Ghoulcaller Gisa

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Mythic Rare

Combos Browse all

Tokens

Ghoulcaller Gisa

Legendary Creature — Human Wizard

, , Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power.

Price & Acquistion Set Price Alerts

C14

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Ghoulcaller Gisa Discussion

bushido_man96 on Don't Let the Dead Bite

1 week ago

I like your inclusion of River Kelpie. Great synergy for this deck, and an option I had not seen yet, so thanks for that.

A couple of cards that work wonderfully with Ghoulcaller Gisa are Thornbite Staff and Intruder Alarm.

Nice deck, +1.

cgomes on *Primer* Night of the Living Stax

1 week ago

xEth0sx, I've finished reading the description of your Gisa deck and I think I can help you with it. I'll talk about some of my impressions about your primer first, then I'll go over some of your card choices and I'll tell you about a few cards I think should be in the deck.

As far as primers go, I'd say this one is missing a couple of important things. If I had to list them in order of relevance, I'd say that it is missing (a) a single card discussion section; (b) a section about how one should play the deck, what the deck is trying to accomplish, and how it tries to finish the game (e.g., a How to Play the Deck or a Strategy section); (c) why mono-B instead of any other color or color combination?; and (d) why Gisa? There might be other things but those are the items that came to my mind. I get that maybe you've just started writing this primer but moving forward, I believe it would be important to address these issues.

Now, let's talk about the exciting stuff, namely the decklist. The idea to use Ghoulcaller Gisa as a stax commander is an interesting one. It punishes spot removal and it takes advantage of creatures with a recursion ability to make even more creatures, which in turn can be used for stax pieces (e.g., Contamination, Smokestack) and hit face. I like the idea but why did you choose Gisa?

As a mono-B player, you'll need to be proactive about making it hard for your opponents to combo off because you don't have the luxury of running permission spells. The stax plan is very good here and I can see you are also playing a few disruption spells. A+ here. The only strange choice is Cabal Therapy. The sac ability might come handy at times but seems too situational. Duress is hands down a better choice, and I'd consider running Hymn to Tourach and Mind Twist as well. In the same vein, I'd even consider running Ill-Gotten Gains, too. It has great synergy with Waste Not and Leyline of the Void, and if you manage resolve it in the early game, it will set all your opponents back quite a lot (and it's also an additional yard recursion). It's a very versatile card that should be in every mono-B deck in my opinion.

On the stax package, I'd favor Infernal Darkness over Contamination hands down, or play both. Contamination shuts down your own coffers and it is more situational than Inf Darkness--that is, if you can cast darkness, you can keep it going for at least 2 turns, but if you can cast Contamination, you can only keep it going it you can also sac creatures. I understand the role of Tenacious Dead and Reassembling Skeleton but in my mind, I think you could remove both of them and if you really need an alternative, add something like Ophiomancer. Similar to Bitterblossom, Ophio doesn't require you to keep spending mana to create a creature.

One thing I feel you are missing is mana doublers. One advantage of playing a mono colored deck is that it makes it easier to run mana doublers, such as Extraplanar Lens, Bubbling Muck, and Crypt Ghast. If you go that route, you can get additional value with Candelabra of Tawnos (someone suggested before) and I'd also run Snow-Covered Swamps instead.

I have additional suggestions (e.g., Jet Medallion, Snuff Out, Xiahou Dun, the One-Eyed, Innocent Blood) but I don't want to make this comment longer than it is. I have a competitive Erebos list (Erebos' Bargain) that might give you a few additional ideas on how to improve your own list. Feel free to check it. Anyway, good stuff you have here. Keep working on it and good luck on future games!

AlistarFiend on Zombieland

2 weeks ago

Major rework with new General Ghoulcaller Gisa

Many ways to reanimate and create lots of token ZOMBIES!!

Please let me know what you think.

NarsetAlesha on Well, Itll eventually be a zombie(needs help)

2 weeks ago

One of my main decks is a zombie tribal.

Just a few suggestions, take them or leave them:

  1. It looks like you're taking the mill route. One of my favorite combos in my deck for that is Gravecrawler + Altar of Dementia + Door of Destinies + Diregraf Colossus. Every time you cast the crawler, you're getting a zombie token (which you can also sac) and a static +1/+1 buff to all zombies. Each time you sacrifice the crawler it mills for more. And since you're in U/B, you can even add Phenax, God of Deception to spice it up, tapping the crawler to mill between the sacs/casts. Mikaeus, the Unhallowed and Crypt Ghast also add to the combo. This might be too OP for a kitchen table meta tho, so beware.

  2. While your commander is making things zombies after death, I wouldn't rely on that effect too terribly much. While things like Kalitas, Traitor of Ghet or Ghoulcaller Gisa would be even better in this deck (and you should totally run them), you're gonna miss out on that sexy scry ability (for early game set up) that your commander grants you if you have a lot of non-zombie creatures in the deck. Plus the 4 mana to reanimate, while not exactly steep, is still a bit slow, so you don't typically want to rely on it to get the tribal going. Essentially, just run the kinds of non-zombies that benefit the tribal, everything else should probably be a zombie.

These are just suggestions though. Do what you will. And here's my deck if you would like to see it: http://tappedout.net/mtg-decks/liliana-edh-zombie-combo-nexus/

zephyr_chang on Zombie Horde

3 weeks ago

If you really want to go the 'drain life' route, why not play Plague Belcher, Diregraf Captain and Geralf's Messenger?

Viscera Seer is a much better sac outlet than Corpse Blockade, although not a Zombie. Diregraf Ghoul and Unbreathing Horde are probably quite underwhelming, and should be dropped, together with Zulaport Cutthroat (as mentioned above, there are better drain options that are actually Zombies). Also, Ghoulcaller Gisa is not legal in Modern not because it was banned, but because it was printed in a Commander set (and anyway I don't think you want to play 5 drops with only 20 lands, even with the Bontu's Monument).

lordAKU on The Frogs

4 weeks ago

Getting that ob-nixilis the fallen is game ender with splendid reclamation.Lord of Extinction,Terravore, Centaur Vinecrasher, Vinelasher Kudzu, Undergrowth Champion, are all efficient beaters for this kind of deck. And when they get big, having a Jarad, Golgari Lich Lord or Xathrid Demon or Ghoulcaller Gisa can help blow out the game

Blue_Flame on Vast Amounts of Zombie Tokens

4 weeks ago

Just an FYI, Corpse Harvester, Ghoulcaller Gisa, and Soulless One are not Modern legal, as much as I wish they were.

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