|Commander / EDH||Legal|
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|Duel Decks: Sorin vs. Tibalt||Common|
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Creature — Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
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Mesmeric Fiend Discussion
2 days ago
Also Also, while it's strategically useful, you could also remove a bunch of the cards that do discard effects, like Black Cat, Thoughtpicker Witch, and Mesmeric Fiend. While this doesn't speed up the deck, it removes some of the biggest hate-generators. People can get mad at you for screwing them over, but can they really get made at you for not dying?
1 month ago
it's great i love it
I would just tune it up by fixing the curve so you have relevant things to do turn 1 and/or 2 like Inquisition of Kozilek/Thoughtseize, or maybe Mana Leak/Miscalculation. It would be really great to find some more 1-2cmc creatures that are worth it. I think Spined Thopter is probably just too weak. I am a huge fan of Brain Maggot/Mesmeric Fiend
you're using proxies for this right? You definitely want all 9 fetchlands (all but Windswept Heath)
I would replace soul manipulation, recover, forbidden alchemy, smash, maybe other stuff for 1 or 2cmc cards. Like forbidden probably should just be Preordain. Also treasure cruise is banned now :C
I'm surprised you don't have more sacrifice outlets like Goblin Bombardment but there's a lot going on here already!
2 months ago
@ amh62993 - This deck is horrific!
...bad puns aside, allow me to suggest a few things for your consideration.
Consuming Aberration is a card I think has a place in any Dimir build. Many think it is only relevant in mill decks, but really this beast just minds its own business. Sure, you won't win the game with this as your only mill engine. But you will definitely put your opponents at a disadvantage while you get a huge beater.
The following creatures are part of the Consuming Aberration Fan Club: Sewer Nemesis is the president; Nemesis of Reason is the treasurer; Nighthowler hypes up the group; Guiltfeeder is the jerk that makes fun of people outside the club; Geralf's Mindcrusher is the guy that only comes like twice, never to be seen again.
Phyrexian Revoker is wonderful commander hate (or any creature with an activated ability too good to let happen)
Mindleech Mass is expensive to put down, but that ability...
Void Maw can be a finisher late-game.
Greater Harvester (which honestly feels more like a Demon than a Horror)
And, of course, Phyrexian Librarian
Good luck, and happy deck-teching!
3 months ago
@UnleashedHavok Thanks for the feedback.
I was initially running Ashnod's Altar (and Nim Deathmantle), but I found that having a 2 mana sacrifice outlet just felt a lot better, hence Altar of Dementia. That way, you can play it on turn 2 before Alesha comes down, or on turn 4 and still have mana to activate Alesha. It's also important to note that you can (and should) target yourself with Altar of Dementia to give yourself more options in your graveyard. The fact that you can infinitely mill your opponents later on is just gravy.
My rationale for having Mindclaw Shaman over Mesmeric Fiend (or the mostly better Tidehollow Sculler) is that, while they both strip a card from your opponent's hand, Mindclaw Shaman lets you cast that powerful card for yourself. This seems much better to me in a multiplayer environment, where you need to get maximum value out of each card in your deck. It's especially useful when your meta is filled with cards like Demonic Tutor, Time Stretch, and Expropriate like mine is.
I am indeed aware of using the stack tricks for Fiend Hunter, etc. They wouldn't make the deck otherwise, because I don't want cards that are only temporary solutions since removal is so common in commander.
Serra Ascendant is something I'm considering, since I own a couple copies. Just isn't in the deck for now since my meta is so combo-oriented and the lifegain tends not to matter.
3 months ago
I would suggest Ashnod's Altar or Phyrexian Altar over Altar of Dementia, unless you find yourself with the ability to sac enough creatures in a turn to mill for the win. Alesha is a surprisingly mana hungry lady, my main deck is Alesha, Who is Unfinished and I have found that she needs quite a bit of juice at times.
I would suggest that you decide which route you want to take Alesha in, especially since you say your playgroup is competitive. Your list is pretty tight, I would just make a change or two. I would probably take out Mindclaw Shaman for Mesmeric Fiend. I think that if you are wanting to shut down your friends' decks, this is an option that fits with the overall feel of your deck a little better. I would also suggest putting in a Nantuko Husk so that you can have one more sacrifice outlet available to you since you have so many solid ETB effects. I like that you already have Fiend Hunter and Leonin Relic-Warder in here. I'm sure you are aware that you can permanently exile with both creatures just to bring them back to do it again, right? This would also work with Mesmeric Fiend if you choose to add it. I play my deck in a very control minded fashion, so I would also suggest cramming an Oblivion Ring and Banishing Light in here. I'm actually looking at cutting Disciple of Bolas..... I know I know, it feels like blasphemy but I find that I am wishing for a different answer when I draw him. He looks great on paper, and really is a good card in a sacrifice themed deck, but I feel he would be better in a Meren deck where you will be getting bigger creatures to sack throughout the game.
Anyway, I hope that my suggestions are helpful. Let me know if you want to chat more about one of my favorite commanders!
