|Commander / EDH||Legal|
Printings View all
|From the Vault: Angels (V15)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
Combos Browse all
Creature — Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Baneslayer Angel Discussion
1 week ago
I'd like to see an Approach of the Second Sun since it wins you the game and Dragonlord Ojutai can easily dig for it. Also Baneslayer Angel , Eternal Dragon , and Serra Ascendant could all be cut for more board wipes and interaction (spot removals / counterspells). My final suggestions would be Smothering Tithe , and Mask of Memory / Rogue's Gloves . Anyway +1 from me cause I love Ojutai.
3 weeks ago
Your own list of Banned Cards mentions that Platinum Angel is legal in Angel Tribal, so I would suggest throwing that in.
Seraph Sanctuary is a pseudo-tribal Land, which should help with your life total. Not that you'll need it, but it's a nice option. Angelic Armaments makes any of your non-Angels into an Angel. Decree of Justice and Entreat the Angels makes more Angels on the cheap. Why those are legal and not Finale of Glory , I have no idea.
Parhelion II is an Angel Vehicle.
Serra the Benevolent is expensive dollars wise, but is straight up Angel Tribal because she makes Serra Angels.
1 month ago
First time I've seen a duel commander Licia Deck. Your list seems pretty solid and I'm sure you spend a looooooooot of time to find some of the gold nuggets cards that are only good (but really good !) in this deck :)
My only word is that in this format take a good care that your turn 4+ have an impact on the game the turn they arrived or are really strong enough to catch back a huge delay on turn 5. For example, Lyra Dawnbringer does nothing when it arrives... Indeed if she attacks it is strong both to cast your commander and to gain life. Same is true for Gisela, the Broken Blade , Sangromancer or Baneslayer Angel . The upside of Wurmcoil Engine is that even if he got killed the turn it arrives, it keeps producing value ; and that's why it is a meta card.
Can you tell us about how does the deck perform in your meta ?
2 months ago
Hey guys, i need some tips in order to power up this Pauper UB Dimir into a casual format powerhouse. The only restriction is no single card more expensive than 50$ - 60$. My main opponents would be RW Dragons (with cards like Thundermaw Hellkite ; Grand Abolisher ; Mother of Runes ) and GW Angels with Avacyn, Angel of Hope ; Iona, Shield of Emeria ; Baneslayer Angel and some Elves to ramp mana. There are even some Circles of protecion and Leyline of Lifeforce here and there.
This is my deck: Dimir Alchemy
2 months ago
Hi again realsoupersand,
Had to fly out to Ottawa, ON in Canada for a bit, so back in action.
50% of the time, I win with my primary win-con, which is Buried Alive + Reanimate , generally between T1-4 depending on how much tutoring and mana ramps I have available. It's CMC4, which happens on T1 occassionally, T2/T3 more realistically.
Karmic Guide is a critical component of that combo, also, yes she is playable with Kaalia of the Vast . Also enables Razaketh, the Foulblooded from the graveyard, and provides for sac/tutor. It's usually never a dead draw, and at CMC5 is still playable from hand, on occasion if the game is going on, and the Protection: with Flying also has assisted occasionally. Other than her obvious CMC as just a recursion tool, she's generally been good, and a requirement for the primary win-con.
Angel of Despair is just a Vindicate for CMC7, its ridiculous and only 5/5 flying. However, it's what I ALWAYS Tainted Pact to when Show and Tell + Omniscience , unless they have Leyline of Anticipation it's "usually" good enough. I can tutor Anguished Unmaking , however, I have to give priority up with an Omniscience on the table, so it's far too late by then. Can also destroy other random threats if needed too. She's borderline for sure. Red Elemental Blast is too slow in this case.
Angelic Arbiter was answering the Jeleva, Nephalia's Scourge but now it's always Kess, Dissident Mage . Also for Tooth and Nail type encounters (eg: Craterhoof Behemoth ) or any type of haste/recursion. All together stops a few. I usually just put 1 response to any situation, because I just tutor the exclusive solution needed.
Avacyn, Angel of Hope protects against MLD type situations, but she's not difficult to remove anyway, everyone's removal deals with her no problem. If she buys me an extra turn though, it's worth it. Can also put a player on a turn timer or make them act before prepared (no Force of Will for example), sometimes... Not the strongest for sure. Or like a The Gitrog Monster looping destroy maybe...
Balefire Dragon is again, just to solve specific issues or eliminate high value ground targets. Like the others, Tainted Pact to hand whenever, a situation calls for it. I tried to cut back on creature controls (ex: Damnation ) just because its not a creature world, but often creatures can be enablers.
