Verdurous Gearhulk


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare

Combos Browse all

Verdurous Gearhulk

Artifact Creature — Construct


When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

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Verdurous Gearhulk Discussion

multimedia on Radiant Elves

18 hours ago

Until the entire Dominaria set is revealed I'm using the comments instead of making another update to post how my playtesting is going with Dominaria. I'm not going to offically update Radiant Elves until all the cards I choose to play are in the TappedOut database with art and able to be added to decks.

Round One Dominaria Playtesting: Selesyna Ramp and Counters

Marwyn, the Nurturer looks to be the new Elvish Archdruid of Standard. She's finally since Shaman of the Pack a build around card specifically for the Elven tribe. I've been waiting for a card like her since Magic Origins. She's a unique lord, not a lord in the normal sense that she powers up other Elves or gives them abilities. She's different because she alone benefits from Elves to make her huge and give her major ramp.

In my playtesting I've been searching for ways to break her ramp capability. Being able to use her ramp to play a lot of Elves and Verdurous Gearhulk is fun, but I need a bit more oomph. Obviously good mana sinks are nuts if I can make six to eight plus green mana a turn. Rhonas the Indomitable and Walking Ballista have real potential with her ramp especially Rhonas because he can give her and other Elves trample. Marwyn can get really big with counters giving her trample while also adding to her power is great. Rhonas can act like a pseudo Ezuri, Renegade Leader for other Elves with Marwyn's mana.

These creatures are possibilities, but the card in my playtesting that's best with Marwyn is Approach of the Second Sun. Approach is really one of the most broken cards in Standard because it can be an instant win when casting a second copy of it. It's seen only in Control decks, most notable Azorius Control which it's the win condition. Elves with the reprinting of Llanowar Elves are now poised to have a unique position in Standard as being the tribe of ramp. Dinos can also ramp, but that tribe is about power not ramp. So far decks are not ramping into Approach instead they're controlling the game until they can cast the seven mana sorcery. With the amount of ramp that Elves can now make this changes how to approach playing Approach.

Llanowar Elves adds a one drop to the two and three drop mana Elves. This addition can completely change the tribe making it much stronger. Dominaria has already added these two very good mana Elves in Llanowar and Marwyn, the Nurturer to the already full pool of mana Elves. This tells me that Wizards intent for Elves as a tribe is ramp and I'm happy that they're finally chosen a coherent single strategy to pair with the tribe instead of pairing many different strategies that have no or very little synergy with each other. The fact that Marwyn cares about counters means she has interaction with Rishkar, Peema Renegade and Metallic Mimic this is a subtle, but fantastic hint that Wizards is beginning to care about the Elf tribe.

Servant of the Conduit is pretty much a staple two drop mana Elf in Standard for energy decks I've been playing him since Kaladesh. He's unique because he's the only mana Elf that can make other than green, another color of mana in this case white. Druid of the Cowl has not seen much play, but it's another two drop mana Elf who could make his way into this deck. Relying on Marwyn's ramp to cast Approach is a tricky plan because if Marwyn is killed than I need a back-up plan to make mana. This is where the other mana Elves come in. They can help me to cast Approach without Marwyn and they pair nicely with Rishkar, Peema Renegade.

Marwyn has fantastic interaction with the Kaladesh theme of Elves, +1/+1 counters. She continues this theme by also using counters, but unlike any other Elves she can continue to get counters turn after turn as long as I keep playing Elves. Rishkar, Peema Renegade, Metallic Mimic and Kujar Seedsculptor can all put a counter on Marwyn and Mimic can power Rishkar's mana ability by putting a counter on other Elves who ETB. These three have great synergy together. Marwyn gets a counter when an Elf ETB not when one is cast, this is relevant because Mimic can put a counter on her. Mimic ETB as the creature type I choose, in this case Elf, Marwyn will see it as an Elf when it ETB. Seedsculptor has seen zero play and that's understandable because she's pretty lackluster; however she can put two counters on Marwyn, that's good for a two drop Elf.

Steel Leaf Champion is another incredible Elf from Dominaria. He brings a very aggressive stance to the tribe. Turn one Llanowar Elves can help me to cast a turn two Steel Leaf. This interaction is crazy powerful and I suspect it will be the line I include in all my playtesting with Elves moving forward. The three drop spot on the mana curve is crowded now with Elves: Steel Leaf, Rishkar and Marwyn. Llanowar lets me play all these Elves together in the same deck because any one of them is a good turn two play.

Steel Leaf is an aggressive Elf and that's really not the direction I'm going with this version, but it adds another dimension to the deck that my opponent has to contend with. Steel Leaf benefits a lot from the counters strategy because it starts out with five power putting any number of counters on it makes it just plain huge.

