Artifact Creature — Construct
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
|Have (3)||orzhov_is_relatively_okay819 , DudeMan1031 ,|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Verdurous Gearhulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Verdurous Gearhulk Discussion
1 week ago
Weak. I was gonna go 4 and use it to replace Verdurous Gearhulk.
1 month ago
Blue isn't terribly problematic in my meta for worrying about any individual creatures. Most of the time they want to protect their combo, interrupt someone else's combo, or can't stop my creature with their Swan Song anyway. The idea is that when my big beater gets removed I have another one coming out behind it, anyway. A bigger problem I run into is the crack back when I do get a good hit in, and get to a point where I am more worried about my life than my cards in hand or the beater on the board. The blue in my meta does what most blue players do, I think. They let the tutors, of which I run quite a few, slide so they can counter what gets pulled out. But I am not assembling any combos, here. That being said, the card I do race to tutor for, the hidden Commander if you will, is Ilharg, the Raze-Boar which does allow me to cheat out big beaters or abuse ETB triggers. So to jump around while responding, Worldspine Wurm rarely gets hard cast, and Verdurous Gearhulk is a great way to make threats bigger. Bonus points for it because it can target itself if I just need an 8 power trampler to get 16 damage in the turn after Xenagos makes his debut. I have better places to put Deflecting Swat since the two key players in the deck are pretty difficult to get rid of. It, and Bolt Bend are extremely useful for commanders with less built in protection, though. That being said, I have looked at Yavimaya Hollow for everything not as resilient and just can't bring myself to put in another colorless source regardless of its ability. And since the beaters are replaceable, usually, making sure my mana is fixed is a higher priority. If anything, I am trying to find reasons to take some out in favor of basic lands (or a dual land if I really want to break the bank). Selvala, Heart of the Wilds is another situation like Nyxbloom Ancient where it urges an overcommitment to the board. I'm also not a fan of symmetric boons, so the thought of giving my opponent even one draw trigger from her bothers me. Call me crazy, but this deck isn't handing anything to anyone! Berserk is in the same vein as Life's Legacy to me where I want my opponents to deal with my creatures instead of sacrificing them myself. I also don't like looking at cards together as valuable given that I can't reliably guarantee they always show up together. This deck can tutor out a creature easily enough, but not an instant. Etali, Primal Storm is good value, but with my strategy being cheat with Ilharg, the Raze-Boar the attack trigger isn't as appealing as I would like.
On that note, I am still mulling over Return of the Wildspeaker versus Rishkar's Expertise, especially while I am trying to fit Quartzwood Crasher into the list which expands my options at 5 CMC. With the abusing ETB triggers idea, though, cards like Elemental Bond, Guardian Project, and The Great Henge draw more cards than you might think. I also swapped in Bonders' Enclave over Winding Canyons to try because I never really needed to cast a creature at instant speed. Holding up 6 mana to throw out a Reclamation Sage or Fierce Empath on someone's end step just feels like a wasted turn. For being a "Gruul smash!" list, I am trying my best to put together a consistent game plan with the heavy tutor package and a curve that promotes efficiency. I think I will hold up 4 mana with a Krosan Grip or Chaos Warp in my hand that can turn into a drawn card if I didn't need to stop something more often than the former example.
Play testing is still a challenge at the moment, so changes are a slow process. I know with adding in something like Quartzwood Crasher that the trample keyword becomes much more valuable, but there is a good case to be made for the creatures in the list without it, too. Guess we just need to stay safe and play more Magic!
1 month ago
2 months ago
I know how often original ideas work, they're my whole gig :)
I often get 2nd at FNM with crap ranging from 8-rack control to Minecraft combo/landfall/ramp. That's on top of my more normal stuff like elves and stompy. Verdurous Gearhulk is pretty good when played t3.
That said, it's hard to tell whether Scorpo here is good. He's obviously a 1-of in some sort of Jund midrange deck, or in //X control deck. It's whether he's good enough as a removal/card draw engine for 5 that I'd like to know.
2 months ago
Glad you are having fun with the build. I have considered a number of different cards to add Traxos, Scourge of Kroog seems viable. Verdurous Gearhulk and Wolfir Silverheart both enter as 8/8 creatures or can pump another creature that we could target with Chandra's Ignition Lots of options, Gruul has so many fatties to choose from play whatever works in your meta.
2 months ago
I would probably look to cut Verdurous Gearhulk and Cloudgoat Ranger. I would keep my eye on Wall of Blossoms, Mystic Snake, Karmic Guide, Elvish Visionary, Bounty of the Luxa, and Kiora, Master of the Depths when you play and see how good they are doing
2 months ago
A little late, but I started cutting my ramp down from 16 to 14 or 15 in my deck that tries to resolve a 5 drop on turn 3. Of course, the drops are Verdurous Gearhulk and Glorybringer primarily, which are just good card, but having the full 16 ramp pieces is a little much.
If you're down for resiliency over a small amount of flavor, Wolfwillow Haven is a pretty good card in place of a 2 mana creature that's easier to kill.
3 months ago
Obliterator is great when Path to Exile usage is low to non-existent and counterspells are few and far between.
Thus the card is far from its greatest in today's meta.
(However - contrary to the common misconception - getting to BBBB is easy if you manage to have 4 lands by turn 4, twhen you play a 2 colored eck)
I recommended Shriekmaw as it does something early game, and its absolutely broken with all the "return creature from graveyard to hand" spells in your deck, cards like Liliana, the Last Hope.
Sure, its far less flashy than something than Verdurous Gearhulk, and wins slower - however it keeps the field clear, and gives you time to win.
While you can VERY easily die with a gearhulk in hand before you could ever use it.
Obstinate Baloth is a great hate card against discard decks, for any deck that plays combo, and a "passable" card in the burn matchup.
Sadly hardcasting it is asking a lot.
In the sense that it does too little for its cost, UNLESS you want to simply stall a little to win with something like a lethal scapeshift.
In the era where Gurmag Angler, Thing in the Ice Flip & Bedlam Reveler are running around the card is surprisingly squishy, to win the game.
And does too little at helping you achieve that goal, beside being a body.
Unless you run something like elves, i owuld stay away from God-Eternal Rhonas. Its a great improvement there as a recurrable pump effect in face of all the counterspells and discard.
However in this deck, its only good when you are already winning anyways, and does little to nothing in any other case.