|Commander / EDH||Legal|
Printings View all
|Journey into Nyx (JOU)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Enchantment Creature — Insect
When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
Price & Acquistion Set Price Alerts
|Have (16)||ironax , CAPTAINxCOOKIES , Melmo , ztanos , webdokkeren , FALLEN-X-ANGEL , slemulv , Regulus1010 , Kimimaro , KipIsKosher , darthnuchi , FuneralofGod , bakeraj4 , Mortiferus_Rosa , bradyofportdetroit , Orypool|
|Want (11)||LotusPhi , starkzero , ryuzaki32667 , Markwiz , kosta_kat , dauid , samoth , Willshire610 , IsaacX28 , The_Besticle , corruptgargoyle|
Brain Maggot Discussion
20 hours ago
If it were non budget I would also suggest some of the 3 drop lillia but those are never going to be close to budget
2 weeks ago
Grubbernaut has a point. Walk the Plank is sorcery speed removal and could be easily replaced with Victim of Night. With Merfolk being a viable tier 2 deck in modern, having instant speed removal to go against them is perfect.
Vraska's Contempt is powerful for sure, however you'll be spending to get rid of something that (in modern) is probably less than 3 cmc. I would add Hero's Downfall if planeswalkers are an issue in your meta. Additionally, Assassin's Trophy is just too flavorful here not to mention.
Having 4 Polluted Delta (as opposed to the expensive Verdant Catacombs can help search for Overgrown Tomb, of which I would include a minimum of 2. I say delta instead of Windswept Heath because in the event you search for both of your Overgrown Tombs, you can still grab parts of your manabase whereas windswept wouldn't have legal targets for fetching after you have both shocklands on the field.
In terms of hand disruption, Brain Maggot and Duress are fine, but can be replaced with Thoughtseize and Inquisition of Kozilek. I usually go for 7 cards dedicated to hand disruption, and you could probably settle for 4 Duress and 3 Thoughtseize.
Hope this helps, I really like this deck. Cheers!
2 weeks ago
17 creatures is probably far too low a number if you want to pull off God-Pharaoh's Gift at all. Even SaffronOlive's deck ran 29 creatures or so. 17 creatures means you'll need to mill on average a third of your deck to hit 6 creatures in the yard, and if you're unlucky, about half your deck. I think those are not reliable numbers.
Of course, I see that you are only running 2 Gates and 1 Gift so activating Gift's ability may be a bonus rather than the focus for the deck. However, the fact that you are running many subpar creatures just to fill the yard (such as Stitcher's Supplier and Stinkweed Imp etc.) suggest that you are actually trying quite hard to get Gift on-line...
As far as creature suggestions go - I would get creatures with enter-the-battlefield effects that can replace your removal/discard spells. This means things like Kitesail Freebooter or Brain Maggot or Ravenous Rats (pseudo-discard), Shriekmaw or Fleshbag Marauder (pseudo-removal), or the new Plaguecrafter (could be either discard or removal).
1 month ago
1 month ago
Brain Maggot was a thing at the time too, and she was really good with that card. Disrupt an opponent's hand, then chump-block, then we're set up to Flash in a chump-blocker with Deathtouch whenever we need? Yeah, I'll take some of that! In the same way, she made late-game mana dorks better too.
3 months ago
Grid was mistakenly put there.
3 months ago
Thank you for your comment wolfhead.
Also about Tower Defense, i ran that in my old version that did not run Zur the Enchanter, this one has a little more enchantment/toolbox focus. The traditional Doran, the Siege Tower deck depends on Tower Defense no doubt about that!
6 months ago
I've seen suggestions for Whispersilk Cloak here too which is good if you don't mind the mana cost.