|Commander / EDH||Legal|
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|Journey into Nyx||Uncommon|
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Enchantment Creature — Insect
When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
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Brain Maggot Discussion
17 hours ago
Sup PickleNutz, it's ya boy here. I would say you're definitely gonna want to play four copies of Gatekeeper of Malakir, it can edict your opponent and gives you two black symbols for Gary. I would take out Gravecrawler for it since it's a very conditional card that isn't always that good. I would also probably cut the number of Nykthos you run since you don't need a ton of mana for stuff, but you do need almost all your mana to be black. Also I'm not sure if it's in your budget or not but having some noncreature permanents like Phyrexian Arena and Liliana of the Veil to provide you devotion that doesn't get swept away by Supreme Verdict. Also I saw someone else suggesting Bloodghast which I think is a solid suggestion. Fatal Push is also almost a necessity in any black deck I think. And since Gary is your primary pay off for devotion, I would bump him up to three copies. Also if you can afford Bob's, some number would be good. Brain Maggot can also be good in these types of decks. You could cut Grave Pact, Grotesque Mutilation, Despise, some number of Heroes Downfall, and some of the random creatures. Also I don't think Erebos is that great unless he's just a 1 of really.
3 weeks ago
it's great i love it
I would just tune it up by fixing the curve so you have relevant things to do turn 1 and/or 2 like Inquisition of Kozilek/Thoughtseize, or maybe Mana Leak/Miscalculation. It would be really great to find some more 1-2cmc creatures that are worth it. I think Spined Thopter is probably just too weak. I am a huge fan of Brain Maggot/Mesmeric Fiend
you're using proxies for this right? You definitely want all 9 fetchlands (all but Windswept Heath)
I would replace soul manipulation, recover, forbidden alchemy, smash, maybe other stuff for 1 or 2cmc cards. Like forbidden probably should just be Preordain. Also treasure cruise is banned now :C
I'm surprised you don't have more sacrifice outlets like Goblin Bombardment but there's a lot going on here already!
1 month ago
Exist2Cease Thank you for your very constructive comments and for actually understanding what the deck does as opposed to some other commentators! (archived)
I really like the idea of Copy Enchantment, I was actually not aware of that card. Will try it for sure.
I personally have seen good results with both Brain Maggot and Hypnotic Siren, I can be very handy to have a 1 mana enchantment to bounce a Reality Acid on turn 4 after playing Cloudstone Curio on turn 3. I actually use the creature stealing effect quite often on turn 5 after playing a Semblance Anvil.
I'm torn on replacing the Maggot, the upside of Brain Maggot is that it is an enchantment and a creature, the higher the enchantment count the more consistently we can get a bounce engine going. That has to be factored in when choosing cards. For example let's say we are down to topdecks and have a Cloudstone Curio something we wish to bounce, which is a pretty common scenario. We just need to draw another enchantment to get restarted. On the other hand IOK and Thoughtseize are great 1-drops, but the way I see it they are way worse topdecks in this deck.
Also keep in mind that Enchantment creatures are the best cards to exile under Anvil, reducing their count is a consistency loss for the cost reduction plan.
Dimir Machinations is an interesting suggestion, it's true that being able to search for any 3 drop is very attractive.
Trophy Mage has a couple nice things going for it though. It's an extra body to chump block with, but more importantly it cost's one mana after playing Semblance Anvil(exiling an enchantment creature), and also it can be bounced back to your hand with Cloudstone Curio, so it can fetch the cloudstone, then bounce and fetch something else. I also like having a decent creature count in this deck for chumping and attacking and equipping swords. Those are the reasons I went with it.
So to sum up, you want to add some raw power in terms of card choice, but the costs for that is a reduction in enchantment and creature count. That is a consistency loss, on the other hand the machinations is a consistency increase in terms of finding 3-drops. It should work but I'm not convinced it's better.
I will try your suggestions out though and see how it stands up to the current version, with the exception of Thoughtseize (for budget reasons.)