Armorcraft Judge makes Approach of the Second Sun a more consistent win condition. After casting the first Approach the card is then placed in my library seven cards from the top. To realistically be able to win the game with Approach I need a way to draw into my library seven cards deep. Of course I could have a second copy of Approach in my hand after casting the first one. I could then cast the second copy on my next turn and win the game, but this is best case scenario. What if I don't have another Approach in hand? I need a way to draw into the one in my library. Judge can do this, he cares about counters just like Marwyn, Rishkar, Mimic, Seedsculptor and Verdurous Gearhulk.

This is only the first round of playtesting. Second round is Gruul or Naya with Grand Warlord Radha. Stay tuned for more Elf goodness :)

cfesler on Sultai Constrictor

4 days ago

Edit 3/13/2017: I decided to swap out all of the Rishkar, Peema Renegade in favor of Jadelight Ranger. However my LGS has yet to get Jadelight Ranger so I've settled on two rishkars holding their spots. I also added another The Scarab God and two Verdurous Gearhulk because constrictor really gets fun with those board threats omnipresent. One can only cast Vraska's Contempt so many times, right? I also went headlong into Botanical Sanctum and Blooming Marsh, since I realized Constrictor decks would be out of cycle once the Dominaria lands enter the meta.

magicsheep on Explore/Hailfire

6 days ago

I think better removal such as Vraska's Contempt, Hour of Glory (for budget), Duress, and Harsh Scrutiny would be great removal. You probably don't need all of these, just pick and choose. Also, Rishkar's Expertise could be useful as it would be good card draw. I would also consider Verdurous Gearhulk (you can put all 4 +1/+1 counters on it, essentially getting an 8/8 Trample for 5 mana). Great deck Hitbox!

multimedia on Radiant Elves

1 week ago

SirChris39, thanks for the upvote.

rviola, Paradox Engine is a fine a card, but for purposes of the strategy here it doesn't fit. Verdurous Gearhulk is the same CMC and it affects the board much more than Engine. If I was going for an all out ramp strategy with Elves wanting to make a ton of mana to cast a huge creature then Engine is good, but I'm not doing that. Ramp is a supporting strategy because of Rishkar and counters. I like and want ramp, but don't need a ton of it. A new legendary Elf in Dominaria might change things, have to wait and see :)

kamelyan on Skullbriar, The Counter Hoarder

1 week ago

How about a Phyrexian Arena for some of that much needed draw power?

Verdurous Gearhulk at the very least is an 8/8 Trample for 5.

And please check out my deck:

Skullbriar and the Rose

Commander / EDH kamelyan


Mr_Bungle on Atraxa Does Nothing

2 weeks ago

Thanks for stopping by and adding some suggestions Faerion. I actually put Odric, Lunarch Marshal in my side board as I wasn't sure if I'd get value out of him. I figured I'd get a chance to see once I had run with the deck against my play group. I've also wanted to play Hapatra, Vizier of Poisons for some time too.

I figure this is a work in progress as this is a first run at a deck list and I'm already pondering Winding Constrictor and Verdurous Gearhulk among others. Heh, the never ending inner conflict of inclusion vs exclusion...

multimedia on Challenger Decklists announced

3 weeks ago

To see if these new Challenger decks can in fact be good out of box for $30 with no upgrades I've been testing Counter Surge vs the rest of the decks.

Counter Surge is good out of box it's wrecking the rest of them mostly because the manabase is so much better than Vehicle Rush and Second Sun Control because of 8x Golgari dual lands Aether Hub and Foul Orchard. Being able to produce enough energy to power Hub gives the deck a huge advantage.

3x Verdurous Gearhulk is basically not fair compared to the other decks. Blossoming Defense wrecks Hazoret Aggro. Glint-Sleeve Siphoner wrecks Second Sun Control because Aether Meltdown doesn't stop it from attacking gaining energy. Longtusk Cub and Walk the Plank are the worst cards in the deck and could easily be cut for Servant of the Conduit or Merfolk Branchwalker and Moment of Craving. 3x Dreamstealer is one too many.

Budget upgrades for Counter Surge:

  1. Cut 4x Cub for 4x Servant or Branchwalker
  2. Cut 1x Dreamstealer and 2x Walk the Plank for 3x Moment of Craving
  3. Cut 2x Appetite for the Unnatural for 2x Naturalize
  4. Cut 1x Slice in Twain for 1x Lost Legacy
  5. Cut 1x Cartouche of Ambition for 1x Crook of Condemnation

Vehicle Rush has a great decklist out of box, the best of the decks, but the manabase is shit. It's also missing Abrade in the 75 cards. The manabase is relying too much on Spire of Industry it needs 4x Inspiring Vantage. Aether Hub doesn't make sense for the deck other than using this land as an appealing reason to buy this product. Buy it for the complete decklist and put some money or trade into upgrading the manabase with Vantage. 4x Heart is a big draw it's still Standard legal for the rest of the year. A card or more could be printed in the next few sets that could break Heart again.

