Tidehollow Sculler

Tidehollow Sculler

Artifact Creature — Zombie

When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

Latest Decks as Commander

Tidehollow Sculler Discussion

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

4 hours ago

Pandora314:

Firstly, thank you for the compliments, they are much appreciated, getting to your questions though, I will preface with saying that at this point I have played a lot more WITH the new additions to taxes than against it on Ad Naus meaning I do not have a ton of concrete data to back up my points.

My opinions on the matchup have not changed much, I still believe it to be relatively comfortable though with a strong margin of error dependent on pilot. I will focus here first solely on the mono-white version. Skyclave Apparition is a card I am only worried about inasmuch as they tend to play the playset. Granted they can slow down our development, or worse tag Phyrexian Unlife, but at the end of the day I think we need to evaluate what that line of play translates to for us. If we assume our opponent is playing Skyclave Apparition on turn 3 in an effort to stagger our development. I believe we are fairly safe to assume that Stoneforge Mystic was not the turn 2 play (in most circumstances, perhaps we are on the play and they fear a turn 4 win which is also a possible scenario). With this in mind we need to consider what this means for our opponents clock. The other 2 drops in their deck (pre-board) are Leonin Arbiter and Thalia, Guardian of Thraben, if they are playing Skyclave Apparition turn 3 then we can also assume healthily that the latter was not the play as in that case scenario they have less to fear as concerns a turn 4 win. So let's assume they have played Leonin Arbiter, they now have 2 damage on board at least, turn 1 could have been Aether Vial in which case we can expect another 2-drop at end of turn, again a 2-drop likely with 1/2 power. Add to this the 2 of the Skyclave Apparition and we are at 5/6 past this turn cycle. Overall I like being in that spot even if we have lost a Pentad Prism, of course scenarios could change if we were reliant on that Pentad Prism but being reliant on 1 rock is already a good way to lose against taxes. I bring this all up because a turn 3 Skyclave Apparition precludes an effective Stoneforge Mystic sequence by at least 1 turn, which is a scenario I am more than willing to accept at the cost of a Pentad Prism. We still go well over D&T's head, so delaying their most effective means of killing us quickly is, in this scenario, what I would consider a net neutral gain. I do not want to come across as dismissive here though, they play a playset of Skyclave Apparition, that is something we have to be aware of, in other words, Lotus Bloom becomes ever more important. Here, Phyrexian Revoker becomes relevant, as having the ability to both shut off and remove or set-up and thus be able to be more selective is an issue we need to address, a point I'll get to shortly.

As regards Archon of Emeria, yes. This card is an issue. I will say it has the distinct advantage for us of not being Deafening Silence which I would argue is far worse for us. I will start by saying if D&T is of great concern to you I would consider a mainboard Echoing Truth solely on account of this card, that said in a wide meta that isn't viable and we then have to be smart about beating it. One such way to beat it would technically be to cast Ad Nauseam on opponent's end step with a Phyrexian Unlife active and leave one card in the deck, we can then win the following turn with Thassa's Oracle, be aware though that the line opens us up to the aforementioned Skyclave Apparition, probably a risk we would have to take in that scenario. Most lists run two Archon of Emeria so there is a decent chance we don't have to deal with it game one but yes it is a card that has the ability to shift the balance in our opponent's favor when it comes down. I also should point out, in case someone else is reading this as well, that the lands entering tapped clause is very relevant and should be considered as it can slow us down considerably.

Moving to sideboarding considerations then, Grand Abolisher is fairly solid yes, as to whether it does enough is a bit of a trickier question. Personally, I think we should not underestimate it's ability versus equipment and Stoneforge Mystic, but yes it is most useful for shutting off vial shenanigans such as end-step Flickerwisp. If D&T is a concern I would likely consider up to 2 Grand Abolisher however Grand Abolisher doesn't exactly solve any problem inasmuch as it nullifies issues while we address the larger problem. In the current meta I think we have to start with upping the amount of removal, 1 Slaughter Pact provides some great utility as a one of, and then 3 Path to Exile should be sufficient here to answer the most problematic creatures whilst maintaining relevance against the others popular decks in the format. Again I also like Echoing Truth and even Abrupt Decay effects I believe have some great utility here.

Addressing a potential rise in metashare, I will preface with saying I don't see that necessarily happening as a long time D&T player myself. The deck is too much of a meta deck really to reach Hogaak levels of play to draw a comparison, that said with the current meta the way it is I wouldn't be surprised if D&T got to 5-15% of the field, at which point your argument for a board wipe could be a consideration. We have to ask ourselves then what is popular if D&T is getting that big. Spirits seems like something that could be considered there, Gruul also seems a safe bet, forgive me for it is late and I can't think of a ton off the top of my head, in the environment that D&T is likely to foster then, board wipes would be a good choice, the question though would be which board wipe? Bontu's Last Reckoning is certainly the most efficient, but it is far from the only option. I have always been a fan of Settle the Wreckage for instance, and Supreme Verdict is also a viable option. In the face of a lot of D&T and the decks that would accompany its rise I would also strongly consider a plan B in the sideboard. Grave Titan has the ability to more or less keep up with D&T, Keranos, God of Storms is also decent there weirdly, Dragonlord Dromoka and similar cards are also viable, as is Inferno Titan as a sort of catch all, being a plan B but also a potential mini-boardwipe. In other words, I don't think fear of D&T should throw you onto a boardwipe by and of itself, but rather D&T and the creature decks that could come behind it if it gets very popular.

