Ishkanah, Grafwidow

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare

Combos Browse all

Tokens

Ishkanah, Grafwidow

Legendary Creature — Spider

Reach

Delirium - When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield.

: Target opponent loses 1 life for each Spider you control.

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Ishkanah, Grafwidow Discussion

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 week ago

@paulriso: I don't know when the list will be updated, but the following is a minimally edited repost of an earlier comment I made. It has been mostly agreed with (or rather there has been little disagreement) and the edits incorporate a lot of the feedback I have read. Note that these are impressions and where they may likely start, but are not guaranteed to be their true standings.

Lyra Dawnbringer - T5. Just an efficient creature. Angel tribal does nothing.
Naru Meha, Master Wizard - T2. Good in a High Tide shell like JVP, but also with a simple combo with Ghostly Flicker.
Demonlord Belzenlok - T4. Efficient beater that draws 1-2 cards in a good color.
Multani, Yavimaya's Avatar - T4. Seems like a decent STAX commander.
Naban, Dean of Iteration - T4. Seems like a decent enough value commander in a good color.
Evra, Halcyon Witness - T4. Requires removal. Good with Aetherflux.
Josu Vess, Lich Knight - T5.
Verix Bladewing - T5.
Marwyn, the Nurturer - T2.5-3. Taps for big mana. Probably a decent Elfball commander. Comparing her to Ezuri and Selvala, so there is potential to be better than T3 where Ezuri is.
Shalai, Voice of Plenty - T3. Protects creature combos and is an infinite mana outlet.
Zahid, Djinn of the Lamp - T5.
Kazarov, Sengir Pureblood - T5. Can disrupt creature shenanigans, but is too slow.
Squee, the Immortal - T4. No Food Chain, so settle for Skullclamp and Smokestack.
Grunn, the Lonely King - T5.
Teshar, Ancestor’s Apostle - T3-4. Bomberman Combo + Scarecrone/Brass Secretary/Selfless Cathar/Ticking Gnomes.
Slinn Voda, the Rising Deep - T5.
Valduk, Keeper of the Flame - T4. Cute with Skullclamp and/or Possessed Portal.
Baird, Steward of Argive - T5.
Tetsuko Umezawa, Fugitive - T4-5. There is probably something cool I am missing.
Torgaar, Famine Incarnate - T4. I want to say T5, but the effect might qualify it for T4. It also acts as a one-time sac outlet in the command zone.
Danitha Capashen, Paragon - T5.
Urgoros, the Empty One - T4-5. I want to say T5, but the "at random" may qualify it for T4.
Kwende, Pride of Femeref - T5.
Whisper, Blood Liturgist - T3-4. Relatively cheap reanimation makes for a decent commander.
Yargle, Glutton of Urborg - T1. By far the best Legend to come out of Dominaria and will easily be brewed for ages to come.
Darigaaz Reincarnated - T3-4. Decent beater in good colors. Also an okay Food Chain commander since it "stores" 8 mana.
Jhoira, Weatherlight Captain - T1.5-2. Tentative starting point for the powerful artifact storm commander. Comparing most closely to Nin, the Pain Artist.
Muldrotha, the Gravetide - T1.5-2. Three best colors combined with an efficient value engine. Works very well with Command Beacon. There are also combos with LED, Phantasmal Image, and Animate Dead. Comparing mostly to Damia and Rashmi.
Aryel, Knight of Windgrace - T4. Makes tokens and is (slow) removal.
Jodah, Archmage Eternal - T3. Can cheat in a lot of cool stuff.
Firesong and Sunspeaker - T4. Cool with damage based board wipes and Aetherflux.
Grand Warlord Radha - T3. Free mana is free.
Adeliz, the Cinder Wind - T4-5. Is wizard storm possible?
Arvad the Cursed - T5.
Garna, the Bloodflame - T3. A better No Rest for the Wicked with a haste anthem is playable. It turns Entomb into an Eladamri's Call. Good in a shell with Paradox Engine and a sac outlet.
Hallar, the Firefletcher - T5.
Raff Capashen, Ship's Mage - T4. Can have Shimmer Zur lines with Aetherflux.
Rona, Disciple of Gix - T3-4. Goes infinite with LED and Deadeye.
Shanna, Sisay’s Legacy - T5.
Slimefoot, the Stowaway - T2.5-3. Comparable to Ishkanah, Grafwidow. Likely to rise since it only needs infinite colorless rather than infinite black.
Tatyova, Benthic Druid - T2.5-3. Good colors and abilities.
Tiana, Ship's Caretaker - T4. Helps recover from Bane of Progress. Best combo I could think of: Possessed Portal + Sigarda's Aid + 0-drop equipment.
Traxos, Scourge of Kroog - T5.
Niambi, Faithful Healer - T5.