1 month ago
Sorry for the triple post, but since I've already made a fool of myself I may as well contribute. This deck has really caught my eye and I'm play testing it with a few changes:
I would take out all Brain Maggot for 2xInquisition of Kozilek + 2 Thoughtseize. Modern runs a ton of removal and there's no time I would want to give back a Path/Bolt/Removal. It's better to get rid of the card for good for 1 mana less.\
Remove 4x Hypnotic Siren for 4x Copy Enchantment. The discard spells are your 1 drops now and I never found myself actually taking control of a creature with Hypnotic. Copy Enchantment gives you another playset of Spreading Seas or lets you kill with Demonic Pact even sooner. It's also fun to copy Leylines.
1 month ago
Emzed Thanks for the input! Personally, I do love the Order of Whiteclay in this deck due to all the juicy targets, but Iv noticed that it's really slow and there are too many situations where my opponent isnt using removal and theres nothing to bring back. Ultimately, I think Ill be sequestering them to the sideboard for control/ removal heavy matchups. The maindeck plan with Renegade Rallier already offers good recursion, but Whiteclay would be nice to boost that in some isolated matchups.
I decided to use Brain Maggot over Tidehollow Sculler due simply to a less complex casting cost. This may be an unnecessary concession, but ultimately both do the same thing and can crew copter (removing them from the dangers of combat).
I had been trying out Urborg, Tomb of Yawgmoth in the deck as a way of preventing the need to fetch until I need the revolt trigger. This probably just dilutes the manabase and I will most likely remove it soon.
Noble Hierarch is good for the exalted. If I had some, I would probably run 2 nobels alongside the birds. Unfortunately, I dont have any and dont plan on getting any in the near future. Ill add Noble Hierarch to the maybeboard since it's a very good suggestion.
Eldritch Evolution is not really meant for tutoring up Tireless Tracker, Eternal Witness, or Kitchen Finks. The tutor targets are really Restoration Angel and Siege Rhino. Eternal Witness,Kitchen Finks, and Voice of Resurgence are really just sac targets.
Scavenging Ooze is a great card, Ill add it to the sideboard, but Im not sure about running it main just yet.
Ultimately, im not a fan of mainboarding a deck full of 1 ofs that might be good game 1. To me, 1-2 ofs in the main board are meant to cover inadequacies of the main deck vs certain matchups. For instance, what would this deck do in game 1 against prison enchantments?? If my opponent got a Ghostly Prison or Sphere of Safety or Blood Moon down, would I just HAVE to scoop game 1 for lack of answers?? This tells me I need SOMETHING to interact with artifacts and enchantments in game 1. For that reason, I will be moving 1-2 Qasali Pridemage to the mainboard.
Other 1 ofs, dont seem that detrimental... sure, there will be game 1 moments against Boggles, Infect, and Burn where I really wish I ran Spellskite as a 1 of just to have that gotchya moment. But for all those moments, there will be even more moments where I rue Linvala, Keeper of Silence being terrible against Ad Nauseum, Dredge, Boggles, Burn, Death's Shadow, Jund, Jeskai Control and wish I ran something that just integrated with my deck more
Thanks again for the suggestions. I appreciate the input!
1 month ago
Hey, i like the Copter / Order synergy a lot! Seems like a great concept, i'd love to test that myself.
That said, Brain Maggot should probably be Tidehollow Sculler. Despite being weaker to Kolaghan's Command as an artifact, an extra point of both power and toughness matters a lot.
Also, Urborg doesn't make sense to me: You need very little black mana and have no double black costs. It doesn't leave room for a basic Swamp which is important for your fetchlands to find against decks where your life total is under pressure. Also, Blood Moon is a card.
Since you barely need black mana, my experience tells me you should run Noble Hierarchs over Birds of Paradise. Exalted is a huge deal in most games, whereas flying and the option to get black mana are merely occasional upsides.
