Frantic Search


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Urza's Legacy (ULG) Common

Combos Browse all

Frantic Search


Draw two cards, then discard two cards.

Untap up to three lands.

Price & Acquistion Set Price Alerts



Recent Decks

Frantic Search Discussion

_Kane_ on Mairsil, the Pretender

14 hours ago

If you're still looking for cuts here are my suggestions.

Overall Ideas: 1. Cut the instants and sorceries. 2. Add better creatures/artifacts with activated abilities.


I would look to add more wheel effects to get cards into the graveyard. Although it can feel a little similar to chaos the results are more effective card draw and will fill up your graveyard faster with more additions. Meaning you would fill your graveyard with more potential options for Marsil; and will add more overall card draw potential than the following cards: Probe, Flux, Mystical Teachings, Cathartic Reunion, Careful Study, Gifts Ungiven, Thirst for Knowledge, Frantic Search

Silumgar's Command: There are better creatures/artifacts that can fulfill this role through Marsil and have the additional benefit of being repeatable.

Walking Ballista: 4 mana for a +1/+1 counter is not efficient enough to justify it's inclusion.

Argent Sphinx: I think that relying on Metalcraft in this deck will end poorly in most situations.

Snapcaster Mage: By removing the instants and socrceries Snappy becomes less effective and should be removed.

Galecaster Colossus: Similar situation with this card having no activated abilities, the high CMC, and the ability to only bounce two (with the Colossus and Marsil on the battlefield) non-land permanents a turn doesn't seem worthy of an inclusion.

Decree of Pain: Being in Grixis colors, you have access to more effective card draw and board wipe spells than to justify this cards high CMC even with the cycling component.

Anthroplasm: This card confuses me and I don't understand its use. Care to enlighten me?

Cephalid Coliseum: You have access to better card draw that is repeatable.

Hammer of Purphoros: Unnecessary haste inclusion.


Basalt Monolith: All the ramp. None of the draw backs.

Hateflayer: BOOM, goes the dynamite.

Pili-Pala: The best part of your deck is this card.....

Jace's Archivist: Wheels for days..

Avatar of Woe: Problem solved. Plus can be a cheap cast on its own.

Urborg, Tomb of Yawgmoth+ Cabal Coffers: Need I say more?

Chromatic Lantern, Commander's Sphere, and Fellwar Stone: Three color deck has three colors...

Vandalblast: You're playing red right?

Mercurial Chemister: Ehh, Idk about this one.

Entomb: Tutor time.

Gamble: Great tutor for your deck.

Cavern Harpy: Wow, just, wow....

Training Grounds: Mana reductions are the key.

PookandPie on Breya, Goddess of Combos

1 week ago

I absolutely love Breya, so when I saw this in the banner I thought I'd stop by.

Point of reference for my Breya list: Breya's Party Pants

All advice I provide will be from the perspective of the above deck. My playgroup is exceptionally cutthroat- IE, if you can't combo off on turns 4-5 or prevent someone from comboing on those turns then you may as well not bother, etc.. Admitting, my deck is all-in on three very specific combos, but I think at least one of them would push this deck to new heights.

You run Wheel of Fortune, but not Notion Thief. I definitely think you need to squeeze Notion Thief into the deck. Lots of competitive decks run cards that draw lots per turn, from Mystic Remora to Windfall and the like, and Notion Thief not only shuts those down, but turns them into pure, blissful card advantage for you. You could easily replace Thopter Spy Network with the Thief and enjoy superb card advantage.

I would also recommend Winds of Change and Windfall to go along with Thief. They're fantastic on their own, and backbreakingly good with him.

Examples of how good Notion Thief is:

I had a game a few weeks ago where I Entombed Notion Thief t1, and then untapped on turn 2 to cast Reanimate on him and Winds of Change after. Everyone shuffled their hands into their libraries, and I drew 22-24 cards. I then proceeded to win that same turn by playing Mox Diamond and Mana Crypt into Frantic Search, discarding Worldgorger Dragon and Snapcaster, which untapped my 2 lands and let me play Dance of the Dead to bring Worldgorger back and generate infinite mana (I believe I had Gemstone Mine on field). After making 1 septillion of each color, I reanimated Snapcaster instead and then cast and sacrificed Breya repeatedly to Bolt everyone to death.

Even without going all in on that kind of thing like I have, t3-t4 Notion Thief into t4-t5 Wheel of Fortune is still stupid good. Everyone gets Mind Twisted but you and you draw a huge number of cards in one turn, which means it's really, really hard for your opponents to break up your combos as they'll have nothing in hand.