rei10 on Return to Dominaria, Ep. 8

2 weeks ago

One huge issue with the story that I have been having since BFZ was a lot of unmentioned Legendary Creatures in the story. Like Omnath, Locus of Rage and Linvala, the Preserver and Ormendahl, Profane Prince and Ishkanah, Grafwidow. In the Dominaria story they are incorporating so many legendary characters! I think they might all appear. Baird, Steward of Argive showed up and I really appreciate that. Also, the writing quality is so much higher with Martha Wells handling all of the story.

merrowMania on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

Here is a minimally edited copy of my post from a while ago:

Lyra Dawnbringer - T5. Just an efficient creature. Angel tribal does nothing.
Naru Meha, Master Wizard - T2. Good in a High Tide shell like JVP, but also with a simple combo with Ghostly Flicker.
Demonlord Belzenlok - T4. Efficient beater that draws 1-2 cards in a good color.
Multani, Yavimaya's Avatar - T4. Seems like a decent STAX commander.
Naban, Dean of Iteration - T4. Seems like a decent enough value commander in a good color.
Evra, Halcyon Witness - T4. Requires removal. Good with Aetherflux.
Josu Vess, Lich Knight - T5.
Verix Bladewing - T5.
Marwyn, the Nurturer - T3. Taps for big mana. Probably a decent Elfball commander.
Shalai, Voice of Plenty - T3. Protects creature combos and is an infinite mana outlet.
Zahid, Djinn of the Lamp - T5.
Kazarov, Sengir Pureblood - T5. Can disrupt creature shenanigans, but is very slow.
Squee, the Immortal - T4. No Food Chain, so settle for Skullclamp.
Grunn, the Lonely King - T5.
Teshar, Ancestor’s Apostle - T3-4. Bomberman Combo + Scarecrone/Brass Secretary/Selfless Cathar/Ticking Gnomes.
Slinn Voda, the Rising Deep - T5.
Valduk, Keeper of the Flame - T4. Cute with Skullclamp and/or Possessed Portal.
Baird, Steward of Argive - T5.
Tetsuko Umezawa, Fugitive - T4-5. There is probably something cool I am missing.
Torgaar, Famine Incarnate - T4. I want to say T5, but the effect might qualify it for T4. It also acts as a one-time sac outlet in the command zone.
Danitha Capashen, Paragon - T5.
Urgoros, the Empty One - T4-5. I want to say T5, but the "at random" may qualify it for T4.
Kwende, Pride of Femeref - T5.
Whisper, Blood Liturgist - T3-4. Relatively cheap reanimation makes for a decent commander.
Yargle, Glutton of Urborg - T1. By far the best Legend to come out of Dominaria and will easily be brewed for ages to come.
Darigaaz Reincarnated - T3-4. Decent beater in good colors. Also an okay Food Chain commander since it "stores" 8 mana.
Jhoira, Weatherlight Captain - T2. Tentative starting point for the powerful artifact storm commander. Comparing most closely to Nin, the Pain Artist.
Muldrotha, the Gravetide - T2-2.5. Three best colors combined with an efficient value engine. Works very well with Command Beacon. Comparing mostly to Damia and Rashmi. Very likely to rise.
Aryel, Knight of Windgrace - T4. Makes tokens and is (slow) removal.
Jodah, Archmage Eternal - T2.5. Can cheat in a lot of cool stuff.
Firesong and Sunspeaker - T4. Cool with damage based board wipes and Aetherflux.
Grand Warlord Radha - T3. Free mana is free.
Adeliz, the Cinder Wind - T4. Wizard storm?
Arvad the Cursed - T5.
Garna, the Bloodflame - T3. A better No Rest for the Wicked with a haste anthem is playable. It turns Entomb into an Eladamri's Call. Good in a shell with Paradox Engine and a sac outlet.
Hallar, the Firefletcher - T5.
Raff Capashen, Ship's Mage - T4. Can have Shimmer Zur lines with Aetherflux.
Rona, Disciple of Gix - T4. Card advantage exists.
Shanna, Sisay’s Legacy - T5.
Slimefoot, the Stowaway - T3. Comparable to Ishkanah, Grafwidow. Likely to rise since it only needs infinite colorless rather than infinite black.
Tatyova, Benthic Druid - T2.5-3. Good colors and abilities.
Tiana, Ship's Caretaker - T4. Helps recover from Bane of Progress, but EOT restriction kills most combo potential...and as I was writing that: Possessed Portal + Sigarda's Aid + 0-drop equipment.
Traxos, Scourge of Kroog - T5.
Niambi, Faithful Healer - T5.