As for Hushbringer, no I don't think it's particularly great even though it's a cool thought. The big issue I have is that we will only have access to it in postboard games, meaning we could be put into a bad situation with a Phyrexian Revoker naming Lightning Storm and us then having a useless card in hand with Hushbringer, even worse is if they are playing straight Pithing Needle which would be a huge blowout naming Lightning Storm. As the deck is currently constructed then its a cool idea but a bit too risky for my liking. If you want to play Hushbringer you do have some options though, siding out all the oracles and playing Jace, Wielder of Mysteries, Laboratory Maniac, or something more obscure such as Conflagrate (which does have some additional utility in this matchup) could make it possible. Then though you would have to be willing to accept the loss of a sideboard slot for an alternate win-con that still needs to function within the combo, I'd argue that is worse than just playing a plan B. A more out there solution would be to run a Gifts Ungiven package in the board with Unburial Rites and Elesh Norn, Grand Cenobite. With that you would have a plan B (albeit a card intensive one for your board) and a board wipe that both allows you to play Hushbringer as a piece of hate (Thassa's Oracle would likely be the cut for the package post-board), and play around Archon of Emeria effectively. I won't endorse that as the most competitive solution but I feel it's certainly something to consider if D&T and the decks it brings are very prominent in your local meta. As you rightly state, the manabase we have allows us to really tinker with quite a bit here so we have no shortage of options.

In summation though I still like the matchup, it has gotten a bit closer I will concede, down from 70-30 to probably closer to 55-45 if I am being generous lacking a substantial amount of data. At the end of the day we still go over their head meaning the burden is on them to stop us not so much for us to win, if that makes any sense, I apologize if it doesn't. Archon of Emeria though is a real issue, and one that should be taken seriously, maybe even necessitating an Echoing Truth on main in certain metas. On a much different note, the BW versions are much tougher. Tidehollow Sculler wears equipment well and interacts with us in a meaningful way. There I am more concerned as we are being attacked on two axes, and while we still go over their head, they can slow us down and drain us of resources in a much more meaningful way than the mono-white builds.

Thank you for the comment, I apologize if this is hard to follow, like I have said it is nearly 2 a.m. here and I didn't want to keep you waiting. If you have further questions, or just clarification of my thoughts here, please do let me know. I plan on revisiting this tomorrow (I suppose really later today) and seeing if there is anything else I should say regarding this matchup, if there is I will certainly let you know.

Vale,

Oloro

zapyourtumor on Shadow Sisters

1 month ago

Have you considered cheaper payoff cards like Speaker of the Heavens over Bloodthirsty Aerialist? Maybe Ranger of Eos or Ranger-Captain of Eos to tutor some of your many 1-cmc creatures. Also I would think going into BW would be for more controlly cards, since im not sure how good Banehound, Blood Scrivener and Bloodthirsty Aerialist are. If you want extra removal, you can add Fatal Push. For extra tokens besides Spectral Procession, theres Lingering Souls. And for more hand control you could add Tidehollow Sculler instead of Thoughtseizes (since you can curve out a turn 1 SS and a turn 2 sculler)

zapyourtumor on B/W Token Control

2 months ago

Yeah that was the first thing I noticed as well, you only have 2x Inquisition of Kozilek and 2x Tidehollow Sculler, while you have 9 whole copies of spot removal (not counting Blessed Alliance). I would definitely cut some pushes and also the dismember for more copies of inquisition and maybe a Thoughtseize or two

VorelNailo on

2 months ago

Why Tidehollow Sculler?

dichia on Abzan

3 months ago

TriusMalarky, Siege Rhino is great, I don't know why I didn't consider it. What do you think about Tidehollow Sculler? It could be another card like Thoughtseize against decks that doesn't use a lot of creatures. Too many removals could be a lot of dead cards against those kind of decks.

dichia on Abzan

3 months ago

I'm trying to make a deck based on Leonin Arbiter and Aven Mindcensor to get more value out of cards like Path to Exile, Ghost Quarter and Assassin's Trophy.

I wanted to make it a sort of taxes deck, but since I'm running a lot of noncreature spells, Thalia, Guardian of Thraben is not viable imo.

To keep it a little more control-oriented I was thinking about Tidehollow Sculler and Mana Tithe that fits the taxes archetype.

I'm looking for suggestions on other cards that could fit a deck like this. Possible win conditions, other cards that could benefit the effects of Leonin Arbiter and Aven Mindcensor or that synergize with them and other "taxing cards".

Thanks.

Cleptis on Teysa, Orzhov Scion - kinda cEDH (WB)

3 months ago

Brimstone When Tidehollow Sculler enters the battlefield and you target a player with it's ETB ability, in the response, you sacrifice Tidehollow Sculler with Teysa, Orzhov Scion 's sac ability. The ability is still in the stack and resolves as normal, because of the spacing in the ability there is basically 2 different effect happening separately when entering and leaving the battlefield! ( Oblivion Ring also has this nice spacing separating ETB targeting and returning the card back to its owner), the nonland card is exiled permanently! :) hope this helps!

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