Baneslayer Angel cut, served no purpose other than lifelink for the Hatred but the CMC5 was too much, and only removed a single opponent. Serra Ascendant T1 "usually" puts enough pressure on 1 player (usually )), who is now on a turn timer, spending life for tutoring becomes harder, and sometimes waste time removing it. Statistically found, I was usually nearly 1 turn earlier to win with Serra Ascendant , plus overcharges me for an early Necropotence or Razaketh, the Foulblooded win or Doom Whisperer win.
Phyrexian Arena is tough, high CMC, no return. It still the second highest played card in commander, and I don't know how else to draw? Mardu is a drawing nightmare. Have to think on it, how to deal with it but agreed, same issue is with Bloodgift Demon . I've had Skyline Despot recommended has a same turn impact (draw at EOT), but also, might be ramping oppponents draw too, especially if I have no way to reconnect on attack as Skyline Despot doesn't have trample.
Gisela, Blade of Goldnight has the added benefit of removing 1-damage win-cons like Impact Tremors , Blasting Station , Goblin Bombardment , Dragon Tempest (with 1 dragon), Etc... Also puts pressure on. Usually just for a specific application though. I think my interaction package is more similar to a Thoughtseize type application, where if I can't win early, I tutor what I need to address the specific threats, instead of using Instant spell to do them? If that makes sense. Gisela, the Broken Blade i've cut.
Hellkite Tyrant was specifically answering an almost consistent Breya, Etherium Shaper deck. It's been a while since C16 set now, so definitely seeing it less and less. Might help with Teferi, Temporal Archmage or Urza, Lord High Artificer on occasion. It wasn't enough on it's own though, it also needed a Linvala, Keeper of Silence to go with it. Prior to this, I had nothing to compete with Breya, Etherium Shaper , had no way to win.
Lyra Dawnbringer is on my cut list now, might become the Sire Of Insanity or something like that. Mother of Runes works good with Master of Cruelties , also can protect Kaalia of the Vast , makes guys like Balefire Dragon unblockable too, or protects a Razaketh, the Foulblooded and becomes Tutor mana, or blocks an early Infect attack. Slow yes, but has some utility. Also can protect my Kiki-Jiki, Mirror Breaker or Worldgorger Dragon causing me to win (instead of lose). It's borderline for sure, have to think about it. Aven Mindcensor feels good, looking for a way to include him as well as the Sire Of Insanity .
Steel Hellkite I tried for over a year, I would either, not be able to connect (no trample), or when I did, not enough mana to get the threat that I really needed to remove. I gave up on Steel Hellkite , also needs a Mother of Runes for support.
Ancient Tomb is back in, can't recall why I removed it. Think it screwed me one game with the colorless, but now that I've removed most of the colorless, it makes sense. Prismatic Vista isn't great, only 2 basics (can put in the snow's but for why), I like that it filters a land out (lower probability of drawing a land), but also destroys my mana-fixing as well, so agreed, unnecessary in this build, but feels weird.
I'm probably going to continue reducing CMC and reducing land counts as you've recommended, but needs some expensive 0-CMC rocks which I don't have, or some resource planning around alt. mana sources.
Overall goal is still to build for cEDH, understanding that consistency isn't going to push into more than a Tier-2.5/3 categorization, so I'll go over High Power again later lol.
Thinking about Interaction, I really don't want to go heavy into that with things like, Dismember or Lightning Bolt would rather let the opponents use their removal, and PRAY that I can sneak through a combo. If I combo T1 it has a fairly high success rate (other than a Pact of Negation which eliminated themselves) usually don't get stopped (Odd Force of Will or Swords to Plowshares here and there), T2 is still decently good, often others are still tutoring for a T3 win, but outside of T3 or beyond, usually I need to wait until someone tries to combo, and then is stopped, before I have a chance. I just go for it whenever I can though, increases winning % over trying to strategically go for it and being too late.
I think perhaps Red Elemental Blast or Pyroblast or both perhaps will be handy, Silence I wish it had Split Second (like Teferi's Protection ) because most combos don't have a "sorcery" speed interaction so doesn't stop. Can protect me on the turn I'm going for it like another Grand Abolisher but outside of that not highly useful. Will do some playtesting with it and see if it improves my completion % for combo and increases my combo win % because that's all that matters.
I decided not to go MLD, can Stax/MLD certainly is a strategy, but prefer just to ignore others, and just go for the win myself, win or lose. Plus I don't repopulate my hand nor ramp, so probably just slowing myself down instead of the opponents. Plus I don't have a Ravages of War so would require a financial commitment, would rather focus on finding a way to go for the win on T1-T3 more consistently.
