Mesmeric Fiend

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Torment (TOR) Common

Combos Browse all

Mesmeric Fiend

Creature — Nightmare Horror

When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

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Mesmeric Fiend Discussion

luther on Meriekes Rise to Power

1 month ago

Thornbite Staff and sac engines like Ashnod's Altar, Phyrexian Altar, or Viscera Seer makes it so you can machine gun their squad. It also goes inf with your Adarkar Valkyrie

If you are looking for creatures that are control, I suggest Fiend Hunter, Angel of Serenity, Faceless Butcher, Leonin Relic-Warder, Mesmeric Fiend, and Tidehollow Sculler. These are all decent control on their own, but pull double duty when paired with a sac outlet (which i feel you should have). Using the stack correctly, you play fiend hunter and target their ulamog with the first part of fh ability. While the ability is on the stack sacrifice fh and the second part of fh ability goes off and since the first part hasnt triggered yet, nothing is returned. Finally your opponent loses their ulamog.

I also think you could use some more recursion, such as Sheoldred, Whispering One, Hell's Caretaker Karmic Guide, and Reveillark. The last two are part of a group of infinite combos that get called either karmic guide and friends or reveillark and friends that you could add in.

Looks like you have a pretty solid deck as is, so I totally understand if you completely ignore my suggestions.

+1

hfvalenz on Athreos Deck (plz halp)

3 months ago

I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:

On the ramp side, there are a few things that can get you lands, but some can be expensive:

Also, any deck running black should include Urborg, Tomb of Yawgmoth + Cabal Coffers and maybe, Expedition Map to find them.

Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?

I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.

These are some ETB examples:

These need to be used with an available Sac Outlet:

The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.

Some good Sac Outlets exmples:

Forcing your opponents to sacrifice with you is very good:

xSKINCOLLECTORx on Teysa Tokeniser

5 months ago

Dark Tutelage is a budget replacement for Dark Confidant

Grim Haruspex is another nice draw option if you are killing a lot of non token creatures

Mesmeric Fiend and Tidehollow Sculler are another source of "discard"

SmokeyBear15 on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

5 months ago

Also Also, while it's strategically useful, you could also remove a bunch of the cards that do discard effects, like Black Cat, Thoughtpicker Witch, and Mesmeric Fiend. While this doesn't speed up the deck, it removes some of the biggest hate-generators. People can get mad at you for screwing them over, but can they really get made at you for not dying?

metalevolence on Marchesa, the Black Rose 1v1

7 months ago

it's great i love it

I would just tune it up by fixing the curve so you have relevant things to do turn 1 and/or 2 like Inquisition of Kozilek/Thoughtseize, or maybe Mana Leak/Miscalculation. It would be really great to find some more 1-2cmc creatures that are worth it. I think Spined Thopter is probably just too weak. I am a huge fan of Brain Maggot/Mesmeric Fiend

you're using proxies for this right? You definitely want all 9 fetchlands (all but Windswept Heath)

I would replace soul manipulation, recover, forbidden alchemy, smash, maybe other stuff for 1 or 2cmc cards. Like forbidden probably should just be Preordain. Also treasure cruise is banned now :C

I'm surprised you don't have more sacrifice outlets like Goblin Bombardment but there's a lot going on here already!

djewell on Atraxa's horrors

8 months ago

@ amh62993 - This deck is horrific!

...bad puns aside, allow me to suggest a few things for your consideration.

Honorable Mentions:

Good luck, and happy deck-teching!

TheFanatic on 2Powerful | Alesha Combo

9 months ago

@UnleashedHavok Thanks for the feedback.

I was initially running Ashnod's Altar (and Nim Deathmantle), but I found that having a 2 mana sacrifice outlet just felt a lot better, hence Altar of Dementia. That way, you can play it on turn 2 before Alesha comes down, or on turn 4 and still have mana to activate Alesha. It's also important to note that you can (and should) target yourself with Altar of Dementia to give yourself more options in your graveyard. The fact that you can infinitely mill your opponents later on is just gravy.

My rationale for having Mindclaw Shaman over Mesmeric Fiend (or the mostly better Tidehollow Sculler) is that, while they both strip a card from your opponent's hand, Mindclaw Shaman lets you cast that powerful card for yourself. This seems much better to me in a multiplayer environment, where you need to get maximum value out of each card in your deck. It's especially useful when your meta is filled with cards like Demonic Tutor, Time Stretch, and Expropriate like mine is.

I am indeed aware of using the stack tricks for Fiend Hunter, etc. They wouldn't make the deck otherwise, because I don't want cards that are only temporary solutions since removal is so common in commander.

Serra Ascendant is something I'm considering, since I own a couple copies. Just isn't in the deck for now since my meta is so combo-oriented and the lifegain tends not to matter.

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