|Commander / EDH||Legal|
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|Modern Event Deck||Uncommon|
|Shards of Alara||Uncommon|
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Artifact Creature — Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
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|Have (8)||awalloftext , AlertKnave8075 , Swamy , GeminiSpartanX , Dredgar , MoJoMiXuP , fireborne1986 , abby315|
Tidehollow Sculler Discussion
1 day ago
Cool deck! Perhaps some discard spells in the sideboard (Thoughtseize and Inquisition of Kozilek)? Tidehollow Sculler is similar, but even provides an extra attacking/blocking creature, so definitely consider that card, perhaps even mainboard.
2 days ago
I would dump all the four drops in the deck and instead run 4 Collected Company and add a land. I would also dump 2 Fleecemane Lion for 2 Scavenging Ooze, taking one from the sideboard. Then, with so much Grave hate mainboard, you can free up another sideboard slot by removing Nihil Spellbomb. Ideally, these two sideboard spots would be for Fulminator Mage, but if you don't have the budget for him Tidehollow Sculler is a nice fit for some more hand disruption.
6 days ago
Emzed Thanks for the input! Personally, I do love the Order of Whiteclay in this deck due to all the juicy targets, but Iv noticed that it's really slow and there are too many situations where my opponent isnt using removal and theres nothing to bring back. Ultimately, I think Ill be sequestering them to the sideboard for control/ removal heavy matchups. The maindeck plan with Renegade Rallier already offers good recursion, but Whiteclay would be nice to boost that in some isolated matchups.
I decided to use Brain Maggot over Tidehollow Sculler due simply to a less complex casting cost. This may be an unnecessary concession, but ultimately both do the same thing and can crew copter (removing them from the dangers of combat).
I had been trying out Urborg, Tomb of Yawgmoth in the deck as a way of preventing the need to fetch until I need the revolt trigger. This probably just dilutes the manabase and I will most likely remove it soon.
Noble Hierarch is good for the exalted. If I had some, I would probably run 2 nobels alongside the birds. Unfortunately, I dont have any and dont plan on getting any in the near future. Ill add Noble Hierarch to the maybeboard since it's a very good suggestion.
Eldritch Evolution is not really meant for tutoring up Tireless Tracker, Eternal Witness, or Kitchen Finks. The tutor targets are really Restoration Angel and Siege Rhino. Eternal Witness,Kitchen Finks, and Voice of Resurgence are really just sac targets.
Scavenging Ooze is a great card, Ill add it to the sideboard, but Im not sure about running it main just yet.
Ultimately, im not a fan of mainboarding a deck full of 1 ofs that might be good game 1. To me, 1-2 ofs in the main board are meant to cover inadequacies of the main deck vs certain matchups. For instance, what would this deck do in game 1 against prison enchantments?? If my opponent got a Ghostly Prison or Sphere of Safety or Blood Moon down, would I just HAVE to scoop game 1 for lack of answers?? This tells me I need SOMETHING to interact with artifacts and enchantments in game 1. For that reason, I will be moving 1-2 Qasali Pridemage to the mainboard.
Other 1 ofs, dont seem that detrimental... sure, there will be game 1 moments against Boggles, Infect, and Burn where I really wish I ran Spellskite as a 1 of just to have that gotchya moment. But for all those moments, there will be even more moments where I rue Linvala, Keeper of Silence being terrible against Ad Nauseum, Dredge, Boggles, Burn, Death's Shadow, Jund, Jeskai Control and wish I ran something that just integrated with my deck more
Thanks again for the suggestions. I appreciate the input!
6 days ago
Hey, i like the Copter / Order synergy a lot! Seems like a great concept, i'd love to test that myself.
That said, Brain Maggot should probably be Tidehollow Sculler. Despite being weaker to Kolaghan's Command as an artifact, an extra point of both power and toughness matters a lot.
Also, Urborg doesn't make sense to me: You need very little black mana and have no double black costs. It doesn't leave room for a basic Swamp which is important for your fetchlands to find against decks where your life total is under pressure. Also, Blood Moon is a card.
Since you barely need black mana, my experience tells me you should run Noble Hierarchs over Birds of Paradise. Exalted is a huge deal in most games, whereas flying and the option to get black mana are merely occasional upsides.
Overall, your whole deck is generating massive amounts of value (card draw, recursion, lifegain, etc). But there are a couple of decks where that doesn't accumulate to much, since what they do is even more powerful and they simply kill you. Elves or Merfolk, for example, don't seem like great matchups for you, since you lack the tools to break up their synergies (one or two Path to Exile won't be enough most of the time). Living End and Tron seem even worse. If all your Eldritch Evolutions and Chord of Callings can find are Tireless Tracker, Eternal Witness, Renegade Rallier and Kitchen Finks, which more or less do the same thing, those tutors can't reach their full potential. Sure, Brain Maggot (or Tidehollow Sculler) offers some interaction, but i think you should have access to a wider range of tools. Scavenging Ooze seems like a must to me, it's a great card on its own, and can make a big difference in matchups where graveyards are a factor. Just having a single copy to tutor up can massively affect the game. For similar reasons, you might want to consider cards like Qasali Pridemage, Orzhov Pontiff, Linvala, Keeper of Silence or Fiend Hunter for your maindeck (or sideboard). They won't always be great, but your fanastic value engines can make up for that. However, if they shine, they really shine, and might turn games around on their own.
6 days ago
Thanks for the suggestion. Today I will test 3-4x Smuggler's Copter, but I will cut Dark Salvation or Relentless Dead which are rather slow for game 1 in Modern - I like that Tidehollow Sculler is both synergistic and disruptive
1 week ago
Tidehollow Sculler might be a creature that can help you around. iv played some variants of soul sisters before and it works wonders for me atleast. Ranger of Eos is kinda above you're curve but its a tutor and a creature all in one so maybe you could find use of it. theres also a white card, from new phyrexia god i forgot the anme but it works like Blood Artist but its white i believe
2 weeks ago
More importantly, however, I think you need some other kind of removal. Path to Exile is the obvious choice, but it's out of your budget. I'd consider Dismember or Condemn as alternatives. You can also mix things up with Go for the Throat, Murderous Cut, and Victim of Night. I'd at least move around some Doom Blades to make room for those. That way, you have a mix of things and don't just lose to a Siege Rhino or Grim Flayer. Oblivion Ring and Journey to Nowhere also do a lot of work.
At least one Timely Reinforcements can drastically improve your chances when you're behind. It's an absolute beast of a card against decks like Burn.
4 Zealous Persecution seems like a lot. I'd cut 2 of them for Elspeth, Knight-Errant, Oath of Gideon, Promise of Bunrei, or (probably the best choice) Secure the Wastes. If you want to go even more budget, Triplicate Spirits is a cheap alternative to the above.
Vault of the Archangel will win you games. You only need 1, but may find you like it so much you want it every game.
The other issue I see is your mana curve. Normally, your 1-drops are Inquisition of Kozilek and Thoughtseize. Since you're on a budget, the Duresses are a good choice. I'd still add some other 1-drops. Soul Warden, Weathered Wayfarer, Thraben Inspector, or some other 1-drop white creature are all good here.
For your sideboard, I'd go something like:
2 weeks ago
Holy crap, thanks KuraiU! I didn't actually know the second ability on Fiend Hunter was abusable, that is awesome. I definitely plan on throwing him in instead of Fairgrounds Warden also because he can target my creatures as well in case I want to bounce one. I will definately test out Tidehollow Sculler