Sai, Master Thopterist


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all


Sai, Master Thopterist

Legendary Creature — Human Artificer

Whenever you cast an artifact spell, create a 1/1 colourless Thopter artifact creature token with flying.

, Sacrifice two artifacts: Draw a card.

Sai, Master Thopterist Discussion

Espurrito on Need thoughts on how to ...

1 week ago


This deck functions a lot like KCI. It uses Urza, Lord High Artificer to make a ton of mana off various artifacts, and then use that mana to make infinite combos.

Currently I have 2 infinite combos:

First one is: Urza, Lord High Artificer + Thopter Foundry + Sword of the Meek

First, have Thopter Foundry sac any other artifact to make a thopter token. Meek triggers, equipping itself to the token from the grave. Then tap the Meek for mana, and use that mana to sac the Meek to make another Thopter token. Repeat for infinite tokens.

Second infnite combo is: Sai, Master Thopterist + Time Sieve + Scrap Trawler]] + Myr Retriever + Sword of the Meek This combo allows you to get infinite extra turns, though you can only do this with 5 or more mana.

First, cast Myr Retriever, and Scrap Trawler, getting Sword of the Meek for the thopter coming out from Sai. Then, use Time Sieve already on the field to sac all the artifacts except itself. Scrap Trawler trigger on itself and Retriever. Grab back Myr Retriever, and any other 1 or 0 drop artifact. Then with Myr Retriever, grab Scrap trawler. Rinse and repeat for infinite turns.


Very consistent turn 5 kill.

Absurd draw power.

Resistant to artifact hate. (Stony Silence doesn't stop the drawing, or the mana. So if they drop Silence, I can just dig for my out)


Slow start

Weak against aggro

Susceptible to monster removal

jaymc1130 on Urza, Lord of Butterflies

1 week ago

Crystal Shard , in my mind, has become the single most important win con for Paradox powered Urza lists. It's proven extremely effective in my limited testing thus far and provides value outside of situations where you are actively going off while being relatively easy to tutor for. It's also inexpensive so even budget builds should be running it as the primary win con.

Personally, I've had better performance with Sai, Master Thopterist than Mirrodin Besieged , although both cards fill a similar role. Enchantments are generally harder to remove, but they also don't block Tymnas. I tried running both and it felt a bit like overkill and what I really needed in that game was a piece of interaction or card draw over one of them to actually go off, but it might be the right call to run multiple of those effects ( Trail of Evidence also for consideration in that case as something similar).

Urza's ability to leverage Trinisphere , Static Orb and Tangle Wire as a nifty lock trio in grindier matches can provide the time or the opening to go off and are worth consideration.

I've got my list here if you're interested: Looper

sonnet666 on philktoken8998

2 weeks ago

My Ensnaring Bridge is Stronghold. And is pretty close o NM as far as I can tell. Here's a picture: link

However, I'm not going to trade it down, so if you want to make a trade, I would only trade for your Doubling Season as a 1 to 1.

Either way, I'm still interested in the cards you listed, and I have some other wants from your binder:

Total Price: $40.82

I'd be interested in trading those for these cards out of what you listed:

Spellseeker , Gamble , Talisman of Hierarchy , Neheb, Dreadhorde Champion , Cruel Celebrant , Ugin, the Ineffable , Emmara, Soul of the Accord , Immolation Shaman , Bolas's Citadel , Flux Channeler , Evolution Sage , Finale of Revelation , Karn's Bastion , Inspiring Vantage , and Rugged Prairie . (Total: $39.79)

Also, I just like to say that I'm sorry for falling though on that trade we'd worked out like 6 months ago. I believe it was for my Leyline of the Void . I wasn't on this site for a while, and it kinda slipped my mind. Neither of us had sent anything at that point, so it's not a big deal, but I remembered it when I saw your username and thought I should mention it.

Let me know if this sounds good, and if you want to include Ensnaring Bridge for Doubling Season as well.

Phexo on Tezerrator : Artifact day

2 weeks ago

Your deck looks sweet! I would maybe consider adding Retrofitter Foundry to turn the thopters that Sai, Master Thopterist , Efficient Construction , Thopter Spy Network , Sharding Sphinx and Tezzeret, Artifice Master create into 4/4 constructs and the new Tribute Mage to tutor out your powerful 2 drop artifacts. Also, you can just type * CMDR * (without the spaces between the stars and CMDR) behind Tezzeret, Artifice Master and Thoughtcast to make them show up as your commanders.

5scapegoat on Mechanist's Minions

3 weeks ago

Ok, you deck is alright and has a lot of potential but it looks to be going in a lot of different directions. What I think would help is if you pick which cards you are wanting to build around.

Tezzeret's Touch is a great card but it is the type of enchantment where if you want to run it you have to build the entire deck around. A deck I have made around this card has a heap of cheap evasive artifact creatures like Ornithopter , Vault Skirge and Signal Pest ; and a heap of cards with the same effect like Ensoul Artifact and Skilled Animator .

Another card you might build around is Traxos, Scourge of Kroog . His down side is he only untaps when you cast an artifact. There are a lot of zero costing artifacts that you could cast which would make this easier such as the Ornithopters but there is also Cathar's Shield and Accorder's Shield which would give Traxos vigilance so he doesn't tap when he attacks. But once that happens any of the equipment cards that you draw afterwards won't be doing anything. That is where you could have something like Sai, Master Thopterist who will make a thopter token when you cast an artifact.

If want to be a bit more mid range with Chief of the Foundry buffing your team. Some good cards that go well with that are Foundry Inspector and Etherium Sculptor which make artifacts cheaper to cast. Which would make it easier to cast something big like Myr Battlesphere . Generally the Myrs are pretty good and you might want to check them out on gatherer.

Another thing you might consider is cutting one of your colours for white. With the midrange go wide artifact strategy it might be worth considering white just for the sake of Tempered Steel , but that might be something to consider further down the track.

Also Padeem, Consul of Innovation is good.

lifemtg on [Primer] Urza's Mox Factory!

3 weeks ago

Seems like a good solid deck. +1. Wurmcoil Engine , is a nice add, especially with the decks theme. Vedalken Archmage also adds value and tons of card draw. Sai, Master Thopterist let's you play artifacts to play more artifacts.

bushido_man96 on sprockets

4 weeks ago

It appears that you lack some serious card draw. Rhystic Study is solid if you have any laying around. Sai, Master Thopterist would be thematic for the deck. Other options include Kami of the Crescent Moon , Well of Ideas , and Dictate of Kruphix . Yes, these options benefit your opponents, too, but if you chose to run Smothering Tithe , they would benefit your all the more. There are good card draw options in , too, like Greed , Vampiric Rites , Arguel's Blood Fast  Flip, and even something like Thallid Soothsayer (although not on theme at all). A staple card draw engine when playing token strategies is Skullclamp .

Hope this helps some. Probably not what you wanted to hear (more cards to add), but card draw sure helps with smoother game play.

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Sai, Master Thopterist occurrence in decks from the last year


All decks: 0.04%

Commander / EDH:

All decks: 0.02%

Blue: 0.18%