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Artifact Creature — Minotaur Wizard
: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Etherium-Horn Sorcerer Discussion
1 month ago
No problem! I'm good with cuts!
First off, Prophet of Kruphix from the maybeboard is banned. jsyk
So here's 15 cuts!
- Utopia Sprawl you do not have enough forests in here, if you upgrade the land base somewhat it'd be fine, but for now cut it.
- Primal Surge unless this is a win-con, getting to turn 10 seems difficult with the low land count. It also distracts from the main gameplan, casting creatures with Animar out to beat down.
- Trap Essence seems like a trap. Haaaaahhaha okay but for real, that seems like a lot of mana to hold up just to counter something.
- Dragonlord Atarka love her but the effect is not worth the cost, even if discounted.
- Essence Warden need to cut one drops.
- Etherium-Horn Sorcerer is just okay imo.
- Joiner Adept run Chromatic Lantern instead.
- Majestic Myriarch just okay.
- Oblivion Sower to... narrow(?)
- Peregrine Drake you have 2 :)
- Phyrexian Revoker meta call?
- Polyraptor you don't seem equiped to take advantage of him.
- Scavenging Ooze just okay
- Trinket Mage sol ring is the only target, not worth running
- Urabrask the Hidden just okay
- Wild Cantor
I'd start with those personally. Good luck!
2 months ago
Cards to remove-Cauldron Dance- Your not looking to attack with a control deck
Opportunity- Your paying 6 mana to draw 4 cards. Not a good trade off for your deck.
Memory Plunder- Not a bad card, but why be dependent on your opponent's cards?
Mirror of the Forebears- Not a bad card but ETB effects will not trigger off of it
Clone Legion- Once again your not a attack based deck
Etherium-Horn Sorcerer- His cascade effect won't do you much good.
Galecaster Colossus- CMC is too high for what it does in this deck
Magus of the Mind-If you can lower your CMC this is not a bad card. Otherwise I would cut it
Mairsil, the Pretender-This is a good card. Just not what your looking for in this deck. Also the fewer legendary creatures you have the better (You can not copy legendary with Inalla's trigger)
Shadowmage Infiltrator- Once again your not an aggro deck
Both Planeswalkers- I understand they are probably all you have as you ar growing your collection. But Neither of them are providing much synergy with your deck.
A few things before I give you some ideas of cards to add. Look at lowering your CMC. This will help Inalla alot, as you have to remember when casting a wizard your basically adding 1 colorless mana to it's cost for the copy. Here is a quick breakdown of things to look at for your deck stat wise (This is a general rule of thumb). These numbers are all rough so feel free to tweak em as you see fit.
Card draw- 5-7
Single Target removal- 3-4
Ramp (mana rocks/cads that give you more mana than 1 land per turn)- 6-10
Creatures and lands are dependent on the deck. You could get away with 35-36 lands in this deck with some more ramp. Creature wise is up to you and the balance you want to find with Sorceries/instants. (Control decks run heavier on instants, but wizards will allow you to go either way. Just depends on how you want your deck to run.)
I don't know your budget so I will throw out cards across several price ranges.
Cards to add-
Any lands that come in untapped (Pain,Check, Duals, fetches) Checks and pains will be the cheapest option.
Any tutors in your colors. Good news is that you have access to the best tutors in Grixis colors. Bad news is the best ones are not cheap. Vampiric Tutor Demonic Tutor Mystical Tutor. There are cheaper ones Diabolic Tutor and a few others I can not think of off the top of my head. You can do a Gatherer search for those.
Vedalken Orrery- This will allow you to play your non land spells at instant speed. An EDH staple but especially effective in Inalla.
Leyline of Anticipation- Same as Vedalken but an enchantment and you can play it out of your opening hand for free.
Sundial of the Infinite- A MUST HAVE for Inalla. Basically you move to your end step and in response pay and tap Sundial ending the turn. This "Skips" your end step allowing you to keep any tokens you made with Inalla.
