Brain Maggot

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Journey into Nyx Uncommon
Promo Set Uncommon

Combos Browse all

Brain Maggot

Enchantment Creature — Insect

When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.

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Brain Maggot Discussion

droslag on Insect Army

1 month ago

Giant Adephage maybe consider some removal like Beast Within you could even go as far as splashing black for cheap removal spells, and im sure there are bugs that are black aswell such as Bane of the Living , Brain Maggot , Caustic Caterpillar Giant Solifuge. Definitely love the flavour +1 :)

Wizard_of_the_Broke on First modern event tonight. Elves ...

1 month ago

You went 0-4 because that list isn't great as-is and it was your first outing. Elves is hardly gonna kill every deck in Modern but it really isn't an awful deck, and it's probably amongst the top 20 or so Modern builds (though in the lower part of that 20, tbh) It can beat Infect (ahem, Melira, Sylvok Outcast), it can beat Skred, it can beat a lot of decks, especially if you splash black for good removal. But you can also stay mono-green and do okay without investing a ton more.

And I think your deck can get way better without tons of super-expensive stuff, or you might find a way to make some decent trades for stuff you want. Though Boza is right that there's no way around buying 4X CoCo.

On the manabase - for 2-color, you can live without fetchlands. Blooming Marsh and Overgrown Tomb are the best options, but you can also see if you can grab Woodland Cemetery, Llanowar Wastes, and who knows- you might grab a cheap Gilt-Leaf Palace or two.

Shaman of the Pack and Lead the Stampede are also obviously do-able. Fatal Push isn't too much, and you might have some playable stuff lke Doom Blade sitting around.

Abrupt Decay, again, would absolutely be the best removal option. But you can also go with Beast Within for a lot of problems, and Elves isn't a deck that should worry too much about a free 3/3.

For other SB stuff, you might think about a couple Chord of Calling and using a creatures toolbox approach, which often works better than spells with a CoCo deck anyway. There's Brain Maggot, Reclamation Sage, Scavenging Ooze, and Kitchen Finks. You could go dig up some weird,cheap, unexpected SB options like Mwonvuli Acid-Moss, Eyes of the Wisent, Creeping Corrosion, Obstinate Baloth, and Thragtusk if you can't afford the usual stuff (like Cavern of Souls).

And look, you won't go 4-0, certainly not until you learn the deck and get good at playing it. But beating a $1000-plus deck with a budget-ish build that isn't a straight-up netdeck is the most fun thing you can do in MTG.

Good luck in any case.

MrWar on Esper Eldrazi

1 month ago

Hi,

I like the deck idea, I've been running B/W Processors for a while now and here's what I would suggest.

I'd swap Tidehollow Sculler in favor of Brain Maggot more splashable and the power difference doesn't make much of a difference in my experience. Also means doesn't get hit with artifact removal.

I'd also suggest looking into using Spell Queller as a counterspell / processor target. Modern is full of 4< cmc spells so should find a home.

You also need Surgical Extraction and some form of hand disruption, Inquisition of Kozilek or Thoughtseize will help. Your aim is to rip out combo pieces or provide disruption to their game plan.

As you're a control-type deck you want as much in the way of aggressive strategies as you can, so I'd also suggest a compliment of Lingering Souls as chump blockers.

Also consider swapping one of the sorin's out for a Lili, either Liliana, the Last Hope or if you can afford her Liliana of the Veil.

Cuts:You can go down to the bare minimum of creatures tbh, spell quellers, smashers and wasteland strangers + brain maggot could be enough if you have the disruption

  • Dark confidant - you have high cmc stuff in here, a reality smasher would ruin your day.
  • One of the sorins
  • 4x Eldrazi displacer - they are good but very mana intensive and you don't have too much to benefit from them (i'd put in the spell quellers in their place)

Side board cuts;

  • Dovin Baan - too slow
  • Resto angel - not much synergy
  • matter reshaper - not very relevant

Hope that gives you some guidance and direction on where I would take the deck.

Zinrius on Enchantment deck

3 months ago

Might want to add Brain Maggot to remove enchantment removal, one more Ethereal Armor cause it's too good, Eidolon of Countless Battles may suite your deck, aswell as Helm of the Gods

TheDuggernaught on Eldrazi. Eldrazi everywhere!

3 months ago

Yeah, $5 is not much to work with. I guess the easiest way to help then is to go over archetypes where you frequently find Eldrazi.

The first archetype is called Tron. This also seems like it might be more in line with the archetype that you are trying to build here. Tron is a control deck that uses the urza lands (Urza's Mine, Urza's Power Plant, and Urza's Tower) to generate huge amounts of mana to then play big 7 drop spells on turn 3 or 4. It is an easy way to ramp into your big Eldrazi threats as it requires little build around being that the ramp is built into your lands. Tron is typically Mono Blue or Gruul (Red/Green), but you can easily make it in other colored variants.

