Etherium-Horn Sorcerer

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Planechase Anthology (PCA) Rare
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Planechase 2012 Edition (PC2) Rare

Combos Browse all

Etherium-Horn Sorcerer

Artifact Creature — Minotaur Wizard

: Return Etherium-Horn Sorcerer to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

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Etherium-Horn Sorcerer Discussion

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

6 days ago

First pass at cuts.

Creatures (42):

Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim

Non-Creatures: (39)

Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime

This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.

JThomasShort on

1 week ago

I like Wanderwine Prophets and would just personally avoid going infinite with him, but even the ability without abusing it is powerful. Maybe a replacement in the Etherium-Horn Sorcerer 6-slot?

I also love Jin-Gitaxias, Core Augur and Sire Of Insanity but maybe when I build another deck, just because I want to stay on Wizard theme for the flavor factor.

Chaos Warp in the Fortuitous Find slot, maybe? What's the best use here? Warp one of my set-to-be exiled tokens and hope for a permanent replacement (not much hoping involved as the deck is statistically more permanents than spells, I guess) + emergency tuck of an opponent's wincon if necessary?

weeaboANDcompany on Fruity Pebble Spells

1 week ago

In my group, the meta is focused heavily on creatures to win games. There is also a noticeable lack of Stax decks. I took the liberty to change a couple cards here and there and added Baral, Chief of Compliance, Trygon Predator, Torrential Gearhulk, Kruphix, God of Horizons, Heroic Intervention, Etherium-Horn Sorcerer, and Tezzeret's Gambit. Is there another cards you could recommend for a heavy creature based meta?

Forceofnature1 on Riku Tokens Synthetic Polymorph Warp Aurora Fun

1 month ago

IF you're keeping it budget and not pulling from other decks I totally understand. My riku deck is down to about 80 cards cuz I pillaged it for other decks haha. Picked up a Scalding Tarn in a trade recently and that got me thinking about Riku again.

If you're gonna go the Epic Experiment route you will have fun- no doubt. The spellslinger variant was my favorite to play because it kept such a crazy fast pace. I was always casting and drawing and making moves and then it all built up to a huge epic blowout. Throw in some storm cards and Maelstrom Wanderer for some immense value in this deck. You can't double trigger the wanderer unfortunately, but you can copy whatever he pops out. With all your bounce mechanics you may want to put him and Etherium-Horn Sorcerer in at some point.

jkolb712 on

2 months ago

megaPisces13 The cards I took out are these:

Creatures

Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.

Sorcery

Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker

Instant

Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.

Replacements*

I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

Hyperalgialysis on Mizzix is not impressed

2 months ago

You may want to consider either removing Etherium-Horn Sorcerer or putting in more modal spells. The former would be easier since he is just kind of meh unless you manipulate the top of your library. He is a weak creature without cascade, and with all the counter magic he will probably have no pay off a lot of the time.

RicketyEng on Moskstraumen

3 months ago

The page's background makes it very difficult to read.

Yidris can be pretty interesting and can get crazy. Here is my Yidris storm deck in case there could be useful ideas there.

If you like cascade then here is a list of cascade cards for Yidris: Bloodbraid Elf, Shardless Agent, Maelstrom Wanderer, Bituminous Blast, Etherium-Horn Sorcerer. I see you already have a couple of them.

Another stormy interaction I use is Cryptolith Rite + Paradox Engine .

If you like chaotic interactions, Possibility Storm can get pretty crazy. I have also found that Teferi's Puzzle Box works as hand disruption against anyone trying to hold up certain cards.

Waste Not is a great way to get value off of wheeling your opponents. I see it in your description but not in the list. Megrim and Underworld Dreams look like great cards to include!

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