Thrun, the Last Troll

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare

Combos Browse all

Thrun, the Last Troll

Legendary Creature — Troll Shaman

Thrun, the Last Troll can't be countered.

Hexproof

: Regenerate Thrun.

Price & Acquistion Set Price Alerts

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Recent Decks

MDN 0 / 0
MDN 106 / 113
MDN 1 / 4

Thrun, the Last Troll Discussion

Boza on Goreclaw, Terror of Modern

1 week ago

Not attacking with the 6/6 creature is not really an option. Heck, blocking with any of these creatures when they could have attacked will be a rare event. No staying back, only turn sideways! The best thing about this deck is the large creatures - the only other large creatures in modern that are able to go toe to toe with Lupine Prototype are Gurmag Angler and Wurmcoil Engine.

This whole deck's CMC is high for modern, that is not really a consideration. However 5 mana of three colors on 19-20 lands is really pushing it. For this deck, any card above 4 mana should have the text "you win the game when you cast this" or it is not really castable.

Neither the flash nor the uncounterability are important - flash is nice if I have a lot of instants or want a surprise blocker - I have nor desire to block and the deck has 3 bolts basically. Uncounterability is only a thing versus decks with counterspells. These are few and far between, so this is an ability for the sideboard.

That is why Thrun, the Last Troll and Guttural Response are both in the SB.

For Yeva - as explained earlier, the deck does not benefit at all from flashing in its creatures. Thus, a vanilla 4/4 for 4 is not really important.

For tarmogoyf - there is a consideration, but with few fetches (manabase is by far the most expensive part of the main deck) and few card types overall (4) and 0 cards that fill the graveyard - tarmogoyf will rarely reach 4 power.

WizardOfTheNorthernCoast on Goreclaw, Terror of Modern

1 week ago

My bad, I didn't really remember Goreclaw gives trample. But he needs to attack meaning he can die in the process while Surrak just sits there and gives all your dudes this evasion without even having to get in the red zone himself.

Also, Surrak's cmc is high for modern, that's true. However, I have to disagree with you saying that 6 mana for an uncounterable 6/6 body with flash that makes your creatures uncounterable too while giving them trample is overcosted :D

I guess the real (and only) con would be the manabase.

What about Thrun, the Last Troll, Yeva, Nature's Herald or Tarmogoyf?

Silverdrake on Naya Control - Modern - Suggestions?

2 weeks ago

Your win conditions here (except Sigarda) are all very delicate. Your planeswalkers don't literally end the game when they ult (trust me, you can easily be killed the turn after ulting Ajani if they already have a board presence) and your beaters are all very easily killed (again, except Sigarda). I'd recommend looking at win conditions that are harder to deal with, and/or planeswalkers with more game-ending power and less value-engine power. Examples of the former would be Carnage Tyrant, Thrun, the Last Troll, or even Thragtusk. Examples of the latter would be Gideon, Ally of Zendikar, Elspeth, Sun's Champion, and Chandra, Torch of Defiance. I'm also going to second the opinion that you should be running some number of Fiery Justice - it's an incredible control spell since you're playing for the long game anyway so 5 life doesn't matter.

Whatever you decide to do, good luck and have fun!

APPLE01DOJ on black green ATTACK

2 weeks ago

Hey wassup,

So first a few things. I know that common consensus is that Inquisition of Kozilek is better than Thoughtseize but that thinking is out dated in the current meta which has a lot more focus on Combo and bigger threats that dodge Fatal Push and Abrupt Decay. I'd advise a 3/3 split but a 4 Seize/2-3 Iok split is also valid. 7 seems to be the sweet spot for discard spells anyway. Next 23-24 lands is what this deck wants. Ideally 24 but dependent on options 23 is acceptable, especially with a full Bob (Dark Confidant) play set. I'd strongly recommend Treetop Village over Hissing Quagmire with 3-4 Twilight Mire to balance mana out. Being dual color, you can afford a few colorless slots. Rock decks of yesteryear used to run 4x Tectonic Edge. I would say you could fit in 2-3 Ghost Quarter or Field of Ruin, whatever is your preference but I wouldn't go without either. You should also cut Lotleth Troll, Rock is not the right deck for it. You don't want to dump your threats and 2/1 is underwhelming. A better flex spot option is Bitterblossom, Tireless Tracker, Thrun, the Last Troll, Phyrexian Obliterator, Tasigur, the Golden Fang or Kalitas, Traitor of Ghet.

