Frantic Search

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Vintage Masters (VMA) Common
Urza's Legacy (ULG) Common

Combos Browse all

Frantic Search

Instant

Draw two cards, then discard two cards.

Untap up to three lands.

Frantic Search Discussion

phattbraun on Varina Zombie Tribal EDH

1 day ago

SideBae This is some great advice! I appreciate all the help!

I like your thoughts on 2 mana rocks as opposed to 3 mana rocks. I'll be making a change there to increase the deck's speed.

You make a really good point about Approach of the Second Sun that I haven't thought about before. I'll most likely be cutting that in favor of another card that will help me with my deck's plan.

My budget doesn't really allow for the fast fetches but I didn't even know about the slow fetches! I'll be including some of those for sure. City of Brass , Mana Confluence , and Urborg, Tomb of Yawgmoth are some great suggestions too, I'll find room for them. When it comes to the land count, I'll try playing with different amounts, as I have some other decks with similar curve and a lower land count that can screw me sometimes.

I agree with your thoughts on card advantage, it's definitely very important. I've heard Varina, Lich Queen can produce a lot of card draw on her own, so I went a little light on the cards for that. After some playtesting I'll be able to see if I need to find some room for more card draw spells. One card in particular I was considering was Frantic Search , but I also like your suggestions a lot.

I agree that tutors are great cards, but I tried to limit myself with how many I was using when building this deck. In the past I've had decks with lots of tutors, and I found that it made my games always play the same. This time I wanted to try to cut down on that so I can see more of my deck and try to win with the tools available in the moment. This may also change after some playtesting too!

The Liliana's are great, Liliana, the Last Hope is a little out of my budget at the moment, but I'd love to find room for the other two.

I've definitely got my eye on Damnation and Toxic Deluge , I'd like to pick those up when I'm able to. My main reason for running the Anguished Unmaking and Utter End is the versatility they have. Any nonland permanent is really strong, and an exile is also great, due to the amount of graveyard-heavy decks in my playgroup. Another big reason for including them is to deal with problem cards that might be hard to deal with otherwise, such as Rest in Peace or Leyline of the Void . These cards can show up pretty often in my group, and I'm worried their effects would completely shut off my deck. But again, I'll learn more once I playtest.

I like the Cephalid Vandal suggestion, I've never seen that card before. I'm curious to see how much self-mill Varina, Lich Queen produces, I'm sure she could always use more help with it though.

I wanted to include some more counter magic, but my downfall in deck building is always deciding what to cut. There's always too many things I want to include in the deck, and nothing I want to cut. Any suggestions to help with this?

I do have access to both Narset, Parter of Veils and Ashiok, Dream Render , and I was heavily considering playing Ashiok in the early stages of deck building. I'll be taking another look at those cards.

Patriarch's Bidding is definitely on my list of cards to eventually get, I can imagine how strong it would be in a deck like this. I hadn't thought of Living Death 's interaction with Wonder , hopefully that won't screw me up too often!

Thanks again for your help, I really appreciate all the suggestions!

BMHKain on Beyond (Censored as it discerns "something")

2 days ago

@austintayshus: Hmph. I suppose a Turn One Doomsday Package (Including at least Preordain as the cracker is impossible. It does require stuff like Lion's Eye Diamond & Yawgwin after all. The Previous Package will have to suffice:

Doomsday Cracker: Preordain

  1. Laboratory Maniac (Core Piece)
  2. Gitaxian Probe (Immediate Deckout-Win)
  3. Pact of Negation (Spot Removal)
  4. Frantic Search (Untap Engine)
  5. Night's Whisper (Couldn't find anything else...)

Whilst it requires more mana; & more turns, it's better than nothing. This will be added as a result. After that, enough procrastination, I still have to cut all the way to 100 cards; even w/ TsukasaSyndrome in my mind. PX

BMHKain on Beyond (Censored as it discerns "something")

5 days ago

@austintayshus: Why not Frantic Search ?

Package so far

Doomsday

Package Cracker: Preordain

Package in no Particular Order:

  1. Laboratory Maniac (Core Piece)
  2. Gitaxian Probe (Immediate Deckout-Win)
  3. Pact of Negation (Spot Removal)
  4. Frantic Search (Untap Engine) ???

One piece left. & I've only reached 4 out of the strict six Minimum. Wait. What if the last piece is also splashing in some ?

Doomsday Cracker: Preordain

Semi-Final Package in no order:

  1. Laboratory Maniac (Core Piece)
  2. Gitaxian Probe (Immediate Deckout-Win)
  3. Pact of Negation (Spot Removal)
  4. Frantic Search (Untap Engine)
  5. Night's Whisper (Couldn't find anything else...)

Do you think this is legitimate enough?

