Creature — Ogre Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2BR, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.
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Hellhole Flailer Discussion
2 months ago
Hey Vlasiax I am definitely going to get rid of Rakdos, Lord of Riots and Rakdos Shred-Freak. I will be adding Hellspark Elemental once I find 4 of them. Goblin Deathraiders also looks like a good card to add to this deck. I will have to look into that as well. Hellhole Flailer is the card that I have been using instead of Rakdos Shred-Freak. My sideboard is completely different than what is on this list. I am going to have to update this deck to match what I have in person. Thanks for the help!!
2 months ago
The only thing that would make Hellspark Elemental not as good as Spike Jester is if I have a Fists of the Demigod in my hand. That would make my Spike Jester a 5/3 with haste, first strike, and wither. Hellspark Elemental would only be a 4/2 with trample, haste, first strike. I would take either one of those creatures, but I can't rely on Fists of the Demigod to show up in my hand most games. I will probably add the Hellspark Elemental and eliminate my Rakdos, Lord of Riots and Rakdos Shred-Freak. Although I think I already got rid of those for some Hellhole Flailer.
2 months ago
dzapf2008 its a fun deck but it could probably be made without Blightning or Bump in the Night or Hellhole Flailer and include more evasion stuff like Madcap Skills and the like. I think you can either go more of a creature strategy with rakdos and be more effective, or go the opposite route and go just mono-R burn. Its good, but its weak in its current state. I appreciate the kind words though!
3 months ago
3 months ago
I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.
This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).
You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.
If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.
If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.
Just my 2 cents.
4 months ago
Crown-Hunter Hireling is a great cheap Ogre worth including. In B/R, and especially in a budget build, card draw is scarce, and the monarchy is great way to solve that problem. And give you an excuse to hit people.
Deathforge Shaman is a great finisher creature to play, and its also super strong with Rakdos since you can use the mana for its multikicker instead of casting it.
Heartless Hidetsugu is an absolutely nasty creature that really helps accelerate aggressive games, and is super powerful in multiplayer. Lets you play stuff nearly for free with Rakdos in play.
Hellhole Flailer is strong creature for its casting cost, and is just about strictly better than, say, Ogre Resister.
Henchfiend of Ukor is a cool-looking Ogre that fits into your colors and comes in swinging.
Ogre Geargrabber seems like interesting tech against voltron decks, or if you want to get rid of a Sword of X and Y from something.
Rustmouth Ogre is hard, repeatable artifact removal; an essential effect in EDH.
Singe-Mind Ogre has real potential to hit something super huge, especially in Commander where the average mana curve is much higher.
Treasonous Ogre is everything you want in EDH. Floods life into mana for casting big creatures, or just enough for that Deathforge Shaman multikicker. Dethrone is also a super relevant ability.
Viscera Dragger has a lot of value going for it; cycle it for another card, and then unearth it for two mana for extra attacking power.
5 months ago
Deck:Cult of Rakdos EDH
So far I an pretty happy with how the deck plays. It does it's thing well and more importantly it's fun as all hell.
There is however a list of cards I want to add but I'm unsure whether I should and if so, what cards to cut in their place.
11 months ago
well, i'm looking at the deck and i'm sorry to say that there is no way to make this deck viable in legacy without extreme overhaul to the point that it would be unrecognizable.
however, there are only 6 cards in here that are not modern legal (3 Dark Ritual and 3 Malicious Affliction). I will attempt to give you advise for a scenario where you move this over to modern, and for if you intend to stick to legacy. so this post will be long.
first off modern because it will involve "less" alterations. first cut the 6 cards i mentioned as they wouldnt be legal. starting from the top Nefarox, Overlord of Grixis should be cut as he is too slow, and provides little value when he enters. for a six drop in modern you need extreme value. Ob Nixilis, Unshackled should be cut for the same reason. Haunting Echoes does absolutely nothing to help your goals in this deck. your opponent may have a creature or two that they blocked yours with or maybe some fetches and a removal spell, but likely they will only have 3-5 cards in the grave. this card will exile fetches mostly which will only serve to help them remove dead draws since at the point in the game where you play Haunting Echoes your opponent will have enough mana to do whatever they please. cut them. Archfiend of Depravity is a big flier with an effect that can really control the board, but i think there are a few other 5 drops you'd rather play (or not play and fill up on 4 drop threats which black is loaded with), so for those reasons i'd cut these as well.
