Verdurous Gearhulk

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Kaladesh Mythic Rare

Combos Browse all

Verdurous Gearhulk

Artifact Creature — Construct

Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

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Verdurous Gearhulk Discussion

strick9r on G/W Double Strike

8 hours ago

If you get a Hardened Scales out on turn one or two.

Arashin Foremost on turn 3.

Surrak, the Hunt Caller on turn 4.

Verdurous Gearhulk on turn 5, you can put some tokens on the Doublestrikers and swing big. Also the Gearhulk will get Haste from Surrak.

Aragornbromsson on G/W Double Strike

11 hours ago

strick9r I swapped the falconer out for Yasova Dragonclaw because she had 2 more attack and trample, I didn't really care about her ability. I would hesitate to bring in Maulfist Revolutionary as she is double green, and I usually don't have that by turn 3, but Renegade Rallier looks like it would be able to fit right in. I will definitely give it a try.

I do like the idea of having 2 Verdurous Gearhulk at the top end, I will have to see what to take out for it. Thanks for the help:)

strick9r on G/W Double Strike

16 hours ago

A couple Verdurous Gearhulk's might be a great way to finish since you are running Hardened Scales

BioProfDude on Golgari Standard

4 days ago

Why the Spire of Industry when you only have 4x of an artifact in the deck (4x Verdurous Gearhulk)? That doesn't seem frequent enough to get Spire of Industry to reliably be used. I think you might be better off (maybe not?) with 2x Evolving Wilds if only to have a way to trigger revolt for Fatal Push.

You might consider Nissa, Voice of Zendikar if only for her low casting cost and ability to add +1/+1 counters. Also, it might be worth trying to get your creatures some trample? Maybe Larger Than Life could be useful? That may not work well for you if you don't think you can make room for it-- just a thought.

I have a B/G deck that takes a very different approach, but maybe it can give you some ideas? Maybe not, but it might be worth a look. B/G Fun with deathtouch (3-1 at FNM)

Cool deck! I look forward to watching it evolve as you get a chance to tinker with it! +1 from me.

vbfabled on The Jund Tank

4 days ago

If you're set on running Champion of Rhonas, I'd recommend running some larger creatures to fully take advantage of its ability. While they're still in standard there's always Kozilek, the Great Distortion and Ulamog, the Ceaseless Hunger, but if you want to go more budget or not have to worry about the rotation this fall, there's always the gearhulks. If you get into the late game, Verdurous Gearhulk and Noxious Gearhulk for free could definitely give you an edge.

lords2001 on Grixis Flashback Control (best deck AER Standard?)

5 days ago

Dispossess is the other I was thinking of - it can stop a lot of decks cold - especially Vial and Tower decks, as well as getting rid of decks pushing Scrapheap Scrounger or Verdurous Gearhulk if we really need to nip it in the bud.

Star3ts on Tier 1? - Rhonas Jund Midrange

6 days ago

I think that Champion of Rhonas would be good. Having 2 Verdurous Gearhulk in hand and casting two in a turn...

multimedia on Energy Elves

1 week ago

CoreGon, these are the very early stages of the newest version. Black may be added back in :) Energy alone can just about support the fourth color of black, but I'm finding consistency issues. I'm in the process of trying to make the fourth color work better using Four-Color Saheeli as a template, that deck is four colors and relies on energy and it's using both Attune with Aether and Oath of Nissa to get and find the lands it needs. I'm mimicking this with a version of Dark Bant.

You're right using the fourth color will make it easier to max out on converge, five colors for both Skyrider Elf and Woodland Wanderer, but we still have to worry about consistency of the manabase which three color Bant is much better at. Bant is better mana consistency while still giving us the ability to converage Skyrider and Wanderer, maybe not with five colors as easily, but four yes.

Here's my new idea for Dark Bant, using Four-Color Saheeli as a template. Here's the list so far:

This leaves room for 9x more cards, some combination of Rishkar, Peema Renegade, Verdurous Gearhulk, Tireless Tracker, Fatal Push and Tamiyo, Field Researcher. This is too many different cards something is going to be left out, but I'm not sure what yet.

It's also possible that we only splash black as a fourth color to better converge and just play a Swamp which Attune can get or Oath can find.


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