Overall, your whole deck is generating massive amounts of value (card draw, recursion, lifegain, etc). But there are a couple of decks where that doesn't accumulate to much, since what they do is even more powerful and they simply kill you. Elves or Merfolk, for example, don't seem like great matchups for you, since you lack the tools to break up their synergies (one or two Path to Exile won't be enough most of the time). Living End and Tron seem even worse. If all your Eldritch Evolutions and Chord of Callings can find are Tireless Tracker, Eternal Witness, Renegade Rallier and Kitchen Finks, which more or less do the same thing, those tutors can't reach their full potential. Sure, Brain Maggot (or Tidehollow Sculler) offers some interaction, but i think you should have access to a wider range of tools. Scavenging Ooze seems like a must to me, it's a great card on its own, and can make a big difference in matchups where graveyards are a factor. Just having a single copy to tutor up can massively affect the game. For similar reasons, you might want to consider cards like Qasali Pridemage, Orzhov Pontiff, Linvala, Keeper of Silence or Fiend Hunter for your maindeck (or sideboard). They won't always be great, but your fanastic value engines can make up for that. However, if they shine, they really shine, and might turn games around on their own.
1 month ago
@ SIES_Abzan Sorry I haven't got back to you sooner! It has been a long week for me, so I hope it's fine that I am responding a little bit later than I would have liked :) Before I get into cuts, I do want to go over a few more cards which should definitely be considered. This will probably make my list of cards to cut longer, but I definitely forgot some cards you should add to your deck!
Felidar Sovereign - I didn't realize you were running a lifegain sub-theme, but since you are, this card is almost a must. It can win games out of nowhere and gives you a way to win that doesn't involve combat. Test of Endurance - Same as above except the life threshold is 50, rather than Felidar Sovereign's 40 life. Austere Command - While it is a little expensive (both in mana cost and real-world money), Austere Command provides a board wipe that is always relevant and incredibly versatile in its uses! Aura of Silence - Amazing artifact/enchantment hate that is also an enchantment itself. This card has won me so many games in my own decks! Sphere of Safety - Discourages your opponents from attacking you and scales incredibly well with all the enchantments you are running. Ghostly Prison - A cheaper, but ultimately less effective Sphere of Safety; still worth consideration though! Rest in Peace - A piece of graveyard hate that can be incredible depending on your meta and the amount of black decks that see play. Exploration - Absolutely amazing enchantment that helps you ramp and makes for a great turn 1 or 2 play! Ajani, Mentor of Heroes - A great planeswalker who synergizes with both your lifegain and voltron gameplans! However, it might be a little outside of your budget. Winds of Rath - Another synergistic board wipe that protects your creatures while killing those of your opponents! Unflinching Courage - Great aura that provides lifelink and trample, two very relevant abilities for your deck!
Humbler of Mortals - Too expensive for the effect he provides :( Plus, you should try to lower the number of creatures you have in favor of more enchantments. Fate Unraveler - Doesn't synergize with what your deck is trying to do and will most likely aggravate your opponents, rather than win you games. Brain Maggot - An underwhelming creature, which frankly sucks in commander as it doesn't scale well in multiplayer. Dictate of Erebos - Your deck isn't trying to sacrifice creatures in order to abuse effects like this, so I would just get rid of it in order to make room for a more synergistic enchantment card. Treasury Thrull - I feel like it is just too slow and expensive to be good for a deck like this. Benefaction of Rhonas - A pretty bad draw/tutor card if you ask me. I would replace it with either Abzan Charm, Idyllic Tutor or Sterling Grove!
That's all I have for now, contact me if you have any more questions! Good luck!
3 months ago
Giant Adephage maybe consider some removal like Beast Within you could even go as far as splashing black for cheap removal spells, and im sure there are bugs that are black aswell such as Bane of the Living , Brain Maggot , Caustic Caterpillar Giant Solifuge. Definitely love the flavour +1 :)