Thrun, the Last Troll

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged Mythic Rare
Mirrodin Besieged: Mirran Mythic Rare

Combos Browse all

Thrun, the Last Troll

Legendary Creature — Troll Shaman

Thrun, the Last Troll can't be countered.

Hexproof

: Regenerate Thrun.

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Thrun, the Last Troll Discussion

Ballzanya on Abzan Midrange

2 hours ago

Also, Thrun, the Last Troll and Obstinate Baloth for the sideboard.

Justin_Bop on Bant Doc Ock

3 weeks ago

Just wanted to pop in and give a couple of my recommendations, as I love what you have made here. Elder Deep-Fiend is a pet card of mine to be honest (if you care to see my brew I'll put it below), so I was naturally inclined to check out your deck.

What you want to include in your sideboard entirely depends on what you expect to face when playing (or just testing) the deck. With Affinity, Grixis Death's Shadow, Eldrazi Tron, Dredge, and Collected Company prominent in the format, many hate cards are available (especially in White) to improve these specific matchups. Rest in Peace works well when facing Dredge and Death's Shadow, Stony Silence hoses Affinity and Lantern Control, land destruction (which Bant colors lack) breaks down Eldrazi Tron. Simple counterspells can help with Collected Company, as well as board wipes like Supreme Verdict. Personally, I would start with 3x Rest in Peace, 2x Stony Silence, 3x Ceremonious Rejection (strong against Tron), 1x Selfless Spirit, 1x Thrun, the Last Troll (for UWx control) and a Vendilion Clique or two. The last couple of slots can be whatever shores up your 50/50 matchups, you'll have to test that one.

Another suggestion I have, and I will certainly be trying this out on my own, is to make the deck a bit more toolbox-y with either Fauna Shaman, Chord of Calling, and/or Traverse the Ulvenwald. Switching up your deck this way gives you access to many of your sideboard hate cards in the mainboard easier (and more consistently gives you Elder Deep-Fiend.

One final idea I have, and this may not be best for this deck as you manabase is already a bit stressed as is, but, I have tested splashing black for Fatal Push in another Bant deck I made (here is the deck). The splash worked amazing to be honest, as in a tempo-ish build, Fatal Push seems better than Path to Exile (or you could play it alongside it). Probably not right for your deck, but could work with testing, who knows.

Finally, adding in some more Eldrazi and making you deck more similar to Bant Eldrazi could help you out here. Matter Reshaper is nearly the perfect Elder Deep-Fiend target, and Thought-Knot Seer is sweet to play against many decks. This is what I've been doing for awhile with the deck, but you may be onto something with Bant. Hope my suggestions helped a bit, keep me updated with your testing or developments with the list, good luck improving the deck!

sylvannos on GW Humans

3 weeks ago

The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.

I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).

You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.

Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.

You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.

That leaves us with the rest of your creatures. Doomed Traveler and Thraben Inspector are kind of "meh" because they don't get damage going fast the way Goblin Guide or Wild Nacatl do.

So what are the replacement options for all of this?

Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.

Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.

Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.

Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.

Kytheon, Hero of Akros  Flip, Boros Elite, and Soldier of the Pantheon can fill out your 1-drop slots to speed up your deck.

For some utility, there's Saffi Eriksdotter, Eiganjo Castle, and Okina, Temple to the Grandfathers. These will help keep various elements of your deck alive.

Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.

All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck  Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).

You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.

I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.

As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.

What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?

None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."

insecticon3000 on Mono Green Aggro Ramp

1 month ago

I'm a huge fan of Primordial Hydra If you draw it early on you can pay 3-5 mana for it but if you keep it on the field for a few turns that grows out of proportion. I would recommend using something else for the two card spots that Vernal Bloom takes whether that be another planeswalker to increase probability of drawing it during the game, Master of the Wild Hunt for tokens Thrun, the Last Troll can be a solid addition, or maybe an instant like Beast Within to help deal with opponent's creatures. Honorable mentions for the 4 drop spot Vengevine Oracle of Mul Daya

dsagent on Green Thunder (Modern Devotion to Green)

1 month ago

Some advice for the sidedeck:

I would cut 1 or 2 Blossoming Defense for more Thrun, the Last Troll

Some of your creatures already have indestructible and Thurn can sometimes win by himself against heavy control.

