Thrun, the Last Troll

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare

Combos Browse all

Thrun, the Last Troll

Legendary Creature — Troll Shaman

Thrun, the Last Troll can't be countered.

Hexproof

: Regenerate Thrun.

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Thrun, the Last Troll Discussion

thetanman91 on Mono STOMP

4 days ago

Thanks for the great input and for sharing your deck deepon, it looks awesome. I only own one Nykthos, Shrine to Nyx so I don't think I will go so much towards the devotion route. I like Groundbreaker as more of an ambush type creature to slam on the board when I have an aggressive board state to throw my opponent off, which is why I run only one. Thrun, the Last Troll is more of a utility creature just in case there is a lot of targeting spells my opponent runs...again, thanks for the example, if I do want to go that route

C--8CLARK8--D on A Beastly Stampede

1 week ago

Please mark as Casual not Legacy in the format box. also try Polukranos, World Eater, Primeval Titan, and Thrun, the Last Troll.

hannibal6 on Budget Modern: Pariah

2 weeks ago

unfortunately, the most popular removal spell in modern is Path to Exile. you're better off using a hexproof creature with regenerate like Troll Ascetic or Thrun, the Last Troll

frogkill45 on Soulflayer Gifts

2 weeks ago

have you tried Vampire Nighthawk or Thrun, the Last Troll they are both pretty good for soulflayer or by themselves.

thetanman91 on Mono STOMP

3 weeks ago

MagicMat, that makes perfect sense, thanks for the break down. I'll move Thrun, the Last Troll and Dungrove Elder to the SB. In place, should I add in 2 more Kalonian Tusker or 2 Scavenging Ooze?

MagicMat on Mono STOMP

3 weeks ago

thetanman91 usually this deck wins by playing on curve, so the plan is to play bigger creatures every turn. This means that there are "core" creatures for this deck that are simply the best for cmc, I mean Experiment One, Strangleroot Geist, Leatherback Baloth, etc. In the remaining slots you can add some synergy, resource for some situations or slightly modify the behavior of the deck. For example, Groundbreaker is an aggressive card, synergizes with Aspect of Hydra and can surprise your opponent, but it does not have any kind of protection so your plan would be: play Groundbreaker, pump it with Aspect of Hydra and protect it with Vines of Vastwood. Thrun, the Last Troll and Dungrove Elder are slow cards that are difficult to remove and allow you to win by making removals useless, but they make Aspect of Hydra weaker. As you can see, there are two different strategies, you do not need to have one but I recommend you not to distance yourself too far from the original plan of the deck: play on curve. You can put the strongest cards in the deck but if you do not have the mana to play them or they don't work together, they are useless, so give priority to the curve. This does not mean that you only have to play 1 drops to make sure you have something to play on turn 1, but you have to figure out how to distribute the cost of the cards compared to the number of lands and the kind of lands you use. Now let's look at your deck: a card at cost 4 is very difficult to play because it can not be played before turn 4 and at that turn you should already be in the lead, otherwise it is difficult for you to win. You can play it, but you have to take into account the mana you have available. This also applies to the number of 3cmc, as it is done now your deck should have 23-24 lands, so you should cut something, but if you take cards with less than 3cmc this makes the curve high and risk not playing anything until you turn 3. As you have seen I play 6 3cmc cards and I have 21 lands, you with 7 3cmc and a 4cmc you can't play the same number of lands, I mean you can but I doubt it works. So for me you should lower the curve, choose cards not only by their strength but also and mostly by how they work in the deck. Sorry, several words.

MagicMat on Mono STOMP

3 weeks ago

thetanman91 no problem. If you want to keep Thrun, the Last Troll and Dungrove Elder you should cut Groundbreaker and some Aspect of Hydra to build this deck properly.

thetanman91 on Mono STOMP

3 weeks ago

Thank you for taking a look MagicMat. Yeah, I only have three Vines of Vastwoods which is why I kind of have to supplement one with an extra Blossoming Defense. Thrun, the Last Troll is more of a personal flavor addition to help combat against decks that target creatures often.

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