Ghalta, Primal Hunger


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Explorers of Ixalan (EO2) None
Promo Set (000) Rare

Combos Browse all

Ghalta, Primal Hunger

Creature — Dinosaur

Ghalta, Primal Hunger costs less to cast, where X is the total power of creatures you control.


Price & Acquistion Set Price Alerts



Ghalta, Primal Hunger Discussion

gabrielkrallzy on Mayael's Big Boy Club

1 day ago

Ghalta, Primal Hunger would be really good

David_H18 on Deck Advice Needed

5 days ago

Hey Gloomy-Butt, if you're looking for advice, you have to get your mana curve down. A one drop like Pelt Collector will help you do that and get off to more fast starts. This deck is also screaming for Steel Leaf Champion. I would cut Vigorspore Wurm and Primordial Wurm for that. If you can, Nullhide Ferox will give opponents fits, especially if you can get him out turn 3. Chromatic Lantern and Manalith are way to slow for what you are trying to do. Ghalta, Primal Hunger as a three of would be great. I'd also pull Traveler's Amulet. With no card draw, you are looking for a turn 5 or 6 win. Otherwise, your opponent is going to out-value you. Your instants and sorceries are also not helping you here. Thrashing Brontodon is going to help you curve out, and it will take the place of Naturalize, while still helping you swing. Kraul Harpooner will do the exact same for Pierce the Sky.

Overall, right now your deck will get outpaced by aggro, and waits to drop relevant creatures until control already has answers. I think that's why your deck is unplayable right now. Keep fighting and making changes though! I have a green red stompy deck that is very similar to this that wins quite a bit. And as always, have fun!

Argy on Sarkhan's Dragon Den

1 week ago

I don't like that as much as Sheltering Light, which lets you protect your Creature one turn earlier PLUS Scry your way out of trouble, or Make a Stand which you can use either for protection and/or to finish the game.

You can also use Make a Stand to multi block a large Creature, kill it, and have yours survive. You could even take down Ghalta, Primal Hunger that way.

bootsworthy on Token Up

1 week ago

Hi kamarupa! Your feedback is super useful! Thank you so much for putting so much time and energy into it. I'm going to mull this all over and really try to revamp this deck. The main thing I want to happen is to be able to essentially create a bunch of tokens pretty quick and then mostly sacrifice them to pull out the bigger creatures that either require sacrificing to be pulled out, or that cost less to pull out by sacrificing. I liked the idea of also being able to use a bunch of tokens and maybe one big creature to allow me to pull out a Ghalta, Primal Hunger for no cost, but it's true that I'm throwing in another mechanic in there when I should really be focusing on being able to do the first part of the strategy, which is to pull out a bunch of tokens, gain a bunch of life while doing it, and then pulling out the heavy hitters like Demon of Catastrophes and Demon of Death's Gate and Torgaar, Famine Incarnate. Thanks again!

SynergyBuild on Boros Path of Mettle

2 weeks ago

Response / Resurgence should probably be dropped for Justice Strike, as is a well-timed Ghalta, Primal Hunger or Nezahal, Primal Tide will never die to your deck!

skittles541 on Conclave eleves

2 weeks ago

If you aren't going for budget, replacing the Selesnya Guildgate with Temple Garden and Tranquil Expanse with Sunpetal Grove.

I would also replace Prodigious Growth withGhalta, Primal Hunger. You have enough ramp that it should be able to work.

And even though Selesnya Guildmage is an elf, you have too many 2 drops, so adding another Marwyn or two should up your game.

juiicyfruities on Transcend Decay

2 weeks ago

Woah, very good stuff here. I had thought about playing against an opponent that might use cards that can exile the cards in my graveyard. I could run Abrupt Decay or Assassin's Trophy as a contingency. But the only real way, that I can think of, to completely prevent the opponent from messing with my graveyard is to splash blue and put some counterspell cards in here. Which isn't really what I intended for this deck. I'll add Ghalta, Primal Hunger back in for sure, though. I know that I don't have the red mana to use for Kessig Wolf Run. That's the original reason why I added Chromatic Lantern in. Door to Nothingness was a bit of an afterthought as I figured having an alternative win condition might be nice. Regardless. I had also thought of adding some red/green or red/black lands. That does seem like the better solution rather than completely relying on Birds of Paradise. I'll also consider adding in Overgrown Tomb. My issue with having all these nonbasic lands is that I seem vulnerable to Blood Moon. If I'm going to have this many nonbasic lands, it might be worth it to add Chromatic Lantern back in, no? I do really enjoy Dakmor Salvage, though. And Vines of Vastwood just seems like a better Titanic Growth, so it will definitely replace it. The rest of the cards I do like, but I'm not sure where I would put them exactly. I'm not a super big fan of 2x sets unless they're of high mana cost cards or something. The last 5 cards that you suggested, (Grapple with the Past, Grisly Salvage, Rancor, Bloodghast), I really enjoy, though. I might see if I can find a place for those. Again, really good constructive criticisms and suggestions. I greatly appreciate you working with me on this. When the deck is fully optimized, I'll be sure to credit you. Although, I don't know how much attention this is actually going to get. Regardless, thanks again.

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