|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged||Mythic Rare|
|Mirrodin Besieged: Mirran||Mythic Rare|
Combos Browse all
Thrun, the Last Troll
Legendary Creature — Troll Shaman
Thrun, the Last Troll can't be countered.
: Regenerate Thrun.
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Thrun, the Last Troll Discussion
2 days ago
Here is the deck Zombie Deck.
I didn't say it could be built for less, I said it could be built for around 200$.
How to make it cheaper you could cut Choke and Thrun, the Last Troll from the sideboard, Maelstrom Pulse from the main board, and Llanowar Wastes/Temple of Malady could replace some of the mana base. I personally don't recommend any of these changes.
You should make a list and then deck cycle it on this site. It's easy to do. Just go to deck builder. It makes it easiest for people on this site to help you out and they may offer suggestions I would never think of.
3 days ago
Well if budget wasn't an issue, you would fill it in like this. Rock 2017 (this is my IRL deck btw)
Scavenging Ooze is really good and cheap right now.
Hooting Mandrills isn't too bad considering you can Delve it into play
Kitchen Finks is solid and almost always a 2-1.
Glissa, the Traitor could be a decent 1 of. She can kill pretty much anything.
Ideally you're curve would be T1 Thoughtseize/Fatal Push, T2 Dark Confidant/Abrupt Decay, T3 Liliana of the Veil. So just keep your creatures converted mana cost as low to the ground as possible. 1 Thrun, the Last Troll or Kalitas, Traitor of Ghet or other 4 cmc creature is okay in the deck, max 2.
1 week ago
I have not had any issues hitting enough lands with this deck as the Serum Visions and Mishra's Baubles help me filter through my deck a little bit -- and if I need lands at the time, I just keep those on top. Hitting that 5th land can sometimes be a stretch, but with only one 5 drop, it has never come to bite me. With that being said, I am all for adding 1 more land -- just not at the expense of either a Cryptic Command (I would love to run another!) or the Nissa, Vastwood Seer Flip. I agree that she is normally very lackluster. But if she sticks around to use he ult (not hard given she can do that the turn after she hits play), it normally means you win the game; and it's not like her +1 is too shabby either. I have a Temur list that is similar. It runs 23 lands, has a lot more 5 drops, and I can say I have never had a mana issue with it.I have also won games by siding in Worm Harvest against control. It feels bad for them if they counter it as it can be used from the graveyard (allowing you to pitch it and not care) and is fairly easy to re-use. That being said, I would not be opposed to Thrun, the Last Troll either.
That being said, I did switch out the Alchemist's Refuge and Urborg, Tomb of Yawgmoth for more basics. I am already running 7 fetches -- a number I do not want to go above with this aggressive meta. But the addition of the basics gives the the ability to play all my spells through BloodMoon if I am able to get them out before it hits. both of those lands were leftovers from a prior rendition of the deck.
2 weeks ago
Baloth is more of a catch all. It's applicable in all 3 of the matchups you listed. It's also pretty good at catching back up against aggro in general and provides a solid body. I've been playing Modern for quite some time too. I've fallen off more recently, but I brew some mean competitive decks frequently. Sideboarding is more of a meta call. The meta I play in is mostly control focussed, regardless of the meta of the modern format. There's only 1 Deaths shadow deck, and 2 affinity players (the top 2 decks in the format right now), the rest are Jeskai nahiri, grixis delver/control, R/G tron, and Jund. We get some burn players every now and again, but this is primarily the meta. The sideboard I have up is just a Generic one for users in the site, and doesn't reflect the actual sideboard I use for my meta. I have things like Spirit of the Labyrinth and Thrun, the Last Troll in my real one. They just aren't applicable to the general Modern metagame.
2 weeks ago
I'll state my answers in the order that questions were asked.
There are several qualities that make a card "bad" - the biggest examples for me would just be limitations in effectiveness, mana cost too high for the impact provided from the card, or a multi-color combination that provides little to no benefit outside of the card in question.
Two cards with similar functionality - this one has always just been a meta call for me. The best and most frequent discussion I have with this locally is... Supreme Verdict or Wrath of God. Regeneration clause or playing around counter magic - the factors that go into deciding which one you want to play, is determined by the rest of your deck. If they counter my wrath of god, can I recover? If they land a Thrun, the Last Troll can I win through it?
There are always going to be cards that are objectively good regardless of any context. Deathrite Shaman Ponder Brainstorm Tarmogoyf Liliana of the Veil. I don't think there's objectively universal "bad cards" outside of like - high mana cost grizzly bears that don't have any unique mechanics to them, but even that just opens of a question of why play a Gray Ogre when you can play a Simian Spirit Guide.
To me there's a huge difference between being good and being playable. Everything in MTG is playable (as long as it's legal in whatever format you choose) - to me what makes a card "good" is if someone else is playing with nothing but "good cards" can you still win a game outside of extreme variance in your favor. I have my fair share of pet-cards that are objectively bad, or less than optimal, but in the shells I build around them, it compensates for the individual weakness. If you just jam a bunch of "good cards" into a deck, that doesn't make your deck good.
3 weeks ago
Hello, Stab! Thank you for your thoughtful comments. I had considered running Thrun, the Last Troll in the side. Perhaps I should give him another look. I'm looking to shore up my match-ups with control decks in particular. I'm aware that the G/W hatebears shell has a lot to offer in the way of aggro/control. I'm really attempting to more or less stick with the mono-green stompy shell and make some small adjustments here and there. I think the Thalias especially will find a home in my sideboard no matter what.
3 weeks ago
I'm not saying its necessarily the case here, but always keep in mind that spot removal won't answer everything in modern. With the printing of Fatal Push, grixis has the spot removal to deal with pretty much every creature in modern (rare exceptions are things like Bogles or Thrun, the Last Troll.
We also have pretty good outs to artifacts in Kolaghan's Command.
Everything else (planeswalkers, enchantments, instants, sorceries, etc) we can only deal before ore while it is cast.
And while Thoughtseizeing those cards has significant advantages over countering them (hits almost everything, mana efficient, etc), there are also a number of drawbacks that are often overlooked: you dont take away any resources from them (they spend no mana and its a trade at card parity), and it is sorcery speed, which makes discard useless in top deck mode. What makes counterspells worth their while is Spell Snareing Rest in Peace for 1cmc, and Mana Leaking Liliana of the Veil for 2cmc, all while they still spend mana on it. In contrast to removal however, you also neutralize etb triggers (like Thought-Knot Seer's).
I'm not passing judgement on whats better here and in your meta, just keept an open mind.