Panharmonicon- This will double your ETB effects. Another MUST HAVEin Inalla if your doing ETB effects. The other two signets Dimir Signet Izzet Signet Signets are also EDH staples so they will help grow your collection and can be thrown into any deck with those colors. These will help you ramp.
Dualcaster Mage-Allows you to copy instant and sorcery spells when it ETB's. An auto include with Inalla
Rite of Replication- Allows you to copy any creature on your board (If you overload you get 5 copies) Also gives you a win con with Dualcaster.
Cyclonic Rift This is a blue auto include. It is not exactly cheap but it is powerful and well worth the investment. Bounce all permanents back to their owners hand.
Reliquary Tower- Gives you unlimited hand size.
Wanderwine Prophets- Allows you to go "infinite" with Inalla's token trigger.
Manic Scribe- This will let you mill your opponents for 6 with Inalla, and then mill them some more if you have 4 or more card types in your graveyard.
Brainstorm- Card draw and scry
Ponder- Card Draw and scry
Hopefully this helps get you on your way. If you have any questions feel free to ask. I have no problems helping new players. Especially with one of my current favorite decks. Feel free to check out my deck for ideas (I am running a different theme, combo out, but there are still some good cards in my list you might want to pick up that are not to expensive.) If Dig Dug Were a Wizard Upvotes and comments always welcomed :)
Also check out this site- It will give you some ideas and is a great tool for research on decks you might want to play and or decks you want to tweak.
3 months ago
Tbh, idk... looking through the list I was thinking maybe Etherium-Horn Sorcerer, but I suppose its freat late game to cascade if your sitting on 9 mana and no cards in hand... I think you cut Malfegor though. Dont get me wrong my sister built Malfy is misbehaving. and wipes the floor with everyone, but I dont think you have enough card draw to recover from it or be devastating late game. Cause your not going to recover enough cards on the monarch subtheme (totally rad btw), which fits with what you want to do.
Quick note when playing Varchild's War-Riders which I hadnt realized for the longest time playtesting, you repeat the cumulative upkeep independently. Which means you can split the survivors between multiple opponents, and choose how many go to each. Makes people want to curry favor more, and you dont need to let any one opponent get ahead on board unless you want them to.
3 months ago
I'm not sure why you're limiting the definition of free value tbh. The title of the list is 'all' free value spells, yet you are only limiting it to permanents that only interact with other permanents. Doing so lowers the expectations of those who come here to see cards that give you free stuff when there are many more cards that give you free value. All cards with cascade for example, such as Maelstrom Wanderer, Bloodbraid Elf, and/or Etherium-Horn Sorcerer. Not to mention instants/sorceries with rebound such as Recurring Insight. And what about instants/sorceries that put permanents into play like Collected Company or Deploy the Gatewatch. Maybe you should change the title to say free value permanents so people aren't confused. You can do what you want, but it's just a suggestion.
4 months ago
So here's a list of the cards that I got for the deck:
- Kess, Dissident Mage
- Nekusar, the Mindrazer
- Hypnotic Specter
- Shimian Specter
- Crosis, the Purger
- Lone Revenant
- Etherium-Horn Sorcerer
- Spellbound Dragon
- Docent of Perfection Flip
- Wildfire Eternal
- Talrand, Sky Summoner
- Izzet Chemister
- Goblin Electromancer
- Pain Seer
- Nin, the Pain Artist
- Master of the Feast
- Psychosis Crawler
- Shadowmage Infiltrator
- Dragon Mage
- Niv-Mizzet, the Firemind
- Arcanis the Omnipotent
- Mercurial Chemister
- Polymorphist's Jest
- Illusionist's Gambit
- Call the Skybreaker
- Vicious Shadows
- Wit's End
- Pyromancer Ascension (WTF?)
