|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Eternal Masters (EMA)||Rare|
|Planechase 2012 Edition (PC2)||Uncommon|
|Promo Set (000)||Rare|
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Artifact Creature — Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Latest as Commander
Shardless Agent Discussion
2 days ago
That new Growth Spiral looks interesting.
on 8 Mystic
2 days ago
I think you should cut a few of the 1-mana creatures that bounce something, as they don't do anything useful on turn 1 other than bounce themselves, and add cards like Coiling Oracle , Augur of Bolas , or Shardless Agent . Ideally you want things that give you cards or leave a permanent effect when they enter.
1 month ago
So Ive been toying around with an artifact concept for quite a while now, and they have recently printed some new love for the idea, so Im hoping to be able to throw something together with all the new toys!
Heres my deck list start: Fun Free Facts
The goal of the deck is to make 'facts cheap/free, and swarm the board with guys that refuse to stay dead. Thats the current plan at least, but if you have another angle the deck could take, let me know.
I was half-assedly hoping to figure out some way to abuse Teshar, Ancestor's Apostle and Shardless Agent, but couldnt really come up with much. But if you guys have any sneaky ideas, Id love to hear them!
Any ideas, suggestions, thoughts, or criticisms are greatly appreciated :D
CaptSillva on Peas
1 month ago
Here is a few options you could consider for this deck Fathom Mage, Horizon Chimera, Tatyova, Benthic Druid, Mystic Snake, Coiling Oracle, Reclamation Sage, Trygon Predator, Shardless Agent, Acidic Slime, Chasm Skulker, Hangarback Walker, and Brainstorm.
2 months ago
I really like the idea of your deck.
They are usually the best cascaders.
4 months ago
4 months ago
Nice list! Pretty similiar to mine ([http://tappedout.net/mtg-decks/maelstrom-cookies/?cb=1535366481]
Cards I could recommend are:
- Prime Speaker Zegana: a bit awkward when you wander into her and she's the only creature on the board, but most of the times she draws you between 4-8 cards and is a threat on her own. Strongest draw engine in the deck. Soulbound her with Deadeye Navigator and well, you could almost draw as much as you want.
- Dragonlord Atarka: creature removal which you can split and a very heavy hitter. Cannot go wrong with it.
- Magus of the Mind: fun and incredibly powerful card in Wanderer. The turn you play Wanderer you could cast 4 spells (or more) from your library.
- Sunbird's Invocation: casting spells from your deck is alot of fun, especially if you can dig that deep into your library with that many expensive spells we got in wanderer
- Selvala's Stampede: great value card. You will dig into your library and play cards from your hand for free. Puts great pressure on the other players
- Somberwald Sage: strongest ramp card in the deck. In my opinion a must have in every wanderer list. Lets you cast wanderer three turns earlier and can be used repeatedly
This is more a personal preference but I'm not the biggest fan of the Artifact Signets and Mana Vault. It feels really horrible to wander into them and they only give you one additional mana. I almost play every ramp spells which gives me 2 lands so that I can at least cast wanderer again if he gets destroyed. With this I usually get on average Wanderer one turn later but the cascades have in general also more impact. Tatyova, Benthic Druid is a really nice inclusion if you are playing a lot of ramp spells and fetchlands.
I am also not sure if Bloodbraid Elf and Shardless Agent are that useful in a multiplayer list. They don't really do that much.
I like your inclusion of Sarkhan's Unsealing! Think I will add it to my list as well. Sounds really effective on paper. Target removal with most creatures in the deck and board wipe with Wanderer.
5 months ago
The storm crow is signed. No cutting that beauty.
The game plan of this deck is to put enough on the table to force a boardwipe, but still be able to rebuild after the boardwipe. And the next boardwipe.
Future Sight isn't so hard to cast. The deck is Bant with a little bit of black. And it's very good card advantage. I don't know what would be better card advantage. It rebuilds after the boardwipe real good. But it is dead in the early game.
Farseek or Sakura Tribe Elder are both net -2 mana for the turn to gain mana the next turn. Skyshroud Claim is also net -2 mana for the turn to gain mana the next turn. Except that it ramps for more. I had Cultivate in its place but the basic lands just weren't cutting it. I'd rather be finding duals.
I thought Spawnwrithe was too cute as well, and then I tried it on a friend's insistence and it took over a few games in short order.
Etherium Sculptor could go. It's definitely worked very well a few times when I've done stuff like Stoneforge Mystic into Blade of Selves. But in general it feels bad once the boardwipe hits. Mentor of the Meek has also been under-performing, to my surprise. It draws cards, but it's expensive to do so. Same with Lifecrafter's Bestiary. I find I skip the card draw option about half the time.
As for Yuriko, there are a lot of creatures which draw me a card when they hit a player. I don't like any of them. They durdle so hard.
You're assessment of Silas Renn is spot-on. I think I want the effect. I tried running more payoff, but I think it was the wrong kind of cards. Stuff like Burnished Hart is super slow and not worth the trouble. Same for other artifact creatures like Filigree Familiar. Maybe I should put Shardless Agent in the deck, but the 3-drop spot is super tight as-is, which is why I excluded it in the first place.
What are good payoff cards for Silas Renn. I found Dispeller's Capsule to be way too costly for the effect. I tried Chromatic Sphere, but I realized I was putting way too much effort into drawing 1 card. If I try to make stuff like Scrap Trawler or Krark-Clan Ironworks work then I need to add way too many artifacts, which dilutes the hatebears too much. The other spellbombs seem borderline unplayable.
Thank you for your comment. It's given me a lot to think about.