Also please consider Spellskite and / or Pithing Needle as it puts a dent in burn / infect / combo decks / a bunch of stuff

UpsetYoMama on Classic Jund (w/advice on 4-Drops)

1 month ago

I've been playing Jund for about 3 years now, and your list looks solid. It's pretty close to what Reid Duke was recently playing, so can't go wrong there.

I have no idea about your meta, and your sideboard may be geared toward it. I have a couple of suggestions, depending on how your meta is.

If aggro is a concern:

  1. Consider running 4x Inquisition of Kozilek and 2x Thoughtseize. 2 life can sometimes make the difference, and Inquisition will get rid of most everything in an aggro deck.
  2. Consider running 2-3x Anger of the Gods in the SB. The exile clause is crticially important against dredge, as well (I'm looking at you, Prized Amalgam).
  3. Consider playing only 1x Abrupt Decay mainboard and slot in an additional 1x Lightning Bolt. Killing a mana dork or creature when on the draw can be very important.
  4. You can also remove 1x Liliana of the Veil to create an additional flex slot to bring in another Lightning Bolt.
  5. Kitchen Finks is an optimal SB card.

If control/creatureless combo is a concern:

  1. Run a full playset of both Inquisition and Thoughtsieze between SB and MB.
  2. If Blood Moon is a concern, consider playing more basics. Due to the prevalence of it at my shop, for a while I ran an additional 3 basics.
  3. Play an additional Kolaghan's Command mainboard. The way I look at it, it provides the versatility and 2-for-1 similar to a Snapcaster Mage.
  4. Thrun, the Last Troll is a god against control.

If Creature Combo is a concern:

  1. When you're tapped out and they go to combo, they never see Slaughter Pact coming. Great SB card and really good against stuff like Vizier/Druid combo.

A couple of other thoughts. Affinity is well positioned right now, so you might want to consider running Shatterstorm in the SB. If Lingering Souls or planeswalkers are an issue, more Maelstrom Pulse.

As for which 4-drop is best, that's a hard call. If you're going in blind somewhere, Huntmaster of the Fells is a good choice. I don't think you would go wrong with Olivia Voldaren either. Kalitas, Traitor of Ghet is a sweet card, but I don't think he's good with all of the shadow decks right now. Huntmaster generates an extra token for blocking immediately the turn he comes out, and Olivia allows you to swing over their heads and punish. Kalitas takes a lot to get going. But if you're facing a lot of burn or creature aggro, he could be the right answer for you. And of course, if control is dominating your meta, then Thrun is the way to go. As for Pia and Kiran Nalaar, I tested the card. It's good against affinity or Lingering Souls for sure, but the life swing provided by Huntmaster makes it the superior card in most cases.

I also agree that playing a 1-of Chandra, Torch of Defiance mainboard is the way to go. I used to play Chandra, Pyromaster in that slot but the new one is just way better overall.

I know that was a lot and maybe you didn't need any of it...but a fellow Jund player's perspective on things.

corythackston on championing green

1 month ago

Leyline of Lifeforce and Utopia Sprawl both seem pretty situational for being 4 of's and costing so much mana. Obstinate Baloth, Thrun, the Last Troll, and Polukranos, World Eater would all be good options to play there. The only reason I say Polukranos is because of the massive amount of mana you want to produce with this you can pretty much Plague Wind with him and get a huge attacker in the process.

elpokitolama on prodige of the green

2 months ago

You basically need more ramp, thanks to cards like Utopia Sprawl and Arbor Elf (which is amazing with Nykthos, Shrine to Nyx!) . If you really really play against 40-counterspells decks, Vexing Shusher can be a nice addition to the deck, too. It will give you a nice casual stompy deck that's never going to be disrupted by a very control focused opponent. :)

(however, it might struggle against anything else)

Oh, and I forgot: Thrun, the Last Troll is the card you are looking for.

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