Ghalta, Primal Hunger
Creature — Dinosaur
Ghalta, Primal Hunger costs less to cast, where X is the total power of creatures you control.
|Have (7)||metalmagic , , Forkbeard , kpral , DStroy252000 , orzhov_is_relatively_okay819 , adomfritz|
|Want (4)||Rabu , MikeStirland , fedewicz , DallaThaun|
Printings View all
|Game Night 2019 (GN2)||Rare|
|Magic Game Night (GNT)||Rare|
|Rivals of Ixalan (RIX)||Rare|
|Explorers of Ixalan (EO2)||None|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ghalta, Primal Hunger occurrence in decks from the last year
All decks: 0.24%
Commander / EDH:
All decks: 0.03%
Ghalta, Primal Hunger Discussion
1 week ago
This is not bad at all. I have a couple of suggestions off the top of my mind though...
First off, I highly recommend using custom tags to sort your cards. To do this, go into the "edit" mode where you can see your card list. It will look something like:
You can then add tags by using #Category after a card. For example:
1xArbor Elf #Ramp
This will assign Arbor Elf to the "Ramp" category. Unsorted cards are assigned to "Other" by default.
I recommend these categories;
- Ramp (Aim for 12-16 of these. A card that costs more than 4 mana is too slow to be reliably called Ramp)
- Draw (At least 12)
- Removal (Around 8, make sure you can deal with other commanders/creatures!!!)
- Sweepers (Boardwipes, Green doesn't really have many it's okay)
- Support (Stuff that isn't obviously powerful but makes certain cards in the deck busted. Examples are your equipment)
- Lands (Obviously. Aim for 34-37. This deck wants 34-36)
The remaining cards can be categorized based on the specific inner-workings of your deck. For example, this deck might have a "Big Bois" category for creatures that are just huge.
Depending on your sorting preferences, it can by okay to tag one creature with multiple tags. For example;
1x Thorn Mammoth #Removal #Big_Boi
Onto my Card Suggestions:
- Soul of the Harvest is nice for card draw and comes with a big smashy body + Trample.
- Arbor Elf and Elvish Mystic are fantastic replacements for Leaf Gilder and Druid of the Cowl , assuming you want to go for efficiency.
- Beast Within and Acidic Slime are super helpful for dealing with nonsense of all kinds.
- If you are willing to pay $1.50 a pop for them, Cultivate and Kodama's Reach are good additions and could replace Explosive Vegetation and Circuitous Route in a pinch. -Other really nice Ramp includes Rampant Growth , Wild Growth , Fertile Ground and Utopia Sprawl . Ramp is life. - Fierce Empath is cheap and very effective at finding your creature answers. I run it in any deck that likes to use specifically powerful creatures, AKA green ones, lol.
- These ones are a tiny bit janky and unreliable, but Ezuri's Predation , Whirlwind and Monstrous Onslaught are green boardwipes.
- Swiftfoot Boots . Assuming you really like haste and hexproof on a 12/12 trampler, it is worth having another copy of Lightning Greaves by a different name. Also, this card is hilarious: Fleetfeather Sandals
- Apex Altisaur can cause some havoc. Often, getting rid of your opponents' engine pieces is the difference between life and death.
- Surrak, the Hunt Caller is an overlooked Green Haste Boi who could do work in this deck.
- Silklash Spider just because I'm very used to going toe-to-toe with flying decks. Granted, that's just my meta, but Silklash still does work as a defender in the case of no fliers. Heck, you're still happy even if you don't see any fliers - you want a ground game in the first place!
- Yeva, Nature's Herald is CRAZY. She effectively also gives Ghalta haste, which is all kinds of sweet.
- Rogue's Passage . It doesn't even take up a nonland slot!!! Free VALUE!!!!
- Zendikar Resurgent because cards + mana = happiness
Onto the cards I would suggest cutting:
- Elixir of Immortality . Your deck doesn't ever want to be in a game where this utility would be useful. This card simply doesn't do much. You already have Eternal Witness and if you really want a late-game reload, try Creeping Renaissance or Seasons Past .
- Gigantosaurus is alright, but I'm not in love with a 10/10 with no abilities. I know, I know, he makes Ghalta cost only 2, but I still think there are better options. Trust me when I say a creature with some sort of utility is preferable here. Ideas include the aforementioned Soul of the Harvest , Primordial Sage or a fight creature such as Thorn Mammoth or even another removal creature like Woodfall Primus or Terastodon (sorry, I know these are all really high CMC). Generally, cards that don't have some sort of utility are just not going to save your life when things get ugly.
- New Horizons and Gift of Paradise could be replaced with faster ramp. For the sake of having creatures (for cards like Guardian Project and Beast Whisperer , not to mention Ghalta, Primal Hunger ), it would even be better to run Wood Elves , Springbloom Druid , Yavimaya Dryad , or Farhaven Elf .
- Diamond Mare just isn't relevant. Sorry, but if you are in a position where gaining a small amount of life matters, odds are any other good green card would have done more to prevent you from being in such a bad spot. Your deck wants to be the aggressor, and quite honestly your offense will be so scary that most opponents wouldn't even consider attack out of fear of provoking you and simultaneously tapping their defenders. It isn't uncommon for a Green deck to retain the highest life total for a long time without the need for lifegain.
- I think you have a few too many artifacts. Remember that your commander LOVES having creatures on the field, so finding ways to turn your artifact utility into creature utility will go far.
