|Commander / EDH||Legal|
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|Mirrodin Besieged (MBS)||Mythic Rare|
|Mirrodin Besieged: Mirran (MBM)||Mythic Rare|
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Thrun, the Last Troll
Legendary Creature — Troll Shaman
Thrun, the Last Troll can't be countered.
: Regenerate Thrun.
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Thrun, the Last Troll Discussion
1 week ago
Thrun, the Last Troll is also uncounterable and regenerates, so it hoses control better than you might think. It is not nearly as good against midrange compared to control though. But against control they cannot kill it with a board wipe, removal spell, creatures, or countermagic. Except Spell Queller. That card makes me depressed in general. That is one thing you can use Dismembers on though.
Also, I completely agree with what you are saying about Scavenging Ooze. Its slow, takes mana to work, doesn't turn on Experiment One as well as other cards, etc. Until I actually tried Scavenging Ooze I didn't realize how good it is. It avoids any type of bolt effect (after pumping), grinds out well (which will happen sometimes game 1), is mainboard graveyard hate AND lifegain against various strategies, and it becomes huge. I recommend running Avatar of the Resolutes, Strangleroot Geists, a couple Kalonian Tuskers, and some Scavenging Oozes (never 4) all together. Also, having Scavenging Ooze in the main leaves more room in the sideboard.
I run a single Damping Sphere in my sideboard. I am out of room and it slows ME down a considerable amount as well (I would run 2 if I could). And I also just put all of the Dismembers in the sideboard, because I only want them in the matchups they are good. Having to Dismember an Eidolon of the Great Revel or something like that is awful.
1 week ago
Maaagic: Thanks for the suggestions! I took a look at your list and here are the main reasons/comments I have: Scavenging Ooze takes extra mana to be good. On turn two, if you play a Scavenging Ooze, you're either playing a creature that threatens to only attack for two, or you lessen the amount of mana you have to play pump spells and develop your board. I have found that Avatar of the Resolute is an absolute beast of a two drop, as it is guaranteed to bring three power with trample, and often brings four. Scavenging Ooze is better in the late game, but this deck tries to close the game out by turn five, so it seems lackluster except when I've played against cards like Bloodghast. 2: To me Thrun, the Last Troll seems inefficient. In the matches where you would want more hexproof, such as Jund or control builds that pack lots of direct removal, it seems better to just have more Dungrove Elder in the sideboard, as it costs one less mana, but will pack the same power and toughness by the time you could cast Thrun, the Last Troll (and can potentially have more). With Kitchen Finks, this deck is already good against many midrange decks, so the fact that it can help there is a must have. It may be worth testing though. My question to you is, why no Damping Sphere? It takes out storm on its own, which is otherwise a nightmare of a match-up for this deck. It also is great against tron, or any deck trying to be more aggressive than you, namely burn or affinity. Dismember is very good, but I have been having trouble taking cards out often in match-ups where it would be strong.
1 week ago
I am very experienced with mono green stompy and have swept multiple events with the deck and usually preform pretty well with it. I have quite a few suggestions I have picked up from playing a lot with the deck. Here we go:
Creeping Corrosion can demonish some decks as a one of in the sideboard.
Kitchen Finks is pretty great if you can afford it as it is good against aggro AND midrange.
At first I had no Scavenging Oozes in the mainboard but the more I playtested the more that changed. I run 3 in the main, because it is just so good.
There should also be at least 2-3 Dismembers in the whole 75 as it can kill a lot of annoying things that prevent you from getting through.
You need at least two Dungrove Elders in the main, it is so helpful to have hexproof. Even though it doesn't synergize with Treetop Village (which is also good for its own reasons) there is nothing more terrifying than a resolved Rancored Dungrove Elder.
I don't like Groundbreaker because it is not a permanent threat, and those are better.
I have very much considered Rhonas the Indomitable but it doesn't do anything on its own which is way more relevant than you might think. I have also considered polukranos, Surrak, the Hunt Caller, Ghalta, Primal Hunger, and more.
Here is my decklist: Modern Mono Green Stompy. If you want to talk just let me know and I can give you my opinion on anything.
1 month ago
I get what everyone is saying here, but as a STOMPY deck, you should only have 2 taplands at MAX. Treetop Village is strictly better for stompy than Oran-Rief, the Vastwood. Also, you should lose Nettle Sentinel and look for at least one Rhonas the Indomitable and at least one Prowling Serpopard. Your curve should end at 3, but if you NEED a closer, Surrak, the Hunt Caller is a great finisher, but your 4cmc spells should be limited to one, MAYBE two. 19 is about the right number of lands, but I think 3 Dismember is not optimal. Maybe lose one for a single Nature's Way or Prey Upon. As for your sideboard, you should look at cards like Thrun, the Last Troll, Choke, Back to Nature, Beast Within, Natural State, Dungrove Elder, Creeping Corrosion, and others.
