|Commander / EDH||Legal|
Printings View all
|Modern Event Deck (MD1)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
|Promo Set (000)||Uncommon|
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Artifact Creature — Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
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Tidehollow Sculler Discussion
2 days ago
The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.
In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.
The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.
I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.
Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.
I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.
5 days ago
Thanks for the suggestion hungry000, you're right about Tidehollow Sculler. I couldn't make them fit in the main deck. I'm going to squeeze them into the sideboard instead.
5 days ago
I'm surprised there's no Tidehollow Sculler, it's the entire reason to play white in zombies imo. A few in the sideboard would be really good if you can't fit any in the main.
1 week ago
As far as decks that benefit from sacrificing your own stuff, there are lots of half decent aristocrats lists. Bloodbriar likely would not make the cut in any of these, but cards like Varolz, the Scar-Striped, Falkenrath Aristocrat, Cartel Aristocrat, Bloodthrone Vampire, Viscera Seer, Teysa, Orzhov Scion, Doomed Traveler, Abzan Ascendancy, Bridge from Below, Kitchen Finks, Blisterpod, Bloodsoaked Champion, Tukatongue Thallid, Bloodghast, Gravecrawler, Voice of Resurgence, Young Wolf, Blood Artist, Zulaport Cutthroat, Tidehollow Sculler, and Rally the Ancestors are all cards I would look at.
EDIT: Scapeshift wins in the aptly named "Scapeshift" or "TitanShift" (which also uses Primeval Titan) decks by ramping to 7 lands and shifting into 6 mountains and a Valakut, the Molten Pinnacle for 18 damage -- usually enough to kill most decks. If they have not yet taken damage for some reason, then going up to 8 lands for 7 mountains and a Valakut will hit for 21.
2 weeks ago
Very nice deck! All I can say, even tho I am no flickering expert, is that there is a bizarre thing you can do with the stack to permanently exile spells Say you have a Fiend Hunter and you Cloudshift it (or Eerie Interlude it in your case). If you correctly place the triggers you can make whatever it exiled be permanently exiled, because the "exile it" goes before the "leaves the battlefield" (I think that is the explanation)
3 weeks ago
I really like the use of the Abby. May consider Tidehollow Sculler in the side at least, it's cheaper than thoughtseize.
3 weeks ago
Tidehollow Sculler could be fun. If you sacrifice it before it's effect resolves, then the card you choose from their hand stay exiled forever.
1 month ago
Hey check out my mono white taxes deck Mono White Taxes
hmm i would rather play Shefet Dunes over kolios if you are not running black
take away the fatal push, if that is the only black spell you are playing..
4x Aether Vial is ideal if you have the budget..
4 Aven Mindcensor are too many.. :)
Hey check out my bw eldrazi deck Eldrazi lock down