Verdurous Gearhulk


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare

Combos Browse all

Verdurous Gearhulk

Artifact Creature — Construct


When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

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Verdurous Gearhulk Discussion

djnewellmit on Man in the Wilderness

19 hours ago

Ridgescale Tusker is a very good option in place of Verdurous Gearhulk. I played against several GB counters decks that used the Tusker very effectively in place of the Gearhulk.

Tolis on Man in the Wilderness

1 day ago

djnewellmit thank you for your suggestions!! I didn't know of that video but it is indeed very similar. A guy in the store plays it and I liked the synergy very much and I thought to make a more budget version since he runs Fatal Push, Walking Ballista and better lands. What is your opinion about Ridgescale Tusker as a budget version of Verdurous Gearhulk?

Hyperalgialysis on Man in the Wilderness

1 day ago

Tishana's Wayfinder. I would only put in 2 or 3 rishkar since it is legendary. Mind you this will affect the deck since it doesnt explore as much as a result. If you find that you can upgrade it further Verdurous Gearhulk is the only thing that comes to mind, but if you do the vehicles might be the next thing to drop.

Tolis on Explorers Of Glory

1 day ago

What is your opinion on Ridgescale Tusker as a budget version of Verdurous Gearhulk? Is it worth it? 2-3 copies. Great deck btw!!


3 days ago

Dang it, I just typed out a long response, but then I hit upvote before posting, and my response is lost to the interwebs . . .

I will try to recreate a bit.

At first glance this looks like a budget deck, because of the large number of commons. But then you have three chandras in the sideboard, so I don't know what to think....

That said, there are a couple cards I'd suggest.

Ramunap Hydra looks like a straight upgrade to Bitterbow Sharpshooters.

I'm not sure how much value you are getting from Khenra Charioteer, as it seems like your heaviest hitters will already have trample.

There are upgrade options for Rampaging Hippo, Verdurous Gearhulk jumps to mind, but there are cheaper options like Charging Monstrosaur.

I very much like Wildfire Eternal and Inferno Jet together.

I would be worried about 21 lands with this kind of mana cost stuff, but that's for you to playtest and see if Druid of the Cowl makes it work.

I'd also suggest considering Shapers' Sanctuary.

Good luck.

clark1424 on BG Energy Ixalan

4 days ago

Thank you for the upvote and suggestion!.:)

I tried that actually. I do like Deathgorge Scavenger since it's very good. But a turn 3 Bristling Hydra with enough energy is almost always game over. And the same goes with a turn 4 Verdurous Gearhulk. This was originally 21 lands and i'm actually planning to reduce it to that count again.

spectrevr4 on Plunder the Graves Upgrade 3.0 (Stax)

6 days ago

Will be Removing Abhorrent Overlord, Verdurous Gearhulk, Necrotic Ooze, Black Market, and Into the Wilds. in their place I will be adding in Fyndhorn Elves, Elves of Deep Shadow, Priest of Titania, Cryptolith Rite, and Creakwood Liege This will give me a total of 9 Elves in the deck for Priest of Titania to work off of and 5 of them can produce mana on their own without other effects. Adding in Cryptolith Rite makes everything produce mana which takes away the need for Black Market and Into the Wilds This frees up a spot which also allows me to introduce Creakwood Liege as a replacement to Verdurous Gearhulk. It is smaller, but in the end has more value. It buffs everything, has a lower cmc, and creates tokens that I can use for sac outlets or blocking fodder. Making these changes should streamline things a lot more as well as introduces a viable ramp to the deck in conjunction with the previous changes. I'm starting to see a very interesting turn in this deck design thanks to the help of another Meren Stacks player Firestorm4056 here on the site.

Argy on +1/+1 Energy tribal

6 days ago

This is playing a LOT better, now.

Servant of the Conduit is helping to Ramp into Verdurous Gearhulk. I would think about removing a Longtusk Cub for a third copy.

Actually, taking a good look at your Creatures, something like this might work:

2x Aetherborn Marauder - good for late game evasion, or to block fliers
2x Bristling Hydra - one of the best Creatures in Standard
2x Longtusk Cub - a bit hit or miss in testing
3x Rishkar, Peema Renegade - extra copy because it synergises so well with Winding Constrictor in the early game
2x Servant of the Conduit - I'd love a third copy, but can't think what I would take out
3x Verdurous Gearhulk - extra copy because it makes Creatures HUGE in the late game
1x Voltaic Brawler - I can see the value of this at all stages of the game
4x Winding Constrictor - lynchpin of the deck

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