Draw two cards, then discard two cards. Untap up to three lands.
|Have (4)||Benniator , winterwind10 , orzhov_is_relatively_okay819 ,|
|Want (7)||HoosCrazy , lyfeisweird , blueachilles21 , brunao , vhan99 , villa1n , Jdreesman|
Printings View all
|Commander 2020 (C20)||Common|
|Mystery Booster (MYS1)||Common|
|Ultimate Masters (UMA)||Common|
|Vintage Masters (VMA)||Common|
|Urza's Legacy (ULG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Frantic Search occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
UR (Izzet): 0.79%
UBR (Grixis): 0.69%
Frantic Search Discussion
6 days ago
Other things I'm surprised not to see in here: Teferi's Puzzle Box, Mindmoil, Arjun, the Shifting Flame. These don't necessarily combo with the Brallin side of the deck, but it DOES work with Shabraz. Not only that, this can help us get into other cards and keep fueling our draw and discard. I also personally don't like running Planeswalkers, but Dack Fayden can be pretty good. Faithless Looting on a body and then also stealing an artifact seems pretty good. Other cards I was surprised to not see were Thrill of Possibility, Cathartic Reunion, Frantic Search, Careful Study, Tormenting Voice, Rhystic Study, Jeskai Ascendancy, Whirlwind of Thought.
I'm curious as to why Shark Typhoon is in the deck though. A 6 Mana make an X/X Shark doesn't seem overly impressive when we only have small cantrip like spells. I also personally don't like Runehorn Hellkite, cause its either a 6 mana 5/5 with flying, or something we need to discard to then pay mana to wheel. I feel like the deck has a nice top end, but it lacks a lot of early game. We are basically hoping to get one of our commanders out ASAP, but it seems like we are hoping to hit a lot of ramp early on to then get someone out and THEN do our draw/discard thing.
Other fun things or cards not mentioned is Sigil of Sleep. Putting this on one of the pingers (Brallin, Glint-Horn Buccaneer, one of the Niv's) lets us begin to bounce creatures to players hands whenever we deal damage. So we start discarding cards, we can start returning problem threats to the player's hands. Tireless Tribe is an instant speed, repeatable discard outlet. Sure it doesn't do anything other than that, but it could be the difference between killing a person or not. Basilisk Collar/Loxodon Warhammer/Shadowspear are alternative ways to use Brallin like ping effects for things other than Infect (if play groups don't like it for example). This also fits into the "voltron" style of the deck, allowing intense lifegain. Early game cards we can add are Jace, Vryn's Prodigy Flip/Magus of the Bazaar. These lets us repeatedly draw and discard, and Jace can flip to allow us to flash back cards. Wild Research is a cool way to help tutor up our wincons from our enchantments or if we need a counterspell or something while synergizing with Brallin pinger effects. We could also include some of the hatebear like cards from white to help slow down our opponents in the early game if it comes down to it.
All in all, I like the deck idea. I LIKE flexible decks that can switch gears when it needs to, and isn't solely linear ("I tutor this card and win). You can play casually and just try to voltron Shabraz, or enable combo kills with Brallin. Other than a handful of cards, I am REALLY interested in possibly building this deck!
1 week ago
You’ll probably want to up the land count to 35-36 since that is a much better number of lands to ensure you hit your land drops.
Aetherflow also can’t be in the deck since for Commander you can only have cards that have the same color as your commander and it has a Blue/White mana symbol.
Some good budget cards you can pick up are Reality Shift , Frantic Search , Rewind , Etherium Sculptor , Curse of the Swine , Trophy Mage , Tribute Mage , Sharding Sphinx , Mirrodin Besieged , Thopter Spy Network , Foundry Inspector , Myr Battlesphere , Chief of the Foundry , Stoic Rebuttal , and Manifold Key
2 weeks ago
Hey, good budget version of Talrand, nice Consecrated Sphinx.
Budget cards to consider adding:
Peregrine + Displace + Archaeomancer/Mnemonic Wall makes infinite blue mana from blinking Peregrine and infinite casts of Displace which equals infinite 2/2 Drakes from Talrand. Displace is an instant meaning can do this combo on an opponents turn and then attack with infinite Drakes on your turn.
- High Tide: excellent ramp when playing so many Islands and cards that can recur it to cast it again. Can get more ramp out of Tide with Peregrine, Frantic Search, Snap as these cards let you untap Islands to make more mana.
- Bident of Thassa: more repeatable draw with 2/2 Drakes.
