|Commander / EDH||Legal|
Printings View all
|Journey into Nyx (JOU)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Enchantment Creature — Insect
When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
Price & Acquistion Set Price Alerts
|Have (11)||ironax , CAPTAINxCOOKIES , pskinn01 , Kimimaro , KipIsKosher , Regulus1010 , darthnuchi , bakeraj4 , jhTheMan99 , DudeMan1031 , bradyofportdetroit|
Brain Maggot Discussion
1 month ago
Hey, take a look at my take on the deck:
Maybe Brain Maggots can replace some of the hand disruption to add devotion.
Overall your version is very similar to mine.
1 month ago
BIG gap in your 2 drop slot with far too many cards in the 3 and 4 drop slot. I know Arbor Elf+Sprawl really encourages you to jump past the 2 drop slot but I wouldn't overlook it. Here are some options-
I would drop an Athreos since they are bad in multiples and all the Hierarchs since they are your worst 4 drop. This should drop 7 creatures from the 3 and 4 slot into the 2 slot.
Your mana base looks pretty painful as well with 10 shocks in your deck with fetches. I would try and get that number down to around 4 shocks so that your deck is less painful. Replace some of the shock lands with painless color fixing like Concealed Courtyard, Blooming Marsh, Stirring Wildwood, Shambling Vent, Twilight Mire.
Other good Abzan options
1 month ago
No problem AwesomeDoofus! Glad my suggestions could be of some help!
It's true that more efficient CMCs will often lead to higher prices i.e. Liliana's Caress vs Raider's Wake. Though, if your LGS (local game store) is selling Liliana's Caress for 8$, that is truly egregious. You can find them here for 2-3$ a card here TCG Player and I suggest buying other cards on that website since they have very competitive pricing.
My opinion of Consume the Meek is not very high considering that you can wipe the whole board for the same mana cost in cards like Crux of Fate. Pestilence Demon is also pretty meh to me because it is terribly expensive unless you are running some kind of reanimation deck with cards like Entomb and Animate Dead OR ramp spells like Dark Ritual, Nykthos, Shrine to Nyx, and Cabal Ritual. If Tempt with Immortality is already a very medium card in your deck, then I would shy away from adding other medium cards to the deck like Crypt Incursion just to make the other medium cards better. It's simply better to not have the initial medium card in the deck to begin with. The other cards I'm not so big on as well, especially when you consider that you wanted to add more discard to the deck. These other cards would make that hard to do.
Unfortunately the best discard effects are pretty expensive because they see play across multiple formats. These include-
-to name a few
The other problem with discard spells is that they lose their potency late into the game because people will simply be drawing and playing their only card and have nothing to discard. This is why cards like The Rack and Black Vise are so good. These cards create tension within your opponent and gives value to your discard spells late into the game. Your opponent will not want to play anything so that they can keep cards in hand to not take damage from the artifacts, this means your discard spells will actually be worthwhile late into the game creating a lose-lose situation for the opponent because they will take damage from the artifacts if they play what they draw, but if they don't play what they draw you may just make them discard it anyway and how can they win if they are not playing the cards they draw? A deck that looks to enable this strategy on a budget for 1vs1 (so no Liliana of the Veil or Thoughtseize) might look like this-
4x Dark Ritual (this card enables you to do very powerful things early in the game such as play Hymn, and Inquisition on turn 1)
1x Waste Not
4x The Rack
4x Black Vise
Two things to notice here, 1 there are no creatures. This means cards like Innocent Blood, Pox, and Smallpox do not affect us in that way, only our opponent. Our main win condition here are the Rack and Vise, so no need for creatures. The Mishra's Factorys are just a plan B. This also makes a lot of our opponents cards, like removal spells, very bad against us limiting the amount of impactful cards they can play against us. The second, is you'll notice there are a lot of 4ofs. Rather than having 1 of this and 2 of that, having multiple copies of 1 card increases the percentage that we actually draw it or have it in our opening hand. What this means is that our deck is much more efficient because the chances and percentages of us drawing the cards we need are as high as they can be. This is an important aspect of deck building to keep in mind.
Now, that last deck was a true discard deck. If you want to play creatures though and want to be swinging for damage in Mono then I would suggest a Devotion deck which exploits the power of cards like Gray Merchant of Asphodel by trying to get as many symbols on the battlefield as possible. A Devotion deck with budget in mind (so no Phyrexian Obliterator) for 1vs1 might look like this-
4x Doom Blade
4x Brain Maggot
Now these two decks I put here are just simple examples of different directions to go, obviously if you do a mix of both of them, then you will inevitably dilute the strategy of one another but that's certainly okay if that's what you want to do. It's kind of where I would put the deck as it stands now. You have some discard, you have some creatures, some of it synergizes with the rest, but as a whole it is not as focused as the decks above. All of this is to answer your last paragraph when you ask, "What is worth keeping?" Well, that's a tough question because we first have to ask, "What is it we are trying to do?" Once you answer this, you can then eliminate the cards that don't help in those areas and add more copies of the ones that do. Now, I don't want to push you one way or the other, I simply want to provide the options so that you know what possibilities are out there.
I hope this was not terribly overwhelming, and you are right, this is what I enjoy doing on this site so its no trouble to me! So if you have more questions please feel free to ask!
1 month ago
Dezibell first of all thank you for your inputs!
You wouldn't believe how good Unflinching Courage is, mainly in first matches where it gets opponents by surprise! It turns off chump blockers, deals additional damage and most importantly get my life total back up by 5 to 7! That's a big deal against some matchups and had me turning some games online. Steel of the Godhead would indeed garantee the unblockable part for Zur the Enchanter, but he already has evasion and the option to put into other creatures seems better to me. I found myself putting it into Treefolk Harbinger sometimes to get additional value in case Zur gets removed.
As for some of your other ideas:
Athreos, God of Passage was on the deck, I recently removed it since it wasn't being as effective as I'd hoped. Most of the time the wipe effect just kill my main pieces and let little guys back to my hand. I added Gaddock Teeg to the sideboard to protect myself against effects like theese and some others, and also more Brain Maggots on the sideboard.
Do you play on Xmage? If so we could maybe play some time!
1 month ago
Since you are using Persist creatures, and the highest toughness among creatures in your deck is 2, you can safely run some copies of Anafenza, Kin-Tree Spirit. Maybe 1 or maximum 2? The mana requirement at WW is more restrictive, true, but it does provide a number of advantages. Having a duplicate Vizier/Melira in case they kill it when you try to go off. Getting around the legendary restriction for Melira. Provides small incremental bonus via Bolster while it is on the battlefield. Insurance for the super unlikely Surgical Extraction targeting Vizier/Melira. Another suggestion is Collected Company for even greater consistency in getting a T4 win. I may cut Altar of the Brood for this even though I can appreciate having a second route to victory. Sometimes the Altar may even help the opponent if they run various graveyard shenanigans?
For the sideboard, instead of running 8 removal, I might hedge against combo decks. This could be in the form of Tidehollow Sculler, Brain Maggot or just simply discard spells. Or you could take an Anger of the Gods or a boardwipe. The only creature I'd be afraid to see is a Scavenging Ooze or Kalitas, Traitor of Ghet or anything that can stop the Persist loop. Other than that, I'd rather try to win faster than bring in 8 removal spells - that's really too much, I think.
2 months ago
Brain Maggot might be useful since its an enchantment creature, and its etb makes sure they have to waste a removal on it to get a card back.