Next, 1x Liliana, the Last Hope is viable but you really want 3-4 Liliana of the Veil instead. She's one of the strongest cards that your deck absolutely should be running.

After making your adjustments the last tweak would be to fill some of your extra slots with a bit more removal. Everything you have is good but I'd suggest 2 more pieces. Cast Down or Go for the Throat or Victim of Night.

It's certainly not the only way possible but here is how I currently build the deck Rock 2018 & 3/4

TTEC on 4 Color Control

3 weeks ago

EpicBox75 Hey.

I have also considered the problem with not having enough hard removal, currently I am trying 1 Lightning Bolt>Terminate probably, mainly cause I find the lifegain from Lightning Helix to be very strong against a lot of currnetly popular decks, but either is a viable option tbh. The Main creatures that I have had the problem with personally is Tarmogoyf, Gurmag Angler and Tasigur, the Golden Fang. I've always considered a resolved Primeval Titan to just mean gameloss, given that I haven't actually fought bloom titan in my last 800 games (according to the list I keep) and versus Titanshift it really is just game over.

Dreadbore is a card I have also been considering, sorcery speed sucks, but killing planeswalkers is obviously very helpful.

Supreme Verdict is hard to cast. There aren't many great wrath effects in modern really tho, and I really feel like the deck needs to be able to do something against a flooded board, Godless Shrine is something I have trying in place of 1 Watery Grave.

Esper Charm is prolly next on the chopping block to speak from my sideboard, what I like about the card is mainly that it does something in matchups where I normally have a lot of dead cards, like Tron, other control decks, combo decks like Ad Nauseam and Bogles (lol why bother tho), it is a decent way of dealing with cast triggers too (draw phase discard 2), but for sure isn't the best card in the deck.

Regarding matchups, I never finished the section cause I haven't had time quite yet and will now give my thoughts on how you perceived the matchups.

  • Amulet Titan: Haven't fought on MTGO in my last 800 games, can't say, my guess would be its fairly even.
  • Death and Taxes is just plain miserable too fight, a lot of the time they can just land Leonin Arbiter before you drop your second land and then it's just over, other times they draw Ghost Quarter after Ghost Quarter. This is fortunately for us not a very common deck, but def one I would avoid if possible. I honestly don't really know what put in your sideboard to deal with it effectively either as it attacks your mana, something like Alpine Moon targeting Ghost Quarter would be an options I guess, but not a massive fan of that plan as imo its otherwise not a great card and sideboard spots are scarce.
  • Storm, I actually like fighting storm with this deck, post-sideboard you can bring in Damping Sphere, Leyline of the Void and some of the general good stuff from your sideboard, you can ofc whiff and not draw any of your sideboard cards, but that's the case with all decks, but overall I have a good record against them, as both spot removal (for Baral, Chief of Compliance and Goblin Electromancer, Counterspells for EoT Gifts Ungiven and Echoing Truth together with hatepieces Damping Sphere and Leyline of the Void
  • Tron variants are all fairly annoying, as they're quite easy if you draw good (like Damping Sphere, Stony Silence, Logic Knot and some lands) basically means they don't get to play the game, while most hands w/o Damping Sphere are very hard to justify keeping as T3 World Breaker into T4 Ulamog, the Ceaseless Hunger is a real risk that not even counterspells can protect you from.
  • Burn is a matchup I personally despise, while it is winnable, I wouldn't say its good, the 4 Lightning Helixreally do improve it a lot, and imo Kolaghan's Command is also good here.
  • Most Jund variants are good matchups, but jund is a very diverse deck, just a few days ago (well GB to precise), with 8 manlands, 4 Liliana of the Veil, 4 Tireless Tracker and 3 Thrun, the Last Troll maindeck, which was obviously a miserable experience, so it varies a lot depending on the jund deck. Other times they run with few of the control-hate pieces and you kinda crush them.
  • Ponza is a deck that feels tailored to fight us, strangely enough I have won both the matches I had against it, but I am fairly certain that was pretty lucky tho. Basically I just try to keep fetches uncracked for as long as possible and I am not scared of shocking myself multiple times if needed, but I am certain that my 2 wins against this deck wont repeat themself often.
  • UW(G) Spirits are actually alright to fight, Spell Queller and Geist of Saint Traft are the only real threats they have, Izzet Staticaster pulls a lot of weight here post-board too.
  • I personally hate fighting other control decks, mainly cause of Search for azcanta and Teferi, Hero of Dominaria as they can make the matchup feel very luck reliant. How good one is against other control decks is also very much a question of how much sideboard you dedicate to it, Esper Charm, Dispel and Negate are all obviously great here, but this deck in general lacks a way to deal with t2 Search for azcanta while being on the draw. Spell Snare could be an option, but I personally do not like the card. In general this deck has rather few ways of dealing with other control decks, if compared to for example, UW control which runs more Celestial Colonnades and actually runs Ghost Quarter and/or Field of Ruin, while having a bit more counterspells. Overall tho, control is rather rare in the current meta and I can accept having a slightly below average winrate against the decks.
  • Hollow One variants are actually fairly reasonable with this ye, adding in a Terminate would obviously make it better, but Kolaghan's Command really is amazing here.
  • Mardu Pyromancer really comes down a lot to Blood Moon, if they manage to resolve on its generally over, but usually you have a decent shot at stopping them, or at least fetching accordingly, in which case the matchup is rather favorable, especially postboard with Izzet Staticaster

