|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Mythic Rare|
Combos Browse all
Legendary Creature — Spider
Delirium - When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield.
: Target opponent loses 1 life for each Spider you control.
Commander Recommendations Start Commander Deck
Latest as Commander
Ishkanah, Grafwidow Discussion
3 days ago
2 weeks ago
I have been struggling to build a Delirium deck that's both consistent and flexible. Both versions rely on Ishkanah, Grafwidow and / or Assault Formation as the win-con. I need to reliably achieve Delirium by turn 4 and reliably have access to Ishkanah by turn 5 (assuming no ramp), in order to start stabilizing and applying pressure. I also need to be able to stall the game or otherwise stay alive in the early game.
Here's what I've got:
VERSION 1 Show
SCORE: 2 | 12 COMMENTS | 237 VIEWS | IN 1 FOLDER
- Can churn through the deck quickly via multiple means of self-mill, digging to the key cards faster
- Limited amount of value from a full graveyard, between a couple sources of recursion ( Crop Sigil , Nyx Weaver ) and a couple of the "maybe" cards ( Gnaw to the Bone , Drown in Filth )
- Due to both of the above, doesn't generally have a problem with missing land drops, even at only 22 lands
- Linear strategy and low amount of "answers", due to not very many card slots being available (and due to not having full access to the graveyard when the needed answers get milled away!)
- Slow to get going, and sometimes has a hard time staying alive in the meantime
VERSION 2 Show
SCORE: 1 | 77 VIEWS | IN 1 FOLDER
- Not using self-mill means instead having cards that provide value when going to the graveyard
- The deck has more room for low-CMC "answers" that both stall the game and enable Delirium
- Harder to "churn" through the library to find the right cards, and having a lot of cheap Delirium-enablers often means quickly having an empty hand
- Like version 1, slow to stabilize and reach its more explosive plays (though it seems to do a better job of surviving past the early game)
Please help me decide which of these build directions to focus on.
I want it to be enjoyable to play, so that each turn there's something useful to do (no dead cards or dead abilities on permanents), and when facing a faster deck, that it doesn't just feel like you're constantly back peddling and not being able to develop your board state.
I've been working on Version 1 for a while, and Version 2 is a more recent idea. But it's hard for me to tell whether it's going to be better, and I don't want to waste my time and energy focusing on it if Version 1 can actually be better.
2 weeks ago
I have to say, this tier list is bad. Ishkanah, Grafwidow is nowhere near a high power level Commander, and to put the Spider Tribal Commander above Edgar Markov , Athreos, God of Passage and Skullbriar, the Walking Grave is absurd. Not saying those decks should be raised a tier, I'm just saying they should be ranked higher than a jank spider tribal commander. I also think there's a bias towards infinite mill combos, as Circu, Dimir Lobotomist , Oona, Queen of the Fae and Ambassador Laquatus are not at all comparable to Ghave, Guru of Spores , Narset, Enlightened Master and Prossh, Skyraider of Kher who go infinite in much faster and stronger ways. Varolz, the Scar-Striped is the biggest offender on this list. This is further noted by the deck examples, where the author seemingly pokes fun at Varolz, the Scar-Striped not being that great in cEDH but seems to have a personal bias towards the deck. If we're counting Protean Hulk combo decks as "competitive" there's plenty more worthy commanders to consider. Honestly, this list comes across like the author just put a few decks everyone knows is good at the top (Teferi Stax, Thrasios, ect.) then just based the rest of the list off of personal preference or whatever the local meta is where the author plays.
2 months ago
If you go further down the elf-ramp path, you can start playing more synergistic cards like Masked Admirers, which you can sacrifice to Vraska the Unseen's ability and get back later. Deathtouch creatures in general work well with the other Vraskas, blocking very well and needing to be blocked when you get close to ultimate territory.
If you're trying to ultimate as quickly as possible, Doubling Season is expensive (but also probably the cheapest it's been in years right now) but irreplaceable. With that on the battlefield, if you resolve any planeswalker it comes in with twice the counters, often letting you ultimate immediately. The proliferate route, while keeping your Vraska's protected, is next-best. Clasp is a great card, and Plaguemaw Beast could be a synergistic consideration.
The best way to protect a planeswalker once it's on the battlefield is by removing your opponent's threats, and this deck could use some pieces of removal broader than Naturalize. Putrefy or Status / Statue is a terrific budget alternative to something like Assassin's Trophy or Maelstrom Pulse, while Cast Down is a cheap way to take down most creatures. Ravenous Chupacabra kills a creature while leaving a body on the board to attack, block, or get sacrificed to be brought back with Golgari Findbroker and such. Find / Finality does double duty of recurring your creatures when your planeswalkers aren't being threatened, and wiping the board when you're behind.
As for keeping your planeswalkers in steady supply if you're pinched due to literal supply, Nature's Spiral is a good addition. Yawgmoth's Vile Offering is another very powerful alternative, but you would likely need to run many more legendary creatures in order to consistently cast it. Some options: Ishkanah, Grafwidow, Kalitas, Traitor of Ghet, Izoni, Thousand-Eyed, Isareth the Awakener, Marwyn, the Nurturer (who is also terrific ramp if you go the Elf route), Liliana, Heretical Healer Flip, Rishkar, Peema Renegade (who also is great with your proliferate effects), or my personal favorite Gonti, Lord of Luxury.
2 months ago
Less sarcastically we should be looking at other things in the 'high power' tier for comparison. Yuriko, the Tiger's Shadow and Purphoros, God of the Forge win games with their abilities while ones like Jori En, Ruin Diver and Queen Marchesa really just draw cards and won't be directly winning the game with their abilities.
Card draw is a strong effect for sure to have in the command zone. I run Marchesa myself but I could replace her with any of the mardu commanders and play the deck about the same with a little less consistent draw power.
The high power tier, seems to me, to have a wide range of power levels in it. Where the competitive tier and the maximum power tier have a very specific power level within them.
2 months ago
2 months ago
3 months ago
Yeah, and storm is overrated IMO, trust me, there are many reasons I think that a 99 card colorless stax deck without a commander is able to compete in High Powered, not Competitive, not 'Maximum Powered,' but it is as good, relatively to almost each and every other High-Powered list I have tested out, meaning it is equal in winrate to the following lists from a set of hundreds of games against the Tier 1-2 lists:
Xira Arien Paradox Storm, Azami, Lady of Scrolls Paradox Combo-Control, Kiki-Jiki, Mirror Breaker Token-Combo, Talrand, Sky Summoner Control&Extra Turns, Gaddock Teeg Creature-Stax/Hatebears, Sliver Queen Combo, Teferi, Mage of Zhalfir Lockout Combo, Yuriko, the Tiger's Shadow turns, Zada, Hedron Grinder storm, Dralnu, Lich Lord Paradox Storm, Inalla, Archmage Ritualist Infinite Turn Combo, Ishkanah, Grafwidow Food Chain, Shattergang Brothers stax, Nin, the Pain Artist IsoRev Combo, Selvala, Explorer Returned Combo-Stax, Seton, Krosan Protector ElfBall/Druid Tribal, and The Locust God combo.
Ishkanah, Grafwidow occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.0%