I think if you found Kaalia of the Vast wasn't competitive using MLD before you dissolved that strategy, don't think it's the right course to go down either. Would rather try some out-of-the-box planning, and see if we can get her into a cEDH, which your comments are VERY helpful, and VERY appreciated. Think I've made some decent strides, still waiting for my card order to come in the mail so I can make some more cuts/adds to the deck!
I'll reply on high power shortly since it's lower priority, and hopefully you'll see my deck going in a stronger direction. Pushing that T1 probability up is key. I keep thinking there must be a T1 with Entomb and Goryo's Vengeance that I can do somehow? Razaketh, the Foulblooded would need another enabler, but there must be someone (like Griselbrand aka Griselbanned) to win with? Hmm.
2 months ago
heyzeus_ It's been a while since I've updated this deck and asked for your advice, but this is the completed deck! I don't actually own all these cards. Those cards being Admonition Angel , Angel of Jubilation , Baneslayer Angel , Linvala, Keeper of Silence , Cavern of Souls , and Nykthos, Shrine to Nyx . Other than that i'm both sad and happy to have this deck be my very expensive baby. One problem though, I need to remove one card out of this deck and I don't really know what to choose. The one thing this deck does very well is ramp which is surprising for mono white. It also gains life very easily when there are angels out. But it didn't have card draw, which I'm hoping the artifacts fixed that problem. I don't want to remove any of the artifacts or enchantments everything else I'm open to. The only cards I can think of removing is Exquisite Archangel or Reya Dawnbringer .
2 months ago
Serra Ascendant , Rest for the Weary , Martyr of Sands , Beacon of Immortality , Words of Worship . if your willing to add green Heroes' Reunion , Kitchen Finks , and Armadillo Cloak . if you include higher power creatures you could include Feed the Clan . Baneslayer Angel , Divinity of Pride .
I am not saying you should add all of these, and they are all just options.
3 months ago
I’ve always been enamored with just how cleanly andcompliment each other, so here goes.
1. Cryptic Command - This card is a veritable Swiss Army knife for a control player. I think there’s maybe two matchups I don’t like it in in Modern, and it just feels so incredible to resolve.
2. Sphinx's Revelation - while admittedly this card isn’t as playable as it once was, I still love it because of how clean it is as a design. Simplicity is often a strength, as players during RTR Standard can attest.
3. Timely Reinforcements - Although it’s the dream of every control player to be able hold up removal/counters every turn and never have to tap out again, sometimes you can’t find the board wipe you need. This card might be the single best flavor win in Magic. Any time you resolve Timely Reinforcements , it feels like the most pivotal play of the game and immediately throws off your opponent’s plan.
4. Think Twice - I have an unhealthy obsession with drawing cards. It might be my single favorite thing to do in Magic, besides possibly winning. Think Twice is a Wafo-Tapa innovation that’s great for the Draw-Go player, and it provides convenient card advantage whenever you need it.
5. Path to Exile - Okay, I know the Gideon signature spellbook has a printing of Modern’s best removal spell, but that one has gross art. Rebecca Guay is an amazing artist, and I love the subtle storytelling on her PtE variant.
6. Terminus - Board wipes are like nukes. They’re super powerful and effective, but very costly to manufacture. Sometimes you stumble on land as a control player and you just die with a Wrath of God rotting in your hand. Terminus is the best use of the Miracle mechanic I’ve seen because it feels miraculous to peel one off the top against Jund and just get ‘em.
7. Baneslayer Angel - Okay, this card isn’t an instant or sorcery, but hear me out. Baneslayer Angel is my favorite card in all of Magic. I am a huge fan of Angels as a creature type in Magic, and Baneslayer Angel personifies everything that I love about them. Her art is absolutely stunning, and might be my favorite art not by Rebecca Guay, Terese Nielsen, or Seb McKinnon. She also hugely impacts the board, and often leads to a quick game over. She satisfies both the Timmy in me, as I started Magic, as well as the Spike in me, as she’s just dazzlingly efficient for what she costs. Baneslayer Angel , to me, is the most elegant Magic card ever made.
8. Teferi, Hero of Dominaria - It was a toss-up deciding between T5feri and Jace, the Mind Sculptor , but I decided to go with the less obvious choice. Unlike some newer planeswalkers (looking at you, Teferi, Time Raveler ), Teferi, Hero of Dominaria is just a clean design overall. All of his abilities feel so synergistic. His +1 is amazing in control, his -3 is both a removal spell and a win-con (weirdly enough), and his ultimate just feels good for control, turning all of your digging into permanent spot-removal. But, all that aside, he’s just fun to play with. T5feri has a lot of brew potential yet undiscovered, and I think he’s the coolest planeswalker besides Narset, Parter of Veils to come out in the last five years.
Baneslayer Angel occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.01%