|Commander / EDH||Legal|
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|Planechase 2012 Edition||Uncommon|
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Artifact Creature — Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Shardless Agent Discussion
2 weeks ago
Well I really think you should add 4 Simian Spirit Guide and 4 Elvish Spirit Guide. Yes, you would need two of them in hand to cast your spell t1. BUT, you only need one of them to cast it turn two. They are a better fit than the Dwarven Ruins type lands in my opinion. With those, you have to have one in your hand t1. If your spell is countered or your creature is killed, you're also down a land. The guides are the best colored mana acceleration with CMC greater than two. You could do them and keep 1-3 Geothermal Crevice.
Your mana could be something like this:4 Simian Spirit Guide, 4 Elvish Spirit Guide, 4 Pillar of the Paruns (I'd never heard of this card. It's a great find that's prefect for your deck), 4 Mana Confluence, 4 Gemstone Mine, 4 City of Brass, and 2 Geothermal Crevice
I didn't realize initially how few black cards you have. Unmask wouldn't work. If you don't have that or Force of Will you'd have no protection what so ever, which would be very bad. You want to have at least 14 cards of that color to cast those cards, including the cards themselves.
If you added Shardless Agent and Ardent Plea, you would have 17 blue cards. I would replace the four Omniscience with four Force of Will. Force is expensive, but if you plan on continuing to play legacy, you'll want them anyway. I honestly think you should have 4 Unmask as well. You currently have ... one ... black card. Now you certainly could add 4 Griselbrand. That guy is as good as any to cheat into play. Maybe more Progenitus could work. I don't think he's a great card for you though. You could look into more black fatties.
If you don't go with either of those protection spells. Trinisphere may work.
Sorry for the ridiculously long post.
2 weeks ago
1 month ago
since its a commander deck this took me a little longer, sorry. I also have a Yidris though so I think I wont be totally lost on this one.
So the biggest things in a Yidris deck is getting combat damage through so you can cascade. You've got a few things in there that do that, however I think you could put in more. Aboshan's Desire is one of my favorites. I would concentrate on getting him through and getting double strike in order to make big plays rather than just increasing pure damage. So I would cut Hero's Blade and Blood Tyrant. Also I don't think Satyr Wayfinder, Rakdos Charm, or Dark Intimations belong.
Also I'm sensing a Windfall and discard sub theme in the deck. While I do like a good wheel effect, and the pre constructed version was built that way, I do think too much of that is unfun for your friends and also not as effective as increasing the consistency of your storm game plan. So if, after adding some of the cards I've mentioned and you're over 100, I'd cut some of the weaker discard and wheel effects like: Nath of the Gilt-Leaf and notion theif are some of the more unfun ones(also they banned leovold for a reason), Dark Deal is the most under powered wheel effect in the deck I think. If you really like the wheel effects, then I think you should forget the storm part and just build a wheel reanimation deck.
I really like the untapping lands concept to fuel your ability to storm off, as such I think you really need Kodama's Reach, Cultivate, and Burgeoning. These, though they seem boring, are absolutely crucial to ramp so you can have one big explosive turn. That said, when you add more land finding you can go down on land. I would say 37 is a good number. Also some a good couple of lands to have would be Cabal Coffers (or Magus of the Coffers and Urborg, Tomb of Yawgmoth.
Some really good storm cards you can add are: Magus of the Will and Yawgmoth's Will (similar to past in flames), Shrieking Drake can bounce itself and you will get as much storm count as you have blue mana, other cascade cards like Bloodbraid Elf,Shardless Agent, and Maelstrom Wanderer are good for casting a lot of spells, the black and blue versions of the expertise cycle Yahenni's Expertise and Baral's Expertise are very good.
I hope this helps, if you have any questions about my ideas, just ask.
1 month ago
The page's background makes it very difficult to read.
Yidris can be pretty interesting and can get crazy. Here is my Yidris storm deck in case there could be useful ideas there.
If you like cascade then here is a list of cascade cards for Yidris: Bloodbraid Elf, Shardless Agent, Maelstrom Wanderer, Bituminous Blast, Etherium-Horn Sorcerer. I see you already have a couple of them.
2 months ago
Bloom Tender is great if you got the cash. It went way up after 4c legends dropped. If you can Clone-effect an opponent's creature... it taps for up to 5 mana. Clever Impersonator is fun if you like Altered Ego. Teferi, Mage of Zhalfir and Seedborn Muse are two in have in my rashmi deck
+1 from me! Feel free to check out some of my decks for ideas. A couple are outdated on here vs paper version but still appreciate the +1s
2 months ago
This is the best I can think of
2 months ago
you are playing rug delver with Shardless Agent
2 months ago
Thinking a bit about how to make UB artifacts flex a bit into R and G without forcing it. Esper is already there, I think. Came up with these additions:
Other good Artifacts that dont require you to build around:
Other potential cuts (not removed):
- Lieges. We could keep the UW one if we wanna do UW fliers, and we could keep the WR one to give tokens a bit more edge. Could also keep Creakwood Liege for sac fodder in GB
- Cavern Harpy We dont have a deck for it
- Boros Charm Its a bit too narrow
- Lexivore This is going to be a pain in the ass in complex board states.
General notes: we have way too many indestructible creatures. Lets tone it down a bit.