Artifact Creature — Minotaur Wizard
: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Etherium-Horn Sorcerer Discussion
5 days ago
Looks like you kind of did what I did with my Yidris deck. I bought the precon and have been making improvements.
I am also considering adding the splinter twin combo, but still testing.
I also added Genesis Hydra which nets you a permanent even it it gets countered. But I would suggest things that let you react more, like Vedalken Orrery and maybe consider adding more removal. Definitely upgrade the mana base.
1 month ago
Sergal here are a list of potential changes. I'm looking for your opinion on cuts and also what to do with this nightmare mana base.
- Aetherflux Reservoir
- Etherium-Horn Sorcerer
- Tezzeret the Seeker (later swap to Aether Revolt Tezzeret)
- Daretti, Ingenious Iconoclast
- Saheeli Rai
- Render Silent
- Austere Command
- Ojutai's Command
- Profane Command
- Silumgar's Command
- Test of Endurance
- Darksteel Reactor
- Thopter Spy Network
- Staff of Nin
1 month ago
demonicgrizzly I never actually saw the infinite mana combo with Etherium-Horn Sorcerer, but for my infinite mana I mainly use Palinchron and Deadeye Navigator. I think the main problem for me and Horn Sorcerer is that for the combo to work I rely on two other cards, rather than just one. Which can normally be a pain set up your hand for, especially when we focus on constantly discarding our hands and want to be bringing back some more nastier targets such as Sepulchral Primordial, Combustible Gearhulk or Torrent Elemental etc with our graveyard recursion.
Although cascading is one of the focuses, it isn't the main focus, as I've learned that although connecting is good, if people know what they're doing it can be really easy counter and leave you near helpless to do anything about it. So I stick some cards in there like Torrent Elemental or Thassa, God of the Sea (which work incredibly well), but generally while pulling these things off were trying to play general goodstuff too, with enter the battlefield effects to get good value or board advantage.
Thank you for your feedback, I'll definitely have to try out the Horn Sorcerer combo, I always forget it can go back to my hand.
1 month ago
This is an interesting take on Yidris. I bought the precon deck and have only played it once so far with a friend of mine who hates playing commander (he's a sore looser and a spike and when he isn't playing his precious modern decks he is no fun).
Getting Yidris to connect can sometimes be difficult, so having the ability to cascade without Yidris seems like a natural thing to be doing.
I do like a lot of your ideas.
2 months ago
Solid replacement. I already had the canonist, so I've recently taken Memnarch out for Sphinx Summoner Getting a flier is neat but tutoring any artifact is just value.
2 months ago
-Hanna, Ship's Navigator
-Armory Automaton (slows down voltron decks, but I feel that most of the time it will be useless)
-Amulet of Vigor (8 lands that ETB tapped do not justify it in my opinion)
-Conjurer's Closet (unless you went with a Fabricate/Thopter route with Marionette Master - which can lead to some annoying damage combos - and Angel of Invention, Pia and Kiran Nalaar, Thopter Engineer, Whirler Rogue)
-Norn's Annex (I'll say it once more: it doesn't work as well in EDH. Works only against go-wide decks, and Crawlspace would work better)
-Broodstar (Kinda meh)
+Scourglass instead of Nevinyrral's Disk
+Roar of Reclamation instead of Open the Vaults (1 extra mana, but it doesn't bring back enchantments)
+Refurbish and/or Argivian Restoration
+Thopter Spy Network (card advantage and token creator)
+Soulscour and/or Phyrexian Rebirth
+Skysovereign, Consul Flagship
+Saheeli Rai (I believe you underestimate her)
+Dross Scorpion might allow some shenanigans... Myr Turbine and either Ashnod's Altar or Krark-Clan Ironworks give you infinte mana, for instance.
+Reckless Fireweaver has the potential to work as a finisher
+Tidespout Tyrant (works well with reducing the casting cost of artifacts you control. With Reckless Fireweaver it means infinite damage as well)
+Hellkite Tyrant (win con)
+Silverskin Armor for Lady Padeem, Consul of Innovation
+Tamiyo's Journal or Staff of Nin as tutor/draw engine
+Fabricate or at least Diabolic Tutor?
+Nihil Spellbomb or Tormod's Crypt?
2 months ago
I'm surprised you're not keeping Etherium-Horn Sorcerer from the original decklist; it looks like a solid card choice. Also why no Treasure Cruise? It can be cast relatively cheaply for card advantage while also providing a high cmc for cascade.
Coiling Oracle is a solid EDH card overall; no reason not to run it if you're running Simic colors.
Lightning Greaves is an EDH all-star that works particularly well with punching face with Yidris.
2 months ago
Thanks again for the suggestions!
Malignus is one of my favorite cards, and there's enough double strike and unblockability/trample here to make it absolutely lethal. Not only that, but it synergizes with Xenagos, God of Revels and is at the crucial 5 cmc spot where my six drops can cascade into it. I can see making room for Savage Ventmaw, but Malignus has to stay.
I don't know why, but I just don't like the cards Diluvian Primordial or Dragonlord Silumgar. I just find them boring. I never end up getting anything I want with the Primordial, and Silumgar just gets removed and I lose the thing he stole. That probably doesn't happen to everyone, but they're just not my style.
I could see replacing the Bloodgift Demon with the Ventmaw. You're absolutely right about Tempt with Discovery and I need to pick up a Tasigur, the Golden Fang, but I'm not sure about the replacements. I can see taking out Urban Evolution, but I really like the Delve cards in this deck, though I probably wouldn't do all 3.
Promise of Power is just too Black intensive. If I had an Urborg, Tomb of Yawgmoth and could reliably get it then maybe, but I don't, and I don't want to dedicate too much of my ramp to getting nonbasic lands. Similarly with Thran Dynamo, it doesn't make colored mana, which could be a huge problem in a four-color deck. So I'd want to play it a bit to see how much color fixing is necessary before throwing in a rock like that.
Really I'm thinking of taking outEtherium-Horn Sorcerer because, even though it's on theme, it only has 3 power so I like it less.
The reason there's so much card draw is that I expect to be quite aggressive in this deck, so foresee needing to rebuild my board quite often. Also because of this I need the creatures to lay down the beats. I'm thinking that consuming abberation might deserve a slot for the same reason as Malignus, it can win the game with a little help.