3 months ago
With the plan to stick to flickering stuff like Felidar Guardian is nice to have a backup flicker if needed. Also as you have black you can throw in a bit of stack manipulation to be a real sneaky bastard. Get a sac outlet Carrion Feeder and Viscera Seer are my personal favorites, then play your Fiend Hunter or Angel of Serenity get the ETB trigger, then sac it in response, the leaving field effect resolves before the ETB, so what got exiled stays exiled (odds are you know this, but on the off chance that you don't its worth explaining). While usually this kinda tactic is reserved for graveyard based decks, i have a friend who runs a flicker/grave hybrid deck that is just weird. You never know what he is gonna do, but you know it wont be good for you. Plus, adding in some more grave interaction could be worth it in the event that your opponents manage to kill your stuff and you cant flicker it. A personal favorite card of mine is Mesmeric Fiend, its awesome for the sac tricks, but if you decide you dont like that route it still gives you a peak at the opponents hand and you steal a card from it, and if they tutor up something mean, flicker him and trade out for the new threat. This may just be from my mind being on graveyards, but I adore Puppeteer Clique. Take someting big out of the opponents yard and smack them in the face with it. If he dies you can flicker him to get rid of the -1/-1 counter, He is annoyingly hard to kill at times. Whenever I play white I put in a Nevermore. Locking out commanders is fun.... for me. Wall of Omens can provide some nice draw, as can Phyrexian Arena for a bit more $$ (worth it IMO). Another draw card I'm fond of is Dark Tutelage though it has killed me before, though I love to draw so I usually take the risk associated with that card. Enlightened Ascetic, Angel of Finality, and Demon of Dark Schemes can act as repeatable forms of removal (specifically enchantment, grave and creature with these). Karmic Guide and Reveillark can get massive value when flickered/sacked respectively (and can go infinite in certain circumstance). That's bout all I got, sorry if its a bit more grave focused than purely flicker, that's whats been in my head these past few days. Good luck with the deck, always fun to see rare commanders out there (I didn't even know this one existed till today)
4 months ago
I assume Fiend Hunter and Tidehollow Sculler are in for their interaction with sac outlets (I.e. sac them with their etb triggers on the stack to permanently exile what they target) so for a little welcome redundancy I suggest Mesmeric Fiend and Faceless Butcher, since these two creatures can pull the same shenanigans.
5 months ago
Hello there, BlackWitch!
So I've been wondering how can you, with all the awesomeness and kickassness you already have, become more resilient.
I've found some interesting pieces that might suit your needs and wills.
Artifacts/auras to stick to Kaalia and lean back relaxed while she reaks the havoc she was born to dwell in:
Champion's Helm -looks good on on sadistic flying cleric chicks imo.
General's Kabuto -shroud and no damage is just what Kaalia needs! The only thing still that could break her is a wipe.
Ward of Lights/Cho-Manno's Blessing -are both similar with the exception of Cho-Manno's Blessing being much better. Maybe a little costly but certainly worth a thought or even two.
Righteous War -it's a two-colour Earnest Fellowship.
Reconnaissance -that would be nice if you wanted a Dolmen Gate effect. Not if Kaalia has shroud but still a valid ability. Maze of Ith can help you with that, as well as making opponent's creatures do no damage.
Stave Off is just a Gods Willing with no extra effect. Simply a reliable one-drop.
Otherworldly Journey can both protect your commander from being destroyed and make her more beefy with the counter. Same can be done with Ajani's Presence or Undying Evil.
Bathe in Light can be used on Kaalia and grant protection to all the other creatures you control at the same time. To be used at a tougher than expected combat phase or in order to make your attack go through.
If you are facing an incoming Wrath of God or such, you can always use a Ghostway! Similar effect can be achieved with Cauldron Haze or even Cauldron of Souls only with -1/-1 penalty.
If you want a protection against every spell AND not just as a counterspell but with until-end-of-turn effect, there's always the old friend waiting: Silence. Very powerful imo. I need to get one as well! I wonder why doesn't it cost much more.
Now for more proactive play:
Go for the Throat is a really nice spot removal which black can provide.
Aurelia's Fury -this card I am always biased about. It can be costly, it can be cheap. It can be useless if you want pure damage of pure control. But if you need to just tap the creatures or if you just need to counter that creature spell it is the one you go for. AND it does damage!
I see you like discards and no wonder -it's a very efficient and honestly -tilting activity. If you want maximum salt, I propose Hymn to Tourach. No targeted discard can tilt as much as random shot at two lands in opponent's 2nd turn, or even before that. Pure cruelty and immorality. But that's what you aim for, right?
As to the creatures I've found:
Ending the topic of discards: Mesmeric Fiend. Not OP, but hell, it might be just what you want.
And while at two-drop creatures, Benevolent Bodyguard, Obsidian Acolyte, Daru Spiritualist, Selfless Spirit and Standard Bearer can all help you with the Bearer being far superior to others imo. If killed/discarded, you can also bring them all back with the Reveillark! Same can be done to one-drops (like the Mother) with Ranger of Eos.
Last, but not least: Deathless Angel. I know it's not the omni-potent killing machine you'd like to drop with Kaalia, but it's really nice when comes to protecting her mother or any sibling actually.
Now the tricky part: I have one thing I don't really know if it works and some that I know you won't like, but I still want you to know them.
Illusionist's Bracers can potentially let you put two fatties on board at once. I'm not sure if it really is so, sadly.
And all the life-loss cards:
Phyrexian Arena -come on! It's supernice! Who cares about 1 life if you draw a protection you'll need or a demon that will win you the game!
Same goes for Night's Whisper and Skeletal Scrying.
Toxic Deluge just annihilates the board. You usually control more beefy ones so you can get rid of anything to the threshold you choose.
Grim Tutor is just another one to get what you need.
Both Thoughtseize and Mind Twist look good. Mind Twist can really vegetablify the opponent at almost any time of the game.
And the last one: Hall of the Bandit Lord. I know 3 is a lot of life. But considering you might take far more from the opponent I believe it can be neglected. The card is very powerful if used correctly. I believe it could make the deck more aggressive, just another brick in your wall of hatred in the wrath castle of Kaalia.
I hope you will take as much as you can from it and that it will help you somehow in making this damn good deck a masterpiece.