Tidehollow Sculler

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Event Deck Uncommon
Modern Masters Uncommon
Shards of Alara Uncommon
Promo Set Uncommon

Combos Browse all

Tidehollow Sculler

Artifact Creature — Zombie

When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.04 TIX $0.39 Foil

Ebay

Recent Decks

Load more

Tidehollow Sculler Discussion

InnerFlame on Help me re-define Esper midrange ...

2 days ago

Hey everyone, if you've been following my recent threads related to modern and reading the comments, you've noticed that the lack of control in modern has become worse over the years, especially with the banning of twin a couple years back. Ever since aggro decks have ran the tables of the metagame. Something needs to change, the current metagame is missing control and it's causing players to no longer consider modern the healthier format.

I want to try and change that...or at least make a fun deck for me to play competitively. From what I've seen, I've determined Esper midrange or Esper tempo to be best suited to break the meta bubble. I decided to go with Esper midrange. Esper has some of the best removal in black and white that blue can't make up for in its lack of counters. On top of that, black and white also give some of the best midrange threats in the game. The colors also allow some of the best sideboard cards.

The deck that I decided to build I coined the name, "protect the king." The basis of the deck is to control the early to mid game with heavy discard and what gets through is dealt with removal. Discard through Thoughtseize, inquisition of kozilak, and Tidehollow Sculler. Then, it drops the midrange threats like Bimaz, King of Oreskos, Tasigur, the Golden Fang, and Geist of Saint Traft. Not ground breaking I know, but I'm imagining the build to be a little different than most Esper deck cracking modern right now. The problems with the deck seems to be it's a lot of one for ones and needs to replenish my hand-as with many control decks.

It seems to be doing well in theory but the deck really needs to be put together. Unfortunately I haven't got the time lately to research the cards, assemble, and playtest. I have, however, put together a list of possible cards for the main deck. I'll link the list below. Please help by commenting some directions to take the deck, cards to add or take out, possible list, and anything else you think of importance. Please include reasoning behind suggestions as I can over or under analyze a lot.



Wahrghoul84 on Mardu Hatebears

1 week ago

I like the attempt. While I think a mardu combination is possible and when the right list is found, extremely powerful, I don't think your there yet. If you are playing this list I would be very curious to learn what results it has been achieving. W/r Hatebears is a known quantity, and W/b Hatebears (or Eldrazi Taxes as it is more commonly known) is a well established deck. I have played both decks and while I like W/b better I have always wished I could splash red into it for a few of the things W/r has that W/b doesn't. I have tinkered a bit but never developed anything I thought was going work well. As for suggestions, I would make yourself very familiar to both of the lists I mentioned if your not already. They are good starting points to draw from. Also, Hatebears decks shouldn't run fetches. Leonin Arbiter is a symmetrical effect and you don't want to pin yourself under it. Also these style of decks tend to play much less non-creature spells due to Thalia, Guardian of Thraben being symmetrical as well. Look for creatures with "enter the battlefield" effects that do the same or similar things. One choice to consider would be Tidehollow Sculler over Thoughtseize. Paired with cards like Wasteland Strangler it is very powerful cuz you get the same effect as thoughtseize without the life loss and a body to go with it. The strangler throws the taken card in their graveyard so they can't get it back if sculler dies and kills a creature for doing it. It's awesome!

Rhyno52 on Token Strike Force

2 weeks ago

You could play Godless Shrine and Marsh Flats to better the mana base. Also i would recommend to play this sorin instead of the one you are running now Sorin, Solemn Visitor and play him at least as 2 of, you could cut those Tidehollow Sculler and play 1 more inquisition. Also Timely Reinforcements is a must have at least for the sideboard.

everything else looks good for me. The only thing that you have to adjust yourself is the balance between discard and removal 4 removal spells might be too less for modern these days.

LeaPlath on Something something tokens vs2

2 weeks ago

For a supposed tokens deck, you aren't running many of the good ones?

