Verdurous Gearhulk


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare

Combos Browse all

Verdurous Gearhulk

Artifact Creature — Construct


When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

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Verdurous Gearhulk Discussion

IcyFire81 on Not-So-Standard Elves

1 month ago

Thank you everyone for your upvotes and feedback. I've made some changes from recommendations, and some from wanting to try something unconventional.

With Rishkar's Expertise I think I can get to 6 mana quick enough to get anything cast for free (i.e. Vivien Reid, Verdurous Gearhulk, etc.).

With Scapeshift and running 18 lands, I can see it as filtering my own lands out fairly quickly and just increasing the chance of having gas without worrying about being mana flooded.

Hasted on Just For Kicks

1 month ago

Druid of the Anima is also not legal in this deck as it has a white mana symbol. Just a heads up. A few cards that I have had perform well are: Strength of the Tajuru, Verdurous Gearhulk, Vigor, Everflowing Chalice... I just realize there's a few kicker cards you are missing. Let me know if you want more ideas. You can easily ignore any and all if you like. :)

Bennett_Stokes on GW Ramp. Do these cards ...

1 month ago

Maybe play two Verdurous Gearhulk? you have about 6 win conditions And 8 is probable what you want to have.

InfectRocksMyWorld on Sunbird’s Expertise

2 months ago

Verdurous Gearhulk. Pumps up your creatures big time.

NyanNijet on Abzan Counters

2 months ago

2 recommendations for you: Oath of Ajani and Verdurous Gearhulk

magicsheep on Swole Saprolings

2 months ago

I tried playtesting this deck a couple of times, here's my feedback.
1) The deck plays like a semi-typical midrange deck, as it does OK against both control and aggro but not excellent against either. At the moment, I would say that this deck is probably better against aggro than control, but that's my opinion. This is the sideboard I used:
3x Duress
2x Lifecrafter's Bestiary
2x Naturalize
1x Verdurous Gearhulk
1x Yahenni's Expertise
2x Blossoming Defense
1x Fatal Push
3x Cast Down
2) The deck severely lacks in removal. I found myself using Fatal Push and Cast Down in almost every sideboard match. However, once I got this engine running the Saprolings were able to overwhelm my opponent. Another card I would add is Blossoming Defense, which I used in the sideboard to protect my key cards. Frankly, I think the mainboard is very vulnerable to removal and burn spells.
3) This deck has a lot of synergy with Saprolings and once I'm able to get the cards working together properly and I'm able to protect them with Blossoming Defense, this deck plays extremely well.
This is a great first deck that is competitive and powerful. The theme and construction was great. Excellent job amorilinguae!

multimedia on Elves at the Oasis

2 months ago

Hey, I like your new game plan here it's well thought out and explained. Is it a viable budget strategy? I'm not sure, but it looks fun. Your deck currently has 64 cards I suggest trimming 4 cards making it 60. Also wouldn't hurt to add your deck to the budget hub.

In nearly all instances you're much better off playing two drop Elves who can actually make mana. Llanowar Scout can't make mana, to be able to use his ability you have to have a land in your hand, this is a big drawback. If you have a land in hand then great, if it's a Forest or Oasis even better, but sometimes you don't have a land in hand and in those times you can't make mana with Scout. Elfhame Druid or Servant of the Conduit are better Elf options than Scout because either one can make mana without needing something else. They're both more consistent in making mana. Even being able to use Servant's mana ability two times because of only having two energy is still worth it.

Scout's ability is nice when it works, but do you really need it? Having a lot of lands is not something you should be concerned about because of all Elves your playing who can make mana: Llanowar, Marwyn, Cowl and Rishkar with a counter. Making mana is not a problem thus having a lot of lands in your control doesn't need to be part of your strategy.

Another two drop Elf who has synergy with Marwyn, Rishkar and Armorcraft is Kujar Seedsculptor she adds to the counters strategy, give her a playtest. Verdurous Gearhulk is a great creature with a counters strategy. It's budget $2.50 good creature to ramp into with all the mana that's made with Elves and can be a fine finisher. It's not an Elf, but it can put counters on Marwyn which is just as good as being an Elf.

elgosu1337 on marwyn?

2 months ago

Really like the deck idea. From testing, you have too many Forests, and you probably need more card draw to storm off. Cut some of the Forests for 1-mana Elves, since those can accelerate the deck while also putting a +1/+1 counter on Marwyn. They would also give you the option of using Skullclamp for card draw. Adding a Traverse the Outlands should also thin the deck a lot. Grothama, All-Devouring lets you draw lots of cards by attacking with Marwyn, as long as you have something to untap her. Greater Good also works well if you can float mana first. Temur Sabertooth is great as well especially with Paradox Engine.

Swiftfoot Boots is a great way to protect Marwyn and give her haste so you can recast her, though you do need enablers like Greater Good or Temur Sabertooth. Concordant Crossroads is another great haste enabler if you only play it when you want to storm off. Akroma's Memorial is worth a shot.

You could try Primeval Bounty as a way to pump Marwyn even more. Also, creatures that pump on ETB, like Wolfir Silverheart, Verdurous Gearhulk, Yeva's Forcemage, and Briarhorn. With enough creatures, Soul of the Harvest, Primordial Sage, and Regal Force can also provide card draw.

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