|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Mythic Rare|
|Mirrodin Besieged: Mirran (MBM)||Mythic Rare|
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Thrun, the Last Troll
Legendary Creature — Troll Shaman
Thrun, the Last Troll can't be countered.
: Regenerate Thrun.
Commander Recommendations Start Commander Deck
Latest as Commander
Thrun, the Last Troll Discussion
2 weeks ago
jamiekingslayer: Blue White control is tough. Their board wipes are often able to circumvent any forms of protection they can give and mono green stompy has trouble playing from behind. The best things you can do is simply have good options in your sideboard, such as Thrun, the Last Troll (but even this is vulnerable to their board wipes). Green has some decent options, but against the current form of blue white control it is quite a challenge. Prowling Serpopard is also good. Be careful to weigh risk vs. reward situations, where you can judge the number of turns you could get lethal with separate lines of play compared to likely opponents plays. If your opponent is tapped out use your buffs aggressively to push more damage. In general this is a tough match-up however.
4 weeks ago
Thrun, the Last Troll was a card a that used to be fairly popular in the sideboard since it's so good vs control, but it fell out of favor when blue control was kinda absent from the meta for some time. Control has resurfaced recently, but the problem is a lot of them use cards like Terminus, Settle the Wreckage, and Wrath of God - all 3 of which still get rid of your Thrun and he can't be saved by regeneration. He's still worth consideration, though, esp if you are tuning for a local meta which may be a little different than the professional or mtgo meta.
1 month ago
Sunbrosoulaire: Thanks for the suggestions! I have tried Scavenging Ooze in the main board in the past, and in general I do agree it is a valid choice that is better suited for a graveyard heavy meta (such as right now), however I commonly find myself getting my smaller creatures of Pelt Collector and Experiment One often need the 3 power to continue to grow. As for Thrun, the Last Troll I do enjoy playing him from time to time, however for me the current meta is not he time. Most Azorius Control lists I run into seem to have a combination of Terminus (often a full play-set) and sometimes one or two of Settle the Wreckage . This makes Thrun a bit less powerful for me, as he is often removed despite his many protections. Again, I definitely think Scavenging Ooze is very strong, and is often the better to card to run.
1 month ago
I run a similar list; with that being said, I did find running 4 Scavenging Ooze over 4 Kalonian Tusker to be better. It supports the +1/+1 synergy and is mainboard hate against graveyard shenanigans. I also run 2 Thrun, the Last Troll in my version as a way to beat control easily. They can't destroy it unless they are the 1 in a million person who prefers to run Wrath of God over Supreme Verdict or Settle the Wreckage . I used to run Dungrove Elder but I found it to always leave me wanting when it came to it's stats. The thrun's replace the elders in my build. I seriously recommend trying the cards if you have them.
2 months ago
Green has a number of solid options that make control incredibly difficult such as Thrun, the Last Troll or Carnage Tyrant . Hexproof (or regenerate) are great against reactive control decks (i.e. decks that deal with threats after they hit the field), while Green also provides "can't be countered" against more proactive control decks.
Or, you can go for my personal favourite option, play control. Nothing says fun like two players locked in a battle to see who gets to play less Magic. (I've been told I have a skewed vision of what is "fun").
2 months ago
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.
Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon Flip
Gisela, the Broken Blade
Nahiri, the Harbinger
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Pritch – Golgari Midrange (2-1)
Go for the Throat
Herald of Torment
Heir of the Wilds
Liliana of the Veil
Liliana, the Last Hope
Rite of Belzenlok
Sidisi, Undead Vizier
Thrun, the Last Troll
Urborg, Tomb of Yawgmoth
Westvale Abbey Flip
Yahenni, Undying Partisan
Paul – Grixis Control (1-1)
Creeping Tar Pit
Force of Will
Lich Lord of Unx
Nicol Bolas, the Ravager Flip
Purphoros, God of the Forge
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice Flip
Unscythe, Killer of Kings
Abby – Bant Midrange (0-1)
Bow of Nylea
Courser of Kruphix
Crush of Tentacles
Elixir of Immortality
Kiora, the Crashing Wave
Mikaeus, the Lunarch
Sigarda, Host of Herons
Spirit of the Labyrinth
Sword of War and Peace
Matt – Four Color Good Stuff (1-1)
Arch of Orazca
Ayli, Eternal Pilgrim
Birds of Paradise
Brimaz, King of Oreskos
Elesh Norn, Grand Cenobite
Maze of Ith
Odric, Master Tactician
Path to Exile
Price of Fame
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Ugin, the Spirit Dragon
Voice of Resurgence
Warden of the First Tree
Zacama, Primal Calamity
Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Braid of Fire
City of Brass
Ghalta, Primal Hunger
Heart of Ramos
Kira, Great Glass-Spinner
Pact of Negation
Sai, Master Thopterist
Search for Azcanta Flip
Sword of Fire and Ice
Urabrask the Hidden
Volatile Chimera (I forget what was on it, never came up)
Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Empty the Pits
Emrakul, the Promised End
Garruk Relentless Flip
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Master of the Wild Hunt
Oracle of Mul Daya
See the Unwritten
Whip of Erebos
2 months ago
Great build, you stay true to your commanders ability. I am working on a mono green deck that aims to do something similar. I am running Thrun, the Last Troll with a pile of big green beasts.
2 months ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.
Thrun, the Last Troll occurrence in decks from the last year
All decks: 0.01%