Ghalta, Primal Hunger


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Explorers of Ixalan (EO2) None
Promo Set (000) Rare

Combos Browse all

Ghalta, Primal Hunger

Creature — Dinosaur

Ghalta, Primal Hunger costs less to cast, where X is the total power of creatures you control.


Price & Acquistion Set Price Alerts



Recent Decks

Ghalta, Primal Hunger Discussion

skyscraper_soup on Narset, FancyTown Budgie

8 hours ago

So, no jecder there isn't MUCH of a win-con... however this is basically my version of a turtle deck. My meta is VERY small (7 people) and is VERY creature focused (ZERO control decks in the mix). So, I built this because A: I had all this stuff lying around


B: It's very strong against my typical opponents, whereas most of my other decks are not... i.e. Omnath, Locus of Stuff or my Ghalta, Primal Hunger and Sidisi, Brood Tyrant decks. I'm often outclassed (much more $$$ spent on my buddys' decks for Mayael the Anima and Animar, Soul of Elements.

Despite lacking a single solid win con, there are many ways to slowly grind the table down... taking lots of extra turns, extra combats and making yourself ever more difficult to hit... then swing for lethal commander or Starfield of Nyx. It's definitely way out of my comfort zone for things I usually play, but I've enjoyed it nonetheless.

ChrisKB on Mono Green Stompy

2 days ago

Hemppa the reason I have chosen Thunderherd Migration instead of more creature ramp cards such as Druid of the Cowl or Drover of the Mighty is because as a Red Aggro player before rotation (I know, Boooo, Hisssss), creature ramp isn't permanent. If i have any mana left open on your end of turn and a burn spell, you can be sure that ramp and potential blocker is disappearing. Thunderherd Migration will give me permanent ramp for the rest of the game.

Because I am used to being an aggro player I like to swing everything at combat and not leave blockers, Root Snare allows me to do this and entice my opponent to either do the same or at least commit more attackers than he would otherwise without the threat of losing any life points myself. This also helps against Life Gain decks which are big at the moment as it stops them just gaining back what i took off them the turn before negating the difference in combat damage between the two of us each turn.

Thinking about going up against control decks means i'll now probably add your suggestion of Nullhide Ferox to my sideboard because of it's hexproof but it's definitely not something i'd want main as it has too many downsides to me.

DragonKing90 my thinking behind having Gigantosaurus main and Carnage Tyrant sideboard was that Gigantosaurus gives me a better chance at getting Ghalta, Primal Hunger out as early as possible because of it's high power and toughness and lower cmc. As one of you previously stated Carnage Tyrant is great against control decks which is why it is in the sideboard currently, But I do see your point so will test the deck with both options properly before I come to a final decision.

I have chosen Kraul Harpooner over Drover of the Mighty because of my reason stated before about the ramp being easily removed and it doesn't become a 3/3 until it's use is finished anyway. Kraul Harpooner is chosen over Thorn Lieutenant because to me it is more useful to have the reach mainboard than the ability to pump a creature for 6 mana which would generally be my lowest priority to spend mana on anyway.

Hemppa on Mono Green Stompy

3 days ago

DragonKing90 "why do people care when they're attacked? maybe its because you lose when your LP reaches 0?" I covered that already above, but I'll clarify: If your deck does what it should and unless you are facing a mirror match, your opponents lifetotal should go 0 FIRST. The cumulative damage on board should favor you most of the time. That's what stompy does/what aggro is. To take down your opponent as quickly as possible even at cost of losing quite a bit of your own life total. Whether to include more ramp or not is debatable (Gigantosaurus and Carnage Tyrant are good point), but I'd rather replace Thunderherd Migration with Druid of the Cowl, for example, because it blocks tiny aggro and enables Ghalta, Primal Hunger. I'd myself remove both Gigantosaurus and Carnage Tyrant from the main and put Nullhide Ferox in, maybe even Thorn Lieutenant. Solves the ramp problem. It's because Ghalta, Primal Hunger is already your main finisher. Giganto is way costly and like you said, get's chumped most of the time. Carnage Tyrant too is way costly, but can be brought in against control when you expect games to get longer.

