|Commander / EDH||Legal|
Printings View all
|From the Vault: Angels (V15)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
Combos Browse all
Creature — Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Price & Acquistion Set Price Alerts
|Have (20)||JAT0 , Lindough , joshw335 , abby315 , Vasbear1 , Spinalripper , Azdranax , vishnarg , Epochalyptik , miracle , warcry02 , Tiddilywinkus , EliGjerdingen , Zomgasa , tangrams , TehDelta , TheDuggernaught , Randomdeath , mziter501 , VGJustice|
|Want (2)||PhotogenicParasympathetic , darleen|
Baneslayer Angel Discussion
5 days ago
Maybe you need some removals like Oblivion Ring.
Thalia, Guardian of Thraben and Thorn of Amethyst target you too and you have 16 non-creature spells. I would probably remove 2 x Thorn of Amethyst and 2 x Thalia, Guardian of Thraben. I would replace them with 4 x Chancellor of the Annex.
Selfless Spirit could protect your creatures, you need to protect them.
1 week ago
I'm looking for advice on the last white rare slot in my cube. Currently I have Elspeth Tirel there as a placeholder. Idk if she is the best option, but she ended up going in after testing Stoneforge Mystic with little success.
My cube is limited to Zendikar block through Return to Ravnica block and M11 block through M14 block. The cards currently in my white section are...
- Baneslayer Angel
- Blade Splicer
- Day of Judgment
- Gideon Jura
- Elesh Norn, Grand Cenobite
- Hero of Bladehold
- Restoration Angel
- Sublime Archangel
After looking up cards in the aforementioned sets I found that the other options didn't seem too promising, but hopefully I am just missing something. I know it may be difficult to give advice without playing my cube, however I am hoping prior experience with the suggested card will compensate.
4 weeks ago
I assume it's supposed to be a modern deck, right?
then you need to make it more boring. That is "consistent": Decide on which cards are the best - are there some you really want to see in your hand every time you start a game? those you need 4 of. That's stuff like Path to Exile - it's just better when you have it. And you need to decide on how you are going to win. If the winning is to be done by big fat lategame angels, you need a plan for surviving the early game (stall until turn 4, then play Day of Judgment, perhaps). All this means: Remove all the one-ofs you don't really use to win games with, and bump up the number of those, you use for winning, and keep an eye out for replacing cards with something better. Why play Steeple Roc when you could play Flickerwisp instead? Same body, flying, but Flickerwisp has a strong ability and costs less mana (and lacks first strike). Voice of the Provinces is soooo overpriced - 6 mana for a microsize angel and a human token.
Also... eh... many of your cards are somewhat underpowered. There are reasons you don't see many Lionheart Mavericks in modern. Crusader of Odric is also on this list - it's only good if you are winning anyway. Court Street Denizen... all your enchantments (avoid playing auras on creatures without hexproof - opponent shoots the creature, and that's a 2-for-1 right there). Nav Squad Commandos. And several more (in general, assume that creatures for 4 or 5 mana should have a strong impact on the game, not just be random attackers). Instead, add cards like these: Restoration Angel, Baneslayer Angel, Gisela, the Broken Blade, Bruna, the Fading Light, if you can find the money for them.
A general note on creatures in modern: Lightning Bolt is a very popular card. Therefore, you have to watch out for creatures with toughness 3 or less and their casting cost. Guardian of the Gateless is an example of a real no-no in that regard; most likely you'll spend a full turns mana just playing it. Losing it to a 1 cmc spell just feels bad.
1 month ago
1 month ago
1 month ago
2 months ago
This is a little awkward, since I had updated this just a few days ago based on Monday's performance, but I had another tournament on Thursday, as well as a few changes to the deck.
This deck needed at least one copy of Cavern of Souls, and buying one copy wouldn't break my budget, so I picked it up from my LGS for their modern tournament tonight. I also felt like the single target removal was too heavy, so cut one of each of those spells for 2 Zealous Persecution, which acts as both a pseudo board clear and/or a damage boost for me. With these changes made, I sat down for my first match:
G1: My opponent was actually the same guy I played on Monday who was running the B/W control list. My opponent was on the play, which was a little worrying, especially because he was running aggressive hand disruption. We both built up solid board states with our respective copies of Lingering Souls, but this was exactly the match that I had brought in tech for. Zealous Persecution wiped his board and allowed me to swing a ton of damage through, which snowballed into a win.
G2: My opponent had a solid game, preventing me from really sticking anything substantive on the board, then resolved Baneslayer Angel. I misplayed by not copying it with Phantasmal Image, but wasn't punished too much, as a Liliana, the Last Hope would have killed it anyways. I couldn't find an answer, and scooped.
G3: This was another grindy game, but I finally managed to stick a pair of Drogskol Captains that quickly won the game for me. WIN
G1: I started on the play, and discovered that my opponent was on U/W control, not a particularly good matchup for me. I tried to race him, but a pair of Supreme Verdict shut that plan down and I scooped.
G1: My opponent was playing Jund and Thoughtseized me three times in a row. I was able to stick a few minions, and he thought he could stabilize with a Scavenging Ooze, but ended up being 1 mana off from healing out of lethal range. I swung with my spirit tokens for the win.
G2: This time my opponent was more careful with his life total. I was able to keep the game competitive, but some bad draws combined with a resolved Liliana, the Last Hope was enough to clinch the game for him.
G3: I was back on the play, and opened to a blistering start. I immediately began pushing damage through, forcing my opponent to try and protect his life total with Scavenging Ooze, even forcing him to use his Raging Ravine for mana. However, it wasn't enough for him, and pumped up Mausoleum Wanderer and some Lingering Souls tokens were enough to push lethal damage through, with Zealous Persecution to prevent any attempt to survive with the Ooze. WIN
As I was now the only undefeated player, I was paired down with a 2-1 player who had had a bye the previous round. He was Jeskai Control, which created a problem, as he had access to additional spot removal and sweepers.
G1: I started off well enough, but he was eventually able to clear my board and resolve a Chandra, Torch of Defiance that I was unable to deal with, forcing me to scoop.
G2: Having boarded in Disdainful Stroke and Duress, I was better equipped to handle my opponent's creature light deck. I built up a large board state and Selfless Spirit dodged Anger of the Gods. My opponent tried to sweep my board again with Supreme Verdict, but Spell Queller flashed out to stop that, and a Disdainful Stroke kept his Logic Knot from countering my play. At that point, I was able to push damage through for the win.
G3: I actually had a fantastic start this game, with Mausoleum Wanderer into Selfless Spirit, backed by a pair of Spell Quellers. A Keranos, God of Storms tried to turn the tide for my opponent, but Rattlechains and Drogskol Captain kept my creatures alive and enable me to swing through for the victory. WIN
Final Record: 4-0-0
I think that the changes to my list worked rather well, though I'm still not convinced that the deck is at its most optimal. I'd like to pick up more copies of Cavern of Souls, though not at the moment due to the card's price tag. I'm also wondering if Collective Brutality is worth putting in the sideboard over Duress, but given the relatively large number of planes walkers being run currently, I feel that Duress is better. Anyways, feel free to let me know what you think, and I'll likely update again soon!
2 months ago
it might be a bit of a stretch for your mana base, but you could include Flamekin Village, Hall of the Bandit Lord or Hanweir Battlements to grant a creature haste. This way you can maybe cut Ring of Valkas or Chariot of Victory to use their cardslots otherwise.
Instead of Congregate you could play another creature: Angel of Invention, Archangel of Thune, Baneslayer Angel, Butcher of the Horde, Gisela, the Broken Blade, Goldnight Redeemer or Resolute Archangel.