Hope this helps!

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 month ago

Here's a comprehesive list of the Dominaria legends and some of my impressions. Due to the size of the list, I REALLY don't want to talk about cards that seem cool as parts of 99s.

Lyra Dawnbringer - T5. Just an efficient creature. Angel tribal does nothing.
Naru Meha, Master Wizard - T4. I want to say there is a combo using Rite of Replication, but I can't think of a death trigger artifact when the tokens die to the Legend rule.
Demonlord Belzenlok - T4. Efficient beater that draws 1-2 cards in a good color.
Multani, Yavimaya's Avatar - T4. Seems like a decent STAX commander.
Naban, Dean of Iteration - T4. Seems like a decent enough value commander in a good color.
Evra, Halcyon Witness - T4. Requires removal. Good with Aetherflux.
Josu Vess, Lich Knight - T5.
Verix Bladewing - T5.
Marwyn, the Nurturer - T4. Taps for big mana. Probably a decent Elfball commander.
Shalai, Voice of Plenty - T3. Protects creature combos and is an infinite mana outlet.
Zahid, Djinn of the Lamp - T5.
Kazarov, Sengir Pureblood - T4-5. Can disrupt creature shenanigans, but is very slow.
Squee, the Immortal - T4. No Food Chain, so settle for Skullclamp.
Grunn, the Lonely King - T5.
Teshar, Ancestor’s Apostle - T3-4. Bomberman Combo + Scarecrone/Brass Secretary/Selfless Cathar/Ticking Gnomes.
Slinn Voda, the Rising Deep - T5.
Valduk, Keeper of the Flame - T4. Cute with Skullclamp and/or Possessed Portal.
Baird, Steward of Argive - T5.
Tetsuko Umezawa, Fugitive - T4-5. There is probably something cool I am missing.
Torgaar, Famine Incarnate - T4-5. I want to say T5, but the effect might qualify it for T4.
Danitha Capashen, Paragon - T5.
Urgoros, the Empty One - T4-5. I want to say T5, but the "at random" may qualify it for T4.
Kwende, Pride of Femeref - T5.
Whisper, Blood Liturgist - T3-4. Relatively cheap reanimation makes for a decent commander.
Yargle, Glutton of Urborg - T1. By far the best Legend to come out of Dominaria and will easily be brewed for ages to come.
Darigaaz Reincarnated - T3-4. Decent beater in good colors. Also an okay Food Chain commander since it "stores" 8 mana.
Jhoira, Weatherlight Captain - T2. Tentative starting point for the powerful artifact storm commander. Comparing most closely to Nin, the Pain Artist.
Muldrotha, the Gravetide - T2-2.5. Three best colors combined with an efficient value engine. Works very well with Command Beacon. Comparing mostly to Damia and Rashmi.
Aryel, Knight of Windgrace - T4. Makes tokens and is (slow) removal.
Jodah, Archmage Eternal - T2. Can cheat in a lot of cool stuff.
Firesong and Sunspeaker - T4. Cool with damage based board wipes and Aetherflux.
Grand Warlord Radha - T3. Free mana is free.
Adeliz, the Cinder Wind - T4. Wizard storm?
Arvad the Cursed - T5.
Garna, the Bloodflame - T4. A better No Rest for the Wicked with a haste anthem is probably playable.
Hallar, the Firefletcher - T5.
Raff Capashen, Ship's Mage - T4. Can have Shimmer Zur lines with Aetherflux.
Rona, Disciple of Gix - T4. Card advantage exists.
Shanna, Sisay’s Legacy - T5.
Slimefoot, the Stowaway - T3. Comparable to Ishkanah, Grafwidow.
Tatyova, Benthic Druid - T2.5-3. Good colors and abilities.
Tiana, Ship's Caretaker - T4. Helps recover from Bane of Progress, but EOT restriction kills most combo potential...and as I was writing that: Possessed Portal + Sigarda's Aid + Cost Reducer + 1-drop Equipment.
Traxos, Scourge of Kroog - T5.
Niambi, Faithful Healer - T5.