I would recommend dropping Sphinx's Revelation for Windfall, and maybe one of the Daretti Walkers for Winds of Change, since they're powerfully disruptive, dig you to plenty of new cards, and when combined with Notion Thief would give you some of the greatest card advantage you can get in a 2 card combo in Commander.

Beyond that, I do love the look of the deck. I adore Rube-Goldberg Commander decks. That's what I did with my Ghave deck lol (which, you're probably not interested, but it's here: Ghave: Baby Makin' and Alimony).

Forkbeard on Mizzix of the Izmagnus: Ride the Lightning

1 week ago

Primal Amulet  Flip is awesome! It'll never find a home in competitive brews, but I really like it. The spell discount is nice, it's super easy to flip and it turns into the best Izzet land ever. It's not an expensive card, give it a go and see what you think.

Frantic Search is really good, I should think about finding a home for it in here.

arrgentum on Mizzix of the Izmagnus: Ride the Lightning

1 week ago

Hey Forkbeard, I finally got the Mizzix precon and am now trying to tune it a little bit (still budget though...).I was wondering if you got to use primal amulet in the meantime, and if so, if you think it is a good addition to the deck?

Oh, and any thoughts on Frantic Search?

I_am_Abe on Spellchucker 9000

1 week ago


I do like some of your suggestions such as Dictate of Karametra, Frantic Search and Flood of Recollection I already have some of them ordered and on their way :)

As for the other ones I had most of them in here at one point and cut them all like Hardened Scales and Winding Constrictor. It seems whenever I play Ramos, trying to keep alive is way too much of a commitment. People would just feel like they're super sneaky and shit when they get to use their artifact removal spells on him -__- . i was investing a lot of mana each turn just to keep him alive. So I just decided give up on it and focus making the deck more sustainable even without him and if he lives it's just added bonus.

Also some of your suggestions are great and I have considered them, but those prices tags make me frown haha. Without a doubt they can be subbed in to make it even better but I'm a pretty budget player. Hence why I have Evacuation over Cyclonic Rift lol

I have used some of those instant/sorcery recursion spells. But I've found some better more flexible and cheaper options and will putting them in soon. Treasured Find Reborn Hope and ofc Flood of Recollection

Nerve_Atk on Spellchucker 9000

1 week ago

Have you considered running Frantic Search, Cut / Ribbons, Exsanguinate, Winding Constrictor, Hardened Scales, and Fall of the Titans?

The Constrictor and Scales helps you hit 5 counters sooner, making getting to that point just a little bit easier on your deck.

Frantic Search synergizes well with Mirari's Wake and Turnabout, as well as Primal Amulet  Flip post-transformation.

The remaining three help act as finishers, with Exsanguinate helping you to sustain/stabilize in the face of aggro.

Decent sweepers to consider include Toxic Deluge, Sweltering Suns, and any of a variety of others.

Tutors such as Merchant Scroll, Mystical Tutor and Enlightened Tutor manage to avoid breaking the bank while helping to improve consistency of the deck, while also being cheap options that will help you to find the cards you want/need when you need them in a game.

I think Mana Flare and Dictate of Karametra might also work well for the deck when paired with more untap land effects and really make a huge impact for you.

Cheap instant/sorcery recursion like Past in Flames, Mystic Retrieval, Relearn, Call to Mind and Flood of Recollection could also be useful, as they let you reuse the spells that really matter.

I hope this was helpful!

Nietzsky on Need Disruption/Semi-Wrath That Also Provides ...

2 weeks ago

Time Spiral is a wheel that provides ramp, Frantic Search is a draw 2/discard 2 with land untap, Paradox Engine is a common combo piece to allow your removal spells to untap all of your mana rocks.

Bchong on Breya Combo

3 weeks ago

Holy crap this deck is almost exactly like mine 2 months ago...

Anyways here is a few suggestions

Mana Rocks: Fellwar Stone Mana Vault Mana Crypt Commander's Sphere Grim Monolith Any of these are amazing to have.

Mana reducers: Foundry Inspector Helm of Awakening

Creatures: Scrap Trawler (this combos with Krark-Clan Ironworks) Vedalken Archmage Riddlesmith Quicksmith Genius

Artifacts: Sensei's Divining Top Paradox Engine Codex Shredder (you can keep grabbing Open the Vaults with this while sacing everything this will make you win)

Sorcery: Scrap Mastery Gamble Winds of Change

Removal: Fragmentize By Force Vandalblast

Enchantments: Mystic Remora Artificer's Intuition Blind Obedience

Instants: Lim-Dul's Vault Frantic Search Brainstorm Opt

Lands: Mana Confluence Crystal Vein

Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse

Some of these suggestions probably look weird to you...

For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.

For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.

For everything else there is better stuff around for you to put in instead

One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.

Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.

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