Master of Cruelties: interesting card for sure. a very serious threat on offense or defense. sadly it's pretty high on the curve for a card that's usefulness is stopped by 1/1s. your deck will probably want to be more aggressive than this card lets you be. so for that reason i'd cut him.
time for 4 drops and lower. Exava, Rakdos Blood Witch is good when you have lots of creatures with +1/+1 counters the turn they enter (her ability is useless for Desecration Demon. currently you have 7 (10 if you count the megamorph option on Silumgar Assassin which would only count if you play it face down and flip it the same turn). all of these creatures are expected to come down much earlier than her, and wouldn't provide much value if played after her because of their small size, regardless of haste. so i'd cut her for a more efficient 4 drop.
Desecration Demon: decent card depending on the scenario, but you're leaving yourself open to tempo loss. if you opponent has a few disposable creatures then you probably spent 4 mana and a card to do nothing. however if you can control the board with well placed removal, your opponent will be forced to make some tough choices. basically i'd say this guy is bad in the current deck but will be much better with more removal (which will be discussed later).
Rakdos, Lord of Riots: great body with evasion and trample for when he can't evade blockers. great body. the mana cost is restrictive, but with a better mana base you will be able to cast him easier. the damage condition hopefully wont be terribly difficult for a deck that plays red. the second effect is something you shouldn't ever expect or rely on, but will be nice to have when it happens.
Hellhole Flailer isn't very good for it's mana cost. you could be playing cards with better stats for the same cost Ashenmoor Gouger. yes it can't be sacrificed, but it can't be Lightning Bolted either. or Shambling Remains which is basically Hellhole Flailer that can be brought back for another swing if needed. there are also other cards like Anathemancer which will enter and probably deal 3-4 damage to the opponent and still leave a 2/2 body. Olivia, Mobilized for War basically as a 3/3 flyer for 3 with an optional effect that can be relevant in some cases.
Spike Jester is an aggressive card for this aggressive deck. might be slightly outclassed by other 2 drops. keep at your own discretion.
Silumgar Assassin is a bad card for a bad scenario. it's ability is only relevant when your opponent has bigger creatures than you, in which case you swinging for 2 unblockable won't matter much when their Tarmogoyf hits back for 6. cut this.
Devour in Shadow: red and black are the two colors with the most removal in pretty much every format. this card is outclassed by its competitors like Terminate and Lightning Bolt and Grasp of Darkness and Dismember and Victim of Night (this one is more for mono-black but still possible), Ultimate Price...etc etc etc. cut this. it will be replaced with better removal.
Rakdos Cackler: aggressive 1 drop on a budget does exactly what it needs to do.
ok so thats 25 cards removed.
now what to add back in. you need more low drop threats to pressure your opponent. Monastery Swiftspear is good if we add more instants and sorceries, but i think this will end up as a creature heavy deck. you can play Zurgo Bellstriker as a 2 of. he is basically a better cackler. but only 2 since he is legendary. Bloodsoaked Champion is good if you plan on winning with many smaller attackers, but it looks like you'd prefer a more midrangy plan with bigger beaters. so i think for now you can just add 2 zurgos for 1 drops. but i don't think you need a lot of these.
for 2 drops you have lots of options. Battle Brawler is a 2 mana 3/2 first strike most of the time. Burning-Tree Emissary can help you with a going wide strategy, as it refunds itself. its a little hard to get the double red on turn 2. but it will refund a red and an extra to play any other red two drops you have. or it can be held for latter to basically play for free before you cast another creature. but it's much harder to optimally use without green. Eidolon of the Great Revel is a bit pricey, but is a great addition to your deck. especially since you will be able to grind out your opponent who will probably have more cards with cmc 3 or less compared to you. if you end up in heavy black Gatekeeper of Malakir is great (but usually held back until turn 3 for the kicker). Goblin Deathraiders is a good card that can replace Spike Jester if you want to try going over your opponents creatures. might be better with the midrange style of your deck (slightly slower and more big creatures). Scrapheap Scrounger is a new card that could have some potential here. Grixis Grimblade is good if other multicolored enchantments are added.
4 drops that warrant attention: Ashenmoor Liege is a great way to buff your entire team and it will cost your opponent 4 life to remove it which is decent value, Carnage Gladiator makes blocking decisions much harder, Mogis, God of Slaughter will be turned on fairly easily with lots of the creatures already mentioned that are highly saturated colorwise. theres also the cards that we didnt cut from the deck.
removal that you should consider: Lightning Bolt this card should go in. this one isnt really a suggestion. this is more of a necessity. Terminate is great and will really help you out. basically anything i mentioned earlier.
other supporting cards that could help you out would be a discard suite.
so to sum things up:
-3x Hellhole Flailer
-3x Dark Ritual
-3x Devour in Shadow
-2x Haunting Echoes
for the advice on legacy, i'll be blunt. there is no way to conceivably make this deck legacy viable and still have it look even remotely like the current deck. the only cards that i would keep in a legacy version of this deck would probably be 4 basic mountains and 3 basic swamps. at most.