SchizoPsycho97 on MonoGreen Dominaria Stomp

6 days ago

Nice deck! This is super similar to a deck that I'm running on arena currently. Any consideration for Ghalta, Primal Hunger or Gigantosaurus as late game finishers? Ghalta can get out of hand almost immediately, and Giga is ridiculous body for its cost.

Orion93 on GB Fungus and Saprolings sacrifice

6 days ago

1 of each creature is going to be pretty inconsistent. It'd be good to play some turn 1 ramp like Llanowar Elves and you'll wanna see it a lot so I'd use 4 of them. Then you can focus on combo and such. So 4 Slimefoot, the Stowaway and I would think 4 Sporecrown Thallid. Then you just need token generators. You have Fungal Infection and Yavimaya Sapherd which are good. I really like 4 of Spore Swarm too. Then fill in with your finishers. Ghalta, Primal Hunger and Demon of Catastrophes are strong. Play some removal like Cast Down and hand hate like Duress. Maybe a couple cards that can help return your big finishers from the graveyard or a way to help ramp into them, Song of Freyalise is my choice in my saprolings. Does wonders with 4 creatures on the board already.

In the end, you only need 4 Tendershoot Dryad to make saprolings really work.

Good luck.

multimedia on Selvala Hearth of the wilds

6 days ago

Hey, saw your forum topic. I don't think Planar Bridge is a good card and I don't think you need it here :)

Instead consider Fierce Empath? This Elf can tutor for any one of the Eldrazi Titans or other big stuff like Vorinclex or Elderscale. Empath doesn't put the creature you tutor for onto the battlefield like Zenith does, but it can tutor for creatures that Zenith can't such as Eldrazi. Empath puts the creature you tutor for into your hand this can be just as good with Selvala as putting it on the battlefield. With Empath your essentially paying an extra three mana to first cast Empath and then just play the creature you get with Empath.

Consider Ghalta, Primal Hunger? It's another creature who can benefit from Ancient and other low CMC high power creatures. You can reduce Ghalta's mana cost up to . It can be a potential consistent 12/12 creature for two mana in this deck and that's busted with Selvala.

Consider Wirewood Lodge? This land can untap Selvala or Treespeaker letting you use their mana abilities twice a turn. If you have more than one Lodge in play then you can untap Selvala even more times.

Good luck with your deck.

vomitpile on Underrealm Whispers

1 week ago

Depends on which side you're wanting to lean more towards, the small mill creatures don't line up well with aggressive green things and vice versa. I would say adding ramp over mill if you want to go big quickly and graveyard utility if you want that. Swapping Stitcher's Supplier and Glowspore Shaman for Llanowar Elves and Druid of the Cowl gives you some speed, Merfolk Branchwalker is another strong 2 drop. The top end is just whatever big thing you like, Carnage Tyrant or Ghalta, Primal Hunger, etc. The shell can be really powerful, making it more cohesive is my main suggestion. Good luck!

Stazeeee on DDD: Dinos, Dragons, & Destruction

1 week ago

If you have Rekindling Phoenix I'd run that mainboard. Maybe move Banefire side board. To combat control decks you will need cards like Vine Mare and Carnage Tyrant. Also planeswalkers can help in grindy matches so Vivien Reid will probably be your best bet since she's not rotating. I'd suggest Lifecrafter's Bestiary in the side as a decent draw engine to keep you from running out of gas in control match ups, but its rotating soon. I also find Sorcerous Spyglass a powerhouse card against control decks that use planeswalkers or The Scarab God as a win con. Sorcerous Spyglass comes out earlier than they are prepared to deal with and they have very few answers to it once it's out.

Anyways your deck looks to have a nice start and I will definitely be upvoting. I've been looking around for a decent Sarkhan's Unsealing centered strategy. The deck seems like it will be in a really good spot post rotation. I think the best way to go would be to run Carnage Tyrant, Rekindling Phoenix, Vine Mare, and Ghalta, Primal Hunger mainboard. It would be pretty tough for most deck to shut all those threats down consistently every game.

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