- Coastal Breach
- Ever After
- Wrecking Ball (will probably replace with Dreadbore)
- Sever the Bloodline
- Cyclonic Rift
- Wound Reflection
- Reforge the Soul
- Whispering Madness
- Spiteful Visions
- Painful Truths
- Fevered Visions
- Night's Whisper
- Mind Shatter
- Damnable Pact
- Faithless Looting
- Necromantic Selection
- Mob Rule
- Wild Ricochet
- Steam Augury
- Mizzix's Mastery
- Urza's Rage
- Howl of the Horde
- Harness by Force
- Crosis's Charm
- Breaking Point
- Mizzium Mortars
- Epic Experiment
- Comet Storm
- Burning Wish
- Subterranean Tremors
- Fall of the Titans
- Sol Ring
- Izzet Signet
- Rakdos Signet
- Dimir Signet
- Mind Stone
- Commander's Sphere
- Darksteel Ingot
- Solemn Simulacrum
- Izzet, Rakdos, Dimir Fetches, Shocks, Temples, Checks
- Reliquary Tower
- Demonic Tutor / Vampiric Tutor
- Mystical Tutor
- Thought Vessel
- Lightning Greaves and Swiftfoot Boots
- Blue Sun's Zenith
- Temple Bell
- Jace's Archivist
- Day's Undoing
- Baby Jace Flip
- Waste Not
- Cryptic Command
- Mystic Confluence
- Keranos, God of Storms
- Torment of Hailfire
- Darksteel Plate
- Worn Powerstone
- Teferi's Puzzle Box
- Howling Mine
- Liliana's Caress
- Dictate of Kruphix
- Magus of the Wheel
- Kami of the Crescent Moon
- Seizan, Perverter of Truth
- Whirlpool Warrior
- Wheel and Deal
- Arcane Denial
- Ponder / Preordain / Brainstorm
- Wheel of Fate
- Diabolic Tutor
- Cruel Ultimatum
- Font of Mythos
- Propaganda >:)
- Jace Beleren
5 months ago
-Card Draw- Nin, the Pain ArtistTrinket MageKnacksaw CliqueHavengul LichKuldotha ForgemasterMercurial ChemisterArcanis the OmnipotentEtherium-Horn SorcererMystic RemoraSunbird's InvocationMind's DilationMuddle the MixtureThirst for KnowledgeWhir of InventionFaithless LootingFabricatePainful TruthsBeacon of Unrest
-Single Target Removal- Walking BallistaNin, the Pain ArtistEater of the DeadHateflayerMinion of LeshracAvatar of WoeCyclonic RiftRakdos CharmTerminateChaos WarpCrosis's CharmUnlicensed DisintegrationVandalblast
The Idea with this list is to cut things that serve only one purpose, or do the same thing but worse. Also to make it even you could cut an even number of things from each of the categories.
6 months ago
A few cards you could add would be more cards with cascade like Etherium-Horn Sorcerer, Bloodbraid Elf, and/or Demonic Dread. Some fun interactions you could have would be cards like Possibility Storm, Eye of the Storm, and Swarm Intelligence. And to utilize the most out of storm, use more cards with flashback like Think Twice, Past in Flames, and/or Mizzix's Mastery. Also, cards that "put into play" don't really effect storm, so the synergy isn't necessarily the best. This deck just needs to be focused more if you're wanting to go the storm route.
Hope this was helpful. Let me know if you need any more help.
6 months ago
In the effort of critiquing, I would imagine Verdant Sun's Avatar isn't very good since it only prevents you from not dying, while it seems your deck profits very well off of killing your opponent as an effective way of not dying. Just in general then I would suggest more fast mana such as Mana Crypt, Mana Vault, Worn Powerstone.
Another card I'm just generally a huge fan of is Etherium-Horn Sorcerer, while it doesn't have an ETB ability if you cascade into it it will trigger cascade again allowing you to continue the chain at a lower converted mana cost.
Also don't like Managorger Hydra that much, generally don't like beaters even if they are efficiently costed in commander, maybe Forgotten Ancient would be better, or perhaps more cascade such as Bloodbraid Elf