For token makers, you want Lingering Souls, Raise the Alarm and the best of the bunch, Spectral Procession.

Soul Warden is just some eh life gain. Not that amazing. Drop it.

Mentor is too slow to be decent in this sort of shell without free spells. Young Pyromancer isn't much better because you want to be casting him turn 2, but on turn 2 you ideally want to be slamming tokens already.

Hero of Bladehold is too slow for the current meta IMO. Not disruptive enough.

Walkers are a big part of the deck. Gideon, Ally of Zendikar, Sorin, Lord of Innistrad or Sorin, Solemn Visitor all see play.

Bitterblossom is a big part of giving the deck resilience and grindiness, which helps a lot.

Tidehollow Sculler add to the disruption too.

Now, justify every card in your sideboard, what decks do they hit?

Spinifex on Eldrazi & Taxes

2 weeks ago

The White/Red Death & Taxes deck was considered for a while, based on Craig Wesco's article but ultimately I rejected it, simply because Harsh Mentor is just not that good. Yes, you Shock when they fetch, but that's about the limit of its abilities in most match-ups. It doesn't even hit elves, since it doesn't hit mana abilities! Compare it to Tidehollow Sculler, which is a discard spell with legs, or Wasteland Strangler, which is a removal spell with legs and you'll see why Harsh Mentor doesn't hold up.

I would love to play a good Boros D&T deck at some point, but Harsh Mentor is just not good enough to move from a Black to a Red Splash.

As for Eidolon of the Great Revel, I'm not putting a creature in a deck that runs 8 or so colorless source (even mono-white D&T has trouble with , and red would be a splash).

ferry314 on Midrange(-ish) BW Eldrazi (slightly Budget)

2 weeks ago

really like the idea of combining Tidehollow Sculler with Wasteland Strangler and their synergy with Eldrazi Displacer.

I am playing similar cards in my Orzhov deck to enable Brisela, Voice of Nightmares. Look here: How To Brisela ... or rather Grisela

+1 from my side ;)

rothgar13 on death and taxes help?

3 weeks ago
  1. Yep, D&T wins by slowly poking its opponent to death. Swords are terrible in Modern, so don't run them.

  2. There's a very successful D&T variant (in fact, it's the most successful version of the deck in Modern) called Eldrazi and Taxes which uses Tidehollow Sculler, Wasteland Strangler, Eldrazi Displacer, and Thought-Knot Seer. Dark Confidant is also a thing they often run.

  3. Yes, Aether Vial starts ticking up on the upkeep of the turn after you play it.

The_Squirrel on B/W Tokens

3 weeks ago

Hello, I have a tokens deck, they are fun to play for sure. Your deck looks good, and would probably do fine. Here is what I'd change though, in order of importance.

  1. Add 1 Path to Exile, ditch Soul Warden
  2. Add 3 Thoughtseize or 2 Thoughtseize and 1Inquisition of Kozilek, ditch other Soul Warden, 1 Intangible Virtue, 1 Sorin, Solemn Visitor.
  3. If you get 4 more fetchlands, 1 Fatal Push, ditch Dismember
  4. Add 1 Gideon, Ally of Zendikar, ditch 1 Sorin, Lord of Innistrad

Manabase:

Your manabase is 95% as good as it could be. IMO, to make it perfect I would:

  1. Add 4 Marsh Flats (By far the best option, but 4 other Plains/X fetchlands would help a little. Ditch the 1 Swamp if you don't get Marsh Flats.)
  2. Add 3-4 Concealed Courtyard, ditch 4 Isolated Chapel (These are really only good if they are your only non Plains/Swamps.)
  3. Add 1 Fetid Heath, ditch 1 Windbrisk Heights
  4. Vault of the Archangel is questionable. On rare occasion it will help you, its just hard having non-white producing lands, when you have 4 Spectral Procession. It also won't help you cast Tidehollow Sculler and Zealous Persecution.

Hope this helps and good luck!

Load more