Also, enough of this Doomsday stuff after this; I still need to cut this to 100 cards regardless... :/

Shrektheogrelord on God-Eternal Kefnet cEDH

2 weeks ago

I am looking over the deck and noticing a lack of big draws, as in Timetwister / Time Spiral and a huge commitment to artifacts, typically the combination of those archetypes are what makes them potent strategies. My observation is that we get lots of hands that have the ramp we want, but not enough draw power to sustain the mana advantage we got, or vice versa, good cards and draw, but we will be a little behind our table on the mana curve. I suggest taking a few artifacts out that are less conducive to a grindy game, such as mana vault, and basalt monolith, to slot in some mass draw spells so we arent gassed out. Since we are running baral, and lots of interaction what are your thoughts on adding library of leng, as it allows loot effects to become brainstorm effects and allows us to run cards like Frantic Search , Thirst for Knowledge , Rain of Revelation etc. more effectively and keep our hand full of answers until we are ready to combo out. Looking at your video, we lean more towards a baral style of deck rather than teferi. I have a list I have been working on and discovered that kefnet wants a much longer game than teferi, we are consistent because we only aim to combo out when everyone else is out of answers, or when we think it is safe. We dont need to luck into the combo if we can force the game to go long enough that we draw into it naturally so that our tutors can be used to toolbox our necessary hate pieces to answer our opponents strategy. Let me know what you think, I am a person who tends to spend an above average amount of time building testing and researching commanders and would love to work with like minded individuals to create the best decks possible.

DrkNinja on [Primer] Urza's Mox Factory!

3 weeks ago

rphill82 bushido_man96 is correct. So at the end of the day, why does it matter what order you cast them? I mean you if a majority of your deck are cards either more artifacts, or spells like Frantic Search / Brainstorm why does it matter the order if you win off it?

Barito on Blues Clues - Jace, the Mind Sculptor (OBK)

3 weeks ago

camallu, thanks for letting me know! It definitely makes sense that it is banned. I have replaced it with Stifle instead, and in response also swapped out Frantic Search for Glen Elendra Archmage .

Megalomania thanks for the card suggestion! I really like the idea and have added it to the maybeboard. I’m currently trying to think what card could be replaced to playtest it.

j_corvin on Yuriko, Aggro Ninja School

1 month ago

Homelessguy Thank you! I've been trying to get a Lim-Dul's Vault for the deck, but the new print (with way better art than Alliances) has been surprisingly tough to get. It's definitely on my list for improvements. Cunning Evasion is one from MH I've considered, but haven't tried yet. With multiplayer, it's very uncommon to have no "soft" target for Yuriko herself to swing at, so having to work around blockers comes up quite rarely.

I haven't quite gone in for the common super CMC spells such as Draco and Blinkmoth Infusion , as I want to avoid cards which don't serve any purpose other than Yuriko flips. Blightsteel Colossus and Darksteel Colossus are unique in their ability to reshuffle themselves in, as I can toss them to hand size and then tutor them back to the top the next turn (or possibly even in between activations, if I have Frantic Search to discard them).

spiral_te on Master of Waves? Psh. Meet Master of Sea and Sky.

1 month ago

Bravo! Talrand aficianado here and I like your "One Card, Many Casts" take on him. I have reviewed over 30 different Talrand builds since I became obsessed with tweaking and tuning this guy, and it's true: every (well-constructed) Talrand deck has the same formula on paper just like you said. A few big payoff creatures, support artifacts and enchantments to keep things consistant. The fact of the matter is, while many people jam the staples and format heavyweights, this is wholly unneeded and a little bland. Those spells underwhelm in Talrand because while good spells almost always equals good deck, what makes him the prime canvas for self-expression is that he can play almost any pile of instants and sorceries. The builds that stand out the most for me are the ones with pet cards, oddball inclusions, and the B squad of spells that are always glanced at but first cut from other commanders. I applaud your choice to make an original and creative Talrand deck rather than just "a list you just threw together in 20 minutes" or counterspells.dec (both of which is how alot of youtubers built him).

If I were to offer any advice, I would say you seem to be a bit wee heavy on the permanents, and your curve is a tad high. With the caveat of not knowing your meta, I think Talrand performs better when he's squeezing out more spells per turn than opponents. I can see that this is a more value driven approach than a pure spellslinger, but perhaps cutting a redundancy here or substituting a "similar but cheaper" spell there may tip things in your favor.

If I would comment from my personal experience with Aquaman, I can't believe how insane 0 cmc instants perform in Talrand. Gush , Frantic Search , Snap , and yes even Snapback have all been clutch spells when chained into other effects, as interaction, making emergency blockers, or by bailing Talrand out of a critical situation. Finally, I find these three are Talrand-specific MVPs. - Abjure - Shared Discovery - Cultural Exchange

Great deck!

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Frantic Search occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Blue: 0.35%

UR (Izzet): 0.79%

UBR (Grixis): 0.69%