As a starting point, I recommend the Green Stompy primer on MTGSalvation, and Alexander Feige's stompy list.
1 month ago
i have found success with Courser of Kruphix and Liliana, Heretical Healer Flip. Fatal Push is also super good for removal. Inquisition of Kozilek is also amazing as cheap hand disruption. less budget, but a 1-2 of for Thrun, the Last Troll in the main or side is super good for closing out the game against decks that either user counters, board wipes, or targeted removal.
1 month ago
The 3-1 Tasigur/Angler split is what Ryan Overturf prefers, so I've picked it up for the time being. Tasigur is easier to play turn 2 and his ability is very relevant. Tasigur is the better card, but he's legendary. He's a bit of a removal magnet, so it's rare to draw a 2nd and not need it. However, in this meta, where there are a lot more Fatal Pushes and quite a few 5-toughness creatures, I could see a 2/2 split. Frankly I don't know which is correct. I'll find out once I play a lot of games.
Lingering souls is my favorite tech. Jund and Control are reasonable matchups in game 1, but in games 2 and 3 Jund brings in crap like Thrun, the Last Troll, Kitchen Finks, or even Thragtusk. Ideally I'd play 1 Jace, the Mind Sculptor, 1 Liliana, the Last Hope, and 1 Search for Azcanta Flip for the grindy matchups, but I don't want to get any of those, and frankly I'm not sure they're good enough against Jund/Control post-board. Nothing else in grixis colors is strong enough. Perhaps Stormbreath Dragon, but 5 mana is a lot. HOWEVER, Lingering Souls is amazing against Jund and Control. It's amazing against Lili and Jace, it is a 2-for-1 if countered, and pretty much can't be spot removed. Backed by Countersquall and Tasigur and K-command, I think it makes the post-board matchups pretty good.
I might add a Hallowed Fountain (replacing an Island) to the main to cut Godless Shrine from the sideboard to open up 1 more sideboard spot (either for 1x Terminate or a 3rd Ceremonious Rejection), but I don't know how bad it is to have the mainboard shock.
For my sideboard in general, I'm certain I want 2x Collective Brutality, 2x Dispel, and I really like the Lingering Souls package. The rest of the sideboard is Grim Lavamancer and a pile of tron hate. Each of these are worth addressing:
Grim Lavamancer is a card I like in theory, but I don't know how well it'll play in practice. Repeated removal is great vs aggro decks and it can be another clock, but I don't know if I can play it and Tasigur in the same game. My graveyard is kinda precious. I'd need another piece of removal of some kind if I were to replace it, but I don't know what. Probably another Terminate or Dreadbore.
I don't know what my angle should be vs tron. I've tested this setup and it works with a decent win rate. But I lose if they resolve anything that's 6 mana or more. Damping Sphere is amazing, but I don't know if it's the right approach for my deck. I just can't manage to win unless I board super hard. I believe there is a way to tempo them out, but I have been unsuccessful so far in finding a configuration that works.
Vandalblast is only good against Affinity and Lantern Control, both of which are already hit hard by Ceremonious Rejection and Kolaghan's Command. I'm not too concerned about either matchup. Humans and Hollow One are scarier, so I'd board something to beat them (like Terminate) if I had another sideboard spot.
I am building it in paper and I'm getting close. I'm missing 2x Opt (waiting for the Dominaria art because it's much better), 1x Tasigur, 1x Grim Lavamancer, and 4x Damping Sphere (because it hasn't been printed yet). My goal is to get the non-Dominaria cards by the time Dominaria is printed.
1 month ago
Sweet list, Sultai is such a well rounded color combination imo!
Thoughts on the Sideboard:
since you only have 4 sources (10 when including fetches), I don't think your manabase can support double green for Thrun, the Last Troll. Your chances of being able to cast him on Turn 4 are about ~55%. Your control matchup should already be quite decent, if you want to dedicate another sb-slot you could also add smth like Dispel.
Happy brewing! :)
2 months ago
Kjartan out of my colors, the one I've repeatedly found my self needing to fetch for has been a forest. That is definitely in part to a Blood Moon heavy meta, but I can see your point. In order to retain a green source while adding another black, a forest has been replaced with a Blooming Marsh.