- Staff of Nin is very slow and could be something like Garruk's Packleader instead.
All things considered, you've got a reasonably strong lineup. In a broad sense, I would recommend finding ways to include creatures with utility, since Ghalta appreciates bodies on the board and interaction allows you to curb your opponents' shenanigans as much as possible. Additionally and as I noted, there are fairly budget-friendly ramp options for the deck that are purely faster. Remember to keep a close eye on your Ramp and Draw, as these are the lifeblood of a commander deck, midrange especially.
It is worth mentioning that I never go below 34 lands. 35, and 36 are usually safe, so if you find yourself land-starved just add like 2 Forests and that should help.
Overall, you've done a good job though. Good luck making edits and please feel free to contact me about further changes/advice. I LOVE deckbuilding and Green is one of my colors ;)
1 week ago
Hey, nice version of Xenagos.
You could upgrade Rampant Growth to Nature's Lore since Lore can tutor for a dual land Stomping/Glade/Sheltered. With Temur Sabertooth you can play around Nikya of the Old Ways restriction of not letting you cast noncreature spells. The mana you generate with Nikya can be used to activate Sabertooth to bounce Nikya. This is a trick with Primal Surge to make mana with Nikya then bounce Nikya and cast Surge.
Genesis is good with Fauna Shaman and Greater Good as enablers. Xenagos + Good + Ghalta, Primal Hunger + Genesis: recur Ghalta with Genesis and after combat sac it with Good to draw a tons of cards. Genesis lets you repeat this interaction on your turn.
3 weeks ago
Basically, take advantage of commanders who can circumvent their own big CMC for more or less huge amounts of mana (I dunno if I missed any that have a + color identity). As it's kinda slow and paints a big target on your commander, I realize it's not for everyone, but for casual games I think it deserves to be in more than 7 decks for these commanders.
3 weeks ago
I would put a LOT more creatures. In my opinion, you are running WAY to many useless enchantments or artifacts like Hardened Scales which doesn't really do much, and Gift of Immortality which has little to no utility in the deck. With only 23 creatures, I just don't see you getting much value out of your commanders trigger. I also don't really like Feed the Pack , but that's just personal preference
Other cutables could include Xenagos, the Reveler as he really only ramps, and since you already have so much ramp, he feels like filler. Swap Bow of Nylea with a creature, because giving you already massive creatures deathtouch pales in comparison to another beefy creature like Ghalta, Primal Hunger or Zacama, Primal Calamity , however she is very expensive. Otherwise, I love this brew and it has a lot of potential
1 month ago
I think corporate greed does play into this but there's another more interesting factor at play. The core elements of the game, the color pie, card types, card abilities, normal card effects (counters, burn, pump, etc.), and the trade-offs of mana for power are changing.
The color pie has always slowly shifted, but now I think they're having trouble balancing the colors within the new color pie. The weakest color, white, got even weaker with green taking some of its creatures matter cards, black getting nearly exclusive rights on removal, the loss of its lands matter cards, and the loss of its taxes cards (and the intense synergy that other colors needed to function previously). This, and generally busted cards, make green and black the big winners of the new color pie, so any cards that push those colors slightly can make much bigger impacts on the meta than a broken red, blue, or white card.
Vehicles were added recently and WotC recently started pushing planeswalkers much more as a regular part of gameplay, so it's understandable that they might run into trouble with things like Copy Cat combo or the Copter.
Also, cards don't interact in the same ways they used to. So many new cards say uncounterable, creatures are more resilient, evasive, etc. changing how much a blocker or removal spell matters. Veil of Summer gives green an ability that is broken because it can't be interacted with traditional blue or black interaction and would never have been printed even five years ago.
The other major force in this is breaking the cardinal rule of mana for power. The beginnings of magic stuck pretty strictly to the 1 mana for a 1/1, 2 for a vanilla 2/2 and so on. The middle period realized that higher costs come with greater risks, so 6 for a 8/8 isn't busted. Now we have things like Questing Beast . Additionally, they took cost reduction too far with OuoT, The Great Henge , and Ghalta, Primal Hunger . So they rely way too heavily on old ways of thinking believing that they can continue to slightly push the boundaries and it'll be fine.
1 month ago
Thanks for the suggestions! I forgot to mention that I'm trying to keep this budget so I wont add singles above $25, meaning Staff of Domination , Survival of the Fittest , Gaea's Cradle , even Craterhoof Behemoth are out of budget (nor can I find them easily in my locale).
I did try Elvish Guidance in an earlier build but again, once a wipe hits, its no use. Might try it again. I suppose Crop Rotation is only for Cradle and Nykthos? If I dont run both these lands/ only Nykthos, is it still worth it? For now, I'm unable to find a Natural Order locally, but Eldritch Evolution seems to be doing the job, and also cheaper (real money wise).
Grothama, All-Devouring can act as a substitute Ghalta, Primal Hunger for the sake of Life's Legacy effects. I feel I have issues with early filtering. Would cards like Generous Patron , Oath of Nissa work?
1 month ago
+1 cause having a dinosaur arm is badass. Ever considered Ghalta, Primal Hunger ? He’s a nice body, provides trample and adds to the sub theme of Dinonarm. Also Nezahal, Primal Tide turns your commander into a giant mystic remora with built in protection. (Also fits the Dino arm sub theme X
1 month ago
So is the exclusion of Ghalta, Primal Hunger a budget concern? Or is the deck more focused on counters rather than swinging with big, raw creatures?