Budget upgrades for Vehicle Rush:

  1. Cut 3x Hub for 3x more Vantage
  2. Cut 2x Evolving Wilds for 1x more Dragonskull Summit and 1x more Swamp
  3. Cut 2x Lightning Strike for 2x Abrade
  4. Cut 3x Harsh Mentor for 1x more Abrade, 1x more Cast Out and 1x Ixalan's Binding

Hazoret Aggro is not good out of box it lacks punch; it needs Earthshaker Khenra and Invigorated Rampage to make up for having only one Hazoret. Harsh Mentor doesn't do enough for the deck to warrant main deck spots. It's a sideboard card in Vehicle Rush, but some reason it's a main deck card in Hazoret Aggro?

4x Fanatical Firebrand is very lackluster. 8x main deck burn spells that can go to the face and 4x Ahn-Crop Crasher are saving graces for the deck. Crasher is the best card in the deck because you draw it much more than singleton Hazoret, Chandra or Glorybringer. 4x Chandra's Defeat in the sideboard is strange as it hits very few cards vs all the other decks. 2x Defeat and 2x more Abrade is better to stop Verdurous and Heart. Buy this product purely for the three stand out cards: Chandra, Hazoret and Glorybringer.

Budget upgrades for Hazoret Aggro:

  1. Cut 3x Mentor for 3x Earthshaker
  2. Move 2x Pia Nalaar from sideboard to main deck replacing 2x Firebrand
  3. Cut 2x Magma Spray for 2x Invigorated Rampage
  4. New sideboard: 3x Spray, 2x Mentor, 2x more Abrade, 2x Defeat, 2x Kari Zev's Expertise, 2x more Rampage, 2x Key

Second Sun Control is the worst of the decks out of box. You need more time to cast Approach of the Second Sun better cards to delay your opponent. The manabase could be better needs budget 4x Meandering River or 2-4x Aether Hub or both. You need to be able to hit double white, but 12x Islands which includes 2x Ipnu Rivulet is not helping. Aether Meltdown and Glimmer of Genius can power Hub.

The lack of Essence Scatter in the 75 cards is confusing, to upgrade start by including 3-4x Scatter. Kefnet is not a very good second win condition, but it's the Mythic in the deck, can't cut it right? A second copy of Settle the Wreckage would of been better than a second Kefnet.

The best thing about Meltdown is flash, but overall it's not a good card because it doesn't prevent the creature enchanted by it from attacking which is not good vs Bomat Courier or Glint-Sleeve, two of the best cards in these decks vs Control. It is however good to stop Heart of Kiran, but I would cut some for Baffling End because it can exile Scrapheap Scrounger, Earthshaker, Dreamstealer as well as Glint-Sleeve or Bomat all these creatures are hard for Control to deal with. 4x Cast Out, 4x Censor, 4x Supreme Will, 3x Fumigate, 1x Settle the Wreckage and 4x Irrigated Farmland are the reasons to buy this product. This is a nice a starting core of a Control deck, but not sure it's worth an investment of $30.

If budget upgrading I would make a lot of changes. New main deck:

  • 1x Kefnet

  • 4x Censor
  • 3x Scatter
  • 3x Will
  • 1x Cancel
  • 4x Glimmer
  • 1x Pull from Tomorrow
  • 4x Cast
  • 2x Baffling
  • 2x Meltdown
  • 1x Farm
  • 3x Fumigate
  • 2x Settle
  • 3x Approach

  • 4x Farmland
  • 4x River
  • 2x Hub
  • 2x Ipnu
  • 6x Island
  • 6x Plains
  • 2x Ruin

New sideboard: 3x Negate, 2x Fragmentize, 2x more Baffling, 1x Ixalan's Binding, 4x Caracal, 2x Faith

In the end, if I was to buy one of these decks to just play right out of box I would get Counter Surge. If I wanted the best constructed decklist I would buy Vehicle Rush, but it requires upgrading the manabase to compete with Counter Surge. If I want the most monetary value for my $30, but the deck is not good out of box then I would get Hazoret Aggro.

The only deck I would avoid is Second Sun Control because I feel it's no good out of box requiring too many upgrades and Kefnet is a let down. Too bad the Mythic wasn't Torrential Gearhulk.

Pieguy396 on Challenger Decklists announced

3 weeks ago

Wizards recently announced "Challenger Decks" as a replacement for the old Event Decks; today, the decklists were posted here.

These 75-card Standard decks have an MSRP of $29.99, and seem to actually have quite a lot of value in them. One contains Chandra, Torch of Defiance, Hazoret the Fervent and Glorybringer. Another contains a full playset of Heart of Kiran, Dragonskull Summit, Inspiring Vantage, and Concealed Courtyard. A third has 3 Verdurous Gearhulk and a Walking Ballista. I don't know about you all, but if all of the decks are like this, it could be a great way to lower the cost of Standard and help get new players into the format for cheap.

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