- Mystic Speculation: buyback.
- Capsize: buyback.
- Forbid: buyback.
- Serum Visions
- Reality Shift
- Reliquary Tower
Cards to consider cutting:
- Temple of the False God
- Spell Snuff
- Thought Collapse
- Of One Mind
- Dazzling Lights
- Stream of Thought
- String of Disappearances
- Dictate of Kruphix
- Ethereal Forager
- Hieroglyphic Illumination
- Chemister's Insight
- Portal Mage
Good luck with your deck.
3 weeks ago
Fellwar Stone and Barl's Cage would be fairly flavorful inclusions, though they probably won't do any impactful combos. To enable Mairsil, you might want some more cards to dump cards into your graveyard, like Buried Alive, Jace's Archivist, Entomb, Thrill of Possibility or Frantic Search. Something to protect him and give him haste, like Lightning Greaves, could also come in handy.
3 weeks ago
enpc: Thanks for your thoughts! I was already on the fence about Damia and It That Betrays, so I think I'll sub them out. However, Hogaak is recurrable free 8/8 with trample, which is no joke, even in Commander. I'll goldfish without Phenax and Tidespout Tyrant, but I can't make definitive changes until I'm able to test at my LGS. Thanks for your input!
atingtdm: If you think about it, one zombie isn't that much of a payoff. Windfall and Frantic Search are just good cards, and my combos rely on pieces in the 'yard, so I'm going to try to find room for them. Thanks for your input!
3 weeks ago
What's Sultai best at is to repeatedly use the value of low or midrange CMC card torturing your opponents, which needs tons of creatures.
The deck that allows Muldrotha to exert his full strength are decks that mixes every type of permanents (Lands, Walkers, Enchantments, Artifacts, Creatures), also requires a lots of ramp card.
BTW reanimated control like "Solar Flare" style won't use that much, they only choose flagship creatures.
3 weeks ago
Thanks, Tylord2894! I like these suggestions. I think Windfall, Frantic Search, and some of the cantrips are going to find their way into the decklist immediately. The other changes, I'll have to playtest. I've been intentionally not running the signets, talismans, and the like, because although they're good ramp, they're not creatures, and I've been focusing on more one-mana ramp. Thank you so much for these suggestions!
3 weeks ago
Ok, let's start with ramp. I think running 33 lands is good, but you need plenty of early ramp, luckily, there are lots of why to ramp in .
- I always start with all the signets and talismans that I can run, like Golgari Signet and Talisman of Curiosity
- Added to that list might also be Arcane Signet and Fellwar Stone
- Next are the three one-drop enchantments that should go in every green deck, Wild Growth, Utopia Sprawl, and Carpet of Flowers.
- While new, Titans' Nest has been really good. It ramps, removes unwanted cards from the graveyard, and provides a bit of card advantage.
All told, that's 10-11 cards of pure value, most of which are less than a dollar. Next is card draw. Blue and Black have some fantastic card draw. While I prefer cantrip because they are better for finding combos, the door is wide open. I'll list some go-tos below from cheapest to more expensive.
- I run Frantic Search in most decks because it's good, but any deck that wants cards in the yard needs one. Careful Study and Cephalid Coliseum
- You are already running Dig Through Time; you might consider Treasure Cruise too
- Wheel effects too, very good if you want cards in the yard, think Windfall and Whispering Madness.
- If you want similar effects, Echo of Eons is good (a little pricier). Also, it helps restock your deck.
- Again, cantrips like Ponder, Preordain, and Brainstorm are great for digging for specific cards.
- The top tier (but most expensive) are Sylvan Library, Rhystic Study, and Necropotence. Hard to beat but pricy
Now, let's talk about interaction and removal.
- If you want catch-all interaction, Hero's Downfall, Counterspell, and Disallow are great places to start.
- Nature's Claim is also great. Four life isn't really a lot.
- Depending on the meta Arcane Denial and Delay are really good.
- I also have a soft spot for Mindbreak Trap.
- Free counterspell and removal are always good, perhaps some of the new ones like Fierce Guardianship and Deadly Rollick
- The door is pretty wide open here too.
I'm not going to talk about the mana base for now. This is where the bill will quickly add up. I'd be more than happen to talk about it, though. Solid mana bases for EDH are a passion of mine. Once you buy the pieces for a good mana base in a color combo, you don't really need to do it again (unless you play a lot of these colors).
I that's a lot, but I hope it helps!!