xyr0s on [Help !!] Voodoo Deck Meta

1 month ago

I don't get what you ask for here, matthewl337 - do you want to play a competitive deck, OR do you want to do your own brew with Ishkanah, Grafwidow and voodoo-stuff? I'm fairly certain that there's no competitive voodoo deck hidden in the modern cardpool, and if you point out that for rather random reasons, you don't want to play some of the better cards to synergize with your durdly favorite card, it lowers the ability of your deck to win even more.

Not to say that Ishkanah, Grafwidow is unplayable, but there's only 10 modern decks on mtgtop8 that have played it (half of them in sideboard). If you compare it to other 5 mana creatures that are played in modern, do you think it's a strong card? Why? Under what conditions would it help you win a game? What other cards do you need to play, in order to create those conditions?

And unfortunately, the 3 tokens it can make doesn't help block of early attackers in modern, since the "early" part of the game is long gone by the time you have 5 mana. If you wanted something out of the activated ability, you could make some kind of BG tron deck... but tron demands enablers like Sylvan Scrying, Ancient Stirrings, and Expedition Map, which are ok with delirium, but doesn't have any voodoo feel whatsoever to them.

Catalog9000 on [Help !!] Voodoo Deck Meta

1 month ago

A great way to cheat out Thing in the Ice  Flip if you don't mind splashing white is Solemnity, though I understand that adds a third color and can slow things down. Just a suggestion.

Now onto your spider, Ishkanah, Grafwidow. Don't get me wrong, she's a potent creature if you build her into a Spider tribal deck. I have one that's super old which relies on Infect + Trample as a win-con. However, 7 mana for an ability? Unless you're also going ramp, that seems very difficult to pull off for control.

I personally feel that if you're wanting to deal damage based on a specific creature type, Elves would be more up your ally and you mainboard Shaman of the Pack. Since you said budget is not an issue, I feel like this will give you more consistency.

However, let's address one point you specifically mentioned: Artifact / Enchantment removal.

Whether you choose to go Spiders or Elves, there are two cards you can sideboard; Golgari Charm & Rakdos Charm.

I hear a lot of crap about Golgari Charm, but what's epic about this card is you can combo it with Bontu's Last Reckoning. You first cast your Charm so your guys regenerate, than you cast Reckoning. Everything is destroyed, but your guys survive through Regeneration. Sure, you're down 5 mana your next turn, but your opponent is down everything else. Two cards just wrecked the boardstate. Just swing for game.

