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Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
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|Have (16)||Ashy , CoolBeansBrattah , acbooster , rockleemyhero , PTsmitty , Nemesis , ChrisH , brokendwarf , , HydraOoze , buildingadeck , 2austin5 , , TheRealPeaches , Dredgar , Big-Foot|
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Waste Not Discussion
a few seconds ago
The deck here
is my friend's deck. She just wants suggestions of what to throw in. The core cards for this deck are Fevered Visions, Waste Not, and Liliana's Caress.
10 hours ago
I tried building a deck like this but I did not succeed. I have been playing Nekusar as my main EDH deck for quite a while now and I have found that letting your opponents have cards is too dangerous for you. The odds that they draw into the removal they need is dramatically increased when you play into the pure drawing plan.
My solution to this was an increase in control type combos that lead to your opponents having more wasted turns at no additional cost to yourself. I use cards such as Helm of the Ghastlord, Sigil of Sleep, and wheel effects such as Wheel and Deal, Wheel of Fortune, and other similar effects to put the problematic creatures back in their hands and then have them discard those cards from there hand.
Discard is actually very important to my deck as a source of control but also a source of damage. Consider cards like Liliana's Caress, Megrim, Bloodchief Ascension situationally, and I can see you already have a Waste Not which helps me "combo off" in group games after a wheel effect
Of course I run a few tutor effects as well but I prefer mass card draw of my own. Using cards like Curiosity on Nekusar or another creature that damages for card draw really helps with making sure I have the answers that I need and causes a LOT of trouble with cards like Windfall and Whispering Madness.
I don't Know how you feel about my take on the deck but I feel like some of these cards would help your deck win more reliably. I'm putting a link to my deck here for you to have a look at if your aren't familiar with the other style of Nekusar deck.
14 hours ago
Yeah, it's pretty much impossible to goldfish since all of the Waste Not triggers actually depend on what your opponent discards. Imagine that, a storm deck that actually requires interaction with the other player.
14 hours ago
erty1468 Burning Inquiry is actually one of the best spells you can have. It doesn't target, so it doesn't matter if your opponent has hexproof. It's also an amazing combo with Waste Not, getting you THREE triggers. You just need to be careful when casting it with Pyromancer's Ascension online because you can easily deck yourself. As for discarding your own stuff, you have Past in Flames to give everything flashback.
1 day ago
Mill decks are much easier with red rather than white. Wheel of fortune effects are so fun with pain/mill effects.
That said, if you want to keep Oloro, look into Sphinx's Tutelage, Breathstealer's Crypt, Waste Not, Forced Fruition, Windfall, Fate Unraveler, Cyclonic Rift, Wheel and Deal, Megrim, Whispering Madness, Helm of the Ghastlord, Underworld Dreams, Psychosis Crawler, Bloodchief Ascension, Sangromancer.
2 days ago
trancer99: Thank you :-) Yeah in the end food chain sidisi is just a bad food chain Tazri. Now that does not make it a bad deck by any means as FC Tazri is amazing, there is just no reason to play Sidisi over Tazri besides novelty and suprise factor. My Paradox storm decks are almost a full turn faster on average. Yawgmoth's Engine is a legit turn 2-3 deck whereas food chain sidisi is a turn 3-4 deck. It is better in almost every possible way.
Losing the 4 cards you mentioned does not hurt the deck much at all as none of them are essential and all of them have budget replacements.
Candelabra of Tawnos Isn't even worth a spot in this list imo so replace it with literally anything.
These changes simply make the deck a bit slower and less consistent at times, but you will still have the ability to pull off turn 2-4 wins with great consistency as well as grind out slower wins. It is so much better than any other deck I have made. It also makes for a very competitive budget brew
3 days ago
Its fairly situational to be honest Frank. If I am fairly confident I can win the next turn and not get killed via damage/life loss after I pass turn I may draw up to 30 cards to maximize my ability to sculpt the perfect hand. However, most games 15-20 cards should get us there without difficulty given the high concentration of game ending combos and tutors. If you are looking for more cards to convert into interaction Waste Not+ Whispering Madness have proven to be my least reliable way to win over my last 100 or so games. While whispering madness has standalone value it hurts badly on ad nauseam turns and given your preference for FOW it makes sense to cut one for the other.
4 days ago
Yeah, I do really like Spelltwine half the reason why I took it out, was because I don't know if I really want to look through everyone's 30-40 card graveyards for that perfect spell, lol.
I agree Command Beacon is legit. Adding immediately.
Phyrexian Tyranny actually scares me a lot. Especially since I hope to have a no hand limit in play and there are more ways for me to draw than my opponents in this deck.
I do want both of the Talismans but I am straining to find enough cuts to add them back, and I already have the 3 signets to do very similar work.
Pact of Negation is out of my comfort zone as far as cost at the moment, but certainly worth thinking about.
I see your point about Minds Aglow. My original thought was that I could dump mana into it to finish the game. But you are right I don't really have many ways to support an X cost spell except in the case of the Waste Not + wheel.
Ghastly Conscription was also in there to deny a graveyard centric deck, as well as to get some potentially juicy creatures out there. Day's Undoing is only one spell and as long as there is like one or two wheels in between I think it would still have pretty good value. I honestly think that situation would be pretty rare where there isn't anything good left in anyone's graveyard.
I agree Runehorn Hellkite is very expensive for a wheel. However, being able to wheel from the graveyard is exactly why it's there. The way this deck goes dumping over half my library into my graveyard every game, I think it's actually very likely to be there as an ace-in-the-hole backup wheel when I need it.
Totally didn't realize Helm of Awakening was all players. Cutting it now.
Sudden Spoiling does so much more than Fog. It removes all creatures abilities without letting them respond. I'm thinking of all of the situations where someone is about to fire off a massive combo that relies on a triggered ability, or the repeated use of an activated ability. However, I am still going to cut it because it very likely won't be in my hand at the right time. Seeing as how my hand will cycle pretty much every time I have a wheel and at least one draw/discard trigger in play. I can't really afford to be much of a reliable responder with this deck.
My thought process on Nighthowler was to use him to survive the inevitable board wipe and still have high value on the board. But, I think you are right, it doesn't really fit as well as I would want it to, and I don't really have a way to make it connect.