meta, but I think it's high time Crawlspace made a return. Kazuul, Tyrant of the Cliffs is actually insane, that may beat out Crawlspace for me. Wow.
Bottom line is I am heavily thinking about scrapping the heavy artifact theme and going with a more focused deck. I'm just hesitant because the cards in question have won me many games.
1 day ago
CyferHey! I took a look at your deck, and from what I can tell (as you said, I don't know your meta) I think you may just need to tweak your playstyle more than your deck. First off though, here is what I would switch up:
Treasure Nabber : If you got this from my list, it was really just to troll my playgroup. It turned out they didn't have enough manarocks to be able to justify Nabber, and Lattice is expensive, and sets you up to fall victim to it yourself. If your meta has a lot of manarocks it may help, but this would be the first thing I cut.
Are you running the Goblin Goliath from your maybeboard? If not, definitely do that! It is very, very strong.
Vicious Shadows : I've never really liked this card, especially since I was always trying to stay so low to the ground, run as lean as possible on lands, and be able to rebuild after wipes. Maybe a Boggart Shenanigans in it's place? It won't hit as hard, but it will be a lot easier to get down, and can still be used politically.
Raid Bombardment is one of my core cards, and has won me a huge number of games. You don't get a lot of combat steps (for many reasons), so you have to make each one hit as hard as possible!
I would also considered switching to Snow-Lands (price should drop a lot with Modern Horizon printing) and getting Glacial Crevasses . It is seriously strong, and has saved my ass and helped stall until I could rebuild a number of times.
Fork Reverberate : I originally wasn't too keen on these, but added them almost on a whim, and I have been very happy with them so far. Being able to protect a cast of Blasphemous Act or doubling a Price of Progress or Goblin War Strike is huge.
Reforge the Soul : Honestly something I would like to revisit is having more wheels. I definitely like Memory Jar the most out of all of them, but Wheel of Fate / Wheel of Fortune and Reforge are something I want to try again. It's been a long time since I had Fortune in the deck.
Only suggestion is Ancient Tomb , the recent reprint dropped the price significantly. I especially your Valakut.
No issues here. Are you liking the Chandra?
Based on what you are already running, I think this is where you could have the most impact.
Expedition Map : I don't think this is as good unless we can recur it a lot.
Gauntlet of Power : Not a bad include, especially for the little buff, and would help rebuild more quickly after wipes, or more safely sac a few more mountains without losing mana output.
Ghirapur Orrery : I ran this for a long time, and ultimately ended up removing it because of just how rarely it would actually help me. My biggest struggle is having cards in hand AT ALL, not wishing I could cast something on someone else's turn. Maybe you have more luck with it than I did.
A few more mana rocks would help with safely saccing lands or rebuilding after a wipe. Crypt is costly, but maybe Mana Vault , or one of the plethora of 3 cost ones? Alternatively, Treasonous Ogre can be fantastic, and generates mana at instant speed! Maybe even Curse of Opulence
Rings of Brighthearth : I wish this wasn't as expensive, because I seriously get a lot of use out of this. A backup to Illusionist's Bracers that also hits a lot of things bracers can't is really, really nice. Maybe a Sculpting Steel if you don't want to drop that much on the Rings?
Spine of Ish Sah : I ran this, as well as the 7 cost instant version, for a very long time. This is a very hard slot to fill, and I wouldn't say I've ever been completely settled on the non-artifact removal portion. Chaos Warp is obviously a staple, and I've even tested Haphazard Bombardment for some non-enchantment hate, but I'm hoping Modern Horizons will get us some red or colorless stuff to work with.
As far as the list of other artifacts you are considering:
Ward of Bones : I'm leery of most non-Goblin cards over 5 mana, but this seems good if you can get a bit more ramp in the deck (mana rocks mostly).
Smokestack : I tried this at one point and that fact that it is symmetrical ended up being too hard to fight out from underneath. I would be more apt to run a Mana Web (which I am actively trying to get back in the deck) for disruption, and a form of protection on my turn. The number of spells I cast on opponent's turn is like... two (fork/reverb).
Damping Engine I would run this before I would run Ward. It's better in almost every way I think.
Ruination : Strictly a playgroup thing. My choice to go with "mass land dysfunction" instead of destruction was for in game politics, and also personal preference.
Sundial of the Infinite : What things would you want Sundial to help with?
As far as other protection based artifact suggestions, I would say Meekstone and Crawlspace would be my first picks. I also enjoyed Kazuul, Tyrant of the Cliffs for this purpose, and he is protecting a mountain pass, perfect!
That's all I can think of for now. Let me know what you think!
1 day ago
The Reverberate is for the Ral combo as I saw the power of ral in my prelease
The rest I definitely agree on
1 day ago
I would say maybe cutting Electrolyze , Fire / Ice , Fortune's Favor , Geistblast & Reverberate . Liliana of the Dark Realms seems out of place to be honest. I am not sure what you're budget is but you may also want to consider running Cyclonic Rift , Sensei's Divining Top and a not so expensive but better filter card Frantic Search . The has been a lot of discussion with the Bolas's Citadel + Sensei's Divining Top combo.
3 days ago
4 days ago
Before I begin, I'd like to preface this with the fact that I want this to work, you have no idea.
1.) How do you intend to fish out Genju of the Spires ? It seems fairly important for the deck to run, but I worry it will get flooded out of the odds by the 56 Mountains.
2.) How do you cast things when there's little/no land on your side of the field? I think a deck like this would appreciate some kind of ramp, especially since Fling is going to get hella pricey after the first one or two castings.
What others already said:
Jaya Ballard ; doubles as draw power.
Chandra, Torch of Defiance ; also doubles as an additional source of damage.
Pyromancer's Goggles ; more for spell duplication, but still. Why wouldn't anyone want to duplicate Fling here?
Neheb, the Eternal ; almost necessary with how much Fling will cost down the road. You'll get at least 4-6 mana in the post-combat main phase for the Fling you casted earlier.
Crucible of Worlds ; it would be good to have at least a second form of land recursion. It's one the best pieces you can hope for outside of Green.
Crawlspace ; see above.
Repercussion ; another form of creature suppression in its own way.
Fire Servant ; even more Fling mileage; doesn't double damage dealt to you.
. . .
That's all that comes to mind off the top of my head. I'll be interested in seeing if/how this deck progresses.
1 week ago
Reverberate is a possible option. It can copy your 'exchange control' sorceries or removal instants, or someone else's Villainous Wealth, etc. Worst case scenario, you can use it to counter a counterspell.
1 week ago
Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)
Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.
Budget cards $3 or less each to consider adding:
- Ghitu Encampment
- Zurgo Bellstriker
- Frenzied Goblin
- Prophetic Flamespeaker
- Neheb, Dreadhorde Champion
- Countryside Crusher
- Experimental Frenzy
- Lightning Mauler
- Goblin Cratermaker
- Chaos Warp
- Faithless Looting
- Mind Stone
- Commander's Sphere
Others to consider:
- By Force
- Price of Progress
- Borderland Marauder
- Stoneforge Masterwork
- Earthshaker Khenra
- Ahn-Crop Crasher
- Splatter Thug
Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.
There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.
- Prophetic Flamespeaker
- Experimental Frenzy
- Outpost Siege
- Vance's Blasting Cannons Flip
- Chandra, Fire Artisan
Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.
Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.
At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.
Good luck with your deck.
Reverberate occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%