G.Charm lets you spot-remove Enchantments and R.Charm lets you spot-remove Artifacts. Since Dredge is making it's way back, R.Charm also stops that, and if you run into tokens / Elves / Goblins than R.Charm punishes your opponent with it's 3rd mode.

If, rather, you're wanting to beef up your creature base you also have access to Acidic Slime or Caustic Caterpillar.

Here's a Gatherer list for all Modern cards that take out both Artifacts and / or Enchantments.

http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[Destroy]+[enchantment]+[or]+[artifact]

Next point: Grim Flayer. The difference between casual play and competitive play is the aggressiveness of the decks you're up against. The reason Grim Flayer sees competitive play is because he's cheap, pumps himself up, and has Trample. A deck comboing Grim Flayer and Tarmogoyf is one that pushes the limits of just how big and nasty creatures can get seemingly passively.

Now, you mentioned earlier: "to stop sign my opponents while setting up win conditions." with regards to your spider. Here's my idea.

Scute Mob is a low-cost creature who gets excessively huge out of nowhere when you have the lands. Bloodhall Ooze gets bigger just for having things on the battlefield. It's very easy to give everything Trample / Deathtouch. One super easy way is Bow of Nylea and Nylea, God of the Hunt. You can also find super cheap and easy Regeneration spells, such as Golgari Charm. Since you need a certain amount of lands for Scute Mob, you might as well also throw in some Dragonmaster Outcast and get some Flyers, too.

It'd give you time to set up a win-con while getting massive creatures out on the field. If you want some form of extra control, put in Field of Ruin. Now you can destroy their non-basic lands. Yes, they get a basic land out of it, but so do you..

Of course if you're going Jund, you're going to be looking at Liliana of the Veil and Bloodbraid Elf. I don't know how you feel about these cards. I personally feel they are seriously over used, but again they are over used for a reason.

matthewl337 on [Help !!] Voodoo Deck Meta

1 month ago

Good Afternoon,

I am working on a deck to be competitive to test out on my friends and also the focus FNM magic nights Voodoo Deck. I want to get into the competitive scene and start to enter local tournaments. I run currently run a Thermo-Thing-Vision deck with much success. I want to play something less straight forward.

Budget is not an issue, but I wanted to start with a cheap base to this deck. I want to use Ishkanah, Grafwidow to stop sign my opponents while setting up win conditions.

I need side board cards to removed artifacts and also enchantments to swap out with my black control cards. My mana base will be updated with with Woodland Cemetery.

I am really trying to push my own deck concept rather than net deck something off line. Grim Flayer is a great card, but i Hate the art, and would rather not field the card as it is very cookie cutter.

Let me know some thoughts and ideas. I would like to talk about deck to counter my local meta (red burn, dragons, wallings (Stuffy Doll + Platinum Emperion + Platinum Angel + Avacyn, Angel of Hope.

We will be hosting a a tournament at my house at the end of the summer. I will need to beat all the decks list above.

no cards are banned, but the only rule is no infinite loops.

My dreams is to get into the the elite magic screen and chase the meta. This is my new passion as competitive online gaming and tournament level paint ball is something I must give up.

My Family i s from New Orleans and want a deck themed around voodoo. I hate stuff doll but would fit my deck and would consider running it.

Thank you.

xsilverwarrior7 on Ishkanah's Nope Party

2 months ago

Your Ishkanah looks better than mine. I have some ideas to improve.

Ashnod's Altar + Nim Deathmantle + Ishkanah, Grafwidow with Delirium = infinite spider tokens and colorless mana. Just a note here, you need to put Ishkanah in the graveyard for this to work.

Buried Alive can be useful, especially if you use Arachnoid and Nyx Weaver. Those will be the only spiders I suggest because of multiple types for Delirium.

Filth can be fun if you don't mind throwing in a non-spider.

Crop Rotation can help get certain nonbasic into play while Swarmyard can protect a spider in certain situations.

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