  • Humans, decent matchup, I'd say something like 60-65% in our favor probably, we got a lot of removal, but the nut draws from humans are basically unbeatable. Izzet Staticaster can also be amazing here.

  • Living End I haven't faced either, but should be good with Leyline of the Void and a few counterspells and Supreme Verdict
  • Vengebridge variants are imo easier than the straight up B/R Hollow One decks, as you can usually (not always) get a hand with Leyline of the Void and make them play a very bad aggro/midrange deck with a lot of dead cards.
  • Ironworks is one of those matchups where you will rarely drop a match, between Damping Sphere, Stony Silence , Leyline of the Void, Kolaghan's Command and counterspells you're almost gauaranteed to draw a starting hand that makes them miserable, so far my record against them in 5 - 0 with few of the sideboard games even being "real" games.
  • Death's Shadow depends a lot on what variant, Grixis is imo the worst one to face, but even that one is prolly around 45-50% chance to win, the non-blue variants are considerably easier as you can generally either stock up on burn spells and go face, or boardwipe>counter everything and win the more normal way.
  • Titanshift sucks to face, I have considered picking up Runed Halo,Leyline of Sanctity or Alpine Moon specifically for this matchup. Their actual combo isn't even the main problem, its that they can often kill you just by playing lands at you, even if you counter their bomb cards.

Boza on Goreclaw Superion

1 month ago

VarietyBlack, thanks for the suggestion! 1-2 Thrun, the Last Troll could make the deck for sure, either in the SB or even 1 mainboard, depending on the meta and further testing. Sideboard is very random and not based on any testing of the deck. The mainboard being fleshed out is my current focus.

The big dino is a bit too expensive sans goreclaw, so I doubt it will make an appereance. As much as this is a Goreclaw deck, it has to function properly without the namesake card.

VarietyBlack on Goreclaw Superion

1 month ago

Hey there, Boza! Any thoughts on Carnage Tyrant and/or Thrun, the Last Troll for the sideboard? Some great ways to get around counters, and they're a 4-drop and a 2-drop respectively with Goreclaw on the board.

SynergyBuild on Ep. 17 Steely Turbo Galta

1 month ago

To be honest, I am very surprised that you don't run Aspect of the Hydra!

The list seems sweet though, other cards I would suggest are below:

Experiment One

Strangleroot Geist

Avatar of the Resolute

Groundbreaker

Thrun, the Last Troll

I fully understand the elf theme you run isn't fully coherent with these, but they are powerful fillers for the curve.

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