|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Common|
|Vintage Masters (VMA)||Common|
|Urza's Legacy (ULG)||Common|
Combos Browse all
Draw two cards, then discard two cards.
Untap up to three lands.
Price & Acquistion Set Price Alerts
Frantic Search Discussion
1 week ago
1 week ago
2 weeks ago
hkhssweiss Thank you once again for the feedback, idk how i missed some of those. With Capsize i have another way to win the game by returning everthing to the hand, Frantic Search great way to fill my grave and draw, Windfall speaks for itself and Dig Through Time is busted i love it. I do agree that i need more win cons and Exsanguinate and Torment of Hailfire are an amazing add for that.
Once again thanks.
2 weeks ago
No worries sharky69!
Yeah sadly the prices for a lot of cards have been going up ridiculously over the past year. Even with the latest reprints some staple used to be budget cards are over the $5 mark. Some additional good cards you might want to consider are like:
I see that you have ways to make infinite mana, but when I took a closer look the only win cons you really have is Villainous Wealthing everyone or Beast Within/Reality Shifting the board. You could possibly add Exsanguinate or Torment of Hailfire as another way to win.
2 weeks ago
With the Doomsday you have to put in the proper cards because doomsday isn't a card you want to be putting in unless you have the correct supporting cards. things like Night's Whisper or Gitaxian Probe Predict Frantic Search Gush really any draw spell that doesn't cost mana. In addition you need to get Pact of Negation because if you are winning anyways then there is no drawback.
currently your best case scenario for doomsday if you are trying to win with Laboratory Maniac and you have 2 draw spells in hand is:
you have nothing in your deck to draw 2 cards. and this pile means you need to have 17 mana up at the very best circumstances assuming you don't need to cast a counterspell.
like this is never happening and giving your opponents an entire turn to mess with one of the most delicate combos in EDH isn't a good way to win.
2 weeks ago
Decent deck but you seem to have an incorrect deck building mentality...the graveyard is a beautiful place that also exists as your hand away from your hand. cards like Memory's Journey or Noxious Revival have the potential for graveyard interaction with your opponent but Reclaim doesn't which make me think that you are using these cards to pull things out of your graveyard. In fact you would rather be dumping cards into your graveyard instead which is why Hermit Druid is ridiculous; cards like Reanimate Dead are very simple and easy to use cards that work well with it. you should consider putting in cards like Protean Hulk. It is regarded as one of the most broken cards in the game as it is a unpunishable wincon unlike cards like Doomsday. Sultai is the color where you mess around with your graveyard you have little to no ability to pull things straight out of it (cheat out) onto the battlefield, but you have a lot of cards that are anti synergistic with the colors you are playing with.
a couple of cards are going to be too mana intensive to use Grave Betrayal Future Sight Mikaeus, the Unhallowed Teferi, Mage of Zhalfir Duskmantle Guildmage. some of these have obvious combo potential but the thing is that they are way to expensive to ever play normally. you have to cheat it out with some graveyard shenanigans. it also makes your deck overall more resilient towards interaction because you can always bring the cards back.
you need to be running every single green mana dork that you can. They are basically the best source of mana acceleration there is. Mystic Remora Chain of Vapor Dark Ritual upgrade your 3cmc kill spells there are better 2 cmc versions. and run some more removal that stops your meta
and to be honest why the hell are you even trying to play control. You already have the most expensive cards that you need to start consistently comboing off at turns 4,5,6. You really don't need to bother because you can out race most decks given that you add in all of the 1 cmc mana dorks
why are you running:
Helm of Awakening : you aren't running storm and this deck doesn't seem to cast more than a couple of cards a turn. this is specifically a card that you need to win with the turn you play it.
Teferi, Mage of Zhalfir: why? its just expensive and annoying just run a counterspell or something
Villainous Wealth: is this just for memes? the likelihood that you hit an infinite combo piece is pretty small and you don't have a way to make infinite mana.
Seedborn Muse: is this just for value? mana so that you can interact? if so then just add interaction like a counterspell or something
Dig Through Time: how are you getting cards into your graveyard? this card needs self mill to be effective. you are better off running like ramp to just play your commander
3 weeks ago
Hey, saw your forum topic asking for help. Interesting deck, haven't seen Horde of Notions as a Commander before.
Consider more enablers to get Elementals into the graveyard:
Elementals to consider adding:
- Karmic Guide: combos with Reveillark.
- Animar, Soul of Elements
- Nova Chaser
- Whisperwood Elemental
Other cards to consider:
Cards to consider cutting:
- Shard Convergence
- Diabolic Tutor
- Door of Destinies
- Hoofprints of the Stag
- Ashling the Pilgrim
- Torrent Elemental
- Supreme Exemplar
- Thicket Elemental
- Embodiment of Spring
- Krosan Verge
1 month ago
Recommended Out: Cartouche of Knowledge
Sovereigns of Lost Alara - About $4
Eldrazi Conscription - About $15
Frantic Search - About $1
Auramancer's Guise - About $0.50
Gift of Immortality - About $1
Curator's Ward - About $0.01
Mesa Enchantress - About $0.20
Mirror-Mad Phantasm - About $0.80
Read the Runes - About $0.20
Traumatize - About $2
Fool's Demise - About $0.20
Protective Bubble - About $0.10
Ordeal of Thassa - About $0.05
Vow of Flight - About $0.05