The second archetype is more aggressive and can be tailored to also be rather midrangey. These shells abuse Eldrazi Mimic, Thought-Knot Seer, Endless One, Matter Reshaper, and Reality Smasher. This core of cards can make the deck very aggressive and is capable of setting up an intimidating board state of fatties rather quickly. It is commonly played in Bant (Blue/Green/White) colors for other aggressive eldrazi such as and Eldrazi Skyspawner, and Mist Intruder and cards such as Collected Company to further accelerate the board state. Other cards that could see play are Blight Herder, Void Grafter, Ruination Guide, Salvage Drone, and Blisterpod.

A third archetype is a fairly new one. But it uses effects that exile your opponent's spells and creatures and then process then with eldrazi processors such as Wasteland Strangler and Ulamog's Nullifier. Effects that are used to exile opponent's stuff are Path to Exile, Flickerwisp, Brain Maggot, Tidehollow Sculler, Delay, and Spell Queller.

The fourth archetype that I can think of revolves much less around Eldrazi, but still uses them rather effectively. This is Death and Taxes. A typically Orzhov (Black/White) shell that uses tax effects such as Leonin Arbiter and Aven Mindcensor to cripple your opponent while you destroy their creatures with Path to Exile and their mana base with Ghost Quarter -- which they have a difficult time responding to due to the heavy taxes you place on them. The deck runs lots of lands that tap for colorless mana. As such, playing cards like Thought-Knot Seer and Eldrazi Displacer is quite easy.

I bring up these archetypes because right now your deck is kind of all over the place. In order to make the deck more consistent, you need to cut down on the number of things the deck aims to do. It is very much sort of a Jack of all trades, master of none sort of thing. If your deck tries to do too much, it isn't going to be successful at any of those things. As such if you refine your deck to more closely resemble one of the above shells, then your deck will run much smoother. Again, it seems as though you might be aiming for more of a Tron-esque list where you ramp into big creatures. But I just want to make sure before I give suggestions for cuts, additions, and cards to aim for someday.

DoktorLoy on Canadian Highlander GB Aggro

3 months ago

I'd love to bring in Bloodghast, but I don't own one yet. Shriekmaw is interesting as I hadn't considered the lili interaction, but it's slow as heck on its own. I rarely get to 5 mana, and as a two mana kill spell it's pretty bad compared to my other options.

The swords are a bit slow, but I've won a lot of games on their back.

I waffle a lot on Mesmeric Fiend/Brain Maggot. I really want more good hand attack in this deck, and they at least wear equipment well/get in for damage. Combo is a very big part of the meta, and hand attack is my only real way of interacting with it. Combo decks are often just faster than this deck if left unchecked. They have been the ones I cut when I borrow Tarmogoyf from a friend, though.

Slivex1337 on Canadian Highlander GB Aggro

3 months ago

I really do like the Chrome Mox here and I agree that Rakshasa Deathdealer and Duskwatch Recruiter  Flip are not ideal if you want to go for the maximum tempo route. Whatsoever, Mesmeric Fiend and/or Brain Maggot do not hit hard enough as well. I'd say it's better to cast a 2-mana threat that might be removed than a 2-mana 1-power guy stealing one removal but dealing no damage. I'd suggest bringing in Bloodghast and/or Shriekmaw, especially when playing with Carrion Feeder and Liliana, Heretical Healer  Flip. Besides, you might probably think about cutting the two swords, as they are pretty damn slow.

Just some thoughts and ideas from my side.

DoktorLoy on Canadian Highlander GB Aggro

3 months ago

Some testing notes:

Hidden Herd turned out to be bad and has been cut. Just far too easy for my opponent to play around.

Managorger Hydra was just lackluster. Does work in the UG tempo deck, but not here.

Mayor of Avabruck  Flip is too slow. On a related note, I've swapped Tormented Hero with Vampire Lacerator because the random human tribal elements are now gone.

Ended up cutting Gurmag Angler as three delve spells is too many in this deck. I do like the card, but I think it's the weakest of the three in this version.

For these cards I've brought in Varolz, the Scar-Striped (the 1 mana for 2 +1/+1 counters off of scavenge is real tempting), Brain Maggot (I wish I had even more hand attack), Kitchen Finks (those mono-red decks are a real bummer) and Green Sun's Zenith (this is just a good card).

Upcoming points changes are dropping Strip Mine from 3 points to 2, so my new loadout is going to be Mox Jet, Mox Emerald, Umezawa's Jitte and Strip Mine (presuming I can get my hands on a Mox Emerald, which I am pretty happy about. Might try and jam Chrome Mox in as well to just speed things up even more.

There's some exciting cards spoiled for Aether Revolt, and I might try and make a "counters matter" theme work in this deck.

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