|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Uncommon|
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Creature — Ogre Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2BR, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.
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Hellhole Flailer Discussion
1 month ago
I would say that the rakdos list is somewhat weak Hellhole Flailer & Rakdos Cackler have strictly better versions, if you intend to use them as beaters (like Goblin Guide) - you could of course abuse them with something like Rage Forger, but in the end the deck just doesn't seem to have a clear plan, at least to me.
If you are willing to add some more recursive creatures like Gravecrawler (as black has plenty such options), you could build an aristocrats deck with 4x Viscera Seer + 2x other sacrifice outlet & 4x Blood Artist & 4x Zulaport Cutthroat
And then alter it slowly into the deck that was called "next level abzan".
In the maintime (due to the life leech) you can use spells like Imp's Mischief to protect your stuff - since without single target removal the deck is hard to deal with to say the least.
Maybe some number of Duress to combat both removal and planeswalkers.
...the options are endless.
(and there are nice mass reanimation spells, like Immortal Servitude)
However i would try to stay clear of Smallpox as it works best in WB planeswalker decks - and stuff like Liliana of the Veil is not cheap.
And you definietly should not play Pack Rat in such a build, as both compete for the same resources, cards in your hand.
The rat is best in Life from the Loam + Squee, Goblin Nabob builds - at least in my opinion, where its played alongside stuff like Zombie Infestation & Seismic Assault
1 month ago
Max out to 4 of each of Rakdos Cackler, Rakdos Shred-Freak, Hellhole Flailer, & Spike Jester. Get rid of Rakdos, Lord of Riots, Exava, Rakdos Blood Witch, & Dragonlord Kolaghan. Their mana cost is too high for the type of deck you are building. I would add 4 Lightning Bolt, 4 Blightning, & 4 Duress. There are a lot more cards that I could suggest, but they would increase the costs significantly. Check out my deck for some ideas: Devil's Revenge.
5 months ago
Hey Vlasiax I am definitely going to get rid of Rakdos, Lord of Riots and Rakdos Shred-Freak. I will be adding Hellspark Elemental once I find 4 of them. Goblin Deathraiders also looks like a good card to add to this deck. I will have to look into that as well. Hellhole Flailer is the card that I have been using instead of Rakdos Shred-Freak. My sideboard is completely different than what is on this list. I am going to have to update this deck to match what I have in person. Thanks for the help!!
5 months ago
The only thing that would make Hellspark Elemental not as good as Spike Jester is if I have a Fists of the Demigod in my hand. That would make my Spike Jester a 5/3 with haste, first strike, and wither. Hellspark Elemental would only be a 4/2 with trample, haste, first strike. I would take either one of those creatures, but I can't rely on Fists of the Demigod to show up in my hand most games. I will probably add the Hellspark Elemental and eliminate my Rakdos, Lord of Riots and Rakdos Shred-Freak. Although I think I already got rid of those for some Hellhole Flailer.
6 months ago
dzapf2008 its a fun deck but it could probably be made without Blightning or Bump in the Night or Hellhole Flailer and include more evasion stuff like Madcap Skills and the like. I think you can either go more of a creature strategy with rakdos and be more effective, or go the opposite route and go just mono-R burn. Its good, but its weak in its current state. I appreciate the kind words though!
7 months ago
7 months ago
I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.
This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).
You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.
If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.
If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.
Just my 2 cents.
8 months ago
Crown-Hunter Hireling is a great cheap Ogre worth including. In B/R, and especially in a budget build, card draw is scarce, and the monarchy is great way to solve that problem. And give you an excuse to hit people.
Deathforge Shaman is a great finisher creature to play, and its also super strong with Rakdos since you can use the mana for its multikicker instead of casting it.
Heartless Hidetsugu is an absolutely nasty creature that really helps accelerate aggressive games, and is super powerful in multiplayer. Lets you play stuff nearly for free with Rakdos in play.
Hellhole Flailer is strong creature for its casting cost, and is just about strictly better than, say, Ogre Resister.
Henchfiend of Ukor is a cool-looking Ogre that fits into your colors and comes in swinging.
Ogre Geargrabber seems like interesting tech against voltron decks, or if you want to get rid of a Sword of X and Y from something.
Rustmouth Ogre is hard, repeatable artifact removal; an essential effect in EDH.
Singe-Mind Ogre has real potential to hit something super huge, especially in Commander where the average mana curve is much higher.
Treasonous Ogre is everything you want in EDH. Floods life into mana for casting big creatures, or just enough for that Deathforge Shaman multikicker. Dethrone is also a super relevant ability.
Viscera Dragger has a lot of value going for it; cycle it for another card, and then unearth it for two mana for extra attacking power.