Shardless Agent

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Eternal Masters (EMA) Rare
Planechase 2012 Edition (PC2) Uncommon
Promo Set (000) Rare

Combos Browse all

Related Questions

Shardless Agent

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Price & Acquistion Set Price Alerts

PCA

EMA

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Recent Decks

Shardless Agent Discussion

DRmagic2017 on Dusk's Maelstrom Wanderer

4 weeks ago

Arjun, the Shifting Flame, Whirlpool Warrior, Shardless Agent - to make this deck more chaotic and fun. And I would also look at Birds of Paradise, Solemn Simulacrum and/or Burnished Hart.

Majorparker on Maelstrom wanderer

1 month ago

Nice list! Pretty similiar to mine ([http://tappedout.net/mtg-decks/maelstrom-cookies/?cb=1535366481]

Cards I could recommend are:
- Prime Speaker Zegana: a bit awkward when you wander into her and she's the only creature on the board, but most of the times she draws you between 4-8 cards and is a threat on her own. Strongest draw engine in the deck. Soulbound her with Deadeye Navigator and well, you could almost draw as much as you want.
- Dragonlord Atarka: creature removal which you can split and a very heavy hitter. Cannot go wrong with it.
- Magus of the Mind: fun and incredibly powerful card in Wanderer. The turn you play Wanderer you could cast 4 spells (or more) from your library.
- Sunbird's Invocation: casting spells from your deck is alot of fun, especially if you can dig that deep into your library with that many expensive spells we got in wanderer
- Selvala's Stampede: great value card. You will dig into your library and play cards from your hand for free. Puts great pressure on the other players
- Somberwald Sage: strongest ramp card in the deck. In my opinion a must have in every wanderer list. Lets you cast wanderer three turns earlier and can be used repeatedly

This is more a personal preference but I'm not the biggest fan of the Artifact Signets and Mana Vault. It feels really horrible to wander into them and they only give you one additional mana. I almost play every ramp spells which gives me 2 lands so that I can at least cast wanderer again if he gets destroyed. With this I usually get on average Wanderer one turn later but the cascades have in general also more impact. Tatyova, Benthic Druid is a really nice inclusion if you are playing a lot of ramp spells and fetchlands.
I am also not sure if Bloodbraid Elf and Shardless Agent are that useful in a multiplayer list. They don't really do that much.

I like your inclusion of Sarkhan's Unsealing! Think I will add it to my list as well. Sounds really effective on paper. Target removal with most creatures in the deck and board wipe with Wanderer.

ToolmasterOfBrainerd on Cutting Cards (Silas and Sidar)

2 months ago

The storm crow is signed. No cutting that beauty.

The game plan of this deck is to put enough on the table to force a boardwipe, but still be able to rebuild after the boardwipe. And the next boardwipe.

Future Sight isn't so hard to cast. The deck is Bant with a little bit of black. And it's very good card advantage. I don't know what would be better card advantage. It rebuilds after the boardwipe real good. But it is dead in the early game.

Farseek or Sakura Tribe Elder are both net -2 mana for the turn to gain mana the next turn. Skyshroud Claim is also net -2 mana for the turn to gain mana the next turn. Except that it ramps for more. I had Cultivate in its place but the basic lands just weren't cutting it. I'd rather be finding duals.

I thought Spawnwrithe was too cute as well, and then I tried it on a friend's insistence and it took over a few games in short order.

Etherium Sculptor could go. It's definitely worked very well a few times when I've done stuff like Stoneforge Mystic into Blade of Selves. But in general it feels bad once the boardwipe hits. Mentor of the Meek has also been under-performing, to my surprise. It draws cards, but it's expensive to do so. Same with Lifecrafter's Bestiary. I find I skip the card draw option about half the time.

As for Yuriko, there are a lot of creatures which draw me a card when they hit a player. I don't like any of them. They durdle so hard.

You're assessment of Silas Renn is spot-on. I think I want the effect. I tried running more payoff, but I think it was the wrong kind of cards. Stuff like Burnished Hart is super slow and not worth the trouble. Same for other artifact creatures like Filigree Familiar. Maybe I should put Shardless Agent in the deck, but the 3-drop spot is super tight as-is, which is why I excluded it in the first place.

What are good payoff cards for Silas Renn. I found Dispeller's Capsule to be way too costly for the effect. I tried Chromatic Sphere, but I realized I was putting way too much effort into drawing 1 card. If I try to make stuff like Scrap Trawler or Krark-Clan Ironworks work then I need to add way too many artifacts, which dilutes the hatebears too much. The other spellbombs seem borderline unplayable.

Thank you for your comment. It's given me a lot to think about.

NerdSoda on Temur Aggro

4 months ago

After talking with some other people currently considering the following changes:

Also considering a different point spread of Mox Emerald (3) Time Walk (6) True-Name Nemesis (1)

Losing the second Mox and Jitte will hurt, but Time Walk just feels better in an Aggro deck, and works better with Cascade than another Mox or Jitte.

TheManly1 on Ezuri - Value

6 months ago

Mindless Automaton can help you get some more card draw since all you have to do is remove counters to draw and it triggers Ezuri!Spike Weaver is at the edge of your budget but is so good when you need a delay!Triskelion will help with keeping the board clear or as leverage! Walking Ballista does the same thing but again is right at the top of your budget.Gyre Sage will help you ramp. Devoted Druid is more reasonably priced these days and will ramp really nicely as well.Shardless Agent is an Ezuri trigger and 2 for 1.Lifeblood Hydra will give you life and draw some cards when it dies.

TheManly1 on Ezuri, Claw of Progress

6 months ago

Mindless Automaton can help you get some more card draw since all you have to do is remove counters to draw and it triggers Ezuri!Spike Weaver is at the edge of your budget but is so good when you need a delay!Triskelion will help with keeping the board clear or as leverage! Walking Ballista does the same thing but again is right at the top of your budget.Gyre Sage will help you ramp. Devoted Druid is more reasonably priced these days and will ramp really nicely as well.Shardless Agent is an Ezuri trigger and 2 for 1.Lifeblood Hydra will give you life and draw some cards when it dies.

warfield on Pauper EDH Deck Compendium

7 months ago

Here is my Shardless Agent deck: Shardless PDH.

Its a deck focused on ramping and playing fatties with a flicker/bounce subtheme. Geared towards multiplayer.

Thanks for the add!

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